Minecraft Dungeons Review
Oddly, the game features no mining or crafting. Mining may not always have a place in the action RPG world, but crafting certainly does. I expected to build new weapons and armor throughout my short journey, but no. Instead, you’ll earn every item you use, either by finding it in a chest or random enemy drop, or by spending emeralds in your camp. The merchants in the main hub function a little too close to free-to-pay loot box mechanics in mobile games for my personal comfort. Instead of offering a selection of weapons and powerups to buy, they’ll offer you one blind item in exchange for an amount of your money. If you don’t like the item, you can break it down for a fraction of the emeralds you spent on it.

The prices for these blind items slowly increase as you advance in the game, and to be fair, the main missions offer plenty of loot such that you’ll never solely rely on the merchants to get the gear you’re after. Still, it seems like a system ripe for exploitation with microtransactions down the road. The game already has a $10 DLC pass available that includes a number of new cosmetic character options, and gets you two content packs coming in July and September. These will add a few extra stages to the game, which should help with its brevity at least.
['Alex Rowe']
['Videogames', 'Gaming', 'Minecraft', 'Tech', 'Technology']