Each character attribute is assigned a price to improve .
For example character attribute might cost a character 2 points to raise an archery skill one notch , 10 points to raise overall dexterity by one , or it might cost 20 points to learn a new magic spell .
Each character attribute is assigned a price to improve , so for example it might cost a character 2 points to raise an archery skill one notch , 10 points to raise overall dexterity by one , or it might cost 20 points to learn a new magic spell .