so
[Applause]
after
over
a
month
of
unanswered
telephone
calls
and
text
messages
this
package
was
the
first
sign
of
reply
from
rich
since
i've
started
the
bmw
i8
project
he's
become
my
only
hope
to
fix
this
car
without
spending
well
over
ten
thousand
dollars
rich
is
one
of
the
only
people
in
the
world
to
rebuild
one
of
these
cars
and
due
to
the
severity
of
his
car's
damage
he's
worked
on
nearly
every
system
on
it
well
past
body
work
to
electrical
and
other
mechanical
repairs
there's
a
way
to
repair
my
car
without
buying
a
complete
new
replacement
motor
he's
the
guy
that
would
know
just
now
when
i
thought
all
hope
was
gone
hey
rich
i've
been
trying
to
get
a
hold
of
you
man
what's
going
on
damn
what's
up
baby
how
you
doing
are
you
sounding
crispy
right
now
what's
good
well
that's
because
i'm
talking
to
you
on
my
cove
commuter
2
wireless
speaker
it's
bluetooth
connectivity
pairs
with
my
phone
seamlessly
it's
got
a
built-in
microphone
and
i
can
make
and
take
phone
calls
in
stereo
sound
wherever
i
go
now
what
can
be
better
than
hearing
me
in
stereo
sound
sam
did
you
get
the
package
i
sent
you
by
the
way
yeah
rich
i
got
it
but
we
got
to
talk
about
something
much
more
important
right
now
that's
this
i8
that
i
bought
shaping
up
to
be
a
real
disaster
uh
the
machine
shop
said
that
the
head-on
is
so
badly
warped
the
block
is
probably
bad
i
called
the
dealership
up
they
went
over
ten
thousand
dollars
for
this
little
three
cylinder
and
that's
like
with
the
core
charge
so
i
got
to
bring
them
back
the
block
and
uh
on
top
of
it
there's
a
bunch
of
hardware
i'd
have
to
add
to
a
new
engine
so
and
the
car
ran
decent
enough
but
we
got
a
misshapen
engine
here
is
there
anything
i
can
do
to
repair
this
thing
and
get
the
car
running
that
won't
literally
bankrupt
me
i'm
gonna
put
you
in
touch
with
the
guy
that's
gonna
help
you
way
more
than
i
ever
could
you
know
the
big
guy
right
no
the
chosen
one
who
jc
rich
who
are
you
talking
about
i
don't
have
time
right
now
listen
the
answers
you
seek
are
in
the
book
that
i
sent
you
open
the
book
and
the
answers
are
in
there
typical
rich
unreliable
as
usual
but
the
only
thing
i
can't
rely
on
anymore
is
my
cove
commuter
2.
it's
built-in
battery
gives
me
about
seven
hours
of
play
time
it's
also
water
resistant
so
if
i'm
outside
and
it
starts
to
rain
well
i
don't
have
to
worry
about
it
i
can
just
keep
listening
sounds
so
good
especially
in
stereo
mode
and
if
you
want
to
check
out
commuter
2
for
yourself
go
ahead and
click
my
link
in
the
description
box
below
make
sure
you
use
this
coupon
code
at
checkout
and
you're
going
to
get
over
67
off
your
very
own
commuter
speaker
i
got
to
give
a
huge
thanks
to
code
for
pumping
my
barn
full
of
tunes
and
for
also
sponsoring
this
video
i
know
we
can
fix
this
car
and
i
think
we
can
even
get
it
done
on
a
budget
and
in
a
moment
i'll
show
you
how
avoiding
knee-jerk
reaction
and
spending
just
a
few
minutes
doing
some
simple
research
will
fix
my
problem
for
a
fraction
of
the
dealer
quoted
price
now
last
time
we
left
off
on
the
i8
the
amazing
techs
at
eurocharged
in
orlando
florida
dropped
the
engine
from
the
i8
and
we
pulled
the
cylinder
head
off
to
find
our
failed
head
gasket
i
took
the
cylinder
head
to
a
local
machine
shop
and
here's
what
they
had
to
say
this
is
five
and
it's
very
loose
yeah
uh
so
at
this
point
there's
no
reason
to
go
any
further
because
the
head's
not
good
it's
worked
too
bad
um
the
the
two
things
that
happen
the
two
major
things
that
happen
um
when
you
resurface
the
head
so
much
the
valves
are
that
much
closer
to
the
piston
yeah
what
it
also
does
is
the
cams
and
the
chain
it
returns
the
timing
the
more
you
resurface
the
head
and
the
computer
can't
you
know
make
up
for
that
so
you
may
get
it
to
have
compression
a
you've
got
a
piston
that's
a
lot
closer
to
the
valve
and
b
you've
got
the
computer
that's
kind
of
freaking
out
because
the
timing
is
all
off
so
uh
so
yeah
this
got
significantly
significantly
hot
yeah
get
a
new
engine
is
what
you're
telling
me
um
the
fact
that
the
head
is
worth
this
bad
leads
me
to
believe
there's
probably
some
damage
on
the
block
too
now
seriously
on
the
drive
back
from
the
machine
shop
i
called
the
dealer
i
figured
the
only
way
out
of
this
was
a
new
engine
i
was
quoted
around
ten
thousand
dollars
and
while
i
really
respect
the
opinion
of
the
machinist
here
it's
worth
a
few
minutes
of
time
to
actually
check
the
block
versus
just
assuming
that
it's
bad
all
right
mr
davis
thank
you
very
much
he
lent
us
his
straight
edge
we're
gonna
do
the
same
thing
they
just
did
at
the
machine
shop
but
with
the
block
this
will
determine
whether
we
need
an
entire
engine
replacement
stephen
we
don't
need
an
engine
replacement
we're
going
to
make
this
work
one
way
or
another
so
we
actually
joined
uh
how
to
dui
this
train
yes
we're
going
to
dui
this
straight
actually
we're
going
to
do
it
yeah
it's
diy
it's
okay
stephen
i'll
get
it
one
day
my
bad
all
right
so
basically
as
far
as
i
read
in
my
quick
uh
straight
edge
diy
tutorial
you
could
do
a
straight
edge
diagonal
like
we're
doing
here
and
then
we're
going
to
see
if
we
can
get
it
straight
it's
just
so
big
so
so
i'm
putting
that
there
and
it's
getting
caught
it's
not
going
through
that's
good
it's
not
going
through
no
that's
good
it's
it's
really
nice
now
of
course
we
got
to
go
and
try
and
get
this
steven
as
centered
as
we
can
like
right
in
the
middle
here
yeah
so
that
we
see
because
this
would
be
our
most
problematic
area
but
so
far
so
good
uh
we're
gonna
try
and
track
down
a
small
straight
edge
so
we
can
put
it
directly
across
the
block
do
the
same
test
again
the
fact
that
the
smallest
measurement
here
on
our
feeler
gauge
is
not
going
in
between
especially
in
the
very
thin
areas
in
the
block
fingers
crossed
here
we
might
be
able
to
salvage
things
okay
let's
see
we
just
gotta
throw
in
probably
the
head
gasket
and
then
i'm
pretty
sure
it's
gonna
be
a
fix
and
a
new
cylinder
head
right
yeah
or
the
head
gas
concealer
would
it
be
nice
to
throw
in
you
know
yeah
that's
gonna
be
on
sam
you're
gonna
have
to
see
what
he
says
i'm
pretty
sure
he's
gonna
agree
with
me
know
it's
gonna
put
some
rtb
or
something
like
that
whenever
i
put
the
new
head
gasket
so
it
can
seal
properly
you
know
and
then
pretty
sure
it's
gonna
be
better
than
ever
it's
a
really
good
idea
steven
i
like
your
thinking
outside
the
box
the
tuba
red
rtv
is
like
what
five
dollars
and
it
will
fill
in
the
nice
warpage
in
our
cylinder
head
at
least
for
a
few
miles
now
thinking
outside
the
box
is
something
we
really
need
because
we've
got
a
dilemma
here
we've
got
good
news
that
the
block
is
nice
and
flat
but
the
only
problem
is
that
a
brand
new
cylinder
head
is
still
kind
of
expensive
at
2500
it's
way
better
than
the
10
000
so
i'm
good
with
that
but
that
cylinder
head
has
to
come
from
germany
and
they
told
me
it's
about
two
to
three
weeks
out
i've
got
to
be
mindful
because
the
car
is
on
the
lift
at
eurocharged
and
i
can't
occupy
their
bay
for
this
long
and
so
that's
when
i
started
doing
some
real
deep
digging
but
not
right
now
rich
besides
being
mindful
of
eurocharge
and
their
shop
flow
i
also
want
to
be
mindful
about
you
guys
and
making
these
videos
now
if
that
were
to
compromise
the
quality
of
the
repair
i
wouldn't
do
it
but
there's
more
than
one
way
here
and
that's
because
this
is
a
common
engine
at
least
the
blueprint
for
the
i8
engine
because
it's
used
on
current
day
mini
coopers
this
three
cylinder
1.5
liter
turbo
is
the
same
exact
one
put
into
the
cooper
countryman
here
in
the
united
states
but
the
big
difference
is
the
cooper
countryman
has
about
130
to
150
horsepower
wires
this
i8
engine
puts
out
almost
230
so
there's
definitely
some
internal
differences
and
finding
out
exactly
what
those
internal
differences
will
help
me
figure
out
how
we
can
repair
this
engine
without
having
to
order
parts
from
germany
just
being
able
to
use
very
cheap
mini
cooper
parts
here
in
the
united
states
now
i
do
want
to
take
one
second
to
explain
to
you
exactly
what
we
are
doing
with
the
straight
edge
basically
you
put
this
on
top
of
the
block
as
you
saw
steven
doing
or
on
top
of
the
cylinder
head
as
you
saw
the
machine
shop
doing
and
then
you
take
these
right
here
these
are
a
set
of
feeler
gauges
and
all
these
do
is
measure
a
very
fine
amount
now
you
heard
the
machinist
say
i'm
using
a
five
this
is
a
number
five
right
here
that's
point
zero
zero
five
of
an
inch
that's
point
one
three
millimeters
the
thickest
feeler
gauge
i
could
use
was
one
size
up
a
point
zero
zero
six
that's
point
one
five
of
a
millimeter
that
is
the
thickest
that
would
fit
through
the
really
thin
areas
in
between
the
cylinder
walls
now
everywhere
else
where
there's
just
a
lot
of
solid
metal
i
didn't
see
any
warpage
and
while
i
was
shopping
for
replacement
parts
and
hardware
for
this
engine
i
found
something
that
many
of
you
guys
did
and
commented
on
in
the
last
video
and
that's
that
bmw
actually
makes
two
different
head
gaskets
for
the
i8
they
make
one
for
a
cylinder
head
that's
been
repaired
they
make
one
factory
one
the
one
for
the
cylinder
head
that's
been
repaired
is
actually
point
three
of
a
millimeter
thicker
than
the
original
that's
double
the
thickness
of
well
the
weakest
spot
that
i
found
in
our
cylinder
head
so
if
that's
the
case
well
why
couldn't
it
be
milled
out
and
a
lot
of
you
guys
asked
the
same
exact
question
so
i
think
it's
only
fair
we
get
a
second
opinion
here
a
lot
of
you
mentioned
that
even
if
a
cylinder
head
is
warped
really
bad
it
can
still
be
repaired
through
heat
and
some
bending
basically
what
a
machine
shop
can
do
is
stick
your
cylinder
head
in
an
oven
with
clamps
around
it
and
a
little
bit
at
a
time
they
can
kind
of
push
things
back
into
place
what
i
did
is
i
took
my
i8
cylinder
head
to
a
local
machine
shop
i've
done
business
with
a
bunch
of
times
in
the
past
and
they've
been
around
for
decades
when
i
explained
to
them
all
the
measurements
they
said
that
they
fixed
things
much
worse
than
this
based
upon
what
they
saw
they
quoted
me
for
just
a
simple
resurfacing
and
cleaning
which
is
a
hundred
bucks
if
we
can
fix
this
thing
for
100
bucks
it
will
be
incredible
now
i
want
to
point
out
one
other
thing
if
you
look
at
this
area
right
here
on
the
cylinder
head
there's
actually
a
little
spot
this
is
kind
of
like
a
guide
marking
and
basically
this
is
put
there
by
the
manufacturer
to
tell
you
how
deep
you
can
resurface
the
head
without
it
compromising
the
way
the
engine
works
and
in
just
a
simple
glance
this
guide
is
much
deeper
than
0.15
millimeter
so
if
we
get
this
head
resurfaced
and
we
add
the
thicker
head
gasket
which
cost
about
150
we
can
fix
this
i8
and
i
would
say
we
could
do
it
with
well
less
than
a
thousand
dollars
in
parts
now
just
at
the
machine
shop
yesterday
so
i
should
be
hearing
back
any
moment
from
them
whether
we're
going
to
be
able
to
reuse
our
old
head
or
whether
it's
too
far
gone
if
it
is
bad
i've
got
one
last
hail
mary
solution
that
i
think
will
work
and
again
it
won't
break
the
bank
remember
this
engine
is
similar
to
that
of
the
mini
cooper
but
we
don't
need
the
whole
engine
we
just
need
the
top
end
so
how
different
is
each
head
to
find
the
answer
i
went
number
by
number
in
the
bmw
parts
catalog
and
i
only
found
two
different
part
numbers
those
are
the
exhaust
valves
and
the
camshafts
which
we
obviously
have
off
our
old
warped
head
theoretically
a
machine
shop
could
swap
all
the
parts
over
kind
of
frankenstein
this
together
and
i
ran
this
idea
by
my
buddy
pat
over
at
pat's
garage
and
i
asked
his
opinion
he
only
came
back
with
one
question
and
that
was
in
the
original
bmw
training
guide
for
the
i8
they
list
the
differences
they
tell
you
again
basically
what
i
just
told
you
but
they
do
say
that
the
actual
head
itself
is
cast
slightly
different
and
this
is
again
where
i
get
stuck
maybe
you
guys
can
enlighten
me
whether
this
would
make
a
difference
or
not
if
you
can
drop
me
a
comment
the
one
guy
who
would
know
doesn't
respond
to
my
phone
calls
and
uh
oh
hold
on
one
second
i
thought
for
sure
it would
be
the
machine
shop
calling
me
rich
so
he
left
me
a
a
voice
message
hold
on
hey
sam
just
check
in
to
see
if
you
had
a
chance
to
read
the
good
word
today
the
answers
you
seek
are
in
the
bible
i
sent
you
may
the
odds
be
ever
in
your
favor
what's
up
with
him
laughing
all
the
time
he's
still
okay
you
know
what
maybe
maybe
maybe
he
has
a
point
here
i've
really
kind
of
just
written
off
all
of
rich's
ideas
even
though
he's
the
one
i
seek
help
from
the
most
so
let's
give
it
a
shot
[Music]
no
wonder
and
i
knew
rich
would
come
through
that
son
of
a
so
[Music]


imagine if your phone could see for you this could be really useful in low visibility situations but more than anything it should be useful for people who are blind this should be possible because smartphones and tablets have some pretty incredible sensors in them they know where they are in space and what's around them if you could somehow communicate what the phone is seeing with an interface that doesn't require a screen something you can touch or hear it could actually be a pretty good replacement set of eyes I've been thinking if I could do that it might actually be useful invention in contrast to a lot of stuff I make it took me a few tries but I did eventually get a system working this iPad is running an app that I wrote which is talking to a kind of unusual case for it and what it does is it's communicating what it sees into my hand through a tactile interface right here this allows me to walk around blindfolded and not hit things I think if I refined it a little bit more it could be a Braille display it doesn't have enough resolution to do that right now but there's no reason it couldn't I don't think so inside of this there's a pretty cool neck anism which I'll show you I also spent way too much engineering time trying to prank my wife she's kind of on red alert now so I had to come up with a complicated scheme to get her rate where I wanted her so as usual this project was a lot harder than I was thinking that it was going to be yeah cuz you did it the hard way if you just would have used a bunch of motors like I said it would have been a whole lot easier that way know what we should have done is made an entirely new actuator from scratch I'm telling you nitinol is the future alright alright so I did have a lot of internal debate on the best way to build this thing there's actually several different all good ways to build this I went with this approach because I thought it was the most interesting there's a really cool mechanism inside of here I also want to thank San Juan Steve for nerd sniping with this idea and the comments from my last video also thank you for having a name that is WorkSafe San Juan Steve this totally distracted me from the project I was working on which is making myself better at playing this violin with the help of some robotics it may still be on hold because I have a couple of other really interesting projects that are competing for my attention so I've been I've been thinking a lot about guided missiles and if there might be any kind of constructive uses for them and I finally think I have it so imagine building the Ironman gauntlet that flies like a rocket onto Tony Stark's hand I've been thinking about this problem it definitely is dangerous but I think it might be borderline possible that would be really cool I'm also really interested in the idea of a baseball bat that doubles or triples the power of my swing with the assistance of a very modest explosive charge I think I have a legal an interesting way to do that as well if any of those things sound cool you should subscribe I give you my word that I will hold some all or none of those things I promise oh yeah and I did finally I set up a patreon if you want to help support me making more awesome things and videos this is a great way to do that these videos do typically take more than 100 hours each and also quite a bit of money in material and tooling and other things in exchange I'll be giving more behind-the-scenes info and in-depth project stuff so if that's interesting there's a link in the description alright back to the project I calculate that this thing gives me roughly twenty twelve hundred vision not the best but it's better than nothing what twenty twelve hundred vision means is that if I look at something with this that's 20 feet away it will look as clear as it would look to someone if I took that thing and moved it twelve hundred feet away going into this project I really wasn't sure how I was gonna do the sensing I was looking at using sonar sensors and off-the-shelf lidar unit I was strongly considering using the Kinect but seriously where are you gonna put this thing you gonna ask someone to just wear this on their head and you look like a complete idiot think about how people would treat you if you walk down the street with this on your head the the goal of this project is maybe something that can help humanity not hurt it and I then remembered that the new iPad has a lidar in it which is awesome the only problem is that it's only the latest iPad that has the lidar in it and I don't have one really think about it I don't have a choice here I have to get this it's to help humanity it's gonna help blind people let's think about it sorry lidar is one of those things that if it didn't exist and you proposed it to me as an engineer I would laugh you out of the room it just does not seem like it should exist it's kind of like ball screws where if you look at how they work it still seems like magic lidar is crazy because it measures the time that it takes light to travel from the iPad to an object reflect off it and then come back and this is crazy because light is mind-bogglingly fast it's going around 670 million miles per hour unless it's light in the EU or Canada in which case it's going about a billion kilometers per hour so the time that it takes to go from the iPad to a wall is on the order of five nanoseconds and to actually matter distance you have to measure much more precisely than this the lighter is actually sending out beams of light in all directions it gives you a bunch of measurements on the surface of everything that it sees and how far away it is from the iPad so this is an incredibly powerful technique for perceiving the world it's how most self-driving cars actually figure out what's around them the other big architectural question I had to figure out is how do I communicate what the thing is seeing using touch the proposal in the comments was to use some kind of vest but my limited experience with nerves and humans is that your torso isn't actually very good at sensing so we're gonna do a two-point discrimination test tell me if you feel one or two touches one so funny I'm like jabbing you with two screwdrivers I know it's just how your body works but it's really kind of fun all right now turn around so I can test front that's probably a good idea is it your back isn't so great for tactile input but your hands are incredible not only do they have good resolution so they can distinguish lots of touches they also are extremely sensitive if this device could be a phone case I think that's legitimately more useful a vest you have to wear it and have all these sensors whereas your phone you have your phone and it helps you see so let's imagine that the iPad is seeing this it's a room with a door in a chair what I do is I convert this into the simplest representation possible for navigating the space right here there's something that you don't want to hit that's very close that's the chair I have some stuff that's further that's the walls and then everywhere else is clear I can actually communicate this in your hand because there's not so much information if something is really close I push really hard on your fingers at those corresponding locations if something is there but not as close I can push not as hard where it's clear I don't push at all this gives me basically a course map of what's going on in the world on my hand so I also made a couple different views so if you want to zoom in and get more detail I have the ability to zoom I also have an experimental top-down view so this is the chair this is the wall looking down from above I can say that this is no go this is open and these areas are unknown because I can't see through the walls with the lidar remember I'm looking from this perspective so I can only see what I can see through the doorway I can communicate this to the hand the same way I do the other view it's just a different view of the room this view is kind of like the little mini map in a first-person shooter and the bottom of the screen if you know I'm talking about I think this could be a pretty nice view with more improvement but this problem of things blocking other things happens a lot in practice and so it can be really difficult to interpret what you're looking at to make this work I had to find a way to poke all of my fingers simultaneously with a controllable amount of poke and that's hard because I would like this to be an iPhone case and that means I really this is about as big as I can go kind of a grip shape so if I just try to do the simple thing and cram a bunch of servo motors in here attached each pin there's just no way that's gonna fit especially if I try to scale it up so it can be a Braille display which i think is important and very useful so the big challenge for this project was finding a way to move all those pins with a compact and ideally simple system so what I wanted to do is make something that had a little metal pin that I could push into every joint of every finger and the way that I did this imagine that I have one of the pins that I want to move pressed against a cylinder that I can rotate if I attach a little wedge to this cylinder when it goes underneath this pin it's going to force it up then if I make an even bigger wedge and I move my cylinder over I can spin the cylinder and then push this pin up even higher all that I have to be able to do is can is rotate the cylinder and shift it left and right to control how high up this pin goes and then because it's a cylinder I can pack lots of ramps and lots of pins into it very compactly here's what some well used ramps look like IRL that big bump next to them is used to trigger the pin locking and unlocking mechanism it's basically another ramp and this keeps the pins in place when they're not under a ramp and then you can see that I can control where the cylinder goes with two opposing motors by driving them together it rotates and by driving only one of them I can move it left and right planning the motor moves for this system is a lot harder than I expected mostly because I wanted to move one motor at a continuous speed and then have the other one keeping pace it was a lot of quadratic equations and now the pain and joy of making this and sixty seconds or less [Applause] [Music] [Music] this electronics and the only thing that really mattered for proving the system is that they work so I made zero attempts at miniaturizing them and they're very simple there's just a microcontroller Bluetooth communication module and then two big fat stepper motor drivers if I was trying to make this a real product I'd be trying to fit it onto a little circuit board which there's no reason it couldn't this is just what I had on hand I should also point out that these motors are massively overkill for the application it doesn't take much power to raise a little pin I went with these partially because they're what I had on hand and also because it's convenient to have a lot of extra power when you're prototyping now we don't worry about stalling and other stuff it's been almost a decade since I last wrote an iPad app and it's gotten a lot easier and this is the app it's really quite simple I have all the controls on the side for the different views and for zooming and these are all accessible when you're holding the grip on the side there's a little preview of the depth data and this just helps me see what's going on ideally this would be running on a phone but the lidar is only in the iPad if Apple puts the lighter on the iPhone you could imagine it could just be a phone with a little case on it which would be really cool that's pretty much all there is to this app Apple makes it really easy to work with the lidar data I spent a lot more time on the embedded system trying to get the motor profiles working and it was kind of waste of time but I spent probably more time trying to get Wi-Fi mode working than anything else in this app I really wanted to see my wife walk into something so I set it up to initially tell her correct data then after a bit start giving her bad data probably just a bug it's a complicated system this thing is really weird to use it's a lot less intuitive than I was thinking it would be you can feel all the Pokes but I think about every finger and what it's feeling to try to create a mental image of what's in front of me although I do think that if you used it a lot it it might become second nature I remember learning the type was pretty similar to this it also lets you see things like overhead obstructions so you can get under them although it's since it's only giving two levels of depth it was hard for me to figure out where the obstruction actually was so and you can see me pointing the iPad up to see if there's anything above me I would really like to see more touch points and more control of those touch points because you really can feel the dip it's between these different pin pressures I think you could get a much nicer picture of what's around you if they could push with more more granularity if I was doing another revision or trying to make this as a product I would be trying to find some little tiny actuator that I could buy that would allow me to directly control every pin I think it's a cool proof of concept and hopefully you like it as well so a lot of people would point out that I have a lot of tools and that I may in fact even have a problem which is probably true but I would have an even bigger problem if all my tools got stolen though I do spend a lot less time worrying thanks to this video sponsor simply safe I spent most of my adult life and my adult dollars building out this shop and the idea of someone busting in and stealing my tools makes me want to curl up and die well though let's be real if someone manages to steal this they can have it I'm only joking that's not a challenge please don't rob me although if you do try to rob me you're busted because simply safe detects basically every possible intrusion and cause the police immediately you're gonna kick down my door you just triggered my interest sensor you're gonna break my window you just triggered my glass break sensor you're gonna cut a hole through my wall say hello to my motion sensor then wave to me in the police dispatch alarm at HD security camera you try to break in when the system is disarmed boom they've got a panic button simply safe protects against outsiders but it also protects against me and honestly with all the stuff I get up to I'm probably the biggest danger here I've got a fire alarm a fax and I leave a smoldering heap in the basement that catches fire once I'm gone I'm gonna get notified got a carbon monoxide sensor if I leave my jet engine running and it makes a bunch of carbon dioxide it's gonna let me know before it kills me the number one thing for me though is the automatic deadbolt the number of times I've come back to see if the shop is actually locked as way too high do you get notified if you forget to lock the door you can lock it remotely you can check it super handy so if I was gonna rob your house the first thing I do is I cut your power and your telephone although if you'd simply say I'd be a fool because it has a battery backup and use a cell service it's super reliable usually ordered online or over the phone and they ship it straight to your house you stick the sensors wherever you want them and hit a few buttons and that's about it doesn't even take an hour and it's only fifty cents a day with no contract that's cheaper than my previous security system which had a contract so have a lot more peace of mind with simply safe knowing that you're protected around the clock from basically anything you could think of visit simply safecom slash stuff made here to learn more or click the link in the


this video is brought to you by skill share and let's crack on with the minute promotion upfront for an uninterrupted video in just a sec if you don't know about skill share well where have you been because I think it's great it's an online learning community with thousands of classes to improve your skills across a wide range of topics so instead of shelling out big bundles of cash for in-person courses you can get an annual subscription for ten dollars a month and none unlimited there's some great classes for starters like this course on creating professional video with the tools you already have you're not always gonna be thrown into the deep end but if you already stive in there are advanced classes too now thanks to their sponsorship today you can get yourself a two month free trial and check out as much as you want by clicking the link in the description below it's a great offer it's how I got started with Skillshare myself so go for it and see what you can learn ok video time hello yes this is my face again it's a quick chat about something that may or may not actually be a problem at all but the discussion comes up every so often so let's talk about it how do we separate the consequences for drivers and their teams in cases where any one of those two parties has actually done something wrong this most commonly comes up after an unsafe release when a pit crew releases a driver back into the pit lane into the part of another car usually in this case the driver has done nothing wrong they are literally just following orders and I don't mean that in the Nazi sense I mean the driver literally cannot see out of their tiny enclosed 300 kilometer in our bathtub so need to be told exactly when they're free to go nonetheless an unsafe release often means some kind of penalty a drive-through or a time penalty of some description and what may have been a very successful race for them is ruined and when we see this play out we often feel aggrieved for the driver it's not their fault but as the driver and team are in extra be interlinked both must suffer the penalty including the innocent party in this case the driver I'm almost come to the conclusion that it is a team sport and they win and lose together let's just play pretend for imaginations sake and ask how do we even start to try in the ward and penalize the team and its drivers separately first let's look at the kind of mistakes that can cause a loss of points the car could break down the driver could crash the driver could be taken out by someone else there's that unsafe pits that we talked about there's a team misbehaving like maybe illegally spying or standing in the pit lane with the wrong equipment or something it's having a properly illegal car you know like it's got four engines or adjustable wings or something and then there's having a mildly illegal car like the floor is slightly crosses the allowed geometry planes or the car has a miniscule power spike during the race or something there's also dodgy driving like cutting a chicane or weaving or not following safety car procedures that kind of thing and let's say drivers behaving badly like ignoring procedure swearing at the FIA on the radio or holding up a blue circle message on the podium I'm sure there's loads more but let's not be here all day listing infractions so we can loosely spit these things into drivers fault team's fault and bad luck with the bad luck pile I guess it doesn't really matter about separating consequences you just have to accept these things and move on together so let's start with the team infractions first as these are potentially much simpler to deal with option one you deduct points from the team and the team only this has actually happened before in fact it happened twice to McLaren in 2007 firstly in Hungary where the team got stripped of all its points bizarrely for Alonso playing silly buggers during q3 and then it got all of its points removed for having stolen Ferrari technical data in both cases both drivers got to keep all of their own points though but completely wiping out team points isn't always the appropriate move sure a team really lose 25 whole points if their driver wins but they nearly took out Rome and Grosjean in the pit lane it seems a hefty price to pay there could be potentially a viable system in which team points penalties are treated in the same way as driver time penalties two points for a little thing five points for a bigger thing and so on the downside here apart from making us spreadsheet nerds frustrated by the extra complications fastest lap points already did enough for that thank you now the downside is that points are worth different amounts than different teams a five-point penalty to Mercedes is almost nothing but to Williams it's an absolute disaster they could have spent all season gathering those five points or a midfield team five points is nothing to be sniffed at there either the battle is much closer there than at the top five points could be three championship positions by the end of the season now in some cases the FAA just hand out a fine to the team a loose fitted wheel isn't it's been fine for example so perhaps a dangerous pit stop or fitting the wrong tire from a different set should have fixed price penalties but again we run into problems not only do monetary amounts have different values to different teams with the massively rich teams able to shrug off ten grand more easily than say Pass but then you've also effectively put a price on cheating if big teams can infest hundreds of thousands into shaving off a tenth of a second by reshaping an end play or something why wouldn't they be more blase in the pit lane if it could gain them perhaps a whole second over the competition for a few grand in the swear jar I'm sure every team principal would take so many slaps on the wrist that it will hurt to wear a watch if they got to move off position in the standings so here's a wackier idea why not separate the driver and team points completely so in this scenario the top ten drivers on track all score points for where they finished as usual but for the teams only the highest place of their cars is ranked and the other car is ignored so let's take the Australian Grand Prix this year for example these are the full results but if we just focus on the constructors and arrays the second-place driver from each team shuffle them back up again and award them it's full top ten points it's still kind of fair because that's the best result each team didn't manage to get that race it might lead them into effectively abandoning their second driver during the race but you never know if your lead driver will retire so you've got to balance both cars to play it safe and if we let the system play out until the Russian Grand Prix which was the last race when I'm recalling this we see the constructors standings in the same order I'll be a little less spread out which is good if anything leaves plenty on the table to play with and if we separate out both championships like this we can start to play more with things like points penalties for rules infringement because there are more points on the line for each team you can even revise how many points a team gets each infringement may be giving different penalties depending on where they finish so a small infringement could be worth 5 points for a win but only 1 point for fifth place and too small infringement sin a race or a medium infringement could be ten points from your win or two points from fifth place and so on now this could get complicated but when is f1 ever done things simply I'll tell you never that's when driving cars around a circle 60 times it's not a simple business and it never will be okay so that's one wild idea on the table and maybe could work if everyone gets their TV graphics working well it might not even be that hard to follow maybe okay so let's go back to our list of infringement I think these ones highlighting two here have definite potential to be brought into the team only punishment pool these ones here I think have to be left both for team and driver to take the hit together if a car breaks down for example there's nothing really you can do if the car is properly illegal and gaining an unfair advantage then both team and driver are benefiting so both need to be brought down with penalties a slight technical arrangement though one that technically breaks the rules but doesn't actually bring any benefit to the driver a bit of bodywork slightly out of place a tiny bit of fuel flow over pump then really the driver hasn't done anything wrong and probably didn't gain advantage punished the team for stepping over the line so they don't take the piss scene but gives the driver the benefit of the doubt so what about if the driver alone does something wrong how on earth do we save the team from punishment in this case let's say your driver crashes out of the race you can't imagine we bring the car back to life just for the team's benefit but in a system where the drivers and teams points are separate one car hitting the wall just means the other car is now in command of all the points it may be slipping fewer points but it's not gonna be as big a loss for the team as it might have been and if the trailing car crashes then it's no loss at all what if the driver does something pretty dodgy on check moving in the braking zone cutting a corner squeezing someone wired that kind of thing well normally they'd be given a five-second penalty or something which would punish the team as well as the driver and neither would get the points they would have gone but what if and let's be honest this is a terrible idea and I don't think I can sell it to you but what if you gave the driver a time penalty that they don't have to physically take you know like if they get a five-second penalty but they've already taken their last pit stop so it just gets added to their finishing time now what if this only applies to the driver and not the car that way the team potentially gets to keep the position they finished in but the driver doesn't except now we've definitely strayed into way too complicated territory here but can you imagine a car having two different finishing times can you imagine trying to keep up with that through the race if multiple penalty start getting given out can you imagine try to work out the finishing order when sometimes stewards can't even work out the grid until a few hours before the race and again this is prone to exploitation if late in the season a driver is out of contention for a decent championship position but the team is still fighting in the Constructors the team could ask the drivers to go cutting corners knowing that their Constructors points will not be sacrificed know this this gets too messy they say there are no bad ideas but they are wrong final crazy idea then am I'm not the first to suggest this by a long shot and it will never happen despite being amazing don't contract drivers to teams have them rotate race by race into a new team that way each driver gets a shot at each car and as such a hypothetically equal shot at the title because over the year they'll have used all equal machinery similarly each team gets to use each driver so the points gathered overall will reflect the quality of their car now breakdowns and crashes will still happen but the risk is now spread out among teams and drivers each driver will get their share of unreliable and bulletproof cars and each team will have to have Rome and grouse on at some point it's all fair now for this to work you need to have at least as many races as there are teams which we have in fact each driver can visit each team twice in a 21 race calendar and then on the twenty first race the finale just put the best drivers in the best cars you know based on the current standings and use a reverse grid what a climax um this will never happen due to the ridiculous amount of money spent on commodifying drivers to a team but can you imagine who would pay the drivers salaries in this case would we have to go for communism do I care not much and so this has ended up being a propaganda video in support of f1 going fully socialist you will have been sucked into my political web and admitting you love it we the people should take the control of Formula One back from the other oligarchs and rename it Formula all this has been chamber vive la révolution [Applause] [Applause] [Music] [Applause]


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you
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link
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today's
video
going
to
be
meeting
hey
you
know
Velveteen
so
make
yourself
nice
and
cozy
just
like
a
blanket
with
a
nice
cozy
jumper
all
ready
to
relax
rest
and
empty
our
minds
of
all
the
events
of
the
day
you
deserve
some
peace
and
quiet
some
moments
of
calm
and
stillness
here
we
are
you
read
to
know
Velveteen
Rabbit
pie
Madhuri
Williams
I
right
to
know
hot
bye
Winnie
are
you
ready
that's
again
The
Velveteen
Rabbit
Oh
how
toys
become
real
by
Marjorie
Williams
there
was
once
a
Velveteen
Rabbit
and
in
the
beginning
he
was
really
splendid
he
was
fat
and
bunchy
as
a
rabbit
should
be
his
coat
was
spotted
brown
and
white
he
had
a
real
red
whiskers
and
his
ears
were
lined
with
pink
sateen
on
Christmas
morning
when
he
sat
wet
in
the
top
of
the
boys
stocking
with
a
sprig
of
Holly
between
his
paws
the
effect
was
charming
there
were
other
things
in
the
stocking
nuts
and
oranges
and
a
toy
engine
the
chocolate
almonds
and
a
clockwork
Mouse
but
the
rabbit
was
quite
the
best
of
all
for
at
least
two
hours
the
boy
loved
him
and
their
aunts
and
uncles
came
to
dinner
and
there
was
a
great
rustling
of
tissue
paper
and
unwrapping
of
parcels
and
in
the
excitement
of
looking
at
all
the
new
presents
The
Velveteen
Rabbit
was
forgotten
for
a
long
time
he
lived
in
the
toy
cupboard
or
on
the
nursery
floor
and
no
one
thought
very
much
about
him
he
was
naturally
shy
and
being
only
made
of
Velveteen
some
of
the
more
expensive
toys
quite
snap
name
the
mechanical
toys
were
very
superior
and
looked
down
upon
everyone
else
they
were
full
of
modern
ideas
and
pretended
they
were
real
the
model
boat
who
had
lived
through
two
seasons
and
lost
most
of
his
paint
caught
the
tone
from
them
and
never
missed
an
opportunity
of
referring
to
his
rigging
in
technical
terms
the
rapid
could
not
claim
to
be
a
model
of
anything
for
he
didn't
know
that
real
rabbits
existed
he
thought
they
were
all
stuffed
with
sawdust
like
himself
and
he
understood
that
sawdust
was
quite
out
of
date
and
should
never
be
mentioned
in
modern
circles
even
Timothy
the
jointed
wooden
lion
who
was
made
by
the
disabled
soldiers
and
should
have
had
broader
views
but
on
earth
and
pretended
he
was
connected
with
government
between
them
all
the
poor
little
rabbit
was
made
to
feel
himself
very
insignificant
and
commonplace
and
the
only
person
who
was
kind
to
him
at
all
was
the
skin
horns
the
skin
horse
had
lived
longer
in
the
nursery
than
any
of
the
others
he
was
so
old
that
his
brown
coat
was
bold
in
patches
and
showed
the
seams
underneath
and
most
of
the
hairs
in
his
tail
had
been
pulled
out
the
string
bead
necklaces
he
was
wise
for
he
had
seen
a
long
succession
of
mechanical
toys
arrived
to
boast
and
Swagger
and
by-and-by
break
their
main
Springs
and
pass
away
and
he
knew
that
there
were
only
toys
and
would
never
turn
into
anything
else
for
nursery
magic
is
very
strange
and
wonderful
and
only
those
play
things
that
are
old
and
wise
an
experience
like
the
skin
[ __ ]
understand
all
about
it
what
is
real
ask
the
rabbit
one
day
when
they
were
laying
side
by
side
near
the
nursery
fender
before
Nana
came
to
tidy
the
room
does
it
mean
having
things
that
buzz
inside
you
in
a
stick
out
handle
real
isn't
how
you
are
made
said
the
skin
horse
it's
a
thing
that
happens
to
you
when
a
child
loves
you
for
a
long
long
time
not
just
to
play
with
but
really
loves
you
then
you
become
real
does
it
hurt
after
rabbit
sometimes
said
the
skin
horse
but
he
was
always
truthful
when
you
are
real
you
don't
mind
being
hurt
does
it
happen
all
at
once
like
being
wound
up
yes
oh
bit
by
bit
it
doesn't
happen
all
at
once
said
the
skin
horse
you
become
it
takes
a
long
time
that's
why
it
doesn't
often
happen
to
people
who
break
easily
or
have
sharp
edges
or
who
have
to
be
carefully
kept
generally
by
the
time
you
are
real
most
of
your
hair
has
been
loved
off
and
your
eyes
drop
out
and
you
get
loose
in
the
joints
and
very
shabby
but
these
things
don't
matter
at
all
because
once
you
are
real
you
can't
be
ugly
except
to
people
who
don't
understand
I
suppose
you
are
real
said
the
rabbit
and
then
he
wished
he
had
not
said
it
for
he
thought
the
skinned
horse
might
be
sensitive
but
the
skin
horse
only
smiled
the
boys
uncle
made
me
real
he
said
that
was
a
great
many
years
ago
but
once
you
are
real
you
can't
become
unreal
again
skin
horse
tells
his
story
the
rabbit
side
he
thought
it
would
be
a
long
time
before
this
magic
called
real
happened
to
him
he
loved
to
become
real
to
know
what
it
felt
like
and
yet
the
idea
of
growing
shabby
and
losing
his
eyes
and
whiskers
was
rather
sad
he
wished
that
he
would
become
it
without
these
uncomfortable
things
happening
to
him
there
was
a
person
called
Nana
who
ruled
the
nursery
sometimes
she
took
no
notice
of
the
plaything
was
lying
about
and
sometimes
for
no
reason
whatever
she
went
swooping
about
like
a
great
wind
and
hustled
them
away
in
cupboards
she
called
this
tidying
up
and
the
playthings
all
hated
it
especially
the
tin
ones
the
rabbit
didn't
mind
it
so
much
for
wherever
he
was
thrown
he
came
down
soft
one
evening
when
the
boy
was
going
to
bed
he
couldn't
find
a
china
dog
that
always
slept
with
him
Nana
was
in
a
hurry
and
it
was
too
much
trouble
to
hunt
for
the
China
dogs
at
bedtime
so
she
simply
looked
about
her
and
seeing
that
the
toy
cupboard
door
stood
open
she
made
her
sweep
here
she
said
take
your
old
bunny
he'll
do
to
sleep
with
you
and
she
dragged
the
rabbit
out
by
one
year
and
put
him
into
the
boys
arms
that
night
and
for
many
nights
after
The
Velveteen
Rabbit
slept
in
the
boys
bed
at
first
he
found
it
rather
uncomfortable
for
the
boy
hugged
him
very
tight
and
sometimes
he
rolled
over
on
him
and
sometimes
he
pushed
him
so
far
under
the
pillow
that
the
rabbit
could
scarcely
breathe
and
he
missed
to
those
long
moonlight
hours
in
the
nursery
when
all
the
house
was
silent
and
his
talks
with
the
skin
horse
but
very
soon
he
grew
to
like
it
for
the
boy
used
to
talk
to
him
and
made
nice
tunnels
for
him
under
the
bedclothes
where
he
said
were
like
the
burrows
of
the
real
where
the
real
rabbits
lived
and
they
had
splendid
games
together
in
whispers
when
Nana
had
gone
away
to
her
supper
and
left
the
nightlight
burning
on
the
mantelpiece
and
when
the
boy
dropped
off
to
sleep
the
rabbit
would
snuggle
down
close
under
his
little
hauntin
and
dream
with
the
boys
hands
clasp
close
around
him
all
night
long
and
so
time
went
on
and
the
little
rabbit
was
very
happy
so
happy
that
he
never
noticed
how
his
beautiful
Velveteen
fur
was
getting
shabbier
and
shabbier
and
his
tale
became
unsewn
and
all
the
pink
rubbed
off
his
nose
where
the
boy
had
kiss
dim
spring
came
and
they
had
long
days
in
the
garden
for
wherever
the
boy
went
the
rabbit
went
he
had
rides
in
the
wheelbarrow
and
picnics
on
the
grass
and
lovely
fairy
hats
built
for
him
under
the
raspberry
canes
behind
the
flower
border
and
once
when
the
boy
was
called
away
suddenly
to
go
out
to
tea
the
rabbit
was
left
out
on
the
lawn
until
long
after
dusk
and
Nana
had
to
come
and
look
for
him
with
the
candle
because
the
boy
couldn't
go
to
sleep
springtime
he
couldn't
go
to
sleep
unless
he
was
there
he
was
went
through
with
the
Jew
and
quite
earthy
from
diving
into
the
burrows
the
boy
had
made
for
him
in
the
flower
bed
and
Nana
grumbled
that
she
rubbed
him
off
with
a
corner
of
her
apron
you
must
have
your
old
bunny
she
said
don't
see
all
that
fuss
for
a
toy
the
boy
sat
up
in
bed
and
stretched
out
his
hands
give
me
my
bunny
he
said
he
mustn't
say
that
he
isn't
a
toy
he's
real
when
the
little
rabbit
heard
the
do
that
he
was
happy
for
he
knew
that
what
the
skin
horse
had
said
was
true
at
last
the
nursery
magic
had
happened
to
him
then
he
was
a
toy
no
longer
he
was
real
the
boy
himself
had
said
it
that
night
he
was
almost
too
happy
to
sleep
and
so
much
love
stirred
in
his
little
sort
of
heart
that
it
almost
bursts
and
into
his
boot
but
an
eyes
that
had
long
ago
lost
their
polish
they
came
a
look
of
wisdom
than
Beauty
so
that
even
Nana
noticed
it
next
morning
when
she
picked
him
up
and
said
I
declare
if
that
whole
bunny
hasn't
got
quite
a
knowing
expression
that
was
a
wonderful
summer
near
the
house
where
they
lived
there
was
a
wood
then
the
long
June
evenings
the
boy
liked
to
go
there
after
tea
the
play
he
took
the
Velveteen
Rabbit
with
him
and
before
he
wandered
off
the
big
flowers
or
play
brigands
among
the
trees
he
always
made
the
rabbit
a
little
nest
somewhere
along
the
bracken
where
he
would
be
quite
cozy
well
he
was
a
kind-hearted
little
boy
and
he
liked
bunny
to
be
comfortable
one
evening
while
the
rabbit
was
lying
there
all
alone
watching
the
ants
that
run
to
and
fro
between
his
velvet
paws
in
the
grass
he
saw
two
strange
beings
creep
out
of
the
tall
Bracken
near
him
they
were
rabbits
like
himself
but
quite
furry
and
brand-new
they
must
have
been
very
well
made
for
there
seems
didn't
show
at
all
and
they
changed
shape
in
a
queer
way
when
they
moved
one
minute
they
were
long
and
thin
and
the
next
minute
fat
and
bunchy
instead
of
always
staying
the
same
like
he
did
their
feet
padded
softly
on
the
ground
and
they
crept
quite
close
to
him
twitching
their
noses
well
the
rabbit
stared
hard
to
see
which
side
the
clockwork
stuck
out
for
he
knew
that
people
who
jump
generally
have
something
to
wind
them
up
but
he
couldn't
see
it
they
were
evidently
a
new
kind
of
rabbit
altogether
they
stared
at
him
and
the
little
rabbit
stared
back
and
all
the
time
their
noses
twitched
why
don't
you
get
up
and
play
with
us
one
of
them
asked
I
don't
feel
like
it
said
the
rabbit
but
he
didn't
want
to
explain
that
he
had
no
clockwork
Oh
said
the
furry
rabbit
it's
as
easy
as
anything
and
he
gave
her
big
hopped
sideways
and
stood
on
his
hind
legs
I
don't
believe
you
can
he
said
I
can
said
the
little
rabbit
I
can
jump
higher
than
anything
he
meant
when
the
boy
threw
him
but
he
didn't
want
to
say
so
can
you
hop
on
your
hind
legs
asked
the
furry
rabbit
that
was
a
dreadful
question
for
The
Velveteen
Rabbit
had
no
hind
legs
at
all
the
back
of
him
was
made
all
in
one
piece
like
a
pincushion
he
sat
still
in
the
bracken
and
hoped
that
all
the
other
rabbits
wouldn't
notice
I
don't
want
to
he
said
again
but
the
wild
rabbits
have
very
sharp
eyes
and
this
one
stretched
out
his
neck
and
looked
he
hasn't
got
any
hind
legs
he
called
out
fancy
a
rabbit
without
any
hind
legs
and
he
began
to
laugh
I
have
cried
the
little
rabbit
I
have
got
hind
legs
I'm
sitting
on
them
then
stretch
them
out
and
show
me
like
this
said
the
wild
rabbit
some
days
and
he
began
to
whirl
around
and
dance
till
the
little
rabbit
got
quite
dizzy
I
don't
like
dancing
he
said
I'd
rather
sit
still
but
all
the
while
he
was
longing
to
dance
for
a
funny
new
tickly
feeling
run
through
him
and
he
felt
he
would
give
anything
in
the
world
to
be
able
to
jump
about
like
these
rabbits
did
the
strange
rabbit
stopped
dancing
then
came
quite
close
he
came
so
close
this
time
that
his
long
whiskers
brushed
The
Velveteen
Rabbit
zere
and
then
he
wrinkled
his
nose
suddenly
and
flattened
his
ears
and
jumped
backwards
he
doesn't
smell
right
he
exclaimed
he's
and
a
rabbit
at
all
he
isn't
real
I
am
real
said
the
little
rabbit
I
am
real
the
boy
said
so
and
he
nearly
began
to
cry
just
then
there
was
a
sound
of
footsteps
and
the
boy
ran
past
near
them
and
with
a
stamp
of
feet
and
a
flash
of
white
tails
the
two
strange
rabbits
disappeared
come
back
and
play
with
me
caught
the
little
rabbit
who
do
come
back
I
know
I
am
real
but
there
was
no
answer
only
the
little
uns
run
to
and
fro
and
the
bracken
swayed
gently
where
the
two
strangers
had
passed
The
Velveteen
Rabbit
was
all
alone
oh
dear
thought
why
did
they
run
away
like
that
why
couldn't
they
stop
and
talk
to
me
for
a
long
time
he
lay
very
still
watching
the
bracken
and
hoping
that
they
would
come
back
but
they
never
returned
and
presently
the
Sun
sank
lower
and
the
little
white
moths
fluttered
about
and
the
boy
came
and
carried
him
home
weeks
passed
and
the
little
rabbit
grew
very
old
and
shabby
but
the
boy
loved
him
just
as
much
he
loved
him
so
hard
that
he
loved
Oh
his
whiskers
off
and
the
pink
lining
to
his
ears
turned
gray
and
his
brown
spots
faded
he
even
began
to
lose
his
shape
and
he
scarcely
looked
like
a
rabbit
anymore
except
to
the
boy
to
him
he
was
always
beautiful
and
that
was
all
the
little
rabbit
cared
about
he
didn't
mind
how
he
looked
to
other
people
because
the
nursery
magic
had
made
him
real
and
when
you
are
real
happiness
doesn't
matter
and
then
one
day
the
boy
was
ill
his
face
grew
very
flushed
and
he
talked
in
his
sleep
and
his
little
body
was
so
hot
that
it
burned
the
rabbit
when
he
held
him
close
strange
people
came
and
went
in
the
nursery
and
a
light
burned
all
night
and
through
it
all
the
little
Velveteen
Rabbit
lay
there
hidden
from
sight
under
the
bedclothes
and
he
never
stirred
for
he
was
afraid
that
if
they
found
him
someone
might
take
him
away
and
he
knew
that
the
boy
needed
him
it
was
a
long
weary
time
for
the
boy
was
too
ill
to
play
and
the
little
rabbit
found
it
rather
dull
with
nothing
to
do
all
day
long
but
he
snuggled
down
patiently
and
looked
forward
to
the
time
when
the
boy
should
be
well
again
and
they
would
go
out
in
the
garden
amongst
the
flowers
and
the
butterflies
and
play
splendid
games
in
the
raspberry
thicket
like
they
used
to
all
sorts
of
delightful
things
he
planned
and
while
the
boy
lay
half
asleep
he
crept
up
close
to
the
pillow
and
whispered
them
in
his
ear
and
presently
the
fever
turned
and
the
boy
got
better
he
was
able
to
sit
up
in
bed
and
look
at
picture
books
while
the
little
rabbit
huddled
close
at
his
side
and
one
day
they
let
him
get
up
and
dress
it
was
a
bright
sunny
morning
and
the
window
stood
wide
open
they
had
carried
the
boy
out
onto
the
balcony
wrapped
in
a
shawl
and
little
rabbit
they
tangled
up
among
the
bedclothes
thinking
the
boy
was
going
to
the
seaside
tomorrow
everything
was
arranged
and
now
it
only
remained
to
carry
out
the
doctor's
orders
they
talked
about
it
all
while
the
little
rabbit
I
under
the
bedclothes
it's
just
his
head
peeping
out
and
listened
the
room
was
to
be
disinfected
and
all
the
books
and
toys
that
the
boy
had
played
with
in
bed
must
be
burnt
hurrah
thought
the
little
rabbit
tomorrow
we
shall
go
to
the
seaside
but
the
boy
often
talked
about
the
seaside
and
he
wanted
very
much
to
see
the
big
weights
coming
in
and
the
tiny
crabs
and
the
Sun
castles
just
then
Nana
caught
sight
of
him
how
about
this
old
bunny
she
asked
but
that
said
the
doctor
why
it's
a
mess
of
scarlet
fever
germs
burn
it
at
once
get
him
a
new
one
he
mustn't
have
that
anymore
and
so
the
little
rabbit
was
put
into
a
sack
with
the
old
picture
books
and
a
lot
of
rubbish
and
carried
out
to
the
end
of
the
garden
behind
the
fowl
house
that
was
a
fine
place
to
make
a
bonfire
home
that
the
gardener
was
too
busy
just
then
to
attend
to
it
and
he
had
the
potatoes
today
can
the
green
peas
together
but
next
morning
he
promised
to
come
quite
early
and
burn
the
whole
lot
that
night
the
boy
slept
in
a
different
bedroom
and
he
had
a
new
bunny
to
sleep
with
him
it
was
a
splendid
bunny
all
white
plush
with
real
glass
eyes
but
the
boy
was
too
excited
to
care
very
much
about
it
for
tomorrow
he
was
going
to
the
sea
and
that
in
itself
is
such
a
wonderful
thing
that
he
could
think
of
nothing
else
and
while
the
boy
was
asleep
dreaming
of
the
seaside
the
little
rabbit
lay
among
the
old
picture
box
in
the
corner
behind
the
fowl
house
and
he
felt
very
lonely
the
sack
had
been
left
untied
and
so
by
wiggling
a
bit
he
was
able
to
get
his
head
through
the
opening
and
look
out
he
was
shivering
a
little
for
he
had
always
been
used
to
sleeping
in
a
proper
bed
and
by
this
time
his
coat
had
worn
so
thin
and
threadbare
from
hugging
that
it
was
no
longer
any
protection
to
him
nearby
he
could
see
the
thicket
of
raspberry
canes
growing
tall
and
clothed
like
a
tropical
jungle
in
whose
shadow
he
had
played
with
the
boy
on
bygone
mornings
he
thought
of
all
the
long
sunlit
hours
in
the
garden
and
how
happy
they
were
and
a
great
sadness
came
over
him
he
seemed
to
see
them
all
passed
before
him
each
more
beautiful
than
the
other
the
fairy
hurts
in
the
flower
bed
the
quiet
evenings
in
the
wood
when
he
lay
in
the
bracken
and
all
the
little
ants
run
over
his
paws
the
wonderful
day
when
he
first
knew
that
he
was
real
he
thought
of
the
skinned
horse
so
wise
and
gentle
and
all
that
he
had
told
of
him
of
what
use
it
was
to
be
loved
and
lose
one's
beauty
and
become
real
if
it
all
ended
like
this
and
a
tear
a
real
tear
trickled
down
his
little
shabby
velvet
nose
and
fell
to
the
ground
and
then
a
strange
thing
happened
for
where
the
tea
had
fallen
a
flower
grew
out
of
the
ground
a
mysterious
flower
not
at
all
like
any
that
grow
in
the
garden
this
very
flower
it
has
leaves
the
color
of
emeralds
and
in
the
center
of
the
leaves
a
blossom
like
a
golden
cup
it
was
so
beautiful
that
the
little
rabbit
forgot
to
cry
and
to
slay
they're
watching
it
and
presently
the
blossom
opened
and
out
of
it
there
stepped
a
fairy
she
was
quite
the
loveliest
fairy
in
the
whole
world
her
dress
was
of
pearl
and
dewdrops
and
there
were
flowers
around
her
neck
and
in
her
hair
and
her
face
was
like
the
most
perfect
flower
of
all
and
she
came
close
to
the
little
rabbit
gathered
him
up
in
her
arms
and
kissed
him
on
his
fell
Verdean
knows
that
was
all
damp
from
crying
little
rabbit
she
said
don't
you
know
who
I
am
the
little
rabbit
looked
up
at
her
and
it
seemed
to
him
that
he
had
seen
her
face
before
but
he
couldn't
think
where
I
am
the
nursery
magic
fairy
she
said
I
take
care
of
all
the
playthings
that
children
have
loved
when
they
are
old
and
worn
out
and
the
children
don't
need
them
anymore
then
I
come
and
take
them
away
with
me
and
turn
them
into
real
wasn't
i
real
before
last
a
little
rabbit
you
were
real
to
the
boy
the
fairy
said
because
he
loved
you
now
you
shall
be
real
to
everyone
and
she
held
the
little
rabbit
clothes
in
her
arms
and
flew
with
him
into
the
wood
it
was
light
now
for
the
moon
had
risen
all
the
forest
was
beautiful
and
the
fronds
of
the
bracken
Shan
like
frosted
silver
in
the
open
Glade
between
the
tree
trunks
the
wild
rabbits
danced
with
their
shadows
on
the
velvet
grass
but
when
they
saw
the
fairy
they
all
stopped
dancing
and
stood
round
in
a
ring
to
stare
at
her
I've
brought
you
a
new
play
fellow
the
fairy
said
you
must
be
very
kind
to
him
and
teach
him
all
he
needs
to
know
in
rabbit
land
for
he
is
going
to
live
with
you
forever
and
ever
and
she
kissed
the
little
rabbit
again
and
put
him
down
on
the
grass
run
and
play
little
rabbit
she
said
but
the
little
rabbit
sat
quite
still
for
a
moment
and
never
moved
but
when
he
saw
all
the
wild
rabbits
dancing
around
him
he
suddenly
remembered
about
his
hind
leg
and
he
didn't
want
them
to
say
that
he
was
made
all
in
one
piece
he
did
know
that
when
the
fairy
kissed
him
that
last
time
she
changed
him
altogether
and
he
might
have
sat
there
a
long
time
too
shy
to
move
if
just
then
something
hadn't
they
called
his
nose
and
before
he
thought
what
he
was
doing
he
lifted
his
hind
toe
to
scratch
it
and
he
found
that
he
actually
had
hind
legs
instead
of
dingy
Velveteen
he
had
brown
fur
soft
and
shiny
his
ears
twitched
by
themselves
and
his
whiskers
were
so
long
that
they
brushed
the
grass
he
gave
one
leap
and
the
joy
of
using
those
hind
legs
was
so
great
that
he
went
springing
about
the
turf
on
them
jumping
sideways
and
whirling
round
as
the
others
did
and
he
grew
so
excited
that
when
at
last
he
did
stop
to
look
for
the
fairy
she
had
gone
he
was
a
real
rabbit
at
last
at
home
with
the
other
rabbits
Wharton
passed
and
winter
and
in
the
spring
when
the
day's
grew
warm
and
sunny
the
boy
went
out
to
play
in
the
wood
behind
the
house
and
while
he
was
playing
two
rabbits
crept
out
from
the
bracken
and
peeped
at
him
one
of
them
was
brown
all
over
but
the
other
had
strained
marking
sunday's
fur
as
though
long
ago
he
had
been
spotted
and
the
spots
still
showed
through
and
about
his
little
soft
nose
and
his
round
black
eyes
there
was
something
familiar
so
that
the
boy
thought
to
himself
why
he
looks
just
like
my
old
bunny
that
was
lost
when
I
had
scarlet
fever
but
he
never
knew
that
it
really
was
his
own
bunny
come
back
to
look
at
the
child
who
had
first
helped
him
to
be
real
the
end
the
Velveteen
Rabbit
good
night
good
night
goodnight
you


hey guys levelcap here and this week in gaming we might get new battlefield 2042 info before ea play live cheating in warzone has gone to a whole new level kojima's next game might be an xbox exclusive and much more we may get some new battlefield 2042 info before ea play live kicks off on the 22nd ea are hosting three spotlight panels before the big event the first episode goes live on the 8th and highlights the future of fps with battlefield 2042 and apex legends developers from both games will talk about their work and likely drop hints about content to be announced during ea play live the second presentation goes live on the 13th and focuses on ea's indie titles like it takes two the third we'll look at madden 22 a final fourth panel will go live on the 20th but ea are keeping quiet about its content that said battlefield 2042 storage solution partner western digital is teasing an announcement on that date chances are we'll get some new snippets of gameplay or info about 2042 on the 8th and the 20th these presentations are basically the developer interviews and highlights that would normally eat up a ton of time during ea play's main event and because they're being broken out into their own presentations this year's main event on the 22nd will only be about 40 minutes in total dice developers have been talking about 2042 across reddit and social media they've confirmed 2042's movement system builds on top of battlefield v there have also been hints that the game will feature a test range however the developer that dished that info later clarified he was talking about internal development tools and not anything players will ever interact with ea also announced nvidia xbox and logitech as official partners for the game the partnership with nvidia adds dlss and reflex low latency options for 2042 which will be a significant performance boost for anyone with compatible hardware and before we get to the rest of battlefield 2042 news here's a quick word from today's sponsor today's video is sponsored by my long-time pc hardware partner origin pc they sell customizable pre-built pcs with all sorts of awesome hardware like the latest generation cpus and gpus on top of that they also offer full custom loop water cooling custom case art and solid customer service they've been a sponsor of this channel for several years and have been the main supplier of my pcs the entire time these are all the custom pcs they've sent me over the years and each one is cooler than the last click on the link below to check out their website and start customizing your own origin pc all right now regarding ea play live we know battlefield 2042 and apex legends will be heavily featured dice will cover 2042's hazard zone and unnamed modes they'll also announce dates for the game's beta events hopefully we'll get to see some actual gameplay during the presentation the gameplay trailer dice released last month was great but it only gave us a few brief glimpses of combat regarding potential announcements a dead space remake or a new title may be revealed during ea play live unfortunately there won't be any mass effect or dragon age coverage bioware confirmed that via twitter overall you can expect a very battlefield-centric event ea are putting a ton of weight behind the franchise this time around outside of 2042 the battlefield community is also doing some exciting stuff the battlefield 3 battle royale mod developers released a progress update and it looks fantastic the mod will feature a heavily modified and expanded map a circle of deaths similar to firestorms a custom dropship ping system and an in-depth loot system that lets you customize individual attachments there's no eta for the mods launch but play testing should start in the next couple of months cheaters and call of duty warzone aren't a new problem but the severity of the exploits they're using is only getting worse new cheap programs have popped up to let users fire their weapons into the ground and still hit enemy players this style of cheat has become very popular recently it's called silent aim and it's way easier to use than normal aimbots there's also cheats that can force players in the lobby out of the game entirely by causing a dev error all this is happening despite raven banning tens of thousands of players every month to their credit updates to warzone's cheat detection and bandwaves do make a dent in the problem but it's really like playing whack-a-mole on a machine that never stops there's no telling how bad things will get if raven can't get them under control death stranding and metal gear solid creator hideo kojima is working on an agreement with microsoft to publish his next game kojima signed a letter of intent between microsoft and himself that's the first step to negotiating a deal as for why this is a big deal sony published death stranding and also provided the game's engine it was a massive investment for their playstation brand and it clearly paid off as the game was a huge success signing with xbox probably means kojima's next game will be an xbox exclusive though it's safe to assume it'll also be on pc the latest update for elite dangerous might take the cake as the biggest update ever released for the game the patch notes are so long the developers had to break them up into two separate posts elite just got a major expansion called odyssey which adds space legs and fps combat to the sim it was a massive leap forward for the game but launched with a litany of problems the launch was so rough the studio ceo issued a formal apology in it he promised that the studio would resolve the issues as quickly as possible so far it looks like they're living up to that promise this patch fixes dozens of bugs and that's on top of four priority updates also fixing dozens of bugs on their own in somewhat shocking news games retailer humble bundle will stop allowing users to donate 100 of their purchases to charity by the middle of the month they announced the change in a blog post saying the update will allow us to continue to offer great prices on amazing games books and software all while supporting important charitable initiatives with every single purchase media and entertainment company ign acquired humble in 2017. things carried on as usual under new leadership until humble announced charitable donation limits were coming earlier this year they quickly reversed the decision to cap charitable donations to 15 of each sale a few months ago this new change will require a minimum of 15 percent to go directly to humble for every sale the reaction to this change on social media has been very negative many view it as a cheap attempt to increase profit others see it as a more sustainable business model for the company going forward they'll still offer select bundles that donate all proceeds to charity but users won't be able to do the same thing for all purchases id software announced that the development of doom maternal's pvp invasion mode has been scrapped the mode would let players enter the campaign of another player as a demon think dark souls invasions but the pandemic forced id to prioritize other content like the game's two dlc expansions instead of releasing the invasion mode id are working on a new single-player horde mode they didn't outline what this mode will offer but they say it'll add more of the diversity and challenge players have enjoyed from eternal's post-launch content playerunknown's battleground's new map tago is available on test servers it offers a comeback that lets you duke it out with other killed players for a chance to respawn you can also find self-revived kits on the new map it's an 8x8 map and the first new map of this size since miramar the reaction to tago has been very positive it'll roll out to live servers on the 7th for pc players and on the 15th for console players if you're having trouble getting decent fps in microsoft flight sim it's next update might offer some salvation the developers have rewritten huge chunks of the game's engine and radically optimized its cpu usage with the update applied you should see about a 25 reduction in cpu utilization by the game that'll give your pc more head room to run the game while also boosting fps by as much as 30 in some situations all of the testing the developer presented was done at sub 1080p resolution so chances are real world results will be a bit less dramatic but either way it is good news the update launches on the 27th if you ever wanted to play game boy titles on your pc without resorting to illegally downloading roms for games you don't own retro gaming company epilogue might have the perfect product they just announced the gb operator it's a 50 cartridge dock that accepts game boy titles from the original handheld device all the way up to the game boy advanced it comes with an emulator program that will load and play any game connected via the dock you can also use other emulators if you want it can also back up your cartridge's save file in case the battery has died emulation using roms is the most popular way of playing game boy titles on the pc these days but for 50 bucks this dock seems like a pretty great investment for folks with lots of game cartridges in their collection before we get to our final story of the week thanks for tuning in we'll be back with more gaming news coverage on monday let us know what you thought the most interesting story was in the comments and have a great weekend grand theft auto 6 rumors from battlefield leaker tom henderson made the rounds this week tom claims that the game will be set in modern day vice city and might launch as late as 2025 he says the game's map will grow and change over time like fortnight with seasonal events it'll also offer a variety of playable characters any gta 6 info should be treated as speculation since rockstar hasn't said a word about the game yet but tom's claims sort of line up with reality rockstar's parent company take 2 interactive will be spending 90 million on marketing in 2023 which is a lot more than usual that's a pretty good indication that gta 6 will at least be revealed that year they spent 128 million dollars marketing gta 5 according to wikipedia and that wraps it up for this week in gaming as always guys thank you so much for watching and i'll catch you next time this is levelcap signing off


where did I put it for real though like I'm going crazy oh my god I was looking for my pen lay off of me it's been a long day if you don't already know I'm actually a pretty big fan of Ubisoft especially the Assassin's Creed franchise I've done full length critiques on pretty much all of them I really love their stuff and I don't think they get enough credit compared to a lot of the other big companies in the industry such as Activision EA take-two interactive I view Ubisoft as being right up there in the tiers with them of course they make some mistakes as all of those companies do some more severe than others but nonetheless I think that the many artists and employees working on their staff deserve more credit than they receive however this doesn't mean that I'm oblivious to the many issues with ubisoft's current business model a lot of the other companies in the industry are moving towards a more modern approach to the industry and game sales while Ubisoft seems to be stuck in a pre 2012 way of doing things and that's what the topic of this video is going to be all about what Ubisoft needs to change in order to stay competitive in the modern marketplace because right now according to all of their financial documents and some very interesting reports off of Bloomberg what Ubisoft is doing is not working see this is the danger with doing your hair right before a video and right as you get out of the shower is that it keeps like falling down so you'll do it take and for all I know the hair was like hanging down the whole time I don't I don't freaking know but Jesus lesson learn just don't do your hair just let it go let it go but before we get into the meat of this video I just want to quickly thank our sponsor without whom this video would not be happening and that is the ridge they make high quality wallet such as this one RFID protected titanium back to this is the one that I use every single day of my life and I even use their bag I'm trying to grab it with one hand every day when I go to classes just so you know it's actually mine and I use it I've got all my stuff in there so I'm not just making this up I don't recommend brands unless I actively use them every single day and can recommend them fully and Ridge is one of those companies if you want 10% off of your entire order just go to Ridge com4 slash Luke you'll get a big discount on your order of 10% you support me you help them it's a win-win for everybody again Ridge comm forward slash Luke and use promo code Luke at checkout to get 10% off this is what I mean with the hair it just goes everywhere now I'm currently in the process of reviewing the financial documents of every major gaming company that's publicly traded and actually posts these documents such as EA Activision take-two interactive all of them and included in that list is Ubisoft and Ubisoft is an interesting case because first of all they're based in France and so they have different accounting standards and reporting standards than US corporations do so it makes it a little more complicated to figure out exactly what's going on at least for me because all of my education in the business world is for American companies so looking at European companies is it's it's a bit more of a headache but it's doable but one of the nice things is that there's an entire industry surrounding this type of thing namely the finance industry which analyzes all of these companies and breaks down what's working what isn't makes recommendations and the like one of the companies that does this on a regular basis would be Bloomberg Business and they also have an opinion section where all sorts of different people from all over the world in all sorts of different financial companies can come together offer their opinions on a certain topic or industry or business or even company specifically and basically get it out there whatever they're thinking at the moment and in this case there's a fantastic article written by Alex Webb over on Bloomberg I'll have it linked below if you want to read along but it makes some very interest-rate yeah first I can't find my pen and now I can't say interesting it makes some very interesting points about Ubisoft's business model as a whole and I thought that this was kind of interesting and we'll delve into that more in just a second but I decided to go and dig into Ubisoft's earnings reports and 10k documents that they posted at the end of this corridor on the 30th of September and in the report there's actually some really interesting information that gives us a clear idea of where they're likely headed moving into the next generation likely things will remain the same over the course of the next fiscal year but starting in 2021 it's very likely Ubisoft's going to be making some big changes to how they release their titles and how they produce them but don't worry we're gonna get into all of this you think I'm just gonna let this slide by no we're going over all of it but first I want to talk a little bit about this Bloomberg article now the main criticism contained within this critique of Ubisoft has to do with their strategy for releasing games and the timetables contained therein namely that they're shooting for around five to seven triple a grade releases every single year which is something they've been doing over the last 20 or so years it's just what they've done however you'll notice every single other major game publisher has moved away from that model whether you look at take-two interactive Activision Blizzard for sure they very rarely release new titles or even a mega companies such as EA kind of the kings of the gaming industry at least on Wall Street and the most concerning element of all of this for investors looking at Ubisoft and evaluating their worth has to do with the number of employees Ubisoft has their profit margins and their overall profitability Ubisoft according to the latest census effectively that they put out is working with fifteen thousand eight hundred and ninety five employees globally and when you compare that to Activision Blizzard who currently has nine thousand nine hundred employees there should be a massive profitability differential if you've got effectively 50% more employees than Activision Blizzard you would expect there to be at least a 50 percent revenue increase or profitability increase that's not the case with Ubisoft they have a lot more employees and they make per employee far less money than EA than Activision and the only difference being take to Interactive to this chart but there's a little caveat with this specifically being that take-two Interactive's margins are currently being quote dragged lower by internal royalties representing 20% of revenue largely profit sharing with the management of its Rockstar unit basically the accounting just gets messy and it makes the numbers look smaller but according to Bloomberg's analysts Ubisoft's profitability is significantly lower than all of its us-based competition now what does this effectively mean basically just means that Ubisoft has a lot of teams a lot of developers working on a lot of different projects all at the same time but that each one of those individual products don't stack up when compared directly to their competition in other words a game like Assassin's Creed Odyssey which is Ubisoft's flagship title of 2018 that doesn't even stack up compared to a single game such as Red Dead Redemption 2 from take-two interactive a game that was the only release from Rockstar since 2013's grand theft auto 5 and to put in perspective how well Red Dead Redemption 2 did compared to all of you be softs titles by May of 2019 take-two interactive had sold 24 million copies of Red Dead Redemption to just seven months after its release that is a whole 5 million units more than all of you be softs titles combined for the entire last fiscal year take 2 in a single game outperformed Ubisoft's entire catalog oh yeah in 7 months compared to the full year now of course it's more complicated than that there's a lot of recurring revenue in Ubisoft titles there's mobile games things like that but just on a per-unit basis that's kind of ridiculous and especially considering it's only the first 7 months it's likely that take-two interactive pocketed a full $60 or more on each and every single one of those sales so the point of all of this is that Ubisoft's way of developing games has been focused on quantity over into visual quality and for a while that's worked pretty well but it was perfectly encapsulated in the launch of Ghost Recon break point for anybody who is somehow not aware this game was received very very poorly at the time of recording it's sitting at about a 58 on Metacritic across the board it was panned for technical issues it wasn't fun it wasn't different enough from the previous title in the franchise just across the board it was pushed out too soon it wasn't ready for launch and the quality was far too low now the good and bad news for investors in Ubisoft is that Yves Jima the CEO and one of the founders of Ubisoft seems to admit this in all of their most recent reports besides the regular corporate jargon that he kind of pads it with they're aware that this game didn't work they're aware that the quality was far too low and according to an insider I spoke to who is very familiar with the inner workings of Ubisoft's corporate executive structure it sounds as though there were some major shakeups there were some firings and some new people brought in major restructuring moving people around as a result of Ghost Recon breakpoint it sounds as though management trusted a few other managers underneath them to get this project done and make it successful they trusted that it was going to be good and then they launched the title it was horribly received and it was a cash grab through and through and as a result the executives who trusted those middle managers they snapped the finger cracked the whip and they decided to clean house effectively all of those people that made those terrible decisions were demoted welcome to leave given a slap on the bottom I don't know but right after this Ubisoft CEO Eve game all came out and basically slashed all of their operating income and profitability metrics and expected earnings reports very very significantly for instance quote it now Ubisoft expects adjusted operating income between 20 million and 50 million euros for the year and that's cut down from an expectation of around 480 million euros in operating income they slashed it from 480 down to as low as 20 that's not good in addition to this they delayed pretty much every single game that they had on the docket in the foreseeable future they delayed watchdogs Legion gods and monsters and then also the upcoming Rainbow six game right after this announcement was made shares dropped by about 16 percent and they're slowly climbing their way back out you know normally there's kind of a knee-jerk reaction to these types of things but they're not fully recovered even yet at the time of the recording of this video this seems as though it was a very drastic decision to delay everything to cut all sorts of expectations and get out ahead of what will inevitably be one of the worst years in Ubisoft's financial history so the question has to be asked what pushed Eve Jima and the management over at Ubisoft to make such a drastic decision to delay every game to slash projections and seemingly admit defeat on Ghost Recon break point what pushed them to do this is it some sort of matter of financial you know dilly dallying or is there something more to it are they admitting that they made a mistake and trying to move forward well that kinda brings me to the overall point of bringing up this article from Bloomberg and that is that Bloomberg and financial institutions don't tend to take the gaming industry very seriously for no reason at all like it is a very large business on a yearly basis billions and billions of dollars are at play in the gaming industry but they rarely talk about it and the fact that they're talking about Ubisoft very upfront and bluntly on the front page of Bloomberg says something pretty significant namely it says that investors and people in the finance industry that bankroll all of Ubisoft and EA and take to operations they're saying unanimously Ubisoft you need to stop releasing games five to six to seven times a year at a triple-a grade level you need to take more time between them and polish them up say what you will about take-two interactive but their strategy with Rockstar namely with Red Dead Redemption - seems to work very very well and recent studies in the finance industry specifically looking at profitability in these gaming companies shows that most players are moving towards buying just a few games a year and really getting the most out of them buying all of the DLC cosmetic items and the like instead of buying six to seven triple a great games a year this is also of course part of the reason that a lot of companies are moving towards a subscription model because they're starting to see total units sold decreased because people are only buying a few games and playing the crap out of them so they're increasing recurring payments things like cosmetics and season passes those types of things and then they're also trying to push these new subscription models so that over the course of the year if you pay 15 bucks a month you find yourself effectively buying multiple games that you wouldn't have bought otherwise in terms of actual dollars spend but you know all of this stuff is just kind of speculation and opinion pieces it's it's interesting but there's not a lot that's concrete within it so I decided to dig into Ubisoft's actual financial documents to find out whether or not they're actually practicing what they preach and to be honest most of the data that they've put out seems to support the idea that they're gonna start moving towards a smaller release lineup in terms of total games launched but really focusing on long-term support of those titles so for instance quote Assassin's Creed Odyssey in the second quarter saw a further acceleration of the already very sharp increase delivered in the first quarter in terms of daily player engagement PRI and sell-through compared to Assassin's Creed origins the previous fiscal year and for those of you wondering what higher PRI quarter-over-quarter actually means its player recurring investments so it's basically the money that somebody would put into a game after they initially bought it so you buy the game for $60 and you buy a $5 cosmetic pack and then you buy the season pass then you buy the next season pass if there's multiple seasons those are player recurring investments furthermore Rainbow six siege quote recorded record-high ma use which are monthly active users and a higher total player recurring investment rate in quarter to a fiscal year nineteen compared to fiscal year of 2018 in the same quarter they also recorded over fifty million registered users which is kind of insane they also recorded really high player growth on PC which is one of their most profitable sectors which is very significant apparently mainly being led by you play adoption and you play Plus or premium whatever their subscription service is called now to avoid just ranting and raving about numbers for the rest of this video I'll boil it down to a few key points their overall profitability in terms of margin on each dollar that they make in terms of what they get back as profit has actually increased year-over-year despite the fact that Ghost Recon break point was such a disaster that they felt the need to put it on the cover of their annual or in this case quarterly report that operating income has been greatly affected by impairment charges recorded for a Ghost Recon break point if you have to record that your finances were significantly impaired by one of your major releases for that year it's it's not good they also saw a diluted earnings per share drop from one euro nineteen last year two point zero one euros this year that is also very bad and that's part of the reason that the stock dropped sixteen percent in a day after these numbers became public because they saw that basically Ubisoft is just not going to make money this year they're probably gonna break even and tread water just fine but it it's a bad year for Ubisoft some other quick little fun notes they acquired a seventy percent stake in green panda games which is a mobile developer based out of Paris they make a bunch of free be mobile titles that was kind of cool and also according to their internal numbers the PlayStation four makes up the vast majority of their annual revenue in terms of platform sales it takes roughly thirty eight percent they're quarter to fiscal year 2019 earnings versus 19% of sales for Xbox one twenty two percent for PC 4 percent for Nintendo switch 12 percent for mobile and five percent for ancillary Aires in ciliary ancillary and Salieri's and Salieri's that's the thing if you can't pronounce it just keep throwing noises out of your mouth and eventually you'll stumble on to it but this brings us to the future of Ubisoft which is kind of an interesting and enigmatic topic because for this year they basically have just danced 2020 and that's about it for new releases yes they're porting Assassin's Creed the rebel collection which is Black Flag and Assassin's Creed rogue over to the switch which will be kind of cool I'm excited for that I think it's a good thing to give those games the credit that they deserve a lot of people skipped rogue even though they shouldn't have it's a really solid game but then they also have a big list of digital items that they're launching this year such as an O 1800 the passage they're bringing Assassin's Creed Odyssey to the stadium they're bringing trials rising to the stadia bunch of other smaller expansion type things but no big releases because again they pushed all of those into next year namely fiscal year 2020 so effectively after April of 2020 which is a little bit of a ways away but what does all of this mean for Ubisoft moving forward are they learning their lesson well it seems to be the case the fact that they're realizing record numbers profitability increasing and all of these positive key indicators as they're called from this new strategy a strategy that's been adopted by EA by take-two by Activision Blizzard to release fewer games on an annual basis but to make sure that they are big polished and that they have a ton of content supporting them from the backend that would seem to indicate that Ubisoft is going to take that hint realize that that's the way that they need to move in order to be profitable in the modern marketplace and they're going to start making changes to that now obviously they have a fairly large number of games releasing next year just from what we know they've got at least six or seven major triple-a titles coming in addition they're probably gonna bring out a new Assassin's Creed title that's going to be cross-platform between this generation and next generation similar to what they did with Black Flag and they'll probably also bring out another Just Dance title because why not but after all of those games release they move into the next generation of games in 2021 which they're actively developing for and that's something that's backed up in their financial statements where we can actually see that there are indeed budget has increased significantly even just this year compared to last year again indicating that they're spending a lot of money developing new technologies for upcoming games specifically for the next generation so will they continue to do six seven eight games a year on a triple-a grade it's unlikely to be perfectly honest it's more likely that they're gonna start to do a biannual release schedule for something like Assassin's Creed and they'll start to do the same thing with all their other major triple-a titles because from what we've seen farcry tends to stagnate when it's put on an annualized release schedule it just does 10 years ago you could probably get away with it and it would have been fine but current gamers are just not into that they want more time between releases they want bigger changes in individual titles or else they get fatigued and I think Ubisoft is starting to realize that Activision take to EA all of those companies seem to have already realized it within these specific sectors of course there's exceptions like EA of course is going to continue doing annualized like EA Sports titles such as Madden and FIFA because those customers sports gamers tend to be a different subset than gamers over here they're just different which is why you can like monetize the crap out of FIFA but if you try that same stuff in battlefront it goes really badly they're basically different markets but besides that it seems as though all of the major companies specifically in the US have realized that this is a trend that's developing and that they need to get out ahead of it and focus on individual highly polished highly differentiated releases and support those strongly as opposed to just pushing out new games every year with a two or a three slapped next to the main title I think the evidence supports that Ubisoft is going to be heading that way which is why I actually think that Ubisoft is probably pretty undervalued at the moment as a stock at least if you're looking long-term I think they've got nowhere to go but up and I think that the steps they're taking are in defense of the long-term improvement of Ubisoft as a company which is why I'm pretty excited for what they have coming again it's really easy for youtubers just to criticize for the sake of criticizing it does get more clicks I can say as somebody who works daily to try to get more clicks because that's my job is to get you guys to want to watch my videos I can say negativity really sells and it's easy but I think it's important to praise companies when they do something good when they're making progress or active steps to correct previous mistakes otherwise our criticisms don't mean crap if I criticize a company and never praise them when they do something right or correct those mistakes my criticisms aren't worth anything at least in my opinion so I criticize Ubisoft when they do something unacceptable like Ghost Recon breakpoint a release that should never have been greenlit that's an embarrassment to the industry I could go on but when they make active steps to delay all of the other games to make sure that that doesn't happen again I think that's worthy of praise I mean can you imagine if other companies did that like say for instance there's a company that has a really terrible launch and then they announced publicly that they're going to be delaying all future titles to make sure that quality improves they're gonna take time to rediscover their artistic visions for those titles that they're gonna focus on quality over quantity moving forward and then they actually take financial steps to back that up gee what a world that would be but my voice is starting to go that's always a good indicator that this video is getting too long thank you all all of you who stayed this long to the end of the video you are a scholar and a saint if you want to sign up for a weekly giveaway where I'll be giving out game codes merch stickers and all sorts of stuff for free all you got to do is head over to Luke Stephens dotnet sign up for the mailing list and you'll be entered to win every single week this week's winner is I'll put it here my hand doesn't go right there congratulations you win keep an eye open on your inbox I'll be emailing you with instructions on how to pick which prize you want and how to get it so yay but that's all from me and Khaleesi I would have taken her out to say hello to you but she's in a weird mood she's just sleeping and then she eats some worms and then she sleeps some more apparently it's like a hibernation thing for lizards it's something that they do so I don't know I'll take her out of the cage once she's feeling up to it but for now thank you for watching we love you very very much and we'll see you in the next video peace out