Unity C# game programmer for 1-month contract | New York City or REMOTE
Indie gamemaker looking for help finishing initial version of mobile music game.
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You:
* Pragmatic and productive
* Cares about code quality
* Has great "taste" in code style and architecture
* Clear thinker and communicator
* Deep experience with Unity3D including for mobile
* Works with not against the "zen" of Unity
* Uses git (and writes git commit messages) properly
* Enjoys detailed code reviews and feedback
* Shader experience helpful
* Thinks questions like "OOP versus functional" are fun to discuss
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This is a 1-month paid contract, with the possibility for extension.
Remote is ok, but if you are in New York also, I'm part of a programmer collective in Brooklyn and you are welcome to sit with us for the project.
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To apply, please email me at REDACTED_EMAIL and include:
* Your resume and/or open-source profile and/or StackOverflow profile and/or personal website
* Ideally, a sample Unity project that demonstrates how you organize projects and code architecture in relation to the Unity editor.
* If you can't include a sample project, please include a few meaty C# code examples that help me see how you think and write in code.
* A 1-phrase or sentence response to each of the bullet points about "You" above. 
Your contract rate for 1 month of full-time work.
Ask HN: Who is hiring? (February 2016)