package Ġcom . game . sr pg Ċ Ċ import Ġcom . badlogic . gdx . Application Adapter Ċ import Ġcom . badlogic . gdx . Game Ċ import Ġcom . badlogic . gdx . G dx Ċ import Ġcom . badlogic . gdx . Input Ċ import Ġcom . badlogic . gdx . assets . Asset Manager Ċ import Ġcom . badlogic . gdx . assets . loaders . Particle Effect Loader Ċ import Ġcom . badlogic . gdx . assets . loaders . Skin Loader Ċ import Ġcom . badlogic . gdx . graphics . GL 2 0 Ċ import Ġcom . badlogic . gdx . graphics . Texture Ċ import Ġcom . badlogic . gdx . graphics . g 2 d . Animation Ċ import Ġcom . badlogic . gdx . graphics . g 2 d . Sprite Batch Ċ import Ġcom . badlogic . gdx . graphics . g 2 d . Texture Atlas Ċ import Ġcom . badlogic . gdx . graphics . g 3 d . Model Ċ import Ġcom . badlogic . gdx . graphics . g 3 d . particles . Particle Effect Ċ import Ġcom . badlogic . gdx . graphics . gl utils . Shader Program Ċ import Ġcom . badlogic . gdx . scenes . scene 2 d . ui . Skin Ċ import Ġcom . game . sr pg . Global Systems .* Ċ import Ġcom . game . sr pg . Scre ens . Load Screen Ċ import Ġcom . game . sr pg . Scre ens . Map Screen Ċ import Ġcom . game . sr pg . Scre ens . Sh it F uck Ċ import Ġcom . game . sr pg . Shaders . Shader Param ater Ċ import Ġj dk . management . resource . Resource Request Ċ Ċ class ĠMy G dx Game Ġ: ĠGame () Ġ{ ĊĠĠĠ Ġinternal Ġlateinit Ġvar Ġbatch : ĠSprite Batch ĊĠĠĠ Ġinternal Ġlateinit Ġvar Ġimg : ĠTexture ĊĊĠĠĠ Ġoverride Ġfun Ġcreate () Ġ{ ĊĠĠĠĠĠĠĠ ĠG dx . input . input Processor Ġ= Ġinput Converter ĊĊĠĠĠĠĠĠĠ Ġset Key ( Input . Keys . UP , ĠActions . UP ) ĊĠĠĠĠĠĠĠ Ġset Key ( Input . Keys . DOWN , ĠActions . DOWN ) ĊĠĠĠĠĠĠĠ Ġset Key ( Input . Keys . LEFT , ĠActions . LEFT ) ĊĠĠĠĠĠĠĠ Ġset Key ( Input . Keys . RIGHT , ĠActions . RIGHT ) ĊĠĠĠĠĠĠĠ Ġset Key ( Input . Keys . X , ĠActions . ACTIV ATE ) ĊĠĠĠĠĠĠĠ Ġset Key ( Input . Keys . Z , ĠActions . CANCEL ) ĊĊĠĠĠĠĠĠĠ Ġval Ġrequests Ġ= ĠAsset Request () ĊĠĠĠĠĠĠĠ Ġrequests . add Ġ{ ĊĠĠĠĠĠĠĠĠĠĠĠ Ġit . load (" tile _ c ", ĠShader Program :: class . java , ĠShader Param ater ()) ĊĠĠĠĠĠĠĠĠĠĠĠ Ġit . load (" depth map _ c ", ĠShader Program :: class . java , ĠShader Param ater ()) ĊĠĠĠĠĠĠĠĠĠĠĠ Ġit . load (" depth map _ t ", ĠShader Program :: class . java , ĠShader Param ater ()) ĊĠĠĠĠĠĠĠĠĠĠĠ Ġit . load (" shadow _ c ", ĠShader Program :: class . java , ĠShader Param ater ()) ĊĠĠĠĠĠĠĠĠĠĠĠ Ġit . load (" shadow _ t ", ĠShader Program :: class . java , ĠShader Param ater ()) ĊĠĠĠĠĠĠĠĠĠĠĠ Ġit . load (" shadow ed _ scene _ c ", ĠShader Program :: class . java , ĠShader Param ater ()) ĊĠĠĠĠĠĠĠĠĠĠĠ Ġit . load (" shadow ed _ scene _ vc ", ĠShader Program :: class . java , ĠShader Param ater ()) ĊĠĠĠĠĠĠĠĠĠĠĠ Ġit . load (" shadow ed _ scene _ t ", ĠShader Program :: class . java , ĠShader Param ater ()) ĊĠĠĠĠĠĠĠĠĠĠĠ Ġit . load (" u isk in . atlas ", ĠTexture Atlas :: class . java ) ĊĠĠĠĠĠĠĠĠĠĠĠ Ġit . load (" tree . g 3 dj ", ĠModel :: class . java ) ĊĠĠĠĠĠĠĠĠĠĠĠ Ġit . load (" Texture . png ", ĠTexture :: class . java ) ĊĠĠĠĠĠĠĠĠĠĠĠ Ġit . load (" u isk in . json ", ĠSk in :: class . java , ĠSk in Loader . Skin Parameter (" u isk in . atlas ")) ĊĠĠĠĠĠĠĠ Ġ} ĊĠĠĠĠĠĠĠ Ġrequests . add ( Texture Piece (" fe . png ", Ġ" fe ")) ĊĠĠĠĠĠĠĠ Ġrequests . add ( Texture Piece (" cursor . png ", Ġ" cursor ")) ĊĠĠĠĠĠĠĠ Ġrequests . add ( Animation Request (" mar th ", Ġ" idle ", Ġ 4 , ĠAnimation . Play Mode . LOOP _ PING P ONG , Ġ. 1 7 f )) ĊĠĠĠĠĠĠĠ Ġrequests . add ( Animation Request (" mar th ", Ġ" up ", Ġ 6 , ĠAnimation . Play Mode . LOOP , Ġ. 2 f )) ĊĠĠĠĠĠĠĠ Ġrequests . add ( Animation Request (" mar th ", Ġ" right ", Ġ 6 , ĠAnimation . Play Mode . LOOP , Ġ. 2 f , Ġtrue )) ĊĠĠĠĠĠĠĠ Ġrequests . add ( Animation Request (" mar th ", Ġ" left ", Ġ 6 , ĠAnimation . Play Mode . LOOP , Ġ. 2 f )) ĊĠĠĠĠĠĠĠ Ġrequests . add ( Animation Request (" mar th ", Ġ" down ", Ġ 6 , ĠAnimation . Play Mode . LOOP , Ġ. 2 f )) ĊĠĠĠĠĠĠĠ Ġscreen Ġ= ĠLoad Screen ( this , Ġrequests , Ġ:: Map Screen ) ĊĠĠĠ Ġ} ĊĊĠĠĠ Ġoverride Ġfun Ġrender () Ġ{ ĊĠĠĠĠĠĠĠ Ġsuper . render () ĊĠĠĠ Ġ} Ċ } ĊĊ