Обновление от 2 июля 2015
Обновления (последнее) | ← Обновление от 30 июня 2015 | Обновление от 2 июля 2015 | Обновление от 8 июля 2015 → |
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Источники
Список изменений
Новая жизнь
- Fixed a crash when equipping taunts in the in-game hero loadout screen
- Fixed the wrong games being selected in the Watch Live panel when you'd loaded more games
- Fixed some games being stuck on "Waiting for Game Data" in the Watch Live panel
- Taskbar will now flash on Match Ready
- Fixed problems with mod2x shaders on SM3 hardware [nVidia 6000 + 7000 series, for example] which made the textures look like bright squares
- Fixed many particles not appearing on shader model 3 cards [for example, nVidia 6000 and 7000 series].
- Fixed a bug wherein-game portraits weren't updating correctly when selecting new units on low-end graphic settings and low framerates
- Fixed bug where cutting down a tree did not properly update fog of war rendering on the client
- Ember Spirit's Sleight of Fist, Juggernaut's Omnislash and Zeus' Thundergod's Wrath will now damage invisible units that have been revealed
- Fixed client side replay recording. They are recorded with the '
record <filename>
' console command - Fix bug causing connect/disconnect button to show as “reconnect” immediately after connection attempt starts, until initial communication is received from gameserver
- Added and updated several language localizations
- Fixed a bunch of issues in 5:4 aspect ratios (1280x1024)
- Sounds in hero loadout now immediately stop when switching away to another hero or item set
- Fixed various terrain issues
- Custom Games: Exposed
GameUI.GetClickBehaviors()
to get the modal state of the mouse - Custom Games:
AddedGameUI.SelectUnit( int nEntityIndex, bool bAddToGroup )
to the Panorama exposedAPIs - Custom Games:
Game.PrepareUnitOrders()
now may take aShowEffects
boolean that can be used to hide the interaction effects of the order - Custom Games: Fixed bug where
SetCustomGameForceHero()
did not work correctly for players assigned to custom teams - Custom Games: Added
GameUI.SetMouseCallback( func )
to allow filtering of mouse commands before the main game window eats them - Custom Games: Added
Abilities.IsDisplayedAbility()
whether the ability shows up on the action bar - Custom Games:
Abilities.GetKeybind()
now works for items - Custom Games: Added
Items.ShouldDisplayCharges()
- Custom Games: Added
Items.ShowSecondaryCharges()
- Custom Games: Added
Items.GetSecondaryCharges()
- Custom Games: Added
Game.DropItemAtCursor()
which creates a 'drop item' command - Custom Games: Fixed bug where incorrect ability keybinds would be reported for abilities beyond the first 6
- Custom Games: Fixed bug where towers assigned to custom teams would not attack unless "
TeamCount
" was specified in the addonInfo.txt of the game - Custom Games: "
TeamCount
" no longer needs to be specified in the addonInfo.txt file of a custom game that wants to use more than 2 teams - Custom Games: Fixed a problem with dropping Datadriven items that have passive modifiers with MODIFIER_ATTRIBUTE_MULTIPLE
- Custom Games: Exposed BaseNPC's
GetAggroTarget
andSetAggroTarget
functions to Lua script - Panorama: Added new UI example implementing some inventory functionality in Panorama, and demonstrating drag and drop
- Panorama: New panel type:
DOTAItemImage
- Panorama: Added
Panel2D.SetDraggable()
andIsDraggable()
- Panorama:
DOTAAbilityImage
panel supports the ability itself as context entity - SFM: fixed multi-second hang when dragging manipulator along surface
- SFM: fixed particle systems not updating when their control points are manipulated or their visibility is toggled
- SFM: fixed hang during simulation of particles that perform ray traces (for example, Tusk's Snowball particle effect)
- SFM: Auto-Attach Rig is now more robust
Экономика
- Редкость Комплекта музыки «The International 2014» изменена с Common на Mythical.
- Добавлены награды за достижение целей в Компендиум The International 2015: