|
[gd_scene load_steps=4 format=3 uid="uid://br8oux3ppivpn"] |
|
|
|
[ext_resource type="PackedScene" uid="uid://c6kw3obr7npgk" path="res://assets/goal.glb" id="1_m6qkg"] |
|
|
|
[sub_resource type="Shader" id="Shader_eprhu"] |
|
code = "// NOTE: Shader automatically converted from Godot Engine 4.3.stable.mono's StandardMaterial3D. |
|
// Adds sway to the goal category flags |
|
|
|
shader_type spatial; |
|
render_mode blend_mix, depth_draw_opaque, cull_back, diffuse_burley, specular_schlick_ggx; |
|
|
|
uniform vec4 albedo : source_color; |
|
uniform sampler2D texture_albedo : source_color, filter_linear_mipmap, repeat_enable; |
|
uniform float point_size : hint_range(0.1, 128.0, 0.1); |
|
|
|
uniform float roughness : hint_range(0.0, 1.0); |
|
uniform sampler2D texture_metallic : hint_default_white, filter_linear_mipmap, repeat_enable; |
|
uniform vec4 metallic_texture_channel; |
|
uniform sampler2D texture_roughness : hint_roughness_r, filter_linear_mipmap, repeat_enable; |
|
|
|
uniform float specular : hint_range(0.0, 1.0, 0.01); |
|
uniform float metallic : hint_range(0.0, 1.0, 0.01); |
|
|
|
uniform vec3 uv1_scale; |
|
uniform vec3 uv1_offset; |
|
uniform vec3 uv2_scale; |
|
uniform vec3 uv2_offset; |
|
|
|
void vertex() { |
|
UV = UV * uv1_scale.xy + uv1_offset.xy; |
|
float offset = VERTEX.x * sin(VERTEX.x * 20.0 + 5.0 * TIME); |
|
VERTEX.z += 0.2 * offset; |
|
VERTEX.y += 0.05 * offset; |
|
} |
|
|
|
void fragment() { |
|
vec2 base_uv = UV; |
|
|
|
vec4 albedo_tex = texture(texture_albedo, base_uv); |
|
ALBEDO = albedo.rgb * albedo_tex.rgb; |
|
|
|
float metallic_tex = dot(texture(texture_metallic, base_uv), metallic_texture_channel); |
|
METALLIC = metallic_tex * metallic; |
|
SPECULAR = specular; |
|
|
|
vec4 roughness_texture_channel = vec4(1.0, 0.0, 0.0, 0.0); |
|
float roughness_tex = dot(texture(texture_roughness, base_uv), roughness_texture_channel); |
|
ROUGHNESS = roughness_tex * roughness; |
|
} |
|
" |
|
|
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_3lno6"] |
|
resource_local_to_scene = true |
|
render_priority = 0 |
|
shader = SubResource("Shader_eprhu") |
|
shader_parameter/albedo = Color(0, 1, 0, 1) |
|
shader_parameter/point_size = 1.0 |
|
shader_parameter/roughness = 1.0 |
|
shader_parameter/metallic_texture_channel = null |
|
shader_parameter/specular = 0.5 |
|
shader_parameter/metallic = 0.0 |
|
shader_parameter/uv1_scale = Vector3(1, 1, 1) |
|
shader_parameter/uv1_offset = Vector3(0, 0, 0) |
|
shader_parameter/uv2_scale = Vector3(1, 1, 1) |
|
shader_parameter/uv2_offset = Vector3(0, 0, 0) |
|
|
|
[node name="goal" instance=ExtResource("1_m6qkg")] |
|
|
|
[node name="Cube_001" parent="." index="2"] |
|
material_override = SubResource("ShaderMaterial_3lno6") |
|
|