Necrophos/Старые способности
Звуки

Старые способности


**Действует на**

Себя

Necrophos gains health and mana regeneration for killing units. Hero Kills give 10 times the bonus.

**Health Regen Bonus per Stack:**1/2/3/6

**Mana Regen Bonus per Stack:**2/4/6/12

**Stack Duration:**6

Примечания истощения:

Prevents gaining new stacks. Already existing stacks still provide bonus health and mana regeneration.

Примечания иллюзий:

Illusions do get the buff from last hitting, but do not gain any regeneration from it.

*Poor souls who succumb to Rotund'jere's plagues are recycled for future use.*

ПРИМЕЧАНИЯ

- This ability got replaced by Ghost Shroud in the 7.00 gameplay patch.

- Sadist triggers on every kill Necrophos makes, including denying allied units, but excluding illusions and Tempest Doubles.

- All stacks work fully independently from each other. They do not refresh each other, but share a status buff. The number of current stacks is visible on the buff.

- Restores health and mana in the form of health and mana regeneration, so it regenerates 0.1/0.2/0.3/0.6 health and 0.2/0.4/0.6/1.2 mana in 0.1 second intervals per stack.

- Each stack can restore a total of 6/12/18/36 health and 12/24/36/72 mana.

- Hero kills add 10 stacks at once, regenerating a total of 60/120/180/360 health and 120/240/360/720 mana.

- Although the Sadist counter buff is dispellable, doing so has no effect, as it gets immediately re-applied.



**Действует на**

Себя

Necrophos regains mana for every unit he kills. At level 4, Necrophos gains 600 mana for killing an enemy hero.

**Mana Restored per Non-Hero Kill:**12/24/36/60

**Mana Restored per Hero Kill:**12/24/36/600

*Poor souls who succumb to Rotund'jere's plagues are recycled for future use.*

ПРИМЕЧАНИЯ

- Sadist triggers on every kill Necrophos makes, including denying allied units, but excluding illusions and Power Cogs.



**Действует на**

Врагов

An aura that makes the might of an enemy leak out in the presence of the Rotund'jere.

ПРИМЕЧАНИЯ

- This ability replaced Heartstopper Aura from the gameplay patches 6.20 to 6.57b.

- Only decreases base attack damage and that given by the primary attribute of the affected units. Raw bonus damage is not decreased.

- The aura's debuff lingers for 2-4 seconds.



**Действует на**

Врагов

Stills the heart of a target, stopping all regeneration.

**Cast Range:**600

**Duration:**10/20/30/45

ПРИМЕЧАНИЯ

- This ability got reworked into the current Heartstopper Aura in the 6.00 gameplay patch.

- Fully prevents the target's current health from increasing for the entire duration.

- Can be cast on any enemy unit, except wards and buildings.

- Can only affect 1 unit a time.