package Ġorg . li bere jo . game . engine Ċ Ċ import Ġcom . badlogic . ash ley . core . Engine Ċ import Ġcom . badlogic . ash ley . core . Entity Ċ import Ġcom . badlogic . gdx . graphics . Color Ċ import Ġcom . badlogic . gdx . math . Vector 2 Ċ import Ġcom . badlogic . gdx . physics . box 2 d . Body Def Ċ import Ġcom . badlogic . gdx . physics . box 2 d . World Ċ import Ġk tx . ash ley . entity Ċ import Ġk tx . box 2 d . body Ċ import Ġorg . li bere jo . api . engine . Transform Ċ import Ġorg . li bere jo . api . engine . physics . Body Component Ċ import Ġorg . li bere jo . api . engine . player . Player Ċ import Ġorg . li bere jo . api . engine . render . Renderer Component Ċ import Ġorg . li bere jo . game . engine . physics . Physics System Ċ import Ġorg . li bere jo . game . engine . render . create Rect Ċ import Ġjava . util .* Ċ import Ġkotlin . experimental . inv Ċ Ċ fun ĠEngine . spawn Player ( id : ĠUUID , Ġhas Authority : ĠBoolean , Ġposition : ĠVector 2 , Ġworld : ĠWorld ): ĠEntity Ġ= Ġentity Ġ{ Ċ ĉ with < Renderer Component > Ġ{ Ċĉ ĉ region Ġ= Ġcreate Rect ( Color . BLUE , Ġ 1 , Ġ 1 ) Ċ ĉ } ĊĊ ĉ val Ġbody Ġ= Ġworld . body ( Body Def . Body Type . Dynamic Body ) Ġ{ Ċĉ ĉ box Ġ{ Ċĉĉ ĉ filter . category Bits Ġ= ĠPhysics System . CATEGORY _ PLAYER Ċĉĉ ĉ filter . mask Bits Ġ= ĠPhysics System . CATEGORY _ PLAYER . inv () Ċĉ ĉ } Ċĉ ĉ type Ġ= ĠBody Def . Body Type . Dynamic Body Ċĉ ĉ fixed Rotation Ġ= Ġtrue Ċĉ ĉ this . position . set ( position ) Ċ ĉ } ĊĊ ĉ entity . add ( Body Component ( body )) Ċ ĉ entity . add ( Transform ()) ĊĊ ĉ val Ġplayer Ġ= ĠPlayer ( id ) Ċ ĉ player . has Authority Ġ= Ġhas Authority ĊĊ ĉ entity . add ( player ) Ċ }