package Ġio . github . oc ir ne . ray . challenge . tasks Ċ Ċ import Ġio . github . oc ir ne . ray . challenge . canvas . Camera Ċ import Ġio . github . oc ir ne . ray . challenge . canvas . Canvas Ċ import Ġio . github . oc ir ne . ray . challenge . lights . Point Light Ċ import Ġio . github . oc ir ne . ray . challenge . parser . Obj File Parser Ċ import Ġio . github . oc ir ne . ray . challenge . scene . World Ċ import Ġio . github . oc ir ne . ray . challenge . transform ations . translation Ċ import Ġio . github . oc ir ne . ray . challenge . transform ations . view Transform Ċ import Ġio . github . oc ir ne . ray . challenge . tuples . WHITE Ċ import Ġio . github . oc ir ne . ray . challenge . tuples . point Ċ import Ġio . github . oc ir ne . ray . challenge . tuples . vector Ċ import Ġkotlin . math . PI Ċ Ċ fun Ġfun With Le o CAD 2 (): ĠCanvas Ġ{ ĊĊĠĠĠ Ġval Ġcontent Ġ= ĠCanvas :: class . java . class Loader . getResource (" external / pc . obj ") !!. read Text () ĊĠĠĠ Ġval Ġmaterials Ġ= ĠCanvas :: class . java . class Loader . getResource (" external / pc . mt l ") !!. read Text () ĊĠĠĠ Ġval Ġparser Ġ= ĠObj File Parser ( content , Ġmaterials ) ĊĠĠĠ Ġval Ġg Ġ= Ġparser . to Group ( translation ( 0 . 9 , Ġ 1 5 0 . 6 , Ġ- 1 3 6 . 8 ). rotate X ( 1 . 5 * PI ). rotate Y ( 1 . 2 * PI )) ĊĊĠĠĠ Ġval Ġlight Source Ġ= ĠPoint Light ( point ( 1 5 0 , Ġ 1 5 0 , Ġ- 3 0 0 ), ĠWH ITE ) ĊĠĠĠ Ġval Ġworld Ġ= ĠWorld ( listOf ( g ), ĠlistOf ( light Source )) ĊĊĠĠĠ Ġval Ġtransform Ġ= Ġview Transform ( point ( 0 , Ġ 1 0 0 , Ġ- 8 0 0 ), Ġpoint ( 0 , Ġ 0 , Ġ 0 ), Ġvector ( 0 , Ġ 1 , Ġ 0 )) ĊĠĠĠ Ġval Ġcamera Ġ= ĠCamera ( 1 6 8 0 , Ġ 1 0 5 0 , ĠPI Ġ/ Ġ 2 , Ġtransform ) ĊĊĠĠĠ Ġreturn Ġcamera . render ( world ) Ċ } Ċ