package Ġworld . greg s . void ps . world . interact . entity . player . display . map Ċ Ċ import Ġworld . greg s . void ps . engine . client . ui . Interface Option Ċ import Ġworld . greg s . void ps . engine . client . ui . event . Interface Opened Ċ import Ġworld . greg s . void ps . engine . client . ui . open Ċ import Ġworld . greg s . void ps . engine . client . variable . set Var Ċ import Ġworld . greg s . void ps . engine . entity . character . Moved Ċ import Ġworld . greg s . void ps . engine . entity . character . player . Player Ċ import Ġworld . greg s . void ps . engine . entity . definition . Interface Definitions Ċ import Ġworld . greg s . void ps . engine . event . on Ċ import Ġworld . greg s . void ps . network . encode . update Interface Ċ import Ġworld . greg s . void ps . engine . utility . inject Ċ Ċ val Ġdefinitions : ĠInterface Definitions Ġby Ġinject () Ċ Ċ on < Interface Opened >({ Ġname Ġ== Ġ" world _ map " Ġ}) Ġ{ Ġplayer : ĠPlayer Ġ-> ĊĠĠĠ Ġupdate Map ( player ) Ċ } Ċ Ċ on < Interface Option >({ Ġname Ġ== Ġit . game Frame . name Ġ&& Ġcomponent Ġ== Ġ" world _ map " Ġ&& Ġoption Ġ== Ġ"*" Ġ}) Ġ{ Ġplayer : ĠPlayer Ġ-> ĊĠĠĠ Ġplayer . open (" world _ map ") Ċ } Ċ Ċ on < Interface Option >({ Ġname Ġ== Ġ" world _ map " Ġ&& Ġcomponent Ġ== Ġ" close " Ġ}) Ġ{ Ġplayer : ĠPlayer Ġ-> ĊĠĠĠ Ġ// ĠMe chan ics Ġare Ġunknown , Ġwould Ġneed Ġtracking Ġlast Ġinterface Ġto Ġhandle Ġinside ĠInterfaces . kt ĊĠĠĠ Ġplayer . client ?. update Interface ( definitions . getId ( player . game Frame . name ), Ġ 2 ) ĊĠĠĠ Ġplayer . open ( player . game Frame . name ) Ċ } Ċ Ċ on < Moved >({ Ġit . interfaces . contains (" world _ map ") Ġ}) Ġ{ Ġplayer : ĠPlayer Ġ-> ĊĠĠĠ Ġupdate Map ( player ) Ċ } Ċ Ċ fun Ġupdate Map ( player : ĠPlayer ) Ġ{ ĊĠĠĠ Ġval Ġtile Ġ= Ġplayer . tile . id ĊĠĠĠ Ġplayer . set Var (" world _ map _ centre ", Ġtile ) ĊĠĠĠ Ġplayer . set Var (" world _ map _ player ", Ġtile ) Ċ }