hat
Pou egzanp, li te pran sèlman jou 5 a pwovoke sansibilizasyon ki make nan jwèt videyo nan granmoun adilt jèn. Joueurs yo pa te dejwe, men elve aktif nan sèvo ki aliyen ak anvi yo subjective yo jwe. Nan yon lòt eksperyans, prèske tout rat yo bay aksè san restriksyon nan "manje kafeterya" bengo nan obezite. Li te pran sèlman yon kèk jou nan gorging sou manje tenten pou resèpteur Dopamine rat yo nan n bès. Sa a redwi satisfaksyon yo nan manje. Mwens satisfaksyon te kondwi rat yo nan menm plis.
eng
For example, it took only 5 days to induce marked sensitization to video games in healthy young adults. The gamers weren’t addicted, but elevated brain activity aligned with their subjective cravings to play. In another experiment, nearly all the rats given unrestricted access to “cafeteria food” binged to obesity. It took only a few days of gorging on junk food for the rats’ dopamine receptors to decline. This reduced their satisfaction from eating. Less satisfaction drove the rats to binge even more.