referring now to one embodiment of the subject game board as illustrated in fig1 the game board 10 comprises a flat surface 12 onto which eight columns are specified by contrasting colors , light columns 14 , 16 , 18 , and 20 alternating with dark columns 15 , 17 , 19 and 21 . each of these eight columns is segmented into eight spaces by incorporation of a circular hole , typically denoted by 22 , 23 and 24 . the 64 circular holes in the game board are sized to accept and support the light and dark colored markers in a vertical position . the light colored markers are typically designated as 26 while the dark markers are typically designated as 27 . in addition to color distinction , the light and dark colored markers are typically shaped as shown in fig2 . the movement of the markers on the game board is determined by the roll of the three stick dice illustrated in fig3 . each of the three stick dice has four sides colored to match either the light color markers , the dark color markers , or a mixture of the two light and dark colors . all four sides of each stick are of equal size such that an end view forms a perfect square and each side of each stick has an equal chance of being rolled in the up or showing position . each of the stick dice is marked ( painted ) differently : stick die 30 having alternating colored sides ; stick die 32 having one mixed color side , an opposing dark colored side , and two light colored sides ; and stick die 34 having one mixed color side , an opposing light colored side , and two dark colored sides . the three stick dice are used by rolling them between the palms of the hands and throwing them down . under a preferred game procedure , twelve light colored markers and twelve dark colored markers are moved upon the game board according to the roll of the stick dice . the playing board is set up for play , as shown in fig1 by placing three markers in the first three holes of each of the four columns corresponding to the color of the markers ; light colored markers 26 in light colored columns 14 , 16 , 18 and 20 , opposing dark colored markers 27 in dark colored columns 15 , 17 , 19 and 21 . the player to roll the greatest number of his color is the first to begin the game . for example , if the &# 34 ; light &# 34 ; player rolls two lights and the &# 34 ; dark &# 34 ; player rolls only one dark , than the light player begins the game first . the mixed color sides of the stick dice do not count while determining who will start the game . markers 26 and 27 are moved according to the number of light or dark colored sides showing on the rolled stick dice . whenever a mixed color side is rolled , the player must move across into the next column , either light or dark column . for example , if the dark player rolls two mixed colored sides and one dark colored side , then dark marker 27 can be moved across into hole 22 , forward into hole 23 and then across into hole 24 , or marker 27 can be moved across into hole 22 , and then any other dark marker or dark markers can be moved forward and / or across . if marker 27 is moved to hole 22 , then the light marker 26 is blocked from moving beyond two moves forward . when to block and when to advance constitutes the skill in playing the game . markers are moved according to the colors showing on the stick dice : ______________________________________colors rolled moves______________________________________one of your color 1 move forwardtwo of your color 4 moves forwardthree of your color 9 moves forwardmixed colors cross over into next column______________________________________ any number of moves may be divided between any number of markers . for example , if you have light color markers and you roll two lights and one mixed color , then you can move one marker a total of 4 moves or two markers 2 moves or one marker 1 move and three markers 1 move , and any one of those markers or any other of your markers into the next column . in the preferred game procedure , markers may be moved either forward or across in any column , but never moved backward . if at any time in the game all your markers are blocked and you can not move , you then lose your turn until your opponent moves out of your way . the game is over when either all the light or dark colored markers have been removed from the playing board , or if neither player can possibly move . the player to first remove all his markers from the game board is the winner . variations of the preferred game procedure may include one or more of the following rules : 1 . markers may be moved forward in only columns of corresponding color ; light markers in light columns , dark markers in dark columns . 2 . markers may be moved backward in only columns of corresponding color . 3 . markers may be moved backward in only columns of opposite color ; light markers in dark columns , dark markers in light columns . 4 . markers may be moved backward in columns of either color . while i have herein shown an described the preferred apparatus and method for playing the game of the present invention and have suggested certain variations thereof , other changes and modifications within the scope of the present invention are also contemplated . accordingly , the above description should be construed as illustrative , and not in the limiting sense , the scope of the invention being defined by the following claims .
game apparatus including a game board having an arrangement of parallel columns of which each column contains a number of holes for the emplacement of two groups of markers that are moved according to the roll of dice comprised of marked sticks .