#include <stdio.h>

int main(void) {
    /* ?????????????????± */
    int mapWidth,mapHeight; /* ??????????????§?????? */
    char map[20][21];       /* ???????????¬??? ?????????NUL????????? */
    int commandLength;      /* ???????????????????????° */
    char command[200];      /* ??????????????¬??? */
 
    int dataNum,dataCount; 
    int i;
    int x,y;
 
    scanf("%d",&dataNum);
 
    for(dataCount=0;dataCount<dataNum;dataCount++) {
        inputMap(map,&mapWidth,&mapHeight);
        inputCommand(command,&commandLength);
 
        if(!getStart(&x,&y,map,mapWidth,mapHeight))return 1;
        for(i=0;i<commandLength;i++) {
            moveMyChar(command[i],&x,&y,map,mapWidth,mapHeight);
        }
 
        printMap(map,mapHeight);
        if(dataCount<dataNum-1)putchar('\n');
    }
    return 0;
}



/* ???????????¨????????? */
#define MYCHAR_UP       '^'
#define MYCHAR_DOWN     'v'
#define MYCHAR_LEFT     '<'
#define MYCHAR_RIGHT    '>'
 
/* ??????????????¨????????? */
#define MAP_PLAIN   '.' /* ?????°????????? */ 
#define MAP_BRICK   '*' /* ??¬?????¬????£? */ 
#define MAP_IRON    '#' /* ???????£??????? */ 
#define MAP_WATER   '-' /* ?°´???????????? */ 
 
/* ???????????????????????? */
void inputMap(char map[20][21],int* mapWidth,int* mapHeight) {
    int i;
    scanf("%d%d",mapHeight,mapWidth);
    for(i=0;i<*mapHeight;i++)scanf("%s",map[i]);
}
 
/* ??????????????????????????? */
void inputCommand(char* command,int* commandLength) {
    scanf("%d",commandLength);
    scanf("%s",command);
}
 
/* ???????????????????????????????????¨???????????????????????? */
int isMyChar(char c) {
    return (c==MYCHAR_UP || c==MYCHAR_DOWN || c==MYCHAR_LEFT || c==MYCHAR_RIGHT);
}
 
/* ???????????????????????????????????????????????????????????±???????????????????????? */
int getStart(int* x,int* y,char map[20][21],int mapWidth,int mapHeight) {
    int i,j;
    *x=*y=-1;
    for(i=0;i<mapHeight;i++) {
        for(j=0;j<mapWidth;j++) {
            if(isMyChar(map[i][j])) {
                *y=i;*x=j;
                return 1;
            }
        }
    }
    return 0;
}
 
/* ??????????°??????? */
void shootMyBullet(int x,int y,char map[20][21],int mapWidth,int mapHeight) {
    int i;
    switch(map[y][x]) {
        case MYCHAR_UP:
            for(i=y;i>=0;i--) {
                if(map[i][x]==MAP_BRICK) {
                    map[i][x]=MAP_PLAIN;
                    break;
                } else if(map[i][x]==MAP_IRON)break;
            }
            break;
        case MYCHAR_DOWN:
            for(i=y;i<mapHeight;i++) {
                if(map[i][x]==MAP_BRICK) {
                    map[i][x]=MAP_PLAIN;
                    break;
                } else if(map[i][x]==MAP_IRON)break;
            }
            break;
        case MYCHAR_LEFT:
            for(i=x;i>=0;i--) {
                if(map[y][i]==MAP_BRICK) {
                    map[y][i]=MAP_PLAIN;
                    break;
                } else if(map[y][i]==MAP_IRON)break;
            }
            break;
        case MYCHAR_RIGHT:
            for(i=x;i<mapWidth;i++) {
                if(map[y][i]==MAP_BRICK) {
                    map[y][i]=MAP_PLAIN;
                    break;
                } else if(map[y][i]==MAP_IRON)break;
            }
            break;
    }
}
 
/* ?????????????????? */
void moveMyChar(char command,int* x,int* y,char map[20][21],int mapWidth,int mapHeight) {
    switch(command) {
        case 'U':
            /* ???????§?????????? */
            map[*y][*x]=MYCHAR_UP;
            if(*y>0 && map[*y-1][*x]==MAP_PLAIN) {
                map[*y-1][*x]=MYCHAR_UP;
                map[*y][*x]=MAP_PLAIN;
                (*y)--;
            }
            break;
        case 'D':
            /* ???????§?????????? */
            map[*y][*x]=MYCHAR_DOWN;
            if(*y<mapHeight-1 && map[*y+1][*x]==MAP_PLAIN) {
                map[*y+1][*x]=MYCHAR_DOWN;
                map[*y][*x]=MAP_PLAIN;
                (*y)++;
            }
            break;
        case 'L':
            /* ???????§?????????? */
            map[*y][*x]=MYCHAR_LEFT;
            if(*x>0 && map[*y][*x-1]==MAP_PLAIN) {
                map[*y][*x-1]=MYCHAR_LEFT;
                map[*y][*x]=MAP_PLAIN;
                (*x)--;
            }
            break;
        case 'R':
            /* ???????§?????????? */
            map[*y][*x]=MYCHAR_RIGHT;
            if(*x<mapWidth-1 && map[*y][*x+1]==MAP_PLAIN) {
                map[*y][*x+1]=MYCHAR_RIGHT;
                map[*y][*x]=MAP_PLAIN;
                (*x)++;
            }
            break;
        case 'S':
            /* ???????????? */
            shootMyBullet(*x,*y,map,mapWidth,mapHeight);
            break;
    }
}
 
/* ??????????????¶?????????????????? */
void printMap(char map[20][21],int mapHeight) {
    int i;
    for(i=0;i<mapHeight;i++)puts(map[i]);
}