#include <bits/stdc++.h>

#define rep(i, n) for (int i = 0; i < int(n); i++)
#define rrep(i, n) for (int i = int(n) - 1; i >= 0; i--)
#define reps(i, n) for (int i = 1; i <= int(n); i++)
#define rreps(i, n) for (int i = int(n); i >= 1; i--)
#define repc(i, n) for (int i = 0; i <= int(n); i++)
#define rrepc(i, n) for (int i = int(n); i >= 0; i--)
#define repi(i, a, b) for (int i = int(a); i < int(b); i++)
#define repic(i, a, b) for (int i = int(a); i <= int(b); i++)
#define each(x, y) for (auto &x : y)
#define all(a) (a).begin(), (a).end()
#define bit(b) (1ll << (b))

using namespace std;

using i32 = int;
using i64 = long long;
using u64 = unsigned long long;
using f80 = long double;
using vi32 = vector<i32>;
using vi64 = vector<i64>;
using vu64 = vector<u64>;
using vf80 = vector<f80>;
using vstr = vector<string>;

inline void yes() { cout << "Yes" << '\n'; exit(0); }
inline void no() { cout << "No" << '\n'; exit(0); }
inline i64 gcd(i64 a, i64 b) { if (min(a, b) == 0) return max(a, b); if (a % b == 0) return b; return gcd(b, a % b); }
inline i64 lcm(i64 a, i64 b) { return a / gcd(a, b) * b; }
inline u64 xorshift() { static u64 x = 88172645463325252ull; x = x ^ (x << 7); return x = x ^ (x >> 9); }
void solve(); int main() { ios::sync_with_stdio(0); cin.tie(0); cout << fixed << setprecision(16); solve(); return 0; }
template <typename T> class pqasc : public priority_queue<T, vector<T>, greater<T>> {};
template <typename T> class pqdesc : public priority_queue<T, vector<T>, less<T>> {};
template <typename T> inline void amax(T &x, T y) { if (x < y) x = y; }
template <typename T> inline void amin(T &x, T y) { if (x > y) x = y; }
template <typename T> inline T power(T x, i64 n, T e = 1) { T r = e; while (n > 0) { if (n & 1) r *= x; x *= x; n >>= 1; } return r; }
template <typename T> istream& operator>>(istream &is, vector<T> &v) { each(x, v) is >> x; return is; }
template <typename T> ostream& operator<<(ostream &os, vector<T> &v) { rep(i, v.size()) { if (i) os << ' '; os << v[i]; } return os; }
template <typename T, typename S> istream& operator>>(istream &is, pair<T, S> &p) { is >> p.first >> p.second; return is; }
template <typename T, typename S> ostream& operator<<(ostream &os, pair<T, S> &p) { os << p.first << ' ' << p.second; return os; }

void solve() {
  vector<vi32> board(10, vi32(10));

  auto check = [](int x, int y) {
    if (x < 0 || x >= 10 || y < 0 || y >= 10) return false;
    return true;
  };

  int x, y, s;
  char c1, c2;
  while (cin >> x >> c1 >> y >> c2 >> s) {
    if (s == 1) {
      board[x][y]++;
      rep(i, 4) {
        int dx = x + (i - 1) % 2;
        int dy = y + (i - 2) % 2;
        if (!check(dx, dy)) continue;
        board[dx][dy]++;
      }
    } else if (s == 2) {
      for (int i = -1; i <= 1; i++)
      for (int j = -1; j <= 1; j++) {
        int dx = x + i;
        int dy = y + j;
        if (!check(dx, dy)) continue;
        board[dx][dy]++;
      }
    } else {
      for (int i = -2; i <= 2; i++)
      for (int j = -2; j <= 2; j++) {
        if (abs(i) + abs(j) > 2) continue;
        int dx = x + i;
        int dy = y + j;
        if (!check(dx, dy)) continue;
        board[dx][dy]++;
      }
    }
  }

  int empty = 0, ma = 0;
  rep(i, 10) rep(j, 10) amax(ma, board[i][j]);
  rep(i, 10) rep(j, 10) {
    if (board[i][j] == 0) empty++;
  }
  cout << empty << '\n';
  cout << ma << '\n';
}

