package Ġcom . med usa . plus minus 2 . scene Ċ Ċ import Ġcom . badlogic . gdx . graphics . Color Ċ import Ġcom . badlogic . gdx . graphics . g 2 d . Sprite Batch Ċ import Ġcom . badlogic . gdx . utils . viewport . Viewport Ċ import Ġcom . med usa . plus minus 2 . engine . Asset Manager Ċ import Ġcom . med usa . plus minus 2 . engine . Scene Manager Ċ import Ġcom . med usa . plus minus 2 . engine . Scene Ċ import Ġcom . med usa . plus minus 2 . engine . Scene Name Ċ Ċ class ĠLaunch Scene ( viewport : ĠView port , Ġbatch : ĠSprite Batch ) Ġ: ĠScene ( viewport , Ġbatch ) Ġ{ ĊĊĠĠĠ Ġinit Ġ{ ĊĠĠĠĠĠĠĠ ĠAsset Manager . initialize () ĊĠĠĠ Ġ} ĊĊĠĠĠ Ġoverride Ġfun Ġupdate ( delta : ĠFloat ) Ġ{ ĊĠĠĠĠĠĠĠ Ġbackground Ġ= ĠColor . BLACK . cpy (). lerp ( Color . valueOf (" 9 f 9 f 9 f "), Asset Manager . manager . progress ) ĊĠĠĠĠĠĠĠ Ġif ( Asset Manager . manager . update ()){ ĊĠĠĠĠĠĠĠĠĠĠĠ ĠScene Manager . set Scene ( Scene Name . Game ) ĊĠĠĠĠĠĠĠ Ġ} ĊĠĠĠ Ġ} Ċ Ċ } Ċ