package Ġc ga . exercise . components . geometry čĊč Ċ import Ġc ga . exercise . components . shader . Shader Program č Ċ import Ġc ga . exercise . components . scene Movement . Object Movement č Ċ import Ġc ga . exercise . components . scene Movement . Floor Movement č Ċ import Ġorg . j om l . Vector 3 f čĊč Ċ class ĠRender able List ( var Ġobjects Ġ: ĠArrayList < Render able > Ġ= Ġarray ListOf ()){ čĊčĊĠĠĠ Ġfun Ġrender ListOf Objects ( shader Program : ĠShader Program ){ čĊĠĠĠĠĠĠĠ Ġobjects . forEach { it . render ( shader Program )} čĊĠĠĠ Ġ} čĊčĊĠĠĠ Ġfun Ġis Fix Object On Cam ( floor Movement : ĠFloor Movement ){ čĊĠĠĠĠĠĠĠ Ġobjects . forEach Ġ{ Ġfloor Movement . is Floor On Cam ( it ) Ġ} čĊĠĠĠ Ġ} čĊčĊĠĠĠ Ġfun Ġspeed Up Fix Object ( speed Multiplier Ġ: ĠDouble ){ čĊĠĠĠĠĠĠĠ Ġobjects . forEach Ġ{ Ġit . translate Global ( Vector 3 f ( 0 f , 0 f ,( speed Multiplier Ġ* Ġ 0 . 0 1 ). toFloat ())) Ġ} čĊĠĠĠ Ġ} čĊčĊĠĠĠ Ġfun Ġis Ob stacle On Cam ( object Movement : ĠObject Movement ){ čĊĠĠĠĠĠĠĠ Ġobjects . forEach Ġ{ Ġobject Movement . resp awn Object ( it ) Ġ} čĊĠĠĠ Ġ} čĊčĊĠĠĠ Ġfun Ġspeed Up Ob stacles ( speed Multiplier Ġ: ĠDouble ){ čĊĠĠĠĠĠĠĠ Ġobjects . forEach Ġ{ Ġit . translate Global ( Vector 3 f ( 0 f , 0 f ,( speed Multiplier Ġ* Ġ 0 . 0 1 ). toFloat ())) Ġ} čĊĠĠĠ Ġ} č Ċ }