#include <iostream>
#include <vector>
#include <string>
#include <bitset>
#include <algorithm>
using namespace std;

vector<string> puzzle_flame;
int puzzle_size;
int puzzle_w;
int puzzle_h;
int piece_num;

struct piece {
	vector<vector<string> > p;
	int size;
	vector<int> sharp_x;
	vector<int> sharp_y;
	piece() {}
	piece(vector<string> v) {
// make rotate piece {{{
		vector<string> tmp;

		p.push_back(v);

		for(int i = 0; i < v[0].size(); i++) {
			string s = "";
			for(int j = 0; j < v.size(); j++) {
				s += v[j][v[0].size() - 1 - i];
			}
			tmp.push_back(s);
		}
		p.push_back(tmp);

		tmp.clear();
		for(int i = 0; i < v.size(); i++) {
			string s = "";
			for(int j = 0; j < v[i].size(); j++) {
				s += v[v.size() - 1 - i][v[0].size() - 1 - j];
			}
			tmp.push_back(s);
		}
		p.push_back(tmp);

		tmp.clear();
		for(int i = 0; i < v[0].size(); i++) {
			string s = "";
			for(int j = 0; j < v.size(); j++) {
				s += v[v.size() - 1 - j][i];
			}
			tmp.push_back(s);
		}
		p.push_back(tmp);
// }}}
// init size {{{
		size = 0;
		for(int i = 0; i < v.size(); i++) {
			for(int j = 0; j < v[i].size(); j++) {
				size += v[i][j] == '#';
			}
		}
// }}}
// make sharp_x,y {{{
		for(int i = 0; i < p.size(); i++) {
			for(int j = 0; j < p[i].size(); j++) {
				for(int k = 0; k < p[i][j].size(); k++) {
					if(p[i][j][k] == '#') {
						sharp_y.push_back(j);
						sharp_x.push_back(k);
						goto exit_mk_sharp;
					}
				}
			}
exit_mk_sharp:;
		}
// }}}
	}
};

vector<piece> usable_pieces;

bitset<64> interference[40][40][64];
const int margin = 32;
// piece a, b, bias Y b - a, bias X b - a
void set_interference() { // {{{
	for(int i = 0; i < usable_pieces.size()*4; i++) {
		const vector<string> a = usable_pieces[i >> 2].p[i & 0x3];
		for(int j = 0; j < usable_pieces.size()*4; j++) {
			const vector<string> b = usable_pieces[j >> 2].p[j & 0x3];

		//	cout << i << "," << j << endl;
		//	cout << (i >> 2) << "," << (i & 0x3) << " " << (j >> 2) << "," << (j & 0x3) << endl;

			if((i >> 2) == (j >> 2)) {
				for(int bias_i = 0; bias_i < 64; bias_i++) {
					for(int bias_j = 0; bias_j < 64; bias_j++) {
						interference[i][j][bias_i][bias_j] = false;
					}
				}
				continue;
			}

			for(int bias_i = -25; bias_i <= 25; bias_i++) {
				for(int bias_j = -25; bias_j <= 25; bias_j++) {
					bool f = true;
					for(int i_ = max(0, bias_i); i_ < min((int)a.size(), (int)b.size() + bias_i); i_++) {
						for(int j_ = max(0, bias_j); j_ < min((int)a[0].size(), (int)b[0].size() + bias_j); j_++) {
							if((a[i_][j_] == '#') && (b[i_ - bias_i][j_ - bias_j] == '#'))
								f = false;
						}
					}
					if(f)
						interference[i][j][margin + bias_i].set(margin + bias_j);
					else {
						interference[i][j][margin + bias_i].reset(margin + bias_j);
					}
				}
			}
		}
	}
// }}}
}


bitset<20> put[40][20];
void set_put() { // {{{
	for(int i = 0; i < usable_pieces.size()*4; i++) {
		const vector<string> a = usable_pieces[i >> 2].p[i & 0x3];
		for(int j = 0; j < puzzle_h; j++) {
			for(int k = 0; k < puzzle_w; k++) {
				if(j + a.size() > puzzle_h || k + a[0].size() > puzzle_w) {
					break;
				}

				bool f = true;
				for(int j_ = 0; j_ < a.size(); j_++) {
					for(int k_ = 0; k_ < a[j_].size(); k_++) {
						if(puzzle_flame[j+j_][k+k_] == '#' && a[j_][k_] == '#')
							f = false;
					}
				}

				if(f)
					put[i][j].set(k);
				else
					put[i][j].reset(k);
			}
		}
	}
	//cout << endl;
// }}}
}

int piece_list;
struct position {
	int x, y;
	int n;
	position(int x_, int y_, int n_) {
		x = x_;
		y = y_;
		n = n_;
	}
};
vector<position> use;
int use_flgs;

bool solve(int y, int x) {
	/*
	cout << endl;
	for(int i = 0; i < puzzle_h; i++) {
		cout << puzzle_flame[i] << endl;
	} cout << endl;
	for(int i = 0; i < 10; i++)
		cout << (((piece_list^use_flgs) & (1 << i)) ? '1' : '0');
	cout << endl;
	for(int i = 0; i < puzzle_h; i++) {
		for(int j = 0; j < puzzle_w; j++) {
			if(puzzle_flame[i][j] == '*')
				puzzle_flame[i][j] = '#';
		}
	}
	// */
	if(!(piece_list ^ use_flgs))
		return true;
	for(int i = 0; i < puzzle_h; i++) {
		for(int j = 0; j < puzzle_w; j++) {
			if(puzzle_flame[i][j] == '.') {
			//	cout << "i,j:" << i << "," << j << endl;
				for(int k = 0; k < piece_num; k++) {
					if((piece_list ^ use_flgs) & (1 << k)) {
						for(int l = 0; l < 4; l++) {
							int X, Y;
							Y = i - usable_pieces[k].sharp_y[l];
							X = j - usable_pieces[k].sharp_x[l];
				//			cout << X << "," << Y << "," << k << endl;
							if(Y >= 0 && X >= 0 && put[(k << 2) + l][Y][X]) {
								bool call_flg = true;
								for(int m = 0; m < use.size(); m++) {
									call_flg &= interference[(k<<2)+l][use[m].n][margin + use[m].y - Y][margin + use[m].x - X];
								//	cout << use[m].y << "," << use[m].x << "," << use[m].n << endl;
								}
								if(call_flg) {
									int next_x, next_y;
									next_x = (j + 1) % puzzle_w;
									next_y = i + (j + 1) / puzzle_w;

									for(int i_ = 0; i_ < usable_pieces[k].p[l].size(); i_++) {
										for(int j_ = 0; j_ < usable_pieces[k].p[l][i_].size(); j_++) {
											if(usable_pieces[k].p[l][i_][j_] == '#') {
												/*
												if(puzzle_flame[Y + i_][X + j_] == '#')
													cout << "fail" << endl;
												// */
												puzzle_flame[Y + i_][X + j_] = '#';
											}
										}
									}

									use.push_back(position(X,Y,(k << 2)+l));
									use_flgs |= 1 << k;

									bool solve_res;
									solve_res = solve(next_y, next_x);

									for(int i_ = 0; i_ < usable_pieces[k].p[l].size(); i_++) {
										for(int j_ = 0; j_ < usable_pieces[k].p[l][i_].size(); j_++) {
											if(usable_pieces[k].p[l][i_][j_] == '#') {
												puzzle_flame[Y + i_][X + j_] = '.';
											}
										}
									}
									use.pop_back();
									use_flgs &= ~(1 << k);

									if(solve_res)
										return true;
								}
							}
						}
					}
				}

				return false;
			}
		}
	}
	return false;
}

void init_global_val() {
	puzzle_flame.clear();
	puzzle_size = 0;
	puzzle_w = 0;
	puzzle_h = 0;
	piece_num = 0;
	usable_pieces.clear();
	for(int i = 0; i < 40; i++) {
		for(int j = 0; j < 40; j++) {
			for(int k = 0; k < 64; k++) {
				for(int l = 0; l < 64; l++) {
					interference[i][j][k].set(l);
				}
			}
		}
	}
	piece_list = 0;
	use.clear();
	use_flgs = 0;
	for(int i = 0; i < 40; i++) {
		for(int j = 0; j < 20; j++) {
			for(int k = 0; k < 20; k++) {
				put[i][j].reset(k);
			}
		}
	}
}

void solve_init() {
	piece_list = 0;
	use_flgs = 0;
	use.clear();
}

int main() {
	init_global_val();
	while(cin >> puzzle_h >> puzzle_w, puzzle_h || puzzle_w) {
// input puzzle {{{
		for(int i = 0; i < puzzle_h; i++) {
			string s;
			cin >> s;
			puzzle_flame.push_back(s);
		}
		cin >> piece_num;
		for(int i = 0; i < piece_num; i++) {
			int h, w;
			cin >> h >> w;
			vector<string> v;
			for(int j = 0; j < h; j++) {
				string s;
				cin >> s;
				v.push_back(s);
			}
			usable_pieces.push_back(piece(v));
		}
// }}}
// prepaire {{{
		puzzle_size = 0;
		for(int i = 0; i < puzzle_flame.size(); i++) {
			for(int j = 0; j < puzzle_flame[i].size(); j++) {
				puzzle_size += (puzzle_flame[i][j] == '.');
			}
		}

		//cout << puzzle_size << endl;

		set_interference();
		set_put();

		/*
		for(int i = 0; i < 4*usable_pieces.size(); i++) {
			cout << (i >> 2) << ":" << (i & 0x3) << endl;
			for(int j = 0; j < puzzle_h; j++) {
				for(int k = 0; k < puzzle_w; k++) {
					cout << (put[i][j][k] ? '.' : '@');
				}
				cout << endl;
			}
			cout << endl;
		}
		// */
// }}}
// query {{{
		int query_num;
		cin >> query_num;
		for(int q = 0; q < query_num; q++) {
			int n;
			cin >> n;
			solve_init();

			int sz = 0;
			for(int i = 0; i < n; i++) {
				int k;
				cin >> k;
				piece_list ^= (1 << (k - 1));
				sz += usable_pieces[k-1].size;
			}

			/*
			if(puzzle_size != sz)
				cout << "size error:";
			// */
			if(puzzle_size == sz && solve(0,0))
				cout << "YES" << endl;
			else
				cout << "NO" << endl;
		}
// }}}
		init_global_val();
	}
}