#include <bits/stdc++.h>
using namespace std;
using lint = long long int;
using pint = pair<int, int>;
using plint = pair<lint, lint>;
template<typename T> using vec2d = vector<vector<T>>;
template<typename T> using vec3d = vector<vector<vector<T>>>;
template<typename T> using vec4d = vector<vector<vector<vector<T>>>>;
template<typename T> using vec5d = vector<vector<vector<vector<vector<T>>>>>;
struct fast_ios { fast_ios(){ cin.tie(0); ios::sync_with_stdio(false); cout << fixed << setprecision(20); }; } fast_ios_;
#define for00(i, n) for(lint i=0,i##_end_=(n);i<i##_end_;i++)
#define for10(i, n) for(lint i=1,i##_end_=(n);i<i##_end_;i++)
#define for01(i, n) for(lint i=0,i##_end_=(n);i<=i##_end_;i++)
#define for11(i, n) for(lint i=1,i##_end_=(n);i<=i##_end_;i++)
#define formn(i, m, n) for(lint i=(m),i##_end_=(n);i<=i##_end_;i++)
#define forin(x, vec) for(auto (x) : (vec))
template<typename T>void sortn(vector<T>& vec){sort(vec.begin(),vec.end());}
template<typename T>void sortr(vector<T>& vec){sort(vec.begin(), vec.end());reverse(vec.begin(),vec.end());}
template<typename T> istream &operator>>(istream &is, vector<T> &vec){ for (auto &v : vec) is >> v; return is; }
template<typename T> ostream &operator<<(ostream &os, const vector<T> &vec){ os << "["; for (auto it=vec.begin();it!=vec.end();it++){ os << *it; auto it2 = it;it2++;if(it2 != vec.end()){cout << ",";}} os << "]"; return os; }
template<typename T> ostream &operator<<(ostream &os, const deque<T> &vec){ os << "deq["; for (auto v : vec) os << v << ","; os << "]"; return os; }
template<typename T> ostream &operator<<(ostream &os, const set<T> &vec){ os << "{"; for (auto v : vec) os << v << ","; os << "}"; return os; }
template<typename T> ostream &operator<<(ostream &os, const unordered_set<T> &vec){ os << "{"; for (auto v : vec) os << v << ","; os << "}"; return os; }
template<typename T> ostream &operator<<(ostream &os, const multiset<T> &vec){ os << "{"; for (auto v : vec) os << v << ","; os << "}"; return os; }
template<typename T> ostream &operator<<(ostream &os, const unordered_multiset<T> &vec){ os << "{"; for (auto v : vec) os << v << ","; os << "}"; return os; }
template<typename T1, typename T2> ostream &operator<<(ostream &os, const pair<T1, T2> &pa){ os << "(" << pa.first << "," << pa.second << ")"; return os; }
template<typename TK, typename TV> ostream &operator<<(ostream &os, const map<TK, TV> &mp){ os << "{"; for (auto v : mp) os << v.first << "=>" << v.second << ","; os << "}"; return os; }
template<typename TK, typename TV> ostream &operator<<(ostream &os, const unordered_map<TK, TV> &mp){ os << "{"; for (auto v : mp) os << v.first << "=>" << v.second << ","; os << "}"; return os; }
template<typename T> void ndarray(vector<T> &vec, int len) { vec.resize(len); }
template<typename T, typename... Args> void ndarray(vector<T> &vec, int len, Args... args) { vec.resize(len); for (auto &v : vec) ndarray(v, args...); }
template<typename T> bool chmax(T &m, const T q) { if (m < q) {m = q; return true;} else return false; }
template<typename T> bool chmin(T &m, const T q) { if (q < m) {m = q; return true;} else return false; }
template<typename T1, typename T2> pair<T1, T2> operator+(const pair<T1, T2> &l, const pair<T1, T2> &r) { return make_pair(l.first + r.first, l.second + r.second); }
template<typename T1, typename T2> pair<T1, T2> operator-(const pair<T1, T2> &l, const pair<T1, T2> &r) { return make_pair(l.first - r.first, l.second - r.second); }
template<typename T> vec2d<T> make2d(lint L, lint M, T value){ vec2d<T> ans(M, vector<T>(L, value)); return ans;}
template<typename T> vec3d<T> make3d(lint L, lint M, lint N, T value){ vec3d<T> ans(N,vec2d<T>(M, vector<T>(L, value))); return ans;}
template<typename T> vec4d<T> make4d(lint L, lint M, lint N, lint O, T value){ vec4d<T> ans(O, vec3d<T>(N,vec2d<T>(M, vector<T>(L, value)))); return ans;}
template<typename T> vec5d<T> make5d(lint L, lint M, lint N, lint O, lint P, T value){vec5d<T> ans(O,vec4d<T>(O, vec3d<T>(N,vec2d<T>(M, vector<T>(L, value))))); return ans;}
template<typename T> void setAll1d(vector<T>& vec, T value){for(auto& v : vec){v = value;}}
template<typename T> void setAll2d(vec2d<T>& vec, T value){for(auto& v1 : vec){for(auto& v2 : v1){v2 = value;}}}
template<typename T> void setAll3d(vec3d<T>& vec, T value){for(auto& v3 : vec){for(auto& v2 : v3){for(auto& v1 : v2){v1 = value;}}}}
template<typename T> void setAll4d(vec4d<T>& vec, T value){for(auto& v4 : vec){for(auto& v3 : v4){for(auto& v2 : v3){for(auto& v1 : v2){v1 = value;}}}}}
template<typename T> void setAll5d(vec5d<T>& vec, T value){for(auto& v5 : vec){for(auto& v4 : v5){for(auto& v3 : v4){for(auto& v2 : v3){for(auto& v1 : v2){v1 = value;}}}}}}
template<typename T>void vout2d(vec2d<T> vec){cout << "[" << endl;forin(v, vec){cout << "  " << v << endl;}cout << "]" << endl;}
template<typename T>void vout3d(vec2d<T> vec){cout << "[" << endl;forin(v,vec){cout << "  [" << endl;forin(x,v){cout << "    " << x << endl;}cout << "  ]" << endl;}cout << "]" << endl;}

int	sum(int n, int k)
{
	int max;

	max = (n - n % k)/k;
	return (max*(max +1)/2*k);
}

int main(){
	int n;
	cin >> n;

	cout << n*(n+1)/2 - sum(n,3) - sum(n,5) + sum(n,15) << endl;
  return 0;
}

