the present application is directed to a system and method for determining a gender and age of a player of a game using facial perception . the following description contains specific information pertaining to the implementation of the present invention . one skilled in the art will recognize that the present invention may be implemented in a manner different from that specifically discussed in the present application . moreover , some of the specific details of the invention are not discussed in order not to obscure the invention . the specific details not described in the present application are within the knowledge of a person of ordinary skill in the art . the drawings in the present application and their accompanying detailed description are directed to merely exemplary embodiments of the invention . to maintain brevity , other embodiments of the invention , which use the principles of the present invention , are not specifically described in the present application and are not specifically illustrated by the present drawings . fig1 presents a system for determining a gender and age of a player of a game using facial perception , according to one embodiment of the present invention . environment 100 of fig1 includes device 110 , camera 120 , and player 130 . device 110 includes game 112 , processor 115 , memory 117 , and display 119 . camera 120 includes image data 122 . according to the embodiment shown in fig1 , player 130 may be characterized by gender 132 and age 134 . in one embodiment , device 110 may comprise any computing machine capable of presenting game 112 , as well as accept connections from other devices , such as a camera . for example , device 110 may comprise a playstation 3 ™ console , an xbox 360 ™ console , or a personal computer . these devices are often located in a room in a house , such as a living room . alternatively , device 110 may comprise a hand - held computing device , such as a nintendo ds ™ or an apple iphone ™. display 119 may comprise any display capable of displaying output from device 110 . display 119 may be integrated with device 110 , such as the screen of an iphone . in alternative embodiments , display 119 may comprise a separate component , externally connected to device 110 , such as a television . processor 115 may comprise a processor capable of performing the tasks of device 110 described below . memory 117 , which may be controlled by processor 115 , may comprise an area of memory , such as ram , where software instructions and algorithms may reside . for example , game 112 may reside in memory 117 . game 112 may comprise any interactive video based experience , such as a video game . game 112 may present video shown on display 119 which a user or player may interact with through device 110 , often with specific objectives . although in many embodiments game 112 may comprise a video game , the present invention is not limited to entertainment applications . for example , game 112 may instead comprise a vehicle simulation . camera 120 may comprise any camera or image capture device capable of connecting to device 110 . for example , the playstation eye ™ may connect to a playstation 3 , whereas the microsoft kinect may connect to an xbox 360 , and a webcam may connect to a personal computer . camera 120 is preferably located in the same room as device 110 , situated to capture at least player 130 . however , camera 120 may be in another location than device 110 , particularly if player 130 is located elsewhere . although not shown in fig1 , camera 120 and device 110 may comprise a single integrated device . for example , the iphone ™ 4 has two built - in cameras . camera 120 includes image data 122 . image data 122 may comprise images captured by camera 120 . image data 122 may be stored as a file or files on camera 120 and / or device 110 , or may alternatively comprise temporary data . in addition , image data 122 may comprise more than one image , or may comprise video data . image data 122 may provide the raw data that may be used for facial perception , a technique known in the art . accordingly , camera 120 and image data 122 are not limited to capturing only visual light . player 130 may comprise one or more persons actively playing game 112 on device 110 when camera 120 captures image data 122 . alternatively , player 130 may comprise one or more persons who will play game 112 but are spectators at the time camera 120 captures image data 122 . player 130 may be present with device 110 , or may be located elsewhere , able to view and / or interact with game 112 , and detectable by camera 120 . gender 132 corresponds to the gender of player 130 . likewise , age 134 corresponds to the age of player 130 . age 134 may correspond a specific age , such as eighteen , or may correspond an age range , such as 25 - 35 . before device 110 starts a video game , camera 120 may , at the request of device 110 , capture image data 122 of player 130 . camera 120 may then send or otherwise make available image data 122 for analysis by device 110 . device 110 may use facial recognition or facial perception techniques , which are known in the art , to analyze image data 122 . alternatively , camera 120 may analyze image data 122 . subsequently , device 110 may determine the genders and ages of player 130 in image data 122 , which corresponds to gender 132 and age 134 . device 110 may then make gender 13 . 2 and age 134 available to game 112 . game 112 may then be modified according to gender 132 and / or age 134 . moving to fig2 a and 2b , fig2 a shows a top - down view of an exemplary environment for determining a gender and age of a player of a game , according to one embodiment of the present invention . fig2 b shows a side view of the exemplary environment of fig2 a . fig2 a and 2b include the same elements . environment 200 includes console 210 , tv 219 , camera 220 , view 225 , and player 230 . environment 200 may comprise a living room in a typical house . console 210 , which may correspond to device 110 of fig1 , may comprise a video game console . although not depicted in fig2 a and 2b , console 210 may be connected to tv 219 and camera 220 . console 210 may be capable of presenting video games , such as game 112 in fig1 , through tv 219 , which may correspond to display 119 in fig1 . tv 219 may comprise a television set . camera 220 , which may correspond to camera 120 in fig1 , may comprise a camera peripheral that may connect to console 210 . view 225 corresponds to the range of vision of camera 220 . player 230 , which may correspond to player 130 in fig1 , may comprise one or more persons in environment 200 who are currently playing game 112 on console 210 . alternatively , player 130 may comprise one or more persons in environment 200 who are not playing game 112 . as depicted in fig2 a , tv 219 may be centrally located in environment 200 to provide a good viewing angle for player 230 . console 210 may be located near tv 219 , for example beside tv 219 , in order to be connected to tv 219 . in this embodiment , camera 220 may be located on top of tv 219 , as depicted in fig2 b , so that view 225 may capture player 230 . once camera 220 captures an image of player 230 , console 210 may determine a gender and age of player 230 , a process described in further detail below with respect to fig3 . moving to fig3 , fig3 shows a flowchart describing the steps , according to one embodiment of the present invention , by which a gender and age of a player of a game may be determined using facial perception . certain details and features have been left out of flowchart 300 that are apparent to a person of ordinary skill in the art . for example , a step may comprise one or more substeps or may involve specialized equipment or materials , as known in the art . while steps 310 to 350 indicated in flowchart 300 are sufficient to describe one embodiment of the present invention , other embodiments of the invention may utilize steps different from those shown in flowchart 300 . referring to step 310 of flowchart 300 in fig3 and environment 100 of fig1 , step 310 of flowchart 300 comprises camera 120 capturing image data 122 of player 130 . processor 115 , though device 110 , may request camera 120 to capture image data 122 before player 130 starts playing game 112 on device 110 . possible times include but are not limited to the following : during a loading screen ; during a demo screen ; while a startup screen is displayed ; or when a menu screen is displayed . alternatively , camera 120 may capture image data 122 during actual gameplay . for example , camera 120 may capture image data 122 as part of its normal function within game 112 , or during downtime or loading screens during gameplay . preferably , the time between capturing image data 122 and actual gameplay should be minimized , in order to obtain the most recent and accurate image of player 130 . in addition , camera 120 preferably captures a clear view of player 130 . referring to step 320 of flowchart 300 in fig3 and environment 100 of fig1 , step 320 of flowchart 300 comprises determining a gender and age of the player of a game based on image data 122 . device 110 may analyze image data 122 using facial recognition or facial perception techniques known in the art to determine gender 132 and age 134 . alternatively , camera 120 may conduct parts or all of the analysis on image data 122 . device 110 may make gender 132 and age 134 available to game 112 . preferably , game 112 has not previously prompted player 130 for gender 132 and age 134 . referring to step 330 of flowchart 300 in fig3 and environment 100 of fig1 , step 330 of flowchart 300 comprises determining modifications to game 112 based on gender 132 and age 134 . for example , a possible modification may be to change color schemes . alternatively , device 110 may determine modifications to game 112 based on gender 132 only , or age 134 only . however , the modifications are not limited to tweaks to game 112 . the modifications may alter the gameplay for player 130 . a possible modification may change the type of gameplay . playtests and other market research may find that specific genders or age groups prefer certain types of gameplay . for example , the market research may suggest that males from ages 15 - 25 prefer first - person shooters , whereas females from ages 6 - 12 prefer click - and - collect games . if gender 132 corresponds to male , and age 134 corresponds to 15 - 25 , a relevant modification would be to incorporate more first - person shooter elements into the gameplay . similarly , if gender 132 corresponds to female , and age 134 corresponds to 6 - 12 , a more relevant modification would be to incorporate more click - and - collect elements into the gameplay . in addition , one or more objectives of game 112 may be modified . for example , research may reveal that males prefer to eliminate a particular enemy in game 112 , whereas females prefer to sneak past the particular enemy . if gender 132 corresponds to male , an objective of game 112 may be modified to require player 130 to eliminate the particular enemy . likewise , if gender 132 corresponds to female , the objective of game 112 may be modified to require player 130 to sneak past the particular enemy . a length of game 112 may also be modified . for example , research may reveal that persons from ages 3 - 7 are not able to concentrate on game 112 for extended periods of time . accordingly , the length of game 112 may be shortened when age 134 corresponds to ages 3 - 7 . in embodiments where player 130 comprises a spectator , the modifications may provide audience participation , rather than alter the main gameplay . a possible modification may involve adding interesting background events and images which market research may reveal appeals to persons corresponding to gender 132 and / or age 134 . such background images may further be based on image data 122 , for example using an image of a face of player 130 . a more elaborate modification may involve establishing a secondary game in the background . the secondary game may provide player 130 with objectives , appealing to persons corresponding to gender 132 and / or age 134 , which do not interfere with the main gameplay . referring to step 340 of flowchart 300 in fig3 and environment 100 of fig1 , step 340 of flowchart 300 comprises recommending the modifications to game 112 . game 112 , through device 110 , may present player 130 with options to apply the recommended modifications . game 112 may alternatively ask player 130 to confirm the modifications . for example , game 112 may present player 130 with an alternative route which may appeal to persons corresponding to gender 132 and age 134 . in alternative embodiments , this step may be skipped for some or all modifications . referring to step 350 of flowchart 300 in fig3 and environment 100 of fig1 , step 350 of flowchart 300 comprises adopting the modifications to game 112 . the modifications may have been explicitly accepted in the previous step , such as players 130 taking the alternative route mentioned in the previous example . game 112 may then adopt the accepted modifications and alter its gameplay accordingly . other modifications may be automatically adopted , particularly if step 340 was skipped . for example , game 112 may automatically adopt interesting background scenery if player 130 comprises a spectator . in another example , game 112 may automatically alter its gameplay to appeal to persons corresponding to gender 132 and / or age 134 . such alterations may be subtly or drastically alter game 112 . from the above description of the invention it is manifest that various techniques can be used for implementing the concepts of the present invention without departing from its scope . moreover , while the invention has been described with specific reference to certain embodiments , a person of ordinary skills in the art would recognize that changes can be made in form and detail without departing from the spirit and the scope of the invention . as such , the described embodiments are to be considered in all respects as illustrative and not restrictive . it should also be understood that the invention is not limited to the particular embodiments described herein , but is capable of many rearrangements , modifications , and substitutions without departing from the scope of the invention .
there is provided a system and method for determining a gender and age of a player of a game . there is a method comprising capturing an image of at least one player , and determining the gender and age of the player based on the image . in this manner , the game may be customized to be more relevant or attractive to the player &# 39 ; s gender and / or age group .