In this news we would like to explain to you what is the project crew members are, what tasks they fulfill and how easy or cumbersome it will be for them later in the game.
In total, the project will have a maximum of 90 planning positions (PS), which will be occupied by different PCMs during the day.
Accordingly, regardless of the number of PCMs, the project will only provide equipment for these 90 PS.
Similarly, it will run for the rest of the PS, so a technician, known from the Crucible, receives repair equipment.
Team leaders, division managers and area managers will have a fixed budget, which will allow them to order equipment, arrange repairs, or issue blackboard missions.
The first task of a PCM is the registration in the crew planner, which is currently being developed by one of our members for the personnel planning of the project.
During this registration, the player can fill out specific information to represent his / her interests and experience.
According to its rank within the project crew, a PCM can use different features of the crew planner.
In addition, it will be possible to record special deeds, which took place during the event, in writing.
For this to be done quickly, we will have the possibility to make a pre-selection by means of filters, according to the information within the profile of the individual members.
In order to speed up the whole system, the system will give the PCM the opportunity to apply to a large number of planning positions on its own drive.
This possibility exists as long as the relevant position has not yet been assigned otherwise. In this way, players can give more emphasis to their own interests.
The only drawback, there will be no networking of the crew planner with the e-mail address, except for the registration confirmation.
The result is that when a player is invited for an position, he sees it only when he or she logs in.
The reason for this limitation is the fact that many players feel more bothered by such notifications. In particular, if several person want to invite a player for different events.
The Babylon 6 project is designed for groups of 3 people + leader. In this way, we want to make the groups dynamic and familiar. Accordingly, the hierarchy within a team is very clear.
The team leader has the task of coordinating and assembling the team as well as coordinating the activity with the department leader.
The personnel manager monitors the equipment, the activity and the condition of the team. Within the SEC, he is also responsible for the treatment of injured parties.
The specialist is the ace of the team and should be able to advance the team with his ability and experience.
The Rooki is the novice and is used as a support, at the same time he is to learn from the upper ranks and develop into one of them.
Some teams within the project will initially consist of a team leader and a rookie. In the future, we hope to change this and increase each team to four people.
In the case of a Polaris which requires more than 4 persons, we will assign the tasks on board in groups of 4, which will then be operated in individual teams.