People need a reason to hope, to rethink life with God in the picture. That’s what Hope Central is all about. A bunch of people who care. We will listen to your story, try to understand your dream and offer you Hope.
The Bible says it’s the stuff faith is made of. Hope is the medicine our hearts need to move forward in life and fight against the numbing wear and tear of life.
“In your hearts set apart Christ as Lord. Always be prepared to give an answer to everyone who asks you to give the reason for the hope that you have. But do this with gentleness and respect.” 1Peter 3:15 (NIV)
We believe in Jesus, the One who gives Hope to everyone. He gives eternal life, forgives sin, heals, works miracles and transforms everyone He touches. We are God's messenger of Hope for this world we live in.
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Fantastic news from the GANG Awards last night – Hornet Sound’s sound design for The Chinese Room’s “So Let Us Melt” was awarded Best Sound Design In A Casual / Social Game! Composer Jessica Curry also picked up Best Music In A Casual / Social Game and Best Music For An Indie Game. Congrats Jess and the Chinese Room team, and woohoo!
This entry was posted in Awards, Projects and tagged GANG Awards, Jessica Curry, So Let Us Melt, The Chinese Room on March 23, 2018 by ciaranw75.	
Game Audio Network Guild has announced the nominees for the 2018 GANG Awards and So Let Us Melt has received a total of 7 nominations, 5 for music and 2 for sound design. Here are the categories:
This entry was posted in Awards, Projects and tagged award, Chinese Room, GANG Awards, Jessica Curry, nomination, So Let Us Melt on February 20, 2018 by ciaranw75.	
It’s been a super busy year for Hornet Sound, with 3 new VR projects, ongoing work on Fractured Space, sound design for a theme park ride and work on a yet-to-be-announced console indie title.
Released just yesterday, Shooty Fruity is a great VR shooter that pits you against waves of mutant fruit as you work the checkouts in Super Mega Mart. It’s colourful and chaotic and awesome fun. Developed by my good friends at Near Light and published by ndreams (PSVR / Oculus / Vive).
This was a really fun project to work on – a VR experience built around a song by electronic duo Chainsmokers for PSVR. The player remixes and augments the song while moving through, and manipulating, dreamlike environments, everything synchronised and mapped to the harmony of the song. It recently earned a Raindance award for best branded VR experience. Developed by Curve Digital in partnership with Sony Music.
Earlier in the year I teamed up with The Chinese Room to work on their Google Daydream VR experience So Let Us Melt. It was an ambitious and challenging project for such a relatively low powered platform, and the result is a unique science fiction fairytale, scored by BAFTA winning composer Jessica Curry. Developed by The Chinese Room and published by Google.
I created the audio for this new ride at Chessington World Of Adventures which opened in the spring. Ride created by Seeper for Merlin Entertainment.
Last but by no means least, I’ve continued to work on Fractured Space, Edgecase Games’ capital-ships-in-space epic, with updates released throughout the year, the most recent released within the last few hours! There’s plenty more to come from Fractured Space in 2018.
This entry was posted in Projects and tagged Chainsmokers, Chessington, Curve Digital, Edgecase Games, Fractured Space, Gruffalo, nDreams, Near Light, Paris VR, Shooty Fruity, So Let Us Melt, Sony Music, The Chinese Room on December 20, 2017 by ciaranw75.	
I haven’t been very good at updating this page recently, mainly because I’ve been working super hard on lots of exciting projects! So, here’s a quick roundup of my latest game projects.
In Autumn 2016 I contributed sound design for creatures, towers and heroes to Castle Creeps Tower Defence (Android, Outplay Entertainment).
My first VR project, VR Perfect (PSVR/Vive/Oculus, nDreams) released just before Christmas 2016 – a relaxation-oriented VR experience in 3 beautiful natural environments, so it involved lots of fun foley work recording foliage, sand, water and so on. I provided all of the sound design and audio programming.
Most recently I’ve produced the audio for electro pop superstars Chainsmokers’ VR experience based around their latest single “Paris” (PSVR, Curve Digital / Sony Music). Paris VR was showcased at this years South By Southwest and is released as a PSVR exclusive in the next few weeks. I provided all of the sound design, audio programming and, key to this release, interactive remixing.
This entry was posted in Projects and tagged games, music, programming, sound design, VR on April 21, 2017 by ciaranw75.	
I teamed up with visual arts agency Seeper again recently to produce the audio for Chessington World Of Adventures’ latest attraction – the Gruffalo River Ride Adventure. Seeper’s visuals are stunning and it was a fascinating project. The ride opened in March 2017 and from what I’ve seen the kids are loving it!
Fractured Space left Early Access last month and since then the reviews have been coming in. The game’s going down really well! Our Metacritic score is currently 78. PC Gamer gave us 82%, saying “Fractured Space looks and sounds spectacular”. GodIsAGeek and Game Grin both awarded us 80%, and Gamewatcher a massive 90%! Eurogamer gave us a great write up too and their “Recommended” badge (they don’t give scores), calling out the “beautifully evocative” sound of ships warping into sectors.
Tonight and tomorrow night (30th/31st October 2015) at Lincoln Castle, the brilliant people at London art/technology studio seeper will be treating the crowds to a stunning projection, light and laser show, the finale of the Frequency 2015 digital arts festival. The show explores the impact of the Magna Carta (800 years old this year) in establishing rights and freedoms in Britain and further afield.
Seeper approached me to create the soundtrack to the show and it has been a truly unique project. Part animation soundtrack – a rollercoaster journey of images, sounds and music projected using seeper’s 3D projection mapping technology onto the castle’s ancient Lucy Tower. Part interactive audio installation – visitors can interact with zones in the castle grounds representing The One (the King, absolute power), The Few (the powerful elite), The Many (the rest of us, the 99%!), generating awesome laser and audio effects, even interactively performing parts of the soundtrack to the show. And a VR experience too!
It’s been a pleasure to work with such fantastic creative talent and such a special brief. Now let’s hope the weather holds up and the crowd enjoys the show!
This entry was posted in Events, Projects and tagged Frequency Festival, Magna Carta, music, projection mapping, projects, seeper, sound design on October 30, 2015 by ciaranw75.	
This entry was posted in Projects and tagged Fractured Space, programming, projects, sound design on August 12, 2015 by ciaranw75.	
The Develop Conference takes place in Brighton from 14-16 July. I will be chairing a panel discussion on the subject of how the rapidly changing ways in which games are made affect freelance audio creators. I’ll be joined by two of the best of the UK freelance scene – Adele Cutting of SoundCuts and Paul Weir of Earcom / Hello Games / Microsoft.
This entry was posted in Events and tagged Develop, Earcom, Freelance, sound design, SoundCuts, Speaking on May 21, 2015 by ciaranw75.	
This year I was a member of the jury for the Audio Achievement award at the games BAFTAs, and last night was the big night. Congratulations to the Creative Assembly audio team for their well deserved win for Alien: Isolation.
I thought Isolation was a great example of a game whose heart and soul was in its audio, they really did a great job.
This entry was posted in Uncategorized and tagged awards, BAFTA, games on March 13, 2015 by ciaranw75.	
@EssaHansen @melisscaru There aren’t many bad things about making sound for a living but this is definitely one!52 days ago
Suitable for feeding，measuring，filling, the powder，materials . Such as milk powder, flour,coffee powder and chemical powder.
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