Vikings: Wolves of Midgard is A Great Action RPG You Shouldn’t Miss
You might not have heard of the Slovakian studio Games Farm before, but they’ve been quietly turning out quality action RPG’s for the last couple of decades. In 2017, they released Vikings: Wolves of Midgard on the PC, PS4, and Xbox One. The Unity-powered game is an impressive show for an engine that’s been wrongly-branded as bad by some folks due to one or two individual titles’ performance. It’s also a wonderful example of the classic Action RPG genre, and I wish I had played it sooner.

At the start of Vikings, you’ll customize either a male or female warrior, and set out on a grand quest that starts with small regional squabbles among warring bands but eventually involves mythological creatures and the fate of the world. The game features five unique skill trees themed after different Norse deities, and each one also corresponds to a type of weapon. So, you can mix and match provided you’re willing to switch weapon types throughout your adventure, or go all-in on one particular play style.

Combat is the core of the game. You’ll wage violent war across numerous large maps from an isometric perspective and collect lots of random loot. The combat is a little bit slower than in genre-stalwart Diablo III, and it reminds me of the heavier and well-animated battle in the recent Wolcen: Lords of Mayhem. It’s a very easy system to learn, with one main attack button and extra buttons for unlockable skills. On consoles, the right stick activates a handy dodge roll, and in a nice touch the speed and effectiveness of this roll is impacted by the weight of your current gear.
['Alex Rowe']
['Vikings', 'Rpg', 'Action', 'Technology', 'Gaming']