in fig1 and 3 , a box 20 has an open front which reveals inside surfaces of the box . a transparent panel 22 covers the open side of the box . as here shown , there appears to be five coconut trees 24 , each of which has a monkey 26 climbing it . beneath each tree 24 is a push button 40 which may be slapped or struck with a hammer or mallet 28 . ( fig2 ). a suitable , rotating scroll display is also turned by knob 30 in order to display a color edge 32 which moves when a monkey reaches the top of his climb to indicate how many points the player loses . above each &# 34 ; tree &# 34 ; 24 is a suitable display 34 which may serve any suitable function . as here shown ( fig8 ), there are five scores ranging from &# 34 ; top banana &# 34 ; when no monkey reaches the top of a tree to &# 34 ; try again &# 34 ; when too many monkeys reach the top . the display 34 shows different scoring levels and could also light a suitable lamp 36 when and if the individually monkey reaches the top of its tree . if a counter is provided , it could display a game score . a start switch 33 ( fig1 ) is pressed to start an internal thirty second , for example , timer of any suitable design . when the switch 33 is pushed , the monkeys 26 begin climbing their trees 24 . there may be an adjustment to the speed at which the monkeys climb in order to provide different skill levels . at a control panel 38 beneath each &# 34 ; tree &# 34 ; 24 is a push button control 40 . for example , push button 40a is individually associated with monkey 26a and &# 34 ; tree &# 34 ; 24a . the object of the game is to strike the push button 40 before the associated monkey reaches the top of the tree . the climbing monkey drops to the ground as soon as its push button is pressed . then the monkey begins to climb again . the mechanism for causing the monkeys to climb is seen in a broken away part 42 of fig3 and in fig4 . in greater detail , each &# 34 ; tree &# 34 ; is a slot in a front surface panel 44 of the box 20 . there may be graphics associated with each slot in order to create interest . for example , palm leaves 46 ( fig1 ) are shown in association with a first slot 24a in order to suggest that the monkey 26a is climbing a coconut tree . the mechanism which makes the monkey climb the tree is seen in fig3 , 7 . there is a metal rail 48 having a non - circular preferable square , cross section beneath each slot 24 . the monkey 26 is mounted on a plastic part 49 which fits through slot 24 and slides freely on the rail 48 . another plastic part 50 is also mounted on and slides freely over rail 48 . the difference is that part 50 ( fig5 ) rotates with a rotation of rail 48 in order to rotate a tab 52 , while the part 49 ( fig6 ) supporting the monkey does not rotate with the rail . in the non - rotated position , tabs 52 , 60 are coupled in a mutual engagement . in the rotated position ( not shown ) tabs 52 , 60 do not touch each other , so that tab 60 moves past tab 52 with no effect . adjacent each rail 48 is an endless belt 54 trained around a pair of pulley wheels 56 , 58 . the belt 54 has one or more upstanding tabs 60 attached thereto . as the belt runs ( in direction a ), a tab 60 engages the lowered tab 52 associated with the monkey 26 . thus , as the belt moves in direction a ( fig1 and 4 ), the monkey 26 climbs the tree 24 . upon the turning of tab 52 when rail 48 rotates , the monkey 26 drops under gravity to the bottom of the tree . in greater detail , if the player strikes the push button 40 individually associated with a particular monkey , the rail 48 rotates and that monkey &# 39 ; s tab 52 is rotated along with part 50 to disengage tab 52 from tab 60 . tab 60 is driven passed tab 52 responsive to the power from the motor applied through belt 54 , thus , causing the monkey to drop to the bottom of the tree ( slot 24 ). if the push button 40 is not pushed quickly enough , rail 48 does not rotate , and the monkey 26 reaches the top of its climb , light 36 lights ( fig1 ), perhaps drives a counter . that is , when the monkey reaches the top of its climb , an actuator finger 61 on part 49 pushes an arm 63 which pivots around point 64 to close contacts 64 which lights lamp 36 . as the endless belt 54 goes around pulley wheel 58 , belt tab 60 disengages the monkey tab 52 . the monkey 26 drops to the bottom of the tree . actuator finger 61 leaves arm 63 , which returns to normal under a spring bias . contacts 64 open and lamp 36 goes dark . as soon as the push button 40 is released , the rail 48 rotates back to its normal position in response to a spring bias . the tab 52 is engaged by the next oncoming tab 60a and the monkey again begins to climb the tree . since there are five slots 24 , there are five endless belts 54 ( fig7 ), all having a pulley mounted on and driven from a common shaft 65 which , in turn , is driven by a motor 66 via gear box 67 . in operation , a slide button which is located on the back of box 20 is manipulated to select a skill level by changing gear rates at gear box 67 in order to run at a selected speed . the smaller the gear ratio , combination , the faster the monkeys climb , which increases the required player skill level . the knob 30 is turned to reset the score board 32 , 34 . all of the buttons 40 are pressed to drop the monkeys to the bottoms of their trees . then a start button 33 is operated to start a thirty second time . the monkeys immediately begin to climb the trees . the player begins hitting the push buttons 40 with hammer 28 to cause the monkeys to fall to the ground . if any monkey reaches the top of its climb , a light 36 lights , the scroll turns to advance line 32 , and tab 60 is forced to pass tab 52 as the motor 66 drives the best around pulley wheel 58 . the monkey drops to the base of the tree and tab 52 couples with the next tab 60 on the associated endless belt 54 . the monkey begins to climb as soon as the next belt tab 60 encounters the monkey tab 52 . a suitable counter may be operated each time that the light 36 lights in order to keep a game score . this score may be displayed in a window of scroll 32 , as well as with a coordination of display 34 . those who are skilled in the art will readily perceive how to modify the invention . therefore , the appended claims are to be construed to cover all equivalent structures which fall within the true scope and spirit of the invention .
a toy arcade game has a plurality of spaced parallel vertical tracks . a moving object is mounted on each track to drop under gravity to the bottom of the track . an endless belt drives the object up the track . if a push button is pressed quickly enough , the object drops back to the bottom . it is not pushed quickly enough the object reaches the top of its climb . the object of the game is to push the buttons quickly enough to keep any of the objects from reaching to top of the track .