hat
Jwè yo ap eseye evite ke yo te atenn. Yon jwè kòmanse soti nan jwe ouvè kòm chwazi pa antrenè a (endike nan blan anwo a, men se sèlman pou rezon referans). Yon lòt jwè (Chaser la, endike nan blan nan dyagram nan) eseye tag jwè a gratis (moun kap kouri a). Jwè a gratis ka kache dèyè mi yo pou fè pou evite ploterman la. jwè a gratis kapab tou rantre nan fen yon miray. Si li / li fè sa, li monte desann sou jwè a nan fen a lòt nan miray la ki li / li Joined. Jwè a bumped off pral kounye a dwe youn nan ke yo kouri dèyè pa planeur la.
eng
Players are attempting to avoid being tagged. One player starts out in open play as selected by the coach (indicated in white above, but only for reference purposes). Another player (The chaser, Indicated in white in the diagram) attempts to tag the free player (the runner). The free player can hide behind the walls to avoid the chaser. the free player can also join the end of a wall. If he/she does this, it bumps off the player at the other end of the wall which he/she joined. The player bumped off will now be the one being chased by the chaser.