#include<algorithm>
#include<climits>
#include<cmath>
#include<cstring>
#include<deque>
#include<iomanip>
#include<iostream>
#include<map>
#include<queue>
#include<set>
#include<stack>
#include<tuple>
#include<unordered_map>
#include<unordered_set>
#include<utility>
#include<vector>

using namespace std;

using lint = long long;
using P = pair<int, int>;
using LLP = pair<long long, long long>;

#define REP(i, x, n) for(int i = (x), i##_len = int(n) ; i < i##_len ; ++i)
#define rep(i, n) for(int i = 0, i##_len = int(n) ; i < i##_len ; ++i)
#define reps(i, n) for(int i = 1, i##_len = int(n) ; i <= i##_len ; ++i)
#define rrep(i, n) for(int i = int(n) - 1 ; i >= 0 ; --i)
#define rreps(i, n) for(int i = int(n) ; i > 0 ; --i)
#define SORT(x) sort((x).begin(), (x).end())
#define SORT_INV(x) sort((x).rbegin(), (x).rend())
#define TWINS(x) cout << ((x) ? "Yay!" : ":(") << endl

const int IINF = (1 << 30) - 1;
const long long LLINF = 1LL << 61;
const int dx4[] = {1, 0, -1, 0}, dy4[] = {0, 1, 0, -1};
const int dx8[] = {1, 1, 0, -1, -1, -1, 0, 1}, dy8[] = {0, -1, -1, -1, 0, 1, 1, 1};
const double EPS = 1e-8;

template<typename T>
bool chmax(T &a, T b){
    if(a < b){
        a = b;
        return true;
    }
    return false;
}

template<typename T>
bool chmin(T &a, T b){
    if(b < a){
        a = b;
        return true;
    }
    return false;
}

int main(){
    cin.tie(0);
    ios::sync_with_stdio(false);

    int n;
    while(cin >> n, n){
        vector< tuple<lint, int, int> > v(5000);
        rep(i, 5000){
            get<1>(v[i]) = n + 1;
            get<2>(v[i]) = i;
        }

        rep(i, n){
            int e;
            lint p, q;
            cin >> e >> p >> q;
            get<0>(v[e]) = max(get<0>(v[e]) - p * q, -1000000LL);
            chmin(get<1>(v[e]), i);
        }

        SORT(v);

        if(get<0>(v[0]) > -1000000LL){
            cout << "NA" << endl;
        }else{
            for(int i = 0 ; i < 4000 && get<0>(v[i]) <= -1000000LL ; ++i){
                cout << get<2>(v[i]) << endl;
            }
        }
    }

    return 0;
}
