system
You are the dungeon master of a text adventure game. The game should involve the following genres and tags:
Dungeon crawl, achievements,adjustable difficulty,ATTACK,collaboration,cover art,druid,Dungeon Crawl,fantasy,generated content,GPL,I7 source available,IF Comp 2011,IFComp Game,magic,parser,procgen,Random Combat,randomized,Roguelike,room-name navigation,rpg,spells,Xyzzy Awards 2011,XYZZY Best Supplemental Materials,XYZZY Best Use of Innovation
gpt
When you claimed that you were tough enough to take on Malygris single-handedly, everyone knew you had been drinking much more than was good for you. And the prince is not one to let an opportunity pass. Before you could so much as protest, his court mage opened a portal and you were shoved through. Predictably, the portal immediately disappeared. You doubt they're going to open it up again -- but at least you can try to make good on your boast and kill Malygris, the Wizard of Kerkerkruip!

The vast entrance hall is empty, silent, foreboding. Skull-sized rubies project a red light far too bright for the eyes of a human.

Thin clouds of smoke fill the room.

Exits lead west, up and down.
human
You look at the rubies
gpt
They have been filled with the power of suns long extinct, and are now fixed to the ceiling of the wizard's domain. You cannot bear to look at them.
human
You look at the smoke
gpt
The smoke makes it harder to see clearly.
human
About you
gpt
You have fought many men and quite a few women, but fighting Malygris is something else. Your hairs are raised on end, and your body quivers with fear.
human
Status
gpt
Health: 17 of 17
Attack: 2
Defence: 8
Perception: 6
Dexterity: 5
Willpower: 6
human
You check your inventory
gpt
-weapons:
a gilded rapier (readied)
-other:
three packages of ment
human
You examine the ment
gpt
Carefully folded in paper, this is just enough ment to get you pumped up for combat. You could snort it whenever you wish -- though you are a little hesitant to start your habit again.
human
You examine rapier
gpt
You took it from the body of the young Count of Poitier, that fateful night in Maurice's whorehouse. He would nevermore plot against you.

Combat statistics: 1d5 + 0 damage; +0 attack modifier.
human
You take the rubies
gpt
They are secured to the ceiling by magic more powerful than you can break.
human
Up
gpt
Hundreds of books line the walls of this magnificent library, a bigger collection than the already legendary one of the marquis of Savon. Malygris even has a scroll analyser installed.

A swarm of small daggers is flying through the air like a flock of birds, their sharp points eagerly seeking your flesh.

You can also see a scroll labelled HERMEI LE SCHIM and the goggles of acuity here.

Exits lead east and down (to Entrance Hall).
human
You look at the analyser
gpt
This weird machine can identify scrolls, and seems ready for operation. Just put a scroll in it, and it will do its magic.
human
You look at the swarm
gpt
Animated by some dark magic, these daggers purposefully seek to undo you.

The swarm of daggers is a level one hostile creature.
human
You look at the goggles
gpt
These goggles have been magically enchanted to grant sharper eyesight to the wearer. They were made for the marquis of Savon, who wasted his eyes poring over ancient tomes in his ill-lit library. (They grant a +2 bonus on perception checks.)
human
Parry
gpt
You strike up a defensive pose.

Rolling 6 + 3 (inherent bonus) - 0 (cannot parry against sharp points) + 1 (tension) = 10, the swarm of daggers beats your defence rating of 8.

The swarm of daggers deals 4 = 4 damage, wounding you to 13 health.

You lose your concentration!
human
Attack
gpt
(the swarm of daggers)
The swarm of daggers attempts to outmaneuver the attack.

Rolling 1 + 2 (inherent bonus) - 2 (defender dodging) = 1, you do not overcome the swarm of daggers's defence rating of 4.

The swarm of daggers launches itself at you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 10 + 3 (inherent bonus) - 3 (defender dodging) + 1 (tension) = 11, the swarm of daggers beats your defence rating of 8.

The swarm of daggers deals 3 = 3 damage, wounding you to 10 health.

The swarm of daggers bears down upon you.
human
Attack
gpt
(the swarm of daggers)
The swarm of daggers attempts to outmaneuver the attack.

Rolling 9 + 2 (inherent bonus) + 2 (concentration) - 2 (defender dodging) + 1 (tension) = 12, you beat the swarm of daggers's defence rating of 4.

You deal 4 = 4 damage, wounding the swarm of daggers to 4 health.

The impact of the blow scatters the swarm of daggers. They will need to spend one action regrouping themselves.
human
Attack
gpt
(the swarm of daggers)
The swarm of daggers attempts to outmaneuver the attack.

Rolling 5 + 2 (inherent bonus) + 2 (concentration) - 2 (defender dodging) + 1 (tension) = 8, you beat the swarm of daggers's defence rating of 4.

You deal 3 + 1 (tension) = 4 damage, killing the swarm of daggers.

All life suddenly goes out of the daggers. For a moment they hang still in the air, but then the planet below pulls them inexorably downwards.

As the daggers fall down, you feel the soul that animated them absorbed into your own body. You are sharp. You are deadly. (Power of the daggers: +2 attack, +1 damage, -1 defence, +6 health, +1 dexterity, and the pierce skill.)

Absorbing a soul has fully healed you.

You have been awarded the Assistant dungeoneer achievement!
human
Status
gpt
Health: 23 of 23
Attack: 4
Defence: 7
Perception: 6
Dexterity: 6
Willpower: 6
You can pierce an enemy, accepting one damage for a chance to deal one damage to the enemy. (Level 1)
human
You take the goggles
gpt
Taken.
human
You take the scroll
gpt
(the scroll labelled HERMEI LE SCHIM)
Taken.
human
You put the scroll in the analyzer
gpt
(the scroll labelled HERMEI LE SCHIM in the scroll analyser)
It is a scroll of identify!
human
Wear the goggles
gpt
You put on the goggles of acuity.
human
You take the identify
gpt
You already have that.
human
You describe your surroundings
gpt
Hundreds of books line the walls of this magnificent library, a bigger collection than the already legendary one of the marquis of Savon. Malygris even has a scroll analyser installed.

Exits lead east and down (to Entrance Hall).
human
Examine books
gpt
That's hardly portable.

>These tomes appear to be written in many different alphabets, but none you can make any sense of.
human
Go east
gpt
The only feature breaking the monotony of the circular room made of polished white marble is a huge statue. Hewn from flawless mountain crystal, it portrays the goddess Sul.

An exit leads west (to Library).
human
You look at the statue
gpt
This is the crystal-clear statue of Sul, goddess of blessings and purification. She has been known to lift curses; but she has also been rumoured to hate spurious prayers.
human
You go to the west
gpt
Hundreds of books line the walls of this magnificent library, a bigger collection than the already legendary one of the marquis of Savon. Malygris even has a scroll analyser installed.

Exits lead east (to Temple of Sul) and down (to Entrance Hall).
human
Down
gpt
The vast entrance hall is empty, silent, foreboding. Skull-sized rubies project a red light far too bright for the eyes of a human.

Thin clouds of smoke fill the room.

Exits lead west, up (to Library) and down.
human
You remember
gpt
You have not yet explored:
- the west exit of the Entrance Hall (where you currently are)
- the down exit of the Entrance Hall (where you currently are)

You have visited the following rooms: Entrance Hall (here), Temple of Sul (up), Library (up).

Tip: "look", "examine" and "inventory" are free actions, so use them often.
human
Go west
gpt
Several large pipes continuously spew forth vapours into this room.

Thick clouds of smoke fill the room.

A skull-sized ball of gooish, undulating flesh jumps up and down ponderously. It is a jumping bomb, gathering speed and preparing to launch itself at one of its enemies.

Exits lead east (to Entrance Hall), west and down.
human
You examine the Flesh
gpt
(the jumping bomb)
Connoisseurs consider these jumping balls of red meat to be among the most exciting spectacles of Yahvinna's annual Feast of Flesh. To the slaves and convicts down in the arena, whose limbs the spectators hope to have blown into their lap, the jumping bombs also bring excitement, though of a wholly different type.

The jumping bomb is a level two hostile creature.
human
Retreat
gpt
Deciding that discretion is the better part of valour, you bravely run away.

The vast entrance hall is empty, silent, foreboding. Skull-sized rubies project a red light far too bright for the eyes of a human.

Thin clouds of smoke fill the room.

Exits lead west (to Hall of Vapours), up (to Library) and down.
human
Go downward
gpt
This otherwise unremarkable room has been decorated with a fascinating drawing.

A stunning young woman in a simple monk's robe awaits you.

You can also see a scroll labelled CHETNAK here.

Exits lead west, up (to Entrance Hall) and down.
human
You look at the woman
gpt
Although she is currently working as one of Malygris's guards, Miranda dreams about a bright future as a famous adventurer.

Miranda is a level one hostile creature. Miranda carries a pair of nunchucks. Miranda wears a monk's robe.
human
You do
gpt
You get ready for quick evasive maneuvers.

Rolling 10 + 2 (concentration) - 2 (defender dodging) + 2 (tension) = 12, Miranda beats your defence rating of 7.

Miranda deals 6 + 1 (tension) - 2 (stunning) = 5 damage, wounding you to 18 health.

You lose your concentration!

You are stunned!
human
Pierce
gpt
(Miranda)
You transform part of your own flesh into a magical dagger, which then speeds towards Miranda of its own accord. Miranda rolls 1 + 7 (dexterity score) = 8 against a target number of 13, failing the dexterity check. The dagger hits, dealing 1 damage and reducing Miranda to 7 health.

You are no longer stunned.
human
Attack
gpt
(Miranda)
Miranda seeks the calm within.

Rolling 9 + 4 (inherent bonus) = 13, you beat Miranda's defence rating of 7.

You deal 3 + 2 (inherent bonus) = 5 damage, wounding Miranda to 2 health.

Miranda loses concentration!

Miranda seeks the calm within.
human
Attack
gpt
(Miranda)
Miranda attempts to ward off the attack.

Rolling 8 + 4 (inherent bonus) - 2 (defender parrying) + 1 (tension) = 11, you beat Miranda's defence rating of 7.

You deal 1 + 2 (inherent bonus) = 3 damage, killing Miranda.

"But... my adventure was only just beginning!" cries Miranda.

As Miranda dies, you feel her soul absorbed into your own body. (Power of Miranda: +1 attack, +1 defence, +5 health, +1 perception, and the stun skill.)

The violence of the absorption drives the power of the daggers out of your body. Absorbing a soul has fully healed you.
human
Status
gpt
Health: 22 of 22
Attack: 3
Defence: 9
Perception: 7
Dexterity: 5
Willpower: 6
You have the stun skill: you can try to stun an enemy; this means you attack with a -2 damage penalty, but if you hit you will decrease the opponent's effectiveness for several rounds. (Level 1)
human
You examine the drawing
gpt
The artist has skillfully drawn a battle scene involving you, a chain golem, a jumping bomb, a mindslug, Fafhrd, Mouser, a healer of Aite, a tormentor of Aite and a defender of Aite. In the background, Malygris rises triumphant over all.
human
You look at the aite
gpt
Who do you mean, the 1) tormentor of Aite, the 2) healer of Aite or the 3) defender of Aite?
human
Healer
gpt
This white-robed priest is a healer of Aite. Their task is to support the other fanatics in their never-ending crusade.

The healer of Aite is part of a level four group and hostile. The healer of Aite carries a healer's sword.
human
You take the scroll
gpt
(the scroll labelled CHETNAK)
Taken.
human
You look at your surroundings
gpt
This otherwise unremarkable room has been decorated with a fascinating drawing.

You can see a pair of nunchucks and a monk's robe here.

Exits lead west, up (to Entrance Hall) and down.
human
You examine the nunchucks
gpt
These two pieces of wood with a metal chain between them can be surprisingly dangerous.

Combat statistics: 1d6 + 0 damage; +0 attack modifier; good at parrying.
human
You examine Malygris
gpt
His white eyebrows are contracted to a single line on the umber parchment of his face, and beneath them his eyes are cold and green as the ice of ancient floes; his beard, half white, half of a black with glaucous gleams, falls nearly to his knees and hides many of the writhing serpentine characters inscribed in woven silver athwart the bosom of his violet robe. -- Clark Ashton Smith, The Last Incantation.

Malygris is a level five hostile creature. Malygris carries a dagger of draining.
human
You check your inventory
gpt
-weapons:
a gilded rapier (readied)
-clothing:
the goggles of acuity (being worn)
-scrolls:
a scroll labelled CHETNAK
a scroll of identify
-other:
three packages of ment
human
You look at the robe
gpt
A plain and simple robe. You doubt is it useful for any purpose but modesty.
human
You wield the nunchucks
gpt
You ready the pair of nunchucks.
human
You go to the Library
gpt
The vast entrance hall is empty, silent, foreboding. Skull-sized rubies project a red light far too bright for the eyes of a human.

Thin clouds of smoke fill the room.

Exits lead west (to Hall of Vapours), up (to Library) and down (to Drawing Room).
human
You go to the Library
gpt
Hundreds of books line the walls of this magnificent library, a bigger collection than the already legendary one of the marquis of Savon. Malygris even has a scroll analyser installed.

Exits lead east (to Temple of Sul) and down (to Entrance Hall).
human
You put CHETNAK in the analyzer
gpt
It is a scroll of shadows! As you take back your scroll, something snaps within the analyser. It will probably never work again.
human
You look in the analyzer
gpt
The scroll analyser is empty.
human
You examine the analyzer
gpt
This weird machine can identify scrolls, but it seems to have broken down.
human
You remember
gpt
You have not yet explored:
- the down exit of the Hall of Vapours (which lies down from here)
- the west exit of the Drawing Room (which lies down from here)
- the west exit of the Hall of Vapours (which lies down from here)
- the down exit of the Drawing Room (which lies down from here)

You have visited the following rooms: Entrance Hall (down), Temple of Sul (east), Hall of Vapours (down), Library (here), Drawing Room (down).

You have seen the following creatures in these locations:
- the jumping bomb (level 2) in Hall of Vapours (which lies down from here)

Tip: additional information can be gotten with "status", "trophies" and (once you have defeated enough monsters) "sense".
human
Trophies
gpt
The following creatures have been vanquished:
- the swarm of daggers (level 1)
- Miranda (level 1)
human
Go downwards
gpt
The vast entrance hall is empty, silent, foreboding. Skull-sized rubies project a red light far too bright for the eyes of a human.

Thin clouds of smoke fill the room.

Exits lead west (to Hall of Vapours), up (to Library) and down (to Drawing Room).
human
Go downwards
gpt
This otherwise unremarkable room has been decorated with a fascinating drawing.

Exits lead west, up (to Entrance Hall) and down.
human
Go west
gpt
This huge hall is filled with the radiant images of warriors long dead, fighting their bloody battles over and over again. You see flaming bolts, fired by huge ballistae, flying right over your head -- but the scene changes before you can focus on any details.

Thin clouds of smoke fill the room.

Exits lead east (to Drawing Room), west and up (to Hall of Vapours).
human
Look around
gpt
This huge hall is filled with the radiant images of warriors long dead, fighting their bloody battles over and over again. You see a hopeful party of sixteen year old adventurers getting slaughtered by a defender of Aite -- but the scene changes before you can focus on any details.

Thin clouds of smoke fill the room.

Exits lead east (to Drawing Room), west and up (to Hall of Vapours).
human
You look around
gpt
This huge hall is filled with the radiant images of warriors long dead, fighting their bloody battles over and over again. You see vast armies of skeletons clash while their masters pray for the help of forbidden deities -- but the scene changes before you can focus on any details.

Thin clouds of smoke fill the room.

Exits lead east (to Drawing Room), west and up (to Hall of Vapours).
human
You look around
gpt
This huge hall is filled with the radiant images of warriors long dead, fighting their bloody battles over and over again. You see fountains of fire erupting in the middle of a contingent of archers -- but the scene changes before you can focus on any details.

Thin clouds of smoke fill the room.

Exits lead east (to Drawing Room), west and up (to Hall of Vapours).
human
You look at your surroundings
gpt
This huge hall is filled with the radiant images of warriors long dead, fighting their bloody battles over and over again. You see shrieking ghosts being whipped into a frenzy by a necromancer thousands of years old -- but the scene changes before you can focus on any details.

Thin clouds of smoke fill the room.

Exits lead east (to Drawing Room), west and up (to Hall of Vapours).
human
Describe the surroundings
gpt
This huge hall is filled with the radiant images of warriors long dead, fighting their bloody battles over and over again. You see a hopeful party of sixteen year old adventurers getting slaughtered by a mindslug -- but the scene changes before you can focus on any details.

Thin clouds of smoke fill the room.

Exits lead east (to Drawing Room), west and up (to Hall of Vapours).
human
You go west
gpt
With a huge crash, the corridor collapses behind you!

A vast staircase spirals up and down. In a pinch, you would be able to jump down to the room below, although this might not be particularly healthy.

Equipped with a small sword and a huge shield, a heavily armoured man awaits any attacks.

A black-robed mage stalks through the room.

A white-robed healer of Aite is chanting in praise of his goddess.

You can also see a war mask here.

Exits lead up and down.
human
You examine mage
gpt
You immediately recognise the black-robed mage as a tormentor of Aite, savage priests who specialise in inflicting pain on all who oppose their faith.

The tormentor of Aite is part of a level four group and hostile. The tormentor of Aite carries a tormentor's staff.
human
You examine healer
gpt
This white-robed priest is a healer of Aite. Their task is to support the other fanatics in their never-ending crusade.

The healer of Aite is part of a level four group and hostile. The healer of Aite carries a healer's sword.
human
You look at the man
gpt
This heavily armoured priest is a defender of Aite, one of the front-line troops of the armies of this horrible faith.

The defender of Aite is part of a level four group and hostile. The defender of Aite carries a defender's sword.
human
You look at the mask
gpt
This warlike metal mask is painted with the holy symbols of Aite, and is a sacred object of her religion.
human
You jump
gpt
You jump on the spot, fruitlessly.

The tormentor raises her staff towards you, preparing a magical attack.
human
You jump down
gpt
You jump down into Workshop of the Blademaster, receiving 9 damage in the process.

The famous workshop of the master of Algir has been transported here in all its glory. A huge forge dominates the room.

Malygris, perhaps the greatest of all living sorcerers, is standing here.

You can also see two fragmentation grenades, two flash grenades and the robe of the dead mage here.

Exits lead north and up (to Vast Staircase).
human
You examine the robe
gpt
(the monk's robe)
A plain and simple robe. You doubt is it useful for any purpose but modesty.
human
You examine the dead mage
gpt
Dominique, marquis of Savon, one of the great mages of his generation, was so fed up with losing his concentration when he was hit that he developed this robe. When the wearer is damaged in combat, he will not lose his concentration; but the protection comes from his life force, and the damage dealt to him is increased by 25% for every level of concentration. People say that nobody ever died with as much concentration as Dominique.
human
You examine Malygris
gpt
His white eyebrows are contracted to a single line on the umber parchment of his face, and beneath them his eyes are cold and green as the ice of ancient floes; his beard, half white, half of a black with glaucous gleams, falls nearly to his knees and hides many of the writhing serpentine characters inscribed in woven silver athwart the bosom of his violet robe. -- Clark Ashton Smith, The Last Incantation.

Malygris is a level five hostile creature. Malygris carries a dagger of draining.
human
You look at the grenade
gpt
Which do you mean, a 1) flash grenade or a 2) fragmentation grenade?
human
You look at the flash grenade
gpt
When thrown, this magical grenade emits a pulse of searing light so strong that it will blind anyone in its vicinity, even if they close their eyes. The device is universally judged to be Metastasio's most useless invention.
human
You examine the fragmentation grenade
gpt
When thrown, the fragmentation grenade will explode into many sharp fragments. These are guaranteed to deal damage to everyone in the location. You cannot handle these items without a feeling of national pride; for it was this invention of Metastasio's that allowed the outnumbered forces of Louis VIII to defeat the Algirian hordes.
human
Retreat
gpt
Deciding that discretion is the better part of valour, you bravely run away.

A vast staircase spirals up and down. In a pinch, you would be able to jump down to the room below, although this might not be particularly healthy.

Equipped with a small sword and a huge shield, a heavily armoured man awaits any attacks.

A black-robed mage stalks through the room.

A white-robed healer of Aite is chanting in praise of his goddess.

You can also see a war mask here.

Exits lead up and down (to Workshop of the Blademaster).

The healer of Aite concentrates, and is now mildly concentrated.

The defender of Aite concentrates, and is now mildly concentrated.

The tormentor raises her staff towards you, preparing a magical attack.
human
You examine the nunchucks
gpt
These two pieces of wood with a metal chain between them can be surprisingly dangerous.

Combat statistics: 1d6 + 0 damage; +0 attack modifier; good at parrying.
human
Parry
gpt
You strike up a defensive pose.

Rolling 3 + 3 (inherent bonus) - 0 (cannot parry against tormentor's staff) + 1 (tormentor's staff bonus) + 3 (tension) = 10, the tormentor of Aite beats your defence rating of 9.

The tormentor of Aite deals 3 + 2 (tension) = 5 damage, wounding you to 8 health.
human
Up
gpt
You decide to run past your enemies.

Rolling 5 + 1 (inherent bonus) + 2 (concentration) + 1 (tension) + 4 (you are running) = 13, the defender of Aite beats your defence rating of 9.

The defender of Aite deals 3 + 2 (you are running) = 5 damage, wounding you to 3 health.

Rolling 10 + 3 (inherent bonus) + 1 (tormentor's staff bonus) + 4 (you are running) = 18, the tormentor of Aite beats your defence rating of 9.

The tormentor of Aite deals 2 + 2 (you are running) = 4 damage, killing you.

"Aite be praised!" These are the last words you hear as magical pain racks your body.
human
You look at the crown
gpt
This harsh and heavy crown was once worn by one of the emperors of Yahvinna, a line of rulers known for their unbending willpower. (It grants a +2 bonus on willpower checks.)
human
You wear the crown
gpt
You put on the crown of the empire.
human
You take the scrolls
gpt
scroll labelled HERMEI LE SCHIM: Taken.
scroll labelled TWAN METIER: Taken.
human
You look at the goggles
gpt
These goggles have been magically enchanted to grant sharper eyesight to the wearer. They were made for the marquis of Savon, who wasted his eyes poring over ancient tomes in his ill-lit library. (They grant a +2 bonus on perception checks.)
human
Inventory
gpt
-weapons:
a gilded rapier (readied)
-clothing:
the goggles of acuity (being worn)
the crown of the empire (being worn)
-scrolls:
a scroll labelled TWAN METIER
a scroll labelled HERMEI LE SCHIM
-other:
three packages of ment
human
Go east
gpt
Centuries ago, Malygris captured the great alchemist Metastasio and forced him to work in this laboratory. Most of his equipment is now gone, but one curious machine remains.

A small simian creature aggressively displays its strength.

Exits lead north and west (to Entrance Hall).
human
You look at the simian
gpt
It looks like a gorilla, except that is has an intensely red fur and is perhaps even more muscular. Thankfully, the ape is somewhat smaller than you are.

The blood ape is a level one hostile creature.
human
Attack
gpt
(the blood ape)
The blood ape tries to jump out of the way.

Rolling 3 + 2 (inherent bonus) + 2 (concentration) - 2 (defender dodging) + 1 (tension) = 6, you do not overcome the blood ape's defence rating of 8.

The blood ape concentrates, and is now quite concentrated.
human
Attack
gpt
(the blood ape)
The blood ape tries to jump out of the way.

Rolling 1 + 2 (inherent bonus) - 2 (defender dodging) + 2 (tension) = 3, you do not overcome the blood ape's defence rating of 8.

The blood ape swings at your head.
human
Attack
gpt
(the blood ape)
The blood ape tries to jump out of the way.

Rolling 3 + 2 (inherent bonus) + 2 (concentration) - 2 (defender dodging) + 2 (tension) = 7, you do not overcome the blood ape's defence rating of 8.

The blood ape concentrates, and is now quite concentrated.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 1 + 4 (concentration) - 2 (defender dodging) + 3 (tension) = 6, the blood ape does not overcome your defence rating of 8.
human
Attack
gpt
(the blood ape)
The blood ape tries to jump out of the way.

Rolling 8 + 2 (inherent bonus) + 4 (concentration) - 2 (defender dodging) + 4 (tension) = 16, you beat the blood ape's defence rating of 8.

You deal 2 + 2 (concentration) + 3 (tension) = 7 damage, wounding the blood ape to 1 health.

The blood ape concentrates, and is now mildly concentrated.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 8 + 2 (concentration) - 2 (defender dodging) + 3 (tension) = 11, the blood ape beats your defence rating of 8.

The blood ape deals 5 + 2 (tension) = 7 damage, wounding you to 2 health.

You lose your concentration!

The ape immediately licks the blood of its enemy from its knuckles. Nourished by this substance, it grows to large size!
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 6 + 1 (inherent bonus) + 2 (concentration) - 3 (defender dodging) + 3 (tension) = 9, the blood ape beats your defence rating of 8.

The blood ape deals 2 + 2 (tension) + 2 (large size) = 6 damage, killing you.

The blood ape pounds you into a pulp with its fists, then feasts on your body.
human
You wear the crown
gpt
(first taking the crown of the empire)
You put on the crown of the empire.
human
You go east
gpt
This huge hall is filled with the radiant images of warriors long dead, fighting their bloody battles over and over again. You see two naked male slaves fighting to the death for the pleasure of their reptile mistress -- but the scene changes before you can focus on any details.

A small simian creature aggressively displays its strength.

Exits lead north, south and west (to Entrance Hall).

Suddenly, a drowning knight, crying for his god, appears. While only an image that flickers and then disappears, it startles you and the blood ape.
human
You look at the simian
gpt
It looks like a gorilla, except that is has an intensely red fur and is perhaps even more muscular. Thankfully, the ape is somewhat smaller than you are.

The blood ape is a level one hostile creature.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 1 + 2 (concentration) - 1 (defender dodging) + 2 (tension) = 4, the blood ape does not overcome your defence rating of 8.
human
Attack
gpt
(the blood ape)
The blood ape concentrates, and is now mildly concentrated.

Rolling 8 + 2 (inherent bonus) + 4 (concentration) + 2 (tension) = 16, you beat the blood ape's defence rating of 8.

You deal 5 + 2 (concentration) + 1 (tension) = 8 damage, killing the blood ape.

The blood ape topples over with a small grunt.

The blood-hungry soul that animated the ape is absorbed into your own body. You are strong. You hunger for blood. (Power of the ape: +1 attack, +1 defence, +2 health; when you score a hit, your damage will increase for a short time.)

Absorbing a soul has fully healed you.
human
Describe the surroundings
gpt
This huge hall is filled with the radiant images of warriors long dead, fighting their bloody battles over and over again. You see shrieking ghosts being whipped into a frenzy by a necromancer thousands of years old -- but the scene changes before you can focus on any details.

Exits lead north, south and west (to Entrance Hall).
human
Go south
gpt
Mirrors surround you on all sides in an impossible geometry. Myriad reflections follow your every movement -- though some, always in the corner of your eyes, seem to behave differently.

Equipped with a small sword and a huge shield, a heavily armoured man awaits any attacks.

A black-robed mage stalks through the room.

A white-robed healer of Aite is chanting in praise of his goddess.

You can also see two scrolls labelled CHETNAK here.

Exits lead north (to Phantasmagoria) and west.
human
You examine mage
gpt
You immediately recognise the black-robed mage as a tormentor of Aite, savage priests who specialise in inflicting pain on all who oppose their faith.

The tormentor of Aite is part of a level four group and hostile. The tormentor of Aite carries a tormentor's staff.
human
Retreat
gpt
Deciding that discretion is the better part of valour, you bravely run away.

This huge hall is filled with the radiant images of warriors long dead, fighting their bloody battles over and over again. You see flaming bolts, fired by huge ballistae, flying right over your head -- but the scene changes before you can focus on any details.

Exits lead north, south (to Hall of Mirrors) and west (to Entrance Hall).
human
You go north
gpt
A huge magical portal dominates the room.

You can see a dimensional anchor here.

An exit leads south (to Phantasmagoria).
human
You examine the anchor
gpt
The tiny anchor made of marble may seem nothing but a sailor's souvenir, but appearances deceive. It has been imbued with a powerful spell that makes it impossible to teleport away from the room it is in. An ornate "N" at the bottom designates it as the work of the mysterious sorcerer Ningauble.
human
You take the anchor
gpt
Taken.
human
You go south
gpt
This huge hall is filled with the radiant images of warriors long dead, fighting their bloody battles over and over again. You see several knights in plate armour struggling to reach the shores of a swamp, while the land retreats before them as if it were alive -- but the scene changes before you can focus on any details.

Exits lead north (to Portal Room), south (to Hall of Mirrors) and west (to Entrance Hall).
human
Go west
gpt
The vast entrance hall is empty, silent, foreboding. Skull-sized rubies project a red light far too bright for the eyes of a human.

Exits lead south, east (to Phantasmagoria), west and up.
human
You go west
gpt
The exactly elliptical room is dominated by a towering statue of Nomos, built out of harsh geometrical forms.

A stunning young woman in a simple monk's robe awaits you.

You can also see the robe of the dead mage here.

Exits lead north, east (to Entrance Hall) and up.
human
You look at the woman
gpt
Although she is currently working as one of Malygris's guards, Miranda dreams about a bright future as a famous adventurer.

Miranda is a level one hostile creature. Miranda carries a pair of nunchucks. Miranda wears a monk's robe.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 7 + 2 (concentration) - 2 (defender dodging) + 1 (tension) = 8, Miranda does not overcome your defence rating of 9.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 7 - 2 (defender dodging) + 2 (tension) = 7, Miranda does not overcome your defence rating of 9.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 1 - 2 (defender dodging) + 3 (tension) = 2, Miranda does not overcome your defence rating of 9.
human
Attack
gpt
(Miranda)
Miranda attempts to ward off the attack.

Rolling 5 + 3 (inherent bonus) + 8 (concentration) - 2 (defender parrying) + 4 (tension) = 18, you beat Miranda's defence rating of 7.

You deal 5 + 4 (concentration) + 2 (tension) + 1 (inherent bonus) = 12 damage, killing Miranda.

"But... my adventure was only just beginning!" cries Miranda.

As Miranda dies, you feel her soul absorbed into your own body. (Power of Miranda: +1 attack, +1 defence, +5 health, +1 perception, and the stun skill.)

The violence of the absorption drives the power of the ape out of your body. Absorbing a soul has fully healed you.
human
You look around
gpt
The exactly elliptical room is dominated by a towering statue of Nomos, built out of harsh geometrical forms.

You can see a pair of nunchucks, a monk's robe and the robe of the dead mage here.

Exits lead north, east (to Entrance Hall) and up.
human
You examine the dead mage
gpt
Dominique, marquis of Savon, one of the great mages of his generation, was so fed up with losing his concentration when he was hit that he developed this robe. When the wearer is damaged in combat, he will not lose his concentration; but the protection comes from his life force, and the damage dealt to him is increased by 25% for every level of concentration. People say that nobody ever died with as much concentration as Dominique.
human
You look at the monk's robe
gpt
A plain and simple robe. You doubt is it useful for any purpose but modesty.
human
You take all
gpt
pair of nunchucks: Taken.
monk's robe: Taken.
robe of the dead mage: Taken.
human
You go north
gpt
Centuries ago, Malygris captured the great alchemist Metastasio and forced him to work in this laboratory. Most of his equipment is now gone, but one curious machine remains.

You can see two flash grenades here.

Exits lead north and south (to Temple of Nomos).
human
You look at the grenade
gpt
When thrown, this magical grenade emits a pulse of searing light so strong that it will blind anyone in its vicinity, even if they close their eyes. The device is universally judged to be Metastasio's most useless invention.
human
You take the grenades
gpt
flash grenade: Taken.
flash grenade: Taken.
human
You put monk's robe in the machine
gpt
You put the monk's robe in the curious machine. It starts clicking and beeping, and after a short while, a rust grenade drops on the ground.
human
You examine the rust grenade
gpt
When thrown, this grenade will release a thick cloud of rust spores -- a nasty fungus that rusts away iron. Its use is forbidden in all civilised and most uncivilised countries.
human
You take the grenade
gpt
(the rust grenade)
Taken.
human
Look around
gpt
Centuries ago, Malygris captured the great alchemist Metastasio and forced him to work in this laboratory. Most of his equipment is now gone, but one curious machine remains.

Exits lead north and south (to Temple of Nomos).
human
Go south
gpt
The exactly elliptical room is dominated by a towering statue of Nomos, built out of harsh geometrical forms.

Exits lead north (to Alchemical Laboratory), east (to Entrance Hall) and up.
human
You examine Nomos
gpt
While neither cruel nor evil, Nature as Law is the most uncaring and least merciful of all gods. His dictates are obeyed, not out of fear, but out of necessity. Praying to Nomos can be beneficial -- if you are willing to submit to his commands.
human
Pray
gpt
A deep voice inside your head speaks: "You will attack 3 turns from now. The law will be with you."
human
Go north
gpt
You stand on an exceedingly narrow bridge crossing a seething lake of lava. Dodging would be suicidal.

You can see the boots of the war dance, the Blessed Grenade and a fungicide contraption here.

Exits lead north and south (to Alchemical Laboratory).

(Remember: Nomos has told you to attack this turn.)
human
Attack
gpt
What do you want to attack?
human
Attack boots
gpt
Things are not your enemies.

(Remember: Nomos has told you to attack this turn.)
human
You attack yourself
gpt
>Unable to go automatically: you haven't provided a destination yet. Please use a command like "go to Entrance Hall" first.
human
Look around
gpt
You stand on an exceedingly narrow bridge crossing a seething lake of lava. Dodging would be suicidal.

You can see the boots of the war dance, the Blessed Grenade and a fungicide contraption here.

Exits lead north and south (to Alchemical Laboratory).
human
You go to the south
gpt
Centuries ago, Malygris captured the great alchemist Metastasio and forced him to work in this laboratory. Most of his equipment is now gone, but one curious machine remains.

Exits lead north (to Bridge of Doom) and south (to Temple of Nomos).
human
You look at the boots
gpt
These graceful boots, supposedly made by the master of Algir, will grant you impeccable footwork in combat. This will undoubtedly grant you extra turns now and then.
human
You wear boots
gpt
(first taking the boots of the war dance)
You put on the boots of the war dance.
human
You look at the contraption
gpt
This weird contraption contains a powerful fungus killing substance. Spraying it will immediately clear a room of all spores.
human
You examine blessed
gpt
This grenade is rumoured to be extremely effective against undead.
human
You take all
gpt
Blessed Grenade: Taken.
fungicide contraption: Taken.
human
You go north
gpt
The black stones have been scratched in a million fights, and will nevermore lose the faint colour of blood. This is the temple of Aite, whose laughing statue rises above all.

Malygris, perhaps the greatest of all living sorcerers, is standing here.

An exit leads south (to Bridge of Doom).
human
Retreat
gpt
Deciding that discretion is the better part of valour, you bravely run away.

You stand on an exceedingly narrow bridge crossing a seething lake of lava. Dodging would be suicidal.

Exits lead north (to Temple of Aite) and south (to Alchemical Laboratory).
human
You go to the south
gpt
Centuries ago, Malygris captured the great alchemist Metastasio and forced him to work in this laboratory. Most of his equipment is now gone, but one curious machine remains.

Exits lead north (to Bridge of Doom) and south (to Temple of Nomos).
human
Go south
gpt
The exactly elliptical room is dominated by a towering statue of Nomos, built out of harsh geometrical forms.

Exits lead north (to Alchemical Laboratory), east (to Entrance Hall) and up.
human
Status
gpt
Health: 25 of 25
Attack: 3
Defence: 9
Perception: 5
Dexterity: 5
Willpower: 5
You have the stun skill: you can try to stun an enemy; this means you attack with a -2 damage penalty, but if you hit you will decrease the opponent's effectiveness for several rounds. (Level 1)
human
Up
gpt
The only feature breaking the monotony of the circular room made of polished white marble is a huge statue. Hewn from flawless mountain crystal, it portrays the goddess Sul.

A vast slug covered in green ooze has positioned itself in this room.

You can also see Mouser, Fafhrd, an unguentum argenti and a war mask here.

Exits lead east and down (to Temple of Nomos).
human
Examine slug
gpt
It is of the dreaded race of mindslugs, abominations that use their telepathic powers to enslave others.

The mindslug is a level three hostile creature.
human
You remember
gpt
You have not yet explored:
- the up exit of the Entrance Hall (which lies down from here)
- the east exit of the Temple of Sul (where you currently are)
- the south exit of the Entrance Hall (which lies down from here)
- the west exit of the Hall of Mirrors (which lies down from here)

You have visited the following rooms: Entrance Hall (down), Hall of Mirrors (down), Phantasmagoria (down), Bridge of Doom (down), Temple of Nomos (down), Temple of Aite (down), Temple of Sul (here), Alchemical Laboratory (down), Portal Room (down).

You have seen the following creatures in these locations:
- the mindslug (level 3) in Temple of Sul (where you currently are)
- Fafhrd (level 0) in Temple of Sul (where you currently are)
- Mouser (level 0) in Temple of Sul (where you currently are)
- the healer of Aite (level 4) in Hall of Mirrors (which lies down from here)
- the tormentor of Aite (level 4) in Hall of Mirrors (which lies down from here)
- the defender of Aite (level 4) in Hall of Mirrors (which lies down from here)
- Malygris (level 5) in Temple of Aite (which lies down from here)

Tip: you can move one room towards a location by typing "go to location".
human
Retreat
gpt
Deciding that discretion is the better part of valour, you bravely run away.

The exactly elliptical room is dominated by a towering statue of Nomos, built out of harsh geometrical forms.

Exits lead north (to Alchemical Laboratory), east (to Entrance Hall) and up (to Temple of Sul).
human
You go to Entrance Hall
gpt
The vast entrance hall is empty, silent, foreboding. Skull-sized rubies project a red light far too bright for the eyes of a human.

Exits lead south, east (to Phantasmagoria), west (to Temple of Nomos) and up.
human
You go south
gpt
The smell of decay here is overwhelming. A large pile of human body parts lies in a corner.

You can see an executioner's axe and an asbestos vest here.

Exits lead north (to Entrance Hall), east (to Hall of Mirrors) and down.
human
You examine the parts
gpt
A gruesome collection of legs, arms, heads, intestines, and all other parts of the human body. If you really wanted to, you could search it for treasures.
human
Search parts
gpt
As you search the pile, a rotting corpse jumps out!
human
You look at the corpse
gpt
This corpse has definitely seen better times and it smells awfully.

The rotting corpse is a levelless undead creature.
human
You look at the axe
gpt
This is the blade that chopped off the head of Philip the Traitor after he had been found guilty of murdering his brother, Charles IV. Ever since, pilgrims have flocked to Montenoir's temple of Nomos to see and revere it. How it has ended up in this dungeon is anyone's guess.

Combat statistics: 1d7 + 4 damage; -3 attack modifier; hard to parry; bad at parrying; better tension damage bonus.
human
Look around
gpt
The smell of decay here is overwhelming. A large pile of human body parts lies in a corner.

You can see an executioner's axe and an asbestos vest here.

Exits lead north (to Entrance Hall), east (to Hall of Mirrors) and down.
human
You take all
gpt
executioner's axe: Taken.
asbestos vest: Taken.
human
You examine the vest
gpt
While it doesn't provide much protection against weapons, this vest could be useful for its fire resistance. It bears the signs of the Montenoir alchemist guild.
human
You wear the vest
gpt
You put on the asbestos vest.
human
You look at the axe
gpt
This is the blade that chopped off the head of Philip the Traitor after he had been found guilty of murdering his brother, Charles IV. Ever since, pilgrims have flocked to Montenoir's temple of Nomos to see and revere it. How it has ended up in this dungeon is anyone's guess.

Combat statistics: 1d7 + 4 damage; -3 attack modifier; hard to parry; bad at parrying; better tension damage bonus.
human
Wield axe
gpt
You ready the executioner's axe.
human
Look around
gpt
You hum a battle hymn.

>Quartering Room
The smell of decay here is overwhelming. A large pile of human body parts lies in a corner.

Exits lead north (to Entrance Hall), east (to Hall of Mirrors) and down.
human
Go downwards
gpt
This otherwise unremarkable room has been decorated with a fascinating drawing.

The room is dominated by a chain golem, a moving mass of iron and copper chains, both thick and thin, that hulks in its center.

You can also see a scroll labelled NAAR OD ERAE, a smoke grenade and three flash grenades here.

An exit leads up (to Quartering Room).
human
You examine the golem
gpt
A hulking form made of metal chains and animated by a soul bound to it through dark magics.

The chain golem is a level two hostile creature.
human
Retreat
gpt
Deciding that discretion is the better part of valour, you bravely run away.

The smell of decay here is overwhelming. A large pile of human body parts lies in a corner.

Exits lead north (to Entrance Hall), east (to Hall of Mirrors) and down (to Drawing Room).
human
Inventory
gpt
-weapons:
an executioner's axe (readied)
a pair of nunchucks
a gilded rapier
-clothing:
an asbestos vest (being worn)
the boots of the war dance (being worn)
the robe of the dead mage
the crown of the empire (being worn)
-grenades:
a rust grenade
two flash grenades
-other:
a fungicide contraption
a dimensional anchor
three packages of ment
human
You drop the axe
gpt
Dropped.
human
You drop the crown
gpt
(first taking the crown of the empire off)
Dropped.
human
Inventory
gpt
-clothing:
an asbestos vest (being worn)
the boots of the war dance (being worn)
the robe of the dead mage
-grenades:
a rust grenade
two flash grenades
-other:
a fungicide contraption
a dimensional anchor
three packages of ment
human
You look at your surroundings
gpt
The smell of decay here is overwhelming. A large pile of human body parts lies in a corner.

You can see a pair of nunchucks, the crown of the empire, a gilded rapier and an executioner's axe here.

Exits lead north (to Entrance Hall), east (to Hall of Mirrors) and down (to Drawing Room).
human
Down
gpt
This otherwise unremarkable room has been decorated with a fascinating drawing.

The room is dominated by a chain golem, a moving mass of iron and copper chains, both thick and thin, that hulks in its center.

You can also see a scroll labelled NAAR OD ERAE, a smoke grenade and three flash grenades here.

An exit leads up (to Quartering Room).

The chain golem starts rotating slowly, spinning its chains around its core.
human
You throw the rust grenade
gpt
You throw the rust grenade, and it immediately releases a cloud of rust spores!

The chain golem speeds up, its chains whirling through the air.

As rust spores whirl around the room, the flash grenade rusts.
human
You throw the flash grenade
gpt
You throw the flash grenade, and a blinding light burns away the retinae of anyone unlucky enough to look at it, that is, you.

As rust spores whirl around the room, the flash grenade rusts.

Several of the spinning chains attempt to smash themselves into you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 3 + 1 (inherent bonus) + 4 (concentration) - 2 (defender dodging) + 2 (tension) + 2 (defender blind) = 10, the chain golem beats your defence rating of 9.

The chain golem deals 2 + 1 (tension) + 4 (golem spinning) = 7 damage, wounding you to 18 health.
human
You look at the fungicide
gpt
This weird contraption contains a powerful fungus killing substance. Spraying it will immediately clear a room of all spores.
human
Retreat
gpt
Deciding that discretion is the better part of valour, you bravely run away.

Rolling 3 + 1 (inherent bonus) + 2 (defender blind) = 6, the chain golem does not overcome your defence rating of 9.

The smell of decay here is overwhelming. A large pile of human body parts lies in a corner.

You can feel a pair of nunchucks, the crown of the empire, a gilded rapier and an executioner's axe here.

Exits lead north (to Entrance Hall), east (to Hall of Mirrors) and down (to Drawing Room).
human
Status
gpt
Health: 18 of 25
Attack: 3
Defence: 9
Perception: 5
Dexterity: 5
Willpower: 5
You are blind.
You have the stun skill: you can try to stun an enemy; this means you attack with a -2 damage penalty, but if you hit you will decrease the opponent's effectiveness for several rounds. (Level 1)
human
You remember
gpt
You have not yet explored:
- the up exit of the Entrance Hall (which lies north from here)
- the east exit of the Temple of Sul (which lies north from here)

You have visited the following rooms: Entrance Hall (north), Hall of Mirrors (east), Phantasmagoria (north), Bridge of Doom (north), Temple of Nomos (north), Temple of Aite (north), Temple of Sul (north), Alchemical Laboratory (north), Portal Room (north), Drawing Room (down), Quartering Room (here).

You have seen the following creatures in these locations:
- the chain golem (level 2) in Drawing Room (which lies down from here) - the mindslug (level 3) in Temple of Sul (which lies north from here) - Fafhrd (level 0) in Temple of Sul (which lies north from here)
- Mouser (level 0) in Temple of Sul (which lies north from here)
- the healer of Aite (level 4) in Hall of Mirrors (which lies east from here)
- the tormentor of Aite (level 4) in Hall of Mirrors (which lies east from here)
- the defender of Aite (level 4) in Hall of Mirrors (which lies east from here)
- Malygris (level 5) in Temple of Aite (which lies north from here)

Tip: if a fight proves too much for you, try to "retreat". On entering a room for the first time, you can always retreat for free.
human
You take all
gpt
pair of nunchucks: Taken.
crown of the empire: Taken.
gilded rapier: Taken.
executioner's axe: Taken.
human
Wield axe
gpt
You ready the executioner's axe.
human
You go to Entrance Hall
gpt
The vast entrance hall is empty, silent, foreboding. Skull-sized rubies project a red light far too bright for the eyes of a human.

Exits lead south (to Quartering Room), east (to Phantasmagoria), west (to Temple of Nomos) and up.
human
Up
gpt
Hundreds of books line the walls of this magnificent library, a bigger collection than the already legendary one of the marquis of Savon. Malygris even has a scroll analyser installed.

A skull-sized ball of gooish, undulating flesh jumps up and down ponderously. It is a jumping bomb, gathering speed and preparing to launch itself at one of its enemies.

You can also feel two scrolls labelled CISTROB JIRSGEV, a scroll labelled MORT EILYSH and a fragmentation grenade here.

Exits lead west (to Temple of Sul) and down (to Entrance Hall).
human
You examine the Flesh
gpt
(the jumping bomb)
Connoisseurs consider these jumping balls of red meat to be among the most exciting spectacles of Yahvinna's annual Feast of Flesh. To the slaves and convicts down in the arena, whose limbs the spectators hope to have blown into their lap, the jumping bombs also bring excitement, though of a wholly different type.

The jumping bomb is a level two hostile creature.
human
Status
gpt
Health: 18 of 25
Attack: 3
Defence: 9
Perception: 5
Dexterity: 5
Willpower: 5
You are blind.
You have the stun skill: you can try to stun an enemy; this means you attack with a -2 damage penalty, but if you hit you will decrease the opponent's effectiveness for several rounds. (Level 1)
human
Attack
gpt
(the jumping bomb)
Attacking is an action, not a reaction.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 5 - 2 (inherent penalty) + 4 (concentration) - 3 (defender dodging) + 3 (tension) + 2 (defender blind) - 4 (lower concentration bonus for jumping bomb) = 5, the jumping bomb does not overcome your defence rating of 9.
human
Attack
gpt
(the jumping bomb)
The jumping bomb attempts to bump out of the way.

Rolling 5 + 3 (inherent bonus) + 8 (concentration) - 3 (defender dodging) - 3 (executioner's axe penalty) + 3 (tension) - 3 (blindness) = 10, you beat the jumping bomb's defence rating of 8.

You deal 7 + 4 (concentration) + 2 (tension) + 2 (executioner's axe benefits from tension) = 15 damage, killing the jumping bomb.

As the last of its blood flows out of the jumping bomb, it goes limp and falls to the floor like a punctured balloon.

As the bomb deflates, you feel its insane, beastly soul absorbed into your own body. (Power of the bomb: +2 attack, +2 defence, +10 health, and you will now explode when killed, giving you a last chance to defeat your enemy and perhaps absorb his soul in the process.)

The violence of the absorption drives the power of Miranda out of your body. Absorbing a soul has fully healed you.

You have been awarded the Adventurer achievement!
human
Describe the surroundings
gpt
Hundreds of books line the walls of this magnificent library, a bigger collection than the already legendary one of the marquis of Savon. Malygris even has a scroll analyser installed.

You can feel two scrolls labelled CISTROB JIRSGEV, a scroll labelled MORT EILYSH and a fragmentation grenade here.

Exits lead west (to Temple of Sul) and down (to Entrance Hall).
human
You take all
gpt
scroll labelled CISTROB JIRSGEV: Taken.
scroll labelled CISTROB JIRSGEV: Taken.
scroll labelled MORT EILYSH: Taken.
fragmentation grenade: Taken.
human
You look at the fragmentation
gpt
When thrown, the fragmentation grenade will explode into many sharp fragments. These are guaranteed to deal damage to everyone in the location. You cannot handle these items without a feeling of national pride; for it was this invention of Metastasio's that allowed the outnumbered forces of Louis VIII to defeat the Algirian hordes.
human
You put CISTROB in the analyzer
gpt
It is a scroll of shadows!
human
You put MORT in analyzer
gpt
It is a scroll of identify!
human
You check your inventory
gpt
-weapons:
an executioner's axe (readied)
a gilded rapier
a pair of nunchucks
-clothing:
the crown of the empire
an asbestos vest (being worn)
the boots of the war dance (being worn)
the robe of the dead mage
-scrolls:
a scroll of identify
two scrolls of shadows
-grenades:
a fragmentation grenade
a rusted flash grenade
-other:
a fungicide contraption
a dimensional anchor
three packages of ment
human
You wear the crown
gpt
You put on the crown of the empire.
human
You remember
gpt
All locations have been explored.

You have visited the following rooms: Entrance Hall (down), Hall of Mirrors (down), Phantasmagoria (down), Bridge of Doom (down), Temple of Nomos (down), Temple of Aite (down), Temple of Sul (west), Alchemical Laboratory (down), Portal Room (down), Library (here), Drawing Room (down), Quartering Room (down).

You have seen the following creatures in these locations:
- the rusted chain golem (level 2) in Drawing Room (which lies down from here)
- the mindslug (level 3) in Temple of Sul (which lies west from here)
- Fafhrd (level 0) in Temple of Sul (which lies west from here)
- Mouser (level 0) in Temple of Sul (which lies west from here)
- the healer of Aite (level 4) in Hall of Mirrors (which lies down from here)
- the tormentor of Aite (level 4) in Hall of Mirrors (which lies down from here)
- the defender of Aite (level 4) in Hall of Mirrors (which lies down from here)
- Malygris (level 5) in Temple of Aite (which lies down from here)

Tip: additional information can be gotten with "status", "trophies" and (once you have defeated enough monsters) "sense".
human
Go west
gpt
The only feature breaking the monotony of the circular room made of polished white marble is a huge statue. Hewn from flawless mountain crystal, it portrays the goddess Sul.

A vast slug covered in green ooze has positioned itself in this room.

You can also feel Mouser, Fafhrd, an unguentum argenti and a war mask here.

Exits lead east (to Library) and down (to Temple of Nomos).

Mouser concentrates, and is now mildly concentrated.

Fafhrd rushes towards you.
human
You look at Mouser
gpt
Mouser is a small, fast man. You know his type from the alleys and alehouses of Montenoir.

Mouser is a levelless enslaved creature. Mouser carries Mouser's sword.
human
You examine Fafhrd
gpt
This male barbarian is strong and muscular. He looks like an able and shrewd fighter.

Fafhrd is a levelless enslaved creature. Fafhrd carries Fafhrd's sword.
human
You examine the argenti
gpt
An expensive alchemical salve that can be rubbed on iron objects to turn them into silver.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 4 + 1 (inherent bonus) - 2 (defender dodging) + 1 (tension) + 2 (defender blind) = 6, Fafhrd does not overcome your defence rating of 10.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 8 + 2 (inherent bonus) - 3 (defender dodging) + 2 (tension) + 2 (defender blind) = 11, the mindslug beats your defence rating of 10.

The mindslug deals 1 + 1 (tension) = 2 damage, wounding you to 28 health.

You lose your concentration!

Mouser concentrates, and is now quite concentrated.

Fafhrd rushes towards you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 2 + 1 (inherent bonus) - 2 (defender dodging) + 1 (tension) + 2 (defender blind) = 4, Fafhrd does not overcome your defence rating of 10.

The mindslug concentrates, and is now mildly concentrated.

Fast as a snake, Mouser lashes out at you.
human
You look around
gpt
The only feature breaking the monotony of the circular room made of polished white marble is a huge statue. Hewn from flawless mountain crystal, it portrays the goddess Sul.

A vast slug covered in green ooze has positioned itself in this room.

You can also feel Mouser, Fafhrd, an unguentum argenti and a war mask here.

Exits lead east (to Library) and down (to Temple of Nomos).
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 7 + 4 (concentration) - 2 (defender dodging) + 2 (tension) + 2 (defender blind) = 13, Mouser beats your defence rating of 10.

Mouser deals 6 + 2 (concentration) + 1 (tension) = 9 damage, wounding you to 19 health.
human
Snort ment
gpt
There is absolutely no way you could pull that off in a combat situation. The ment would get spilled everywhere.
human
Attack mouser
gpt
Deftly, Mouser rolls aside to avoid the attack.

Rolling 2 + 4 (inherent bonus) - 3 (defender dodging) - 3 (executioner's axe penalty) - 3 (blindness) + 2 (defender uninterested in own safety) = -1, you do not overcome Mouser's defence rating of 9.

Raising its hideous body, the mindslug bears down on you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 9 + 2 (inherent bonus) + 2 (concentration) - 3 (defender dodging) + 1 (tension) + 2 (defender blind) = 13, the mindslug beats your defence rating of 10.

The mindslug deals 2 = 2 damage, wounding you to 17 health.

Fafhrd concentrates, and is now mildly concentrated.

Mouser concentrates, and is now mildly concentrated.

The mindslug blasts you with psionic energy. You roll 2 + 5 (willpower score) + 2 (crown of the empire) = 9 against a target number of 10, failing the willpower check. You fail to resist the mindslug's mental blast, and your willpower decreases to 4.
human
Retreat
gpt
Deciding that discretion is the better part of valour, you bravely run away.

Rolling 3 + 2 (concentration) + 2 (tension) + 2 (defender blind) = 9, Mouser does not overcome your defence rating of 10.

Rolling 10 + 1 (inherent bonus) + 2 (concentration) + 2 (tension) + 2 (defender blind) = 17, Fafhrd beats your defence rating of 10.

Fafhrd deals 2 + 1 (tension) = 3 damage, wounding you to 14 health.

Rolling 5 + 2 (inherent bonus) + 2 (defender blind) = 9, the mindslug does not overcome your defence rating of 10.

Hundreds of books line the walls of this magnificent library, a bigger collection than the already legendary one of the marquis of Savon. Malygris even has a scroll analyser installed.

Exits lead west (to Temple of Sul) and down (to Entrance Hall).
human
Snort ment
gpt
You take a small mirror, a razor and a straw from one of your pockets, and carefully cut the ment on the surface of the mirror. The light blue powder is looking very good. Using the straw, you manage to get almost all of it in your nose. You inhale sharply a few times -- and feel the ment do its awesome work.

Everything becomes clear, sharp, easy. You feel strong. You feel focused.
human
Status
gpt
Health: 14 of 30
Attack: 4
Defence: 10
Perception: 4
Dexterity: 5
Willpower: 4
You are blind.
You are under the influence of ment: +1 attack, +1 damage, -1 enemy damage, +1 defence, +1 to all abilities.
When you die, you explode, dealing as much damage to your enemy as the enemy dealt to you. This gives you a last chance to kill your enemy, and perhaps absorb his soul and come back to life in the process. (Level 2)
human
Go west
gpt
The only feature breaking the monotony of the circular room made of polished white marble is a huge statue. Hewn from flawless mountain crystal, it portrays the goddess Sul.

A vast slug covered in green ooze has positioned itself in this room.

You can also feel Mouser, Fafhrd, an unguentum argenti and a war mask here.

Exits lead east (to Library) and down (to Temple of Nomos).

Fafhrd rushes towards you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 1 + 1 (inherent bonus) - 2 (defender dodging) + 2 (defender blind) - 1 (your defence increased by ment) = 1, Fafhrd does not overcome your defence rating of 10.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 3 + 2 (inherent bonus) - 3 (defender dodging) + 2 (tension) + 2 (defender blind) - 1 (your defence increased by ment) = 5, the mindslug does not overcome your defence rating of 10.

Clouds of rust spores drift into the room.

As rust spores whirl around the room, the fragmentation grenade rusts.

Fafhrd rushes towards you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 4 + 1 (inherent bonus) - 2 (defender dodging) + 2 (tension) + 2 (defender blind) - 1 (your defence increased by ment) = 6, Fafhrd does not overcome your defence rating of 10.

As rust spores whirl around the room, the executioner's axe rusts.
human
Attack fafhrd
gpt
Fafhrd ducks aside.

Rolling 6 + 4 (inherent bonus) + 2 (concentration) - 3 (defender dodging) - 3 (executioner's axe penalty) + 3 (tension) - 3 (blindness) + 1 (ment) + 2 (defender uninterested in own safety) = 9, you beat Fafhrd's defence rating of 7.

You deal 7 + 2 (tension) - 2 (rust) + 2 (executioner's axe benefits from tension) + 1 (ment) = 10 damage, wounding Fafhrd to 3 health.

Mouser concentrates, and is now quite concentrated.

The mindslug concentrates, and is now mildly concentrated.

As rust spores whirl around the room, the war mask rusts.

Fast as a snake, Mouser lashes out at you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 2 + 4 (concentration) - 2 (defender dodging) + 2 (tension) + 2 (defender blind) - 1 (your defence increased by ment) = 7, Mouser does not overcome your defence rating of 10.

As rust spores whirl around the room, Mouser's sword rusts.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 5 + 1 (inherent bonus) - 2 (defender dodging) + 3 (tension) + 2 (defender blind) - 1 (your defence increased by ment) = 8, Fafhrd does not overcome your defence rating of 10.

As rust spores whirl around the room, the gilded rapier rusts.

The mindslug blasts you with psionic energy. You roll 5 + 4 (willpower score) + 2 (crown of the empire) + 1 (ment) = 12 against a target number of 11, succeeding at the willpower check. You resist the mindslug's influence!
human
Attack fafhrd
gpt
Fafhrd ducks aside.

Rolling 2 + 4 (inherent bonus) + 2 (concentration) - 3 (defender dodging) - 3 (executioner's axe penalty) + 4 (tension) - 3 (blindness) + 1 (ment) + 2 (defender uninterested in own safety) = 6, you do not overcome Fafhrd's defence rating of 7.

Fast as a snake, Mouser lashes out at you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 6 - 2 (defender dodging) + 4 (tension) + 2 (defender blind) - 1 (your defence increased by ment) = 9, Mouser does not overcome your defence rating of 10.

Fafhrd rushes towards you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 2 + 1 (inherent bonus) - 2 (defender dodging) + 5 (tension) + 2 (defender blind) - 1 (your defence increased by ment) = 7, Fafhrd does not overcome your defence rating of 10.

The mindslug blasts you with psionic energy. You roll 10 + 4 (willpower score) + 2 (crown of the empire) + 1 (ment) = 17 against a target number of 10, succeeding at the willpower check. You resist the mindslug's influence!
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 8 - 2 (defender dodging) + 6 (tension) + 2 (defender blind) - 1 (your defence increased by ment) = 13, Mouser beats your defence rating of 10.

Mouser deals 5 + 4 (tension) - 2 (rust) - 1 (ment makes you shrug off damage) = 6 damage, wounding you to 8 health.

You lose your concentration!
human
Inventory
gpt
-weapons:
a rusted executioner's axe (readied)
a rusted gilded rapier
a pair of nunchucks
-clothing:
the rusted crown of the empire (being worn)
an asbestos vest (being worn)
the boots of the war dance (being worn)
the robe of the dead mage
-scrolls:
a scroll of identify
two scrolls of shadows
-grenades:
a rusted fragmentation grenade
a rusted flash grenade
-other:
a fungicide contraption
a dimensional anchor
two packages of ment
human
You look at the fragmentation
gpt
When thrown, the fragmentation grenade will explode into many sharp fragments. These are guaranteed to deal damage to everyone in the location. You cannot handle these items without a feeling of national pride; for it was this invention of Metastasio's that allowed the outnumbered forces of Louis VIII to defeat the Algirian hordes.
human
You examine the nunchucks
gpt
These two pieces of wood with a metal chain between them can be surprisingly dangerous.

Combat statistics: 1d6 + 0 damage; +0 attack modifier; good at parrying.
human
You throw flash
gpt
You throw the flash grenade, and a blinding light burns away the retinae of anyone unlucky enough to look at it, that is, Mouser, Fafhrd and the mindslug.

Fafhrd rushes towards you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 6 + 1 (inherent bonus) - 2 (defender dodging) + 4 (tension) - 3 (blindness) + 2 (defender blind) - 1 (your defence increased by ment) = 7, Fafhrd does not overcome your defence rating of 10.

Raising its hideous body, the mindslug bears down on you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 1 + 2 (inherent bonus) - 3 (defender dodging) + 5 (tension) - 3 (blindness) + 2 (defender blind) - 1 (your defence increased by ment) = 3, the mindslug does not overcome your defence rating of 10.

Mouser concentrates, and is now mildly concentrated.
human
You wield the nunchucks
gpt
You ready the pair of nunchucks.

Fafhrd rushes towards you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 7 + 1 (inherent bonus) - 2 (defender dodging) + 6 (tension) - 3 (blindness) + 2 (defender blind) - 1 (your defence increased by ment) = 10, Fafhrd does not overcome your defence rating of 10.

The mindslug blasts you with psionic energy. You roll 3 + 4 (willpower score) + 2 (crown of the empire) + 1 (ment) = 10 against a target number of 10, succeeding at the willpower check. You resist the mindslug's influence!
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 7 + 2 (concentration) - 2 (defender dodging) + 8 (tension) - 3 (blindness) + 2 (defender blind) - 1 (your defence increased by ment) = 13, Mouser beats your defence rating of 10.

Mouser deals 5 + 5 (tension) - 2 (rust) - 1 (ment makes you shrug off damage) = 7 damage, wounding you to 1 health.

You lose your concentration!

The mindslug blasts you with psionic energy. You roll 2 + 4 (willpower score) + 2 (crown of the empire) + 1 (ment) = 9 against a target number of 10, failing the willpower check. You fail to resist the mindslug's mental blast, and your willpower decreases to 3.

Fafhrd rushes towards you.
human
You throw the fragmentation grenade
gpt
The grenade explodes, dealing 5 damage to you (which is lethal); 3 damage to Mouser; 5 damage to Fafhrd (which is lethal); and 4 damage to the mindslug.
human
You check your inventory
gpt
-weapons:
a gilded rapier (readied)
-other:
three packages of ment
human
Go west
gpt
You stand on an exceedingly narrow bridge crossing a seething lake of lava. Dodging would be suicidal.

A pale man in dark robes, wielding a huge scythe, stands here. It is the Reaper, a serial killer who believes he is Death himself.

You can also see the goggles of acuity here.

Exits lead east (to Entrance Hall) and west.

"Do not be afraid, for I will end your suffering!" the Reaper exclaims.
human
You look at Reaper
gpt
He once used to be a man like any other, but his vocation has left him unnaturally pale and gaunt.

The Reaper is a level two hostile creature. The Reaper carries a scythe of slaying.
human
Retreat
gpt
Deciding that discretion is the better part of valour, you bravely run away.

The vast entrance hall is empty, silent, foreboding. Skull-sized rubies project a red light far too bright for the eyes of a human.

Exits lead north and west (to Bridge of Doom).
human
Go north
gpt
This otherwise unremarkable room has been decorated with a fascinating drawing.

A stunning young woman in a simple monk's robe awaits you.

Exits lead north, south (to Entrance Hall) and west.
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

Miranda seeks the calm within.
human
You concentrate
gpt
You concentrate, and are now quite concentrated.

Miranda jumps towards you, intent on stunning.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 4 + 2 (concentration) - 2 (defender dodging) + 2 (tension) = 6, Miranda does not overcome your defence rating of 8.
human
Attack
gpt
(Miranda)
Miranda attempts to ward off the attack.

Rolling 6 + 2 (inherent bonus) + 8 (concentration) - 2 (defender parrying) + 3 (tension) = 17, you beat Miranda's defence rating of 7.

You deal 2 + 4 (concentration) + 2 (tension) = 8 damage, killing Miranda.

"But... my adventure was only just beginning!" cries Miranda.

As Miranda dies, you feel her soul absorbed into your own body. (Power of Miranda: +1 attack, +1 defence, +5 health, +1 perception, and the stun skill.)

Absorbing a soul has fully healed you.
human
Look around
gpt
This otherwise unremarkable room has been decorated with a fascinating drawing.

You can see a pair of nunchucks and a monk's robe here.

Exits lead north, south (to Entrance Hall) and west.
human
You get all
gpt
pair of nunchucks: Taken.
monk's robe: Taken.
human
Look around
gpt
This otherwise unremarkable room has been decorated with a fascinating drawing.

Exits lead north, south (to Entrance Hall) and west.
human
You examine Drawing
gpt
The artist has skillfully drawn a battle scene involving you, a blood ape, a jumping bomb, a Reaper, a giant tentacle, a healer of Aite, a tormentor of Aite and a defender of Aite. In the background, Malygris rises triumphant over all.
human
You look at the tentacle
gpt
Aeons ago, the Knight of the Dawn fought and killed a great tentacled horror known as Tooloo. So great was Tooloo's tenacity, however, that each of his tentacles continued to live on separately -- and this is one of them.

The giant tentacle is a level three hostile creature.
human
You examine healer
gpt
This white-robed priest is a healer of Aite. Their task is to support the other fanatics in their never-ending crusade.

The healer of Aite is part of a level four group and hostile. The healer of Aite carries a healer's sword.
human
You look at Reaper
gpt
He once used to be a man like any other, but his vocation has left him unnaturally pale and gaunt.

The Reaper is a level two hostile creature. The Reaper carries a scythe of slaying.
human
Status
gpt
Health: 23 of 23
Attack: 3
Defence: 9
Perception: 5
Dexterity: 5
Willpower: 7
You have the stun skill: you can try to stun an enemy; this means you attack with a -2 damage penalty, but if you hit you will decrease the opponent's effectiveness for several rounds. (Level 1)
human
You go south
gpt
The vast entrance hall is empty, silent, foreboding. Skull-sized rubies project a red light far too bright for the eyes of a human.

Exits lead north (to Drawing Room) and west (to Bridge of Doom).
human
You go to the west
gpt
You stand on an exceedingly narrow bridge crossing a seething lake of lava. Dodging would be suicidal.

A pale man in dark robes, wielding a huge scythe, stands here. It is the Reaper, a serial killer who believes he is Death himself.

You can also see the goggles of acuity here.

Exits lead east (to Entrance Hall) and west.

The Reaper contemplates the meaning of Death.
human
You concentrate
gpt
You concentrate, and are now quite concentrated.

The Reaper advances towards you, saying "Et in Arcadia ego!" in a booming voice.
human
Parry
gpt
You strike up a defensive pose.

Rolling 4 + 1 (inherent bonus) + 8 (concentration) - 1 (defender parrying) - 2 (scythe of slaying penalty) + 3 (tension) = 13, the Reaper beats your defence rating of 9.

The Reaper deals 2 + 4 (concentration) + 2 (tension) - 2 (silver weapon) = 6 damage, wounding you to 17 health.

You lose your concentration!
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

The Reaper contemplates the meaning of Death.
human
You concentrate
gpt
You concentrate, and are now quite concentrated.

The Reaper immerses himself further into his meditations on mortality.
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

The Reaper immerses himself further into his meditations on mortality.
human
You concentrate
gpt
You concentrate, and are now quite concentrated.

The Reaper advances towards you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 4 + 1 (inherent bonus) + 4 (concentration) - 3 (defender dodging) - 2 (scythe of slaying penalty) + 3 (tension) = 7, the Reaper does not overcome your defence rating of 9.

You successfully dodge the attack of the Reaper. Since there is no place to dodge to on the narrow bridge, your maneuver continues with an involuntary downward movement.
human
Go east
gpt
You stand on an exceedingly narrow bridge crossing a seething lake of lava. Dodging would be suicidal.

A pale man in dark robes, wielding a huge scythe, stands here. It is the Reaper, a serial killer who believes he is Death himself.

Exits lead east and west (to Entrance Hall).

"Do not be afraid, for I will end your suffering!" the Reaper exclaims.
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

The Reaper contemplates the meaning of Death.
human
You concentrate
gpt
You concentrate, and are now quite concentrated.

The Reaper immerses himself further into his meditations on mortality.
human
Parry
gpt
You strike up a defensive pose.

Rolling 7 + 1 (inherent bonus) + 8 (concentration) - 1 (defender parrying) - 2 (scythe of flaming penalty) + 2 (tension) = 15, the Reaper beats your defence rating of 8.

The Reaper deals 3 + 4 (concentration) + 1 (tension) + 3 (heat) = 11 damage, wounding you to 8 health.

Reeling from the blow, you balance on the edge of the bridge. You roll 4 + 5 (dexterity score) = 9 against a target number of 8, succeeding at the dexterity check. You manage to stay on the bridge.
human
Attack
gpt
(the Reaper)
The Reaper immerses himself further into his meditations on mortality.

Rolling 3 + 2 (inherent bonus) + 4 (concentration) + 2 (tension) = 11, you beat the Reaper's defence rating of 8.

You deal 4 + 2 (concentration) + 1 (tension) = 7 damage, wounding the Reaper to 4 health.

The Reaper loses concentration!

The Reaper contemplates the meaning of Death.
human
Look around
gpt
You stand on an exceedingly narrow bridge crossing a seething lake of lava. Dodging would be suicidal.

You can see a very hot scythe of flaming here.

Exits lead east and west (to Entrance Hall).
human
You get all
gpt
very hot scythe of flaming: Taken.
human
You examine scythe
gpt
Enchanted with a spell of heat, this scythe always remains unnaturally hot.

The scythe of flaming is very hot.

Combat statistics: 1d10 + 0 damage; -2 attack modifier; hard to parry; bad at parrying.
human
Go east
gpt
This otherwise unremarkable room has been decorated with a fascinating drawing.

You can see three smoke grenades and the goggles of acuity here.

Exits lead west (to Bridge of Doom) and up.
human
You get all
gpt
smoke grenade: Taken.
smoke grenade: Taken.
smoke grenade: Taken.
goggles of acuity: Taken.
human
You examine Drawing
gpt
The artist has skillfully drawn a battle scene involving you, a blood ape, Miranda, a jumping bomb, a giant tentacle and Bodmall. In the background, Malygris rises triumphant over all.
human
You examine Bodmall
gpt
Why the great druidess Bodmall has chosen to work together with Malygris is a subject of much speculation among scholars of the occult -- but here she is, standing between you and victory. She is a very powerful foe.

Bodmall is a level four hostile creature.
human
Go upwards
gpt
The smell of decay here is overwhelming. A large pile of human body parts lies in a corner.

A single giant tentacle guards against intruders.

Exits lead north, west and down (to Drawing Room).
human
Retreat
gpt
Deciding that discretion is the better part of valour, you bravely run away.

This otherwise unremarkable room has been decorated with a fascinating drawing.

Exits lead west (to Bridge of Doom) and up (to Quartering Room).
human
You look at the tentacle
gpt
Aeons ago, the Knight of the Dawn fought and killed a great tentacled horror known as Tooloo. So great was Tooloo's tenacity, however, that each of his tentacles continued to live on separately -- and this is one of them.

The giant tentacle is a level three hostile creature.
human
Status
gpt
Health: 29 of 29
Attack: 4
Defence: 10
Perception: 5
Dexterity: 5
Willpower: 5
You partake of the omnipresence of Death. You can reap anyone you have seen, which will instantly teleport you to their location -- although Death will assert his power over you in the process. (Level 2)
human
You go west
gpt
You stand on an exceedingly narrow bridge crossing a seething lake of lava. Dodging would be suicidal.

Exits lead east (to Drawing Room) and west (to Entrance Hall).
human
Go west
gpt
The vast entrance hall is empty, silent, foreboding. Skull-sized rubies project a red light far too bright for the eyes of a human.

Exits lead south, east (to Bridge of Doom), up and down.
human
You go south
gpt
This huge hall is filled with the radiant images of warriors long dead, fighting their bloody battles over and over again. You see several knights in plate armour struggling to reach the shores of a swamp, while the land retreats before them as if it were alive -- but the scene changes before you can focus on any details.

You can see the robe of the dead mage here.

An exit leads north (to Entrance Hall).
human
You wear robe
gpt
You put on the robe of the dead mage.
human
Go north
gpt
The vast entrance hall is empty, silent, foreboding. Skull-sized rubies project a red light far too bright for the eyes of a human.

Exits lead south (to Phantasmagoria), east (to Bridge of Doom), up and down.
human
Go down
gpt
Skulls and bones lie scattered amongst the ruined tombs. One big sarcophagus is still intact, and currently closed.

You can see an asbestos vest here.

Exits lead north and up (to Entrance Hall).
human
You check your inventory
gpt
-weapons:
a very hot scythe of flaming
a gilded rapier (readied)
-clothing:
an asbestos vest
the robe of the dead mage (being worn)
the goggles of acuity (being worn)
-grenades:
three smoke grenades
two flash grenades
-other:
three packages of ment
human
You wear the vest
gpt
You will first have to take off the robe of the dead mage.
human
You remove robe
gpt
You take off the robe of the dead mage.
human
You wear the vest
gpt
You put on the asbestos vest.
human
You look at your surroundings
gpt
Skulls and bones lie scattered amongst the ruined tombs. One big sarcophagus is still intact, and currently closed.

Exits lead north and up (to Entrance Hall).
human
You examine the sarcophagus
gpt
A marble monstrosity carved with skeletons and other symbols of death.
human
Go north
gpt
The black stones have been scratched in a million fights, and will nevermore lose the faint colour of blood. This is the temple of Aite, whose laughing statue rises above all.

A stunning young woman in a simple monk's robe awaits you.

You can also see two scrolls labelled NAAR OD ERAE here.

An exit leads south (to Crypt).
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 8 + 2 (concentration) - 2 (defender dodging) + 2 (tension) = 10, Miranda does not overcome your defence rating of 10.
human
Attack
gpt
(Miranda)
Miranda seeks the calm within.

Rolling 7 + 4 (inherent bonus) + 8 (concentration) + 3 (tension) = 22, you beat Miranda's defence rating of 7.

You deal 3 + 4 (concentration) + 2 (tension) = 9 damage, killing Miranda.

"But... my adventure was only just beginning!" cries Miranda.

As Miranda dies, you feel her soul absorbed into your own body. (Power of Miranda: +1 attack, +1 defence, +5 health, +1 perception, and the stun skill.)

Absorbing a soul has fully healed you.
human
Status
gpt
Health: 34 of 34
Attack: 5
Defence: 11
Perception: 6
Dexterity: 5
Willpower: 5
You have the stun skill: you can try to stun an enemy; this means you attack with a -2 damage penalty, but if you hit you will decrease the opponent's effectiveness for several rounds. (Level 1)
You partake of the omnipresence of Death. You can reap anyone you have seen, which will instantly teleport you to their location -- although Death will assert his power over you in the process. (Level 2)
human
Describe the surroundings
gpt
The black stones have been scratched in a million fights, and will nevermore lose the faint colour of blood. This is the temple of Aite, whose laughing statue rises above all.

You can see a pair of nunchucks, a monk's robe and two scrolls labelled NAAR OD ERAE here.

An exit leads south (to Crypt).
human
You get all
gpt
pair of nunchucks: Taken.
monk's robe: Taken.
scroll labelled NAAR OD ERAE: Taken.
scroll labelled NAAR OD ERAE: Taken.
human
You examine Aite
gpt
A vast statue made of razor sharp weapons. The goddess of chaos and destruction is a dangerous one to worship -- but it can be worth it.
human
Pray
gpt
You ask Aite for help in battle, and anxiously await the consequences.
human
You go south
gpt
Skulls and bones lie scattered amongst the ruined tombs. One big sarcophagus is still intact, and currently closed.

Exits lead north (to Temple of Aite) and up (to Entrance Hall).
human
Go upwards
gpt
The vast entrance hall is empty, silent, foreboding. Skull-sized rubies project a red light far too bright for the eyes of a human.

Exits lead south (to Phantasmagoria), east (to Bridge of Doom), up and down (to Crypt).
human
Go east
gpt
You stand on an exceedingly narrow bridge crossing a seething lake of lava. Dodging would be suicidal.

Exits lead east (to Drawing Room) and west (to Entrance Hall).
human
Go east
gpt
This otherwise unremarkable room has been decorated with a fascinating drawing.

Exits lead west (to Bridge of Doom) and up (to Quartering Room).
human
You go upwards
gpt
The smell of decay here is overwhelming. A large pile of human body parts lies in a corner.

A single giant tentacle guards against intruders.

Exits lead north, west and down (to Drawing Room).

A gigantic sword bursts out of the ground, skewering you for 8 damage!

The giant tentacle moves in to grab you.
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

Rolling 5 + 4 (inherent bonus) = 9, the giant tentacle does not overcome your defence rating of 11.
human
You concentrate
gpt
You concentrate, and are now maximally concentrated.

The giant tentacle moves in to grab you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 1 + 4 (inherent bonus) - 2 (defender dodging) + 2 (tension) = 5, the giant tentacle does not overcome your defence rating of 11.
human
Attack
gpt
(the giant tentacle)
The giant tentacle tries to avoid the blow.

Rolling 4 + 5 (inherent bonus) + 8 (concentration) - 2 (defender dodging) + 2 (tension) = 17, you beat the giant tentacle's defence rating of 10.

You deal 2 + 4 (concentration) + 1 (tension) = 7 damage, wounding the giant tentacle to 17 health.
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

The giant tentacle moves in to grab you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 10 + 4 (inherent bonus) - 2 (defender dodging) + 1 (tension) = 13, the giant tentacle beats your defence rating of 11.

The giant tentacle wraps itself around you!

The giant tentacle deals 0 = 0 damage, but holds on to you.
human
You concentrate
gpt
You concentrate, and are now quite concentrated.

The giant tentacle tightens its muscles, dealing 1 damage to you.
human
You concentrate
gpt
You concentrate, and are now maximally concentrated.

The giant tentacle tightens its muscles, dealing 2 damage to you.
human
Attack
gpt
(the giant tentacle)
The giant tentacle vigourously shakes you, aiming to confuse and confound. You roll 3 + 5 (willpower score) = 8 against a target number of 9, failing the willpower check. You are confused.

You lose your concentration!

Rolling 5 + 5 (inherent bonus) + 3 (tension) - 2 (confused) = 11, you beat the giant tentacle's defence rating of 10.

You deal 4 + 2 (tension) = 6 damage, wounding the giant tentacle to 11 health.

Recoiling in pain, the giant tentacle lets go of you.

You are no longer confused.

The giant tentacle concentrates, and is now mildly concentrated.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 3 + 4 (inherent bonus) + 2 (concentration) - 2 (defender dodging) + 2 (tension) = 9, the giant tentacle does not overcome your defence rating of 11.
human
You concentrate
gpt
You concentrate, and are now quite concentrated.

The giant tentacle moves in to grab you.
human
Attack
gpt
(the giant tentacle)
Attacking is an action, not a reaction.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 1 + 4 (inherent bonus) - 2 (defender dodging) + 3 (tension) = 6, the giant tentacle does not overcome your defence rating of 11.
human
You concentrate
gpt
You concentrate, and are now maximally concentrated.

The giant tentacle moves in to grab you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 4 + 4 (inherent bonus) - 2 (defender dodging) + 4 (tension) = 10, the giant tentacle does not overcome your defence rating of 11.
human
Attack
gpt
(the giant tentacle)
The giant tentacle tries to avoid the blow.

Rolling 9 + 5 (inherent bonus) + 8 (concentration) - 2 (defender dodging) + 5 (tension) = 25, you beat the giant tentacle's defence rating of 10.

You deal 1 + 4 (concentration) + 3 (tension) = 8 damage, wounding the giant tentacle to 3 health.

The giant tentacle moves in to grab you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 9 + 4 (inherent bonus) - 2 (defender dodging) + 3 (tension) = 14, the giant tentacle beats your defence rating of 11.

The giant tentacle wraps itself around you!

The giant tentacle deals 0 + 2 (tension) = 2 damage, wounding you to 21 health.

The giant tentacle tightens its muscles, dealing 1 damage to you.
human
Attack
gpt
(the giant tentacle)
The giant tentacle vigourously shakes you, aiming to confuse and confound. You roll 8 + 5 (willpower score) = 13 against a target number of 9, succeeding at the willpower check. You remain sharp.

Rolling 8 + 5 (inherent bonus) + 1 (tension) = 14, you beat the giant tentacle's defence rating of 10.

You deal 4 + 1 (tension) = 5 damage, killing the giant tentacle.

The giant tentacle crashes down, never to rise again.

As the giant tentacle dies, you feel its soul absorbed into your own body. (Power of the tentacle: +3 attack, +3 defence, +15 health, and you can attempt to confuse an enemy when you are attacked.)

The violence of the absorption drives the power of Miranda and the power of the Reaper out of your body. Absorbing a soul has fully healed you.

You have been awarded the Hunter achievement!
human
Inventory
gpt
-weapons:
a pair of nunchucks
a very hot scythe of flaming
a gilded rapier (readied)
-clothing:
a monk's robe
an asbestos vest (being worn)
the robe of the dead mage
the goggles of acuity (being worn)
-scrolls:
two scrolls labelled NAAR OD ERAE
-grenades:
three smoke grenades
two flash grenades
-other:
three packages of ment
human
Look around
gpt
The smell of decay here is overwhelming. A large pile of human body parts lies in a corner.

Exits lead north, west and down (to Drawing Room).
human
Search pile
gpt
As you search the pile, a rotting corpse jumps out!

The rotting corpse concentrates, and is now mildly concentrated.
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

The rotting corpse walks towards you, its arms raised.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 1 + 3 (inherent bonus) + 2 (concentration) - 3 (defender dodging) + 1 (tension) = 4, the rotting corpse does not overcome your defence rating of 11.
human
You concentrate
gpt
You concentrate, and are now quite concentrated.

The rotting corpse walks towards you, its arms raised.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 7 + 3 (inherent bonus) - 3 (defender dodging) + 2 (tension) = 9, the rotting corpse does not overcome your defence rating of 11.
human
Attack
gpt
(the rotting corpse)
The corpse walks out of the way.

Rolling 3 + 5 (inherent bonus) + 8 (concentration) - 2 (defender dodging) + 3 (tension) = 17, you beat the rotting corpse's defence rating of 8.

You deal 1 + 4 (concentration) + 2 (tension) = 7 damage, wounding the rotting corpse to 14 health.

As the corpse reels back from the blow, his rotting left leg falls off.
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

The rotting corpse hops towards you, its arms raised.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 4 + 3 (inherent bonus) - 3 (defender dodging) + 2 (tension) - 1 (missing limbs) = 5, the rotting corpse does not overcome your defence rating of 11.
human
You concentrate
gpt
You concentrate, and are now quite concentrated.

The rotting corpse hops towards you, its arms raised.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 4 + 3 (inherent bonus) - 3 (defender dodging) + 3 (tension) - 1 (missing limbs) = 6, the rotting corpse does not overcome your defence rating of 11.
human
Attack
gpt
(the rotting corpse)
The corpse hops out of the way.

Rolling 3 + 5 (inherent bonus) + 4 (concentration) - 2 (defender dodging) + 3 (tension) + 2 (corpse misses a leg) = 15, you beat the rotting corpse's defence rating of 8.

You deal 4 + 2 (concentration) + 2 (tension) = 8 damage, wounding the rotting corpse to 6 health.

As the corpse reels back from the blow, his rotting left arm falls off.

The rotting corpse concentrates, and is now mildly concentrated.

The rotting left leg decays completely.
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

The rotting corpse hops towards you, its single arm raised.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 6 + 3 (inherent bonus) + 2 (concentration) - 3 (defender dodging) + 2 (tension) - 2 (missing limbs) = 8, the rotting corpse does not overcome your defence rating of 11.
human
You concentrate
gpt
You concentrate, and are now quite concentrated.

The rotting corpse hops towards you, its single arm raised.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 7 + 3 (inherent bonus) - 3 (defender dodging) + 3 (tension) - 2 (missing limbs) = 8, the rotting corpse does not overcome your defence rating of 11.
human
Attack
gpt
(the rotting corpse)
The corpse hops out of the way.

Rolling 9 + 5 (inherent bonus) + 4 (concentration) - 2 (defender dodging) + 4 (tension) + 2 (corpse misses a leg) = 22, you beat the rotting corpse's defence rating of 8.

You deal 3 + 2 (concentration) + 2 (tension) = 7 damage, killing the rotting corpse.

The rotting corpse disintegrates slimily.
human
Look around
gpt
The smell of decay here is overwhelming. A large pile of human body parts lies in a corner.

You can see a rotting left arm here.

Exits lead north, west and down (to Drawing Room).
human
You examine the arm
gpt
It used to belong to the rotting corpse.
human
You get the arm
gpt
You will not touch that. You will touch a lot of things, but not that.
human
Inventory
gpt
-weapons:
a pair of nunchucks
a very hot scythe of flaming
a gilded rapier (readied)
-clothing:
a monk's robe
an asbestos vest (being worn)
the robe of the dead mage
the goggles of acuity (being worn)
-scrolls:
two scrolls labelled NAAR OD ERAE
-grenades:
three smoke grenades
two flash grenades
-other:
three packages of ment
human
You wield the nunchucks
gpt
You ready the pair of nunchucks.

The rotting left arm decays completely.
human
Search
gpt
What do you want to search?
human
Look around
gpt
The smell of decay here is overwhelming. A large pile of human body parts lies in a corner.

Exits lead north, west and down (to Drawing Room).
human
Go north
gpt
Mirrors surround you on all sides in an impossible geometry. Myriad reflections follow your every movement -- though some, always in the corner of your eyes, seem to behave differently.

A skull-sized ball of gooish, undulating flesh jumps up and down ponderously. It is a jumping bomb, gathering speed and preparing to launch itself at one of its enemies.

You can also see a glass cannon (copied and copied by mirrors) here.

Exits lead south (to Quartering Room) and west.
human
Retreat
gpt
Deciding that discretion is the better part of valour, you bravely run away.

The smell of decay here is overwhelming. A large pile of human body parts lies in a corner.

Exits lead north (to Hall of Mirrors), west and down (to Drawing Room).
human
You examine the bomb
gpt
Connoisseurs consider these jumping balls of red meat to be among the most exciting spectacles of Yahvinna's annual Feast of Flesh. To the slaves and convicts down in the arena, whose limbs the spectators hope to have blown into their lap, the jumping bombs also bring excitement, though of a wholly different type.

The jumping bomb is a level two hostile creature.
human
Status
gpt
Health: 34 of 34
Attack: 5
Defence: 11
Perception: 5
Dexterity: 5
Willpower: 5
You can confuse as a reaction; the attacker may lose concentration and become confused. (Level 3)
human
Go upward
gpt
The smell of decay here is overwhelming. A large pile of human body parts lies in a corner.

Exits lead north (to Hall of Mirrors), west and down (to Drawing Room).
human
Go north
gpt
Mirrors surround you on all sides in an impossible geometry. Myriad reflections follow your every movement -- though some, always in the corner of your eyes, seem to behave differently.

A skull-sized ball of gooish, undulating flesh jumps up and down ponderously. It is a jumping bomb, gathering speed and preparing to launch itself at one of its enemies.

You can also see a glass cannon (multiplied ad infinitum) here.

Exits lead south (to Quartering Room) and west.

The jumping bomb jumps up and down a little bit faster.
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

The jumping bomb speeds up, and is now bumping around energetically.
human
You concentrate
gpt
You concentrate, and are now quite concentrated.

The jumping bomb accelerates yet further, your image of it dissolving almost into a blur.

Suddenly changing its direction, the jumping bomb launches itself towards you -- threatening instant death upon contact.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 10 - 2 (inherent penalty) + 8 (concentration) - 3 (defender dodging) + 3 (tension) - 6 (lower concentration bonus for jumping bomb) = 10, the jumping bomb does not overcome your defence rating of 11.
human
You concentrate
gpt
You concentrate, and are now maximally concentrated.

The jumping bomb jumps up and down a little bit faster.
human
Attack
gpt
(the jumping bomb)
The jumping bomb attempts to bump out of the way.

You roll 7 + 5 (perception score) + 2 (goggles of acuity) + 3 (concentration) = 17 against a target number of 10, succeeding at the perception check. Seeing through the illusion created by the mirrors, you attack the real jumping bomb.

Rolling 7 + 5 (inherent bonus) + 8 (concentration) - 2 (defender dodging) + 4 (tension) - 1 (speed of the jumping bomb) = 21, you beat the jumping bomb's defence rating of 8.

You deal 2 + 4 (concentration) + 3 (tension) = 9 damage, wounding the jumping bomb to 3 health.

Knocked back by the hit, the jumping bomb loses most of its speed.
human
Attack
gpt
(the jumping bomb)
The jumping bomb attempts to bump out of the way.

You roll 6 + 5 (perception score) + 2 (goggles of acuity) = 13 against a target number of 10, succeeding at the perception check. Seeing through the illusion created by the mirrors, you attack the real jumping bomb.

Rolling 9 + 5 (inherent bonus) - 2 (defender dodging) + 2 (tension) = 14, you beat the jumping bomb's defence rating of 8.

You deal 2 + 1 (tension) = 3 damage, killing the jumping bomb.

As the last of its blood flows out of the jumping bomb, it goes limp and falls to the floor like a punctured balloon.

As the bomb deflates, you feel its insane, beastly soul absorbed into your own body. (Power of the bomb: +2 attack, +2 defence, +10 health, and you will now explode when killed, giving you a last chance to defeat your enemy and perhaps absorb his soul in the process.)

Absorbing a soul has fully healed you.
human
Look around
gpt
Mirrors surround you on all sides in an impossible geometry. Myriad reflections follow your every movement -- though some, always in the corner of your eyes, seem to behave differently.

You can see a glass cannon (mirrored all around you) here.

Exits lead south (to Quartering Room) and west.
human
You examine the glass cannon
gpt
At first sight this seems to be nothing but a foot-long tube of glass. However, it is a very powerful weapon, the shots of which can quickly destroy even the most powerful enemy. But be warned: not only does the glass cannon make you an easier target, it is also the case that when you ready the weapon, you permanently lose half of your health.

Combat statistics: 1d0 + 12 damage; +3 attack modifier; ranged; hard to parry; makes you easier to hit; halves your health.
human
You get the cannon
gpt
Taken.
human
Look around
gpt
Mirrors surround you on all sides in an impossible geometry. Myriad reflections follow your every movement -- though some, always in the corner of your eyes, seem to behave differently.

Exits lead south (to Quartering Room) and west.
human
You check your inventory
gpt
-weapons:
a glass cannon
a pair of nunchucks (readied)
a very hot scythe of flaming
a gilded rapier
-clothing:
a monk's robe
an asbestos vest (being worn)
the robe of the dead mage
the goggles of acuity (being worn)
-scrolls:
two scrolls labelled NAAR OD ERAE
-grenades:
three smoke grenades
two flash grenades
-other:
three packages of ment
human
You look at Mirrors
gpt
You look into infinity.
human
Go west
gpt
A huge magical portal dominates the room.

A pale druidess stands here, murmuring to herself in a language you have never heard.

You can also see two unguenta argenti, a suit of plate mail and the crown of the empire here.

Exits lead south, east (to Hall of Mirrors) and down.
human
Retreat
gpt
Deciding that discretion is the better part of valour, you bravely run away.

Mirrors surround you on all sides in an impossible geometry. Myriad reflections follow your every movement -- though some, always in the corner of your eyes, seem to behave differently.

Exits lead south (to Quartering Room) and west (to Portal Room).
human
You go south
gpt
The smell of decay here is overwhelming. A large pile of human body parts lies in a corner.

Exits lead north (to Hall of Mirrors), west and down (to Drawing Room).
human
Go downward
gpt
This otherwise unremarkable room has been decorated with a fascinating drawing.

Exits lead west (to Bridge of Doom) and up (to Quartering Room).
human
You look at Drawing
gpt
The artist has skillfully drawn a battle scene involving you, a blood ape and Bodmall. Several figures seem to have been smudged out. In the background, Malygris rises triumphant over all.
human
You examine Bodmall
gpt
Why the great druidess Bodmall has chosen to work together with Malygris is a subject of much speculation among scholars of the occult -- but here she is, standing between you and victory. She is a very powerful foe.

Bodmall is a level four hostile creature.
human
You remember
gpt
You have not yet explored:
- the down exit of Portal Room (which lies up from here)
- the up exit of the Entrance Hall (which lies west from here)
- the south exit of Portal Room (which lies up from here)
- the west exit of the Quartering Room (which lies up from here)

You have visited the following rooms: Entrance Hall (west), Hall of Mirrors (up), Phantasmagoria (west), Bridge of Doom (west), Temple of Aite (west), Crypt (west), Portal Room (up), Drawing Room (here), Quartering Room (up).

You have seen the following creatures in these locations:
- Bodmall (level 4) in Portal Room (which lies up from here)

Tip: you can "pray" in any temple.
human
Go upwards
gpt
The famous workshop of the master of Algir has been transported here in all its glory. A huge forge dominates the room.

A small simian creature aggressively shows you its teeth.

An exit leads down (to Entrance Hall).
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 3 + 2 (concentration) - 1 (defender dodging) + 2 (tension) = 6, the blood ape does not overcome your defence rating of 13.
human
Attack
gpt
(the blood ape)
The blood ape concentrates, and is now mildly concentrated.

Rolling 4 + 7 (inherent bonus) + 8 (concentration) + 3 (tension) = 22, you beat the blood ape's defence rating of 8.

You deal 3 + 4 (concentration) + 2 (tension) = 9 damage, killing the blood ape.

The blood ape topples over with a small grunt.

The blood-hungry soul that animated the ape is absorbed into your own body. You are strong. You hunger for blood. (Power of the ape: +1 attack, +1 defence, +2 health; when you score a hit, your damage will increase for a short time.)

Absorbing a soul has fully healed you.
human
Look around
gpt
The famous workshop of the master of Algir has been transported here in all its glory. A huge forge dominates the room.

An exit leads down (to Entrance Hall).
human
You examine the forge
gpt
Some say the Blademaster sold his soul for this forge. Whether infernal or simply magical, it is continually heated by ever-burning sulphur unconsumed, and has been used to craft wonders. Even someone as unskilled as you can insert weapons into it in order to heat them up.
human
You go downwards
gpt
The vast entrance hall is empty, silent, foreboding. Skull-sized rubies project a red light far too bright for the eyes of a human.

Exits lead south (to Phantasmagoria), east (to Bridge of Doom), up (to Workshop of the Blademaster) and down (to Crypt).
human
Sense
gpt
You feel that the shortest route towards Malygris lies east.
human
You remember
gpt
You have not yet explored:
- the down exit of Portal Room (which lies east from here)
- the south exit of Portal Room (which lies east from here)
- the west exit of the Quartering Room (which lies east from here)

You have visited the following rooms: Entrance Hall (here), Hall of Mirrors (east), Phantasmagoria (south), Bridge of Doom (east), Temple of Aite (down), Crypt (down), Workshop of the Blademaster (up), Portal Room (east), Drawing Room (east), Quartering Room (east).

You have seen the following creatures in these locations:
- Bodmall (level 4) in Portal Room (which lies east from here)

Tip: if a fight proves too much for you, try to "retreat". On entering a room for the first time, you can always retreat for free.
human
West
gpt
Hundreds of books line the walls of this magnificent library, a bigger collection than the already legendary one of the marquis of Savon. Malygris even has a scroll analyser installed.

You can see a smoke grenade, an executioner's axe and Metastasio's hat here.

Exits lead north (to Portal Room) and east (to Quartering Room).
human
You get all
gpt
smoke grenade: Taken.
executioner's axe: Taken.
Metastasio's hat: Taken.
human
You examine the smoke
gpt
(the smoke grenade)
When thrown, this grenade will release thick clouds of smoke. You once used such devices to help the prince escape from a confrontation with the henchmen of the vengeful countess of Poitier; that was long before your relationship soured.
human
You look at the axe
gpt
This is the blade that chopped off the head of Philip the Traitor after he had been found guilty of murdering his brother, Charles IV. Ever since, pilgrims have flocked to Montenoir's temple of Nomos to see and revere it. How it has ended up in this dungeon is anyone's guess.

Combat statistics: 1d7 + 4 damage; -3 attack modifier; hard to parry; bad at parrying; better tension damage bonus.
human
You look at the hat
gpt
Metastasio envisioned whole armies that would lob grenades at the enemy and would then run away as fast as they could. This hat was meant as a prototype piece of equipment to help with the latter. But the generals of Averoigne did not share Metastasio's ideas, and Louis VIII expressly forbade further production of these hats, a decision the chroniclers have all lauded.
human
You wear the hat
gpt
You put on Metastasio's hat.
human
Look around
gpt
Hundreds of books line the walls of this magnificent library, a bigger collection than the already legendary one of the marquis of Savon. Malygris even has a scroll analyser installed.

Exits lead north (to Portal Room) and east (to Quartering Room).
human
You look at the analyser
gpt
This weird machine can identify scrolls, and seems ready for operation. Just put a scroll in it, and it will do its magic.
human
Inventory
gpt
-weapons:
an executioner's axe
a glass cannon
a pair of nunchucks (readied)
a very hot scythe of flaming
a gilded rapier
-clothing:
Metastasio's hat (being worn)
a monk's robe
an asbestos vest (being worn)
the robe of the dead mage
the goggles of acuity (being worn)
-scrolls:
two scrolls labelled NAAR OD ERAE
-grenades:
four smoke grenades
two flash grenades
-other:
three packages of ment
human
You put naar od erae in the analyser
gpt
It is a scroll of shadows!
human
You check your inventory
gpt
-weapons:
an executioner's axe
a glass cannon
a pair of nunchucks (readied)
a very hot scythe of flaming
a gilded rapier
-clothing:
Metastasio's hat (being worn)
a monk's robe
an asbestos vest (being worn)
the robe of the dead mage
the goggles of acuity (being worn)
-scrolls:
two scrolls of shadows
-grenades:
four smoke grenades
two flash grenades
-other:
three packages of ment
human
Status
gpt
Health: 46 of 46
Attack: 8
Defence: 14
Perception: 5
Dexterity: 5
Willpower: 5
Since you are strengthened by blood, hitting an enemy gives you a temporary damage bonus. (Level 1)
When you die, you explode, dealing as much damage to your enemy as the enemy dealt to you. This gives you a last chance to kill your enemy, and perhaps absorb his soul and come back to life in the process. (Level 2)
You can confuse as a reaction; the attacker may lose concentration and become confused. (Level 3)
human
You remember
gpt
You have not yet explored:
- the down exit of Portal Room (which lies north from here)

You have visited the following rooms: Entrance Hall (east), Hall of Mirrors (north), Phantasmagoria (east), Bridge of Doom (east), Temple of Aite (east), Crypt (east), Workshop of the Blademaster (east), Portal Room (north), Library (here), Drawing Room (east), Quartering Room (east).

You have seen the following creatures in these locations:
- Bodmall (level 4) in Portal Room (which lies north from here)

Tip: you can move one room towards a location by typing "go to location".
human
You read the scroll
gpt
(the scroll of shadows)
You blend into the shadows.
human
Go north
gpt
A huge magical portal dominates the room.

A pale druidess stands here, murmuring to herself in a language you have never heard.

You can also see two unguenta argenti, a suit of plate mail and the crown of the empire here.

Exits lead south (to Library), east (to Hall of Mirrors) and down.

Bodmall does not notice you.
human
You get all
gpt
unguentum argenti: Taken.
unguentum argenti: Taken.
suit of plate mail: Taken.
crown of the empire: Taken.

Bodmall remains unaware of your presence.
human
You go south
gpt
Hundreds of books line the walls of this magnificent library, a bigger collection than the already legendary one of the marquis of Savon. Malygris even has a scroll analyser installed.

Exits lead north (to Portal Room) and east (to Quartering Room).
human
You examine the plate
gpt
Functional rather than beautiful, this suit has been made for a true warrior. It will protect you from harm, although it also slows you down.
human
You wear the plate
gpt
You will first have to take off the asbestos vest.
human
You remove vest
gpt
You take off the asbestos vest.
human
You wear the plate
gpt
You put on the suit of plate mail.
human
Inventory
gpt
-weapons:
an executioner's axe
a glass cannon
a pair of nunchucks (readied)
a very hot scythe of flaming
a gilded rapier
-clothing:
the crown of the empire
a suit of plate mail (being worn)
Metastasio's hat (being worn)
a monk's robe
an asbestos vest
the robe of the dead mage
the goggles of acuity (being worn)
-scrolls:
a scroll of shadows
-grenades:
four smoke grenades
two flash grenades
-other:
two unguenta argenti
three packages of ment
human
You wear crown
gpt
You will first have to take off Metastasio's hat.
human
You look at the crown
gpt
This harsh and heavy crown was once worn by one of the emperors of Yahvinna, a line of rulers known for their unbending willpower. (It grants a +2 bonus on willpower checks.)
human
You go to the north
gpt
A huge magical portal dominates the room.

A pale druidess stands here, murmuring to herself in a language you have never heard.

Exits lead south (to Library), east (to Hall of Mirrors) and down.

Bodmall does not notice you.

Bodmall does not detect your presence.
human
Go downwards
gpt
The exactly elliptical room is dominated by a towering statue of Nomos, built out of harsh geometrical forms.

Malygris, perhaps the greatest of all living sorcerers, is standing here.

An exit leads up (to Portal Room).
human
You go upward
gpt
A huge magical portal dominates the room.

A pale druidess stands here, murmuring to herself in a language you have never heard.

Exits lead south (to Library), east (to Hall of Mirrors) and down (to Temple of Nomos).

Bodmall does not notice you.
human
You go south
gpt
Hundreds of books line the walls of this magnificent library, a bigger collection than the already legendary one of the marquis of Savon. Malygris even has a scroll analyser installed.

Exits lead north (to Portal Room) and east (to Quartering Room).
human
You use ment
gpt
You take a small mirror, a razor and a straw from one of your pockets, and carefully cut the ment on the surface of the mirror. The light blue powder is looking very good. Using the straw, you manage to get almost all of it in your nose. You inhale sharply a few times -- and feel the ment do its awesome work.

Everything becomes clear, sharp, easy. You feel strong. You feel focused.
human
Wield axe
gpt
You ready the executioner's axe.
human
Go north
gpt
A huge magical portal dominates the room.

A pale druidess stands here, murmuring to herself in a language you have never heard.

Exits lead south (to Library), east (to Hall of Mirrors) and down (to Temple of Nomos).

Bodmall remains unaware of your presence.

Bodmall does not notice you.
human
Go downward
gpt
The exactly elliptical room is dominated by a towering statue of Nomos, built out of harsh geometrical forms.

Malygris, perhaps the greatest of all living sorcerers, is standing here.

An exit leads up (to Portal Room).

Malygris remains unaware of your presence.
human
Attack
gpt
(Malygris)
Malygris does not detect your presence.

Rolling 7 + 8 (inherent bonus) - 3 (executioner's axe penalty) + 2 (tension) + 2 (hidden) - 2 (your cowardice) + 3 (Nomos likes the executioner's axe) - 1 (slowed down by plate mail) + 1 (ment) = 17, you beat Malygris's defence rating of 16.

You deal 7 + 1 (tension) + 1 (inherent bonus) + 1 (executioner's axe benefits from tension) + 1 (ment) = 11 damage, wounding Malygris to 27 health.

Malygris concentrates, and is now mildly concentrated.
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

Malygris concentrates, and is now quite concentrated.
human
You concentrate
gpt
You concentrate, and are now quite concentrated.

Malygris casts a ray of disintegration at the flash grenade, destroying the object!
human
You concentrate
gpt
You concentrate, and are now maximally concentrated.

Malygris lunges towards you.
human
You confuse
gpt
A tentacle suddenly leaps out of your body and shakes Malygris, aiming to confuse and confound. Malygris rolls 4 + 12 (willpower score) = 16 against a target number of 11, succeeding at the willpower check. Malygris remains concentrated.

Rolling 4 + 7 (inherent bonus) + 4 (concentration) - 1 (dagger of draining penalty) + 3 (tension) + 3 (dagger benefits from tension) - 1 (your defence increased by ment) = 19, Malygris beats your defence rating of 14.

Malygris deals 1 + 2 (concentration) + 2 (tension) + 1 (dagger benefits from tension) - 2 (plate mail) - 1 (ment makes you shrug off damage) = 3 damage, wounding you to 43 health.

You lose your concentration!

The magical dagger saps your dexterity, transferring it to Malygris.
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

Malygris concentrates, and is now mildly concentrated.
human
You concentrate
gpt
You concentrate, and are now quite concentrated.

Malygris concentrates, and is now quite concentrated.
human
Attack
gpt
(Malygris)
Malygris concentrates, and is now maximally concentrated.

Rolling 4 + 8 (inherent bonus) + 4 (concentration) - 3 (executioner's axe penalty) + 3 (tension) - 2 (your cowardice) + 3 (Nomos likes the executioner's axe) - 1 (slowed down by plate mail) + 1 (ment) = 17, you beat Malygris's defence rating of 16.

You deal 10 + 2 (concentration) + 2 (tension) + 1 (inherent bonus) + 2 (executioner's axe benefits from tension) + 1 (ment) = 18 damage, wounding Malygris to 9 health.

Malygris loses concentration!

Malygris concentrates, and is now mildly concentrated.
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

Malygris concentrates, and is now quite concentrated.

Malygris suddenly teleports away!
human
Status
gpt
Health: 43 of 46
Attack: 8
Defence: 14
Perception: 5
Dexterity: 4
Willpower: 5
You are under the influence of ment: +1 attack, +1 damage, -1 enemy damage, +1 defence, +1 to all abilities.
Power of the ape: +2 damage bonus.
Concentration: +2 attack bonus, no damage bonus
Tension: +3 attack bonus, +2 damage bonus
Since you are strengthened by blood, hitting an enemy gives you a temporary damage bonus. (Level 1)
When you die, you explode, dealing as much damage to your enemy as the enemy dealt to you. This gives you a last chance to kill your enemy, and perhaps absorb his soul and come back to life in the process. (Level 2)
You can confuse as a reaction; the attacker may lose concentration and become confused. (Level 3)
human
Inventory
gpt
-weapons:
an executioner's axe (readied)
a glass cannon
a pair of nunchucks
a very hot scythe of flaming
a gilded rapier
-clothing:
the crown of the empire
a suit of plate mail (being worn)
Metastasio's hat (being worn)
a monk's robe
an asbestos vest
the robe of the dead mage
the goggles of acuity (being worn)
-scrolls:
a scroll of shadows
-grenades:
four smoke grenades
a flash grenade
-other:
two unguenta argenti
two packages of ment
human
You read scroll
gpt
You blend into the shadows.
human
Look around
gpt
The exactly elliptical room is dominated by a towering statue of Nomos, built out of harsh geometrical forms.

An exit leads up (to Portal Room).
human
Sense
gpt
You feel that the shortest route towards Malygris lies up.

As suddenly as it began, the rush given by the ment falls away. You are left feeling empty and only half alive.
human
You use the ment
gpt
You repeat the ritual: cutting, forming into a line, snorting through the straw, inhaling sharply. The ment kicks in immediately.
human
You go upward
gpt
A huge magical portal dominates the room.

A pale druidess stands here, murmuring to herself in a language you have never heard.

Exits lead south (to Library), east (to Hall of Mirrors) and down (to Temple of Nomos).
human
Go south
gpt
Hundreds of books line the walls of this magnificent library, a bigger collection than the already legendary one of the marquis of Savon. Malygris even has a scroll analyser installed.

Exits lead north (to Portal Room) and east (to Quartering Room).

The demonic assassin arrives from the east.
human
Examine assassin
gpt
A being summoned by Malygris from the depths of Hell, this demon has only one purpose: to stop you from reaching its master.

The demonic assassin is a levelless hostile creature. The demonic assassin carries a very hot demon blade.
human
You go east
gpt
The smell of decay here is overwhelming. A large pile of human body parts lies in a corner.

Malygris, perhaps the greatest of all living sorcerers, is standing here.

Exits lead north (to Hall of Mirrors), west (to Library) and down (to Drawing Room).

The demonic assassin arrives from the west.

The demonic assassin has detected you!

The demonic assassin concentrates, and is now mildly concentrated.

Malygris concentrates, and is now mildly concentrated.

The demonic assassin concentrates, and is now quite concentrated.
human
You throw the smoke
gpt
(the smoke grenade)
You throw the smoke grenade, and it immediately explodes into a large cloud of smoke.

Malygris concentrates, and is now quite concentrated.

The demonic assassin concentrates, and is now maximally concentrated.

Malygris concentrates, and is now maximally concentrated.

The demonic assassin lunges towards you.
human
You confuse
gpt
A tentacle suddenly leaps out of your body and shakes the demonic assassin, aiming to confuse and confound. The demonic assassin rolls 8 + 8 (willpower score) = 16 against a target number of 9, succeeding at the willpower check. The demonic assassin remains concentrated.

Rolling 6 + 4 (inherent bonus) + 8 (concentration) + 4 (tension) - 1 (smoke) - 2 (your defence increased by ment) = 19, the demonic assassin beats your defence rating of 14.

The demonic assassin deals 1 + 4 (concentration) + 2 (tension) + 4 (heat) - 2 (plate mail) - 2 (ment makes you shrug off damage) = 7 damage, wounding you to 36 health.

Malygris casts a ray of disintegration at the executioner's axe, destroying the object!
human
You wield the nunchuck
gpt
You ready the pair of nunchucks.

The demonic assassin concentrates, and is now mildly concentrated.

Malygris lunges towards you.
human
You confuse
gpt
A tentacle suddenly leaps out of your body and shakes Malygris, aiming to confuse and confound. Malygris rolls 3 + 12 (willpower score) = 15 against a target number of 11, succeeding at the willpower check. Malygris remains concentrated.

Rolling 10 + 7 (inherent bonus) + 8 (concentration) - 1 (dagger of draining penalty) + 3 (tension) - 1 (smoke) + 3 (dagger benefits from tension) - 2 (your defence increased by ment) = 27, Malygris beats your defence rating of 14.

Malygris deals 3 + 4 (concentration) + 2 (tension) + 1 (dagger benefits from tension) - 2 (plate mail) - 2 (ment makes you shrug off damage) = 6 damage, wounding you to 30 health.

The magical dagger saps your perception, transferring it to Malygris.

The demonic assassin concentrates, and is now quite concentrated.
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

Malygris concentrates, and is now mildly concentrated.

The demonic assassin concentrates, and is now maximally concentrated.
human
Attack assassin
gpt
The demonic assassin strikes up a defensive pose.

Rolling 2 + 8 (inherent bonus) + 2 (concentration) - 2 (defender parrying) + 3 (tension) - 1 (smoke) - 2 (your cowardice) - 1 (slowed down by plate mail) + 2 (ment) = 11, you do not overcome the demonic assassin's defence rating of 12.

The smoke becomes less thick.

The demonic assassin lunges towards you.
human
You confuse
gpt
A tentacle suddenly leaps out of your body and shakes the demonic assassin, aiming to confuse and confound. The demonic assassin rolls 5 + 8 (willpower score) = 13 against a target number of 11, succeeding at the willpower check. The demonic assassin remains concentrated.

Rolling 8 + 4 (inherent bonus) + 8 (concentration) + 4 (tension) - 2 (your defence increased by ment) = 22, the demonic assassin beats your defence rating of 14.

The demonic assassin deals 4 + 4 (concentration) + 2 (tension) + 4 (heat) - 2 (plate mail) - 2 (ment makes you shrug off damage) = 10 damage, wounding you to 20 health.

The demon blade, weakened by being heated, is destroyed!

Malygris concentrates, and is now quite concentrated.

The demonic assassin concentrates, and is now mildly concentrated.

Malygris concentrates, and is now maximally concentrated.
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

The demonic assassin concentrates, and is now quite concentrated.

Malygris casts a ray of disintegration at the flash grenade, destroying the object!

The demonic assassin lunges towards you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 7 + 4 (inherent bonus) + 4 (concentration) - 2 (defender dodging) + 5 (tension) - 2 (your defence increased by ment) = 16, the demonic assassin beats your defence rating of 14.

The demonic assassin deals 3 + 2 (concentration) + 3 (tension) - 2 (plate mail) - 2 (ment makes you shrug off damage) = 4 damage, wounding you to 16 health.

You lose your concentration!

Malygris lunges towards you.
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

Rolling 5 + 7 (inherent bonus) + 8 (concentration) - 1 (dagger of draining penalty) + 2 (tension) + 2 (dagger benefits from tension) - 2 (your defence increased by ment) = 21, Malygris beats your defence rating of 14.

Malygris deals 7 + 4 (concentration) + 1 (tension) + 1 (dagger benefits from tension) - 2 (plate mail) - 2 (ment makes you shrug off damage) = 9 damage, wounding you to 7 health.

You lose your concentration!

The magical dagger saps your defensive reflexes, transferring them to Malygris.
human
You attack Malygris
gpt
Malygris concentrates, and is now mildly concentrated.

Rolling 2 + 8 (inherent bonus) - 2 (your cowardice) - 1 (slowed down by plate mail) + 2 (ment) = 9, you do not overcome Malygris's defence rating of 17.

The demonic assassin concentrates, and is now mildly concentrated.

Malygris concentrates, and is now quite concentrated.

The demonic assassin concentrates, and is now quite concentrated.

Malygris suddenly teleports away!
human
Retreat
gpt
Deciding that discretion is the better part of valour, you bravely run away.

Rolling 3 + 4 (inherent bonus) + 4 (concentration) + 3 (tension) - 1 (retreat covered by smoke) - 2 (your cowardice) + 2 (slowed down by plate mail) - 2 (your defence increased by ment) = 12, the demonic assassin does not overcome your defence rating of 13.

Hundreds of books line the walls of this magnificent library, a bigger collection than the already legendary one of the marquis of Savon. Malygris even has a scroll analyser installed.

Exits lead north (to Portal Room) and east (to Quartering Room).

As suddenly as it began, the rush given by the ment falls away. You are left feeling empty and only half alive.

The demonic assassin arrives from the east.

The demonic assassin concentrates, and is now mildly concentrated.
human
You go east
gpt
Deciding that discretion is the better part of valour, you bravely run away.

Rolling 9 + 4 (inherent bonus) + 2 (concentration) - 2 (your cowardice) + 2 (slowed down by plate mail) = 16, the demonic assassin beats your defence rating of 13.

The demonic assassin deals 1 - 2 (plate mail) = 0 damage, allowing you to escape unscathed.

The smell of decay here is overwhelming. A large pile of human body parts lies in a corner.

Thin clouds of smoke fill the room.

Exits lead north (to Hall of Mirrors), west (to Library) and down (to Drawing Room).

The demonic assassin arrives from the west.

The smoke disappears completely.

The demonic assassin concentrates, and is now mildly concentrated.
human
Sense
gpt
You feel that the shortest route towards Malygris lies down.

The demonic assassin concentrates, and is now quite concentrated.

The demonic assassin concentrates, and is now maximally concentrated.
human
Go downwards
gpt
You decide to run past your enemies.

Rolling 7 + 4 (inherent bonus) + 8 (concentration) + 2 (tension) + 2 (slowed down by plate mail) + 4 (you are running) = 27, the demonic assassin beats your defence rating of 13.

The demonic assassin deals 2 + 4 (concentration) + 1 (tension) - 2 (plate mail) + 2 (you are running) = 7 damage, killing you.

The assassin's laugh as you fall down is the most evil thing you have ever heard. It is also the last.

Your body explodes vehemently, but the demonic assassin survives the blast.
human
You get all then wear the crown
gpt
crown of the empire: Taken.
goggles of acuity: Taken.

You put on the crown of the empire.
human
Go north
gpt
This otherwise unremarkable room has been decorated with a fascinating drawing.

The room is dominated by a chain golem, a moving mass of iron and copper chains, both thick and thin, that hulks in its center.

You can also see a scroll labelled TWAN METIER here.

Exits lead south (to Entrance Hall), west and down.
human
Retreat
gpt
Deciding that discretion is the better part of valour, you bravely run away.

The vast entrance hall is empty, silent, foreboding. Skull-sized rubies project a red light far too bright for the eyes of a human.

Exits lead north (to Drawing Room), south, west and up.
human
Up
gpt
A huge magical portal dominates the room.

A swarm of small daggers is flying through the air like a flock of birds, their sharp points eagerly seeking your flesh.

Exits lead west and down (to Entrance Hall).
human
Attack daggers
gpt
The swarm of daggers attempts to outmaneuver the attack.

Rolling 6 + 2 (inherent bonus) - 2 (defender dodging) = 6, you beat the swarm of daggers's defence rating of 4.

You deal 2 = 2 damage, wounding the swarm of daggers to 6 health.

The impact of the blow scatters the swarm of daggers. They will need to spend one action regrouping themselves.
human
Attack daggers
gpt
The swarm of daggers regroups.

Rolling 6 + 2 (inherent bonus) = 8, you beat the swarm of daggers's defence rating of 4.

You deal 3 = 3 damage, wounding the swarm of daggers to 3 health.

The impact of the blow scatters the swarm of daggers. They will need to spend one action regrouping themselves.
human
Attack daggers
gpt
The swarm of daggers regroups.

Rolling 1 + 2 (inherent bonus) = 3, you do not overcome the swarm of daggers's defence rating of 4.

The swarm of daggers moves in to attack you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 3 + 3 (inherent bonus) - 3 (defender dodging) + 1 (tension) = 4, the swarm of daggers does not overcome your defence rating of 8.
human
Attack daggers
gpt
The swarm of daggers attempts to outmaneuver the attack.

Rolling 4 + 2 (inherent bonus) - 2 (defender dodging) + 1 (tension) = 5, you beat the swarm of daggers's defence rating of 4.

You deal 1 + 1 (tension) = 2 damage, wounding the swarm of daggers to 1 health.

The impact of the blow scatters the swarm of daggers. They will need to spend one action regrouping themselves.

The swarm of daggers regroups.
human
Attack daggers
gpt
The swarm of daggers attempts to outmaneuver the attack.

Rolling 8 + 2 (inherent bonus) - 2 (defender dodging) + 1 (tension) = 9, you beat the swarm of daggers's defence rating of 4.

You deal 3 = 3 damage, killing the swarm of daggers.

All life suddenly goes out of the daggers. For a moment they hang still in the air, but then the planet below pulls them inexorably downwards.

As the daggers fall down, you feel the soul that animated them absorbed into your own body. You are sharp. You are deadly. (Power of the daggers: +2 attack, +1 damage, -1 defence, +6 health, +1 dexterity, and the pierce skill.)

Absorbing a soul has fully healed you.
human
Look around
gpt
A huge magical portal dominates the room.

Exits lead west and down (to Entrance Hall).
human
You go to the west
gpt
Hundreds of books line the walls of this magnificent library, a bigger collection than the already legendary one of the marquis of Savon. Malygris even has a scroll analyser installed.

A vast slug covered in green ooze has positioned itself in this room.

You can also see Mouser, Fafhrd and a scroll labelled DOLP ZEEZ here.

Exits lead north, east (to Portal Room) and down.
human
Examine slug
gpt
It is of the dreaded race of mindslugs, abominations that use their telepathic powers to enslave others.

The mindslug is a level three hostile creature.
human
Retreat
gpt
Deciding that discretion is the better part of valour, you bravely run away.

A huge magical portal dominates the room.

Exits lead west (to Library) and down (to Entrance Hall).
human
You go downwards
gpt
The vast entrance hall is empty, silent, foreboding. Skull-sized rubies project a red light far too bright for the eyes of a human.

Exits lead north (to Drawing Room), south, west and up (to Portal Room).
human
Go south
gpt
Centuries ago, Malygris captured the great alchemist Metastasio and forced him to work in this laboratory. Most of his equipment is now gone, but one curious machine remains.

A small simian creature aggressively shows you its teeth.

You can also see a smoke grenade and a fungicide contraption here.

An exit leads north (to Entrance Hall).
human
Attack ape
gpt
The blood ape concentrates, and is now mildly concentrated.

Rolling 4 + 4 (inherent bonus) = 8, you do not overcome the blood ape's defence rating of 8.

The blood ape concentrates, and is now quite concentrated.
human
Attack ape
gpt
The blood ape tries to jump out of the way.

Rolling 6 + 4 (inherent bonus) - 2 (defender dodging) + 1 (tension) = 9, you beat the blood ape's defence rating of 8.

You deal 2 + 1 (tension) + 2 (inherent bonus) = 5 damage, killing the blood ape.

The blood ape topples over with a small grunt.

The blood-hungry soul that animated the ape is absorbed into your own body. You are strong. You hunger for blood. (Power of the ape: +1 attack, +1 defence, +2 health; when you score a hit, your damage will increase for a short time.)

The violence of the absorption drives the power of the daggers out of your body. Absorbing a soul has fully healed you.
human
You look at your surroundings
gpt
Centuries ago, Malygris captured the great alchemist Metastasio and forced him to work in this laboratory. Most of his equipment is now gone, but one curious machine remains.

You can see a smoke grenade and a fungicide contraption here.

An exit leads north (to Entrance Hall).
human
You check your inventory
gpt
-weapons:
a gilded rapier (readied)
-clothing:
the goggles of acuity (being worn)
the crown of the empire (being worn)
-grenades:
a smoke grenade
-other:
a fungicide contraption
three packages of ment
human
You describe your surroundings
gpt
Centuries ago, Malygris captured the great alchemist Metastasio and forced him to work in this laboratory. Most of his equipment is now gone, but one curious machine remains.

An exit leads north (to Entrance Hall).
human
You go north
gpt
The vast entrance hall is empty, silent, foreboding. Skull-sized rubies project a red light far too bright for the eyes of a human.

The air is full of the tiny brown spores of the rust moss.

Exits lead north (to Drawing Room), south (to Alchemical Laboratory), west and up (to Portal Room).
human
You go west
gpt
Mirrors surround you on all sides in an impossible geometry. Myriad reflections follow your every movement -- though some, always in the corner of your eyes, seem to behave differently.

The air is full of the tiny brown spores of the rust moss.

You can see a tormenting necklace (reflected thousandfold) here.

Exits lead north, east (to Entrance Hall) and up (to Library).
human
You look at the necklace
gpt
This monstrous necklace is made of shards of glass, fossilised teeth, broken points of daggers and thorns. It is imbued with a magic that deals paralysing pain to anyone who is wounded in combat. (This necklace lowers the initiative of anyone who gets hit -- including you -- thus increasing the probability that a successful attacker can immediately act again.)
human
You get necklace
gpt
Taken.

As rust spores whirl around the room, the smoke grenade rusts.
human
You go to the north
gpt
This huge hall is filled with the radiant images of warriors long dead, fighting their bloody battles over and over again. You see several knights in plate armour struggling to reach the shores of a swamp, while the land retreats before them as if it were alive -- but the scene changes before you can focus on any details.

The air is full of the tiny brown spores of the rust moss.

Exits lead south (to Hall of Mirrors), east (to Drawing Room), west and up.
human
You go to the west
gpt
Exactly half of the room is black, and exactly half of it is white. This is the temple of Isatzo, the god of balance, whose statue stands in the center, one arm stretched out to each side.

The air is full of the tiny brown spores of the rust moss.

You can see a rusted executioner's axe and a rusted war mask here.

An exit leads east (to Phantasmagoria).
human
You spray the fungicide
gpt
You spray the fungicide all around. The rust spores blacken and wither.
human
You look at the mask
gpt
This warlike metal mask is painted with the holy symbols of Aite, and is a sacred object of her religion.
human
You examine the statue
gpt
Made of grey stone, the statue of Isatzo offers one healing and one punishing hand to the world. He looks on mankind with one auspicious and one dropping eye, in equal scale weighing delight and dole.
human
You go east
gpt
This huge hall is filled with the radiant images of warriors long dead, fighting their bloody battles over and over again. You see vast armies of skeletons clash while their masters pray for the help of forbidden deities -- but the scene changes before you can focus on any details.

The air is full of the tiny brown spores of the rust moss.

Exits lead south (to Hall of Mirrors), east (to Drawing Room), west (to Temple of Isatzo) and up.
human
You spray the fungicide
gpt
You spray the fungicide all around. The rust spores blacken and wither.

Clouds of rust spores drift into the room.
human
Up
gpt
The famous workshop of the master of Algir has been transported here in all its glory. A huge forge dominates the room.

The air is full of the tiny brown spores of the rust moss.

A pale druidess stands here, murmuring to herself in a language you have never heard.

You can also see five flash grenades and a cloak of shadows here.

Exits lead north, south (to Library) and down (to Phantasmagoria).
human
Retreat
gpt
Deciding that discretion is the better part of valour, you bravely run away.

This huge hall is filled with the radiant images of warriors long dead, fighting their bloody battles over and over again. You see several knights in plate armour struggling to reach the shores of a swamp, while the land retreats before them as if it were alive -- but the scene changes before you can focus on any details.

The air is full of the tiny brown spores of the rust moss.

Exits lead south (to Hall of Mirrors), east (to Drawing Room), west (to Temple of Isatzo) and up (to Workshop of the Blademaster).
human
You spray the fungicide
gpt
You spray the fungicide all around. The rust spores blacken and wither.
human
Status
gpt
Health: 24 of 20
Attack: 3
Defence: 9
Perception: 5
Dexterity: 5
Willpower: 6
Since you are strengthened by blood, hitting an enemy gives you a temporary damage bonus. (Level 1)
human
Trophies
gpt
The following creatures have been vanquished:
- the swarm of daggers (level 1)
- the blood ape (level 1)
human
R.
gpt
You have not yet explored:
- the north exit of Workshop of the Blademaster (which lies up from here)
- the down exit of the Drawing Room (which lies east from here)

You have visited the following rooms: Entrance Hall (south), Hall of Mirrors (south), Phantasmagoria (here), Temple of Isatzo (west), Workshop of the Blademaster (up), Alchemical Laboratory (south), Portal Room (south), Library (south), Drawing Room (east).

You have seen the following creatures in these locations:
- the rusted chain golem (level 2) in Drawing Room (which lies east from here)
- the mindslug (level 3) in Library (which lies south from here)
- Fafhrd (level 0) in Library (which lies south from here)
- Mouser (level 0) in Library (which lies south from here)
- Bodmall (level 4) in Workshop of the Blademaster (which lies up from here)

Tip: you can "pray" in any temple.
human
You go east
gpt
This otherwise unremarkable room has been decorated with a fascinating drawing.

The air is full of the tiny brown spores of the rust moss.

The room is dominated by a chain golem, a moving mass of iron and copper chains, both thick and thin, that hulks in its center.

You can also see a scroll labelled TWAN METIER here.

Exits lead south (to Entrance Hall), west (to Phantasmagoria) and down.

The rusted chain golem starts rotating slowly, spinning its chains around its core.
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

As rust spores whirl around the room, the dagger of draining rusts.

The rusted chain golem speeds up, its chains whirling through the air.

As rust spores whirl around the room, Fafhrd's sword rusts.

As rust spores whirl around the room, the crown of the empire rusts.
human
You concentrate
gpt
You concentrate, and are now quite concentrated.

The rusted chain golem spins even faster, audibly slashing the air with its whip-like metal appendages.
human
Attack
gpt
(the rusted chain golem)
The chain golem lashes out with a heavy iron chain, trying to stop the attack.

You attempt to duck under the whirling chains. You roll 8 + 5 (dexterity score) = 13 against a target number of 10, succeeding at the dexterity check.

Rolling 3 + 3 (inherent bonus) + 4 (concentration) - 2 (defender parrying) + 3 (tension) = 11, you beat the rusted chain golem's defence rating of 8.

You deal 5 + 2 (concentration) + 2 (tension) + 1 (inherent bonus) = 10 damage, wounding the rusted chain golem to 6 health.

Unbalanced by the hit, the chain golem stops spinning.

The rusted chain golem starts rotating slowly, spinning its chains around its core.
human
Attack
gpt
(the rusted chain golem)
The rusted chain golem speeds up, its chains whirling through the air.

You attempt to duck under the whirling chains. You roll 9 + 5 (dexterity score) = 14 against a target number of 9, succeeding at the dexterity check.

Rolling 9 + 3 (inherent bonus) + 1 (tension) = 13, you beat the rusted chain golem's defence rating of 8.

You deal 5 + 1 (tension) + 1 (inherent bonus) + 3 (power of the ape) = 10 damage, killing the rusted chain golem.

The chains lash out one final time, blindly seeking prey -- but fall down limply before they can hit anyone. With thousands of hard metal clicks they start falling asunder.

As the chain golem bursts apart into its constituent links, you feel the soul that animated it absorbed into your own body. (Power of the chains: +2 attack, +2 damage, +1 defence, +12 health, and the lash skill.)

The violence of the absorption drives the power of the ape out of your body. Absorbing a soul has fully healed you.
human
Look around
gpt
This otherwise unremarkable room has been decorated with a fascinating drawing.

The air is full of the tiny brown spores of the rust moss.

You can see a scroll labelled TWAN METIER here.

Exits lead south (to Entrance Hall), west (to Phantasmagoria) and down.
human
You get all
gpt
scroll labelled TWAN METIER: Taken.
human
R.
gpt
You have not yet explored:
- the north exit of Workshop of the Blademaster (which lies west from here)
- the down exit of the Drawing Room (where you currently are)

You have visited the following rooms: Entrance Hall (south), Hall of Mirrors (south), Phantasmagoria (west), Temple of Isatzo (west), Workshop of the Blademaster (west), Alchemical Laboratory (south), Portal Room (south), Library (south), Drawing Room (here).

You have seen the following creatures in these locations:
- the mindslug (level 3) in Library (which lies south from here)
- Fafhrd (level 0) in Library (which lies south from here)
- Mouser (level 0) in Library (which lies south from here)
- Bodmall (level 4) in Workshop of the Blademaster (which lies west from here)

Tip: additional information can be gotten with "status", "trophies" and (once you have defeated enough monsters) "sense".
human
You check your inventory
gpt
-weapons:
a rusted executioner's axe
a gilded rapier (readied)
-clothing:
a rusted war mask
a tormenting necklace
the goggles of acuity (being worn)
the rusted crown of the empire (being worn)
-scrolls:
a scroll labelled TWAN METIER
-grenades:
a rusted smoke grenade
-other:
a fungicide contraption
three packages of ment
human
Look around
gpt
This otherwise unremarkable room has been decorated with a fascinating drawing.

Exits lead south (to Entrance Hall), west (to Phantasmagoria) and down.
human
Go downwards
gpt
The smell of decay here is overwhelming. A large pile of human body parts lies in a corner.

The air is full of the tiny brown spores of the rust moss.

A skull-sized ball of gooish, undulating flesh jumps up and down ponderously. It is a jumping bomb, gathering speed and preparing to launch itself at one of its enemies.

An exit leads up (to Drawing Room).
human
Attack bomb
gpt
The jumping bomb attempts to bump out of the way.

Rolling 7 + 4 (inherent bonus) - 2 (defender dodging) = 9, you beat the jumping bomb's defence rating of 8.

You deal 2 + 2 (inherent bonus) = 4 damage, wounding the jumping bomb to 8 health.
human
Attack bomb
gpt
The jumping bomb attempts to bump out of the way.

Rolling 1 + 4 (inherent bonus) - 2 (defender dodging) = 3, you do not overcome the jumping bomb's defence rating of 8.

As rust spores whirl around the room, the gilded rapier rusts.

The jumping bomb jumps up and down a little bit faster.

The jumping bomb speeds up, and is now bumping around energetically.
human
Attack bomb
gpt
The jumping bomb attempts to bump out of the way.

Rolling 2 + 4 (inherent bonus) - 2 (defender dodging) + 2 (tension) - 2 (speed of the jumping bomb) = 4, you do not overcome the jumping bomb's defence rating of 8.

The jumping bomb accelerates yet further, your image of it dissolving almost into a blur.

Suddenly changing its direction, the jumping bomb launches itself towards you -- threatening instant death upon contact.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 2 - 2 (inherent penalty) + 8 (concentration) - 3 (defender dodging) + 3 (tension) - 6 (lower concentration bonus for jumping bomb) = 2, the jumping bomb does not overcome your defence rating of 9.
human
You concentrate
gpt
You concentrate, and are now quite concentrated.

The jumping bomb jumps up and down a little bit faster.
human
Attack bomb
gpt
The jumping bomb attempts to bump out of the way.

Rolling 10 + 4 (inherent bonus) + 4 (concentration) - 2 (defender dodging) + 5 (tension) - 1 (speed of the jumping bomb) = 20, you beat the jumping bomb's defence rating of 8.

You deal 5 + 2 (concentration) + 3 (tension) + 2 (inherent bonus) - 2 (rust) = 10 damage, killing the jumping bomb.

As the last of its blood flows out of the jumping bomb, it goes limp and falls to the floor like a punctured balloon.

As the bomb deflates, you feel its insane, beastly soul absorbed into your own body. (Power of the bomb: +2 attack, +2 defence, +10 health, and you will now explode when killed, giving you a last chance to defeat your enemy and perhaps absorb his soul in the process.)

The violence of the absorption drives the power of the chains out of your body. Absorbing a soul has fully healed you.
human
You look at your surroundings
gpt
The smell of decay here is overwhelming. A large pile of human body parts lies in a corner.

The air is full of the tiny brown spores of the rust moss.

An exit leads up (to Drawing Room).
human
Search parts
gpt
You have found a scroll labelled NAAR OD ERAE buried between the body parts. It is slightly wet and smelly, but still usable.
human
You get the scroll
gpt
Which do you mean, the 1) scroll labelled NAAR OD ERAE or the 2) scroll labelled TWAN METIER?
human
1
gpt
(the scroll labelled NAAR OD ERAE)
You already have that.
human
You check your inventory
gpt
-weapons:
a rusted executioner's axe
a rusted gilded rapier (readied)
-clothing:
a rusted war mask
a tormenting necklace
the goggles of acuity (being worn)
the rusted crown of the empire (being worn)
-scrolls:
a scroll labelled NAAR OD ERAE
a scroll labelled TWAN METIER
-grenades:
a rusted smoke grenade
-other:
a fungicide contraption
three packages of ment
human
You read the naar
gpt
It is a scroll of summoning!

You speak the awful spell, and an aswang appears before you!
human
You examine the aswang
gpt
The undead monster has currently taken the form of an ugly old woman with long, dirty hair and completely white eyes.

The aswang is a levelless undead creature.
human
You attack aswang
gpt
Rolling 4 + 4 (inherent bonus) - 2 (defender dodging) = 6, you do not overcome the aswang's defence rating of 9.

The aswang attempts to hex you. You roll 8 + 6 (willpower score) + 2 (crown of the empire) = 16 against a target number of 11, succeeding at the willpower check. You resist the hex.
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

The aswang attempts to hex you. You roll 6 + 6 (willpower score) + 2 (crown of the empire) = 14 against a target number of 11, succeeding at the willpower check. You resist the hex.
human
You attack aswang
gpt
The aswang attempts to hex you. You roll 6 + 6 (willpower score) + 2 (crown of the empire) = 14 against a target number of 11, succeeding at the willpower check. You resist the hex.

Rolling 10 + 4 (inherent bonus) + 2 (concentration) + 2 (tension) = 18, you beat the aswang's defence rating of 9.

You deal 3 + 1 (tension) - 2 (rust) = 2 damage, wounding the aswang to 13 health.
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

The aswang suddenly transforms into a bloodthirsty dog!
human
Attack dog
gpt
Rolling 4 + 4 (inherent bonus) + 2 (concentration) - 2 (defender dodging) + 1 (tension) = 9, you beat the aswang's defence rating of 8.

You deal 2 + 1 (tension) - 2 (rust) = 1 damage, wounding the aswang to 12 health.

The aswang lunges towards you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 5 + 4 (inherent bonus) - 2 (defender dodging) = 7, the aswang does not overcome your defence rating of 10.
human
You concentrate
gpt
You concentrate, and are now quite concentrated.

Clouds of rust spores drift into the room.

The aswang lunges towards you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 2 + 4 (inherent bonus) - 2 (defender dodging) + 2 (tension) = 6, the aswang does not overcome your defence rating of 10.
human
You attack aswang
gpt
Rolling 6 + 4 (inherent bonus) + 4 (concentration) - 2 (defender dodging) + 2 (tension) = 14, you beat the aswang's defence rating of 8.

You deal 5 + 2 (concentration) + 1 (tension) - 2 (rust) = 6 damage, wounding the aswang to 6 health.

The aswang suddenly transforms into an owl-like bird with devilish wings!
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

The aswang flies up in the air and flees up.
human
Up
gpt
This otherwise unremarkable room has been decorated with a fascinating drawing.

The air is full of the tiny brown spores of the rust moss.

An aswang is here, having taken the shape of a huge owl-like bird.

Exits lead south (to Entrance Hall), west (to Phantasmagoria) and down (to Quartering Room).
human
You attack aswang
gpt
The aswang concentrates, and is now mildly concentrated.

Rolling 1 + 4 (inherent bonus) + 2 (tension) = 7, you do not overcome the aswang's defence rating of 10.

The aswang concentrates, and is now quite concentrated.
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

The aswang lunges towards you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 10 + 4 (concentration) - 2 (defender dodging) + 3 (tension) = 15, the aswang beats your defence rating of 10.

The aswang deals 1 + 2 (concentration) + 2 (tension) = 5 damage, wounding you to 25 health.

You lose your concentration!
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

The aswang concentrates, and is now mildly concentrated.
human
You concentrate
gpt
You concentrate, and are now quite concentrated.

The aswang concentrates, and is now quite concentrated.

The aswang lunges towards you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 7 + 4 (concentration) - 2 (defender dodging) + 3 (tension) = 12, the aswang beats your defence rating of 10.

The aswang deals 6 + 2 (concentration) + 2 (tension) = 10 damage, wounding you to 15 health.

You lose your concentration!
human
You attack aswang
gpt
Rolling 3 + 4 (inherent bonus) - 2 (defender dodging) + 1 (tension) = 6, you do not overcome the aswang's defence rating of 10.

The aswang concentrates, and is now mildly concentrated.
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

The aswang concentrates, and is now quite concentrated.
human
You attack aswang
gpt
Rolling 5 + 4 (inherent bonus) + 2 (concentration) - 2 (defender dodging) + 3 (tension) = 12, you beat the aswang's defence rating of 10.

You deal 1 + 2 (tension) - 2 (rust) = 1 damage, wounding the aswang to 5 health.

The aswang loses concentration!

The aswang concentrates, and is now mildly concentrated.
human
You attack aswang
gpt
Rolling 4 + 4 (inherent bonus) + 2 (concentration) - 2 (defender dodging) + 3 (tension) = 11, you beat the aswang's defence rating of 10.

You deal 3 + 2 (tension) - 2 (rust) = 3 damage, wounding the aswang to 2 health.

The aswang loses concentration!

The aswang concentrates, and is now mildly concentrated.
human
You concentrate
gpt
You concentrate, and are now mildly concentrated.

The aswang lunges towards you.
human
Dodge
gpt
You get ready for quick evasive maneuvers.

Rolling 10 + 2 (concentration) - 2 (defender dodging) + 2 (tension) = 12, the aswang beats your defence rating of 10.

The aswang deals 6 + 1 (tension) = 7 damage, wounding you to 8 health.

You lose your concentration!

The aswang concentrates, and is now mildly concentrated.
human
You attack aswang
gpt
Rolling 5 + 4 (inherent bonus) + 2 (concentration) - 2 (defender dodging) + 2 (tension) = 11, you beat the aswang's defence rating of 10.

You deal 4 + 1 (tension) - 2 (rust) = 3 damage, killing the aswang.

The aswang dies screeching.
human
Describe the surroundings
gpt
This otherwise unremarkable room has been decorated with a fascinating drawing.

The air is full of the tiny brown spores of the rust moss.

Exits lead south (to Entrance Hall), west (to Phantasmagoria) and down (to Quartering Room).
human
R.
gpt
You have not yet explored:
- the north exit of Workshop of the Blademaster (which lies west from here)

You have visited the following rooms: Entrance Hall (south), Hall of Mirrors (south), Phantasmagoria (west), Temple of Isatzo (west), Workshop of the Blademaster (west), Alchemical Laboratory (south), Portal Room (south), Library (south), Drawing Room (here), Quartering Room (down).

You have seen the following creatures in these locations:
- the mindslug (level 3) in Library (which lies south from here)
- Fafhrd (level 0) in Library (which lies south from here)
- Mouser (level 0) in Library (which lies south from here)
- Bodmall (level 4) in Workshop of the Blademaster (which lies west from here)
- the aswang (level 0) in Drawing Room (where you currently are)

Tip: you can "pray" in any temple.
human
You look at your surroundings
gpt
This otherwise unremarkable room has been decorated with a fascinating drawing.

Exits lead south (to Entrance Hall), west (to Phantasmagoria) and down (to Quartering Room).
human
You go to the west
gpt
This huge hall is filled with the radiant images of warriors long dead, fighting their bloody battles over and over again. You see flaming bolts, fired by huge ballistae, flying right over your head -- but the scene changes before you can focus on any details.

The air is full of the tiny brown spores of the rust moss.

Exits lead south (to Hall of Mirrors), east (to Drawing Room), west (to Temple of Isatzo) and up (to Workshop of the Blademaster).
human
R.
gpt
You have not yet explored:
- the north exit of Workshop of the Blademaster (which lies up from here)

You have visited the following rooms: Entrance Hall (south), Hall of Mirrors (south), Phantasmagoria (here), Temple of Isatzo (west), Workshop of the Blademaster (up), Alchemical Laboratory (south), Portal Room (south), Library (south), Drawing Room (east), Quartering Room (east).

You have seen the following creatures in these locations:
- the mindslug (level 3) in Library (which lies south from here)
- Fafhrd (level 0) in Library (which lies south from here)
- Mouser (level 0) in Library (which lies south from here)
- Bodmall (level 4) in Workshop of the Blademaster (which lies up from here)
- the aswang (level 0) in Drawing Room (which lies east from here)

Tip: you can move one room towards a location by typing "go to location".
human
Status
gpt
Health: 8 of 28
Attack: 4
Defence: 10
Perception: 5
Dexterity: 5
Willpower: 6
When you die, you explode, dealing as much damage to your enemy as the enemy dealt to you. This gives you a last chance to kill your enemy, and perhaps absorb his soul and come back to life in the process. (Level 2)
human
You go west
gpt
Exactly half of the room is black, and exactly half of it is white. This is the temple of Isatzo, the god of balance, whose statue stands in the center, one arm stretched out to each side.

The air is full of the tiny brown spores of the rust moss.

An exit leads east (to Phantasmagoria).
human
Go east
gpt
This huge hall is filled with the radiant images of warriors long dead, fighting their bloody battles over and over again. You see shrieking ghosts being whipped into a frenzy by a necromancer thousands of years old -- but the scene changes before you can focus on any details.

The air is full of the tiny brown spores of the rust moss.

Exits lead south (to Hall of Mirrors), east (to Drawing Room), west (to Temple of Isatzo) and up (to Workshop of the Blademaster).
human
R.
gpt
You have not yet explored:
- the north exit of Workshop of the Blademaster (which lies up from here)

You have visited the following rooms: Entrance Hall (south), Hall of Mirrors (south), Phantasmagoria (here), Temple of Isatzo (west), Workshop of the Blademaster (up), Alchemical Laboratory (south), Portal Room (south), Library (south), Drawing Room (east), Quartering Room (east).

You have seen the following creatures in these locations:
- the mindslug (level 3) in Library (which lies south from here)
- Fafhrd (level 0) in Library (which lies south from here)
- Mouser (level 0) in Library (which lies south from here)
- Bodmall (level 4) in Workshop of the Blademaster (which lies up from here)
- the aswang (level 0) in Drawing Room (which lies east from here)

Tip: additional information can be gotten with "status", "trophies" and (once you have defeated enough monsters) "sense".
human
Trophies
gpt
The following creatures have been vanquished:
- the swarm of daggers (level 1)
- the blood ape (level 1)
- the rusted chain golem (level 2)
- the jumping bomb (level 2)
human
You check your inventory
gpt
-weapons:
a rusted executioner's axe
a rusted gilded rapier (readied)
-clothing:
a rusted war mask
a tormenting necklace
the goggles of acuity (being worn)
the rusted crown of the empire (being worn)
-scrolls:
a scroll labelled TWAN METIER
-grenades:
a rusted smoke grenade
-other:
a fungicide contraption
three packages of ment
human
You read TWAN
gpt
It is a scroll of identify!

The nature of scrolls suddenly becomes clear to you.
human
You look at Drawing
gpt
The artist has skillfully drawn a battle scene involving you, a mindslug, Fafhrd, Mouser and Bodmall. Several figures seem to have been smudged out. In the background, Malygris rises triumphant over all -- unless the huge shadow behind him is a creature threatening to consume even him.
human
You go down
gpt
The smell of decay here is overwhelming. A large pile of human body parts lies in a corner.

The air is full of the tiny brown spores of the rust moss.

An exit leads up (to Drawing Room).
human
You go south
gpt
The vast entrance hall is empty, silent, foreboding. Skull-sized rubies project a red light far too bright for the eyes of a human.

The air is full of the tiny brown spores of the rust moss.

Exits lead north (to Drawing Room), south (to Alchemical Laboratory), west (to Hall of Mirrors) and up (to Portal Room).
human
R.
gpt
You have not yet explored:
- the north exit of Workshop of the Blademaster (which lies west from here)

You have visited the following rooms: Entrance Hall (here), Hall of Mirrors (west), Phantasmagoria (west), Temple of Isatzo (west), Workshop of the Blademaster (west), Alchemical Laboratory (south), Portal Room (up), Library (west), Drawing Room (north), Quartering Room (north).

You have seen the following creatures in these locations:
- the mindslug (level 3) in Library (which lies west from here)
- Fafhrd (level 0) in Library (which lies west from here)
- Mouser (level 0) in Library (which lies west from here)
- Bodmall (level 4) in Workshop of the Blademaster (which lies west from here)
- the aswang (level 0) in Drawing Room (which lies north from here)

Tip: you can move one room towards a location by typing "go to location".
human
Up
gpt
A huge magical portal dominates the room.

The air is full of the tiny brown spores of the rust moss.

Exits lead west (to Library) and down (to Entrance Hall).
human
You enter the Portal
gpt
A sickening feeling, and then you find yourself in --

Exactly half of the room is black, and exactly half of it is white. This is the temple of Isatzo, the god of balance, whose statue stands in the center, one arm stretched out to each side.

An exit leads east (to Phantasmagoria).

Clouds of rust spores drift into the room.
human
You spray the fungicide
gpt
You spray the fungicide all around. The rust spores blacken and wither.
human
Go east
gpt
This huge hall is filled with the radiant images of warriors long dead, fighting their bloody battles over and over again. You see vast armies of skeletons clash while their masters pray for the help of forbidden deities -- but the scene changes before you can focus on any details.

The air is full of the tiny brown spores of the rust moss.

Exits lead south (to Hall of Mirrors), east (to Drawing Room), west (to Temple of Isatzo) and up (to Workshop of the Blademaster).
human
R.
gpt
You have not yet explored:
- the north exit of Workshop of the Blademaster (which lies up from here)

You have visited the following rooms: Entrance Hall (south), Hall of Mirrors (south), Phantasmagoria (here), Temple of Isatzo (west), Workshop of the Blademaster (up), Alchemical Laboratory (south), Portal Room (south), Library (south), Drawing Room (east), Quartering Room (east).

You have seen the following creatures in these locations:
- the mindslug (level 3) in Library (which lies south from here)
- Fafhrd (level 0) in Library (which lies south from here)
- Mouser (level 0) in Library (which lies south from here)
- Bodmall (level 4) in Workshop of the Blademaster (which lies up from here)
- the aswang (level 0) in Drawing Room (which lies east from here)

Tip: additional information can be gotten with "status", "trophies" and (once you have defeated enough monsters) "sense".
human
You go to the east
gpt
This otherwise unremarkable room has been decorated with a fascinating drawing.

Exits lead south (to Entrance Hall), west (to Phantasmagoria) and down (to Quartering Room).
human
You go south
gpt
The vast entrance hall is empty, silent, foreboding. Skull-sized rubies project a red light far too bright for the eyes of a human.

The air is full of the tiny brown spores of the rust moss.

Exits lead north (to Drawing Room), south (to Alchemical Laboratory), west (to Hall of Mirrors) and up (to Portal Room).
human
Go south
gpt
Centuries ago, Malygris captured the great alchemist Metastasio and forced him to work in this laboratory. Most of his equipment is now gone, but one curious machine remains.

The air is full of the tiny brown spores of the rust moss.

An exit leads north (to Entrance Hall).
human
You put rapier in the machine
gpt
You put the rusted gilded rapier in the curious machine. It starts clicking and beeping, and after a short while, a rusted flash grenade drops on the ground.
human
You get Grenade
gpt
(the rusted flash grenade)
Taken.
human
You check your inventory
gpt
-weapons:
a rusted executioner's axe
-clothing:
a rusted war mask
a tormenting necklace
the goggles of acuity (being worn)
the rusted crown of the empire (being worn)
-grenades:
a rusted flash grenade
a rusted smoke grenade
-other:
a fungicide contraption
three packages of ment
human
Ready axe
gpt
You ready the rusted executioner's axe.
human
You put the necklace in machine
gpt
You put the tormenting necklace in the curious machine. It starts clicking and beeping, and after a short while, a rust grenade drops on the ground.
human
You put the rust grenade in the machine
gpt
The machine beeps angrily and rejects the rust grenade.

As rust spores whirl around the room, the rust grenade rusts.
human
You get the rust grenade
gpt
You already have that.
human
You look around
gpt
Centuries ago, Malygris captured the great alchemist Metastasio and forced him to work in this laboratory. Most of his equipment is now gone, but one curious machine remains.

The air is full of the tiny brown spores of the rust moss.

An exit leads north (to Entrance Hall).
human
Go west
gpt
Mirrors surround you on all sides in an impossible geometry. Myriad reflections follow your every movement -- though some, always in the corner of your eyes, seem to behave differently.

The air is full of the tiny brown spores of the rust moss.

Exits lead north (to Phantasmagoria), east (to Entrance Hall) and up (to Library).
human
R.
gpt
You have not yet explored:
- the north exit of Workshop of the Blademaster (which lies north from here)

You have visited the following rooms: Entrance Hall (east), Hall of Mirrors (here), Phantasmagoria (north), Temple of Isatzo (north), Workshop of the Blademaster (north), Alchemical Laboratory (east), Portal Room (east), Library (up), Drawing Room (east), Quartering Room (east).

You have seen the following creatures in these locations:
- the mindslug (level 3) in Library (which lies up from here)
- Fafhrd (level 0) in Library (which lies up from here)
- Mouser (level 0) in Library (which lies up from here)
- Bodmall (level 4) in Workshop of the Blademaster (which lies north from here)
- the aswang (level 0) in Drawing Room (which lies east from here)

Tip: if a fight proves too much for you, try to "retreat". On entering a room for the first time, you can always retreat for free.
human
Go north
gpt
This huge hall is filled with the radiant images of warriors long dead, fighting their bloody battles over and over again. You see a heavily muscled barbarian succumbing to the fiery breath of a dragon -- but the scene changes before you can focus on any details.

The air is full of the tiny brown spores of the rust moss.

Exits lead south (to Hall of Mirrors), east (to Drawing Room), west (to Temple of Isatzo) and up (to Workshop of the Blademaster).
human
Up
gpt
The famous workshop of the master of Algir has been transported here in all its glory. A huge forge dominates the room.

The air is full of the tiny brown spores of the rust moss.

A pale druidess stands here, murmuring to herself in a language you have never heard.

You can also see five flash grenades and a cloak of shadows here.

Exits lead north, south (to Library) and down (to Phantasmagoria).

Bodmall chants loudly, and her skin transforms and toughens. It now looks like the bark of a tree.
human
Go north
gpt
You decide to run past your enemies.

Rolling 1 + 5 (inherent bonus) + 1 (tension) + 4 (you are running) = 11, Bodmall beats your defence rating of 10.

Bodmall deals 1 + 2 (you are running) = 3 damage, wounding you to 5 health.

You stand on an exceedingly narrow bridge crossing a seething lake of lava. Dodging would be suicidal.

Thin clouds of smoke and tiny brown spores of the rust moss fill the room.

Exits lead north and south (to Workshop of the Blademaster).
human
Go north
gpt
Several large pipes continuously spew forth vapours into this room.

Thick clouds of smoke and tiny brown spores of the rust moss fill the room.

Malygris, perhaps the greatest of all living sorcerers, is standing here.

You can also see an unguentum argenti, the robe of the dead mage, a rusted magical spade and the rusted Blessed Grenade here.

An exit leads south (to Bridge of Doom).
human
You examine blessed
gpt
This grenade is rumoured to be extremely effective against undead.
human
You look at the spade
gpt
Used by wizards to construct their dungeons, a magical spade can be used to dig tunnels in whatever direction you wish. Just dig north, for instance.
human
You attack Malygris
gpt
Malygris casts a ray of disintegration at the rusted crown of the empire, but the object resists!

Rolling 3 + 4 (inherent bonus) - 3 (executioner's axe penalty) - 1 (smoke) = 3, you do not overcome Malygris's defence rating of 16.

Malygris suddenly teleports away!
human
You get all
gpt
unguentum argenti: Taken.
robe of the dead mage: Taken.
rusted magical spade: Taken.
rusted Blessed Grenade: Taken.
human
You examine the unguentum
gpt
An expensive alchemical salve that can be rubbed on iron objects to turn them into silver.
human
You put argenti on the axe
gpt
You carefully apply the salve to the rusted executioner's axe, turning it into a silver weapon.
human
Look around
gpt
Several large pipes continuously spew forth vapours into this room.

Thick clouds of smoke and tiny brown spores of the rust moss fill the room.

An exit leads south (to Bridge of Doom).
human
You dig north
gpt
You magically create a tunnel north.

A fairly nondescript tunnel.

An exit leads south (to Hall of Vapours).
human
You go to the south
gpt
Several large pipes continuously spew forth vapours into this room.

Thick clouds of smoke and tiny brown spores of the rust moss fill the room.

Exits lead north (to Tunnel) and south (to Bridge of Doom).
human
R.
gpt
All locations have been explored.

You have visited the following rooms: Entrance Hall (south), Hall of Mirrors (south), Phantasmagoria (south), Bridge of Doom (south), Temple of Isatzo (south), Workshop of the Blademaster (south), Alchemical Laboratory (south), Hall of Vapours (here), Portal Room (south), Library (south), Drawing Room (south), Quartering Room (south).

You have seen the following creatures in these locations:
- the mindslug (level 3) in Library (which lies south from here)
- Fafhrd (level 0) in Library (which lies south from here)
- Mouser (level 0) in Library (which lies south from here)
- Bodmall (level 4) in Workshop of the Blademaster (which lies south from here)
- Malygris (level 5) in Hall of Vapours (where you currently are)
- the aswang (level 0) in Drawing Room (which lies south from here)

Tip: "look", "examine" and "inventory" are free actions, so use them often.
human
You go south
gpt
You stand on an exceedingly narrow bridge crossing a seething lake of lava. Dodging would be suicidal.

Thin clouds of smoke and tiny brown spores of the rust moss fill the room.

Exits lead north (to Hall of Vapours) and south (to Workshop of the Blademaster).
human
Go south
gpt
The famous workshop of the master of Algir has been transported here in all its glory. A huge forge dominates the room.

The air is full of the tiny brown spores of the rust moss.

A pale druidess stands here, murmuring to herself in a language you have never heard.

You can also see five flash grenades and a cloak of shadows here.

Exits lead north (to Bridge of Doom), south (to Library) and down (to Phantasmagoria).

Bodmall chants softly, and great clouds of fog or smoke rise up from the ground.
human
You go south
gpt
You decide to run past your enemies.

Rolling 5 + 5 (inherent bonus) + 1 (tension) - 1 (smoke) - 3 (running covered by smoke) + 4 (you are running) = 11, Bodmall beats your defence rating of 10.

Bodmall deals 8 + 2 (you are running) = 10 damage, killing you.

Bodmall kneels over your corpse. "Death is but a stage in the cycle of Nature," she says.

Your body explodes vehemently, but Bodmall survives the blast.

The demonic assassin arrives from below.