Our people are what take the product to the next level by aligning with your staff, understanding your short and long term vision for the company, and to giving you our best advice on to lever-age technology to meet the strategic goals of the company.
Our assessment process is the beginning of a mutually beneficial relationship. It behooves both parties to ensure that the Business One software as well as the Resolv Desktop and Resolv +Mobility Solutions will be the best fit for you and what you do within your industry. Throughout every step of the process we examine a rubric that will tell us whether or not B1 is a match for your company’s needs today, while gaining alignment with your future plans. Each of our sales professionals are part of an experienced team putting our pool of unlimited resources at your fingertips — if you allow us to identify what your needs are we will make sure they get fulfilled.
Our project managers have one goal in mind — to deliver profitable solutions and products. Through thorough evaluation they gain an intrinsic understanding of your projects and processes allowing them to recognize opportunities and recommend, build, and deliver plans for new project directions. Our project managers ensure that all parties stay on task always keeping your personalized goals and objectives in mind.
Achieve IT Solutions doesn’t just offer Business One, we also offer the tools to utilize the data about your company that B1 and the Resolv Solutions can provide. We can create custom reports, queries, analytics and dashboards to capture and display the information critical to your business and the decisions that you make. Converting your existing data is a perfect example of a critical decision; during the evaluation process we will be able to determine which data can be converted electronically and which data would be better off being inputted manually.
Implementing an Electronic Data Interchange (EDI) to handle your Electronic Commerce (EC) can save time if executed correctly, but it can also wreak havoc if it’s done wrong. Allow Achieve IT Solutions to assist you with this task and take the stress out of what can be a highly profitable move that will allow you to trade with major retailers. We have a staff of experts on hand to design, implement, and maintain your EDI/EC system so you don’t have to worry about it.
Our instructors are SAP certified, allowing our customers to rest assured that they are speaking with someone who knows the B1 software as well as the company that created it. Every employee who utilizes our system will receive individualized attention; our instructors receive industry-specific training and are able assist every level of employee who will utilize the system.
Achieve IT Solutions is not just a software add-on company, we are a service-oriented company who wants to ensure that you continue to be satisfied with Business One and any other Solutions you purchase. We offer comprehensive technical support packages so, should you experience technical difficulties we will be there to trouble-shoot and walk you through the issue. Each application of Business One and our Solutions is treated as part of the continuous learning process promoted at Achieve IT Solutions.
Not only does Achieve IT Solutions aim to go above and beyond customer expectations, we also like to get there ahead of schedule. When we research our clients’ backgrounds we determine where they are going and what their future needs will be in addition to what will help them immediately.
Working with Achieve IT Solutions is a collaborative experience. During the course of a development cycle we prepare a preliminary design document with sample screens, graphs, and reports, and prepare complete technical specifications, so you can see examples and address any questions or concerns that you might have. Our clients observe the development process stage-by-stage and are always consulted for approval and validation. We encourage involvement because our goal is to build a lasting relationship.
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We hope you find this site helpful. We are eager to receive feedback on this site. You may email us with your thoughts or requests to Dr. Laura Windsor at drlaura@eyeassociates.com.
Meghan Sims, an amazing artist from Ontario Canada who has achromatopsia, has shared with us some stunning oil paintings she has done with a new approach to color painting with achromatopsia. We are proud to have three of her works hanging in our offices. We also feature one of her paintings as a backdrop to the poem Ode to My Eyes in our Children’s section.
“I wanted to share with you, my new series of work that I did with a full color palette! As an experiment, I decided to cover my tubes of colored paint so I could no longer read them. I then organized them from darkest to lightest and numbered them accordingly. From here, I chose from photographs I have taken and reproduced the image in oil paints in an attempt to match each color from a tonal perspective. Truly, I have never been so excited and curious about an idea before. It has been a freeing experience for me and has only just begun.” - Meghan Sims
You can see more of these new color oil paintings and learn more about Meghan Sims at her website at http://www.meghansimsartist.ca/ and in the Heros and Pioneers section on our website.
BCM Families Foundation is a non-profit organization incorporated in May 2014 in USA, in the state of Delaware, by families affected by Blue Cone Monochromacy (BCM). The mission of BCM Families Foundation is to eradicate Blue Cone Monochromacy by supporting the most promising biomedical and scientific research that will ultimately lead to a cure.
We would love to bring attention to a great website and organization. Achromacorp is a non-profit setup by John & Bridget Vissari, parents of a 6 year old boy with achromatopsia. Their mission is to raise money and awareness in order to fund research that will eventually lead to new treatment and someday a cure. Please visit their site and make a donation if you feel strongly about funding new research to help find a cure or even better treatments for achromatopisa. Click here to visit their site.
We just added the story of Ken Kase, A St Louis based musician, producer and artist. He shares his story of living with and overcoming Achromatopsia.
“My eyes may be flawed, but I strive to see beyond my own experience. I try to understand the motivations of others rather than yearn to be understood.” - Ken Kase
Our doctors have just added a new movie, Achromatopsia: New Options in Contact Lenses. It discussed the new design and fitting approaches our doctors at the Achromatopsia Clinic have developed. Click above to view the movie on our Contact Lens page, or view the movie directly on youtube.
We have now added the amazing story of John Kay lead singer and founder of Steppenwolf to our Pioneers and Heros section . John has been the voice of classic rock ‘n’ roll songs like Born to be Wild and Magic Carpet Ride. Having achromatopsia alone might limit some individuals but John was faced with obstacle after obstacle in his early life. He never let these obstacles detour him from his dream of music stardom. His story should be read by all with achromatopsia and serve as an example of persistence for everyone to appreciate. Click here to view.
We have just added the story of another amazing person with achromatopsia. Staci Mannella is an Adaptive Alpine skier from New Jersey pursuing her goal of participating in the 2014 Paralympics in Sochi, Russia.
After you read her story, I hope all those with achromatopsia consider supporting her quest with a donation through her website at www.StaciMannella.com . The costs to the family of any young athlete involved in ski racing are extensive. For a visually impaired ski racer those costs are double as all visually impaired athletes are required to race with a guide. Both racers need to be on FIS legal equipment. Staci’s family carries the additional burden of supporting Staci’s guide, including paying all her expenses for attending camps and races with Staci. Click here to view.
Project Chroma: Learn about Project Chroma, a program through the John and Marcia Carver Genetics Laboratory to genetically identify as many as possible of the estimated 30,000 cases of achromatopsia in the United States. Click here to learn about the project.
We are excited to welcome Steff Green’s column Green on a Gray World, Musing on a Life with Achromatopsia. Steff is based in New Zealand and is a great writer, whose own experience with achromatopsia brings great insight to her writings. She mixes information and humor in a wonderful way. She will be a regular feature on our website. Be sure to read her first column on the perils of cooking & Christmas shopping with achromatopsia...click here to read.
We wish to thank Barry Futterman for his permission to use some materials created by his parents, Frances and Mark Futterman for the Achromatopsia Network at achromat.org, and for providing the historic photo of Frances Futterman and Oliver Sacks meeting in 1994 on his return from the "Island of the Colorblind." We also wish to thank Ellen Tomaszewski, Meirav and Ma'ayan Malter, and Rachel Scdoris for their help and submissions, and our sincere appreciation goes to artists Jay Lonewolf, Meghan Sims, and performer and composer Karl Schwonik. A special thank you goes to the many patients who have participated in this project with their photos and stories. We also thank John Kay for his generosity in working with us to tell his amazing story.
Anderson Custom Iron Works, also known as ACIW, is a manufacturer of headache racks, running boards, flatbeds and a licensed trailer manufacturer. Here at ACIW we can perform custom fabrication as well as CNC plasma cutting services. All of our products are powder coated in house. We also offer these services to anyone needing something custom coated.
Everything that ACIW fabricates is built right here in San Angelo - Made in Texas by Texans. We offer several styles of heachache racks and all of our products recieve a high quality powder coated finish or a Line-X finsh if desired.
We offer a full line of all truck accessories such as, bumpers, tool boxes, headahce racks and bed covers. We install everything we sell and if you're an out-of-towner we can ship state and nationwide! ACIW has you covered!
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Before we begin, an introduction to the Sky Crawlers franchise is called for. Though... it may not necessarily be needed. Flight simulation enthusiasts have most likely seen the opening scene of the Sky Crawlers movie multiple times by now. ​
​A world that has found peace following the events of the Great War, a world that never suffered through World War II. Rather than nations launching military campaigns against one another, international tensions are eased through the battles of contracted corporations. Soldiers under contract, in this case, fighter pilots, engaging one another in actual combat with live munitions. The war has no purpose; the war seemingly has no end. To the civilians that watch it and the news media that cover it's akin to a modern day sport in some aspects. The story goes much deeper, even including rumors of people that can "never die". For now, we will turn away from the intricacies of the full story and focus on Sky Cralwers: Innocent Aces.
​​Sky Crawlers: Innocent Aces (October 16th 2008) is a video game adaptation of the Sky Crawlers series, which started with five books authored by Hiroshi Mori beginning in June 2001. After the movie adaptation directed by Mamoru Oshii, the video game adaptation and manga adaptation would follow. Within the Sky Crawlers timeline, this game is a prequel to everything. Having read the book series or watched the movie is not a pre-requisite.
​​Sky Crawlers: Innocent Aces also introduced the concept of clouds affecting the heads up display (HUD). In mission 15, the final enemy ace pilot in the mission utilizes clouds to confuse and attack the player. By diving in and out of the clouds, the enemy Ace disappears from the players in game HUD. This connects directly to the new cloud cover system that is being introduced in Ace Combat 7.
The Ace Combat 7 cloud system is more advanced, as the system is being designed to add a more strategic element to combat within the game. Flying within the clouds in Ace Combat 7 causes an aircraft to disappear from the HUD and for it to fade on the radar. However, being within a cloud does not prevent guided weapons from locking on. Remaining inside of clouds for too long will also have negative effects, including turbulence and aircraft surfaces being iced over, resulting in less aircraft maneuverability and zero visibility for a time. Either of these could be fatal while in combat. The Ace Combat 7 cloud system is specifically designed this way to prevent overuse of the Cloud system.
An enemy aircraft hides within the cloud. Note that it can still be seen on radar in the bottom left corner.
A screenshot from the Ace Combat 7 demo. While in a cloud all radar and HUD indicators fade out, except for allies.
​A button layout was created for use with Gamecube controllers and the Wii Classic Controller for Sky Crawlers: Innocent Aces. Though they could have just carbon copied the tried and true controls of the Ace Combat series, with the Wii's unique motion controller setup brought before them, Project Aces created a control scheme that mimicked the real world stick and throttle layout of an aircraft cockpit as best as possible. The Wii remote acted as the throttle, and the nunchuck was the flight stick. To further compliment the unique motion controller layout, new semi-automatic maneuver systems were created.
With its release on October 16th, 2008, Innocent Aces utilizes Tactical Maneuver Commands (TMC) and Manual Maneuvers to allow players of all experience levels to perform expert flight maneuvers. At the time, some of these aerobatic maneuvers were impossible to implement even in the Ace Combat series.
Tactical Maneuver Commands can be used for offense and defense purposes. So long as the player remains within 350 meters of the airborne target, the TMC gauge gradually increases in level. The higher the level is before activation, the better the position the player will have behind the enemy aircraft once it is complete. In a TMC the aircraft is not the player's control while series of aerobatic maneuvers are displayed. Manual Maneuvers can be performed without needing to fill any gauges. By selecting the desired maneuver with the Wii Nunchuck maneuvers such as the Immelman Turn, Chandelle and Barrel Roll are executed automatically. Against higher difficult enemies a TMC performed by a player can be countered by a Manual Maneuver or TMC done by the enemy. This system allows for cinematic dogfights to occur in-game, which put the game in line with the thrilling combat sequences seen in the Sky Crawlers movie.​
​​​​​Three years later, with the release of Ace Combat: Assault Horizon (October 11th, 2011) and Ace Combat Cross Rumble (aka Ace Combat Assault Horizon Legacy; November 15th, 2011) elements of the Tactical Maneuver Commands and Manual Maneuvers were extensively used or expanded upon for both releases. ​
Ace Combat Cross Rumble utilized the TMC in its entirety with minimal changes. The semi-automatic maneuvering system in this game is known as the Action Maneuver system which is separated into two parts. The first part is Attack Maneuvers. This is an exact copy of the TMC system from Sky Crawlers. It includes new cinematic camera angles, and aerobatic maneuvers such as Pugachev's Cobra. The range requirement for filling the Attack Maneuver gauge was changed to 1500 meters. Manual Maneuvers from Sky Crawlers were reworked to become Evasive Maneuvers for Cross Rumble. When a guided enemy missile closes within a specific range to the player aircraft, the Evasion Guide appears on the screen. This guide shows three directions the player use to perform a quick maneuver to evade the missile at the last second. By pressing the Y Button while inputting one of the directions suggested at the same time, a quick barrel roll or jink can be performed. Dogfights against high level enemies can result in a string of attack and evasion maneuvers to create a cinematic dogfight experience. ​The in-game tutorials for Action and Evasive maneuvers are provided below:
​​Project Aces expanded upon all of these concepts for Ace Combat: Assault Horizon with the introduction of the Close Range Assault (CRA). In particular, the air-to-air portion of CRA known as Dogfight Mode (DFM).
Dogfight Mode can be activated within a specified range, depending on the angle and direction of flight of the targeted aircraft. The portions of DFM that include the player automatically being placed behind their enemy and the Counter Maneuver systems are still closely tied to the Tactical Maneuver Command and Evasion Maneuver systems. In Assault Horizon's single-player campaign, DFM does not have cool down time and is also used fly players through pre-set action pieces, which feature falling buildings, flying through cities and plot-related events. Counter Maneuvers performed in DFM are an advanced version of the Evasion Maneuvers which turn the tables on pursuing allies. A sub-system of Counter Maneuvers also exists, called Counter-Counter Maneuvers. This sub-system allows the player a chance to destroy the counter maneuvering aircraft before it gets behind them. The complete Dogfight Mode enabled visually dynamic dogfights to be displayed even in online multiplayer game modes. ​​
The use of Dogfight Mode in player vs. player game modes and it having been required to shoot down certain enemies in the single player campaign are what ultimately created the most problems for Ace Combat: Assault Horizon. Because of the volume of negative reviews caused by DFM, any game mechanic related to the Close Range Assault system was removed from the next game in 2013, Ace Combat Infinity. This effectively made DFM the last iteration of a semi-automatic maneuvering system created by Project Aces.
​A new game mechanic for Ace Combat 7: Skies Unknown (2018), is a fully player-controlled maneuvering system inspired by Counter Maneuvers from Assault Horizon's DFM. Known as Post Stall Maneuvers (PSM), it does not utilize any gauges or automatically moves the player behind their enemies. Instead, it relies on direct player input to the aircraft's position and airspeed. PSM reintroduces player skill level when performing highly advanced aviation maneuvers. ​
​​The aircraft tuning system in Ace Combat X: Skies of Deception was expanded upon in Sky Crawlers, allowing all aircraft to be modified with parts. Ace Combat X2: Joint Assault would be the first Ace Combat game to do the same thing.
​​​Elements of the HUD layout for Piston aircraft in Ace Combat Infinity are identical to those used in Sky Crawlers, with some extra gauges and a difference in their position being some of the few differences.
​With a few concepts in the Ace Combat series having been introduced within it, this unexpected Wii game is recommended for fans of Ace Combat. Though we have already experienced or are still learning about the concepts introduced in Sky Crawlers: Innocent Aces, experiencing it for oneself is always better than simply reading about it. It may have slipped under the radar for many of Project Aces' followers, but it continues to be a game worthy of a test flight by Ace Combat fans from around the world. ​​
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