class Dice
 
  def initialize( given_ary )
    @ary = given_ary
  end
 
  def topface( val )
    4.times do
      self.roll( "E" )
      if self.top == val
        return
      end
    end
    3.times do
      self.roll( "N" )
      if self.top == val
        return
      end
    end
  end
 
  def frontface( val )
    4.times do
      tmp = @ary[1]
      @ary[1] = @ary[2]
      @ary[2] = @ary[4]
      @ary[4] = @ary[3]
      @ary[3] = tmp
      if @ary[1] == val
        return
      end
    end
  end
 
  def roll( direction )
    case direction.downcase
    when "e"
      tmp = @ary[0]
      @ary[0] = @ary[3]
      @ary[3] = @ary[5]
      @ary[5] = @ary[2]
      @ary[2] = tmp
    when "w"
      tmp = @ary[0]
      @ary[0] = @ary[2]
      @ary[2] = @ary[5]
      @ary[5] = @ary[3]
      @ary[3] = tmp
    when "s"
      tmp = @ary[0]
      @ary[0] = @ary[4]
      @ary[4] = @ary[5]
      @ary[5] = @ary[1]
      @ary[1] = tmp
    when "n"
      tmp = @ary[0]
      @ary[0] = @ary[1]
      @ary[1] = @ary[5]
      @ary[5] = @ary[4]
      @ary[4] = tmp
    end
  end
 
  def top
    @ary[ 0 ]
  end
 
  def front
    @ary[ 5 ]
  end
 
  def right
    @ary[ 2 ]
  end
 
end
 
dice = Dice.new( gets.split.map(&:to_i) )
gets.to_i.times do
  top, front = gets.split.map(&:to_i)
  dice.topface( top )
  dice.frontface( front )
  puts dice.right
end