package Ġnet . z om is . games . impl Ċ Ċ import Ġnet . z om is . games . cards . Card Zone Ċ import Ġnet . z om is . games . common . Game Events Ċ import Ġnet . z om is . games . common . next Ċ import Ġnet . z om is . games . dsl . Game Events Executor Ċ import Ġkotlin . math . ceil Ċ import Ġkotlin . math . max Ċ Ċ enum Ġclass ĠCo up Character Ġ{ ĊĠĠĠ ĠASS ASS IN , ĊĠĠĠ ĠCONT ESS A , ĊĠĠĠ ĠD U KE , ĊĠĠĠ ĠA MB ASS AD OR , ĊĠĠĠ ĠCAP TAIN , ĊĠĠĠ Ġ; Ċ } Ċ enum Ġclass ĠCo up ActionType ( val Ġneeds Target : ĠBoolean , Ġval Ġclaim : ĠCo up Character ?, Ġval Ġblock able By : ĠList < Coup Character > Ġ= Ġempty List ()) Ġ{ ĊĠĠĠ ĠIN CO ME ( false , Ġnull ), ĊĠĠĠ ĠFOREIGN _ A ID ( false , Ġnull , ĠlistOf ( Coup Character . DU KE )), ĊĠĠĠ ĠCO UP ( true , Ġnull ), ĊĠĠĠ ĠT AX ( false , ĠCo up Character . DU KE ), ĊĠĠĠ ĠASS ASS IN ATE ( true , ĠCo up Character . ASS ASS IN , ĠlistOf ( Coup Character . CONT ESS A )), ĊĠĠĠ ĠEX CHANGE ( false , ĠCo up Character . AMB ASS AD OR ), ĊĠĠĠ ĠSTE AL ( true , ĠCo up Character . CAP TAIN , ĠlistOf ( Coup Character . CAP TAIN , ĠCo up Character . AMB ASS AD OR )), ĊĠĠĠ Ġ; Ċ } Ċ data Ġclass ĠCo up Player ( val Ġplayer Index : ĠInt ) Ġ{ ĊĠĠĠ Ġfun Ġis Alive (): ĠBoolean Ġ= Ġinfluence . size Ġ> Ġ 0 ĊĊĠĠĠ Ġvar Ġcoins : ĠInt Ġ= Ġ 0 ĊĠĠĠ Ġval Ġinfluence Ġ= ĠCard Zone < Coup Character >() ĊĠĠĠ Ġval Ġprevious In fluence Ġ= ĠCard Zone < Coup Character >() Ċ } Ċ data Ġclass ĠCo up Claim ( val Ġplayer : ĠCo up Player , Ġval Ġcharacter : ĠCo up Character , Ġval Ġawait ing Players : ĠMutable List < Int >) Ġ{ ĊĠĠĠ Ġfun Ġcan Re veal (): ĠBoolean Ġ{ ĊĠĠĠĠĠĠĠ Ġreturn Ġplayer . in fluence . cards . contains ( character ) ĊĠĠĠ Ġ} ĊĊĠĠĠ Ġinit Ġ{ Ġawait ing Players . remove ( player . player Index ) Ġ} ĊĊĠĠĠ Ġfun Ġaccept ( player Index : ĠInt ): ĠBoolean Ġ{ ĊĠĠĠĠĠĠĠ Ġawait ing Players . remove ( player Index ) ĊĠĠĠĠĠĠĠ Ġreturn Ġawait ing Players . isEmpty () ĊĠĠĠ Ġ} Ċ Ċ } Ċ Ċ data Ġclass ĠCo up Config ( val Ġgain Money On Successful Challenge : ĠInt ) Ċ data Ġclass ĠCo up Challenge Resolved ( val Ġch allen ged Claim : ĠCo up Ch allen ged Claim , Ġval Ġtrue Claim : ĠBoolean ) Ċ class ĠCo up ( val Ġevents : ĠGame Events Executor , Ġval Ġconfig : ĠCo up Config , Ġval Ġplayers Count : ĠInt ) Ġ{ ĊĠĠĠ Ġval Ġplayers Ġ= Ġ( 0 Ġuntil Ġplayers Count ). map Ġ{ ĠCo up Player ( it ) Ġ} ĊĠĠĠ Ġprivate Ġval Ġcards Per Character Ġ= Ġmax ( 3 , Ġceil (( 3 Ġ+ Ġplayers Count Ġ* Ġ 2 ) Ġ/ Ġ 5 . 0 ). toInt ()) ĊĠĠĠ Ġval Ġdeck : ĠCard Zone < Coup Character > Ġ= ĠCo up Character . values (). flatMap Ġ{ Ġcharacter Ġ-> Ġ( 1 .. cards Per Character ). map Ġ{ Ġcharacter Ġ} Ġ}. let Ġ{ ĠCard Zone ( it . to Mutable List ()) Ġ} ĊĠĠĠ Ġvar Ġcurrent Player Index Ġ= Ġ 0 ĊĠĠĠ Ġval Ġcurrent Player Ġget () Ġ= Ġplayers [ current Player Index ] ĊĊĠĠĠ Ġval Ġstack Ġ= ĠGame Stack () ĊĠĠĠ Ġval Ġchallenge Events Ġ= ĠGame Events < Coup Challenge Resolved >( events ) ĊĠĠĠ Ġ// ĠA Ġchallenge Ġcan Ġonly Ġbe Ġmade Ġonce . ĠIf Ġaction Ġis Ġtargeting Ġsomeone , Ġthen Ġonly Ġtargeted Ġplayer Ġmay Ġcounter act . ĊĊĠĠĠ Ġfun Ġnext Player () Ġ{ ĊĠĠĠĠĠĠĠ Ġdo Ġ{ ĊĠĠĠĠĠĠĠĠĠĠĠ Ġcurrent Player Index Ġ= Ġcurrent Player Index . next ( players Count ) ĊĠĠĠĠĠĠĠ Ġ} Ġwhile Ġ( current Player . in fluence . size Ġ== Ġ 0 ) ĊĠĠĠ Ġ} Ċ } Ċ data Ġclass ĠCo up Action ( val Ġplayer : ĠCo up Player , Ġval Ġaction : ĠCo up ActionType , Ġval Ġtarget : ĠCo up Player ? Ġ= Ġnull ) Ċ