import Ġworld . greg s . void ps . engine . client . update . batch . Chunk B atches Ċ import Ġworld . greg s . void ps . engine . client . update . batch . add Sound Ċ import Ġworld . greg s . void ps . engine . entity . Registered Ċ import Ġworld . greg s . void ps . engine . entity . Un registered Ċ import Ġworld . greg s . void ps . engine . entity . World Ċ import Ġworld . greg s . void ps . engine . entity . sound . Area Sound Ċ import Ġworld . greg s . void ps . engine . entity . sound . Sounds Ċ import Ġworld . greg s . void ps . engine . event . EventHandler Store Ċ import Ġworld . greg s . void ps . engine . event . on Ċ import Ġworld . greg s . void ps . engine . tick . Scheduler Ċ import Ġworld . greg s . void ps . engine . utility . inject Ċ import Ġworld . greg s . void ps . world . interact . entity . sound . Play Sound Ċ Ċ val Ġstore : ĠEventHandler Store Ġby Ġinject () Ċ val Ġbatches : ĠChunk B atches Ġby Ġinject () Ċ val Ġsounds : ĠSounds Ġby Ġinject () Ċ val Ġscheduler : ĠScheduler Ġby Ġinject () Ċ Ċ on < World , ĠPlay Sound > Ġ{ ĊĠĠĠ Ġval Ġsound Ġ= ĠArea Sound ( tile , Ġid , Ġradius , Ġrepeat , Ġdelay , Ġvolume , Ġspeed , Ġmidi , Ġowner ) ĊĠĠĠ Ġstore . populate ( sound ) ĊĠĠĠ Ġval Ġupdate Ġ= Ġadd Sound ( sound ) ĊĠĠĠ Ġbatches . add Initial ( tile . chunk , Ġupdate ) ĊĠĠĠ Ġbatches . update ( tile . chunk , Ġupdate ) ĊĠĠĠ Ġsound . events . emit ( Registered ) ĊĠĠĠ Ġval Ġduration Ġ= Ġ 1 0 // ĠTODO Ġduration Ġfrom Ġdefinitions ĊĠĠĠ Ġscheduler . add (( sound . delay Ġ+ Ġduration Ġ* Ġ 3 0 ) Ġ* Ġsound . repeat ) Ġ{ ĊĠĠĠĠĠĠĠ Ġsounds . remove ( sound ) ĊĠĠĠĠĠĠĠ Ġsound . events . emit ( Un registered ) ĊĠĠĠĠĠĠĠ Ġbatches . remove Initial ( tile . chunk , Ġupdate ) ĊĠĠĠ Ġ} Ċ }