Here are two shots of the physics playground known as The Kitchen. It was in the hotel level and you ended up fighting the Chef Ghost here. Minus a couple of props and decals, every asset you see was modeled/UV/textured by me. The player could interact/shoot/break/move nearly everything in this section of the level. There are more room however, they contain the same assets and textures.
Game Artist in Austin, TX with more than nine years of experience. Hard Surface modeling is my specialty.
I know, right? Budgeting. Can you come up with a more boring headline than that? For that matter, can you come up with a more boring post topic than “budgeting”? How can I possibly make that entertaining? Even the post image is dull. I will point out two things: first, if you were expecting entertaining,… Read more »