#include <stdio.h>
#include <cmath>
#include <algorithm>
#include <stack>
#include<iostream>
using namespace std;

struct Point{
	double x,y;
};

int main(){

	int n,m,checkTable[101],path[101],id,start,goal,count,min_index;
	double distance[101][101],x,y,calc[101][101],min_value;
	bool canGO[101];
	Point table[101];
	stack<int> S;

	while(true){
		scanf("%d",&n);
		if(n == 0)break;

		for(int i=1; i <= n; i++){
			scanf("%d %lf %lf",&id,&x,&y);
			table[id].x = x;
			table[id].y = y;
		}

		for(int i = 1; i <= n; i++){
			for(int k = 1; k <= n; k++){
				distance[i][k] = sqrt((table[i].x-table[k].x)*(table[i].x-table[k].x)+(table[i].y-table[k].y)*(table[i].y-table[k].y));
			}
		}

		scanf("%d",&m);

		for(int i = 1; i <= m; i++){
			scanf("%d %d",&start,&goal);

			for(int k = 1; k <= n; k++){
				checkTable[k] = 0;
				if(distance[start][k] < 50 || fabs(distance[start][k] - 50) < 0.00000001){
					canGO[k] = true;
				}else{
					canGO[k] = false;
				}
				path[k] = start;
				for(int p = 1; p <= n; p++)calc[k][p] = distance[k][p];
			}

			count = 1;
			checkTable[start] = 1;

			while(count < n){
				min_value = 1000000000;

				for(int k = 1; k <= n; k++){
					if(checkTable[k] == 0 && canGO[k] == true && calc[start][k] < min_value){
						min_value = calc[start][k];
						min_index = k;
					}
				}

				if(min_value == 1000000000)break;

				checkTable[min_index] = 1;
				count++;

				for(int p = 1; p <= n; p++){
					if((canGO[p] == false || calc[start][p] > calc[start][min_index]+calc[min_index][p]) && (distance[min_index][p] < 50 || fabs(distance[min_index][p] - 50) < 0.00000001)){
						calc[start][p] = calc[start][min_index]+calc[min_index][p];
						canGO[p] = true;
						path[p] = min_index;
					}
				}
			}

			if(canGO[goal] == false)cout<<"NA"<<endl;
			else{
				int t = goal;
				while(true){
					S.push(t);
					t = path[t];
					if(t == start)break;
				}
				printf("%d",start);
				while(!S.empty()){
                    cout<<" "<<S.top();
					S.pop();
				}
				cout<<endl;
			}
		}
	}


	return 0;
}
