a method for engaging in basketball contests from different locations . the following description is for a single shooter at each of two locations although it is understood that any number of locations are possible . in addition , it is understood that contestants may participate as teams as opposed to individuals at each location or teams may be spread across multiple locations . the method consists of the following : two locations as well as a master control computer at a third location . location a consists of a : ( 1 ) video camera ( 2 ) successful / unsuccessful shot detector ( 3 ) distance detector ( 4 ) subsidiary computer controller ( 5 ) microphone ( 6 ) display monitor ( 7 ) input keyboard ( 8 ) autorebounder . location b consists of the following : ( 1 ) video camera ( 2 ) successful / unsuccessful shot detector ( 3 ) distance detector ( 4 ) subsidiary computer controller ( 5 ) microphone ( 6 ) display monitor ( 7 ) input keyboard ( 8 ) autorebounder . each location also has appropriate software as well as communications links to route the data streams along the appropriate routes . located at a third location is a master control computer and appropriate database multimedia software . it is understood that the master control computer may be in one location or multiple locations possibly even as a component of the subsidiary control computers . players enter player id into keyboard this id # corresponds to a player id # in master control computer relational database in which other player data is tied to id #. player data includes personal data as well as performance data . the central computer also acts as a booking agent and handicapper . after players enter id # and agree to a game the computer creates a game and assigns a game id #. this allows a game record to be created that can be queried for any number of pertinent fields . once the game starts the individual data streams from the video camera , microphone , automatic scorer , and distance detector are sent to the subsidiary computer controller . it is understood that both the distance detector and auto scorer function may be determined by video analysis in which case they are not individual data streams by themselves but rather are a function of video analysis of the video stream at either the subsidiary computer controller or the master computer controller . after arriving at the subsidiary control computer it is relayed to either the master control computer or directly to the opposing contestants subsidiary control computer . it is then relayed to the opposing player &# 39 ; s display monitor . at the same time the process is taking place at the other contestants location with the data flowing in the opposite direction . it is understood that play is not limited to two individuals but may be any number of contestants for a particular game . as well teams and leagues are possible with this method . communication paths between different points in method may be any combination of wired or wireless schemes . this method permits a large number of different contest models . it is not this patents intent to delineate a type of contest i . e . first shooter to twenty - five . rather it is this patents claim to a method to allow any number of alternative shooting contests to be played without regard to physical location as long as each location has access to high - speed network connections .
a method utilizing basketball rebounders , network connections , various sensors , video cameras , and output monitors to allow basketball shooters to engage in shooting competitions with one another without being in the same physical location .