Baldric noted in his review that the Windows port alleviated , but did not fully amend , the issue .
Dyack rationalized the slowdown as a consequence of the PlayStation 's random - access memory constraints on video data .
Baldric noted in Dyack 's review that the Windows port alleviated , but did not fully amend , the issue .
Dyack rationalized the slowdown as a consequence of the PlayStation 's random - access memory constraints on video data .