package Ġcom . me chan ica . engine . drawer Ċ Ċ import Ġcom . me chan ica . engine . drawer . shader . Drawer Renderer Ċ import Ġcom . me chan ica . engine . drawer . shader . Drawer Shader Ċ import Ġcom . me chan ica . engine . drawer . state . Draw State Ċ import Ġcom . me chan ica . engine . drawer . sub classes . color . Color Drawer Ċ import Ġcom . me chan ica . engine . drawer . sub classes . color . Color Drawer Impl Ċ import Ġcom . me chan ica . engine . drawer . sub classes . layout . Origin Drawer Ċ import Ġcom . me chan ica . engine . drawer . sub classes . layout . Origin Drawer Impl Ċ import Ġcom . me chan ica . engine . drawer . sub classes . rotation . Rot ated Drawer Ċ import Ġcom . me chan ica . engine . drawer . sub classes . rotation . Rot ated Drawer Impl Ċ import Ġcom . me chan ica . engine . drawer . sub classes . stroke . Stroke Drawer Ċ import Ġcom . me chan ica . engine . drawer . sub classes . stroke . Stroke Drawer Impl Ċ import Ġcom . me chan ica . engine . drawer . sub classes . transformation . Transformation Drawer Ċ import Ġcom . me chan ica . engine . drawer . sub classes . transformation . Transformation Drawer Impl Ċ import Ġcom . me chan ica . engine . drawer . super class . circle . Circle Drawer Ċ import Ġcom . me chan ica . engine . drawer . super class . circle . Circle Drawer Impl Ċ import Ġcom . me chan ica . engine . drawer . super class . image . Image Drawer Ċ import Ġcom . me chan ica . engine . drawer . super class . image . Image Drawer Impl Ċ import Ġcom . me chan ica . engine . drawer . super class . path . Path Drawer Ċ import Ġcom . me chan ica . engine . drawer . super class . path . Path Drawer Impl Ċ import Ġcom . me chan ica . engine . drawer . super class . rectangle . Rectangle Drawer Ċ import Ġcom . me chan ica . engine . drawer . super class . rectangle . Rectangle Drawer Impl Ċ import Ġcom . me chan ica . engine . drawer . super class . text . Text Drawer Ċ import Ġcom . me chan ica . engine . drawer . super class . text . Text Drawer Impl Ċ import Ġcom . me chan ica . engine . game . Game Ċ import Ġcom . me chan ica . engine . shaders . attributes . Attribute Array Ċ import Ġcom . me chan ica . engine . shaders . context . Shader Factory Ċ import Ġcom . me chan ica . engine . shaders . models . Model Ċ import Ġcom . me chan ica . engine . shaders . models . Polygon Model Ċ import Ġcom . me chan ica . engine . shaders . utils . create In verted Unit Square Vectors Ċ import Ġcom . me chan ica . engine . shaders . utils . create Unit Square Vectors Ċ Ċ class ĠDraw er Impl ( private Ġval Ġstate : ĠDraw State , ĊĠĠĠĠĠĠĠĠĠĠĠĠĠĠĠĠ Ġprivate Ġval Ġrenderer : ĠDraw er Renderer ) Ġ: ĊĠĠĠĠĠĠĠ ĠRectangle Drawer Ġby ĠRectangle Drawer Impl ( state , Ġrenderer ), ĊĠĠĠĠĠĠĠ ĠCircle Drawer Ġby ĠCircle Drawer Impl ( state , Ġrenderer ), ĊĠĠĠĠĠĠĠ ĠImage Drawer Ġby ĠImage Drawer Impl ( state , Ġrenderer ), ĊĠĠĠĠĠĠĠ ĠText Drawer Ġby ĠText Drawer Impl ( state , Ġrenderer ), ĊĠĠĠĠĠĠĠ ĠPath Drawer Ġby ĠPath Drawer Impl ( state ), ĊĠĠĠĠĠĠĠ ĠDraw er Ċ { ĊĊĠĠĠ Ġprivate Ġval Ġmodel : ĠModel ĊĊĠĠĠ Ġinit Ġ{ ĊĠĠĠĠĠĠĠ Ġval Ġposition Ġ= ĠAttribute Array . create Position Array ( create Unit Square Vectors ()) ĊĠĠĠĠĠĠĠ Ġval Ġtex Coords Ġ= ĠAttribute Array . create Texture Array ( create In verted Unit Square Vectors ()) ĊĊĠĠĠĠĠĠĠ Ġmodel Ġ= ĠModel ( position , Ġtex Coords ) ĊĠĠĠ Ġ} ĊĊĠĠĠ Ġprivate Ġval Ġcolor Drawer Ġ= ĠColor Drawer Impl ( this , Ġstate ) ĊĠĠĠ Ġoverride Ġval Ġcolor : ĠColor Drawer ĊĠĠĠĠĠĠĠ Ġget () Ġ= Ġcolor Drawer ĊĊĠĠĠ Ġprivate Ġval Ġstroke Drawer Ġ= ĠSt roke Drawer Impl ( this , Ġstate ) ĊĠĠĠ Ġoverride Ġval Ġstroke : ĠSt roke Drawer ĊĠĠĠĠĠĠĠ Ġget () Ġ= Ġstroke Drawer ĊĊĠĠĠ Ġprivate Ġval Ġrotated Drawer Ġ= ĠRot ated Drawer Impl ( this , Ġstate ) ĊĠĠĠ Ġoverride Ġval Ġrotated : ĠRot ated Drawer ĊĠĠĠĠĠĠĠ Ġget () Ġ= Ġrotated Drawer ĊĊĠĠĠ Ġprivate Ġval Ġorigin Drawer Ġ= ĠOrigin Drawer Impl ( this , Ġstate ) ĊĠĠĠ Ġoverride Ġval Ġorigin : ĠOrigin Drawer ĊĠĠĠĠĠĠĠ Ġget () Ġ= Ġorigin Drawer ĊĊĠĠĠ Ġprivate Ġval Ġtransformation Drawer Ġ= ĠTransformation Drawer Impl ( this , Ġstate ) ĊĠĠĠ Ġoverride Ġval Ġtransformed : ĠTransformation Drawer ĊĠĠĠĠĠĠĠ Ġget () Ġ= Ġtransformation Drawer ĊĊĊĠĠĠ Ġoverride Ġval Ġui : ĠDraw er ĊĠĠĠĠĠĠĠ Ġget () Ġ{ ĊĠĠĠĠĠĠĠĠĠĠĠ Ġstate . view Matrix . variable Ġ= ĠGame . matrices . ui Camera ĊĠĠĠĠĠĠĠĠĠĠĠ Ġreturn Ġthis ĊĠĠĠĠĠĠĠ Ġ} ĊĠĠĠ Ġoverride Ġval Ġworld : ĠDraw er ĊĠĠĠĠĠĠĠ Ġget () Ġ{ ĊĠĠĠĠĠĠĠĠĠĠĠ Ġstate . view Matrix . variable Ġ= ĠGame . matrices . world Camera ĊĠĠĠĠĠĠĠĠĠĠĠ Ġreturn Ġthis ĊĠĠĠĠĠĠĠ Ġ} ĊĊĠĠĠ Ġoverride Ġfun Ġradius ( r : ĠNumber ): ĠDraw er Ġ{ ĊĠĠĠĠĠĠĠ Ġstate . set Radius ( r ) ĊĠĠĠĠĠĠĠ Ġreturn Ġthis ĊĠĠĠ Ġ} ĊĊĠĠĠ Ġoverride Ġfun Ġdepth ( z : ĠNumber ): ĠDraw er Ġ{ ĊĠĠĠĠĠĠĠ Ġstate . set Depth ( z . toFloat ()) ĊĠĠĠĠĠĠĠ Ġreturn Ġthis ĊĠĠĠ Ġ} ĊĊĠĠĠ Ġoverride Ġfun Ġbackground () Ġ{ ĊĠĠĠĠĠĠĠ Ġwith ( color Drawer ) Ġ{ ĊĠĠĠĠĠĠĠĠĠĠĠ ĠShader Factory . draw Factories . clear Color ( r . toFloat (), Ġg . toFloat (), Ġb . toFloat (), Ġa . toFloat ()) ĊĠĠĠĠĠĠĠ Ġ} ĊĠĠĠ Ġ} ĊĊĠĠĠ Ġoverride Ġfun Ġpolygon ( polygon : ĠPolygon Model ) Ġ{ ĊĠĠĠĠĠĠĠ Ġstate . setModel ( polygon ) ĊĠĠĠĠĠĠĠ Ġrenderer . render ( state , Ġ 0 f , Ġ 0 f , Ġtrue ) ĊĠĠĠ Ġ} ĊĊĠĠĠ Ġoverride Ġfun Ġmodel ( model : ĠModel , Ġblend : ĠFloat , Ġalpha Blend : ĠFloat , Ġcolor Pas sthrough : ĠBoolean ) Ġ{ ĊĠĠĠĠĠĠĠ Ġstate . setModel ( model ) ĊĠĠĠĠĠĠĠ Ġrenderer . render ( state , Ġblend , Ġalpha Blend , Ġcolor Pas sthrough ) ĊĠĠĠ Ġ} ĊĊĠĠĠ Ġoverride Ġfun Ġshader ( shader : ĠDraw er Shader , Ġmodel : ĠModel ?) Ġ{ ĊĠĠĠĠĠĠĠ Ġshader . fragment . color . set ( state . color . fill ) ĊĠĠĠĠĠĠĠ Ġshader . fragment . size . set ( state . shader . corner Size ) ĊĠĠĠĠĠĠĠ Ġshader . fragment . radius . value Ġ= Ġstate . shader . radius . value . toFloat () ĊĊĠĠĠĠĠĠĠ Ġshader . render ( ĊĠĠĠĠĠĠĠĠĠĠĠĠĠĠĠ Ġmodel Ġ?: Ġstate . shader . model . variable , ĊĠĠĠĠĠĠĠĠĠĠĠĠĠĠĠ Ġstate . transformation . get Transformation Matrix (), ĊĠĠĠĠĠĠĠĠĠĠĠĠĠĠĠ Ġstate . projection Matrix . variable , ĊĠĠĠĠĠĠĠĠĠĠĠĠĠĠĠ Ġstate . view Matrix . variable ĊĠĠĠĠĠĠĠ Ġ) ĊĠĠĠĠĠĠĠ Ġstate . reset () ĊĠĠĠ Ġ} Ċ }