import Ġrs . d us k . engine . entity . character . move . Player Moved Ċ import Ġrs . d us k . engine . entity . character . player . Player Ċ import Ġrs . d us k . engine . entity . character . player . Player Registered Ċ import Ġrs . d us k . engine . entity . character . player . Player Un registered Ċ import Ġrs . d us k . engine . event . then Ċ import Ġrs . d us k . engine . event . where Ċ import Ġrs . d us k . engine . map . Tile Ċ import Ġrs . d us k . engine . map . area . area Ċ import Ġrs . d us k . engine . map . chunk . Chunk Ċ import Ġrs . d us k . engine . map . chunk . Chunk Batch er Ċ import Ġrs . d us k . utility . inject ĊĊ Ċ /** Ċ Ġ* ĠKeep s Ġtrack Ġof Ġlocal Ġchunks Ġfor Ġb atched Ġupdates Ċ Ġ*/ Ċ val Ġbatch er : ĠChunk Batch er Ġby Ġinject () Ċ Ċ Player Registered Ġthen Ġ{ ĊĠĠĠ Ġload ( player ) Ċ } Ċ Ċ Player Un registered Ġthen Ġ{ ĊĠĠĠ ĠforEach Chunk ( player , Ġplayer . tile ) Ġ{ Ġchunk Ġ-> ĊĠĠĠĠĠĠĠ Ġbatch er . unsubscribe ( player , Ġchunk ) ĊĠĠĠ Ġ} Ċ } Ċ Ċ Player Moved Ġwhere Ġ{ Ġfrom . chunk Ġ!= Ġto . chunk Ġ} Ġthen Ġ{ ĊĠĠĠ ĠforEach Chunk ( player , Ġfrom ) Ġ{ Ġchunk Ġ-> ĊĠĠĠĠĠĠĠ Ġbatch er . unsubscribe ( player , Ġchunk ) ĊĠĠĠ Ġ} ĊĠĠĠ Ġload ( player ) Ċ } Ċ Ċ fun Ġload ( player : ĠPlayer ) Ġ{ ĊĠĠĠ ĠforEach Chunk ( player , Ġplayer . tile ) Ġ{ Ġchunk Ġ-> ĊĠĠĠĠĠĠĠ Ġif Ġ( batch er . subscribe ( player , Ġchunk )) Ġ{ ĊĠĠĠĠĠĠĠĠĠĠĠ Ġbatch er . send Initial ( player , Ġchunk ) ĊĠĠĠĠĠĠĠ Ġ} ĊĠĠĠ Ġ} Ċ } Ċ Ċ fun ĠforEach Chunk ( player : ĠPlayer , Ġtile : ĠTile , Ġblock : Ġ( Chunk ) Ġ-> ĠUnit ) Ġ{ ĊĠĠĠ Ġval Ġview Ġ= Ġtile . chunk . area ( player . viewport . tile Size Ġshr Ġ 5 , Ġplanes Ġ= Ġ 4 ) ĊĠĠĠ Ġfor Ġ( chunk Ġin Ġview ) Ġ{ ĊĠĠĠĠĠĠĠ Ġblock ( chunk ) ĊĠĠĠ Ġ} Ċ }