He commented on the episodic structure , saying it made the player feel satisfied even after short gameplay sessions .
Brian Crecente , editor - in - chief of Kotaku , praised the general use of light as a gameplay - mechanic .
Brian Crecente commented on the episodic structure , saying it made the player feel satisfied even after short gameplay sessions .
Brian Crecente , editor - in - chief of Kotaku , praised the general use of light as a gameplay - mechanic .