However , in January 2018 SbS announced they were no longer using SpatialOS due to Improbable announcing that SpatialOS had depecrated support for JavaScript SDK among other issues .
In 2016 , Soulbound Studios partnered with Improbable to use SpatialOS for handling the server technology of Chronicles of Elyria .
In January 2018 SbS announced they were no longer using SpatialOS due to SpatialOS announcing that SpatialOS had depecrated support for JavaScript SDK among other issues .
In 2016 , Soulbound Studios partnered with Improbable to use SpatialOS for handling the server technology of Chronicles of Elyria .