package Ġcom . fab iant arr ach . break inout . game . entity Ċ Ċ import Ġcom . fab iant arr ach . break inout . game . component . rectangle . Rectangle Ċ import Ġcom . fab iant arr ach . break inout . game . entity . good ie . Good ie Ċ import Ġcom . fab iant arr ach . break inout . game . meta . Base Entity Ċ import Ġcom . fab iant arr ach . break inout . game . meta . Good ie Factory Ċ import Ġcom . fab iant arr ach . break inout . util . G dx Color Ċ import Ġcom . fab iant arr ach . break inout . util . G dx Shape Renderer Ċ import Ġcom . fab iant arr ach . break inout . util . math . Chance Ċ Ċ open Ġclass ĠBr ick ( x : ĠFloat , Ġy : ĠFloat , Ġlife points : ĠInt ) Ġ: ĠBase Entity ( life points ) Ġ{ ĊĊ ĉ override Ġval Ġshape Ġ= ĠRectangle ( x , Ġy , Ġ 0 . 2 f , Ġ 0 . 1 f ) Ċ ĉ protected Ġopen Ġval Ġcolor : ĠG dx Color Ġ= ĠG dx Color . DARK _ GRAY ĊĊ ĉ override Ġfun Ġrender ( renderer : ĠG dx Shape Renderer ) Ġ{ Ċĉ ĉ val Ġrendered Color Ġ= Ġcreate Life Color ( color ) Ċĉ ĉ shape . render ( renderer , Ġrendered Color ) Ċ ĉ } ĊĊ ĉ fun Ġhit ( on Drop : Ġ( Good ie ) Ġ-> ĠUnit Ġ= Ġ{}) Ġ= Ċĉĉ ĉ super . decrease Life ( if Di ed Ġ= Ġ{ Ċĉĉĉ ĉ create Power Up ( on Drop ) Ċĉĉ ĉ }) ĊĊ ĉ private Ġfun Ġcreate Power Up ( di ed : Ġ( Good ie ) Ġ-> ĠUnit ) Ġ{ Ċĉ ĉ val Ġpower Up Ġ= Ġgenerate Power Up () Ċĉ ĉ power Up ?. let ( di ed ) Ċ ĉ } ĊĊ ĉ protected Ġopen Ġfun Ġgenerate Power Up (): ĠGood ie ? Ġ{ Ċĉ ĉ // ĠTODO : Ġmove Ġto Ġover Ġclass , Ġpass Ġshape . ĠThis Ġwill Ġmake Ġit Ġtest able Ċĉ ĉ var Ġnew Power Up : ĠGood ie ? Ġ= Ġnull Ċĉ ĉ Chance ( percent Ġ= Ġ 3 3 ). if Success Ġ{ Ċĉĉ ĉ val Ġpower Up Factory Ġ= ĠGood ie Factory () Ċĉĉ ĉ val Ġrectangle Ġ= Ġshape . create Drop () Ċĉĉ ĉ new Power Up Ġ= Ġpower Up Factory . create Random ( rectangle ) Ċĉ ĉ } Ċĉ ĉ return Ġnew Power Up Ċ ĉ } Ċ }