#include <stdio.h>
#include <math.h>

#define PI 3.1415926

struct ufo_t
{
	float x,y,r,v;
	int life;
};

inline float ufo_dist(ufo_t *ufo)
{
	return sqrt(ufo->x * ufo->x + ufo->y * ufo->y);
}

bool is_ufo_left(ufo_t *ufo,int n,float r)
{
	for(int i=0; i<n; i++)
	{
		if(ufo[i].life && ufo_dist(&ufo[i]) >= r) return true;
	}
	return false;
}

void ufo_move(ufo_t *ufo,int n,float r)
{
	for(int i=0; i<n; i++)
	{
		float dist = ufo_dist(&ufo[i]);
		if(dist <= r) continue;
		
		if(dist < ufo[i].v)
		{
			ufo[i].x = 0.0;
			ufo[i].y = 0.0;
		}
		else
		{
			ufo[i].x -= ufo[i].v * ufo[i].x / dist;
			ufo[i].y -= ufo[i].v * ufo[i].y / dist;
		}
	}
}

ufo_t * get_nearest_ufo(ufo_t *ufo,int n,float r)
{
	ufo_t *min = NULL;
	for(int j=0; j<n; j++)
	{
		if(ufo_dist(&ufo[j]) >= r && ufo[j].life)
		{
			min = &ufo[j];
			for(int i=j+1; i<n; i++)
			{
				if(ufo[i].life && ufo_dist(min) > ufo_dist(&ufo[i]) && ufo_dist(&ufo[i]) >= r) min = &ufo[i];
			}
			break;
		}
	}
	return min;
}

int count_intruders(ufo_t *ufo,int n,float r)
{
	int count = 0;
	for(int i=0; i<n; i++)
	{
		if(ufo_dist(&ufo[i]) < r) count++;
	}
	return count;
}

float ang_diff(float a,float b)
{
	float d = fmod(fabs(a-b),PI * 2.0);
	if(d > PI) d = PI * 2.0 - d;
	return d;
}

int main(void)
{
	while(1)
	{
		float critical_range;
		int ufo_num;
		
		scanf("%d %d",&critical_range,&ufo_num);
		
		if(ufo_num <= 0) break;
		
		ufo_t *ufo = new ufo_t[ufo_num];
		
		for(int i=0; i<ufo_num; i++)
		{
			scanf("%f %f %f %f",&(ufo[i].x),&(ufo[i].y),&(ufo[i].r),&(ufo[i].v));
			ufo[i].life = 1;
		}
		
		while(is_ufo_left(ufo,ufo_num,critical_range))
		{
			ufo_move(ufo,ufo_num,critical_range);
			
			ufo_t *target = get_nearest_ufo(ufo,ufo_num,critical_range);
			
			if(target == NULL) break;
			
			float target_angle = atan2(target->y,target->x);
			
			printf("----------------\n");
			
			for(int i=0; i<ufo_num; i++)
			{
				if(ufo[i].life) printf("%d %f %f %f %f\n",i,ufo[i].x,ufo[i].y);
				
				float angle = atan2(ufo[i].y,ufo[i].x);
				
				if(ufo[i].r > ufo_dist(&ufo[i]))
				{
					ufo[i].v = 0.0;
					ufo[i].life = 0;
				}
				else
				{
					float ufo_s = asin(ufo[i].r / ufo_dist(&ufo[i]));
					if(ang_diff(target_angle,angle) <= ufo_s)
					{
						ufo[i].v = 0.0;
						ufo[i].life = 0;
					}
				}
				//if(ang_diff(target_angle,angle) > 1.0) continue;
				
				//float laser_dist = fabs(a * ufo[i].x + b * ufo[i].y) / sqrt(a * a + b * b);
				
				/*if(laser_dist <= ufo[i].r)
				{
					ufo[i].life = 0;
					ufo[i].v = 0.0;
				}*/
			}
		}
		
		printf("%d\n",count_intruders(ufo,ufo_num,critical_range));
		
		delete[] ufo;
	}
	
	return 0;
}