#include <bits/stdc++.h>
using namespace std;
#define FOR(i,k,n) for(int i = (k); i < (n); i++)
#define REP(i,n) FOR(i,0,n)
#define ALL(a) begin(a),end(a)
#define MS(m,v) memset(m,v,sizeof(m))
#define D10 fixed<<setprecision(10)
typedef vector<int> vi;
typedef vector<string> vs;
typedef pair<int, int> P;
typedef long long ll;
const int INF = 114514810;
const int MOD = 1000000007;
const double EPS = 1e-10;
struct edge
{
	int to, cost;
	bool operator < (const edge& e) const { return cost < e.cost; }
	bool operator >(const edge& e) const { return cost > e.cost; }
};
int dx[] = { -1, 0, 0, 1 }; int dy[] = { 0, -1, 1, 0 };
template<class T> T &chmin(T &a, const T &b) { return a = min(a, b); }
template<class T> T &chmax(T &a, const T &b) { return a = max(a, b); }
bool valid(int x, int y, int h, int w) { return (x >= 0 && y >= 0 && x < h&&y < w); }
int place(int x, int y, int w) { return w*x + y; }
///*************************************************************************************///
///*************************************************************************************///
///*************************************************************************************///


const double PI = acos(-1.0);
bool eq(double a, double b) { return fabs(a - b) < EPS; }
typedef complex<double> Point;
typedef vector<Point> Polygon;

namespace std
{
	bool operator < (const Point& a, const Point& b)
	{
		return real(a) != real(b) ? real(a) < real(b) : imag(a) < imag(b);
	}
}

struct Line
{
	Point a, b;
	Line(Point p, Point q) :a(p), b(q) {};
	Line(double x1, double y1, double x2, double y2) :a(Point(x1, y1)), b(Point(x2, y2)) {};
};

struct Circle
{
	Point p; double r; int n;
	Circle(Point a, double b,int c) :p(a), r(b),n(c) {};
};

double dot(Point a, Point b)
{
	return real(conj(a)*b);
}

double cross(Point a, Point b)
{
	return imag(conj(a)*b);
}

int ccw(Point a, Point b, Point c)
{
	b -= a; c -= a;
	if (cross(b, c) > EPS) return 1;	//counter cloclwise
	if (cross(b, c) < -EPS) return -1;  //cloclwise
	if (dot(b, c) < 0) return 2;		//c--a--b on line 
	if (norm(b) < norm(c)) return -2;   //a--b--c on line
	return 0;							//a--c--b on line
}

bool isis_ll(Line l, Line m)
{
	return abs(cross(l.b - l.a, m.b - m.a)) > EPS;
}

bool isis_ls(Line l, Line s)
{
	return cross(l.b - l.a, s.a - l.a)*cross(l.b - l.a, s.b - l.a) < EPS;
}

bool isis_ss(Line s, Line t)
{
	return (ccw(s.a, s.b, t.a)*ccw(s.a, s.b, t.b) <= 0 &&
		ccw(t.a, t.b, s.a)*ccw(t.a, t.b, s.b) <= 0);
}

bool isis_lp(Line l, Point p)
{
	return (abs(cross(l.b - p, l.a - p)) < EPS);
}

bool isis_sp(Line s, Point p)
{
	return (abs(s.a - p) + abs(s.b - p) - abs(s.b - s.a)) < EPS;
}

Point projection(Line l, Point p)
{
	Point base = l.b - l.a;
	double r = dot(p - l.a, base) / norm(base);
	return l.a + base*r;
}

Point mirror(Line l, Point p)
{
	return 2.0*projection(l, p) - p;
}

double dist_lp(Line l, Point p)
{
	return abs(p - projection(l, p));
}

double dist_ll(Line l, Line m)
{
	return isis_ll(l, m) ? 0 : dist_lp(l, m.a);
}

double dist_ls(Line l, Line s)
{
	if (isis_ls(l, s)) return 0;
	return min(dist_lp(l, s.a), dist_lp(l, s.b));
}

double dist_sp(Line s, Point p)
{
	Point r = projection(s, p);
	if (isis_sp(s, r)) return abs(r - p);
	return min(abs(s.a - p), abs(s.b - p));
}

double dist_ss(Line s, Line t)
{
	if (isis_ss(s, t)) return 0;
	return min(min(dist_sp(s, t.a), dist_sp(s, t.b)), min(dist_sp(t, s.a), dist_sp(t, s.b)));
}

Point is_ll(Line s, Line t)
{
	double a = cross(s.b - s.a, t.b - t.a);
	double b = cross(s.b - s.a, s.b - t.a);
	return t.a + b / a*(t.b - t.a);
}

vector<Point> is_cc(Circle c1, Circle c2)
{
	vector<Point> res;
	double d = abs(c1.p - c2.p);
	double rc = (d*d + pow(c1.r, 2) - pow(c2.r, 2)) / (2 * d);
	double dfr = pow(c1.r, 2) - rc*rc;
	if (abs(dfr) < EPS) dfr = 0;
	if (dfr < 0.0) return res;
	double rs = sqrt(dfr);
	Point diff = (c2.p - c1.p) / d;
	res.push_back(c1.p + diff*Point(rc, rs));
	if (dfr != 0.0) res.push_back(c1.p + diff*Point(rc, -rs));
	return res;
}


int main()
{
	int n;
	while (cin >> n, n)
	{
		map<Point, int> mp;
		REP(i, n)
		{
			double x, y;
			char c;
			cin >> x >> c >> y;
			mp[Point(x, y)]++;
		}
		vector<Circle> cs;
		for (auto it = mp.begin(); it != mp.end(); it++)
		{
			Point tp = (*it).first;
			int tn = (*it).second;
			cs.push_back(Circle{ tp, 1, tn });
		}
		vector<Point> ps;
		REP(i, cs.size())REP(j, i)
		{
			auto tmp = is_cc(cs[i], cs[j]);
			REP(k, tmp.size())
			{
				ps.push_back(tmp[k]);
			}
		}
		vi cnt(ps.size());
		REP(i, ps.size())
		{
			REP(j, cs.size())
			{
				if (abs(ps[i] - cs[j].p) - 1 < EPS)
				{
					cnt[i] += cs[j].n;
				}
			}
		}
		cout << *max_element(ALL(cnt)) << endl;
	}
	return 0;
}