package Ġcommon Ċ Ċ import Ġkotlinx . serialization . K Serializer Ċ import Ġkotlinx . serialization . serializer Ċ import Ġstate . GameState Ċ import Ġstate . Lobby State Ċ import Ġstate . Room State Ċ import Ġstate . User State Ċ Ċ object ĠUser State Event Ġ: ĠUser EventType < User State >() Ġ{ ĊĠĠĠ Ġoverride Ġval Ġroute : ĠString Ġ= Ġ" user State " ĊĠĠĠ Ġoverride Ġval Ġserializer : ĠK Serializer < User State > Ġ= Ġserializer () Ċ } Ċ Ċ object ĠL obby State Event Ġ: ĠUser EventType < Lobby State >() Ġ{ ĊĠĠĠ Ġoverride Ġval Ġroute : ĠString Ġ= Ġ" lob by State " ĊĠĠĠ Ġoverride Ġval Ġserializer : ĠK Serializer < Lobby State > Ġ= Ġserializer () Ċ } Ċ Ċ object ĠRoom State Event Ġ: ĠUser EventType < Room State >() Ġ{ ĊĠĠĠ Ġoverride Ġval Ġroute : ĠString Ġ= Ġ" room State " ĊĠĠĠ Ġoverride Ġval Ġserializer : ĠK Serializer < Room State > Ġ= Ġserializer () Ċ } Ċ Ċ object ĠGameState Event Ġ: ĠUser EventType < GameState >() Ġ{ ĊĠĠĠ Ġoverride Ġval Ġroute : ĠString Ġ= Ġ" game State " ĊĠĠĠ Ġoverride Ġval Ġserializer : ĠK Serializer < GameState > Ġ= Ġserializer () Ċ } Ċ Ċ object ĠWatch Room State Event Ġ: ĠEventType < Int , ĠGameState >() Ġ{ ĊĠĠĠ Ġoverride Ġval Ġroute : ĠString Ġ= Ġ" watch GameState " ĊĠĠĠ Ġoverride Ġval Ġreq Serializer : ĠK Serializer < Int > Ġ= Ġserializer () ĊĠĠĠ Ġoverride Ġval Ġserializer : ĠK Serializer < GameState > Ġ= Ġserializer () Ċ }