MC要喺開始之前向每個玩家派一個身份。遊戲身份主要分做兩個對立嘅陣營：「好人」隊同「狼人」隊。好人隊入面會有幾個冇功能嘅村民同埋有特別技能嘅神職，好人隊係唔會知道彼此嘅身份，要利用神職嘅技能同玩家講嘅嘢同埋佢哋啲表情嚟判斷佢哋係好人定係狼人。好人隊要日頭投票趕走或者神用技能殺死所有狼人先至贏。狼人隊就比較少人，日頭要匿喺好人入面呃過啲好人，夜晚就可以見面，每晚殺一個人。所有村民或者所有神其中一邊全部淘汰（「屠邊」）就為之狼人贏。（視乎規則而定，有啲局需要狼人殺曬所有好人先至贏，呢個規則叫做「屠城」）有啲局入面仲會有「第三方」陣營出現，呢啲玩家就要達到一啲特定嘅條件先贏到。
The MC sends an identity to each player before starting. The game identity is divided into two opposing camps: the "good guys" and the "werewolves". There will be several non-functional villagers and priests with special skills in the good guy team, and the good guy team will not know each other's identities, and will use the skills of the priesthood and what the player says and their expressions to determine whether they are good guys or werewolves. The good guy team has to vote to drive away during the day, or God kills all the werewolves with skills to win. The werewolves are relatively few, and they have to hide among the good guys during the day to deceive some good guys, and they can meet at night and kill one person every night. All villagers or all gods are eliminated ("slaughtering edges"), and the werewolf wins. (Depending on the rules, some rounds require the werewolf to kill all the good guys to win, this rule is called "slaughtering the city") and some rounds will also have a "third-party" faction, and players will have to meet certain conditions to win.