#include <iostream>
#include <cmath>

using namespace std;

#define EPS 1e-8

class Point{
public:
  double x,y;
  Point(double x = 0.0,double y = 0.0) : x(x),y(y) {}
  Point operator + (Point p){ return Point(x+p.x, y+p.y); }
  Point operator - (Point p){ return Point(x-p.x, y-p.y); }
  Point operator * (double a){ return Point(x*a, y*a); }
  Point operator / (double a){ return Point(x/a, y/a); }
  double abs(){ return sqrt(norm()); }
  double norm(){ return x*x + y*y; }
};

typedef Point Vector;
double dot(Vector a,Vector b){
  return a.x*b.x + a.y*b.y;
}
double cross(Vector a,Vector b){
  return a.x*b.y - a.y*b.x;
}

class Segment{
public:
  Vector t,s;
  Segment(Vector t,Vector s) : t(t),s(s) {}
  Point projection(Point &p){
    Vector b = s - t;
    double d = dot(p-t,b) / b.norm();
    return t + b*d;
  }
};

class Circle{
public:
  double x,y,r;
  Circle(double x = 0.0,double y = 0.0,double r = 0.0) : x(x),y(y),r(r) {}
};

int N;
Point t,s;
Circle ci[300];

bool check(Point p0,Point p1,Point p2){
  Vector a = p1 - p0;
  Vector b = p2 - p0;
  if(cross(a,b) > EPS) return false;
  if(cross(a,b) < -EPS) return false;
  if(dot(a,b) < -EPS) return false;
  if(a.norm() < b.norm()) return false;
  return true;
}

bool getStateCS(Circle c,Segment seg){
  Point cp = Point(c.x,c.y);
  Point p = seg.projection(cp);
  Point pp = p - cp;

  if(pp.abs()-EPS <= c.r && check(seg.t,seg.s,p)){
    Vector a = seg.t - cp;
    Vector b = seg.s - cp;
    
    if((a.abs() > c.r && b.abs() < c.r) ||
       (a.abs() < c.r && b.abs() > c.r) ||
       (a.abs() > c.r && b.abs() > c.r)){
      return true;
    }
  }
  return false;
}

bool judge(){
  Segment seg = Segment(t,s);

  for(int i = 0 ; i < N ; i++){
    if(getStateCS(ci[i],seg)) return true;
  }
  return false;
}

int main(){
  int M;
 
  while(cin >> N,N){
    for(int i = 0 ; i < N ; i++){
      cin >> ci[i].x >> ci[i].y >> ci[i].r;
    }
    cin >> M;
    for(int i = 0 ; i < M ; i++){
      cin >> t.x >> t.y >> s.x >> s.y; 
      if(judge()){
        cout << "Safe" << endl;
      }else{
        cout << "Danger" << endl;
      }
    }
  }

  return 0;
}