This is it guys - The Rescue mission to Earth. This is going to be intense, action-packed and an opportunity to flex those imaginative muscles.
Since his escape, Admiral Wood has quietly been putting into place a plan to rescue the Political Prisoners being held in High Security Prisons across Earth -plans he is forced to put into action early.
A small Voth Starship approaches Redemption, its commander telling of how his people - the few that survived an unknown cataclysm -fled the Delta Quadrant in search of their supposed 'Distant Origin' home. When they arrived at Earth they were ensnared by Carpathia, their ships overrun and taken from them before they could react. Only one ship escaped - the rest are due to be taken apart for study and reverse engineering, the crews - part of an endangered species - slated for execution.
The ragtag Rebel Fleet is called together - 29 ships to stand against the might of Carpathia's Capital.
2) The Rescue Operation, consisting of Marines and Security Personnel on Assault Runabouts with Fighters as close cover. Redemption's group will focus on a single target prison (the others will be hit by NPC's "offscreen".
The details, like how we're going to not be blown to smithereens by Earth's Orbital Defense Platforms, will be covered in-sim during our planning meetings. I am really excited about this sim, we can really have a lot of fun with this.
Sound off below if you're ready to rock this and if you got any ideas to help make this sim even better!
One tghing I would perhaps like to see added was a little segment written perhaps by yourself.. Carpathia's reactions as the Op progresses
(which could in turn provide intermediate check points for everyone to aim for and periodically remind folks what opposition they might be facing while adding somewhat to the scale of the occasion??..)
I agree to this and I'm glad you thought of it too. Although I do wish, as Carpathia is a force to be reckoned with and is the actual reason for the Redemptions last few sims, that he has an actual site presence (in sims only). Makes the sim a little more real, not just a side bar by Admiral Wood.
It would make identifying him and having him operate outside the Redemption's sim much easier too. I'll put one together...
I know that Cody is busy and I'm pushing through a shortened verson of it to get Thrack and Dushall back to the Redemption. For the next mission, to add some more posting and to take some of the NPC posting off of Matt, I'm going to control Zekial Zaarin and the USS Valour as an NPC ship and Zethra Kaine with as an offsite assault team... just to add some flavor.
Also brought Captain Grahm and the Albatross out of retirement to provide a point of insertion... or it can be used for the Incursion as well.
I'd wait on the point of insertion stuff until you hear the Admiral's briefing but I'm excited to see what you got in store for the rest there Thrack!
I've also started posting a series about Rear Admiral Janice Richards, so we can get to know her character better before the big role she'll play in this coming sim
Sorry I've been busy with work. I'm currently on a rig right now that is not really doing anything. So I'm as ready as I'll ever be. Lol. Been looking forward to this. Cory if you could get that last post up for us I'm sorry I dropped the ball with that one. :-/
right now the rest of us can do filler posts but not a lot more without actually knowing what and wherefore.... and that is starting to drag a bit
(come the weekend I am happy just to start a fight and move things that way if people are otherwise too busy)
Hey Tybalt - I had a chat with the folks in lead on the Valhalla. Things will start moving over there. If it doesnt - you have my blessing to start a fight come the weekend.
Just a warning 'Hell Weekend' begins for me tomorrow so don't expect me to be around much until next Wednesday. I'm working 56 hours out of 120 and that doesn't include the three hours travelling there and back every day or sleeping thus the nickname
So just as an update to the thrilling adventures of Thrack and Dush, we are where the last known coordinates of the Redemption are, but it isn't there. we have it sorta caught in the same time rift as the ship they found.
Thrack is naked in a bunk and Dushall is sitting at the helm wondering how the hell he got into thei predicament. And thrack is naked.
Once the Redemption is done with the ship, they will reappear and then Thrack (who is naked) and Dush (who could be naked) can join them.
i think the big question is.. what is his wife going to say when D comes back.. with a naked Spoonhead....in his bunk...
I apologize for my lack of communication the last few weeks. My job has been very demanding on me as of late with little to no days off for weeks at a time because of some under-staffing issues.
Thankfully, that is changing. By the end of next week, I will have additional support and will get back on a somewhat normal schedule.
So, in the meanwhile, I'd like to hear some of your ideas on how we should play out the big prison break out. Matt has heard some of mine, and it's a good start - but I want to and need to hear from you all on some suggestions. Once we have the suggestions rounded up, we'll plot them together, pull out the sorting hat, and see which person is going to which house.
Once the ideas are in, we'll put together a good outline of things to do and happen in the storyline. The storyline will get a little hectic once the ball starts rolling, that's why it's a good idea to get our ducks in a row before Matt gives the order to fire.
Feel free to post the ideas on here, of if you want to keep it super duper awesome secret, send Matt and myself a private message.
Chase is lucky they let her have any clothes *she looks around her utterly barren cell* they are too afraid she'll made some sort of WMD out of even a blanket
I envision that the big break out is going to have lots of guard killing and explosions as the marines come in to rescue us. Chase has a few 'presents' hiding around the prison to aid out breakout (or at least the guard killing part )
Bethany Moondark wrote: Chase is lucky they let her have any clothes *she looks around her utterly barren cell* they are too afraid she'll made some sort of WMD out of even a blanket
Yeah, I can just see her pulling out strands of her hair to form a garrote with which she can strangle a guard, thereby grabbing his weapon and going on a massive killing spree. She'll end up saving the Marines and singlehandedly destroying the Borg.
And yeah I am presuming the camp gets a 'liquidate them all' order even as the marines arrive.. so maybe a little breaking and entering.. governor's office with a blunt and rusty spoon?...