package Ġcom . tox ic bak ery . game . d ungeon . model Ċ Ċ import Ġcom . tox ic bak ery . game . d ungeon . model . character . Player Ċ import Ġcom . tox ic bak ery . game . d ungeon . model . session . Game Session Ċ import Ġcom . tox ic bak ery . game . d ungeon . model . session . Player Session Ċ Ċ data Ġclass ĠD ungeon State ( ĊĠĠĠ Ġprivate Ġval Ġplayer Sessions By Player Id : ĠMap < Int , ĠPlayer Session > Ġ= Ġmap Of (), ĊĠĠĠ Ġprivate Ġval Ġgame Sessions By SessionId : ĠMap < String , ĠGame Session > Ġ= Ġmap Of () Ċ ) Ġ{ ĊĊĠĠĠ Ġval Ġplayer Sessions List : ĠList < Player Session > ĊĠĠĠĠĠĠĠ Ġget () Ġ= Ġplayer Sessions By Player Id . values . toList () ĊĊĠĠĠ Ġval Ġgame Session List : ĠList < Game Session > ĊĠĠĠĠĠĠĠ Ġget () Ġ= Ġgame Sessions By SessionId . values . toList () ĊĊĠĠĠ Ġfun Ġget Player Session ById ( player Id : ĠInt ): ĠPlayer Session Ġ= Ġplayer Sessions By Player Id . getValue ( player Id ) ĊĊĠĠĠ Ġfun Ġget Game Session ( game Session : ĠGame Session ): ĠGame Session Ġ= Ġgame Sessions By SessionId . getValue ( game Session . sessionId ) ĊĊĠĠĠ Ġfun Ġupdate Player ( player : ĠPlayer ): ĠD ungeon State Ġ= Ġcopy ( ĊĠĠĠĠĠĠĠ Ġplayer Sessions By Player Id Ġ= Ġplayer Sessions By Player Id Ġ+ ĊĠĠĠĠĠĠĠĠĠĠĠĠĠĠĠ Ġ( player . id Ġto Ġplayer Sessions By Player Id . getValue ( player . id ). copy ( player Ġ= Ġplayer )) ĊĠĠĠ Ġ) ĊĊĠĠĠ Ġfun Ġget Authenticated Game Session ( game Session : ĠGame Session ): ĠGame Session ? Ġ= ĊĠĠĠĠĠĠĠ Ġgame Sessions By SessionId [ game Session . sessionId ] ĊĠĠĠĠĠĠĠĠĠĠĠ Ġ? . let Ġ{ Ġstored Session Ġ-> Ġplayer Sessions By Player Id [ stored Session . player Id ] Ġ} ĊĠĠĠĠĠĠĠĠĠĠĠ Ġ? . let ( Player Session :: session ) ĊĊĠĠĠ Ġfun Ġadd Un authenticated Session ( session : ĠGame Session ) Ġ= Ġcopy ( ĊĠĠĠĠĠĠĠ Ġgame Sessions By SessionId Ġ= Ġgame Sessions By SessionId Ġ+ Ġ( session . sessionId Ġto Ġsession ) ĊĠĠĠ Ġ) ĊĊĠĠĠ Ġfun Ġset Authenticated Player ( ĊĠĠĠĠĠĠĠ Ġplayer : ĠPlayer , ĊĠĠĠĠĠĠĠ Ġgame Session : ĠGame Session ĊĠĠĠ Ġ): ĠD ungeon State Ġ= ĠPlayer Session ( ĊĠĠĠĠĠĠĠ Ġplayer Ġ= Ġplayer , ĊĠĠĠĠĠĠĠ Ġsession Ġ= Ġgame Session ĊĠĠĠ Ġ). let Ġ{ Ġplayer Session Ġ-> ĊĠĠĠĠĠĠĠ Ġcopy ( ĊĠĠĠĠĠĠĠĠĠĠĠ Ġplayer Sessions By Player Id Ġ= Ġplayer Sessions By Player Id Ġ+ Ġ( player . id Ġto Ġplayer Session ), ĊĠĠĠĠĠĠĠĠĠĠĠ Ġgame Sessions By SessionId Ġ= Ġgame Sessions By SessionId Ġ+ Ġ( game Session . sessionId Ġto Ġgame Session ) ĊĠĠĠĠĠĠĠ Ġ) ĊĠĠĠ Ġ} ĊĊĠĠĠ Ġfun Ġremove Player And Session ( player : ĠPlayer ): ĠD ungeon State Ġ= Ġplayer Sessions By Player Id . getValue ( player . id ) ĊĠĠĠĠĠĠĠ Ġ. session ĊĠĠĠĠĠĠĠ Ġ. let Ġ{ Ġsession Ġ-> ĊĠĠĠĠĠĠĠĠĠĠĠ Ġcopy ( ĊĠĠĠĠĠĠĠĠĠĠĠĠĠĠĠ Ġplayer Sessions By Player Id Ġ= Ġplayer Sessions By Player Id Ġ- Ġplayer . id , ĊĠĠĠĠĠĠĠĠĠĠĠĠĠĠĠ Ġgame Sessions By SessionId Ġ= Ġgame Sessions By SessionId Ġ- Ġsession . sessionId ĊĠĠĠĠĠĠĠĠĠĠĠ Ġ) ĊĠĠĠĠĠĠĠ Ġ} ĊĊĠĠĠ Ġfun Ġremove Player And Session ( game Session : ĠGame Session ): ĠD ungeon State Ġ= ĊĠĠĠĠĠĠĠ Ġgame Sessions By SessionId . getValue ( game Session . sessionId ). let Ġ{ Ġstored Session Ġ-> ĊĠĠĠĠĠĠĠĠĠĠĠ Ġcopy ( ĊĠĠĠĠĠĠĠĠĠĠĠĠĠĠĠ Ġplayer Sessions By Player Id Ġ= Ġplayer Sessions By Player Id . minus ( stored Session . player Id ), ĊĠĠĠĠĠĠĠĠĠĠĠĠĠĠĠ Ġgame Sessions By SessionId Ġ= Ġgame Sessions By SessionId . minus ( stored Session . sessionId ) ĊĠĠĠĠĠĠĠĠĠĠĠ Ġ) ĊĠĠĠĠĠĠĠ Ġ} Ċ Ċ } Ċ