package Ġworld s . greg s . hest ia . core . world . movement . logic . systems . calc Ċ Ċ import Ġcom . art emis . Component Mapper Ċ import Ġnet . most ly original . api . event . common . Subscribe Ċ import Ġnet . most ly original . api . system . core . Pass ive System Ċ import Ġworld s . greg s . hest ia . core . entity .` object `. model . components . GameObject Ċ import Ġworld s . greg s . hest ia . core . entity .` object `. model . components . ObjectType Ċ import Ġworld s . greg s . hest ia . core . entity .` object `. model . components . Rotation Ċ import Ġworld s . greg s . hest ia . core . entity . entity . model . components . Position Ċ import Ġworld s . greg s . hest ia . core . entity . entity . model . components . Size Ċ import Ġworld s . greg s . hest ia . core . entity . entity . model . components . height Ċ import Ġworld s . greg s . hest ia . core . entity . entity . model . components . width Ċ import Ġworld s . greg s . hest ia . core . entity . item . floor . model . components . Private Ċ import Ġworld s . greg s . hest ia . core . entity . item . floor . model . components . Public Ċ import Ġworld s . greg s . hest ia . core . entity . npc . api . Npc Ċ import Ġworld s . greg s . hest ia . core . world . movement . api . Route Strategy Ċ import Ġworld s . greg s . hest ia . core . world . movement . logic . str ategies . Entity Strategy Ċ import Ġworld s . greg s . hest ia . core . world . movement . logic . str ategies . Fixed Tile Strategy Ċ import Ġworld s . greg s . hest ia . core . world . movement . logic . str ategies . Floor Item Strategy Ċ import Ġworld s . greg s . hest ia . core . world . movement . logic . str ategies . Object Strategy Ċ import Ġworld s . greg s . hest ia . core . world . movement . model . components . calc . Path Ċ import Ġworld s . greg s . hest ia . core . world . movement . model . events . Interact Ċ import Ġworld s . greg s . hest ia . game . entity . Player Ċ import Ġworld s . greg s . hest ia . service . cache . definition . systems . Object Definition System Ċ Ċ /** Ċ Ġ* ĠInter act System Ċ Ġ* ĠCalculates Ġthe Ġ[ Route Strategy ] Ġto Ġuse Ġin Ġ[ Path System ] Ċ Ġ*/ Ċ class ĠInter act System Ġ: ĠPass ive System () Ġ{ ĊĊĠĠĠ Ġprivate Ġlateinit Ġvar ĠobjectMapper : ĠComponent Mapper < GameObject > ĊĠĠĠ Ġprivate Ġlateinit Ġvar Ġobject Type Mapper : ĠComponent Mapper < ObjectType > ĊĠĠĠ Ġprivate Ġlateinit Ġvar Ġrotation Mapper : ĠComponent Mapper < Rotation > ĊĠĠĠ Ġprivate Ġlateinit Ġvar Ġplayer Mapper : ĠComponent Mapper < Player > ĊĠĠĠ Ġprivate Ġlateinit Ġvar Ġnpc Mapper : ĠComponent Mapper < Npc > ĊĠĠĠ Ġprivate Ġlateinit Ġvar Ġposition Mapper : ĠComponent Mapper < Position > ĊĠĠĠ Ġprivate Ġlateinit Ġvar Ġpath Mapper : ĠComponent Mapper < Path > ĊĠĠĠ Ġprivate Ġlateinit Ġvar Ġsize Mapper : ĠComponent Mapper < Size > ĊĠĠĠ Ġprivate Ġlateinit Ġvar Ġobject Definitions : ĠObject Definition System ĊĠĠĠ Ġprivate Ġlateinit Ġvar Ġpublic Mapper : ĠComponent Mapper < Public > ĊĠĠĠ Ġprivate Ġlateinit Ġvar Ġprivate Mapper : ĠComponent Mapper < Private > ĊĊĠĠĠ Ġ@ Subscribe ĊĠĠĠ Ġfun Ġstart Route ( action : ĠInter act ) Ġ{ ĊĠĠĠĠĠĠĠ Ġval Ġ( target Id , Ġalternative ) Ġ= Ġaction ĊĠĠĠĠĠĠĠ Ġval Ġtarget Position Ġ= Ġposition Mapper . get ( target Id ) ĊĊĠĠĠĠĠĠĠ Ġ// Choose Ġstrategy ĊĠĠĠĠĠĠĠ Ġval Ġstrategy Ġ= Ġwhen Ġ{ ĊĠĠĠĠĠĠĠĠĠĠĠ Ġplayer Mapper . has ( target Id ) Ġ|| Ġnpc Mapper . has ( target Id ) Ġ-> ĊĠĠĠĠĠĠĠĠĠĠĠĠĠĠĠ ĠEntity Strategy ( target Position . x , Ġtarget Position . y , Ġsize Mapper . width ( target Id ), Ġsize Mapper . height ( target Id ), Ġ 0 ) ĊĠĠĠĠĠĠĠĠĠĠĠ ĠobjectMapper . has ( target Id ) Ġ-> Ġ{ ĊĠĠĠĠĠĠĠĠĠĠĠĠĠĠĠ Ġval Ġid Ġ= ĠobjectMapper . get ( target Id ) ĊĠĠĠĠĠĠĠĠĠĠĠĠĠĠĠ Ġval Ġtype Ġ= Ġobject Type Mapper . get ( target Id ) ĊĠĠĠĠĠĠĠĠĠĠĠĠĠĠĠ Ġval Ġdef Ġ= Ġobject Definitions . get ( id . id ) ĊĠĠĠĠĠĠĠĠĠĠĠĠĠĠĠ ĠObject Strategy ( type . type , Ġtarget Position , Ġrotation Mapper . get ( target Id ). rotation , Ġdef . size X , Ġdef . size Y , Ġdef . block Flag ) ĊĠĠĠĠĠĠĠĠĠĠĠ Ġ} ĊĠĠĠĠĠĠĠĠĠĠĠ Ġpublic Mapper . has ( target Id ) Ġ|| Ġprivate Mapper . has ( target Id ) Ġ-> ĠFloor Item Strategy ( target Position . x , Ġtarget Position . y ) ĊĠĠĠĠĠĠĠĠĠĠĠ Ġelse Ġ-> ĠFixed Tile Strategy ( target Position . x , Ġtarget Position . y ) ĊĠĠĠĠĠĠĠ Ġ} ĊĊĠĠĠĠĠĠĠ Ġ// Navigate ĊĠĠĠĠĠĠĠ Ġpath Mapper . create ( action . entity ). apply Ġ{ ĊĠĠĠĠĠĠĠĠĠĠĠ Ġthis . strategy Ġ= Ġstrategy ĊĠĠĠĠĠĠĠĠĠĠĠ Ġthis . alternative Ġ= Ġalternative ĊĠĠĠĠĠĠĠ Ġ} ĊĠĠĠ Ġ} Ċ Ċ }