SEEKING WORK - Taipei | Remote
Hi, my name is Ray. <a href="http://about.me/rmundo" >
I've been developing iOS apps for the past four years: 
- Previously wrote satellite flight software for the Taiwanese space agency, jumped into mobile apps and haven't looked back since. 
- Was iOS lead for one of the top navigation apps in Taiwan: 
<a href="https://itunes.apple.com/tw/app/le-ke-dao-hang-wangn3-pro/id389743005?mt=8" >
- Did almost all of the development work for a local EV charge station info app:
<a href="https://itunes.apple.com/tw/app/yes-chong-dian-zan/id631187095?l=zh&amp;mt=8" >
- Also scratched a few itches of my own:
<a href="https://itunes.apple.com/app/face-tie/id570542131?mt=8" >
- There are also others which I'm not at liberty to disclose. 
- Also have done work in Ruby (Rails, Sinatra), Python, HTML/CSS, but prefer iOS work for now.
Why you should work with me:
- I keep up with most of the latest framework updates, was in SF for WWDC/altConf this year. (Although prefer not to work in Swift for now, personal projects only) 
- I stay current with design trends and industry news. Core Intuition, DF, objc.io, all that good stuff. I know my shxt.
- Clear English communication. No worries about whether your point got across or not. This is crucial in remote work settings, I think.
We'd work together with great results if you're pretty clear what it is you want done and what the scope of the project is. Handwavey functionality requirements are hard to implement right in the best situations, in remote work it will probably result in surprises and hurt feelings on both sides. Small/medium projects where the goal is clearly defined tend to work best.
Rate: 300 USD/day (straightforward projects using established frameworks). Yes, it's relatively low, but decent for living in Taipei. I don't expect it to stay that way forever, though. I track time in half-day increments.
LinkedIn: <a href="https://www.linkedin.com/in/raytsaihong" >
Twitter: @rmundo
Contact: REDACTED_EMAIL
Ask HN: Freelancer? Seeking freelancer? (November 2014)