hat
Enplikasyon nan fizik la yo se vas, kòm Robin Hunicke, ko-fondatè ak direktè kreyatif nan Funomena (Woorld, Luna) ak tidligere nan ThatGameCompany (Vwayaj), te note sou enpak sikolojik nan VR te pote sou pa kontwòl jèstuèl, ak rekonèt kapasite a nan ran de mouvman nan men jwè. Kisa sa vle di pou yon jwè, sikolojikman, pou ankouraje yo pou kanpe wotè ak frape yon poze pwisan? Ki sa sa ta ka vle di fòse yo nan yon pozisyon akoupi, yo santi yo ti? nesesite pou yon eksperyans incorporée nan VR tou pote moute nouvo kesyon, tankou sa ki platfòm la ofri pa fason pou aksè.
eng
Implications of the physical are vast, as Robin Hunicke, co-founder and creative director of Funomena (Woorld, Luna) and previously of thatgamecompany (Journey), noted on the psychological impact of VR brought about by gestural controls, and recognising the capacity of range of movement from players. What does it mean for a player, psychologically, to encourage them to stand tall and strike a powerful pose? What might it mean to force them into a crouched position, to feel small? The necessity of an embodied experience in VR also brings up new questions, such as what the platform offers by way of accessibility.