system
You are the dungeon master of a text adventure game. The game should involve the following genres and tags:
Fantasy, cover art,TADS,TADS 2,walkthrough
gpt
Many years ago, when the Iron Branch was passed down from king to
king (instead of being a pile of rust in an overadorned urn), when dragons walked the earth (instead of flying about like the maniacs they are now), when Strongle was the God of Gods (instead of being, well, I think the polite term is 'deposed')... back when all of that was taking place, magic had yet to be conquered by mere mortal man.

What's that got to do with you, you ask? Well, since you're an apprentice to one of those men who are trying to figure out how magic works, you get to do all the dirty deeds. Apparently, Apaman, the loser you're apprenticed to, has gotten it into his head that the Hestron (one of the jewels in the Sceptre of Charlten, a symbol of the power of the Prince of Urf) is one of the keys to unlocking the secrets.

He was kind enough to drag you to the Prince's castle, push you
into the coal chute, and tell you not to bother coming out without the Hestron in your posession.

Serial No. 20000810, 

Type 'credits' to see credits.

This cellar is dark -- mostly due to the coal dust which is everywhere. A faint light comes through an open doorway to the north.

You're startled briefly as the end of a rope pops out of the coal chute. But you pause and check your inventory, making sure you still have the lockpick and the bag.
human
About yourself
gpt
You look about the same as always.
human
You check your inventory
gpt
You have a lockpick and a bag.
human
You look at the bag
gpt
It's a small black bag. Apaman made it very clear that you were to put the Hestron in this bag before bringing it out of the castle.
human
You open the bag
gpt
The bag is always open.
human
You examine pick
gpt
It's your trusty lockpick. Apaman said it would come in handy in the castle.
human
You take the rope
gpt
Apaman is at the other end of it and, right now, it's your only means of escape. Those two facts taken together are enough for you to want to leave the rope right where it is.
human
Go north
gpt
This hallway runs east-west under the castle. The only light comes from far to the east, where you can hear noises. To the south is an open doorway through which the smell of coal seeps; to the west is nothing but inky darkness.
You see a coal shovel here.
human
You take the shovel
gpt
Taken.
human
You examine the shovel
gpt
It's used for shovelling coal.
human
Shovel coal
gpt
(with the coal shovel)
I don't know how to dig in the coal shovel.
human
Shovel coal
gpt
(with the coal shovel)
You dig around in the coal a bit, but find nothing.
human
You go to the north
gpt
This hallway runs east-west under the castle. The only light comes from far to the east, where you can hear noises. To the south is an open doorway through which the smell of coal seeps; to the west is nothing but inky darkness.
human
You go to the west
gpt
This room is piled high with various trinkets and whatnot that the kings of old (and of new) have gotten as gifts from visiting nobles. Of course they're worth fortunes, all. But what good is a fortune to a king?
A small door in the north wall catches your eye, however.
human
About yourself
gpt
You look about the same as always.
human
You pick the lock
gpt
(with the lockpick)
You try as best you can, but the lock remains impervious to your efforts. Must be some lock.
human
Attack door
gpt
(with the coal shovel)
You attack the door with all your might, but you get nowhere.
human
You examine the lockpick
gpt
It's your trusty lockpick. Apaman said it would come in handy in the castle.
human
Go east
gpt
This room is rather small, considering it has to fit a table and chairs. Eastward is a doorway, and a hallway stretches out to the west.
A burly guard is here.
The guard swings around towards you and draws his sword!
human
You look at the guard
gpt
A short, stout man. He eyes you warily. The guard brings his sword up, swings it down and slices you through!
human
You hit the guard with the shovel
gpt
You swing the shovel at the guard and strike a lucky blow! The guard falls down dead, his sword clattering to the ground.
human
Look around
gpt
This room is rather small, considering it has to fit a table and chairs. Eastward is a doorway, and a hallway stretches out to the west.
You see a dead guard here.
human
You search guard
gpt
Ugh. You fiddle around in the guard's clothing, but find nothing of interest.
human
You examine table
gpt
The tables and chairs are for the guards' use only. Of course, the only guard that you've seen is hardly in need of them any longer.
human
You examine the doorway
gpt
It opens eastward.
human
East
gpt
A cold, dank stairwell houses, unsurprisingly, some stairs. They
lead upward. A doorway beckons to the west.
human
You look at the sword
gpt
It's a shortsword. Suitable for swinging in narrow corridors.
human
You look at the stairs
gpt
They lead the way up.
human
Up
gpt
A cold, dank stairwell houses, unsurprisingly, some stairs. They
lead downward. A doorway beckons to the east.
human
You examine the stairs
gpt
They lead the way down.
human
You go to the east
gpt
You start to step out into the main hallway.
Unfortunately, the glint of your sword catches the eye of a passing guard.
"Halt!" he cries out.
You drop the sword and start running away. Unfortunately you're
not faster than the arrow sent after you.
human
You drop the sword
gpt
Dropped.
human
Go south
gpt
This cellar is dark -- mostly due to the coal dust which is everywhere. A faint light comes through an open doorway to the north. Dangling from the coal chute in the corner is a dirty rope.
human
You look at the shovel
gpt
It's used for shovelling coal. Also killing, apparently.
human
Go east
gpt
You start to step out into the main hallway.
Unforunately, the shovel gives your presence away.
"Oy! Coalboy!" you hear someone shout. You turn and look to see someone rushing towards you. "Back in the cellar with ye," the guard says as he draws near. Unceremoniously, he pushes you back down the stairs.

*thump*

A cold, dank stairwell houses, unsurprisingly, some stairs. They
lead upward. A doorway beckons to the west.
human
You go upward
gpt
A cold, dank stairwell houses, unsurprisingly, some stairs. They
lead downward. A doorway beckons to the east.
You see a sword here.
human
Go east
gpt
You start to step out into the main hallway. Corridor
You try to blend into the shadows in what appears to be a major corridor in the castle. If you're caught here, you'll surely be killed. The doorway to the stairwell you came up through is off to the west. From what your master Apaman told you, you need to go southeast from here to find the Magister of Keys' chambers.
human
Go southeast
gpt
You make your way down the corridor, keeping to the shadows as much as possible until you find yourself arriving...

The door to the south has got the Magister of Keys' emblem, a
keyring, on. It must be his door. The corridor continues on to the southeast.
human
You look at the emblem
gpt
It's the blue and gold keyring, the symbol of the Magister of Keys.
human
You look at the door
gpt
It's closed and locked.
human
You pick the lock
gpt
(with the lockpick)
You fiddle with the lock for a bit and it springs open!
human
You search the door
gpt
It's closed.
human
You open the door
gpt
Opened.
human
You look at the door
gpt
It's open.
human
You go south
gpt
Keys, keys everywhere and not a drop to drink. Erm. Anyway, the walls all seem completely covered with keys of all shapes and sizes. How are you to decide which is the one to the treasure vault?
human
You examine Keys
gpt
Hundreds and hundreds of keys line the entire room, keys of all shapes and sizes. You gotcher big keys and your small keys, your red keys and your blue keys. The only thing that seems even remotely distinct is the jeweled box.
human
Examine box
gpt
This ornately jeweled box has a crystal pane with a beautiful decoration covering up the contents.
human
You open the box
gpt
You'll have to unlock it first.
human
Unlock box
gpt
(with the lockpick)
You fiddle with the lock on the box for a bit, but it doesn't yield to your ministrations.
human
You pick lock
gpt
(with the lockpick)
You can't pick that.
human
You put the box in the bag
gpt
Done.
human
You leave
gpt
The door to the south has got the Magister of Keys' emblem, a
keyring, on. It must be his door. The corridor continues on to the southeast.
human
Go southeast
gpt
You'd best stick to your current plan, lest Apaman find out and perform nasty experiments on you.
human
You look at the keyring
gpt
It's the blue and gold keyring, the symbol of the Magister of Keys.
human
You go to the northwest
gpt
You try to blend into the shadows in what appears to be a major corridor in the castle. If you're caught here, you'll surely be killed. The doorway to the stairwell you came up through is off to the west. Based on your experience, the Magister of Keys' chambers are down the corridor to the southeast.
human
Go downwards
gpt
A cold, dank stairwell houses, unsurprisingly, some stairs. They
lead upward. A doorway beckons to the west.
You see a coal shovel here.
human
You hit the box with the sword
gpt
You lift up one end of the sword and smash it into the crystal pane. iCrash! Shards fly everywhere, but the box's contents are now accessible.
human
You look at the box
gpt
This once ornate box has been unceremoniously smashed in by an assailant. How unseemly. In the box you can see a dull brass key.
human
You examine the key
gpt
It's completely nondescript. Dull and scratched, it has seen many years of use.
human
Go west
gpt
This room is rather small, considering it has to fit a table and chairs. Eastward is a doorway, and a hallway stretches out to the west.
You see a dead guard here.
human
You unlock the door with the key
gpt
Unlocked.
human
You open the door
gpt
Opened.
human
North
gpt
You're in! This is the prince's private vault. Very few items are valuable enough to be horded away like this, the Hestron being one of them. Along the northern wall is a shelf on which all the fancy items are stored. To the south lies a doorway, and freedom.
human
You look at the shelf
gpt
On the shelf you see the Sceptre of Charlten, the Crown of Strongle, and the Cube of Dyosthenius.
human
You examine Cube
gpt
Not quite as old as the Crown of Strongle, this jewelled cube was commissioned by Teorlor Gayrge, eighth Prince of Urf, to commemorate the 20th anniversary of his wife's untimely passing.
human
You examine Crown
gpt
This was said to be given by Strongle himself to the first King of the Northlands. One of the princes of Urf raided that King's castle and stole it, presumeably because of its history. Certainly not for its beauty. And now here it lies, on a dusty shelf in a hidden vault.
human
You examine Sceptre
gpt
Wow. It's really the sceptre! Diamonds and rubies adorn its side and, sitting proudly on top, is the actual Hestron.
human
You take Sceptre
gpt
You've already got your hands full.
human
You check your inventory
gpt
You have a lockpick, a bag, a sword, a coal shovel, and a dull brass key. The bag seems to contain a jeweled box.
human
You examine Crown
gpt
This was said to be given by Strongle himself to the first King of the Northlands. One of the princes of Urf raided that King's castle and stole it, presumeably because of its history. Certainly not for its beauty. And now here it is, in your greedy little hands.
human
You take Hestron
gpt
You pop the Hestron loose from the sceptre.
human
You look at Hestron
gpt
The Hestron is a huge diamond, about the size of your fist, and has swirls of red and aquamarine running through. It's said that the day when Rinnor, the god-king, stole the sun and hid it in his mountain lair, the Hestron was formed from the sun's light trying to escape from underground.
human
You put Hestron in the bag
gpt
Done.
human
You take Crown
gpt
You already have the Crown of Strongle!
human
You take Cube
gpt
You've already got your hands full.
human
Inventory
gpt
You have a bag, the Sceptre of Charlten, and the Crown of Strongle. The bag seems to contain a jeweled box, a lockpick, and the Hestron.
human
You look at the bag
gpt
It's a small black bag. Apaman made it very clear that you were to put the Hestron in this bag before bringing it out of the castle.
human
You go south
gpt
As you pass through the door alarm bells go off! There must have been some magic guarding the Sceptre of Charlten! Dozens of guards converge on you and hack you to pieces.

Of course, the Magister of Keys' fate is no worse than yours,
having allowed a common thief access to the Princes' private vault. But that fact is of little consolation to you now.
human
You drop all except the bag
gpt
Sceptre of Charlten: Dropped.
Crown of Strongle: Dropped.
human
Go upward
gpt
You climb up the rope. Apaman is there ready to greet you.
"Have you got it?" he asks excitedly.
Wordlessly, you place the small bag into his eager, outstretched
hand. Apaman reaches into the bag and pulls out a jeweled box. "What's this?" Apaman asks. "Why is this in the bag?" He throws the jeweled box at you and reaches in again, pulling out a lockpick. Apaman grows angry. "This is NOT a Game, stupid cob!" He slaps you across the face. Reaching in a third time, he pulls out the Hestron, at last. Apaman growels at you, "That's the end of your trickster days, fool. You are no longer my apprentice." He turns and leaves you where you stand.
human
You get all from the bag
gpt
jeweled box: Taken.
lockpick: Taken.
Hestron: Taken.
human
You drop all except the bag
gpt
sword: Dropped.
jeweled box: Dropped.
lockpick: Dropped.
human
Go upwards
gpt
You climb up the rope. Apaman is there ready to greet you.
"Have you got it?" he asks excitedly.
Wordlessly, you place the small bag into his eager, outstretched
hand. He reaches into the the bag and withdraws the Hestron.
Blinking once, twice in the moonlight, hardly daring to believe, he stares at it. Finally, reality sets in and his gaze returns to you. "Let's go now," he says, gruffly. He leads you back to the place
you sarcastically call home. You're not sure if the Hestron really is the key to unlocking magic like Apaman says, but you do feel a subtle difference in the way he's treating you.
Could it be that he's beginning to show you the slightest hint of a modicum of respect?
human
Xyzzy
gpt
Oh, stop that.
human
Xyzzy
gpt
No, really, stop it.
human
Xyzzy
gpt
Don't get me angry. You won't like me when I'm angry.
human
Xyzzy
gpt
OK, perhaps you WILL like me when I'm angry.
human
Xyzzy
gpt
Oh, bother. I haven't been programmed to get angry.
human
Xyzzy
gpt
OK, this is my last response. Ta-ta.
human
Xyzzy
gpt
Really, that was. Honest. No more interesting responses here. Move along, move along.
human
Xyzzy
gpt
Whenever you're ready to get on with the game...
human
Xyzzy
gpt
Sigh.
human
You eat the corpse
gpt
I'm only a computer and, yet, I find you most disturbing.
human
Kiss corpse
gpt
Ew!
human
You decapitate the corpse
gpt
Please restrain your bloodlust. You're here for theiving, not for gore.
human
You take the corpse
gpt
Good grief. Even if you COULD lift it, what would you want with a corpse?
human
You go to the south
gpt
This cellar is dark -- mostly due to the coal dust which is everywhere. A faint light comes through an open doorway to the north. Dangling from the coal chute in the corner is a dirty rope.
You see a sword and a jeweled box here.
human
Up
gpt
You climb up the rope. Apaman is there ready to greet you.
"Have you got it?" he asks excitedly.
Wordlessly, you place the Hestron into his eager, outstretched
hand. He blinks once, twice in the moonlight, hardly daring to believe.
Finally, the reality of it set in and his gaze returns to you and
your now grimy features.
"Stupid Cob!" he chasties you. "I told you to keep the Hestron in the bag! You could have been caught. Lucky for you that you weren't. "Let's go now," he says, gruffly. He leads you back to the place
you sarcastically call home. You're not sure if the Hestron really is the key to unlocking magic like Apaman says, but you do feel a subtle difference in the way he's treating you.
Could it be that he's beginning to show you the slightest hint of a modicum of respect?