#include <iostream>
#include <iomanip>
#include <sstream>
#include <cstdio>
#include <cstdlib>
#include <cmath>
#include <cstring>
#include <climits>
#include <cfloat>
#include <string>
#include <vector>
#include <stack>
#include <queue>
#include <set>
#include <map>
#include <bitset>
#include <algorithm>
#include <functional>
#include <utility>
#include <numeric>

using namespace std;

typedef unsigned int UI;
typedef long long LL;
typedef unsigned long long ULL;
typedef vector<int> VI;
typedef vector<VI> VVI;
typedef vector<string> VS;
typedef pair<int,int> PII;
typedef istringstream ISS;
typedef ostringstream OSS;

#define REP( i, m, n ) for ( int i = (int)( m ); i < (int)( n ); ++i )
#define EACH( v, c ) for ( auto &v : c )

#define ITER( c ) __typeof( (c).begin() )
#define IREP( c, it ) for ( ITER(c) it = c.begin(); it != c.end(); ++it )
#define ALL( c ) (c).begin(), (c).end()

#define PB( n ) push_back( n )
#define MP( a, b ) make_pair( ( a ), ( b ) )
#define EXIST( c, e ) ( (c).find( e ) != (c).end() )

#define fst first
#define snd second

#define DUMP( x ) cerr << #x << " = " << ( x ) << endl
#define DEBUG( x ) cerr << __FILE__ << ":" << __LINE__ << ": " << #x << " = " << ( x ) << endl

struct Node
{
	int num, cost, tic;

	Node( int n, int c, int t ) : num( n ), cost( c ), tic( t )
	{
		return;
	}

	bool operator > ( const Node &a ) const
	{
		return a.cost < cost;
	}
};

struct Edge
{
	int to, cost;

	Edge( int t, int c ) : to( t ), cost( c )
	{
		return;
	}
};

int main()
{
	cin.tie( 0 );
	ios::sync_with_stdio( false );

	while ( true )
	{
		int c, n, m, s, d;
		cin >> c >> n >> m >> s >> d;

		if ( !( c | n | m | s | d ) )
		{
			break;
		}

		s--;
		d--;

		vector< vector< Edge > > G( n, vector< Edge >() );

		REP( i, 0, m )
		{
			int a, b, f;
			cin >> a >> b >> f;

			a--;
			b--;

			G[a].PB( Edge( b, f ) );
			G[b].PB( Edge( a, f ) );
		}

		VVI dist( n, VI( c + 1, INT_MAX ) );

		priority_queue< Node, vector< Node >, greater< Node > > que;
		que.push( Node( s, 0, 0 ) );

		while ( !que.empty() )
		{
			Node cur = que.top();
			que.pop();

			if ( c < cur.tic || dist[ cur.num ][ cur.tic ] <= cur.cost )
			{
				continue;
			}

			dist[ cur.num ][ cur.tic ] = cur.cost;

			REP( i, 0, G[ cur.num ].size() )
			{
				que.push( Node( G[ cur.num ][i].to, cur.cost + G[ cur.num ][i].cost, cur.tic ) );
				que.push( Node( G[ cur.num ][i].to, cur.cost + G[ cur.num ][i].cost / 2, cur.tic + 1 ) );
			}
		}

		cout << *min_element( ALL( dist[d] ) ) << endl;
	}

	return 0;
}