Chris Carter, writing for "Destructoid", praised the levels for their openness and amount of content, as well as the variety in gameplay; he particularly commended the improvements to the series' mechanics, calling the movement system "one of the best parts of "Soulstorm"". However, he criticized aspects of menu navigation, writing it was "testy at times and requires a firm few (button) mashes to get going", as well as checkpoint placement and technical issues.