package Ġcom . example . primary engine Ċ Ċ import Ġandroid . content . Context Ċ import Ġandroid . content . res . Asset Manager Ċ import Ġandroid . content . res . Resources Ċ import Ġandroid . graphics . Type face Ċ import Ġandroid . util . Log Ċ import Ġcom . example . primary engine . framework . Game K Ċ import Ġcom . example . primary engine . framework . Graphics K Ċ import Ġcom . example . primary engine . framework . Screen K Ċ Ċ class ĠLoading Screen K ( game Ġ: ĠGame K ): ĠScreen K ( game ) Ġ{ ĊĊĠĠĠ Ġoverride Ġfun Ġupdate ( deltaTime : ĠFloat ) Ġ{ ĊĠĠĠĠĠĠĠ Ġvar Ġg Ġ: ĠGraphics K Ġ= Ġgame . graphics ĊĠĠĠĠĠĠĠ Ġ// ĠÐĹ ÐĲ Ðĵ Ðł Ð£ Ð ĸ ÐĲ Ðķ Ðľ ĠÐ ¤ ÐĲ Ð Ļ ÐĽ Ð « ĠÐĴ ĠÐ¡ Ðĺ Ð¡ Ð¢ Ðķ Ðľ Ð£ ĊĠĠĠĠĠĠĠ ĠAssets K . one Empty Pixel Ġ= Ġg . new Pixmap (" one Empty Pixel . png ", Ġ- 1 ) ĊĠĠĠĠĠĠĠ ĠAssets K . hero Ġ= Ġg . new Pixmap (" hero . png ", Ġ 1 ) ĊĠĠĠĠĠĠĠ ĠAssets K . hero _ sprite Ġ= Ġg . new Pixmap (" hero _ sprite . png ", 3 ) ĊĠĠĠĠĠĠĠ ĠAssets K . apple Ġ= Ġg . new Pixmap (" F ruit Apple . png ", Ġ 4 ) ĊĠĠĠĠĠĠĠ ĠAssets K . apple _ stub Ġ= Ġg . new Pixmap (" F ruit Apple Stub . png ", Ġ 5 ) ĊĠĠĠĠĠĠĠ ĠAssets K . pear Ġ= Ġg . new Pixmap (" F ruit P ear . png ", Ġ 6 ) ĊĠĠĠĠĠĠĠ ĠAssets K . pear _ stub Ġ= Ġg . new Pixmap (" F ruit P ear Stub . png ", Ġ 7 ) ĊĠĠĠĠĠĠĠ ĠAssets K . tree Ġ= Ġg . new Pixmap (" Tree . png ", Ġ 8 ) ĊĠĠĠĠĠĠĠ ĠAssets K . b _ close Ġ= Ġg . new Pixmap (" Button Close . png ", Ġ 9 ) ĊĠĠĠĠĠĠĠ ĠAssets K . b _ close _ off Ġ= Ġg . new Pixmap (" Button Close - off . png ", Ġ 1 0 ) ĊĠĠĠĠĠĠĠ ĠAssets K . b _ music Ġ= Ġg . new Pixmap (" Button Music . png ", Ġ 1 1 ) ĊĠĠĠĠĠĠĠ ĠAssets K . b _ music _ off Ġ= Ġg . new Pixmap (" Button Music - off . png ", Ġ 1 2 ) ĊĠĠĠĠĠĠĠ ĠAssets K . b _ settings Ġ= Ġg . new Pixmap (" Button Settings . png ", Ġ 1 3 ) ĊĠĠĠĠĠĠĠ ĠAssets K . b _ settings _ off Ġ= Ġg . new Pixmap (" Button Settings - off . png ", Ġ 1 4 ) ĊĠĠĠĠĠĠĠ ĠAssets K . b _ sound Ġ= Ġg . new Pixmap (" Button Sound . png ", Ġ 1 5 ) ĊĠĠĠĠĠĠĠ ĠAssets K . b _ sound _ off Ġ= Ġg . new Pixmap (" Button Sound - off . png ", Ġ 1 6 ) ĊĠĠĠĠĠĠĠ ĠAssets K . settings _ window Ġ= Ġg . new Pixmap (" Settings Window . png ", Ġ 1 7 ) ĊĠĠĠĠĠĠĠ ĠAssets K . background Ġ= Ġg . new Pixmap (" Background . jpg ", Ġ 1 8 ) ĊĠĠĠĠĠĠĠ ĠAssets K . bg _ cloud _ 1 Ġ= Ġg . new Pixmap (" Back Ground Cloud - 1 . png ", Ġ 1 9 ) ĊĠĠĠĠĠĠĠ ĠAssets K . bg _ cloud _ 2 Ġ= Ġg . new Pixmap (" Back Ground Cloud - 2 . png ", Ġ 2 0 ) ĊĠĠĠĠĠĠĠ ĠAssets K . bg _ cloud _ 3 Ġ= Ġg . new Pixmap (" Back Ground Cloud - 3 . png ", Ġ 2 1 ) ĊĠĠĠĠĠĠĠ ĠAssets K . bg _ sun Ġ= Ġg . new Pixmap (" Back Ground Sun . png ", Ġ 2 2 ) ĊĠĠĠĠĠĠĠ ĠAssets K . i _ arm Ġ= Ġg . new Pixmap (" Icon Arm . png ", Ġ 2 3 ) ĊĠĠĠĠĠĠĠ ĠAssets K . i _ clo th Ġ= Ġg . new Pixmap (" Icon Clo ths . png ", Ġ 2 4 ) ĊĠĠĠĠĠĠĠ ĠAssets K . i _ hat Ġ= Ġg . new Pixmap (" Icon Hat . png ", Ġ 2 5 ) ĊĠĠĠĠĠĠĠ ĠAssets K . i _ leg Ġ= Ġg . new Pixmap (" Icon Leg . png ", Ġ 2 6 ) ĊĠĠĠĠĠĠĠ ĠAssets K . i _ st om ach Ġ= Ġg . new Pixmap (" Icon St om ach . png ", Ġ 2 7 ) ĊĠĠĠĠĠĠĠ ĠAssets K . skills Ġ= Ġg . new Pixmap (" Skills . jpg ", Ġ 2 8 ) ĊĠĠĠĠĠĠĠ ĠAssets K . b _ language Ġ= Ġg . new Pixmap (" Button Language . png ", Ġ 2 9 ) ĊĠĠĠĠĠĠĠ ĠAssets K . red B ull Ġ= Ġg . new Pixmap (" Red bull . png ", Ġ 3 0 ) ĊĠĠĠĠĠĠĠ ĠAssets K . red B ull _ off Ġ= Ġg . new Pixmap (" Red bull - off . png ", Ġ 3 1 ) ĊĠĠĠĠĠĠĠ ĠAssets K . x 2 Ġ= Ġg . new Pixmap (" Bonus ( X 2 ). png ", Ġ 3 2 ) ĊĠĠĠĠĠĠĠ ĠAssets K . ch erry Ġ= Ġg . new Pixmap (" F ruit Ch erry . png ", Ġ 3 3 ) ĊĠĠĠĠĠĠĠ ĠAssets K . ch erry _ stub Ġ= Ġg . new Pixmap (" F ruit Ch erry Stub . png ", Ġ 3 4 ) ĊĠĠĠĠĠĠĠ ĠAssets K . orange Ġ= Ġg . new Pixmap (" F ruit Orange . png ", Ġ 3 5 ) ĊĠĠĠĠĠĠĠ ĠAssets K . orange _ stub Ġ= Ġg . new Pixmap (" F ruit Orange Stub . png ", Ġ 3 6 ) ĊĠĠĠĠĠĠĠ ĠAssets K . pe ach Ġ= Ġg . new Pixmap (" F ruit P each . png ", Ġ 3 7 ) ĊĠĠĠĠĠĠĠ ĠAssets K . pe ach _ stub Ġ= Ġg . new Pixmap (" F ruit P each Stub . png ", Ġ 3 8 ) ĊĠĠĠĠĠĠĠ ĠAssets K . pl um Ġ= Ġg . new Pixmap (" F ruit Pl um . png ", Ġ 3 9 ) ĊĠĠĠĠĠĠĠ ĠAssets K . pl um _ stub Ġ= Ġg . new Pixmap (" F ruit Pl um Stub . png ", Ġ 4 0 ) ĊĠĠĠĠĠĠĠ ĠAssets K . tree _ ch erry Ġ= Ġg . new Pixmap (" Tree Ch erry . png ", Ġ 4 1 ) ĊĠĠĠĠĠĠĠ ĠAssets K . tree _ orange Ġ= Ġg . new Pixmap (" Tree Orange . png ", Ġ 4 2 ) ĊĠĠĠĠĠĠĠ ĠAssets K . tree _ pe ach Ġ= Ġg . new Pixmap (" Tree P each . png ", Ġ 4 3 ) ĊĠĠĠĠĠĠĠ ĠAssets K . tree _ pl um Ġ= Ġg . new Pixmap (" Tree Pl um . png ", Ġ 4 4 ) ĊĠĠĠĠĠĠĠ ĠAssets K . tree _ pear Ġ= Ġg . new Pixmap (" Tree P ear . png ", Ġ 4 5 ) ĊĊĠĠĠĠĠĠĠ ĠAssets K . go et he Ġ= ĠType face . createFrom Asset ( g . assets , Ġ" Go et he Bold . ttf "); Ġg . paint . setType face ( Assets K . go et he ) ĊĠĠĠĠĠĠĠ ĠAssets K . hr um Ġ= Ġgame . audio . new Sound (" hr um . ogg ") ĊĠĠĠĠĠĠĠ ĠAssets K . cr ack 1 Ġ= Ġgame . audio . new Sound (" Cr ack Sound - 1 . ogg ") ĊĠĠĠĠĠĠĠ ĠAssets K . cr ack 2 Ġ= Ġgame . audio . new Sound (" Cr ack Sound - 2 . ogg ") ĊĠĠĠĠĠĠĠ ĠAssets K . pop 1 Ġ= Ġgame . audio . new Sound (" Pop Sound - 1 . ogg ") ĊĠĠĠĠĠĠĠ ĠAssets K . pop 2 Ġ= Ġgame . audio . new Sound (" Pop Sound - 2 . ogg ") ĊĠĠĠĠĠĠĠ ĠAssets K . shake 1 Ġ= Ġgame . audio . new Sound (" Sh ake Sound - 1 . ogg ") ĊĠĠĠĠĠĠĠ ĠAssets K . shake 2 Ġ= Ġgame . audio . new Sound (" Sh ake Sound - 2 . ogg ") ĊĠĠĠĠĠĠĠ ĠAssets K . s oda Ġ= Ġgame . audio . new Sound (" S oda Can Sound . ogg ") ĊĠĠĠĠĠĠĠ ĠAssets K . Sa S _ R ib bit King Ġ= Ġgame . audio . new Music ("[ Loop ĠMusic ] ĠSand Ġand ĠS lo pes Ġ- ĠR ib bit ĠKing . ogg ") ĊĠĠĠĠĠĠĠ Ġgame . screen n Ġ= ĠOpen World Game ( game ) ĊĠĠĠ Ġ} ĊĊĠĠĠ Ġoverride Ġfun Ġpresent ( deltaTime : ĠFloat ) Ġ{ Ġ} ĊĊĠĠĠ Ġoverride Ġfun Ġpause () Ġ{ Ġ Ġ} ĊĊĠĠĠ Ġoverride Ġfun Ġresume () Ġ{ Ġ} ĊĊĠĠĠ Ġoverride Ġfun Ġdispose () Ġ{ Ġ Ġ} Ċ Ċ }