#include<bits/stdc++.h>
using namespace std;

typedef long long int ll;
typedef pair<int, int> pii;
typedef vector<int> vi;
typedef vector<pair<int, int> > vii;
#define rrep(i, m, n) for(int (i)=(m); (i)<(n);  (i)++)
#define erep(i, m, n) for(int (i)=(m); (i)<=(n); (i)++)
#define  rep(i, n)    for(int (i)=0; (i)<(n);  (i)++)
#define rrev(i, m, n) for(int (i)=(n)-1; (i)>=(m); (i)--)
#define erev(i, m, n) for(int (i)=(n); (i)>=(m); (i)--)
#define  rev(i, n)    for(int (i)=(n)-1; (i)>=0; (i)--)
#define vrep(i, c)    for(__typeof((c).begin())i=(c).begin(); i!=(c).end(); i++)
#define  ALL(v)       (v).begin(), (v).end()
#define mp            make_pair
#define pb            push_back
template<class T, class S> inline bool minup(T& m, S x){ return m>(T)x ? (m=(T)x, true) : false; }
template<class T, class S> inline bool maxup(T& m, S x){ return m<(T)x ? (m=(T)x, true) : false; }

const int    INF = 1000000000;
const ll     MOD = 1000000007LL;
const double EPS = 1E-12;

struct Point : public complex<double>
{
public:
  Point() { this->real(0);  this->imag(0); }
  Point(const double& x, const double& y) { this->real(x);  this->imag(y); }
  Point(const complex<double> w)  { this->real(w.real());  this->imag(w.imag()); }
  inline double dot(Point p){ return (conj(*this) * p).real(); }  // 内積
  inline double det(Point p){ return (conj(*this) * p).imag(); }  // 外積
};

namespace std
{
  bool operator < (const Point& a, const Point& b)
  {
    return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b);
  }
}

int ccw(Point a, Point b, Point c)
{
  b -= a;
  c -= a;
  if(b.det(c) > 0.0)    return  1;
  if(b.det(c) < 0.0)    return -1;
  if(b.dot(c) < 0.0)    return  2;
  if(norm(b) < norm(c)) return -2;
  return 0.0;
}

typedef vector<Point> Polygon;

// O(nlogn)
vector<Point> AndrewMonotoneChain(vector<Point> ps)
{
  int n = ps.size(), k = 0;
  sort(ps.begin(), ps.end());
  vector<Point> ch(2*n);
  for(int i=0; i<n; ch[k++]=ps[i++]) // lower-hull
    while(k >= 2 && ccw(ch[k-2], ch[k-1], ps[i]) <= 0) --k;
  for(int i=n-2, t=k+1; i>= 0; ch[k++]=ps[i--]) // upper-hull
    while(k >= t && ccw(ch[k-2], ch[k-1], ps[i]) <= 0) --k;
  ch.resize(k-1);
  return ch;
}

int n;
double x, y;

int main()
{
  while((cin >> n) && n){
    Polygon ply;
    rep(i, n){
      scanf("%lf,%lf", &x, &y);
      ply.pb(Point(x, y));
    }
    cout << ply.size() - AndrewMonotoneChain(ply).size() << endl;
  }

  return 0;
}