#include <bits/stdc++.h>
using namespace std;
using uint = unsigned int;
using lint = long long int;
using ulint = unsigned long long int;
template<class T = int> using V = vector<T>;
template<class T = int> using VV = V< V<T> >;
template<class T, class U> void assign(V<T>& v, int n, const U& a) { v.assign(n, a); }
template<class T, class... Args> void assign(V<T>& v, int n, const Args&... args) { v.resize(n); for (auto&& e : v) assign(e, args...); }


string add(string& a, string& b) {
  int n = max(a.size(), b.size()) + 1;
  reverse(begin(a), end(a));
  reverse(begin(b), end(b));
  while (a.size() < n) a += '0';
  while (b.size() < n) b += '0';
  string c(n, 0);
  int d = 0;
  for (int i = 0; i < n; ++i) {
    int x = (a[i] - '0') + (b[i] - '0') + d;
    if (x < 10) {
      c[i] = '0' + x;
      d = 0;
    } else {
      c[i] = '0' + x - 10;
      d = 1;
    }
  }
  while (c.size() > 1 and c.back() == '0') c.pop_back();
  reverse(begin(c), end(c));
  return c;
}

int main() {
  cin.tie(nullptr); ios_base::sync_with_stdio(false);
  int n; cin >> n;
  for (int _ = 0; _ < n; ++_) {
    string a, b; cin >> a >> b;
    auto c = add(a, b);
    if (c.size() > 80) cout << "overflow" << '\n';
    else cout << c << '\n';
  }
}
