I've recently started looking at the AppWarp SDK to build a synchronous game. However when I run my game, the "Game does not connect, " return a value only on the first Update(). Then it keeps returning null on every subsequent update() run. Basically the game does not connect. I used my API key and secret in the sample code. And it works perfectly there. My code is exactly the same as the sample, but doesn't work. Please help me understand if I'm missing something.
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I realized that the issue occured because I was switching scenes instantly. Hence, I always got a null value.
To describe the issue in detail, in the first scene of my game, I load a game object for which I use DontDestroyOnLoad (gameObject); because I want the game object to persist through all the scenes.
Now my assumption was that since a persistant game object has the appwarp component attached to it, the listener which is an object of the appwarp component will also persist throughout the scene changes. However that's not the case and the listener does not execute.
We have a sample built for scene transition. You can have a look at it here( https://github.com/RajeevRShephertz/AppWarpUnity2ScenesDemo ). It shows the AppWarp integration handling in multiple scenes.
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RE: Want to connect old device(only has RCA port as source) to receiver(only has hdmi port, as destination)