class Dice
  def initialize(numbers)
    @numbers = numbers
    @map = {:top => 1, :R => 6, :S => 2, :E => 3, :N => 5, :W => 4}
  end
 
  def move(vec)
    case vec
    when "N"
      temp = @map.clone
      temp[:top] = @map[:S]
      temp[:R] = @map[:N]
      temp[:S] = @map[:R]
      temp[:N] = @map[:top]
      @map = temp.clone
    when "W"
      temp = @map.clone
      temp[:top] = @map[:E]
      temp[:R] = @map[:W]
      temp[:E] = @map[:R]
      temp[:W] = @map[:top]
      @map = temp.clone
    when "S"
      temp = @map.clone
      temp[:top] = @map[:N]
      temp[:R] = @map[:S]
      temp[:S] = @map[:top]
      temp[:N] = @map[:R]
      @map = temp.clone
    when "E"
      temp = @map.clone
      temp[:top] = @map[:W]
      temp[:R] = @map[:E]
      temp[:E] = @map[:top]
      temp[:W] = @map[:R]
      @map = temp.clone
    end
  end
 
  def spin
    temp = @map.clone
    temp[:E] = @map[:N]
    temp[:W] = @map[:S]
    temp[:S] = @map[:E]
    temp[:N] = @map[:W]
    @map = temp.clone
  end
 
  def top_number
    @numbers[@map[:top] - 1]
  end
 
  def right_number
    @numbers[@map[:E] - 1]
  end
 
  def front_number
    @numbers[@map[:S] - 1]
  end
 
  def back_number
    @numbers[@map[:N] - 1]
  end
 
  def left_number
    @numbers[@map[:W] - 1]
  end
 
  def bottom_number
    @numbers[@map[:R] - 1]
  end
 
  def get_place(number)
    index = @numbers.index(number)
    @map.key(index + 1)
  end
 
  def numbers
    @numbers
  end
 
  def map
    @map
  end
 
  def equal?(dice)
    count = 1
    while count <= 6 do
      if dice.top_number == self.top_number
        4.times do
          if dice.left_number == self.left_number &&
             dice.right_number == self.right_number &&
             dice.front_number == self.front_number &&
             dice.back_number == self.back_number &&
             dice.bottom_number == self.bottom_number then
             return true
          end
          dice.spin
        end
      end
      if count % 2 == 0
        dice.move("N")
      else
        dice.move("W")
      end
      count += 1
    end
    return false
  end
end
 
dice1 = Dice.new(gets.split.map(&:to_i))
dice2 = Dice.new(gets.split.map(&:to_i))
 
if dice1.equal?(dice2)
  puts "Yes"
else
  puts "No"
end