#include <bits/stdc++.h>
using namespace std;
using uint = unsigned int;
using lint = long long int;
using ulint = unsigned long long int;
template<class T = int> using V = vector<T>;
template<class T = int> using VV = V< V<T> >;
template<class T, class U> void assign(V<T>& v, int n, const U& a) { v.assign(n, a); }
template<class T, class... Args> void assign(V<T>& v, int n, const Args&... args) { v.resize(n); for (auto&& e : v) assign(e, args...); }


V<string> split(const string& s, char c) {
  V<string> res;
  stringstream ss(s);
  string t;
  while (getline(ss, t, c)) res.push_back(t);
  return res;
}

int main() {
  cin.tie(nullptr); ios_base::sync_with_stdio(false);
  string s;
  while (getline(cin, s)) {
    auto ss = split(s, ' ');
    double a = stod(ss[0]);
    double b = stod(ss[1]);
    double c = stod(ss[2]);
    double d = stod(ss[3]);
    double e = stod(ss[4]);
    double f = stod(ss[5]);
    double x = (c * e - f * b) / (a * e - d * b);
    double y = (c * d - f * a) / (b * d - e * a);
    cout << fixed << setprecision(3) << x << ' ' << y << '\n';
  }
}
