#include <bits/stdc++.h>

using namespace std;

#define MAX 35
typedef vector<char> Vec;
typedef vector<Vec> Mat;

struct Person{
    int x,y,d;
    Person(){}
    Person(int x,int y,int d)
        : x(x),y(y),d(d) {}
};

int W,H;
vector<Person> v;
const int dx[] = {1,0,-1,0};
const int dy[] = {0,-1,0,1};

bool inField(int x,int y){
    return (0 <= x && x < W && 0 <= y && y < H);
}

void print(Mat &maze){
    for(int i = 0 ; i < H ; i++){
        for(int j = 0 ; j < W ; j++){
            cout << maze[i][j];
        }
        cout << endl;
    }
    cout << endl;
}

int getD(int d,int x){
    if(d == 0){
        if(x == 0) return 1;
        if(x == 1) return 0;
        if(x == 2) return 3;
        if(x == 3) return 2;
    }else if(d == 1){
        if(x == 0) return 2;
        if(x == 1) return 1;
        if(x == 2) return 0;
        if(x == 3) return 3;
    }else if(d == 2){
        if(x == 0) return 3;
        if(x == 1) return 2;
        if(x == 2) return 1;
        if(x == 3) return 0;
    }else{
        if(x == 0) return 0;
        if(x == 1) return 3;
        if(x == 2) return 2;
        if(x == 3) return 1;
    }
}

void solve(Mat &maze){
    for(int T = 0 ; T < 180 ; T++){
        int N = v.size();
        if(N == 0){
            cout << T << endl;
            return;
        }
        //print(maze);
        vector<Person> v2(N, Person(-1,-1,-1)), v3 = v;
        int cnt[MAX][MAX] = {{0}};
        int num[MAX][MAX];
        memset(num,-1,sizeof(num));
        for(int i = 0 ; i < N ; i++){
            int d = (4 - v[i].d) % 4;
            for(int j = 0 ; j < 4 ; j++){
                int nd = (d + j) % 4;
                int nx = v[i].x + dx[nd];
                int ny = v[i].y + dy[nd];
                if(maze[ny][nx] == '.' || maze[ny][nx] == 'X'){
                    cnt[ny][nx]++;
                    num[v[i].y][v[i].x] = i;
                    v2[i] = Person(nx,ny,getD(v[i].d,j));
                    break;
                }
            }
        }
        v.clear();
        const int dx2[] = {1,0,-1,0};
        const int dy2[] = {0,-1,0,1};
        for(int i = 0 ; i < H ; i++){
            for(int j = 0 ; j < W ; j++){
                if(cnt[i][j] == 0) continue;
                bool found = 0;
                for(int k = 0 ; k < 4 ; k++){
                    int nx = j + dx2[k];
                    int ny = i + dy2[k];
                    if(!inField(nx,ny)) continue;
                    if(i != v2[num[ny][nx]].y ||
                       j != v2[num[ny][nx]].x) continue;
                    
                    if(!found && num[ny][nx] != -1){
                        found = 1;
                        maze[ny][nx] = '.';
                        if(maze[i][j] == '.'){
                            maze[i][j] = '*';
                            v.push_back(v2[num[ny][nx]]);
                        }
                        num[ny][nx] = -1;
                    }else if(num[ny][nx] != -1){
                        v.push_back(v3[num[ny][nx]]);
                    }
                }
            }
        }
    }
    cout << "NA" << endl;
}

int main(){
    while(cin >> W >> H, W){
        Mat maze(H,Vec(W));
        v.clear();
        for(int i = 0 ; i < H ; i++){
            for(int j = 0 ; j < W ; j++){
                cin >> maze[i][j];
                if(maze[i][j] == 'N'){
                    maze[i][j] = '*';
                    v.push_back(Person(j,i,0));
                }else if(maze[i][j] == 'E'){
                    maze[i][j] = '*';
                    v.push_back(Person(j,i,1));
                }else if(maze[i][j] == 'S'){
                    maze[i][j] = '*';
                    v.push_back(Person(j,i,2));
                }else if(maze[i][j] == 'W'){
                    maze[i][j] = '*';
                    v.push_back(Person(j,i,3));
                }
            }
        }
        solve(maze);
    }
    return 0;
}