身份 描述同技能 警長 警長身份會喺第一晚宣佈死訊之前選舉，參選嘅玩家會輪流講嘢，再由冇參選嘅玩家投票揀警長。警長可以喺之後嘅日頭安排邊個先講嘢（警左/右：由警長左/右嘅第一個玩家順/逆時針趕嘢；死左/右：由嗰晚死咗嘅玩家嘅左/右第一個玩家順/逆時針開始講嘢），並且可以喺全部人講完嘢之後歸票（呼籲其他玩家投畀咩人）。放逐投票嘅時候，警長嘅投票會計做1.5票（有啲版本計做2票）。警長無論點死都可以揀一個人成為新警長，或者唔揀令到再冇警長都得。好人陣營 村民 冇特別技能，夜晚全程唔會開眼，只可以透過日頭嘅資訊去投票淘汰佢哋覺得似狼嘅玩家。因為冇特別技能，所以亦都會被叫做「廢村」。預言家 神職身份。每晚可以查驗一個在生嘅玩家係唔係狼人。 女巫 神職身份。有一支解藥同一支毒藥。未用解藥嘅時候可以知道狼人嗰晚攻擊邊個玩家，再決定救唔救呢個人，但係救唔到自己。女巫亦都可以根據自己所得嘅資訊，喺任何一晚選擇毒殺一個玩家，但係解藥同毒藥唔可以同一晚用。 獵人 神職身份。除咗殉情或者被毒殺之外，以任何其他方法被淘汰嘅時候可以開牌公佈自己係獵人，再開槍殺死另一個玩家，亦可以選擇唔開槍。 白癡 神職身份（有啲板會計入村民組）。白癡如果日頭被投票放逐，可以開牌免疫嗰次放逐，但係之後就冇得再投票，狼隊亦都唔需要再殺多次白癡嚟達到屠邊或者屠城。 守衛 神職身份。每晚可以保護一個玩家唔會被狼人殺死，亦都可以選擇保護自己或者唔保護人，但係唔可以連續兩晚保護同一個人。如果狼人殺死嘅人同時畀守衛保護同女巫用解藥救起（同守同救），嗰個玩家依然會死（「奶穿」）。守衛的盾擋唔到女巫嘅毒藥。 騎士 神職身份。日頭討論時間可以隨時開牌公佈身份，並且揀一個人決鬥（撞一個人）。撞到狼人就會殺死狼人，如果嗰隻狼係狼王或者狼美人都會封咗技能；嗰日嘅討論同投票階段即時完結並且入夜。撞到好人嘅話騎士就會自殺，日頭嘅討論同投票環節繼續進行。 狼人陣營 狼人 每晚可以喺自己時段開眼同隊友見面，討論玩法同揀當晚殺嘅人。狼人可以選擇唔殺人（空刀）或自殺（自刀）。日頭嘅時候就利用發言時間混淆好人。狼人可以喺日頭任何時間開牌自爆，強制跳過之後嘅發言同投票直入天黑。自爆嘅狼可以揀喺夜晚同狼隊溝通完之後先走或者即刻走。 狼王 又叫做「狼槍」、「毒狼」，喺被投票出局或者獵人槍殺嘅時候可以咬死多一個人。玩狼王嘅時候，獵人同狼王出局都唔應該揭牌。喺《吖嗚狼人殺》入面嘅一啲板，狼王自爆同被騎士殺死亦都可以帶人走。 白狼王 又稱「狼騎」。日頭任何時候都可以自爆咬死一個人。狼美人 每晚同狼隊友一齊殺人之後，可以再單獨開眼揀一個玩家嚟姣，畀狼美人姣嘅玩家係唔會知道自己畀人。除咗被騎士殺死之外，狼美人死嘅時候，上一晚姣嘅人會殉情而死。在大部分嘅玩法入面，狼美人唔可以自刀或者自爆，或者自爆咗都唔會姣死人。被狼美人姣死的玩家會計做比狼美人死先。 隱狼 唔會同狼隊友見面殺人，畀預言家查嘅時候唔會顯示係狼人。惡靈騎士 每晚可以同其他狼隊友一齊殺人。惡靈騎士另外有兩個被動技能：佢唔會喺夜晚殺死，即係女巫毒藥、夜晚被殺死嘅獵人開槍都殺唔死佢。另外仲有一次反彈技能，可以喺預言家查佢或者女巫毒佢嘅時候反彈殺死對方，不過只可以反彈一次，夜晚死嘅獵人開槍打佢都係會計做用咗反彈功能。
Identity Description and Skill Sheriff Sheriff status is elected before death is announced on the first night, with players taking turns speaking and players who are not running voting for Sheriff. The sheriff can arrange who speaks first during the following daylight (sheriff left/right: the first player to the sheriff's left/right to catch something clockwise/counterclockwise; dead/right: the first player to speak from the left/right of the player who died that night) and can vote after everyone has finished saying something (call on the other players to vote for whom). When banishing a vote, the sheriff's vote counts as 1.5 votes (2 votes in some versions). No matter how the sheriff dies, he can choose a person to become the new sheriff, maybe he doesn't choose to let no more sheriff have to. The villagers of the Good Guy faction have no special skills, and they will not open their eyes at night, and can only vote for players who they feel like wolves through the information of the day. Because it doesn't have any special skills, it's also called a "waste village". Prophetic priesthood. It is possible to check whether a living player is a werewolf every night. Witch priesthood. There is an antidote and a poison. When you don't use the antidote, you can know which player the werewolf attacked that night, and then decide whether to save this person, but you can't save yourself. Witches can also choose to poison a player on any night, depending on the information they get, but antidotes and poisons cannot be used overnight. Hunter priesthood. If you are eliminated by any means other than martyrdom or poisoning, you can open a card to declare yourself a hunter and shoot another player, or you can choose not to shoot. Idiot priesthood (some boards count into the villager group). If an idiot is voted for exile during the day, he can open his cards to immunize that banishment, but then he doesn't vote again, and the Wolves don't need to kill the idiot multiple times to reach the slaughter of the side or the slaughter of the city. Guarding the clergy. You can protect one player from being killed by a werewolf each night, or you can choose to protect yourself or others, but you can't protect the same person for two nights in a row. If the person killed by the werewolf is rescued by both the guard and the witch with an antidote (and the guard), that player will still die ("Grandma wears"). The guard's shield can't stop the witch's poison. Knight clergy. During the daytime discussion time, you can open cards at any time to reveal your identity, and choose a person to duel (hit a person). If you hit a werewolf, you will kill the werewolf, and if the wolf is a wolf king or a wolf beauty, you will have the ability blocked, and the discussion and voting phase for that day will end immediately and go into the night. If you bump into a good guy, the knight will commit suicide, and the discussion and voting session will continue during the day. Werewolf faction: Werewolves can meet with their teammates every night to discuss how to play and choose who to kill that night. Werewolves can choose not to kill (empty knife) or commit suicide (self-knife). During the day, use the speaking time to confuse the good guys. Werewolves can open their cards at any time during the day and blow themselves up, forcing them to skip speeches and votes until dark. The wolf who blew himself up can choose to leave after communicating with the Wolves team in the evening, maybe immediately. The wolf king, also known as the "wolf gun" and "poisonous wolf", can bite one more person to death when he is voted out or shot by a hunter. When playing the Wolf King, the Hunter and the Wolf King should not be unveiled. In a little board in "Woo Werewolf Killing", the wolf king self-destructs and is killed by the knight can also take people away. The White Wolf King is also known as the "Wolf Rider". It can blow itself up and bite a person to death at any time during the day. After the wolf beauty kills with her wolf teammates every night, she can choose a player to lewd by opening her eyes alone, so that the player who is lewd by the wolf beauty will not know what she is giving to. In addition to being killed by the knight, when the wolf beauty dies, the person who worked last night will die of martyrdom. In most gameplay, the wolf beauty can't self-knife or self-destruct, and maybe it won't die if it blew up. The player who is killed by the wolf beauty is accountable before the wolf beauty dies. Hidden wolves will not meet with wolf teammates to kill, and will not show that they are werewolves when they are checked by the prophet. Ghost Rider can kill with other wolf teammates every night. Ghost Rider also has two passive abilities: he doesn't kill at night, even witch poison, and a hunter who is killed at night can't kill him. In addition, there is a rebound skill, which can be used to rebound and kill the opponent when the prophet checks him or maybe the witch venom him, but it can only be rebounded once, and the hunter who died at night shoots him is also the accountant who uses the rebound function.