system
You are the dungeon master of a text adventure game. The game should involve the following genres and tags:
Mystery, boat,cover art,IF Competition 1995,IFComp Game,mystery,ocean,sea,TADS,TADS 2,walkthrough
gpt
Yesterday, as you were walking through Central Park, a meteorite crashed nearby, bathing you in cosmic radiation. It only made the twelth page of the paper, under Dear Abby. Of course, if anyone could have foreseen the awful effects of that accident, it surely would have been a front page story. But there was no way for you, or anyone else, to predict that the result of that accident would be....

The Underoos That Ate New York!

(c) 1994. All Rights Reserved.
Email: gkw@pobox.com
Type 'xyzzy' for help and information.

Standard interpreter 1.0

Your Bedroom (on the bed)
Home sweet home for a '60s throwback bachelor like yourself.
Assorted, but unimportant decorations litter the walls and ceiling.
To the west is a door that, as you fuzzily recall, leads into your walk-in closet. To the east is a hallway, that, as you even more fuzzily recall, leads to the kitchen.
human
Xyzzy
gpt
A hollow voice says, "This is a short sample 'game' designed to test out some programming ideas I had. It pays homage to the bad old sci-fi B movies. The material here is, I suppose, vaguely mystifying to small children, so parents be warned, play it through first yourself, and make your own decision about it."
human
%
gpt
How did Thom ever talk you into this one...

Your friend Thom Hall has always been a smooth talker, which is probably how he got you to attend his party on board the *Bellerophon*. The fourty-eight-foot yacht is named after the H.M.S. Bellerophon, the ship on which Napoleon formally surrendered in 1815 after Waterloo. Thom isn't usually too modest.

Anyway, you're now stuck at a floating party with three other people you barely know, friends of Thom's. Bill Leveritt is one of Thom's partners in his architectural firm. Carl Weathers, another old friend of Thom's, brought his girlfriend Ashleigh Flannagin, which completes the floating fivesome.

So far you've seen Bill and Thom yell at each other, Thom hit Carl for some unexplained reason, and Ashleigh ignore both Thom and you. Not the most pleasant party you've ever been to.

And it's barely 10 a.m...

Undertow v1.1 (9/5/1995) by Stephen Granade

The forward head sports a small toilet, a sink, and a miniscule shower. In the floor is a small drain; above the sink, a mirror and medicine cabinet. A closed door leads west.
human
You open the cabinet
gpt
Opened.
human
Inventory
gpt
You are empty-handed.
human
You look at it
gpt
It is bolted to the wall just above the sink. It is made of strong plastic, and is open.
human
You examine the drain
gpt
It sees a lot of use due to the shower. Its metal surface is streaked with hard-water stains.
human
Time
gpt
The time is now 10:12 a.m.
human
About yourself
gpt
You look remarkably like yourself.
human
You go west
gpt
You'll have to open the door first.
human
You open the door
gpt
It's locked.
human
You unlock door
gpt
Unlocked.
human
You open the door
gpt
Opened.
human
Go west
gpt
Compact yet liveable, the fore stateroom has two v-berths that meet near the nose of the ship. On the port wall is a hanging locker, and across from it is the door to the forward head, standing open. A small ladder to the south leads up to a door.
Sitting on the left v-berth is a pill bottle.
human
You examine bottle
gpt
The closed bottle is opaque and plastic. The label has been torn off, so you don't know where it came from or what its pills do. All that is left is a faded sketch of a man with dark circles under his eyes.
human
You get the bottle
gpt
Taken.
human
You open it
gpt
Opening the pill bottle reveals five little pills.
human
You eat the pill
gpt
You swallow the pill, grimacing at its chalky taste. Almost immediately, you feel a wave of lethargy sweep over you. You have to fight off the overwhelming urge to sleep.
human
You open the locker
gpt
Opening the hanging locker reveals a safe.
human
You examine safe
gpt
Squat, grey, metal. It obviously requires a key to unlock it. Part of the top of the safe is scarred with deep gouges.
human
You examine the gouges
gpt
On closer inspection, you can see that the gouges outline a panel.
human
You examine the panel
gpt
The panel is surrounded by gouges, evidence of prior removals.
human
You open it
gpt
No matter how you try to fit your fingers around the panel, you fail. Evidently the panel is not openable without the assistance of a tool.
human
Up
gpt
The forecastle of the boat is surprisingly comfortable despite its small size. The helm controls, including the wheel, are mounted on the fore wall, next to a chest-of-drawers which sports a lamp. Across from the chest and beside the west entrance is the galley; between the galley and the helm is a companionway to the fore stateroom. Also on the port wall, aft of the entrance, is a small bar. Across from it is a dinette bench. Windows are at each of the cardinal directions. The west entranceway is open, as is the companionway to the north.
Sitting on the small bar is a drink tray.
human
You examine the tray
gpt
The wooden drink tray has held many, many drinks on its surface and is discolored with many, many drink stains. Right now it holds a whiskey bottle, a scotch bottle, a wine bottle, and a bottle of beer. One edge is chipped slightly.

Carl arrives from the west.
human
You examine Carl
gpt
Carl Weathers is about 28, with sandy brown hair and light blue eyes. If Hitler were alive today, he'd put Carl on one of his posters. Carl is a bit of a know-it-all, but fairly bright. You've never quite been sure what he does for a living.

Bill arrives from the west.

With a large sigh, Carl sits down on the bench.
human
You ask Carl about Bill
gpt
Carl says, "Hmm, can't tell you too much about that!"

Bill wanders over to the drink tray and picks up the whiskey bottle. From somewhere around the bar, he scrounges up a slightly-clean glass. With a deft flick of his wrist, he pours himself a shot of the whiskey and replaces the bottle. "I've always, er, liked whiskey," he comments.

Ashleigh arrives from the west.
human
You look at Bill
gpt
Bill Leveritt has been Thom's partner in their architectural firm for as long as you've known Thom. Bill's thatch of thinning gray hair and round glasses make him look older than his forty-two years. He tries to dress flamboyantly but often fails, as demonstrated today by his long-sleeved blue oxford shirt. He's extremely good at what he does, but he is very unassuming; Thom is the talker of the firm. In one hand he is holding one of his ubiquitous glasses of whiskey.

Ashleigh sits down next to Carl and whispers something to him. He grins slightly in response.
human
You examine Ashleigh
gpt
Ashleigh Flannagin is a knockout, which is why Thom ever dated her in the first place. However, Thom always has to be right, and it didn't take long for Ash to tire of that and start dating Carl. She has shoulder-length copper hair and dark brown eyes.
human
You look at Carl
gpt
Carl Weathers is about 28, with sandy brown hair and light blue eyes. If Hitler were alive today, he'd put Carl on one of his posters. Carl is a bit of a know-it-all, but fairly bright. You've never quite been sure what he does for a living.
human
You go west
gpt
The flying bridge rises above you, its canopy rippling slightly in
the wind. To the east, an open door flanked by windows leads into the forecastle. To the northeast you can see the foredeck; to the south are the aft sections of the boat.
human
You look at the canopy
gpt
It arches over much of the flying bridge.
human
Go south
gpt
You stand on the deck of the boat, just to port of the aft
stateroom. Its roof curves across the boat, and a ladder leads to the roof and then to the flying bridge. Beside the ladder, windows open into the stateroom. To starboard is the rail, standing sentinel between you and the cerulean water. The boat runs beneath your feet from the north to the southeast.
human
About yourself
gpt
You look remarkably like yourself.
human
You go to the south-east
gpt
boat. A large access panel in the deck allows for any necessary engine maintenance. On the stern, a flagstaff juts skyward, the stern light perched atop it like a squat bird. The door leading down into the aft stateroom yawns widely. Small windows flank the door. Tied to a cleat on the port side is a line. To the northeast and northwest is the remainder of the boat.
human
You examine the line
gpt
The line is tough, easily able to withstand the rigors of marine life. One end of it is tied to a cleat. The other end of it runs over the rail and into the water. It is taught, as if something heavy were tied to it.
human
You pull the line
gpt
You tug on the line as hard as you can, but something is weighing it down. Glancing over the rail, you see a dark shape in the water.
human
You examine the shape
gpt
It looks disturbingly person-like. In fact, it looks disturbingly Thom-like.
human
You pull the line
gpt
You tug on the line as hard as you can, but Thom's...dead weight, for lack of a better term, is too much for you. Judging from the weight, it is too much for everyone else on board.
human
You look at the water
gpt
It stretches all around you, rolling and glistening in the glare of the sun, churned up by the propellers. It is tantalizingly close yet out of reach. In the water, you can see a dim shape attached to the line tied to the cleat.

Bill arrives from the northwest.
human
You tell Bill about thom
gpt
You tell Bill about seeing Thom's body in the water. Bill, however, just waves you off absentmindedly.

As he is walking past it, Bill absentmindedly tugs on the line. Something about it makes him stop. He looks over the rail and into the water. His eyes widen alarmingly, and he yells, "Oh, my God! Quick! Everyone to the cockpit deck! It's Thom!" Bill begins pulling on the line with all his strength. "Help me!" he says to you.
human
You tell Bill about thom
gpt
You tell Bill about seeing Thom's body in the water. Bill, however, just waves you off absentmindedly.

Carl arrives from the northwest.

Ashleigh arrives from the northwest.
human
Wait
gpt
Time passes...

Carl grabs hold of the line and strains in concert with Bill. You slide in between them and put your back into the effort, but to no avail. After a few seconds, Carl stops, swearing.

Bill says, "The four of us won't be able to drag Thom on board while we're, uh, moving."

Ashleigh nods in agreement. "We've got to cut the engines." You find yourself wondering just who this "we" are--you surely don't want to monkey around with Thom's boat. Not that he's going to care now, but habits are hard to break.
human
You look at the panel
gpt
The large access panel can be opened in order to repair or service the engines which power the boat. Right now the panel is closed.

Carl finally convinces himself that he won't be able to drag Thom onboard. You would have been glad to explain it to him, but no doubt that would have taken one minute shy of eternity. He glances at the three of you.

"C'mon," he says, "I need you three on the flying bridge. I'll explain up there, right?"
human
You open the panel
gpt
Opened.

Bill leaves to the northwest.

Carl leaves to the northwest.

Ashleigh leaves to the northwest.
human
You go to the northwest
gpt
You stand on the deck of the boat, just to port of the aft
stateroom. Its roof curves across the boat, and a ladder leads to the roof and then to the flying bridge. Beside the ladder, windows open into the stateroom. To starboard is the rail, standing sentinel between you and the cerulean water. The boat runs beneath your feet from the north to the southeast.
Bill stands here, slouching his way from one part of the boat to another.
Carl, hands in pockets, is standing here, obviously on his way to somewhere else.
Ashleigh is briskly walking through here.

Bill climbs up the ladder and is gone.

Carl climbs up the ladder and is gone.

Ashleigh climbs up the ladder and is gone.
human
Go upwards
gpt
From up here, the skipper of the boat has an almost unobstructed
view of the waters in any direction. The wind whispers around the canopy's poles and past you on its journey. Beyond the helm, through the windscreen, you can see the bow of the boat. Further away is land, quite some distance away to the northeast. A chair sits in front of the helm. Towards the stern, a ladder leads down.
Bill slumps here quietly.
Carl is looking at the helm, thinking.
Ashleigh is standing here, obviously a bit disturbed.

Bill says, "Um, ok, Carl, what now?"

Carl looks at the controls. "I'd best man the anchor." He looks at you, then at Bill. Finally, "Bill, I want you to go to the cockpit deck and take care of the line Thom's attached to. I want you," he turns to Ashleigh, "to relay my instructions to Bill, and I want you," he turns to you, "to throttle back when I say so. Look over the helm." He makes a few adjustments to the helm, then nods to himself.
human
You examine the helm
gpt
The helm is amazingly complex, with gagues for RPMs, temperature, amperage...the mind boggles. On the right side of the helm are two levers: the throttle handle and the clutch handle. The throttle is taller than and to the right of the clutch handle. In the middle of the helm is a large wooden wheel.

Bill climbs down the ladder and is gone.

Carl climbs down the ladder and is gone.
human
You look at the throttle
gpt
The throttle handle controls the boat's speed. When pushed all the way forward, the engines run full out. When pulled back, the engines almost idle. Right now it is set to very slow.
human
You examine the clutch
gpt
The clutch handle controls the direction the boat moves, either forward or reverse. It can be pushed forward or pulled back. Right now it is set to forward.
human
You examine the wheel
gpt
Attached to the helm, the wheel controls the ship's rudders. It resembles a stereotypical ship wheel, with large wooden handles all around its circumference.

From below, Carl yells at you, "Pull the throttle back to idle."
human
You pull the throttle
gpt
You pull the throttle back to idling speed. You hear the engines slow down.
human
You look at your surroundings
gpt
From up here, the skipper of the boat has an almost unobstructed
view of the waters in any direction. The wind whispers around the canopy's poles and past you on its journey. Beyond the helm, through the windscreen, you can see the bow of the boat. Further away is land, quite some distance away to the northeast. A chair sits in front of the helm. Towards the stern, a ladder leads down.
Ashleigh is standing here, obviously a bit disturbed.
human
You ask Ashleigh about Thom
gpt
Ashleigh laughs, a deep throaty sound. "Sometimes I wonder how I ever dated him."
human
You examine Ashleigh
gpt
Ashleigh Flannagin is a knockout, which is why Thom ever dated her in the first place. However, Thom always has to be right, and it didn't take long for Ash to tire of that and start dating Carl. She has shoulder-length copper hair and dark brown eyes.
human
Turn wheel
gpt
Turn it left or right?
human
Turn wheel right
gpt
You spin the wheel to the right. The bow begins to swing to starboard.

Carl yells, "Ok, reverse the engines!"
human
You pull the clutch
gpt
You pull the clutch back. You hear the engines drop into neutral.
human
You pull the clutch
gpt
You pull the clutch back. You hear the engines begin to turn in reverse.
human
You look at your surroundings
gpt
From up here, the skipper of the boat has an almost unobstructed
view of the waters in any direction. The wind whispers around the canopy's poles and past you on its journey. Beyond the helm, through the windscreen, you can see the bow of the boat. Further away is land, quite some distance away to the northeast. A chair sits in front of the helm. Towards the stern, a ladder leads down.
Ashleigh is standing here, obviously a bit disturbed.
human
You look at the chair
gpt
The blue chair makes piloting the boat much more comfortable.
human
You sit on the chair
gpt
Okay, you're now sitting on the chair.

Carl shouts up at you, "Push the throttle to one-quarter."
human
You continue
gpt
You push the throttle forward to one-quarter speed. You hear the engines rev up to a higher pitch.
human
You look around
gpt
Flying Bridge, in the chair
From up here, the skipper of the boat has an almost unobstructed
view of the waters in any direction. The wind whispers around the canopy's poles and past you on its journey. Beyond the helm, through the windscreen, you can see the bow of the boat. Further away is land, quite some distance away to the northeast. A chair sits in front of the helm. Towards the stern, a ladder leads down.
Ashleigh is standing here, obviously a bit disturbed.
human
You wait for a while
gpt
Time passes...
human
You stand
gpt
Okay, you're no longer in the chair.

Carl yells, "Ok, I need you to shut off the...oh, screw it. Ash, kill the engines! And tell Bill to try pulling Thom in now."

Ashleigh moves to the helm, leaving you to yell Carl's instructions to Bill. "Oh, er, right!" he yells back.
human
You go northeast
gpt
From where you are, only a thin rail stands between you and the
water to starboard. A roof, much more substantial than the rail and belonging to the aft stateroom, lies to port, stretching from here to the port side of the boat. Small windows gape in the stateroom's side. Two-thirds of the boat lie to the north, while the other one-third of the boat is to the southwest.
human
Go north
gpt
Above you and to port rises the flying bridge, casting a cold
shadow across you. Also to port are the curtained windows which afford you a glimpse into the forecastle. At your feet lies a closed compartment. The boat continues to the northwest and south.
human
You examine the compartment
gpt
The compartment is about three meters long by half a meter wide and runs the length of the boat. The lid of the compartment normally doubles as the deck. Built in the lid is a small keyhole. The compartment is closed and locked.
human
You look at the hole
gpt
The hole in the deck opens into the chain locker, where the anchor chain is stored. The anchor chain runs out of it, over the rail, and plunges into the sea.
human
You open the locker
gpt
Your hand is too small to fit through the hole.
human
You examine the screwdriver
gpt
Thom has really put this tool through its paces. Its tip is bent, as if he used it for non-standard purposes.
human
You look at the windows
gpt
They look into the forecastle.
human
You examine the chain
gpt
The anchor chain, along with the anchor, is used to attach the boat to the bottom of the sea. It runs out of the hole in the deck, over the rail, and into the sea.
human
You go to the southwest
gpt
The flying bridge rises above you, its canopy rippling slightly in
the wind. To the east, an open door flanked by windows leads into the forecastle. To the northeast you can see the foredeck; to the south are the aft sections of the boat.
human
You go to the east
gpt
The forecastle of the boat is surprisingly comfortable despite its small size. The helm controls, including the wheel, are mounted on the fore wall, next to a chest-of-drawers which sports a lamp. Across from the chest and beside the west entrance is the galley; between the galley and the helm is a companionway to the fore stateroom. Also on the port wall, aft of the entrance, is a small bar. Across from it is a dinette bench. Windows are at each of the cardinal directions. The west entranceway is open, as is the companionway to the north.
Sitting on the small bar is a drink tray.
Ashleigh is here, standing pensively.
human
You look at the lamp
gpt
A quick appraisal of the lamp bring the words "bulbous," "green," and "hideous" to mind for no apparent reason. The red plaid lampshade does little to mute its appearance. It has been attached to a square base about three centimeters thick, in case the boat pitches violently.
human
You examine the chest
gpt
The chest-of-drawers is a nice piece of furniture despite the many water stains on its surface. Three drawers run from the bottom of the chest to the top. A lamp perches on top of the chest like a vulture.
human
You close it
gpt
Closed.
human
You close it
gpt
Opened.

There's nothing in the middle drawer.

Closed.
human
You close it
gpt
Opened.

There's nothing in the bottom drawer.

Closed.
human
You get the lamp
gpt
After fooling with it for a few seconds, you decide that taking the lamp is a lost cause.
human
You examine the tray
gpt
The wooden drink tray has held many, many drinks on its surface and is discolored with many, many drink stains. Right now it holds a whiskey bottle, a scotch bottle, a wine bottle, and a bottle of beer. One edge is chipped slightly.
human
You examine the whiskey bottle
gpt
The label claims that the whiskey is a good brand. Knowing Thom, the label bears little relationship to what's inside. The bottle contains quite a bit of whiskey.
human
You look at the scotch
gpt
The scotch appears to be passable. Unfortunately, you don't care much for scotch.
human
You look at the wine
gpt
It is slightly yellowish.
human
You look at beer
gpt
It's Stella, an imported beer.
human
You look at the wine bottle
gpt
The bottle's label proclaims it to be the proud product of Ernest & Julio Gallo's vinyards. The bottle contains some white wine.
human
You examine the beer bottle
gpt
It is some imported beer named Stella. The bottle contains a little beer.
human
You examine the scotch bottle
gpt
Light glints off the glass bottle, sparkling in your eyes. Too bad you don't like scotch; this looks to be good. The bottle contains some scotch.
human
You look at the galley
gpt
It is a marvel of compact engineering, managing to fit an electric stove, an oven, a sink, and a refrigerator in a tiny space.
human
You open the fridge
gpt
Opened.
human
You close it
gpt
Closed.
human
You look at stove
gpt
The stove has four burners, just enough for most marine cooking. However, for this trip the burners have been disconnected. Thom always was paranoid.
human
You look at the oven
gpt
Close inspection shows you that the oven is without power, to prevent accidents. It is closed.
human
You look at the sink
gpt
It is a square metal sink, about fourty centimeters by thirty centimeters. It has one handle.
human
You examine the handle
gpt
Which handle do you mean, the throttle, the clutch, or the sink handle?
human
You look at the sink handle
gpt
It is one of those single handles which control both cold and hot water. Right now it is off.
human
Go downward
gpt
Compact yet liveable, the fore stateroom has two v-berths that meet near the nose of the ship. On the port wall is an open hanging locker, and across from it is the door to the forward head, standing open. A small ladder to the south leads up to a door.
The hanging locker seems to contain a safe.
human
You open the panel with the screwdriver
gpt
You work the screwdriver under the panel and lean on it forcefully. The panel groans open.
human
You look in safe
gpt
It's closed.
human
You examine safe
gpt
Squat, grey, metal. It obviously requires a key to unlock it. Part of the top of the safe is scarred with deep gouges which outline an open panel.
human
Unlock safe
gpt
What do you want to unlock it with?
human
You get panel
gpt
%You'll% need more than your bare fingers to remove the panel.
human
You examine the panel
gpt
Peering in the panel only deepens the mystery of the safe. You can clearly see mechanical workings of some sort, and deep inside a battery. An electrically-opened safe? Two contacts jut up from the safe's innards.
human
You open radio
gpt
Opening the portable radio reveals a nine-volt battery.
human
You take the battery
gpt
Taken.
human
You put the battery in the panel
gpt
Done.
human
You examine the contacts
gpt
The electrical contacts stick up from the workings of the safe.
human
You look at what you're carrying with you
gpt
You have a pill bottle, a portable radio, a pair of wires, a screwdriver, and a nine-volt battery. The pill bottle seems to contain five little pills.
human
You examine the safe battery
gpt
No doubt used to power the workings of the safe.
human
You examine the battery
gpt
Which battery do you mean, the nine-volt battery, or the safe battery?
human
You connect the contacts
gpt
What do you want to attach it to?
human
You pry the panel with the screwdriver
gpt
The panel is already open.
human
You examine safe
gpt
Squat, grey, metal. It obviously requires a key to unlock it. Part of the top of the safe is scarred with deep gouges which outline an open panel.

You are rudely interrupted by the explosion of the *Bellerophon*. As you are flung into the air, you find yourself futilely wondering who caused the explosion.

>> You have died <<

You may restore a saved game, start over, quit, or undo the current command.
human
You examine the berth
gpt
Which berth do you mean, the left v-berth, or the right v-berth?
human
You go south
gpt
Almost two meters high, the hanging locker is big, especially when you consider the size of everything else aboard the *Bellerophon*. It was built so clothes could hang freely inside of it. The locker is closed.

The forecastle of the boat is surprisingly comfortable despite its small size. The helm controls, including the wheel, are mounted on the fore wall, next to a chest-of-drawers which sports a lamp. Across from the chest and beside the west entrance is the galley; between the galley and the helm is a companionway to the fore stateroom. Also on the port wall, aft of the entrance, is a small bar. Across from it is a dinette bench. Windows are at each of the cardinal directions. The west entranceway is open, as is the companionway to the north.
Sitting on the small bar is a drink tray.
human
You examine the galley
gpt
It is a marvel of compact engineering, managing to fit an electric stove, an oven, a sink, and a refrigerator in a tiny space.

Carl arrives from the west.
human
You go to the north
gpt
Compact yet liveable, the fore stateroom has two v-berths that meet near the nose of the ship. On the port wall is an open hanging locker, and across from it is the door to the forward head, standing open. A small ladder to the south leads up to a door.
The hanging locker seems to contain a safe.
human
Go west
gpt
The flying bridge rises above you, its canopy rippling slightly in
the wind. To the east, an open door flanked by windows leads into the forecastle. To the northeast you can see the foredeck; to the south are the aft sections of the boat.
Ashleigh is briskly walking through here.

Ashleigh leaves to the east.
human
Go south
gpt
You stand on the deck of the boat, just to port of the aft
stateroom. Its roof curves across the boat, and a ladder leads to the roof and then to the flying bridge. Beside the ladder, windows open into the stateroom. To starboard is the rail, standing sentinel between you and the cerulean water. The boat runs beneath your feet from the north to the southeast.
human
You go to the south-east
gpt
boat. A large access panel in the deck allows for any necessary engine maintenance. On the stern, a flagstaff juts skyward, the stern light perched atop it like a squat bird. The door leading down into the aft stateroom yawns widely. Small windows flank the door. Tied to a cleat on the port side is a line. To the northeast and northwest is the remainder of the boat.
human
You go northeast
gpt
From where you are, only a thin rail stands between you and the
water to starboard. A roof, much more substantial than the rail and belonging to the aft stateroom, lies to port, stretching from here to the port side of the boat. Small windows gape in the stateroom's side. Two-thirds of the boat lie to the north, while the other one-third of the boat is to the southwest.
human
You look at the windows
gpt
Through them, you can see the aft stateroom.
human
You look through the windows
gpt
The aft stateroom is deserted.
human
Go downward
gpt
Squeezed inside the aft stateroom are two single berths, one on
either side of the stateroom, and a dresser. The north door to the aft head is open. A short ladder leads up to the open south door.
human
You examine the dresser
gpt
The dresser takes up much of the room available in the aft stateroom. It is situated between the right berth and the ladder that leads up, and has three drawers.
human
You open the drawers
gpt
top drawer: Opened.
middle drawer: Opened.
bottom drawer: Opening the bottom drawer reveals a portable radio.
human
You go to the north
gpt
Against one wall of the aft head crouches a small toilet. On the
port wall is a sink and mirror, while the starboard wall sports the unbelievable luxury of a full bathtub. Built into the floor is a panel, which is closed. The open door to the south leads to the aft stateroom.
human
You look at the tub
gpt
A bathtub is not standard issue on most boats. In this case, it's one of the many ways Thom shows you how much money he has. It is plastic, to reduce its weight, and it has a single handle, much like the sink. Its stopper is missing.
human
You examine the tub
gpt
A bathtub is not standard issue on most boats. In this case, it's one of the many ways Thom shows you how much money he has. It is plastic, to reduce its weight, and it has a single handle, much like the sink. Its stopper is missing. Water is running into the tub and out again.
human
You turn off the tub
gpt
Okay, it's now turned off.

From somewhere outside you hear Bill yell, "Oh, my God! Quick! Everyone to the cockpit deck! It's Thom!"
human
Time
gpt
The time is now 10:37 a.m.
human
You open panel
gpt
You swing open the panel, revealing the bilge pump housed beneath it.
human
Inventory
gpt
You have a pill bottle, a portable radio, and a pair of wires.
human
Up
gpt
You can't go that way.

From somewhere outside you hear Carl calling for you. You have to strain to understand what he's saying, but it sounds like he wants you on the flying bridge. Now.
human
Up
gpt
You can't go that way.

Carl suddenly shows up. "Right, I need you on the flying deck. C'mon." He grabs you by the arm and begins dragging you. You have no real choice but to follow him.

"What is it?" you ask him en route.

"Thom. We've found him dead."

From up here, the skipper of the boat has an almost unobstructed
view of the waters in any direction. The wind whispers around the canopy's poles and past you on its journey. Beyond the helm, through the windscreen, you can see the bow of the boat. Further away is land, quite some distance away to the northeast. A chair sits in front of the helm. Towards the stern, a ladder leads down.
Bill slumps here quietly.
Carl is looking at the helm, thinking.
Ashleigh is standing here, obviously a bit disturbed.

Bill says, "Um, ok, Carl, what now?"

Carl looks at the controls. "I'd best man the anchor." He looks at you, then at Bill. Finally, "Bill, I want you to go to the cockpit deck and take care of the line Thom's attached to. I want you," he turns to Ashleigh, "to relay my instructions to Bill, and I want you," he turns to you, "to throttle back when I say so. Look over the helm." He makes a few adjustments to the helm, then nods to himself.
human
You examine the canopy
gpt
The large canopy arches overhead, its blue fabric blocking the sun's terrible glare.

Bill climbs down the ladder and is gone.

Carl climbs down the ladder and is gone.
human
Go downwards
gpt
Ashleigh moves in front of you, blocking you. "What the hell are you doing? You have to run the helm! Stay here!"
human
You wait awhile
gpt
Time passes...

From below, Carl yells at you, "Pull the throttle back to idle."
human
You pull the throttle
gpt
You pull the throttle back to idling speed. You hear the engines slow down.
human
You wait a while
gpt
Time passes...

Carl yells, "Ok, reverse the engines!"
human
You examine the helm
gpt
The helm is amazingly complex, with gagues for RPMs, temperature, amperage...the mind boggles. On the right side of the helm are two levers: the throttle handle and the clutch handle. The throttle is taller than and to the right of the clutch handle. In the middle of the helm is a large wooden wheel.
human
Turn wheel left
gpt
You give the wheel a quick tug to the left. The bow begins to swing to port.
human
Continue
gpt
You give the wheel a quick tug to the left. The bow begins to swing to port.

Muttering to herself, Ashleigh pulls the clutch back. You hear the engines reverse.
human
Turn wheel right
gpt
You spin the wheel to the right. The stern begins to swing to starboard.

Carl shouts up at you, "Push the throttle to one-quarter."
human
Turn wheel right
gpt
You spin the wheel to the right. The stern begins to swing to starboard.
human
You ask Ashleigh about Ashleigh
gpt
Ashleigh is no longer here.

Carl yells, "Ok, I need you to shut off the...oh, screw it. Ash, kill the engines! And tell Bill to try pulling Thom in now."

Ashleigh moves to the helm, leaving you to yell Carl's instructions to Bill. "Oh, er, right!" he yells back.
human
Look around
gpt
From up here, the skipper of the boat has an almost unobstructed
view of the waters in any direction. The wind whispers around the canopy's poles and past you on its journey. Beyond the helm, through the windscreen, you can see the bow of the boat. Further away is land, quite some distance away to the northeast. A chair sits in front of the helm. Towards the stern, a ladder leads down.
Ashleigh is standing here, obviously a bit disturbed.

Ashleigh climbs down the ladder and is gone.
human
You go downward
gpt
You stand on the deck of the boat, just to port of the aft
stateroom. Its roof curves across the boat, and a ladder leads to the roof and then to the flying bridge. Beside the ladder, windows open into the stateroom. To starboard is the rail, standing sentinel between you and the cerulean water. The boat runs beneath your feet from the north to the southeast.
Ashleigh is briskly walking through here.

Carl arrives from the north.

Ashleigh leaves to the southeast.
human
You go south
gpt
You can't go that way.

Carl leaves to the southeast.
human
You go to the south-east
gpt
boat. A large access panel in the deck allows for any necessary engine maintenance. On the stern, a flagstaff juts skyward, the stern light perched atop it like a squat bird. The door leading down into the aft stateroom yawns widely. Small windows flank the door. Tied to a cleat on the port side is a line. To the northeast and northwest is the remainder of the boat.
Lying on the deck is Thom's body.
Bill slumps here quietly.
Ashleigh stands almost motionless, constantly glancing at Thom's
body.
Carl stands here, hands in his pockets.

Carl glances at poor Thom and shakes his head. "Poor bastard," he whispers.

Bill glances nervously at everyone. "Uh, what now?"

Ashleigh laughs sourly. "We sail back into port."

You nod in agreement, then say, "Who'll pilot the boat?"

After a few seconds of silence, Carl speaks up. "That would be me. I'll run back to the flying bridge."
human
You search the body
gpt
As disgusting as it is, you riffle through Thom's pockets. Nothing.

Carl leaves to the northwest.

Ashleigh shakes her head. "Nothing to do but go back to the fo'cle and wait."
human
You look at the body
gpt
No matter how often you hated Thom for one thing or another, you certainly didn't want to see him dead like this. His face is a strange purple color. Along one side of his head, just under his wet hair, is a nasty bruise, slowly darkening. One of his hands is clenched tight, tight enough to drive his fingernails into his palm. Looped complexly around his leg is a length of line.

Bill leaves to the northwest.

Ashleigh leaves to the northwest.
human
Go northwest
gpt
You stand on the deck of the boat, just to port of the aft
stateroom. Its roof curves across the boat, and a ladder leads to the roof and then to the flying bridge. Beside the ladder, windows open into the stateroom. To starboard is the rail, standing sentinel between you and the cerulean water. The boat runs beneath your feet from the north to the southeast.
Bill stands here, slouching his way from one part of the boat to another.
Ashleigh is briskly walking through here.

Bill leaves to the north.

Ashleigh leaves to the north.
human
You go north
gpt
The flying bridge rises above you, its canopy rippling slightly in
the wind. To the east, an open door flanked by windows leads into the forecastle. To the northeast you can see the foredeck; to the south are the aft sections of the boat.
Bill stands here, slouching his way from one part of the boat to another.
Ashleigh is briskly walking through here.

Bill leaves to the east.

Ashleigh leaves to the east.
human
Go east
gpt
The forecastle of the boat is surprisingly comfortable despite its small size. The helm controls, including the wheel, are mounted on the fore wall, next to a chest-of-drawers which sports a lamp. Across from the chest and beside the west entrance is the galley; between the galley and the helm is a companionway to the fore stateroom. Also on the port wall, aft of the entrance, is a small bar. Across from it is a dinette bench. Windows are at each of the cardinal directions. The west entranceway is open, as is the companionway to the north.
You see a purse here. Sitting on the small bar is a drink tray.
Bill slumps here quietly.
Ashleigh is here, standing casually.

Bill collapses onto the dinette bench.

Ashleigh paces back and forth worriedly, then stops self-consciously. She grimaces to herself.
human
You look in the purse
gpt
It's closed.

Ashleigh climbs down the ladder and is gone.
human
Open purse
gpt
You open the bag, revealing the usual assortment of purse accoutrements...and a gun.

Bill suddenly notices Ash's purse. "Oh," he says, "Ashleigh's purse." He picks it up, sits back down, changes his mind, starts down the ladder to the fore stateroom, changes his mind again, and collapses on the dinette bench once more.
human
You examine Bill
gpt
Bill Leveritt has been Thom's partner in their architectural firm for as long as you've known Thom. Bill's thatch of thinning gray hair and round glasses make him look older than his forty-two years. He tries to dress flamboyantly but often fails, as demonstrated today by his long-sleeved blue oxford shirt. He's extremely good at what he does, but he is very unassuming; Thom is the talker of the firm. In one hand he is holding one of his ubiquitous glasses of whiskey.
human
You wait
gpt
Time passes...

Ashleigh arrives, climbing up the ladder.
human
You wait a while
gpt
Time passes...

Bill hands Ash's purse to her. "Here," he says, "you dropped this."

Ashleigh turns an odd shade of red: you can't tell if she's embarassed, mad, or worried. "Thanks," she finally says.
human
You ask Ashleigh about the purse
gpt
Ashleigh says, "I don't know much about that."

Carl arrives from the west.
human
Wait
gpt
Time passes...

Ashleigh looks up at Carl, sensing that something's wrong. "What's up?" she asks Carl.

He runs his hands distractedly through his curly hair. "Ok," he finally says. "Here's what we've got going on. Someone's sabotaged the engines, and I don't think I can fix them. I'll get on the radio and get someone here to help us. Until that happens, though, we're stuck."

"Great!" Bill says. "Just great! We're stuck on Thom's rotten boat with Thom's rotten body and one of us killed him!" He downs his whiskey in one gulp as he jumps to his feet.
human
Wait
gpt
Time passes...

With a disgusted shake of his head, Carl moves to the radio and begins calling for help.

Ashleigh, on the other hand, watches Bill for a few seconds before moving to him and slapping him for all she's worth. Bill stops completely: he has no idea how to react.

"Listen here, you pompous ass," Ash hisses at him, "none of us are particularly happy right now. But you're not helping. Stop it."

After a long few seconds of staring, Bill turns and pours himself another whiskey.
human
Wait
gpt
Time passes...

Bill leaves to the west.

Carl turns from the radio. "Way to tell him," he says softly to Ashleigh, glancing at you as if to see if you agree. Ashleigh, however, grimaces.

"I didn't mean to yell at him like that. It's just...I mean..." Her sentence trails off.

Carl looks at her for almost half a minute, doubt showing on his face. Finally, "I think I'll go check the engines. Gives me something to do, anyway."
human
You wait
gpt
Time passes...

Carl leaves to the west.
human
Go southeast
gpt
boat. A large access panel in the deck has been opened for access to the engines. On the stern, a flagstaff juts skyward, the stern light perched atop it like a squat bird. The door leading down into the aft stateroom yawns widely. Small windows flank the door. Tied to a cleat on the port side is a line. To the northeast and northwest is the remainder of the boat.
Lying on the deck is Thom's body. Discarded on the deck, against
one edge of the boat, is a bent screwdriver.
Carl is peering in the engines, pondering possibilities.
human
You get the screwdriver
gpt
Taken.

Bill arrives, climbing up the ladder.
human
You look
gpt
boat. A large access panel in the deck has been opened for access to the engines. On the stern, a flagstaff juts skyward, the stern light perched atop it like a squat bird. The door leading down into the aft stateroom yawns widely. Small windows flank the door. Tied to a cleat on the port side is a line. To the northeast and northwest is the remainder of the boat.
Lying on the deck is Thom's body.
Carl is peering in the engines, pondering possibilities.
Bill slumps here quietly.

Bill leaves to the northeast. As Bill walks away, Carl mutters to you, "What a prick."
human
Go downward
gpt
Squeezed inside the aft stateroom are two single berths, one on
either side of the stateroom, and a dresser. The north door to the aft head is open. A short ladder leads up to the open south door.
human
Up
gpt
boat. A large access panel in the deck has been opened for access to the engines. On the stern, a flagstaff juts skyward, the stern light perched atop it like a squat bird. The door leading down into the aft stateroom yawns widely. Small windows flank the door. Tied to a cleat on the port side is a line. To the northeast and northwest is the remainder of the boat.
Lying on the deck is Thom's body.
Carl is peering in the engines, pondering possibilities.

As you clear the aft stateroom, you see a flash of color over the rail. You can't quite tell, but it looks like a rag.
human
You examine rag
gpt
You can't quite see the rag--it's hung on something about a meter down, just above the water. You're surprised it hasn't been washed away.
human
You go to the northwest
gpt
You stand on the deck of the boat, just to port of the aft
stateroom. Its roof curves across the boat, and a ladder leads to the roof and then to the flying bridge. Beside the ladder, windows open into the stateroom. To starboard is the rail, standing sentinel between you and the cerulean water. The boat runs beneath your feet from the north to the southeast.
human
You check what you're carrying
gpt
You have a pill bottle, a portable radio, a pair of wires, and a screwdriver.
human
You tie the wires to nine-volt
gpt
You attach the battery to the pair of wires with a few quick turns of each wire.
human
You tie the wires to the contacts
gpt
You touch the wires to the contacts. Motors whir as the safe springs open, its regular locking mechanism bypassed.
human
GET KEY, NOTE, PICTURES, LETTERS
gpt
small key: Taken.
note: Taken.
pictures: Taken.
letters: Taken.
human
You examine the key
gpt
Unremarkable, even as small metal keys go.
human
You examine the pictures
gpt
The pictures are of Carl and some woman other than Ashleigh in very compromising positions.
human
You examine the letters
gpt
The letters are from Carl to Thom.
human
You read the letters
gpt
Reading them, you quickly figure out that Thom was blackmailing Carl.
human
Up
gpt
The forecastle of the boat is surprisingly comfortable despite its small size. The helm controls, including the wheel, are mounted on the fore wall, next to a chest-of-drawers which sports a lamp. Across from the chest and beside the west entrance is the galley; between the galley and the helm is a companionway to the fore stateroom. Also on the port wall, aft of the entrance, is a small bar. Across from it is a dinette bench. Windows are at each of the cardinal directions. The west entranceway is open, as is the companionway to the north.
Sitting on the small bar is a drink tray.
Ashleigh is here, standing pensively.
human
You show the pictures to Bill
gpt
Bill stares at the pictures in confusion. "Uh, so?" he says.
human
You show the letters to Bill
gpt
Bill stares at the letters in confusion. "Uh, so?" he says.
human
Go southeast
gpt
Above you and to port rises the flying bridge, casting a cold
shadow across you. Also to port are the curtained windows which afford you a glimpse into the forecastle. At your feet lies a closed compartment. The boat continues to the northwest and south.
human
You unlock compartment with the key
gpt
Unlocked.
human
You open it
gpt
Opening the compartment reveals a long pole.
human
You look at the pole
gpt
The wooden pole is about two meters long and terminates in a curved hook. No doubt Thom used it for retrieving things he dropped in the water.
human
You get rag with the pole
gpt
It takes you a few seconds to snag the rag, but once you have it, dragging it on deck is almost anticlimactic. Now that it's on deck, you can tell that the rag is actually a shirt.
human
You examine shirt
gpt
If this shirt doesn't belong to Bill, it's certainly a dead ringer for the one he had on earlier. The right sleeve is torn and slightly blood-stained.
human
You examine the blood
gpt
The stain looks a lot like blood.
human
You look
gpt
boat. A large access panel in the deck has been opened for access to the engines. On the stern, a flagstaff juts skyward, the stern light perched atop it like a squat bird. The door leading down into the aft stateroom yawns widely. Small windows flank the door. Tied to a cleat on the port side is a line. To the northeast and northwest is the remainder of the boat.
Lying on the deck is Thom's body.
Carl is peering in the engines, pondering possibilities.
human
You show the shirt to Carl
gpt
Carl waves you away. "I don't need to see that," he tells you.
human
You tell Carl about the shirt
gpt
"Yeah, ok, ok," Carl says.
human
You look at the stern light
gpt
The stern light stares balefully back at you, the sun reflecting off of its clear plastic case.
human
Swim
gpt
What do you want to swim in?
human
You show the picture to Carl
gpt
Carl turns away, then back to you. "Ok, yes, Thom had pictures taken of me and...Carol." He runs one hand through his hair. "It was a fling a month ago or so. Thom's been blackmailing me since." He glares at you. "But I wasn't the one who killed him! I swear!"
human
You show the pictures to Carl
gpt
"What are you trying to do, torture me?" he hisses at you.
human
You examine the body
gpt
No matter how often you hated Thom for one thing or another, you certainly didn't want to see him dead like this. His face is a strange purple color. Along one side of his head, just under his now-dry hair, is a nasty bruise, slowly darkening. One of his hands is clenched tight, tight enough to drive his fingernails into his palm. Looped complexly around his leg is a length of line.
human
You examine the line
gpt
The line is tough, easily able to withstand the rigors of marine life. One end of it is tied to a cleat. The other end is looped around one of Thom's ankles.
human
You examine the cleat
gpt
The cleat is a t-shaped piece of metal with two shafts attached to the boat, and is used in lashing lines. In fact, a line is tied to it now. An odd reddish stain mars its surface.
human
You go north
gpt
Above you and to port rises the flying bridge, casting a cold
shadow across you. Also to port are the curtained windows which afford you a glimpse into the forecastle. At your feet lies an open compartment. The boat continues to the northwest and south.
human
You ask Bill about shirt
gpt
"Oh, um, I had to change. The other shirt was chafing me."
human
You look at panel
gpt
The large access panel can be opened in order to repair or service the engines which power the boat. Right now the panel is open, giving a view of the engines.
human
Go upward
gpt
From up here, the skipper of the boat has an almost unobstructed
view of the waters in any direction. The wind whispers around the canopy's poles and past you on its journey. Beyond the helm, through the windscreen, you can see the bow of the boat. Further away is land, quite some distance away to the northeast. A chair sits in front of the helm. Towards the stern, a ladder leads down.
human
You look through the windscreen
gpt
You can see the bow of the boat and Bill standing on the bow. Further out is land.
human
You go to the east
gpt
The forward head sports a small toilet, a sink, and a miniscule shower. In the floor is a small drain; above the sink, a mirror and medicine cabinet. An open door leads west.
human
You look at the sink
gpt
The sink is a semi-circle with a single handle attached to it.
human
You examine the cabinet
gpt
It is bolted to the wall just above the sink. It is made of strong plastic, and is closed.
human
You examine shower
gpt
The shower is almost more for decoration than utility. It takes up one corner of the head.
human
You open the pill bottle
gpt
Opening the pill bottle reveals five little pills.

You are rudely interrupted by the explosion of the *Bellerophon*. As you are flung into the air, you find yourself futilely wondering who caused the explosion.

>> You have died <<

You may restore a saved game, start over, quit, or undo the current command.
human
You go to the west
gpt
(Opening the door)
Forward Stateroom
Compact yet liveable, the fore stateroom has two v-berths that meet near the nose of the ship. On the port wall is a hanging locker, and across from it is the door to the forward head, standing open. A small ladder to the south leads up to a door.
Sitting on the left v-berth is a pill bottle.
human
Go west
gpt
The flying bridge rises above you, its canopy rippling slightly in
the wind. To the east, an open door flanked by windows leads into the forecastle. To the northeast you can see the foredeck; to the south are the aft sections of the boat.
Carl, hands in pockets, is standing here, obviously on his way to somewhere else.

Bill arrives from the south.

Carl leaves to the east.
human
You examine Bill
gpt
Bill Leveritt has been Thom's partner in their architectural firm for as long as you've known Thom. Bill's thatch of thinning gray hair and round glasses make him look older than his forty-two years. He tries to dress flamboyantly but often fails, as demonstrated today by his long-sleeved blue oxford shirt. He's extremely good at what he does, but he is very unassuming; Thom is the talker of the firm.

Bill leaves to the east.

Ashleigh arrives from the south.
human
You go to the east
gpt
The forecastle of the boat is surprisingly comfortable despite its small size. The helm controls, including the wheel, are mounted on the fore wall, next to a chest-of-drawers which sports a lamp. Across from the chest and beside the west entrance is the galley; between the galley and the helm is a companionway to the fore stateroom. Also on the port wall, aft of the entrance, is a small bar. Across from it is a dinette bench. Windows are at each of the cardinal directions. The west entranceway is open, as is the companionway to the north.
Sitting on the small bar is a drink tray.
Bill slumps here quietly.
Carl is seated on the dinette bench.

Bill wanders over to the drink tray and picks up the whiskey bottle. From somewhere around the bar, he scrounges up a slightly-clean glass. With a deft flick of his wrist, he pours himself a shot of the whiskey and replaces the bottle. "I've always, er, liked whiskey," he comments.

Ashleigh arrives from the west.
human
You ask Bill about the whiskey
gpt
"I, uh, don't really know anything about it," Bill says.

Ashleigh sits down next to Carl and whispers something to him. He grins slightly in response.
human
Inventory
gpt
You have a pill bottle. The pill bottle seems to contain five little pills.
human
You ask Bill about thom
gpt
Bill says, "I, uh, I'm really not sure how much longer I can take his attitude. He's been really, ah, annoying lately."
human
You ask Carl about Thom
gpt
Carl grimaces. "I dunno," he says, "he just really pisses me off some times."
human
You open the bottom
gpt
Opening the bottom drawer reveals a portable radio.
human
Go south
gpt
Squeezed inside the aft stateroom are two single berths, one on
either side of the stateroom, and a dresser. The north door to the aft head is open. A short ladder leads up to the open south door.

From somewhere outside you hear Bill yell, "Oh, my God! Quick! Everyone to the cockpit deck! It's Thom!"
human
You go up
gpt
boat. A large access panel in the deck allows for any necessary engine maintenance. On the stern, a flagstaff juts skyward, the stern light perched atop it like a squat bird. The door leading down into the aft stateroom yawns widely. Small windows flank the door. Tied to a cleat on the port side is a line. To the northeast and northwest is the remainder of the boat.
Bill is tugging with all his might on the line.
human
You pull the line
gpt
You tug on the line as hard as you can, but something is weighing it down. Glancing over the rail, you see a dark shape in the water.

Carl arrives from the northwest.

Ashleigh arrives from the northwest.
human
You open the radio
gpt
Opening the portable radio reveals a nine-volt battery.

Carl grabs hold of the line and strains in concert with Bill. You slide in between them and put your back into the effort, but to no avail. After a few seconds, Carl stops, swearing.

Bill says, "The four of us won't be able to drag Thom on board while we're, uh, moving."

Ashleigh nods in agreement. "We've got to cut the engines." You find yourself wondering just who this "we" are--you surely don't want to monkey around with Thom's boat. Not that he's going to care now, but habits are hard to break.
human
You take nine-volt
gpt
Taken.

Carl finally convinces himself that he won't be able to drag Thom onboard. You would have been glad to explain it to him, but no doubt that would have taken one minute shy of eternity. He glances at the three of you.

"C'mon," he says, "I need you three on the flying bridge. I'll explain up there, right?"
human
Go northwest
gpt
You stand on the deck of the boat, just to port of the aft
stateroom. Its roof curves across the boat, and a ladder leads to the roof and then to the flying bridge. Beside the ladder, windows open into the stateroom. To starboard is the rail, standing sentinel between you and the cerulean water. The boat runs beneath your feet from the north to the southeast.

Bill arrives from the southeast.

Carl arrives from the southeast.

Ashleigh arrives from the southeast.
human
Go upward
gpt
From up here, the skipper of the boat has an almost unobstructed
view of the waters in any direction. The wind whispers around the canopy's poles and past you on its journey. Beyond the helm, through the windscreen, you can see the bow of the boat. Further away is land, quite some distance away to the northeast. A chair sits in front of the helm. Towards the stern, a ladder leads down.

Bill arrives, climbing up the ladder.

Carl arrives, climbing up the ladder.

Ashleigh arrives, climbing up the ladder.
human
You tie the wires to nine-volt
gpt
You attach the battery to the pair of wires with a few quick turns of each wire.

Bill says, "Um, ok, Carl, what now?"

Carl looks at the controls. "I'd best man the anchor." He looks at you, then at Bill. Finally, "Bill, I want you to go to the cockpit deck and take care of the line Thom's attached to. I want you," he turns to Ashleigh, "to relay my instructions to Bill, and I want you," he turns to you, "to throttle back when I say so. Look over the helm." He makes a few adjustments to the helm, then nods to himself.
human
You ask Carl about the helm
gpt
Carl says, "Hmm, can't tell you too much about that!"

Bill climbs down the ladder and is gone.

Carl climbs down the ladder and is gone.
human
You look through windscreen
gpt
You can see the bow of the boat. Further out is land.
human
Continue
gpt
You can see the bow of the boat and Carl standing on the bow. Further out is land.

From below, Carl yells at you, "Pull the throttle back to idle."
human
You look through the windscreen
gpt
You can see the bow of the boat and Carl standing on the bow. Further out is land.
human
You continue
gpt
You can see the bow of the boat and Carl standing on the bow. Further out is land.

Carl yells, "Ok, reverse the engines!"
human
You pull the clutch
gpt
You pull the clutch back. You hear the engines drop into neutral.
human
You pull the clutch
gpt
You pull the clutch back. You hear the engines begin to turn in reverse.
human
Keep going
gpt
You can see the bow of the boat and Carl standing on the bow. Further out is land.

Carl shouts up at you, "Push the throttle to one-quarter."
human
You continue
gpt
You push the throttle forward to one-quarter speed. You hear the engines rev up to a higher pitch.
human
Continue
gpt
You can see the bow of the boat and Carl standing on the bow. Further out is land.

Carl yells, "Ok, I need you to shut off the...oh, screw it. Ash, kill the engines! And tell Bill to try pulling Thom in now."

Ashleigh moves to the helm, leaving you to yell Carl's instructions to Bill. "Oh, er, right!" he yells back.
human
Continue
gpt
You can see the bow of the boat and Carl standing on the bow. Further out is land.

Ashleigh climbs down the ladder and is gone.
human
You go downward
gpt
You stand on the deck of the boat, just to port of the aft
stateroom. Its roof curves across the boat, and a ladder leads to the roof and then to the flying bridge. Beside the ladder, windows open into the stateroom. To starboard is the rail, standing sentinel between you and the cerulean water. The boat runs beneath your feet from the north to the southeast.
Ashleigh is briskly walking through here.

Carl arrives from the north.

Ashleigh leaves to the southeast.
human
Go southeast
gpt
boat. A large access panel in the deck allows for any necessary engine maintenance. On the stern, a flagstaff juts skyward, the stern light perched atop it like a squat bird. The door leading down into the aft stateroom yawns widely. Small windows flank the door. Tied to a cleat on the port side is a line. To the northeast and northwest is the remainder of the boat.
Lying on the deck is Thom's body.
Bill slumps here quietly.
Ashleigh stands almost motionless, constantly glancing at Thom's
body.

Carl arrives from the northwest.
human
You examine Bill
gpt
Bill Leveritt has been Thom's partner in their architectural firm for as long as you've known Thom. Bill's thatch of thinning gray hair and round glasses make him look older than his forty-two years. He tries to dress flamboyantly but often fails, as demonstrated today by his long-sleeved blue oxford shirt. He's extremely good at what he does, but he is very unassuming; Thom is the talker of the firm. In one hand he is holding one of his ubiquitous glasses of whiskey.

Carl glances at poor Thom and shakes his head. "Poor bastard," he whispers.

Bill glances nervously at everyone. "Uh, what now?"

Ashleigh laughs sourly. "We sail back into port."

You nod in agreement, then say, "Who'll pilot the boat?"

After a few seconds of silence, Carl speaks up. "That would be me. I'll run back to the flying bridge."
human
You look at the body
gpt
No matter how often you hated Thom for one thing or another, you certainly didn't want to see him dead like this. His face is a strange purple color. Along one side of his head, just under his wet hair, is a nasty bruise, slowly darkening. One of his hands is clenched tight, tight enough to drive his fingernails into his palm. Looped complexly around his leg is a length of line.

Carl leaves to the northwest.

Ashleigh shakes her head. "Nothing to do but go back to the fo'cle and wait."
human
You go northwest
gpt
You stand on the deck of the boat, just to port of the aft
stateroom. Its roof curves across the boat, and a ladder leads to the roof and then to the flying bridge. Beside the ladder, windows open into the stateroom. To starboard is the rail, standing sentinel between you and the cerulean water. The boat runs beneath your feet from the north to the southeast.
Carl, hands in pockets, is standing here, obviously on his way to somewhere else.

Bill arrives from the southeast.

Carl climbs up the ladder and is gone.

Ashleigh arrives from the southeast.
human
Go north
gpt
The flying bridge rises above you, its canopy rippling slightly in
the wind. To the east, an open door flanked by windows leads into the forecastle. To the northeast you can see the foredeck; to the south are the aft sections of the boat.

Bill arrives from the south.

Ashleigh arrives from the south.
human
Go east
gpt
The forecastle of the boat is surprisingly comfortable despite its small size. The helm controls, including the wheel, are mounted on the fore wall, next to a chest-of-drawers which sports a lamp. Across from the chest and beside the west entrance is the galley; between the galley and the helm is a companionway to the fore stateroom. Also on the port wall, aft of the entrance, is a small bar. Across from it is a dinette bench. Windows are at each of the cardinal directions. The west entranceway is open, as is the companionway to the north.
You see a purse here. Sitting on the small bar is a drink tray.

Bill arrives from the west.

Ashleigh arrives from the west.
human
You examine the purse
gpt
The closed purse is made of soft leather. Tasteful, but then, what other kind would Ashleigh carry?

Bill collapses onto the dinette bench.

Ashleigh paces back and forth worriedly, then stops self-consciously. She grimaces to herself.
human
Open purse
gpt
You open the bag, revealing the usual assortment of purse accoutrements...and a gun.

Ashleigh climbs down the ladder and is gone.
human
You take the gun
gpt
Are you crazy?!? You can't be seen toting that thing around, or everyone will think YOU killed Thom.

Bill suddenly notices Ash's purse. "Oh," he says, "Ashleigh's purse." He picks it up, sits back down, changes his mind, starts down the ladder to the fore stateroom, changes his mind again, and collapses on the dinette bench once more.
human
You take the purse
gpt
Didn't your mother ever teach you about stealing? That's Asheligh's, not yours.

Bill suddenly notices Ash's purse. "Oh," he says, "Ashleigh's purse." He picks it up, sits back down, changes his mind, starts down the ladder to the fore stateroom, changes his mind again, and collapses on the dinette bench once more.
human
You examine the accoutrements
gpt
It's the usual assortment of things that any given woman would carry in her purse. The stand-out of the group, however, is the gun.

Bill suddenly notices Ash's purse. "Oh," he says, "Ashleigh's purse." He picks it up, sits back down, changes his mind, starts down the ladder to the fore stateroom, changes his mind again, and collapses on the dinette bench once more.
human
Go down
gpt
Compact yet liveable, the fore stateroom has two v-berths that meet near the nose of the ship. On the port wall is an open hanging locker, and across from it is the door to the forward head, shut tightly. A small ladder to the south leads up to a door.
The hanging locker seems to contain a safe.
human
Go east
gpt
You'll have to open the east door first.

You hear the door to the head unlock, then see it swing open.

Ashleigh arrives from the east.
human
You go up
gpt
The forecastle of the boat is surprisingly comfortable despite its small size. The helm controls, including the wheel, are mounted on the fore wall, next to a chest-of-drawers which sports a lamp. Across from the chest and beside the west entrance is the galley; between the galley and the helm is a companionway to the fore stateroom. Also on the port wall, aft of the entrance, is a small bar. Across from it is a dinette bench. Windows are at each of the cardinal directions. The west entranceway is open, as is the companionway to the north.
Sitting on the small bar is a drink tray.
Bill is slumped in the dinette bench.

Ashleigh arrives, climbing up the ladder.
human
You examine Bill
gpt
Bill Leveritt has been Thom's partner in their architectural firm for as long as you've known Thom. Bill's thatch of thinning gray hair and round glasses make him look older than his forty-two years. He tries to dress flamboyantly but often fails, as demonstrated today by his long-sleeved blue oxford shirt. He's extremely good at what he does, but he is very unassuming; Thom is the talker of the firm. In one hand he is holding one of his ubiquitous glasses of whiskey.

Carl arrives from the west.

Bill hands Ash's purse to her. "Here," he says, "you dropped this."

Ashleigh turns an odd shade of red: you can't tell if she's embarassed, mad, or worried. "Thanks," she finally says.
human
You ask Bill about the purse
gpt
"I, uh, don't really know anything about it," Bill says.

Ashleigh looks up at Carl, sensing that something's wrong. "What's up?" she asks Carl.

He runs his hands distractedly through his curly hair. "Ok," he finally says. "Here's what we've got going on. Someone's sabotaged the engines, and I don't think I can fix them. I'll get on the radio and get someone here to help us. Until that happens, though, we're stuck."

"Great!" Bill says. "Just great! We're stuck on Thom's rotten boat with Thom's rotten body and one of us killed him!" He downs his whiskey in one gulp as he jumps to his feet.
human
You ask Bill about the belts
gpt
Which bill do you mean, Bill, or Bill?
human
You ask Ash about the belts
gpt
Ashleigh says, "I don't know much about that."

With a disgusted shake of his head, Carl moves to the radio and begins calling for help.

Ashleigh, on the other hand, watches Bill for a few seconds before moving to him and slapping him for all she's worth. Bill stops completely: he has no idea how to react.

"Listen here, you pompous ass," Ash hisses at him, "none of us are particularly happy right now. But you're not helping. Stop it."

After a long few seconds of staring, Bill turns and pours himself another whiskey.
human
You put the pill in whiskey
gpt
You can't put anything into the whiskey.

With a disgusted shake of his head, Carl moves to the radio and begins calling for help.

Ashleigh, on the other hand, watches Bill for a few seconds before moving to him and slapping him for all she's worth. Bill stops completely: he has no idea how to react.

"Listen here, you pompous ass," Ash hisses at him, "none of us are particularly happy right now. But you're not helping. Stop it."

After a long few seconds of staring, Bill turns and pours himself another whiskey.
human
You put the pill in the whiskey bottle
gpt
You drop one of the pills into the whiskey bottle. It quickly dissolves, leaving behind virtually no trace.

With a disgusted shake of his head, Carl moves to the radio and begins calling for help.

Ashleigh, on the other hand, watches Bill for a few seconds before moving to him and slapping him for all she's worth. Bill stops completely: he has no idea how to react.

"Listen here, you pompous ass," Ash hisses at him, "none of us are particularly happy right now. But you're not helping. Stop it."

After a long few seconds of staring, Bill turns and pours himself another whiskey.
human
You put the pill in the whiskey bottle
gpt
You drop one of the pills into the whiskey bottle. It quickly dissolves, leaving behind virtually no trace.

Bill leaves to the west.

Carl turns from the radio. "Way to tell him," he says softly to Ashleigh, glancing at you as if to see if you agree. Ashleigh, however, grimaces.

"I didn't mean to yell at him like that. It's just...I mean..." Her sentence trails off.

Carl looks at her for almost half a minute, doubt showing on his face. Finally, "I think I'll go check the engines. Gives me something to do, anyway."
human
You look through the south window
gpt
You see no one through the window.

Carl leaves to the west.
human
You look through the south window
gpt
Through the window, you see Bill.
human
You look through the south window
gpt
Through the window, you see Bill and Carl.
human
Keep going
gpt
Through the window, you see Carl and Bill.
human
Continue
gpt
Through the window, you see Carl.
human
You take the purse
gpt
Didn't your mother ever teach you about stealing? That's Asheligh's, not yours.

Ashleigh climbs down the ladder and is gone.
human
You examine the purse
gpt
The closed purse is made of soft leather. Tasteful, but then, what other kind would Ashleigh carry?

Bill suddenly notices Ash's purse. "Oh," he says, "Ashleigh's purse." He picks it up, sits back down, changes his mind, starts down the ladder to the fore stateroom, changes his mind again, and collapses on the dinette bench once more.
human
You look at the purse
gpt
The closed purse is made of soft leather. Tasteful, but then, what other kind would Ashleigh carry?

Ashleigh climbs down the ladder and is gone.
human
You take the purse
gpt
Didn't your mother ever teach you about stealing? That's Asheligh's, not yours.

Bill suddenly notices Ash's purse. "Oh," he says, "Ashleigh's purse." He picks it up, sits back down, changes his mind, starts down the ladder to the fore stateroom, changes his mind again, and collapses on the dinette bench once more.
human
You sit on the purse
gpt
I don't know how to sit on the purse.

Bill suddenly notices Ash's purse. "Oh," he says, "Ashleigh's purse." He picks it up, sits back down, changes his mind, starts down the ladder to the fore stateroom, changes his mind again, and collapses on the dinette bench once more.
human
You ask Ash about the purse
gpt
Ashleigh says, "I don't know much about that."

Ashleigh climbs down the ladder and is gone.
human
Go down
gpt
Compact yet liveable, the fore stateroom has two v-berths that meet near the nose of the ship. On the port wall is an open hanging locker, and across from it is the door to the forward head, standing open. A small ladder to the south leads up to a door.
The hanging locker seems to contain a safe.
Ashleigh is briskly walking through here.

Ashleigh leaves to the east.
human
You go east
gpt
The forward head sports a small toilet, a sink, and a miniscule shower. In the floor is a small drain; above the sink, a mirror and medicine cabinet. An open door leads west.
Ashleigh is here, standing casually.

Ashleigh says, "I really need to use the bathroom, if you don't mind..." Bemused, you leave the head.

Compact yet liveable, the fore stateroom has two v-berths that meet near the nose of the ship. On the port wall is an open hanging locker, and across from it is the door to the forward head, standing open. A small ladder to the south leads up to a door.
The hanging locker seems to contain a safe.

The east door swings close and you hear it lock.
human
You examine safe
gpt
Squat, grey, metal. It obviously requires a key to unlock it. Part of the top of the safe is scarred with deep gouges.
human
You examine the gouges
gpt
On closer inspection, you can see that the gouges outline a panel.

You hear the door to the head unlock, then see it swing open.

Ashleigh arrives from the east.
human
You ask Ashleigh about the gun
gpt
Ashleigh says, "I don't know much about that."

Ashleigh climbs up the ladder and is gone.
human
Go upward
gpt
The forecastle of the boat is surprisingly comfortable despite its small size. The helm controls, including the wheel, are mounted on the fore wall, next to a chest-of-drawers which sports a lamp. Across from the chest and beside the west entrance is the galley; between the galley and the helm is a companionway to the fore stateroom. Also on the port wall, aft of the entrance, is a small bar. Across from it is a dinette bench. Windows are at each of the cardinal directions. The west entranceway is open, as is the companionway to the north.
Sitting on the small bar is a drink tray.
Ashleigh is here, standing pensively.
Bill is slumped in the dinette bench.

Bill hands Ash's purse to her. "Here," he says, "you dropped this."

Ashleigh turns an odd shade of red: you can't tell if she's embarassed, mad, or worried. "Thanks," she finally says.
human
You ask Bill about Bill
gpt
"I, uh, don't really know anything about it," Bill says.

Ashleigh climbs down the ladder and is gone.
human
You wait for a while
gpt
Time passes...

Bill suddenly notices Ash's purse. "Oh," he says, "Ashleigh's purse." He picks it up, sits back down, changes his mind, starts down the ladder to the fore stateroom, changes his mind again, and collapses on the dinette bench once more.
human
Inventory
gpt
You have a pill bottle, a portable radio, and a pair of wires. The pill bottle seems to contain five little pills.
human
You check your inventory
gpt
You have a pill bottle, a portable radio, and a pair of wires. The pill bottle seems to contain five little pills.

Ashleigh climbs down the ladder and is gone.
human
You hit Bill
gpt
Before you can do anything, Carl has glanced up at you, then at Bill. "Yeah?" he asks, but your face tells him something's wrong.

Bill is faster than both of you. "Get in front of me. Both of you. Let's go find Ashleigh."

The forecastle of the boat is surprisingly comfortable despite its small size. The helm controls, including the wheel, are mounted on the fore wall, next to a chest-of-drawers which sports a lamp. Across from the chest and beside the west entrance is the galley; between the galley and the helm is a companionway to the fore stateroom. Also on the port wall, aft of the entrance, is a small bar. Across from it is a dinette bench. Windows are at each of the cardinal directions. The west entranceway is open, as is the companionway to the north.
Sitting on the small bar is a drink tray.
Ashleigh is here, standing pensively.
Carl is standing here, eyeing Bill and his gun.
Bill, more tense than you've ever seen him, is waving around a gun.
human
You show the pictures to Bill
gpt
Bill points the gun at you. "Don't move! Don't move!" You freeze, hoping you've distracted him enough, but knowing that you haven't.

Carl decided that now's his best chance, and he jumps towards Bill. Bill jerks back, swinging the revolver around and firing in the same motion.

The smell of cordite fills the air as Ashleigh screams. Carl's eyes widen almost comically, and he staggers back, blood spurting from a newly-formed hole approximately in the middle of his chest. Bill fires again, then again, more of a reflex action than anything else. You try to grab the gun from Bill, but he backhands you with it.
"Shut up, Ashleigh!" he yells at Ash. Surprisingly, she stops.

Bill looks around wildly, then makes a decision. "Drag him into the stateroom, both of you."

"Let me at least get one of the drinks for their wounds," Ash begs of Bill. He nods slightly, glancing nervously around the forecastle. Ashleigh grabs the whiskey bottle.

You take hold of one of Carl's arms; Ashleigh grabs the other, looking distinctly queasy. The two of you drag Carl into the stateroom, leaving Bill behind to mutter to himself about his nerves and how they need calming.

Compact yet liveable, the fore stateroom has two v-berths that meet near the nose of the ship. On the port wall is an open hanging locker, and across from it is the door to the forward head, standing open. A small ladder to the south leads up to a door.
The hanging locker seems to contain a safe.
Carl lies limply on the floor where you and Ashleigh dropped him. Asheligh is sitting in some sort of catatonic state.
human
Shout
gpt
You yell for all you're worth. Bill jerks, swinging the gun at you.

Carl is as surprised as Bill and Ashleigh, but he recovers more quickly and leaps at Bill. Bill turns and fires in the same motion.

The smell of cordite fills the air, and Carl's leap turns into a stumble as the revolver bullet furrows into his left leg. He lets out a long, drawn-out scream. Bill and Ashleigh are shocked into immobility. You make a grab for Bill's gun, but he still possesses the presence of mind to backhand you viciously with it.

Bill looks around wildly, then makes a decision. "Drag him into the stateroom, both of you."

"Let me at least get one of the drinks for their wounds," Ash begs of Bill. He nods slightly, glancing nervously around the forecastle. Ashleigh grabs the whiskey bottle.

You take hold of one of Carl's arms; Ashleigh grabs the other, looking distinctly queasy. The two of you drag Carl into the stateroom, leaving Bill behind to mutter to himself about his nerves and how they need calming.

Compact yet liveable, the fore stateroom has two v-berths that meet near the nose of the ship. On the port wall is an open hanging locker, and across from it is the door to the forward head, standing open. A small ladder to the south leads up to a door.
The hanging locker seems to contain a safe.
Carl lies here, in shock from the wound to his leg.
Ashleigh is sitting beside Carl, tending to his wound.
human
Up
gpt
You'll have to open the south door first.

Ashleigh dribbles some of the whiskey onto Carl's leg. He screams, then mercifully passes out. "It'll be ok, it'll be ok," she whispers to him, dropping the bottle.
human
Oops bottle
gpt
Which bottle do you mean, the pill bottle, or the whiskey bottle?
human
Pill
gpt
Opening the pill bottle reveals five little pills.
human
You put the pills in the whiskey bottle
gpt
little pill: You drop one of the pills into the whiskey bottle. It quickly dissolves, leaving behind virtually no trace.
little pill: You drop one of the pills into the whiskey bottle. It quickly dissolves, leaving behind virtually no trace.
little pill: You drop one of the pills into the whiskey bottle. It quickly dissolves, leaving behind virtually no trace.
little pill: You drop one of the pills into the whiskey bottle. It quickly dissolves, leaving behind virtually no trace.
little pill: You drop one of the pills into the whiskey bottle. It quickly dissolves, leaving behind virtually no trace.
human
You look
gpt
Compact yet liveable, the fore stateroom has two v-berths that meet near the nose of the ship. On the port wall is an open hanging locker, and across from it is the door to the forward head, standing open. A small ladder to the south leads up to a door.
The hanging locker seems to contain a safe.
Carl lies here, in shock from the wound to his leg.
Ashleigh is sitting beside Carl, tending to his wound.
human
Up
gpt
You'll have to open the south door first.
human
You open the door
gpt
Which door do you mean, the south door, or the east door?
human
South
gpt
No matter how hard you try, you can't open it. Bill must have wedged something against it.
human
South
gpt
All that would do would be to reduce your frustration at the expense of something which isn't yours. Besides, you would probably hurt yourself.
human
You go to the east
gpt
The forward head sports a small toilet, a sink, and a miniscule shower. In the floor is a small drain; above the sink, a mirror and medicine cabinet. An open door leads west.
human
You examine the cabinet
gpt
It is bolted to the wall just above the sink. It is made of strong plastic, and is closed.
human
You open it
gpt
Opened.

You hear the companionway between the stateroom and the forecastle being unblocked and opened. A few seconds later, you hear Bill's voice. "Where's the whiskey, Ashleigh?"

Ashleigh stammers, "What--why do you--what--"

"Where is it!?!" he screams, totally out of control now.
human
Go west
gpt
Compact yet liveable, the fore stateroom has two v-berths that meet near the nose of the ship. On the port wall is an open hanging locker, and across from it is the door to the forward head, standing open. A small ladder to the south leads up to a door.
The hanging locker seems to contain a safe.
Carl lies here, in shock from the wound to his leg.
Ashleigh is sitting beside Carl, tending to his wound.
Bill, more tense than you've ever seen him, is waving around a gun.

As you enter, Bill swivels around. "You!" he screams at you. You hand over the whiskey bottle without a word. He upends the bottle and drains it in one draught. Bill's eyes suddenly close, much to his surprise. The muzzle of the gun traces an arc to the floor.
"Sleepy," he mumbles, just before he drops the gun and crumples to the floor.

You are left with Ashleigh and Carl's unconscious body to wait for someone to pick you up.

In just under an hour, a Coast Guard ship pulls alongside the *Bellerophon*. All you can think is, why did they take so long? The three of you are taken in for questioning, and Bill is turned over to the police. You were fortunate enough to stop Bill before he could kill Carl, even though Carl will limp a bit for the rest of his life. You ferreted out the connection between Carl, Thom, and those pictures; but you never found out why Ashleigh was carrying that gun. All in all, a good showing.

Thank you for playing Undertow.
human
%
gpt
How did Thom ever talk you into this one...

Your friend Thom Hall has always been a smooth talker, which is probably how he got you to attend his party on board the *Bellerophon*. The fourty-eight-foot yacht is named after the H.M.S. Bellerophon, the ship on which Napoleon formally surrendered in 1815 after Waterloo. Thom isn't usually too modest.

Anyway, you're now stuck at a floating party with three other people you barely know, friends of Thom's. Bill Leveritt is one of Thom's partners in his architectural firm. Carl Weathers, another old friend of Thom's, brought his girlfriend Ashleigh Flannagin, which completes the floating fivesome.

So far you've seen Bill and Thom yell at each other, Thom hit Carl for some unexplained reason, and Ashleigh ignore both Thom and you. Not the most pleasant party you've ever been to.

And it's barely 10 a.m...

Undertow v1.1 (9/5/1995) by Stephen Granade

The forward head sports a small toilet, a sink, and a miniscule shower. In the floor is a small drain; above the sink, a mirror and medicine cabinet. A closed door leads west.
human
You wait
gpt
Before you can do anything, Carl has glanced up at you, then at Bill. "Yeah?" he asks, but your face tells him something's wrong.

Bill is faster than both of you. "Get in front of me. Both of you. Let's go find Ashleigh."

The forecastle of the boat is surprisingly comfortable despite its small size. The helm controls, including the wheel, are mounted on the fore wall, next to a chest-of-drawers which sports a lamp. Across from the chest and beside the west entrance is the galley; between the galley and the helm is a companionway to the fore stateroom. Also on the port wall, aft of the entrance, is a small bar. Across from it is a dinette bench. Windows are at each of the cardinal directions. The west entranceway is open, as is the companionway to the north.
Sitting on the small bar is a drink tray.
Ashleigh is here, standing pensively.
Carl is standing here, eyeing Bill and his gun.
Bill, more tense than you've ever seen him, is waving around a gun.
human
You ask Carl about Ashleigh
gpt
Bill points the gun at you. "Don't move! Don't move!" You freeze, hoping you've distracted him enough, but knowing that you haven't.

Carl decided that now's his best chance, and he jumps towards Bill. Bill jerks back, swinging the revolver around and firing in the same motion.

The smell of cordite fills the air as Ashleigh screams. Carl's eyes widen almost comically, and he staggers back, blood spurting from a newly-formed hole approximately in the middle of his chest. Bill fires again, then again, more of a reflex action than anything else. You try to grab the gun from Bill, but he backhands you with it.
"Shut up, Ashleigh!" he yells at Ash. Surprisingly, she stops.

Bill looks around wildly, then makes a decision. "Drag him into the stateroom, both of you."

"Let me at least get one of the drinks for their wounds," Ash begs of Bill. He nods slightly, glancing nervously around the forecastle. Ashleigh grabs the whiskey bottle.

You take hold of one of Carl's arms; Ashleigh grabs the other, looking distinctly queasy. The two of you drag Carl into the stateroom, leaving Bill behind to mutter to himself about his nerves and how they need calming.

Compact yet liveable, the fore stateroom has two v-berths that meet near the nose of the ship. On the port wall is an open hanging locker, and across from it is the door to the forward head, standing open. A small ladder to the south leads up to a door.
The hanging locker seems to contain a safe.
Carl lies limply on the floor where you and Ashleigh dropped him. Asheligh is sitting in some sort of catatonic state.
human
You hit Bill
gpt
You make a very sudden move towards Bill, not the brightest thing to do to a nervous man with a gun. Bill, however, is reluctant to shoot you. "Don't try anything!" he warns you in a high-pitched voice, the gun trembling in his grip.

Carl is as surprised as Bill and Ashleigh, but he recovers more quickly and leaps at Bill. Bill turns and fires in the same motion.

The smell of cordite fills the air, and Carl's leap turns into a stumble as the revolver bullet furrows into his left leg. He lets out a long, drawn-out scream. Bill and Ashleigh are shocked into immobility. You make a grab for Bill's gun, but he still possesses the presence of mind to backhand you viciously with it.

Bill looks around wildly, then makes a decision. "Drag him into the stateroom, both of you."

"Let me at least get one of the drinks for their wounds," Ash begs of Bill. He nods slightly, glancing nervously around the forecastle. Ashleigh grabs the whiskey bottle.

You take hold of one of Carl's arms; Ashleigh grabs the other, looking distinctly queasy. The two of you drag Carl into the stateroom, leaving Bill behind to mutter to himself about his nerves and how they need calming.

Compact yet liveable, the fore stateroom has two v-berths that meet near the nose of the ship. On the port wall is an open hanging locker, and across from it is the door to the forward head, standing open. A small ladder to the south leads up to a door.
The hanging locker seems to contain a safe.
Carl lies here, in shock from the wound to his leg.
Ashleigh is sitting beside Carl, tending to his wound.
human
You ask Ashleigh about the gun
gpt
Ashleigh is busy comforting Carl. You'd best leave her alone.

Ashleigh dribbles some of the whiskey onto Carl's leg. He screams, then mercifully passes out. "It'll be ok, it'll be ok," she whispers to him, dropping the bottle.
human
You ask Carl about the purse
gpt
You wisely decide to leave Carl alone.
human
You ask Ashleigh about the gun
gpt
"What?!?" Ashleigh says. "Okay! So there's a gun in my purse! So what?" She pushes a lock of her copper hair out of her face. "Yes, I wanted to kill him." She laughs ruefully. "Who didn't? But you saw him. He wasn't shot!"

Ash sighs. "He was ready to have me fired. I just couldn't let him...he was going to..." Her objections slowly wind down. Then she looks back at you. "But I didn't kill him!"

Ash then grabs your shoulder, pleading. "Please, please, don't tell Carl."
human
You ask Ashleigh about Thom
gpt
Ashleigh runs her hand through her hair. "I just can't believe he's dead. Sure, I'd thought about it before, but..." She stops talking, perhaps realizing what she just said.
human
You get the bottle
gpt
You already have the pill bottle!

Ashleigh dribbles some of the whiskey onto Carl's leg. He screams, then mercifully passes out. "It'll be ok, it'll be ok," she whispers to him, dropping the bottle.
human
You drop the whiskey bottle
gpt
Dropped.
human
Go west
gpt
Compact yet liveable, the fore stateroom has two v-berths that meet near the nose of the ship. On the port wall is an open hanging locker, and across from it is the door to the forward head, standing open. A small ladder to the south leads up to a door.
You see a whiskey bottle here. The hanging locker seems to contain
a safe.
Carl lies here, in shock from the wound to his leg.
Ashleigh is sitting beside Carl, tending to his wound.
human
You wait a while
gpt
Time passes...

A sudden sound startles you. The companionway is being opened! Bill climbs down the ladder, revolver pointed at you the whole time.

"Where's the whiskey?" he asks you and Ashleigh. He then sees the bottle. "Get it for me," he tells you, motioning with the gun. You comply, handing it to him. He upends the bottle, drinking all of it before tossing the empty bottle aside. Bill's eyes suddenly close, much to his surprise. The muzzle of the gun traces an arc to the floor. "Sleepy," he mumbles, just before he drops the gun and crumples to the floor.

You are left with Ashleigh and Carl's unconscious body to wait for someone to pick you up.

In just under an hour, a Coast Guard ship pulls alongside the *Bellerophon*. All you can think is, why did they take so long? The three of you are taken in for questioning, and Bill is turned over to the police. You were fortunate enough to stop Bill before he could kill Carl, even though Carl will limp a bit for the rest of his life. You ferreted out the connection between Carl, Thom, and those pictures; andyou discovered why Ashleigh was after Thom. All in all, an excellent showing.

Thank you for playing Undertow.