Опыт/Изменения
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Я маяк мудрости в океане невежества!
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История версий
Версия
Изменения
- Формула бонусного опыта за серию убийств изменена с
(ДлинаСерии² − ДлинаСерии + 8XP) × УбитогоГерояУР
на(1,25 × ДлинаСерии² − 2,5 × ДлинаСерии + 10XP) × УбитогоГерояУР
.
- Формула бонусного опыта за серию убийств изменена с
(ДлинаСерии − 1) × 10XP × УбитогоГерояУР
на(ДлинаСерии² − ДлинаСерии + 8XP) × УбитогоГерояУР
.
- Ошибка Lua в Модуль:Ability_ID на строке 62: Не найдено данных Cargo для "Watch Tower".
- Changed experience gain formula from
20XP/min − 50XP
to2XP/min
. - Reduced experience gain interval from 600 to 60.
- Compared to the previous version at 10/20/30/40 minutes, total ExperienceXP given per player changed from 150/500/1050/1800XP to 110/420/930/1640XP.
- Changed experience gain formula from
- Increased hero kill base experience bounty from 40XP to 100XP.
- Formula:
40XP + DeadHeroXP × 0.13
to100XP + DeadHeroXP × 0.13
.
- Formula:
- Increased lane creep deny experience for the denied team from 40% to 50%.
- Increased leveling up experience requirements:
- For level 9 from 780XP to 890XP.
- For level 10 from 810XP to 930XP.
- For level 11 from 840XP to 970XP.
- For level 12 from 870XP to 1010XP.
- For level 13 from 900XP to 1050XP.
- Changed kill streak experience bonus from
500XP + (220XP)(StreakLength - 2)
to(StreakLength - 1) × 10XP × DeadHeroLVL
.- Where
3 ≤ StreakLength ≤ 10
.
- Where
- Increased kill streak experience bonus from
400XP + (200XP)(StreakLength - 2)
to500XP + (220XP)(StreakLength - 2)
.- Where
3 ≤ StreakLength ≤ 10
.
- Where
- Removed all Experience talents.
- Watch Tower
- Changed experience gain formula from
15XP × Minute
to20XP × Minute - 50XP
. - Increased experience gain interval from 300 to 600.
- The experience gain now increases in 10 minute intervals, instead of being smoothed down to 1XP.
- Changed experience gain formula from
- Reduced hero kill experience factor from 0.14 to 0.13.
- Formula:
40XP + DeadHeroXP * 0.14
to40XP + DeadHeroXP * 0.13
- Formula:
- Reduced Watch Tower extra team experience per minute from 18XP to 15XP.
- Reduced Watch Tower extra team experience per minute from 25XP to 18XP.
- Increased hero max level from 25 to 30.
- Experience needed for level 26/27/28/29/30 is 3500/4500/5500/6500/7500XP.
- The
DeadHero
experience bounty is maxed out at level 25 like before.
- Added Outposts.
- New Watch Tower
- Extra team experience per minute: 25
- Experience gametime interval: 300
- Increased lane creep deny experience for the denied team from 35% to 40%.
- Increased kill streak experience bonus from
200XP + 150XP(StreakLength - 2)
to400XP + (200XP(StreakLength - 2)
.- Where
3 ≤ StreakLength ≤ 10
.
- Where
- Rescaled leveling up experience requirements:
- Experience needed for level 5 reduced from 600XP to 580XP.
- Experience needed for level 6 reduced from 620XP to 600XP.
- Experience needed for level 19 to level 25 increased from 1400/1490/1500/1750/2000/2250/2500XP to 1500/1590/1600/1850/2100/2350/2600XP.
- Enlighten
- Increased cooldown from 0 to 300.
- НBonus experience gained per previous tome now starts with the third used tome, instead of the second. [?]
- Increased leveling up experience requirements:
- For level 8 from 640XP to 720XP.
- For level 9 from 660XP to 750XP.
- For level 10 from 680XP to 780XP.
- For level 11 from 800XP to 810XP.
- For level 12 from 820XP to 840XP.
- For level 13 from 840XP to 870XP.
- The denying team no longer gains 25% of the creep's Experience bounty.
- Killing Streaks now give an experience bonus ranging from 200 to 1250.
- Kill Streak Formula:
- Streak Length
- 0, 1, 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10+
- Streak Name
- N/A
- killing spree
- dominating
- mega Kill
- unstoppable!
- wicked sick
- monster kill
- GODLIKE
- beyond GODLIKE
- Streak Value
- N/A
- 200XP
- 350XP
- 500XP
- 650XP
- 800XP
- 950XP
- 1100XP
- 1250XP
- Reworked and the simplified assist kill experience bonus formula. [?]
- Bonus XP
- Heroes
- 1
- 2
- 3
- 4
- 5
- Old Formula
(20XP × DeadHeroLVL) + (0.138 × DeadHeroXP × DiffXP)
(15XP × DeadHeroLVL) + (0.138 × DeadHeroXP × DiffXP)
(10XP × DeadHeroLVL) + (0.12 × DeadHeroXP × DiffXP)
(7XP × DeadHeroLVL) + (0.09 × DeadHeroXP × DiffXP)
(5XP × DeadHeroLVL) + (0.072 × DeadHeroXP × DiffXP)
- New Formula
- Rescaled leveling up experience requirements:
- For level 2 increased from 200XP to 230XP.
- For level 3 reduced from 400XP to 370XP.
- Increased Enlighten base experience gained from 500XP to 700XP.
- Руна богатства no longer grants Experience .
- Руна богатства
- Reduced base experience from 50XP to 25XP. [?]
- Increased experience growth per minute from 5XP to 7XP.
- Increased kill experience awarded radius from 1300 to 1500.
- Increased total experience from creep wave (the 4 creeps) from 210XP to 240XP.
- Reduced lane creep deny experience for the denied team from 70% to 25%.
- Reduced denied experience gained by the denier from 30% to 25%.
- Neutral creeps killing lane creeps is now considered the same as the enemy creeps killing them — it's not a deny, and gives full experience. You must deny the creep yourself to deny its experience.
- Rescaled leveling up experience requirements:
- For level 2 reduced from 240XP to 200XP.
- For level 3 increased from 360XP to 400XP.
- Reduced the fixed portion of the
DeadHero
experience bounty for first 5DeadHeroLVL
from 100/120/140/160/180XP to 30/60/90/120/150XP.- No changes to kill assist experience formula.
- No changes to
DeadHeroLVL
experience bounty for level 6 and 7, it remains at 200XP and 220XP. - The increments now continues to +100XP per level as usual after level 7.
- Reduced leveling up experience requirements:
- For level 21 from 1600XP to 1500XP.
- For level 22 from 1900XP to 1750XP.
- For level 23 from 2200XP to 2000XP.
- For level 24 from 2500XP to 2250XP.
- For level 25 from 2695XP to 2500XP.
- Rescaled leveling up experience requirements:
- For level 1 to level 6 increased from 200/300/400/500/600XP to 240/360/480/600/620XP.
- For level 9 to level 13 rescaled from 700/720/740/1200XP to 800/820/840/900XP.
- Notes:
- The total experience requirement to go from level 1 to 6 has been increased by 300XP.
- The total experience requirement to go from level 9 to 13 is still 3360XP, but the lower levels require more experience points.
- Reduced kill experience bonus factor for 1/2/3/4/5 heroes in radius from 0.138/0.138/0.12/0.09/0.072 to 0.124/0.124/0.108/0.081/0.065. [?]
- Rescaled leveling up experience requirements:
- For level 6 to level 12 rescaled from 615/630/645/660/675/775XP to 640/660/680/700/720/740XP.
- For level 12 to level 20 rescaled from 1175/1200/1225/1250/1275/1375/1400/1425XP to 1200/1225/1250/1275/1300/1325/1400/1490XP.
- For level 25 reduced from 27500XP to 27220XP.
- Notes:
- The total experience requirement to go from level 6 to 12 has been increased by 140XP.
- The total experience requirement to go from level 12 to 20 has been increased by 140XP.
- Overall, the same total experience is needed requirement to reach level 25.
- Rescaled leveling up experience requirements:
- Notes: See here for more information. Overall, less experience is needed to reach max level with smoother increments.
- Smoothen out experience progression from level 8 to level 13 to be always incrementing.
- From 800/1000/1000/600/2200/800XP to 645/660/675/775/1175/1200XP.
- The
DeadHero
experience bounty is now fixed for the first 7DeadHeroLVL
100/120/140/160/180/200/220XP (then continues +110XP per level as usual).- The overall
DeadHero
experience bounty has been increased.
- The overall
- Lane creeps now grant 50% experience when killed by neutral creeps, instead of 35%. [?]
- Enlighten
- Increased base experience bonus from 425XP to 500XP.
- Now grants an additional 100XP per previously tome consumed by the team. [?]
- Lane creeps now grant 35% experience when killed by neutral creeps, instead of 20%. [?]
- Lane creeps now grant 20% experience when killed by neutral creeps, instead of 0%. [?]
- Rescaled leveling up experience requirements:
- For level 8 increased from 600XP to 800XP.
- For level 9 reduced from 1200XP to 1000XP.
- The first two Руна богатства spawn no longer gives 100XP. [?]
- Created Tome of Knowledge.
- Ancient Creeps now split experience with all heroes within the radius instead of just to the team that killed them.
- Towers no longer have a 25XP bounty.
- Reduced the fixed portion of the
DeadHero
experience bounty for first 5DeadHeroLVL
from 100/120/160/220/300XP to 100/120/140/160/180XP (then continues +100XP per level as usual).
- Hero kills by units under your control now grants Experience credit to your hero.
- Affects things like Дух-медведь, Голем чернокнижника, Гаргулья and etc.
- Reduced kill experience bonus factor for 1/2/3/4/5 heroes in radius from 0.23/0.23/0.2/0.15/0.12 to 0.138/0.138/0.12/0.09/0.072. [?]
- The first Rune spawns are now both Руна богатстваs that are twice as effective (100XP/100 ).
- Reduced kill assist experience bonus factor for 1/2/3/4/5 heroes in radius from 0.3/0.3/0.2/0.15/0.12 to 0.23/0.23/0.2/0.15/0.12.
- Reduced kill assist experience bonus factor for 1/2/3/4/5 heroes in radius from 0.5/0.35/0.25/0.2/0.15 to 0.3/0.3/0.2/0.15/0.12.
- Changed denied creeps experience bounty from a flat 36XP to 50% of experience bounty.
- Reworked the assist kill experience bonus formula.
- Bonus XP
- Heroes
- 1
- 2
- 3
- 4
- 5
- 6.78 Formula
20XP × DeadHeroLVL + 120XP
15XP × DeadHeroLVL + 90XP
7XP × DeadHeroLVL + 30XP
5XP × DeadHeroLVL + 20XP
4XP × DeadHeroLVL + 15XP
- 6.82 Formula
(20XP × DeadHeroLVL) + (0.5 × DeadHeroXP × DiffXP)
(15XP × DeadHeroLVL) + (0.35 × DeadHeroXP × DiffXP)
(10XP × DeadHeroLVL) + (0.25 × DeadHeroXP × DiffXP)
(7XP × DeadHeroLVL) + (0.2 × DeadHeroXP × DiffXP)
(5XP × DeadHeroLVL) + (0.15 × DeadHeroXP × DiffXP)
- Team Experience Difference (
DiffXP
) is defined as
- Team Experience Difference (
- Добавлена руна богатства.
- Новая способность Богатство
- Grant bonus Experience and Gold.
- Initial experience: 50
- Extra experience per 5 minutes: 5
- Initial team gold: 40
- Extra gold per 5 minutes: 10
- Notes: Can be bottled.
- Increased kill experience awarded radius from 1200 to 1300.
- Non-Ancient Neutral Creeps now split experience with all heroes within the radius instead of just to the team that killed them.
- Increased denied experience awarded radius from 1000 to 1200. [?]
- Rescaled leveling up experience requirements:
- For level 11 reduced from 6500XP to 6000XP.
- For level 12 increased from 7700XP to 8200XP.
- Rescaled kill assist experience formula:
- Reduced leveling up experience requirements:
- For level 7 reduced from 2700XP to 2600XP.
- For level 8 reduced from 3500XP to 3200XP.
- It still requires a total of 4400XP to reach level 9.
- Hero kills now always grant experience to the hero of the player regardless of distance.
- Increased kill experience awarded radius from 1000 to 1200.
- Reworked the kill assist Experience / Gold system.
- Most recent versions (since 6.55) have an extra portion of the XP/Gold that is not a pure split like standard experience usually is. [1] [2]
- Bonus XP
- Heroes
- 1
- 2
- 3
- 4
- 5
- 6.68 Formula
15XP × DeadHeroLVL + 50XP
15XP × DeadHeroLVL + 50XP
14XP × DeadHeroLVL + 50XP
13XP × DeadHeroLVL + 50XP
12XP × DeadHeroLVL + 50XP
- 6.69 Formula
20XP × DeadHeroLVL + 120XP
15XP × DeadHeroLVL + 90XP
7XP × DeadHeroLVL + 30XP
6XP × DeadHeroLVL + 15XP
5XP × DeadHeroLVL + 10XP
- Increased hero kill base experience from
12XP × DeadHeroLVL
to12XP × DeadHeroLVL + 50XP
.
6.55
- Added
8XP × DeadHeroLVL
as hero kill experience bonus in an area.
5.31
- Increased kill experience awarded radius from 900 to 1000.
4.0beta2
- Increased kill experience awarded radius from 850 to 900.
- Reduced kill experience awarded radius from 900 to 850.
- Increased kill experience awarded radius from 800 to 900.
Patch History
Обновление
Описание
- Fixed an experience bug that was introduced in 7.25b that caused streaks to give much more experience than intended.
- The ExperienceXP/min of hero will stop being calculated after they reach level 25.
- Fixed the overlay so that the experience bar is now always visible.
- Fixed an alignment issue with the experience bar not being aligned properly on non-hero units.
- Update 2
- Alt now displays the ExperienceXP progression values.
- Fixed the area ExperienceXP being calculated before the direct experience was given out.
- Removed the hero ExperienceXP bonus when picking after the game has started.