Fairly sure this guy is supplying specific details of the leak, perhaps you should crawl out of your McDonalds and CableTV induced fatfuck coma and learn some respect.
I call bullshit. 0.8 accuracy? yeah right... probably higher chance of friendly fire than actually hitting the target you're aiming at...
I dont play arty I only play mediums, after 15k battles I have tasted arty one shoting me like everybody else in WoT, but bare with me on this, nerfing arties to hell to make less players playing it isnt the right move, I do believe arty is as much important as HTs , MTs, TDs & LTs every tank class has its own role if you nerf them to the ground so it loses its ability to forfill its role you will end up with a totally unbalanced game then u have to nerf/buff everything else in game so you'll end up with a playable game.
nerfing arties will cause TDs to camp and ruin everybodies day, then u will have nerf TDs, before you know it you will have to nerf HTs and it goes on to all other tanks... and after a while u have a totaly different game...
Totally agree with you on this and I sincerely hope they realize their folly before this gets out the door, forgive the arty haters for they know not what.....
Nerfing arties will only achieve that only the real hardcore players will ply arty. Those who really know how to play it. You might have less of them, but they will be deadlier.
If WG really gonna nerf acc of artys to 0.7-0.8 it will be pure luck to hit anything farther than ~300m, and bad thing with luck is that you can't really influence it, so it won't help how hardcore you are, artys would be uttery useless (with accuracy like that at 500m you might hit one shot in 5 to near enought to cause some splashdamage). That would also mean that game would just go to massive campfest, no artys to flush you out so just camp and team that have less patience lose, that already happens way to often when you got those bad matches whitout artys. Yea yea, everyone whine how artys cause camping, and still when there is match whitout artys 2/3 of team just drive 100m from spawn and then root in place for next 10min, turning that nice no-arty match to massive campfest.
When there is no arty the games move faster, they don't become camp fests. Where do you guys come up with this stuff?
Personal experience from tier VIII games (haven't plaeyd lowertier for a while and tier IX-X usually have some artys so can't say for those), games go far longer and and is much more boring camp&snipe fest. While when there is artys you can't just hunker down next to flag and give enemy 3/4 map where they can freely relocate artys, while no artys usually that doesn't matter because maps are designed so that you can just camp whitout fear of crossfire.
It flushes out campers and TDs. However, i don't think a lumbering slow gun should be able to accurately pinpoint and hit a zig zagging tank moving at 60kph with adequate amounts of cover, due to a 'lucky' hit.
In Wargame: European Escalation/Airland Battle, and Men of War, Artillery couldn't outright destroy a tank, but it did damage the modules and tracks, lowered morale and facilitated assaults. Also they were inaccurate so hitting a moving target was difficult if not impossible.
Here we have tomahawk missile launchers hitting fast moving tanks and one shotting heavily armored ones.
you don't even have to be zigzagging medium, stupid moving 10-15 metres with heavy from time to time reduces damage you take from arty in average game by 70-80%
it's funny how all arty haters describe it as pinpoint accurate machine dealing one-shots while in most cases arty helplessly waits for anything to be spotted and then hits 1 shot out of 4 into standing target for 1/5th of it's nominal damage.
I think one overlooked aspect is that accuracy has more to do with specific arty and with the fact that high tier arty will eventually, like the other high tier tanks, have crews with multiple skills stacked to increase their effectiveness. The accuracy experience of driving a sub-100% crew arty is a LOT different than one maxed out. I hadn't really realized how different till I bought an S-51 after months using my 100%+ crew SU-8 and went with a stock 50% crew on the new arties.
I thought so too but if the last two weeks of playing mainly T9 told me one thing then if youre spotted with 5 heavys artys on the other side at least one will hit, usually that means you get tracked too and so soon after the next shell follows.
Sitting in a slow heavy i can understand why many start to camp in such matches, i try to keep playing active but often its hard to stay arty safe and in this class 2-3 hits are often enough to be take out.
As limiting and lots of nerfs alone didnt work WG has to come up with some other approach to reduce the numbers.
If arty is really so nerfed to death, noone will play them, after a few weeks/patches WG will begin to buff them again. At the moment the forum is full of whine threads about arty, almost from player with >4k games, whose doesnt understand the role of arty in the game. I see the upcoming threads in the forum, when noone plays arty´s and the TD are able to do their "work". Then it is time to nerf the TD´s, cause the noob player are not able to kill them.
I'm not a great artyplayer (Ok I have a GW Panther, but I started the artytree short after I started to Play WoT)and I'm not a great artyfriend, too, but I think this nerfs are much to extreme:
With an accurany about 0,7 -0,8 you can forget to hit any vehicle... and when there's also the problem of this long reload times, Long aiming times, bad accurancy after moving... Such a nerf would mean that the arty would make just one hit in a battle.
Imagine the following situation: You are in a t7-t9 battle. Nearly the whole team goes in a lemmingtrain to the left side but you (t7) and two other guys (t8) go right. At your side a t9, 3t8s and a t7 become spotted. In a "normal" battle (without artychanges, like we have still right now)the arty would focus on your side because there's the greater danger-potential (or if they don't focus on this side, you would call for artyhgelp).
But that shall the arty do if it is nerfed to death... I don't know if WoT really becomes better through such a nerf. I mean the hightierarty is maybe a Little bit too easy to Play (I don't know) and were are much to many of them in battles. But I think if this nerf comes in this mode it's going to overstate the case.
After losing most of my health to artillery in single shots the past few games in my Caernarvon, I'd say these nerfs aren't enough.
And id say you need to learn to play. I get hit by arty once every 100 games, and im a very agressive player, even with really slow tanks like the JpzE100 or the AT Series.
So fucking retards from WG left Object 261 most op arty again? GWE now shit T92 shit, bat .... shit, lets all play with object? It was best arty, and they didnt nerfed like GWE
Great, with that accuracy nerf it will mean even more friendly fire, since supportive fire will be extremely unrealiable, and if you try to help a teammate by blasting away a superior enemy, you might end up teamkilling. Say goodby to covering fire and counter arty.
They should rather give it really long aim time and dispersion, so it would be super hard to hit moving targets, but will still be effective against stationary campers.
Dont forget that, together with this "nerf", the MM for arty changes. Lets take a look at the before mentioned GWPanther. It will not be able to reach tier 10 battles anymore. Basically its now equivalent to a tier 7 (instead of tier 8) tank, so it is clear it has to be balanced again. Which means, nerfed.
So GW Tiger and SU-212 get tier IX artys while the M40/43 users get a tier VIII vehicle. That is really really unfair. Another proof that the devs hate the United States.
By the looks of it, US will get one awesome tier IX SPG.. while the USSR and Germany get the "same" thing as it's now?
I haven't got years of experience from artying. I am not artygod. However I know for a fact, that hitting a target - especially a moving one - is difficult as it is.
I have SU-5 for lulz, S-51, GW Tiger, AMX 13 F3 at this time. I usually shoot between 5-15 rounds in random battles, and my killrates are usually below 2 per match. Now it's awesome to get S-51 shell hit a Maus and oneshot it (I think I have done it once, but not completely sure), but after all almost any tank can oneshot a Maus by blowing up the ammorack. Easy.
It's also great to oneshot enemy scout, who just happens to circle the very same round all over and again, making preaiming possible. You just have to wait till the scout is at spot X again and fire, hoping you timed it nicely and the scout that runs the same round all the time, gets to place X and is blown to pieces.
You miss completely the spot, where the enemy was. By about 3 tank lenghts - be the tank as long as IS-8 for this example. Exact same spot, you did not move your aim for a second since the first shot. Still completely missed the target and so far, spent 2 expensive rounds + 6minutes of time. Artyhaters, try playing even mid tier arty for couple of rounds, before whining how crap it is. Maps get constantly changed so we have to learn our spots again, when playing non-arty you have to *think* (impossible for 90%, it would seem) where enemy arty might be, where it can shoot and how to stay alive from it.
So, all in all - that one lucky shot every once in a while is fun, but it's usually that one lucky shot. One day I recall playing some 40 rounds in arty. Losing most. Oneshotting maybe two, if lucky three enemies - total. And those were the luckyshotted scouts no one else seemed to get, or accidentally hitting on ammorack - nothing different, nothing special.
And those who want to know my stats, there's nothing special but considered above average noob at least.
Ok, scout is going to spot something, I will pre-aim. Oh, 3 arties spotted. Darn, Im still aiming. Ok, he will do it again. Yes! Im shooting *missed* crap. He is spotting again, Im still reloading, spotting again, still reloading, spotting again, Im reloaded, damn, the target is outside my aiming range, lets wait half a minute until I will refocus... and the scout is dead.
Learn to play? Arty with a good player is way too overpowered at the moment. Might not be so much the case in high tiers as with tier V to VI with arties, but those can do ridiculous amounts of damage.
It's already just RNG game if you hit or not. Some of us actually remember how arties where before the big arty-nerf in the beta just before x-mas, then we could talk about OP or effective arties, now its just RNG and RNG and RNG.
Start to play arty, then cry about OP. With the same aim you may hit detracked tank twice and third shot miss it for 2-3 lenghts. This is RNG and even unicums will do nothing with that.
This would mean we get the GW 10.5 CM Mk.IV(e) at tier II and Pz.Sfl.IVb as premium or alternative tier V?
Probably transitions like the S-51 is now. Sfl.IVb will prolly be researched from the Panzer IV its based on.
hull-down position is good for any other nations, the US gun depression just gives them more opportunities to use those positions. Other nations tank with less gun depression can now be more bold and take a more-arty-risky-but-gives-hull-down-position than now.
Not only ridge lines will be viable(arty-safe) positions to hull down , which gave the US an edge over other nations because they simply can't use them because of poor gun depression,
a relatively flat but hull-down positions for soviet or german tanks will be a bit more viable than currently with arty nerfs.
Even if the changes are not implemented in-game is good to see that WG takes another step in eliminating this abominations from the battlefield.
IF arty gets nerfed, then you bitches will bitch about TD being OP, then Heavy Tanks, Medium Tanks and Light tanks until the game is full of crap like YOU!
I may not be the best player there is, BUT im better than most of you arty hating dipshits that go lemmingtrain to suicide.
The arty works well as skill balancing class in the sense that a mouth-breathing-dark-red-player can be just as effective as a purple-pubstomp-player in a team.
the team with less skilled arties will be punished a lot harder than currently, while the reason arties are problematic remains :
with 3+ arties, every tanks work just as spotters and pray for the arties to be good enough to hit anything, and with those skill floor raising measure instead of number cap, 'who gets better arty players win' will become just more revelant, because
Keep the arties mechanism of whackamoles, reduce their numbers to 2 per game and retards in their easy mode machinery can continue to contribute time to time. Good initiative you took nerfing arties but its not getting any better.
Finally something is getting done to eliminate these arty players. Arty should have never been designed like this with the gps guided shells. I personally would suggest to top tier artys 0.8 accuracy, 100% dispersion on the circle, slower aim, but give them 50% rof buff, make the splash radius twice as big and the splash damage drops lower from the point of impact, so that hiting the ground 1 meter away from a tank wouldnt do 0 dmg. Then arty would be great area damagers, not TDs with HE ammo shooting behind a mountain.
seems to good to be truth but well finally arty will rely on splash dmg than direct hits...heat gets dmg nerf doesnt seem too much of a nerf unless the nerf cuts the dmg in half then finally mid tier battles will become fun again
If I have 100k xp on the S-51 at the time of the patch and I already have the SU-14 researched, will the experience on my S-51 get changed to convertible xp and will I have to buy the SU-14 to finish the Obj. 212 grind?
Besides the fact that it encourages camping nobody likes to be hit without being able to fight back in any way.
I have played arty just out of curiosity and it's waaay to OP. Your shell almost always hits the target if you wait to aim.
I have no idea why WG added this abominations to the game but now I'm very happy that they try to get rid of them.
Basically they are not historical correct,they destroy all the fun in battles,everyone hates them and they ruin the gameplay.
No, actually noobs who cant play ruin the game. Back in beta noone complained about arty, and guess what, it was A LOT stronger than it is now. Only since all the <4000 games and <800 eff players started to swarm the servers and started to whine about everything the game gets ruined, because they put preassure on WG to change things that are actually perfectly fine. Learn to play, and quit the whineing.
Actually I know how to play,still I really don't enjoy hiding behind a house the hole game because of arty.
I wasn't a beta tester but when the game came out artillery was already considered a problem by many players.
Also,I have to agree that noobs are really a big problem,anyway I'm happy to see that WG is trying to solve this problems,nerfing arty being a very important step in crating an enjoyable game.
So in 8.6 my undetectable Object 268 (camo skills trained to the max...) - on good map can -> shoot , shoot , shoot without being spotted, and even when spotted i take cover and.. start doing it again and again, without risk of being punished hard by arty? + ability to use 450 penetration ammo if needed.... yeah, or penetrate all shoots when using only 450 pen ammo? hm... i dont think its balanced but... for me arty nerf sounds good :D (btw. i think such a big nerf isnt best option to solve arty problems...).
wait for the 0.8.7+ and British arty.. then you'll have to hide no matter how bad does it aims.. 'cause the risk of getting hit will be too high xD