Singularity 6 | Software Engineers, Artists, Designers | Los Angeles, CA | Full-Time, Remote
COVID NOTE: For the duration of the health crisis, we've transitioned into a fully remote, work-at-home environment. We can interview, hire and onboard you now. We're stable, with money in the bank and we're not going anywhere. While we have a preference to eventually return to an office, most software engineering roles can be remote (in North America) indefinitely.
Who are we?
We're a VC funded (a16z) game studio in the westside of LA building virtual worlds with deep gameplay (not just a hangout space!) that foster vibrant online communities. This first game world emphasizes adventure, co-op, and creative gameplay.
I love working in the game industry and proving we can deliver incredible player experiences without burnout and crunch. Massive online games offer a unique intersection of technical and creative fields, ranging from graphics, animation, AI, cloud native computing, big data and more.
I'm am still growing my launch team! All positions are senior+ levels:
- Game Engineer, gameplay focus with a background in Unreal Engine 4 preferred (will require eventual relocation to LA)
- Software Engineer, backend platform, microservices, Java/Kotlin (remote ok)
- Software Engineer, Cloud infrastructure, container clusters (remote ok)
- Software Engineer, Data &amp; analytics, growth engineering (remote ok)
To learn more, check out our website and feel free to connect to me directly on LinkedIn (please mention Hacker News!):
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Ask HN: Who is hiring? (October 2020)