Reading the future: the contribution of literacy studies to debates on reading and reading engagement for primary-aged children - Sheffield Hallam University Research Archive
Reading the future: the contribution of literacy studies to debates on reading and reading engagement for primary-aged children
Reading in everyday life is commonly understood to be changing rapidly. It is increasingly multiple, multimodal, and associated with constellations of participatory literacy practices that include the digital. This chapter argues that the field of literacy studies, and the study of new literacies in particular, has much to offer contemporary debates related to reading and reading engagement. New literacies research not only implies a broad conceptualisation of reading but a broader conceptualisation of ‘evidence- based approaches’ than is generally accepted in the arena of school improvement. Studies in the field draw primarily on qualitative methods, often ethnographic, that describe literacies that are hard to gauge in terms of fixed measurable outcomes: literacies that are mobile, fluid, multimodal and meshed with other social practices. Drawing on a review of studies focused on intersections between literacy and technology for 0-11 year-olds from the last five years, this chapter explores five sets of ‘entanglements’ illuminated by research in the field which problematise simple conceptualisations of literacy. It ends with a series of principles for literacy provision which acknowledge these complexities. These are framed as a Charter for Literacy Education.
PlayStation VR has quickly built up a significant user-base of over a million headsets and its own ecosystem of games across a variety of genres. These games form part of a rapidly evolving testing ground for design solutions which can usefully inform HCI design for virtual reality. This paper reviews every PlayStation VR title released in the first three months of its lifecycle in order to identify emerging themes for locomotion. These themes are discussed with respect to the lessons learned as part of the on-going development of an Environmental Narrative game for PlayStation VR as part of the Horizon 2020 REVEAL project.