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Meet Stephen: After being home-schooled until age 11, he entered Morehouse with a triple major including medical school - The Westside GazetteThe Westside Gazette
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You Are Here: Home » National News » Meet Stephen: After being home-schooled until age 11, he entered Morehouse with a triple major including medical school
Meet Stephen: After being home-schooled until age 11, he entered Morehouse with a triple major including medical school
It is so rare that we hear a good story on the news that when we do find one, we want to shout it from the rooftops. This is one of those stories.
Stephen R. Stafford II was home-schooled by his parents. At the very young age of 11- years-old he started college courses at Morehouse College in Atlanta, GA.
His mother saw how much potential that he had while she was teaching him and she just could not keep up with his academic skills. Not wanting to hold him back at all, she enrolled him at Morehouse.
Not only is he bright but he is musically talented as well. He began playing piano at the age of two and is now a classical pianist. When he is asked how he does it and how he feels a-bout how exceptional he is, he simply replies that he is just like every other kid, he just learns quickly.
Unfortunately for Stephen a law in the state of Georgia is going to slow down his progress just a bit.
Students are not allowed to officially graduate from high school until they are 16. He is going to complete that course-work as well as the college classes he is currently in so that he can get a jump on every-thing else once he is officially graduated.
He will be receiving his triple major degrees (pre-med, mathematics, and computer science) at the age of 17 and then will be headed off to the Morehouse School of Medicine.
Stephen is a true inspiration to all of those around and shows that with effort and hard work you can do anything that you wish. He is also great proof that home-schooling children can produce amazing results.
“Untitled Game” is a shmup I started fiddling with about a year ago, then ignored until very recently. Its major inspiration, gameplay-wise, is DemonStar – a game I spent entirely too much time playing on school computers back in the day.
Aesthetically, Untitled Game is my attempt at trying out a very retro graphics style – a 16-color palette selected from the 64 EGA colors, and a 320×240 resolution (But I can’t call it “EGA” since EGA is slightly different: its aspect ratio was lower, at 320×200 (among other modes), and its 320×200 mode only supported the 16 CGA colors).
The aspect ratio has been one of the main issues with this game’s design. DemonStar’s aspect ratio is taller than it is wide, which is useful for giving the player time to react to enemies once they’ve appeared on the screen. With a fatter aspect ratio, you need a complex balance of player speed, enemy speed, and level design to make sure encounters are interesting but not overwhelming.
I probably won’t do any posts about this project unless I do something technically interesting with it – I’ve been thinking of possibly using a palette-swap technique, so effects can brighten or darken areas of the screen under them, which would be useful for fadeouts, hit flashing, and various effects. But we’ll see where it goes.
[UPDATE]: Audio works now. I’m an idiot and had a capitalization mismatch when loading the files. Also, the thing where the game loses focus and won’t capture keypresses if you clicked outside the canvas element is “fixed”.
Thanks for the feedback! If your keyboard has arrow keys you can use those to move as well, but I’m going to add key rebinding on the next update. There’s a couple other issues I’d like to fix too.
The Winking Wumpus is my general dev blog, where I'll post code snippets, tutorials and other things for whatever random projects I'm working on! Expect sparse, unscheduled updates because I'm crap. :P
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