#include <bits/stdc++.h>
using namespace std ;

#define pb(n) push_back(n)
#define fi first
#define se second
#define all(r) (r).begin(),(r).end()
#define vmax(ary) *max_element(all(ary))
#define vmin(ary) *min_element(all(ary))
#define debug(x) cout<<#x<<": "<<x<<endl
#define fcout(n) cout<<fixed<<setprecision((n))
#define scout(n) cout<<setw(n)
#define vary(type,name,size,init) vector< type> name(size,init)
#define vvl(v,w,h,init) vector<vector<ll>> v(w,vector<ll>(h,init))
#define mp(a,b) make_pair(a,b)

#define rep(i,n) for(int i = 0; i < (int)(n);++i)
#define REP(i,a,b) for(int i = (a);i < (int)(b);++i)
#define repi(it,array) for(auto it = array.begin(),end = array.end(); it != end;++it)
#define repa(n,array) for(auto &n :(array))

using ll = long long;
using vi = vector<int>;
using vl = vector<ll>;
using dict = map<string,int>;
using pii = pair<int,int> ;
using pll = pair<ll,ll> ;

const int mod = 1000000007;
constexpr int inf = ((1<<30)-1)*2+1 ;
constexpr double PI = acos(-1.0) ;
double eps = 1e-10 ;

inline bool value(int x,int y,int w,int h){
	return (x >= 0 && x < w && y >= 0 && y < h);
}
const int dy[] = {1,0,0,-1,1,-1,1,-1};
const int dx[] = {0,-1,1,0,1,-1,-1,1};
const int bit[] = {8,4,1,2,1,};
const string = "DLRU";
ll grid[6][6];
// u = 1,r = 2, d = 4, l = 8
int main(){
	cin.tie(0);
	ios::sync_with_stdio(false);
	vary(char,v,5,0);
	rep(i,9){
		if(i % 2){
			rep(j,5){
				cin >> v[j];
				v[j] -= '0';
				grid[j+1][i/2+1] |= 8 *v[j];
				grid[j][i/2+1] |= 2 * v[j];
			}
		}
		else{
			rep(j,4){
				cin >> v[j];
				v[j] -= '0';
				grid[j+1][i/2+1] |= v[j];
				grid[j+1][i/2] |= v[j]* 4;
			}
		}
	}
	ll x = 1,y = 0,c=0,dir = 2;
	ll u = 1,r = 2, d = 4,l = 8;
	cout << "R";
	while(1){
		if(x == 1 && y == 0 && c) break;
		++c;
		if(c > 100)break;
		if(dir == 0){
			if(grid[x][y+1] & l){
				++y;
				cout << "D";
			}
			else if(grid[x-1][y+1] & u){
				--x;
				++y;
				dir = 1;
				cout << "L";
			}
		}
		else if(dir == 1){
			if(grid[x-1][y] & u){
				--x;
				cout << "L";
			}
			else if(grid[x-1][y-1] & r){
				--x;
				--y;
				dir = 3;
				cout << "U";
			}
		}
		else if(dir == 2){
			if(grid[x+1][y] & d){
				++x;
				cout << "R";
			}
			else if(grid[x+1][y+1] & l){
				++x;
				++y;
				dir = 0;
				cout << "D";
			}
		}
		else if(dir == 3){
			if(grid[x][y-1] & r){
				--y;
				cout << "U";
			}
			else if(grid[x+1][y-1] & d){
				++x;
				--y;
				dir =2;
				cout << "R";
			}
		}
		if(dir == 0){
			if(grid[x][y] & d){
				dir = 2;
				cout << "R";
				if(grid[x][y] & r){
					dir = 3;
					cout << "U";
				}
			}
		}
		else if(dir == 1){
			if(grid[x][y] & l){
				dir = 0;
				cout << "D";
				if(grid[x][y] & d){
					dir = 2;
					cout << "R";
				}
			}
		}
		else if(dir == 2){
			if(grid[x][y] & r){
				dir = 3;
				cout << "U";
				if(grid[x][y] & u){
					dir = 1;
					cout <<"L";
				}
			}
		}
		else if(dir == 3){
			if(grid[x][y] & u){
				dir = 1;
				cout <<"L";
				if(grid[x][y] & l){
					dir = 0;
					cout << "D";
				}
			}
		}
	}
	cout << endl;
	//   cout << "u = 1,r = 2, d = 4, l = 8"<<endl;
	//   rep(i,6){
	//     rep(j,6){
	//       scout(3) << grid[j][i];
	//     }
	//     cout << endl;
	//   }
	return 0;
}