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Game Review: Shadow of the Tomb Raider (PC) ~ Trinity Awaits You.
The logo for this project is created by The Well Red Mage
This post is a part of the Tomb Raider – Writers Raid collabarative project. In this project various bloggers came together to take a critical look on the Tomb Raider series. Mixing nostalgia and a critical look on every game in the main series. You can read more in the hub article here.
Wikipedia entry – Steam Store page
I remember the day that the picture leaked of the guy working on a powerpoint presentation of Shadow of the Tomb Raider on the metro. I was so hyped for the 3rd Tomb Raider game. I quite enjoyed the reboot of the Tomb Raider franchise and I wanted to see how the trilogy ends. I pre-ordered the game as soon as I could. Of course I pre-ordered the collector's edition and I was able to play this game 48 hours before the official release. Now that I finished the game, it's time to give my honest opinion on it. Is the game any good or should you skip it? Let's find out. Also, feel free to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.
Trinity awaits you
If you are planning to play this game, I highly recommend that you play Tomb Raider (2013) and Rise of the Tomb Raider before this game. The story in this game continues on the story of those two games. While you will be able to understand and follow the story in the game without much problems in this game, the impact of the story will be stronger if you played the first two games.
To avoid spoilers, I'll keep some parts a bit vague in my plot description. So, in this game, Lara and Jonah are exploring Cozumel in Mexico for a piece of the artifact that Lara's rival gang Trinity is after. It doesn't take long before the duo finds Trinity and they discover something huge about Trinity. This leads Lara to a nearby temple where she finds a dagger that sets off a chain of events that might spell the end of the world but this might help Trinity to succeed with their plans. Now, will Lara be able to stop Trinity and save the world? Since Trinity awaits you in this game…
The story of this game is your typical adventure movie story. Personally, I enjoyed the story in this game quite a lot. The writing is pretty well done. I grew attached to the characters in this arc and it kept me engaged. While I was able to predict some plot points and twists from a mile away, I was entertained by it. The pacing of the plot is so good, I was less distracted by side quests than in the previous two titles.
The story takes you on various locations in Mexico and Peru. There is one section of the game that will put a huge smile on veteran Tomb Raider players, but I won't spoil that one. While a lot of the game takes place in the jungle, the scenery never gets boring. I totally loved exploring the world after I had beaten the main story and I can't wait for the additional content that they are going to release in the upcoming months.
Something I would love to talk about is that this game had two different epilogues. In this article, I want to focus on reviewing the game in its current form but if you want to know more, Kotaku has a great write-up with developer commentary.
The writing and pacing of this game is excellent, but something I really liked in this game was the voice acting. I really felt that the actors where giving it their all while creating this game. When Lara gets mad, she really sounds mad. Something I think is amazing is that the NPC's can either speak English or speak in their native language. This setting in the option menu is such an amazing immersion feature. It really adds to the charm of the voice acting.
Now with the reboot plot wrapped up, I'm quite curious to where they are going to take Lara next. Which adventures will Lara have next? Will they create a new game when Lara is older or will they create a story that takes place right after this game? Only time will tell.
Take a jaw dropping picture
When I saw the minimum requirements of this game, I became worried. In order to play this game, you need to have an i3-3220 Intel processor or something similar of AMD. You also need 8GB RAM and a Nvidia GeForce GTX 660/GTX 1050 or AMD Radeon HD 7770 at the minimum. My computer has a i7-4820K, 16GB of RAM and a Nvidia GeForce GTX 660. So, my computer fits the requirements of the recommend system requirements besides my graphics card. I was so afraid that I would be bottlenecked due to my graphics card. I was afraid that I had to put everything at the lowest settings to even get a playable framerate out of the game.
Surprisingly, that wasn't the case. I was able to play the game at medium visual settings at somewhere between 25FPS to 66FPS. The framerate was quite stable as well. While I was playing, I ran MSI Afterburner on my 2nd monitor to keep track of the temperatures of my GPU and the usage. Since that caused issues in Rise of the Tomb Raider for me. In this game, I only experienced three game crashes in that 48 hour pre-launch period but a quick restart of the game fixed the issue. And since the patch released on launch, I never had those crashes again.
25FPS might be too low in some people their opinion but I don't mind it that much. 30FPS is still an acceptable frame rate for me and I don't mind it that much, I understand that a lot of people prefer 60FPS, but I'm just glad that I have the game at a playable and stable frame rate.
I'm happy that my computer can run this game since this game takes you on an amazing journey. You come across gorgeous landscapes that are begging you to use the photography feature built in this game. This is even a small basic editor included. I only used the photography mode once, to test it out. If I ever replay this game, I have some spots that I totally want to use this feature on and create some amazing wallpapers.
While the visual presentation is amazing, I did experience some tearing issues and I saw some clipping. But, this happened so rarely and fixed themselves so fast, they weren't a big issue. Most of the tearing issues were just for a few seconds here and there in a cutscene. I have to admit that updating my graphics card to the latest driver made me have even less tearing issues. So, if you are experiencing them too, check if your graphics card is up-to-date.
Visually, this game is jaw-dropping. While exploring the packed jungle, hidden cities and various tombs; you get even more eye candy with the animations in this game. From Lara jumping down to make a stealth kill to two characters speaking to each other in a cutscene, the animations are extremely well done. One minor complaint I have is that some death scenes felt a bit reused from the previous two games, but some look even better than before.
Yet, there are a few things about the visuals I thought weren't the best they could be. The first problem with the visuals is that sometimes when the game reloaded after I died, the visuals went to a lower setting. This happened to me 5 times out of nowhere. Yet, after a patch, I didn't experience this issue so I guess that might be fixed.
A 2nd complaint I have with the visuals is that the liquids in the death scenes became see through. It might be a nitpicky complaint, but I felt that it was rather awkward. It didn't feel quite right. It would have looked a lot better if the camera zoomed out with Lara's scream fading away as if she drowned.
Now, let's talk gameplay. Since the reboot, the gameplay of the Tomb Raider series changed quite a lot. There are more action sequences in between puzzle segments and the exploration of tombs. Lara has a few new abilities compared to the previous two games. Outside of the expanded moves with the grapple axe and the stealth mechanics, all these mechanics are underused.
For example, some enemies have heat goggles. These enemies appear so frequent, it's a gimmick. Another example are the underwater creatures, like eels and phirans. These can provide for some unique swimming puzzles but they are rarely used or are quite easy to avoid. Also, there are some tripwires that can activate traps. But, these traps are always the same trap and the same way of disabling them. It's sad to see these mechanics under used so much.
Something that really annoyed me is that when you used the explorer sense, Lara almost always gave the solution of the puzzle away immediately. She spells out what you have to move to where. Even this sense sometimes provided the solution to the puzzle. This made some puzzles in this game too easy. I preferred it when Lara didn't gave the solution right away. It was especially frustrating when she talked over dialogue. In one tomb, Lara and Jonah were exploring. While they were talking about the room they were in, I pressed the explorer sense button. While Lara and Jonah were having their chat, Lara spoils the solution of the puzzle. That way I didn't hear what Lara and Jonah said. It would have been much more fun to solve the puzzles when Lara didn't give away the solution away so quickly. It should work like those special mushrooms in the latest Mario games, that it appears when the player keeps failing to solve the puzzle or is stuck in the room for some time.
It's a shame, since the puzzles are very fun to solve. They are well crafted and I enjoyed solving them. Thankfully, the issue of Lara spoiling the solution doesn't happen with the platform sections. These were amazing to play through. I can't wait to see what the new challenge tombs will bring in the upcoming months. On the 14th of November, a new tomb will release. I can't wait to explore it.
Anyways, when I changed the puzzle difficulty to hard, Lara didn't do this. I wish I knew this earlier, before I had beaten the game. Since, I had chosen the "Rite of passage" difficulty. It would have solved one of my major gripes with this game. I did have to set it to the hard setting, and that took away a lot of things in the explorer sense as well… So, I'll stick to normal and just not use explorer sense only if I'm stuck.
Something I really love in this game as well is that you have more than one indicator on the map and in the explorer sense. You have the yellow marker that guides you to the next story point, the green one for the side quest you are doing and the blue one for the marker you set in the map mode. This is so handy and helped me to keep track of certain things. Great feature!
Orchestral exploration
This game has an orchestral soundtrack. The soundtrack has been composed by Brian D'Oliveira and he created something amazing. The soundtrack adds so much power to the cutscenes and the game.
I also added the soundtrack to my music library. It's a great soundtrack for when I'm writing various articles or when I'm playing other games like Minecraft or Europa Universalis IV.
It was especially tense during the stealth sections. I'm the type of player who usually goes all out and doesn't use a lot of stealth. In this game, I highly recommend that you are careful while you have enemy encounters. They can quite easily overwhelm you if you go out of hiding too quickly. Also, in this game, the traps like flaming bottles and smoke bombs are way more useful than in the previous games. They helped me quite a lot. The music is a great help in these combat sections, since it's your guide if there are still enemies around or if you have defeated them all.
Together with the great soundtrack, the sound effects and sound design of this game is extremely well done. I played this game with headphones. If you play this game, I highly recommend that you use a decent pair of headphones or speakers. The sound effects and the music add so much to the experience and the immersion, it's essential in my opinion. It made my heart pound at certain moments and I felt so relieved when I was finally able to beat that section that gave me problems earlier.
The controls in the game are good. I do have one complaint and that is that I find the controls for the crafting system a bit awkward to use. I got used to it, but I preferred the crafting system in the previous game where you were able to map the crafting of (special) arrows or ammo to a single button. Now you need to use two for them. Then again, I see the benefits of the current system, so I think it's a personal complaint.
I never had any major issues with the controls. Maybe once or twice that Lara didn't grab a ledge, but these things happen in games all the time. The checkpoints in this game are frequent enough that you don't lose a lot of progress. The game also has an autosave so you never have to worry that you lose progress.
Earlier, I talked about the extended mechanics or the grapple axe. The grapple axe is an essential tool in Lara's arsenal in this game. She uses it as a sort of whip to swing across gaps, Indiana Jones style. She also uses is it for stealth killing, climbing almost vertical walls and using it as an anchor point when she needs to go down. There are certain moments when you hang on a wall right above the entrance of a tomb and Lara has to lower herself to either safe reach the ground or to swing back and forth to create enough momentum to jump to the platform that leads to the entrance of the tomb. Rappling down was always a great joy to do.
Now, there is one mechanic that actually returns from a previous Tomb Raider game. In Tomb Raider Anniversary, there are certain sections while you use your grapple you run on walls. This mechanic returns in this game. It's used in combination with the lowering down mechanic I described in the previous paragraph.
These mechanics were fun to use. Slowing going down and seeing the big temple appear in the distance were my favorite moments in this game. It really made me feel like I was exploring the area. Paired with the amazing visuals and soundtrack, I enjoyed myself quite a lot. Speaking about those visuals, sometimes your path blended in with the environment so well, it was fun to explore. Trying to find the path you had to take to find your way back from a tomb. Also, in some platforming sections, especially when you are escaping from a crumbling building, the visuals make it even better to play through. You have rubble falling just past you or poles you bending the right way for you to continue. The adrenaline in these sections was amazing for me.
Now, this game took me 20 hours or so to beat. On Howlongtobeat.com, there are people who have beaten the story in 13 hours. I think I might complete this game, so I have a few additional hours in this game. The difficulty of this game really depends on the abilities and outfits you use. The fewer abilities you unlock and if you don't use the benefits of your outfits, the game gets a lot harder. But, I found this game not that difficult. There were a few moments that I had to redo, sometimes more than 3 or 4 times but each time I learned the patterns of the enemies or where I needed to go. The game provides some challenge but once you get the mechanics down, you breeze through this power fantasy.
Now, about the difficulty. There are a few different options. Something I really like is that you can set the difficulty for combat, exploration and puzzle. So, if you find something too easy and you want more challenge, just change that in the gameplay section of the option menu. The only nitpick I have about the menu is that there should be a "confirm" button. Since it felt kind of strange that the changes happen right away to me. Then again, that might be just me.
Also, if you are quite nostalgic like myself, there are outfits that even remodel Lara's character mode to look like in the earlier Tomb Raider games. I think that I'm going to use those outfits to complete the game now that I have beaten it.
Personally, I enjoyed the combat in this game quite a lot. Outsmarting your enemies and silently killing them before they can group up on you to overpower you was enjoyable. I felt my heart pounding when I was finally able to beat that one section I had to do over and over again. These sections made me consider playing other more stealth focused games in the future.
A big plus in this game is the in-game store. In the two previous titles, ammo could become a bit too rare to find in the post-game. This is solved by merchants in the villages you visit. There you can buy gear and ammo. You can also sell your materials for coins. This is a great mechanic since you really need to think on what you can sell if you want to complete this game.
The final fight in this game really took me back to the old school Tomb Raider boss fights. I only wish that it was a bit more challenging. I was able to beat the final fight with only dying twice. This time it felt like a proper final fight and not a gauntlet of enemies. It's the best final fight in this trilogy.
So, that was everything I wanted to say about this game. I think it's high time for the conclusion of my review.
+ Good story, pacing and voice acting.
+ Amazing visual presentation.
+ In game store.
+ Great soundtrack & sound design.
+ Great final boss.
+ Nostalgic outfits.
-Some mechanics are underused.
-Sometimes some minor visual issues like tearing and clipping appear.
As a veteran Tomb Raider player, I wasn't disappointed in this game. While I completely understand that this game isn't for everybody, it did click with me. I enjoyed myself while playing this game and I think that this game turned out amazing. The biggest flaw of this game is that some fun mechanics go underused. Maybe these mechanics might be more used when I up the difficulty in my next playthrough.
I enjoyed playing through this game so much that I'm going to play through this game again for sure. The visuals are extremely well done, the animations, soundtrack, sound design… it all pulled me into this game. If you really enjoy playing adventure games like the 3D Indiana Jones games, Uncharted, Tomb Raider (2013), Rise of the Tomb Raider or games of that nature, you owe it to yourself to give this game a try.
In my opinion, this is one of the best Tomb Raider games I have played in recent years. It reminded me why I enjoy playing through this series so much. The adventure is just so much fun and it reminds me of watching Indiana Jones when I was younger.
I can't recommend this game enough. If you can, buy the season pass. I know that this makes the game more expensive but the additional costumes and the additional challenge tombs that will be released in the upcoming months will be more than worth it.
Thank you Square Enix, Eidos Montreal and all the other companies who helped develop this trilogy. I hope you continue creating adventures for Lara Croft. The quality of this game is amazing and I can't wait to see what happens next. Thank you for the journey and I hope this won't be the last stop. You thanked your fans in the credits, allow me to thank you and your team for this amazing experience! Keep on creating those tombs and we shall keep raiding if it's this amazing of a game.
Thank you so much for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care. Also, be sure to check out the hub article where you can read more articles on the Tomb Raider series. More information is at the start of this article.
This entry was posted in Articles, Reviews and tagged 660, about, advice, amd, announcement, apple, arpegi, art, awaits, benchmark, blog, blogger, buttonsmashers, can, changes, collab, computer, croft, DLC, dutch, enix, entertainment, family, first, food, free, fun, gameplay, games, Gear, geforce, general, happy, how, idea's, impression, information, internet, issues, it, italy, jea, Jonez, jonez001, jonezjea, lara, linux, Lost, me, media, microsoft, Movies, music, neko, NekoJonez, novel, Of, opinion, party, playthrough, Preview, psp, puzzle, question, questions, raedon, raid, Raider, random, rant, requirements, retrospective, review, Reviews, run, shadow, software, space, spoiler, square, stuff, sucks, sun, system, teaser, test, thanks, The, thoughts, tired, Tomb, trinity, violence, walkthrough, word, WordPress, writers, writing, Xbox, you on November 15, 2018 by NekoJonez.
Publishing: The Fur in Me
In "The Fur in Me", you play with a young member of the Fur race in his quest to save his own world from the mad Fearflies. To do so, you'll have to smash your enemies while matching your color with theirs.What makes this game challenging is the fact that, not only you have to avoid the traps, but also make sure you change your color fast enough or you lose.
Genre: 2D platform match color ;
Gameplay: run, jump, smash and change colors (at the moment there are 3 colors but there will be 6 ) ;
Story: find out how the Fearflies invasion started by collecting the missing images spread throughout the world ;
Aesthetics: 7 different and colorful worlds ;
Audio: joyful sounds and music ;
Main Story ;
6 different levels of difficulties :
Normal mode : Match same colors ;
Hardcore mode : Match different colors ;
Achievements : In game achievements (medals) :
Timer ;
Number of deaths ;
Number of images collected ;
Assist Option : Tweak attributes to adjust the gameplay to your play style :
Number of Jumps ;
Invincibility ;
(You can turn Assist Option ON or OFF whenever you want but if you turn it ON, you won't receive achievements for the current level) ;
Target Audience : Fans of games like Super Meat Boy and Rayman ;
Localization :
English, French, German, Italian, Portuguese, Spanish.
Control options :
Gamepad : Xbox 360, Xbox one ;
Keyboard ;
Platform : Initially, the game will be developed for PC. After launch, it will be ported to Nintendo Switch, PlayStation 4 and Xbox One ;
Stores : Steam at the moment but considering others like itch.io, gog, humble store…
Website – Youtube/Trailer – Facebook – Twitter – Instagram – Steam
A bit about the developer
Hey! My name is João Ladeira, I'm 26 years old , Portuguese and have a degree in electronics and computers.
Despite having played games all my life, I never had an interest in creating them. That changed 2 or 3 years after I entered university and started learning Unity at home. Then I got a job as an AR developer and worked in AR and VR for about 1.5 years (with Unity too) . During that time, aside from the job, I made several game prototypes and published 2 basic android games in the store.
Although AR and VR are very interesting technologies, my passion for games became bigger and I decided it was time to create a game whose goal wasn't just to learn about the engine (Unity). So I decided to create a JRPG with a slightly different combat. My idea was to have a really good looking demo and use Kickstarter in order to gather funds to finish the game. At the time I had a 2D artist friend with me but he ended up not having time and I ended up realizing that the scope of my project was too big to be accomplished alone.
After reality hit me in the face, I stayed 2 days wondering what I was going to do. I decided to gather all the assets I had from the store and when I looked at what I had, I realized that I could create a platform game.
I am no illustrator nor musician. The only tangible skill I have is programming . But I really wanted to create a gorgeous looking game with great sound and story. So, I turned myself to the asset store and free images/sounds I could find on the internet.
The real challenge here was : how am I going to make a great game with beautiful and coherent visuals and cool mechanics with assets that have "nothing" to do with each other?
I took this challenge and, one year later (filled with lots of testing and experimentation) I think I'm on the right track to tackle it and to show that you can create a great game using only assets already made. It's all about how you use them and the little changes you introduce in them.
The curious thing is that, in the process of creating the best game I could with what I had, I ended up creating the game I wanted to but didn't know.
Now that I have everything aligned, I decided to start marketing it to make sure I build a community around the game and get good visibility.
João Ladeira (John Ladder)
This entry was posted in Articles, Publishing and tagged 2D, about, advice, announcement, apple, arpegi, art, blog, blogging, buttonsmashers, changes, cheap, computer, content, cool, design, entertainment, fearflies, feedback, fun, fur, gameplay, games, general, generic, Google, idea's, in, information, inspiration, internet, joa, John, Jonez, jonez001, jonezjea, kit, ladder, ladeira, life, me, media, mobile, more, Movies, music, myself, neko, NekoJonez, news, opinion, own, Platformer, press, Preview, Publishing, question, random, rant, release, Reviews, school, space, stuff, teaser, test, The, trailer, video, walkthrough, word, WordPress, work, writing on November 14, 2018 by NekoJonez.
Review: Angels Of Death (Switch) ~ Halloween Adventure
Today I want to talk about a game that's perfect for Halloween night. Since I played and fell in love with the Corpse Party series, I have high expectations when it comes to playing RPG horror themed games. So, what did I think of "Angels of Death"? Did it live up to the fun I had with Corpse Party or did it fall flat on it's face? That's what I want to talk about in this review. As usual, feel free to leave a comment in the comment section down below about the game and/or the content of this article.
"I saw a murder"
Fair warning for everybody who wants to play this game. This game is quite story based and try to avoid reading too about the story to avoid spoiling the whole game. To avoid ruining the game for those who want to play it after reading this article, I kept the spoilers to a minimum and the screenshots of the early game.
That said, in this game you take on the role of Rachael "Ray" Gartner. A 13-year old girl who claims to have seen a murder. She is taken to a hospital for counseling. However, she finds herself waking up in an unfamiliar basement. Now, she has to escape since she heard over a speaker that she is a sacrifice, what ever that might mean.
And that's everything I'm going to say about the story. The story takes various twists and turns and it's a wild ride. The writing and pacing is top notch. Personally, I loved the writing in this game. The characters are memorable and quirky. I loved every single one of them.
This game contains a lot of dialogues. If you aren't into those games, I would recommend that you skip this one. Since none of the dialogues are voice acted. But, after I had finished the first chapter of the game, I watched the first episode of the anime and I have to say, that those voices just played in my head while I was playing the game.
The writing made me laugh and sit on the edge of my seat. It's a great story to play on Halloween night. It's a game that takes the horror route without using too much gore. The only sad thing is that this game is only 8 hours long. The game doesn't have any replay value or multiple endings, so I felt empty after those 8 hours. Empty for more.
This game touches upon a few themes that could be a trigger for some people. From murder, a whole range of cuss words to religion. In my opinion, the game never went into offensive territory but if you are easily triggered about these subjects, keep an open mind if you are playing this game.
"Exploration of the basement"
At it's core, Angels of Death is a puzzle game. If you have played Corpse Party or a game from the Zero Escape series, you will be right at home playing this game. The goal of each chapter is to escape the floor you are trapped on. In order to do that, you have to solve various puzzles while exploring the basement.
The game is quite linear, so there isn't much room to explore the basement. I never got stuck in this game and I never needed a walkthrough. This game is quite easy to finish. It does provide some challenge but if you use the save system like I did, you won't have any problems.
Don't forget that this game doesn't automatically save your game. You have to manually save the game. You can do that whenever you want, expect from a few special moments like chase sequences. When these moments happen, the game gives you the chance to save right before they happen. You have 99 save slots, so you won't run out of slots. And yes, you can save over a slot.
This game has 4 chapters, so 4 puzzles for you to complete. To be honest, you don't need to play this game for the puzzles. Some of them were too easy and I didn't even notice that I was solving a puzzle. The flow of this game is a bit too streamlined. Yet, it didn't pull away from the experience. Besides exploration, there are a few sections that provide some variation in the gameplay. There is even a section where you have to shoot something to clear out a room. These sections were too short.
This is the big issue I had with the game. The game is a lot of fun to play but it's too easy. The story is amazing and has the right length and pace so more gameplay would have made the story unnecessarily longer. So, I'm a bit mixed on this.
During the various sections, the controls never failed me. I mostly played this game in handheld mode or in docked mode. The controls are easy to understand and quite quick to learn. I never had any issues with them.
In terms of the UI of this game, I think it's quite good apart from one minor thing. In the "load" menu of the game, I wish there was a bit more info on the save slot. For example, in which room I saved. Oh well, that's a nitpick.
"Zack's laugh"
The visual presentation of this game is great. It's quite clear that this game uses a version of RPG Maker for this game and it uses it quite well. Each map is quite detailed. The visual presentation really added to the atmosphere of the game. The animations as well, I really loved the animations during story segments. They made some characters come to live.
Some parts of this game are hand drawn like the character models. This adds a lot of charm to the game and they reminded me of the anime I still have to finish. My favorite character in this whole game is Ray. I can't explain why, since that would mean I would spoil the whole game.
Something that adds quite a lot to the game is the soundtrack and the sound effects. The soundtrack of this game consists mostly of techno and orchestra tracks. I'm so glad that I also bought the Steam version so I could add the soundtrack to my library. It's a joy to listen too.
The sound effects are amazing as well, to such a degree that a lot of people miss the sound effect of Zach's laugh in some tracks. I have to agree since I always heard his laugh in the track while it wasn't there. The story had such an impact on me.
My only complaint is that the music tracks are a bit too short. Some are only one minute long and I like them quite a lot. I wish they created an extended version that wasn't looping the song three times over. Oh well, this again might be a nitpick.
This game has the perfect price in my opinion. You can buy this game for 15€ in the Nintendo EShop. So, that's everything I wanted to say about this game. I think it's high time we wrap this article up and go for the conclusion of this review.
Too short & easy.
Amazing story.
Amazing soundtrack.
Amazing art & animations.
If you enjoy RPG-maker games that give you more of an adventure like Corpse Party or the Crooked Man, this game is for you. If you want to play a short and fun game during Halloween night, I can't recommend this game enough.
Personally, I loved the writing in this game so much that I want to replay through the whole game while I even know how the game is going to end. I understand that this game isn't for everybody. With the large amounts of dialogue, the easy puzzles and the short nature of this game, some people can get turned off this game. But, it didn't stop me from enjoying the game.
I was glad that I had this game on the car trip during my family weekend. It was such a blast to play. My only regret is that I didn't keep this for Halloween night. If you don't own a Nintendo Switch, this game is also on Steam. So, go grab it and enjoy it!
Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great (spooky) rest of your day.
This entry was posted in Reviews and tagged 001, 999, adventure, anime, arpegi, baka, buttonsmashers, corpse, crooked, death, escape, free, game, gameplay, halloween, jea, Jonez, jonez001, jonezjea, Maker, man, manga, murder, neko, NekoJonez, Nintendo, Of, party, playism, playthrough, religion, review, RPG, short, solutions, spoiler, steam, switch, walkthrough, zero on October 28, 2018 by NekoJonez.
Review: Repentant (PC) ~ Life Goes On
Life goes on. Of course, it does. Repentant recently released and the game is a continuation from Little Kite. But, if you haven't played the original, you can still play Repentant. Full disclosure, I got a press-code from the developer to write this article. But, the developer wanted me to give my 100% honest opinion. So, that's what you are getting today. What is my 100% honest opinion on this point-and-click adventure game, one of my favorite genres ever! Let's find out. And as usual, feel free to leave a comment with your opinion on the content of this article and/or the game in the comment section down below.
Oliver goes shopping
The sequel of Little Kite follows Oliver, the abusive boyfriend. Now, I could try to explain the game to you, but I feel like the introduction written by the developers on the store page explains the plot of the game the best:
Experienced criminal Oliver begins to suffer from strong remorse after the terrible deeds of which his family has suffered. Unsuccessful attempts to restore relations with his ex-wife further worsen his condition and alcohol dependence.
One day in a small shop, he becomes a witness of a robbery committed by a young girl. At this moment, he gets the opportunity to atone for his sins by helping another person. But who really needs help and who is the victim? It remains to be seen.
The writing in this game is amazing. The story really gripped me from the moment it started. I love experiencing stories like these since they stay realistic and down to earth. Also, it shows the other side of life, that it's not always sunshine and rainbows.
The game got translated into Russian, Ukraine and into Dutch. I can't speak about the Russian nor the Ukrian since I don't speak either language, but judging from the quality of the Dutch translation, I can say it's quite good. For those who don't know, I'm not a native English speaker. My native language is Flemish, which is "a sort of Dutch". Something like American and British is a sort of English.
The voice-acting isn't translated, it's only the subtitles of the game. Now, I'll talk more about the voice-acting in just a minute, but first I want to quickly say something about the Dutch translation. Personally, I didn't like it. There is nothing wrong with the translation, but it uses more expressions and sayings used in the Netherlands than Flemish ones. I got a bit put off by that as a Flemish-native. But, this is more of a nitpick. Compare it to, an American gamer getting annoyed at the subtitles since they are in UK English. It won't ruin the experience, but it's noticeable sometimes. So, that's why I played the game in English.
So, that ramble aside, I wanted to talk about the voice-acting. This game has decent voice acting. Especially the voice acting of the girl is extremely well done. And the type of voice really matches the characters as well. Yet, the voice acting didn't always click with me. I can't put my finger on why I think that, but I feel like it was a bit bland sometimes, not enough emotion. Then again, I felt that the voice acting pulled me more into the story. So, yeah.
The dialogue can go, sort of, automatically. When you don't press a button to continue the dialogue, it continues on its own after a while.
Drawn gameplay
The visuals in this game are amazing. I really like the art style. It feels like you are playing the story inside a painting or a realistic comic book. If I were to nitpick, I would say that I disliked that not every sign and such was in English. Then again, I don't think this game takes place in an English speaking country, so that adds to the atmosphere.
The game takes place in the night store. It has basically four screens where the whole adventure takes place. There is one screen that's an exception, but talking about that would be a spoiler. I really like how the whole story is in this night store. The full-screen artwork for some cutscenes is amazing.
The visual presentation is enhanced by decent animation. There is a minor thing I could criticize about the animations. The running animation looks so unnatural. If you double-click, Oliver uses the same walk cycle but moves twice as quick. And strangely enough, this only works outside the store.
Overall, the game runs at a consistent frame rate, apart from that one scene outside the store and the storefront. The game requires 512MB VRAM, and I have 2GB in my PC. Yet, I had some frame stuttering and some frame drops. The game was still playable but it was quite noticeable during that section.
The visual presentation is accompanied by an enjoyable soundtrack. The only thing that I would have done differently is to loop the music so the player would have been unable to know when the track started or when it ended. I think I say enough about the soundtrack with this: "If it was ever released as a sort of DLC package on Steam, it would be an instant-buy for me. I would add it to my playlist for when in the mood for more relaxing music or tense music."
While I was playing this game, I was really enjoying solving the puzzles. The controls for this game are really good. You only need the mouse to play this game.
Now, if you ever get stuck, the game has a hint system. And this hint system isn't one of the best in my opinion.
You can click it 20 times in the whole game. It does circle all clickable areas. It doesn't give you any other hints on how to progress or what items you need for the current puzzle. Since it also circles items you can't pick up or need for a later puzzle. I think that this game could have used a system like in the Broken Sword series where you could ask for a clue on what to do next and when you get stuck (read, don't progress or solve the puzzle after a certain amount of time), you get access to a clue revealing even more.
Anyways, the rest of the UI is good. The inventory system is at the top and you have your menu button at the left bottom corner of the screen. Besides the hint button. Now, you can combine items. Near the end, I discovered that some combinations didn't get any reaction out of Oliver. Like the bandage with the kettle.
Another minor change I would have done is, change "play" in the main menu to "new game". Since clicking that option always starts a new game and it would avoid people thinking that it's a way to reload the latest checkpoint.
This game isn't too difficult for veteran point-and-click players. If you have played games like Beneath the Steel Sky, Broken Sword, Monkey Island, Deponia… This game shouldn't be a problem for you. What I'm saying here is that experience in the genre helps you to get through this game. If you don't have experience in the genre, always ask yourself this question, what exactly is stopping me from progressing the story and what do I have in my inventory or around me to aid in solving the issue?
This game autosaves, so that means that after you have solved some puzzles, the game autosaves. You can't save in between. At first, I found this kind of disappointing but the autosaves are so frequent that it isn't a problem.
For 6€, you get an adventure that lasts roughly one hour. This sounds short, but it's a great ride. I have finished this game in 2,5 hours. Granted, I have left the game running while I was writing this review for example.
So, that's everything I wanted to say about this game, it's time for the conclusion.
-The music should fade in and out better.
-The game is too short.
-The voice acting was sometimes hit & miss.
-In one area some minor frame drops.
-The hint system could have been more fleshed out.
+ The voice acting can be a hit sometimes.
+ Amazing visuals.
+ Enjoyable puzzles.
+ Great story & writing.
I have played both games in this series and I enjoyed both of these games. Personally, I found that Repentant is the better game of the two. The addition of voice acting really adds a lot to the game.
While the game is rather short, I really enjoyed myself with this game. I would love to see a third entry into the series exploring the aftermath of the situation from Mary's point of view.
While the game could have used some more polish, I think that this game was worth the wait. I can't wait to see what the developers are going to put out next. Since now I'm hyped for their next adventure game!
Thank you for reading this review and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.
This entry was posted in Reviews and tagged 001, about, adventure, advice, anate, anatestudio, and, announcement, apple, arpegi, art, blog, blogging, buttonsmashers, changes, cheats, click, commentary, computer, content, cool, Dark, demo, design, developer, drinking, dutch, English, entertainment, feedback, first, free, fun, game, gameplay, games, Gear, general, generic, Google, hidden, hint, horror, how, idea's, impression, information, inspiration, internet, interview, issues, jea, Jonez, jonez001, jonezjea, kite, life, linux, little, me, media, mobile, music, myself, neko, NekoJonez, news, none, novel, opinion, point, Preview, questions, random, rant, repentant, review, Reviews, robbery, school, screenshots, secrets, sequel, short, software, space, spoiler, steam, store, story, studio, stuff, sucks, system, test, thoughts, tips, tricks, violence, walkthrough, with, word, WordPress, work, writing on August 10, 2018 by NekoJonez.
Publishing: Repentant is releasing on the 9th Augustus 2018
Repentant is a dramatic point & click adventure game with hand-painted art.
Genre: Adventure, Puzzle
Players: Single-player
Engine: Unity
Developer: Anate Studio
Experienced criminal Oliver begins to suffer from strong remorse after the terrible deeds of which his family has suffered. Unsuccessful attempts to restore relations with his ex-wife further worsen his condition and alcohol dependence. One day in a small shop, he becomes a witness of a robbery committed by a young girl. At this moment, he gets the opportunity to atone for his sins by helping another person. But who really needs help and who is the victim? It remains to be seen.
Repentant is partially a sequel to the game Little Kite, but it can be played by a person who is not familiar with Little Kite.
– Explore atmospheric hand-painted locations with challenging puzzles
– Enjoy an intriguing story with an unexpected ending
– Listen to an amazing soundtrack by Abstracode and full English voice acting
Repentant now have a steam page https://store.steampowered.com/app/874370/Repentant/
Check out final video trailer https://youtu.be/gEBn_xNvZT8
Developer info
email: info@anatestudio.net – www.anatestudio.net
www.twitter.com/anatestudio – www.steamcommunity.com/groups/anatestudio
www.facebook.com/groups/anatestudio
NekoJonez's personal note
I have written a preview article about this game before. I'm very thankful for the developer reaching out to me when the sequel was in development. I'm a big fan of their work and I'm going to try get a review or first impression article out when this game released on the 9th of August.
This entry was posted in Articles, Preview, Publishing and tagged 001, about, abstracode, acting, adventure, advice, Amazing, anate, and, announcement, apple, arpegi, art, blog, blogger, blogging, buttonsmashers, changes, click, computer, content, cool, date, design, dutch, easter, eggs, ending, English, entertainment, family, feedback, full, fun, game, gameplay, games, gaming, Gear, general, generic, good, Google, happy, heavy, horror, idea's, info, information, inspiration, internet, jea, Jonez, jonez001, jonezjea, kit, leaks, life, Lost, me, media, mobile, more, music, myself, neko, NekoJonez, news, opinion, party, point, press, Preview, publish, question, random, rant, release, review, Reviews, school, secrets, soundtrack, space, story, studio, stuff, sun, test, tv, unity, video, violence, voice, voilent, walkthrough, word, WordPress, work, writing on August 2, 2018 by NekoJonez.
Publishing: unmemory – A mystery game you can read. A noir novel you can play.
"An innovative proposal of interactive fiction that immerses you in the story through a masterful mix of puzzle and reading" – Iván Fernández Lobo, Founder & Managing Director at Gamelab.
A new storytelling format
unmemory lives at the intersection of literature and game, blending narrative, interactive means and game mechanics to immerse yourself in a thriller story of memories and revenge.
The Killer Kittens are a band of sexy thieves. Many are after their valuable loot but there is only one person in the world who knows where it is hidden: you. Everything would be fine if it wasn't for a small detail: you can't remember anything.
Use your logic, deduction and discovery skills to overcome challenging puzzles and move forward. Bring order to your memories to solve the mystery and discover an uncomfortable truth.
http://unmemory.info
Instagram: @unmemory.game
Facebook: @unmemory.game
Support their KickStarter: https://www.kickstarter.com/projects/unmemory/unmemory-a-text-based-game-an-interactive-escape-b
This entry was posted in Articles, Publishing and tagged 001, a, action, advice, Angry, arpegi, art, blogger, blogging, buttonsmashers, can, cause, changes, code, content, cool, default, design, development, entertainment, events, family, feedback, friends, funny, game, gameplay, games, gaming, Gear, general, generic, Google, graphics, happy, history, how, idea's, information, inspiration, interesting, internet, introduction, issues, italy, Jonez, jonez001, jonezjea, kickstarter, life, linux, Lost, mac, me, microsoft, mobile, movie, myself, Mystery, neko, NekoJonez, news, noir, novel, opinion, original, party, people, platform, play, project, psp, puzzle, question, questions, quotes, random, read, RPG, school, simulation, site, software, space, Stories, sucks, sun, system, talk, Television, thanks, thoughts, tired, tv, unmemory, usa, video, violence, visual, website, windows, word, WordPress, work, writing, Xbox, you on July 24, 2018 by NekoJonez.
Publishing: Suicide Guy now out for PS4 & Nintendo Switch
I'm writing to you to let you know that our new game "Suicide Guy" is out today on the Nintendo eShop and PlayStation 4!
Editor note: This is a press kit from the developer. I, NekoJonez, have nothing to do with the development of this game. I'm only here sharing information about it to promote it. 🙂
"Suicide Guy" is a first-person action-puzzle game set in a world of dreams.
You'll assume the role of a nice big guy unable to wake up from his dreams. Your task is to help him to step out of them.
25 levels set inside Suicide Guy's mind
Story-driven game
Physics-based levels
Ultimate moves: be able to pick up items, throw them, activate mechanisms and even burp.
Funny creatures to annoy
Vehicles to drive
An important mission to accomplish
Collectible items to find
Gamers will have to use different items in every kind of situation by solving original brain teasers.
Despite the title, the game is NOT at all about suicide or depression.
eShop page: https://www.nintendo.com/games/detail/suicide-guy-switch
PlayStation Store: https://store.playstation.com/en-us/product/UP2796-CUSA11124_00-0000000000000000
Trailer of the game: https://www.youtube.com/watch?v=eUCki6EwCFw&t=4s
Official website: https://chubbypixel.com/games/suicide-guy/
Review from my friend: https://overthinkeryblog.com/2017/11/06/roughly-an-hour-with-suicide-guy/
This entry was posted in Articles, Publishing and tagged action, addictive, adventure, Amazing, changes, cheap, chubby, eshop, features, first, game, gameplay, gamer, gaming, gem, guy, hidden, impression, indie, information, interesting, Jonez, jonez001, jonezjea, more, neko, NekoJonez, Nintendo, now, on, pixel, ps4, Publishing, puzzle, recommendation, released, suicide, switch on May 10, 2018 by NekoJonez.
First Impression: The Elder Scrolls V – Skyrim (PC) ~ Where do I need to go next?
Skyrim, a game like Minecraft that's being ported to every system under the sun. Now, this game has been reviewed to death. I know that I'm extremely late to the party. Skyrim is one of these games that has an extremely big and loyal fanbase. Otherwise, people wouldn't be too excited for a portable version on the Nintendo Switch. Now, if you wonder, I play as a Khajiit, a beast man. Yeah, I play as a cat-man. Currently, I'm level 9 and I have started the first missions of the main story. Most of my time spent in this game is wandering around. Also, the three official DLC's are installed. Also, there are no mods installed for this review. Now, that the context is set, let's give my first impressions of this game. And as usual, feel free to leave a comment with your opinion on the game and/or the article in the comment section down below.
Where do I go next?
Now, you start off with your character being transported to a village with other prisoners. It doesn't take long before you realize that you are on death row and you are about to be executed. Right before your execution, a dragon attacks the village and you manage to escape. Then, you discover that you are a Dragon Born. Somebody who can use the power of the dragons. What happens next, is for you to decide. If you play this game, you can create your own story like in Minecraft.
The biggest complaint I have about the story of Skyrim is that in my opinion, you are a bit to free to explore around. What I mean with this is that every time I come around a new village or ruins, I'm afraid of defeating attackers. I don't know if they are essential for a quest or for later in the game.
The story of this game is good but I honestly don't like the overload of exposition in some areas. When some people are talking, I never know for sure what they are referring too. Maybe I need to get used to the world more, but honestly, I found the open world of Breath of the Wild easier to get into and learn the world.
Now, why do I feel so lost in this world? I love the exploration system in this game. Only the areas you discovered appear on the map. Areas that you discover through conversation and books do too, but you can't fast travel to them. So, you would think that even with a map system, I wouldn't get lost or confused where to go next in the world?
Well, I do. I find the compass pretty difficult to use. A mini-map would have solved this issue. I really like the minimap system in Breath of the Wild. Or, if a minimap is too much to ask, a button to get more quickly to the map screen would be very welcome.
The UI is something I really dislike in this game. I find it very annoying to use. This could have been streamlined a lot more. The inventory is a mess in my opinion too. I would have loved a screen where you can equip spells or weapons easier. Now, I have to go through various menus to get that equipped. So, if anyone who is reading this and knows some good UI-mods to make it easier to manage your inventory or have more map functionality, I'm all ears.
Click to fight.
Now, let's talk about the gameplay of Skyrim. The freedom in this game is amazing. But, it's also a downfall of the game. To be honest, this game is a bit overwhelming. In my opinion, there is a bit too much going on from the beginning. I think it would be better if the game introduced all it's main elements to the player a bit more before it threw you into the big world.
Now, at the other hand, it's quite fun to discover and learn the elements of the game. How crafting and magic works for example. Or how cooking works. How you can optimize the whole system to easily get the best weapons and armor and how to get the best healing items.
It's a balancing act, where you need to think if you would be able to go to a certain place or you need to find more items to progress.
Exploring the world is great fun too. Now, during the exploration, a lot of enemies will cross your path. The fighting mechanics could have been improved as well. The combat mechanics are fun, but the big issue is that if you want to switch between bow & arrow or magic or 2hand combat, you have to go clicking through those pesky menus.
That's why I mainly focus on 2-handed combat weapons which make the combat unfair in some situations when you are up against some heavy magic users and they burn you alive in oil.
Now, I'm playing the game on an easy difficulty. This is my first time playing Skyrim and lets me tell you, I'm glad that I'm playing this game on easy for the first time. The game still is challenging in some areas but it's an ideal way to learn the ropes of the game and later restart the game with a higher difficulty setting.
This game's replayability is through the roof. So, if I replay this game on a higher difficulty setting, my playthrough will be completely different. This will be interesting. You can change the difficulty settings whenever you want in the options menu.
Speaking of the options menu, something I really like is when you run Skyrim for the first time, the game sets the most optimal visual settings for you. I notice the difference between playing Skyrim on my laptop and on my gaming desktop, but it's a very helpful feature to have.
As well as the cloud save. Yes, if you play Skyrim on different devices like me, you don't have to move save files between computers. You can download Steam, then Skyrim and voila, you can continue playing Skyrim.
One thing that I would add in terms of the save files is "save slots". It would be amazing if I would be able to have different playthroughs with different characters without having to juggle between my save files of which character is which save file…
Mods and such
Visually, this game is great. The world of Skyrim is detailed and very well made. There is even an HD-texture pack for people who want more details and better textures out of the game.
So far, I have seen only the tip of the iceberg in this game. Almost literally, since I have been mostly exploring the snowy areas of the game.
The controls of the game are great. I have been playing with a mouse and keyboard but I have played this game with a controller as well. It doesn't matter that much, this game is optimized for both input devices.
Now, one thing is clear. This game asks to be modded. So, dear reader, I have a question for you. Should I mod my game before or after I have beaten it? Which mods do you recommend?
The music in this game fits the atmosphere as a glove. Together with the sound effects and great animations, it helps me to immerse myself in the world. The things that stop me from immersing in the world is the tricky UI like I talked about at the beginning of this article.
I really see the potential of this game and I really think that this game is something for me. But I feel that the UI is holding it back for me. Ever since I got interested in open world games since I played Breath of the Wild, I feel that some features in that game spoiled me. There are some features that I wish I could bring over to Skyrim.
Now, do I think that Breath of the Wild is a better game? Well, no. They are both completely different games and I think it's unfair to compare them.
But, one thing is for sure. Ever since I started playing Skyrim, I want to give Oblivion and Morrowind a second chance. I got Morrowind years ago for my birthday and after playing it for a bit, I quit playing it. Oblivion I found at a garage sale.
That's saying something. If a game makes you want to play the previous games in the series. This game makes me want to play more, even with its various flaws. I totally see where the high praise is coming from. Maybe if I continue to play this game, I might get more into it; but for now, I'm quite happy in playing this game between other games when I have the time.
So, that's everything I wanted to say about this game for now. I'm leaving some things for the review if I ever finish this game. There is a 40 hours adventure waiting for me and I have only beaten the first act.
Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in a future article but until then, take care and have a great rest of your day.
This entry was posted in Articles, First Impression, Reviews and tagged 001, 2018, 5, arpegi, best, blogging, breath, comparision, dragonborn, elder, feedback, first, free, gameplay, games, general, Google, impressions, jea, Jonez, jonez001, jonezjea, late, minecraft, mods, neko, NekoJonez, new, news, Of, random, review, screenshots, scrolls, skyrim, spoiler, The, V, vanilla, walkthrough, wild, WordPress on May 6, 2018 by NekoJonez.
Publishing: Hello Hero: Epic Battle Grand Launch in Southeast Asia!
This 3D Mobile RPG which was recently opened in Vietnam and other SEA countries, continuously making big efforts for the content update and now, taking over Southeast Asia gaming scene! The expansion is inevitable! Hello Hero: Epic Battle is unstoppable as it opens SEA Grand Launch! Tag along with Leo and friends as they invite all Southeast Asian players to join them in saving the world from evil!
Be part of growing community of Guardian as this hit 3D Mobile RPG Hello Hero: Epic Battle opens to Southeast Asian nations today! SEA Grand Launch comes with Epic Reward coming really soon!
Southeast Asia — Fincon, the game developer behind the popular Hello Hero franchise, announces today that Hello Hero: Epic Battle is now available in all Southeast Asian nations! Come along with Leo and his friends as they look for more Guardians from Southeast Asia to help save the world! Get the game NOW as it opens to neighboring countries: Brunei, Cambodia, East Timor, Laos, and Myanmar!
More Southeast Asia Grand Launch Giveaways!
To celebrate the Southeast Asia Grand Launch, Fincon will give away 500 Diamonds, 1 Golden Card Pack Ticket, a 100% Hero EXP Boost x5, and a 100% Gold Boost x5!
All Roads Lead to Hello Hero: Epic Battle
After six soft launches, over 100,000 Guardian pre-registrations, garnering 200,000 fans in Facebook, and giving away more than 9,000,000 diamonds, Hello Hero: Epic Battle officially launches all over SEA. This Southeast Asian conquers works side by side with competitive items and update. Get the chance to take home the exclusive smart toy figures really soon. Don't miss out Epic Battle and Squad Wars update! Get your game updated! This hit 3D Mobile RPG that opened in 7 countries which received by players for its fun and simplicity that fits today's interconnected, on-the-go lifestyle.
Cool Tidbits
Soft launched in 7 countries in less than 4 months: the Philippines, Singapore, Thailand, Indonesia, Malaysia, and Vietnam
More than 100,000 Installs in both Android and iOS
90,000+ Guardians Pre-Registered and growing
9,000,000+ diamonds given for free!
90,000+ Hero cards with 100 Diamonds each (9 million diamonds), given away!
Over 100 Customizable Heroes
More than 100 live streams and coverage from Social Media Influencers!
Limited Edition Costume Piece for Leo – Horn of S.E.A., given away!
Exclusive Smart Toy Figures coming very soon!
223,000+ Facebook Page Likes, all Guardians received
100,000 Gold
1 Golden Card Tickets
Hero EXP boosts
6,500+ PLUG Community members
Official YouTube videos with more than 100,000 views! Pioneering it with HHEB Game teaser: https://www.youtube.com/watch?v=pGeGn6uWQC8
Hit 3D Mobile RPG Hello Hero: Epic Battle also launches its biggest update in its Spring patch—uniting the community into one server and enabling multiple combinations of Heroes to complete all levels of the Adventure Mode—Hello Hero: Epic Battle has only gotten even more epic!
"From the moment we began developing Hello Hero: Epic Battle, our main theme was to make a game full of unique characters that were customizable to each of our Guardian's likings. With this concept, we worked hard to create a solid game that would be loved by everyone," said Chung-gil Yu, Game Director of Hello Hero: Epic Battle. "We are continually striving to make Hello Hero: Epic Battle enjoyable for all our Guardians!"
Fincon would like to thank each and every Guardian for their continued love and support during this intense Soft Launch period! The team is looking forward in continuing their journey with more Guardians now that Hello Hero: Epic Battle has opened to the rest of Southeast Asia.
ABOUT HELLO HERO: EPIC BATTLE
Join the 3D Mobile RPG Hello Hero: Epic Battle hype and be one of the Guardians as it continuously make a history. Currently available for all players in Southeast Asia for free! Watch out for the Global Grand Launch soon!
Get the game here: http://m.onelink.me/1d149335
Hello Hero: Epic Battle Official Website: https://goo.gl/cp9QzM
Hello Hero: Epic Battle Official Facebook Fan Page: https://goo.gl/DJsAoq
Hello Hero: Epic Battle PLUG Community Link: https://goo.gl/aEA53Q
Hello Hero: Epic Battle YouTube Link: https://goo.gl/QcQrNx
Over 100 Customizable Heroes!
Stunning 3D Graphics and Gameplay
Various Modes to Fight in (Adventure Mode, Expedition, Conquest, World Boss, Battlefield, and more!)
Immersive storyline filled with eccentric environments and characters
Unlock Ultimate skills and unleash the Hero's full potential
ABOUT FINCON
Fincon was created in 2012 with the intention of bringing the best games to the masses. The name stems from the abbreviation of the words 'finger' and 'control', with the mindset of allowing our gamers to experience interactive gaming through the control of their fingers. Headquartered in Seongnam-si, Korea.
This entry was posted in Articles, Publishing and tagged 3d, android, arpegi, Asia, battle, buttonsmashers, cheap, community, epic, Europe, fincon, free, game, gameplay, grand, hello, hero, in, information, iOS, jea, Jonez, jonez001, jonezjea, kit, launch, link, microtransactions, more, neko, NekoJonez, news, no, official, plug, post, press, Publishing, reveal, RPG, southeast, teaser, trailer, usa, websites, when on April 17, 2018 by NekoJonez.
Publishing: NTales Grand Launch Comes Great Features!
Updates to guilds, costumes & Challenging Coliseum!
Saviors are needed more than ever to keep the horde of monsters inside the Coliseum! Queen Laminia has released their latest research in Costume upgrade and enhancement to assist all Saviours in this challenge!
After a successful Global Launch; listening to feedback from players, and developing the much-requested features; comes the Grand Launch of 2D Pocket RPG NTales: Child of Destiny together with its biggest content update yet!
SOUTH KOREA — Queen Laminia is calling all Saviours to once again take up arms and save the Kingdom of Lancia as hordes of monsters amasses in the newly opened Coliseum! The Queen's research team also released their latest Costume Upgrades and Costume Enhancements technology to assist all Saviours in their quest to save the world. These and more updates are coming as RuleMakr releases its biggest update to NTales to celebrate its Grand Launch! From the long-awaited guild features—increase in guild members, the availability of guild stores; too amazing costume updates; a challenging Coliseum to conquer; and plenty of powerful buffs!
With today's major content update to NTales, guild members will be delighted to know that they can now change their respective Guild logo and clearly show everyone which powerful or coolest guild they call their family. In addition, Guild Masters can now post guild announcements and level-up their guild which grants an increase in their maximum membership and additional guild buffs!
What's New in NTales Grand Launch
Much Requested Guild Features!
Increased Guild Levels
New Guild Medal and Guild Store
Change your Guild logo and post a Guild announcement!
Vital Costume Updates!
Costume Upgrade (2% increase in all stats), up to +10 upgrade
Costume Enhancement (15% increase in all stats), +10 upgrade max
Costume Dismantle
Conquer the Coliseum!
New Events with Awesome Rewards!
NTales also announces the discovery of Upgrade Stones and Enhancement Stones which were found to give costumes 2% and 15% increase in all stats up to 10 grades! These upgrades and enhancements together with the new buffs, Saviours should be able to conquer the newly opened Coliseum full of mobs. The Queen has also declared rewards for those that vanquishes the most monsters and defeated the reigning Coliseum boss.
More Events and Awesome Prizes!
If that was not enough, the team prepared events for both new and old players. From daily login rewards to free costumes, and hot time rewards, players will surely have enough supplies for their mission to save the kingdom! Don't miss out on these events and awesome prizes!
There's no better time to stop the evil encroaching on the borders of the Kingdom of Lancia than today! Get the latest NTales: Child of Destiny only at Google Play to enjoy these new and exciting features!
For more information on the Grand Launch content patch, players are invited to visit the official Facebook Page and join our PLUG Community.
Download the game, TODAY!
Google Play Store: https://goo.gl/gtRo5s
NTales: Child of Destiny Official Website: https://goo.gl/tVf8r2
NTales: Child of Destiny Naver Plug Community Link: https://goo.gl/33Q4PE
NTales: Child of Destiny Official Facebook Fan Page Link: https://goo.gl/DYPa9D
NTales: Child of Destiny YouTube Link: https://goo.gl/29KdBE
ABOUT NTALES: CHILD OF DESTINY
NTales: Child of Destiny is a complete take on MMORPG.
This new game offers the multitude of battles, exploration, and special features. Enjoy this new 2D Pocket RPG style! A linear storyline or get distracted with interesting sub-quests. NTales added twists of MMO by implementing Raid Parties, Guild War and PvP. Fighting along your side are adorable and powerful monsters with a PvP Mode of their own! A 2D Pocket RPG you surely can't get enough!
Summon Pet, enjoy various PvE and PvP game modes! Classic hero classes to choose from but a wide variety of class builds to your preference.
Accomplish impossible missions and side-quests!
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ABOUT RULEMAKR
RuleMakr is a Korean Development Company recently established and aims to bring forth quality and new games from Korea worldwide.
This entry was posted in Articles, Publishing and tagged 001, above, and, android, arpegi, be, best, bonus, buttonsmashers, cheats, codes, costume, costumes, event, free, full, gameplay, Google, grand, guids, information, jea, Jonez, jonez001, jonezjea, kit, mmorpg, more, neko, NekoJonez, nt, pack, patches, play, player, press, release, rest, shop, smartphone, store, tales, The, updates, with on April 17, 2018 by NekoJonez.
Review: Monster Tale (DS) ~ Are You Ready, Chomp?
Last week when I was writing about Castlevania: Portrait of Ruin, I wanted to reference Monster Tale. To my surprise, I haven't written a review or talked about this game in full on my blog. So, that's why I'm going to fix that right now. Let's tell the tale on one of the best Nintendo DS games ever made. As usual, feel free to leave a comment in the comment section down below about the content of this article and/or the game. For now, let's ready, set, go!
Are you ready, Chomp?
In this game, you take the role of Ellie. A young girl that gets dragged into a world filled with monsters. It doesn't take long before she meets a monster that hatches right in front of her and follows her around as if she was the mother. She decides to name the monster Chomp.
Then, Jinx, a shopkeeper explains what the world is. There are other humans in the Monster World and they are king of their own domain.
Now, Ellie and Chomp go on a quest to try and defeat these evil Kid-Kings and try to get them all home.
The reason I stay pretty vague about the story is simple. This game is a very nicely written plot and talking about it more would spoil it. The characters might be cliche here and there, but I really liked the chemistry between the characters. To this day, I still remember the characters and their role in the story by just looking at screenshots or hearing their theme.
The story is a blast to experience from start to finish. All 10 hours of it. Yes, all 10 hours of it. This game is criminally short. You can squeeze a few more hours out of the game when you want to fully complete it.
There is voice acting in this game, but no full lines are voice acted. Some of the major characters have some spoken phrases or noises but nothing really more. Which is a darn shame since the whole voice cast is extremely talented amine dub voice actors. On the other hand, it helps with the charm that this game has quite a lot.
I especially love the grunts of Ellie and the noises Chomp make. They are so adorable and made me fall in love with this game. It's still a mystery how the adorable and cute game can tackle serious subject matter like what's presented in this game. So, I hope that you are ready since you and Chomp are going on an adventure.
Back when I first played this game, I hadn't really played a lot of Metroid or Castlevania games. I had heard about both series but I haven't played them. That all changed when I started to play this game.
The gameplay is your typical Metroidvania game. You explore this world and fight monsters on your way. Don't be fooled by the visuals, this game isn't easy at all.
This game is unforgiving sometimes and you really have to learn how each move works and how to use the special items provided to you.
This game has a lot of depth as well. There are three enemy types; fire, water, and earth. These work on a rock, paper scissors theme. So, you will have to keep in mind which version of Chomp you level up and bring with you. Yes, you can level up Chomp. While it's not 100% needed to unlock all versions of Chomp to defeat the final boss of the game, it's highly recommended that you level up at least one form quite a lot.
During combat, enemies can drop various items like footballs, books, slingshots, ice cream, camera's… to help Chomp level up. Some dropped items even have additional benefits, like the football bounces around on the top screen.
Now is a good time to address the top and bottom screen, since it's used in this game to its full potential. On the top, you have the Monster World that Ellie is exploring. You can have Chomp with you for a limited amount of time. That's what the yellow bar on the 2nd screen is for. This bar drains as soon as Chomp is in the Monster World.
You can let the bar recharge when Chomp is resting in his den, which is the bottom screen. Once there, the bar recharges and he can experiment and learn about the various items that enemies drop. There is also another catch, each version of Chomp has different attributes, abilities and special powers to play around with.
Now, I love the risk and reward system of the combat. There are a lot of ways to handle a situation. One possible option is to let Chomp handle the enemies. Another possible situation is to shoot the enemies down and another is to melee combat. Now, you would argue that the melee combat sounds useless. Well, I would agree with you there but there is a limit to your shooting ability. When the 2nd bar on the 2nd screen, the blue one, depletes; you can't shoot anymore. You can recharge this bar at save points or by finding rare blue orbs in the world or as drops. But the easiest way is to melee defeat enemies.
Now, there is a lot more done with the mechanics of the two screens and I have to tell that I really liked it. The combat is extremely challenging to do but in a fun way. Also, no playthrough feels and plays the same since you have so many different ways to tackle the situation.
In addition to that, you never get lost on what to do next since the next spot you need to go to is always indicated on the map. I have no idea if there is an option to disable this, but I think it's a very useful feature.
Gameplay-wise, this game is extremely addictive. There are a lot of power-ups for Ellie and various forms for Chomp. So, this game quickly becomes a balancing act on who to power up with your hard earned cash. Do invest in both, since otherwise, you will regret it later.
Control-wise, this game is solid. While in very few occasions, the ground pound move was a bit tricky to pull off, but that was a minor annoyance. Since, when you die in this game, you get quickly put back to the latest checkpoint. Now, if there is one thing I really disliked in this game is the lack of teleports.
There is a lot of backtracking in this game. That's the biggest problem I have with this game. The Castlevania have teleport stones, but Monster Tale doesn't have that. That's the biggest flaw this game has. Besides being criminally short that is.
Save often!
So, this game doesn't have an autosave. At certain locations, you come across a book where you can save. There, you can recharge every meter to it's fullest potential. These rooms are highly needed since the lower your hearts, the more tricky this game can become.
Something I will never get tired of with this game is the presentation. This game looks amazing. It's clear that a lot of love has been put in the creation of this game. The backgrounds of each zone look stunning, vibrant and have a lot of detail.
The colors pop and they build an amazing atmosphere. I especially love the beach zone since it has a lot of memories for me. As a kid, I took a lot of trips to the seaside with my family and I love to sit on the beach and watch the sea do its thing.
Besides that, the monster design is adorable. In some cases, I didn't even want to hurt the enemies. They all have unique designs and patterns, it's tricky to kill them. Both since they look so good and some have very unique killing patterns.
Now, the soundtrack of this game is good. While there are some tracks that I find mediocre, the overall package is a blast to listen to. It really pumps you up to continue. You won't regret hearing these tunes during gameplay and even outside. I played the soundtrack in the background while I was writing this article and I actually heard the various enemy noises and the various other sounds in my head.
This proves that this game has an amazing audio design. To this day, I still remember sound effects and music from the game. And that's what I mean with that this game will leave a visual impression on you. The game is not only pretty but also sounds pretty.
The animations are fluid and the game runs at a very stable frame rate. I actually don't remember the game ever dropping frames. Also, I really like how there are two save slots. This way you have tried for two very different runs.
In terms of the UI, there is one minor thing I have to complain about. It's actually extremely nitpicky but I really find the use of the start and select buttons to switch between the menu's a bit too much. The start and select buttons on the DS Lite are extremely small. Besides, I wished they merged the map screen and the other menu into one option. Maybe an ability to select from the pause screen if you wanted to see the map screen or the evolution screen of Chomp.
So, that's everything I wanted to say about this game. I left a few things unexplained for when you are interested in giving this game a chance. You will be surprised. But, it's time for the section of the review of the people who need a tl;dr. Time for the conclusion!
-The pause menu could be reorganised a bit better.
-The harsh difficulty could be a turn off for some people.
-The game is really short.
-No teleporting in the game.
+ Amazing Metroidvania game.
+ Great story.
+ Amazing visual and sound presentation.
+ This game oozes charm.
+ Great controls.
If you highly enjoy the 2D Castlevania games, the Metroid games or any other Metroidvania game and you are looking for something more light-hearted, then Monster Tale is your game. This game looks and sounds amazing.
Besides a few minor flaws, this game comes highly recommended. It's a big shame that the remake for 3DS actually fell through and that the original developers of this game went bankrupt.
If you see this game for sale, pick it up and play it. It's one of the best games on the DS. I wish more people knew about it so another developer could pick up the IP and make a sequel to it.
On the other hand, the ending wraps up things extremely nicely and makes for an amazing package. Due to the various possible playstyles, this game is highly replayable. But, it's the complete experience that will stay with you. And that's what makes this game so memorable and unique.
Thank you for reading this article and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.
This entry was posted in Articles, Reviews and tagged 001, 3DS, and, are, arpegi, baised, beat, buttonsmashers, cancelled, cast, CastleVania, cheap, cheat, Chomp, cute, design, difficult, ds, easily, easy, ellie, entertainment, ethan, exploit, free, gameplay, gamer, games, gaming, how, information, jea, Jonez, jonez001, jonezjea, like, Majesco, Metroid, Monster, more, music, neko, NekoJonez, Nintendo, opinion, own, port, Preview, princess, ready, remake, review, similar, soundtrack, spoiler, tags, Tale, talking, through, To, vania, video, visual, voice, walk, walkthrough, you on March 26, 2018 by NekoJonez.
First Impression: Castlavania – Portrait Of Ruin (DS) ~ No Stars For Mario
Back in the day, when I just got the Nintendo DS, I decided that I wanted to try out a horror game. Castlevania was one of the only horror game series I knew about so when I saw this game on the shelves, I decided that I had to have it. Now, I have never really beaten this game, but recently I returned to it. I wanted to beat this game. Now, did I just want to relive a nostalgic game or did I really want to beat this game since I was having so much fun? Let's take a look at this game and give my opinion about it.
No Stars For Mario
In this game you play as Jonathan Morris and Charlotte Aulin. They are childhood friends who are going on a journey to protect mankind from evil. When an evil vampire artist revives Dracula's Castle, the duo springs into action.
There is also an interesting twist in the story. Notice that I started explaining the story with the last names of the characters. Now, look to the cover-art and you might notice that Jonathan wields the legendary vampire-killing all evil defeating, Master Sword… whoops, wrong series. I mean, the Vampire Killer.
But Jonathan is part of the Morris family, the son of John Morris from Castlevania: Bloodlines, and not a Belmot. So, he can't fully use the abilities of the Vampire Killer.
Now, the story looks like your generic Castlevania story at first, but the more you go into it, the more complex it gets. Most of the story is told through in-engine cut scenes and dialogue boxes. The "voice acting" in the game are various grunts and sounds to give the story more "umph". There are spoken lines in the game, but those are mostly sound effects or lines spoken by enemies during combat.
I actually don't mind that the story isn't voice-acted. The only thing I really miss is a sort of log. To keep track of what story elements happened. Since, when you pick this game up after a few months and don't remember where you left off; well, you are going to have to spend a time to find out where you need to go.
Which is, on the other hand, not such a bad thing. The difficulty in this game is pretty high for people who aren't used to this style of gameplay. So, exploring the castle is a great idea to level up Jonathan and Charlotte.
I find the story really interesting and it actually motivates me to try to beat every monster that comes my way. If you decide to play this game, I really advise you to put a lot of time into exploring and learning how each and every enemy works. Also, there is no shame in avoiding enemies, but do know; if you do that, you will have a lot of trouble with bosses.
So, I'll go more in-depth about the bosses in a moment. But first, I want to talk about paintings. Since, the main antagonist is an evil vampire painter, you discover various paintings in the castle. These transport you to various locations where you can advance the story. There are no "missions" like Super Mario 64. When I played this game back when it was released, I was convinced that there was an easter egg where you could jump into a painting and come out in a sort of corrupted version of Princess Peach's castle. Yeah, my childhood imagination is interesting to say the least.
"Charlotte" – "Jonathan"
If you can't tell from the screenshots, the game looks amazing. To this day, I find this game one of the best looking action/adventure games on the DS. The details in the background are what I find the most impressive in this game. The world really feels alive.
I find this game not that scary. There is a lot of gothic and mythic imagery, but the game doesn't get under my skin. At the other hand, I wouldn't give this game to younger kids. There are some bosses that can cause nightmare fuel to young minds.
Like the boss in Land of the Fools. I won't spoil it, but I can see how this can become nightmare fuel. If you can stomach basic horror elements, you will be fine.
The atmosphere in this game is just amazing. I really like how all bosses are based on real life myths and various enemies have an interesting spin on them. Together with really nice looking animations and a rarely a dip in frame-rate, you can't complain.
Personally, I like to have the map on one of the screens. The map is extremely handy to have. The blue squares are teleports, the red squares are save points and the yellow square are paintings or locations of extreme interest. The only thing I really miss is that you are unable to place any notes on the map. A feature where you were able to pin locations like in The Legend of Zelda – Link Between Worlds would be been such a blessing. Since some area's contain loot that you can only access with a certain ability, and marking them would be a great way to support your mind.
Speaking off abilities, some require you to control both characters. With just a press of the button, you can switch between the two. When you are playing as Jonathan, you switch to Charlotte and vice versa. Now, for some reason I find it pretty enjoyable to switch between both characters. They shout each others names each and every time. I'm sometimes easily amused.
You can also have both characters on-screen. The AI to control the other character is decent, but sometimes makes some pretty questionable decisions. You can also use a support ability to avoid more damage. While this sounds overpowered, know that the damage to the 2nd character also counts! So, yeah. Be careful with that.
The castle and such
If you have played games like Monster Tale and Metroid, you know what you are getting into. This adventure isn't that long, it can be beaten in an afternoon if you really know what you are doing. Yet, I'm not that good with the combat, so I think it will take a bit longer.
Currently, I think I'm halfway done with the game. I have died quite a lot in this game, but each time I'm making a bit more progress. The biggest flaw in this game is how slow you go from the game over screen back into gameplay.
You get a "Game Over" screen with a barely readable font, that slowly fades into the main menu. Speaking about the main menu, you might find some interesting features there. The only thing I'll say is that there is a boss rush mode that might help you in the main story line.
The music in this game is really good. When I want to listen to Castlevania music, I always listen to the soundtrack of one of the DS games. I honestly can't pick my favorite but, all three are my favorite Castlevania soundtracks. Together with the sound design, this game is a joy to the ears. Playing this game without sound takes a lot of the atmosphere away.
Yet, there are a few things that aren't that good in this game. First of all, you can only attack sideways. You don't have an attack to hit smaller enemies easily. Unless, you use a weapon like a mace. You can't attack on top of you either. This caused a lot of unneeded damage.
Actually, that isn't really a flaw in a way. It's choosing the right weapon for the job. Now, if only you could swap between weapons a bit more easy, this wouldn't be such a big problem.
There are a lot of neat touches I really enjoy. The fact you can an opening and closing sound-effect when you open or close the DS is one of them. Another one of them is, how the interface changes to blue when you are equipping items and armor to Charlotte and to pink for Jonathan.
All-in-all, this game is really solid. If you are looking for a challenging Action/Adventure RPG on the go, I can't recommend this game enough. I'm glad that I picked up this game again since with the skills I have now, I'm able to beat parts that I had a lot of trouble with as a child. This game is a blast to play, but can be very frustrating too when you die over and over again.
Before I close off, I hope one thing. If you are interested in this game; don't let the publisher's name scare you away. This has been published when Konami's reputation was a bit better.
That's everything I wanted to say about the game for now. I'll go a bit more in-depth about the other aspects when I review this game. But, the review will only happen if I beat this game one day.
Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.
This entry was posted in First Impression and tagged action, adventure, arpegi, aulin, bosh, buttonsmashers, castle, CastleVania, charlotte, childhood, co-op, dracula, ending, for, free, friends, game, gameplay, gaming, Google, harmony, horror, how, Jonez, jonez001, jonezjea, jump, konami, local, mario, mode, morris, negatives, neko, NekoJonez, no, Of, painting, portable, portrait, positives, review, ruin, rush, slide, spirit, spoiler, stars, story, To, vania, walkthrough, wish on March 19, 2018 by NekoJonez.
Preview: Repentant (PC) ~ Has the Little Kite flown?
For those who remember Little Kite, I have talked about last year in December, I have some interesting news for you. The developer Anate Studio contacted me to announce the sequel called Repentant! Or is it a sequel? Let's look at what's released so far. As usual, feel free to give your opinion on the content of this article and/or the game in the comment section down below.
Information for the developer
It's dramatic point & click adventure about a man who is trying to atone for the sins of the past.
The story in this game shows the events that took place after seven years after the events of the game Little Kite. The main character, Oliver, survived but suffers from pangs of conscience because of his behavior in the past. This led to the fact that his family left him and because he is obliged to continue criminal activities. But soon, he gets a chance to atone for his sins by helping another person.
Everything will occur in a small store with three characters. Oliver is a man who has a dark past. A shopkeeper decides to rob his own store, together with the help of a girl. This decision was made thanks to severe life circumstance.
Despite the characters and references to the previous game, this game can be played and enjoyed even if you haven't played Little Kite.
The game will be available for Windows and Mac.
Video with gameplay demo: https://www.youtube.com/watch?v=iJ2xPO78kx4&t=5s
Stay tuned for news of developing progress
Facebook: https://www.facebook.com/anatestudio/?ref=bookmarks
Twitter: https://twitter.com/anatestudio
Developers site: www.anatestudio.net
Personal thoughts
I really enjoyed playing Little Kite. Because, some parts of the story stuck with me personally. So, when a mail arrived from the developer in my inbox talking about a new game and a possible sequel to that game, you can say that a hype train left the station for me.
Looking at the screenshots and gameplay demo, a few things can be concluded. In terms of art-style, atmosphere and gameplay, nothing much is going to be changed. And that's a good thing! Visually, this game looks amazing and I'm a big fan of the style. It reminds me about games like Hotel Dusk and older Broken Sword games.
Gameplay-wise, it looks like this is going to be a point-and-click game. Why change a working formula? The previous game in the series was also a point-and-click adventure game and a highly enjoyable at that.
While you might notice some typo's here and there in the preview video, I'm not too worried about that. Since, the developer said that the video only has a draft version of the text and the proofreading will happen later in development.
In terms of the story, I'm quite interested. I'm honestly expecting a story where betrayal and a mystery will be the central focus of the game. While the game will take place in one place, I'm curious to see how this place is used. There is a lot that can be done with only a few rooms, that fact is proven by all the "escape the room" games that exist.
Watching the preview video, I am even more hyped to play this game. I really like details like the names of the places showing up when you go from screen to screen. This makes it a lot easier to navigate in a point-and-click game.
The only thing I didn't really like in the preview video was one minor thing. The looping of the sound-effects inside the store with not smooth enough. If you pay attention, you can hear when the sound effect starts and when it stops. That's all.
Real talk now for a moment, the developer is planning to possibly release this game upcoming spring. If you can create an adventure game in a year with at this quality, I have a lot of respect for the developers. Creating games isn't easy and I really hope this game succeeded. I can't wait to see more from this game and I can't wait either to play it. So, if you are as interested as I'm in this game, I urge you to follow the developer on Twitter and Facebook for more updates.
So, that's everything I wanted to say about this game for now. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day!
This entry was posted in Articles, Preview and tagged 001, adventure, anate, arpegi, buttonsmashers, developer, development, first, flown, for, free, from, gameplay, has, hype, impressions, in, information, Jonez, jonez001, jonezjea, kit, kite, linux, little, mac, more, neko, NekoJonez, personal, point-and-click, press, Preview, previews, release, repentant, sequel, spoiler, spring, story, studios, teaser, The, thoughts, trailer, train, windows on March 11, 2018 by NekoJonez.
Publishing: GoVentureWold ~ A Browser Game for Economics
Jonez speaking here:
If you want to read more and give this game a chance, I would advise you to check out their website: https://goventureworld.com
This game is an MMORPG, where you take on the role of a manager of a new company. Your goal is to grow and become as wealthy as you can. But be aware, this game is grounded in reality! You will have to get economical skills to exceed at this game.
While this game is still in development, the developers are very open to user feedback and bug reports. There are various ways to contact them with idea's, questions and bug reports.
If this infographic or this text interests you in any way, go and check out the website. Since this game is FREE. (At the moment of writing)
Here is something I really like: there are systems built in, that avoid people going bankrupt when you go idle on the game. Your assets will be frozen so you don't loose nor win money.
If you want to give this game a try, but don't know a lot about economics, don't worry. There are courses and tutorials to help you improve your knowledge. In addition to that, this game is created by a team of people who have created various simulation apps for schools with an economic program. So, they are experienced in their craft.
More information about the company developing it can be found here: http://mediaspark.com/about.html
Check this game out, since it has a lot of potentials! Thank you for reading this article and I hope to be able to welcome you to another one. Until then, have a great rest of your day and take care.
This entry was posted in Articles, Publishing and tagged 001, a, beta, browser, casual, challenge, challenging, developing, economic, economics, edutainment, feedback, Final, for, free, game, gameplay, goventure, grade, information, jea, Jonez, jonez001, jonezjea, level, management, mediaspark, mmorpg, more, neko, NekoJonez, Preview, Publishing, review, simulation, teaching, tools, version, world on March 3, 2018 by NekoJonez.
Publishing: "Ship of Heroes" Successfully Completes First Combat Alpha
First combat Alpha demonstrates successful game integration, delivers fun gameplay experience for real players.
State College, March 1, 2018 – Heroic Games announced the successful start of Alpha testing for the combat systems of Ship of Heroes, by enabling mixed teams of developers and supporters to fight three enemy groups in Apotheosis City. Video highlights from the Alpha can be seen here.
"We've taken several teams through the combat Alpha, and we've been delighted to find that the players loved the gameplay," Casey McGeever, CEO of Heroic Games, explained. "They have also given us a list of improvements they'd like to see, and we're hoping to expand that list with feedback from our forums."
Heroic Games reports that the combat Alpha uses all of the elements they've been showing to the world for the last 14 months, including their signature heroes, the Apotheosis City environment, their offensive powers and powersets, enemies, UI, AI, and several other gameplay features, all of which are integrated into the Alpha version of the game.
"I've been following Ship of Heroes on my channel for a while and I was so hyped to be among the first to go on a Combat Alpha Run," Brandon Cooper, gaming video blogger "Positive Gamer" said. ""As a previous City of Heroes player I am beyond excited to let you know that I finally felt at home again. Even in this development stage of the game it felt so good to flex my super hero muscles once again! There are many super hero MMO's on the horizon, but I'll be playing Ship of Heroes."
This is the second Alpha test for Ship of Heroes, following the successful demo of their character creation tool (CCT) last September and October. The devs report that they are working on an upgraded version of the CCT, which they plan to preview later in 2018, incorporating ideas from their supporters. The same process will be employed with the combat mechanics shown in the current Alpha. "We are developing Ship of Heroes with continuous feedback from the community, and getting feedback has been a key goal of this Alpha," McGeever said. "We now have real supporters, not just devs, using the signature characters we made in our CCT, in our city. We're running a client/server arrangement with players from two continents, no lag, and high FPS, fighting and winning and getting dust and loot. That's not just an Alpha, that's a very advanced and successful Alpha."
The enemies shown in the Alpha highlights footage were all introduced earlier in the game's development, but now they have new and interesting powers. Each enemy group favors different tactics, and needs to be fought differently in order to win.
"We'll be conducting additional Alpha tests during 2018. We want to try some kind of raid test, and we also want to return to the CCT for another round of feedback and improvements. We want to see about larger tests, with more participants, to help us assess the practical numbers of characters we can have in an instance of Apotheosis City during normal gameplay," McGeever added. "We've made a lot of progress so far, in just under two years, and we hope that this continues to be the case. A Beta is scheduled for the end of 2018, but that does depend on the results of the intermediate Alphas."
The Ship of Heroes team, which includes both volunteers and professional game developers, has a very good record of expanding SoH on a reliable schedule. A growing body of gameplay videos can now be viewed on the MMORPG's YouTube channel. To get the latest news and influence the development of Ship of Heroes, register on their official forums.
About Ship of Heroes
Ship of Heroes is a new superhero MMORPG that combines the best elements of space and hero games aboard a generation ship traveling the galaxy 500 years in the future. Ship of Heroes will have both PVE and PVP content, along with complex harvesting, crafting, trading, and combat features. The game promises a family-friendly environment, along with an innovative storyline that allows players to explore the gigantic generation ship, join raids and counter-raids against alien ships, and land on multiple worlds as the Justice moves through space. The developers began work on the title just seventeen months ago, and are hitting a very rapid development schedule; Heroic Games has already shown an impressive amount of high-quality in-game content, especially for a pre-Alpha MMO. Visit us here.
About Heroic Games, Inc.
Heroic Games Corporation is a State College, Pennsylvania-based independent developer and publisher of cutting-edge Massively Multiplayer Online Role Playing Games (MMORPGs). The firm is currently focusing on the development of a single title, Ship of Heroes, which was announced in November of 2016.
This entry was posted in Articles, Publishing and tagged 001, alpha, arpegi, blog, college, combat, completes, content, developer, enter, first, gameplay, games, gaming, help, heroes, heroic, how, inc, indie, info, information, jea, Jonez, jonez001, jonezjea, kit, mmorpg, more, neko, NekoJonez, Of, opinion, press, Preview, pve, pvp, review, ship, state, succesfully, teaser, To, trailer, usa, YouTube on March 2, 2018 by NekoJonez.