Visby | Software Engineering | San Francisco, CA | Full-time | Onsite
Visby is building a new imaging standard for natively 'holographic' displays, like VR, AR, and multi-perspective screens.
Our tech is based on the concept of 'light fields,' the set of all light rays passing through a space. By capturing or representing all the light rays, you can determine what a user would have seen from any possible perspective. This is superior to traditional, 3D model-based imaging, because it doesn't look like a video game. Our approach is more photographic than other approaches, and leads to realistic images. While most of the work is software, we do have a huge pile of cameras and work closely with the film industry.
The problem space is very complex, involving the latest math and algorithms, and combining ideas from a huge, dizzying number of technical fields. So you don't need to be an expert in everything to apply, just have a passion for hard problems, be willing to work on a team, and be excited to learn (and teach). We have three open positions, but we will try to build a role for the right candidate.
Algorithms Engineer, Light Field Imaging: <a href="
Research Engineer, Light Field Imaging: <a href="
Software Engineer, Virtual Reality: <a href="
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