As he was taken into custody, the look on his face was priceless. “How did they know I was going to be there?” he later asked a detective. He received a simple answer: “You can run and hide from the police, but you can’t run and hide from technology!”
Today is the Fremont Fair and its attendant Solstice Parade, famous for a sizable cadre of "naked" bicyclists (I don't consider them naked, as they almost all wear quite adequate amounts of body paint). I will be sitting in the parking lot from 10 to 11:45, collecting 20 dollar bills in exchange for parking spaces for fairgoers. Then I will migrate down the hill to the fair proper, where for two hours I will pour coffee and lemonade for the crowds. It's a very popular event, especially during the parade when there are all these naked bodies to look at, and the weather is supposed to be about ideal (upper seventies and clear). Pray that I will represent Christ well in these ministries, and that Mrs. Haruo won't suffer unduly from my absence.
The main intent of forming the CVO is to create a forum for sharing knowledge and experiences with late-model water-cooled VW
They'll be running the the TDI cup, Speed World Challenge, and others on the full track 7/24-26! Anyone going to this? Tickets are only $30.00.http://www.autobahngranprix.com/http:// ... yclub.net/
I hope to go. A fellow IT racer - AJ Nealy is in the top few in points right now, and the racing seems much more clean/competitive this year.
Now, now guys, let's all be Andistan'dhin about this, I firmly Beh'leeb other names will not be as weird as that.
Uhh... Capcom, I really think you shoulda spelled the first part of his name differently. I mean, I'm kinda imagining him at a toilet now. And, uh, I know the second part is meant to be loving, but now I'm also seeing it as "lubing". Awkward.
I'm certain it's actually supposed to be "Peace, love, and understanding", so if you don't relate "lubn" to a single word "loving", but rather to two words "lub 'n", you might actually unsee the "lubing" therein
Eh, I'm sure folks get the pun. But regardless of what it's supposed to be, it still resembles... what it shouldn't.
All too often when I see the word Nahyuta, my brain wants me to pronounce it "Na-hyou-ta" (which is more or less how it would be said were it an actual Japanese name...)
One particular problem I have with the way Janet decided to tackle these Khurainese names is her complete disregard for what sounds good IMHO. It's pretty much Allebahst and Babahl all over again. I know it's pronounced straightforwardly but my brain tells me it looks as if I should pronounce it "AllebaHHHST" or something.
I liked done if the Khura'inese names before, but Pees'lubn Andistan'dhin just sounds awful to me. I like having punny names, especially for case 1, but I hate when they make the name sound horrible just for said pun.
Can't wait to see what she's done to the case 4 characters and whether or not they're 'Japanese immigrants'.
Talked to the guy again, he said that Druk is "Dhurka" (or maybe he misspelled it and it's actually "Dhruka") and Inga Karukul Khura'in remains as is. I was a bit skeptical, so I asked for screenshots. Also, Case 2 -> The Magical Turnabout.
POHLKUNKAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA!!!
Updated to include tributes and more to the Yakuza game series. I'm forever trapped in karaoke hell.
O Holy Mother, that will be perfect! If we can have Indian-Chinese restaurants, why can't we have Italian-Japanese?!
Ugh, please tell me that there'll be SOME Khura'inese names that aren't copies of their Japanese names or blatant puns.
I thought the whole point of Khura'inese names was to make puns even more blatant than Japanese/English ones. No wonder all those Bokuto Tsuani's and Mima Waruhito's are translated as such obvious puns — they are exactly the same in Japanese. It's a neat loophole for coming up with names — you don't have to look up for an existing punny name to make a Candice Arme or Luke Atmey, you just can make up your own!
Idk, it just makes the world feel a lot more forced in my opinion. With names like Roger Retinz, it stands for something but there isn't an obvious "Oh look, a pun" in his name. If everyone in town is just a walking pun, then the game feels a lot less real and more programmed IMO.
Well the concept of their kingdom does have some things that may be considered really forced, like a court system with no lawyers or a religion which coincidentally happens to be helpful with giving a verdict, etc.
The setting of the messed up law system might feel a little forced, yes. But at the same time, it's used to set up conflict for the story, and it feels natural. If every citizen in said setting has a pun in their name, they don't feel like citizens of the town, they feel like programmed characters.
Hi! I've largely stepped back from C-R due to life stuff. Please contact one of the other staff members for help!
I'm having the worst time figuring out the pun behind the trio of case 4. Mostly, it just reminds me of that flight attendant from Investigations. Also,
I really love Jove Justice for Dadpollo. All the others I'll need some time to get used to, I think.
Also, RE: the case 4 characters: I get that "Toneido" is a pun on Tornado, but what's with their first names?
"We never really know if our clients are guilty or innocent. All we can do is believe in them. And in order to believe in them, you have to believe in yourself."
Also do we know Fushigi's real name. I actually like the Japanifornia puns a lot. They're not super obvious.
maybe they want to do another test for the extended art and chest opening, i guess we will read about it in fridays news.
didnt even notice there was a new article until i read your post. Why is there no forum topic for this article?
I think there is a general forum article about it now. Sorry I should have posted this there in the first place.
Usually cases, accomplished does not, however, cover ask for issues. This, however, is a fundamental point: You as the customer should make certain that the Essay Writing Service server administration side of your drive communicates an indistinguishable etymological from the demand improvement parallel.
Overwatch to Kamilla, we’ve just lost contact with Seer Three. Right before losing contact, one of them pulsed the signature of a witch they located, matches one of our targets.
Overwatch to Kamilla, location unknown, but Seer Three was about three kilometers south of your location when we lost contact. We’re moving now to regroup with you Kamilla, sit tight and
Mission: Hunt down and kill a pair of witches that have been razing towns and cities in the area. The witches are supposedly stronger than normal, reducing everything to ashes and rubble, only leaving a handful of survivors to spread the tale.
Contact with Seer One, Two, and Four were all lost within the past ten minutes, and now Seer Three and Overwatch.
The last remaining party, the kill-team, armed with the legendary Disaster weapons and led by Kamilla herself, should be more than enough to deal with two rampant witches.
Torrent: ”I want a large circular formation, about fifty meters of space between you and the people to your sides. If these witches took out the other parties fast enough that they couldn’t let out a distress pulse, best not to make ourselves an easy target.”
The seven Disaster weapons get into formation - Whirlwind, Quake, Blizzard, Plague, Wildfire, Thunderstorm, and Torrent, the last wielded by Kamilla, the Second of Caelum’s weapon master.
Wildfire: ”You think it’s really just two witches? Those things aren’t supposed to get any stronger than a top-of-the-line chirop fire mage, and I’m pretty sure two of ‘em aren’t capable of wiping out Overwatch that fast. There’s gotta be more of ‘em.”
Torrent: ”However many there are, whatever they are, we’ll be ready. Broad daylight, open field in every direction for a few kilometers, we’ll see ‘em coming long before they’re in casting range.”
The seven weapon users wait, scanning the horizon, alert for any sign of movement. Minutes pass without any sign of life.
Several more minutes pass, some of the warriors shifting from foot to foot, twirling their weapon, waiting for something to show up.
An ear-piercing shriek and an energetic explosion, Kamilla whirls around only to be blinded by two white-hot explosions.
Two dark figures stand on the plains, one where Blizzard was, the other over Quake. The telltale pointed, brimmed hat with the top sagging slightly back, the black, flowing dress. They're witches, but not the normal ones that stood no taller than a human. Both were easily four meters high, with stout, powerful beaks of shining black metal sprouting from their faces, a dozen glowing red eyes visible under the shade of their hat.
Each of their fingers end in a white-hot claw-like blade, one claw in each hand longer than the rest, surpassing that of a greatsword. The charred, shredded remains of a weapon user falling out of each of their grasps.
The witches surge forward, moving faster than their size should permit. Wildfire unleashes a stream of flames, only for one of the witches to charge directly into it and, reaching the source in the blink of an eye, slicing apart the weapon user’s armor and body into pieces with a few swipes.
Plague ducks and backpedals, avoiding two lethal swings only to be struck with a glowing orange orb, exploding into a burst of heat and gore.
Twin water lances shoot towards the witches, both nimbly dodging before rushing towards Torrent, the last weapon user moving like a blur to avoid the storm of burning, razor-edged claws and searing flames. One of the witches grabs on to the Torrential Glaive, pulling it away. The weapon, not wishing to be taken, forces its master to keep hold, tearing off her right hand as the polearm is flung across the field.
Kamilla’s armor disintegrates, and just as a glowing scythe comes down upon her, she flicks her left hand up, forming an arch of artificial matter that slows the strike long enough for her to leap out of the way, the witch’s claw cleaving clean through and striking the space where Kamilla once stood. As the last member of the kill-team lands on the ground, she stumbles and falls over, her right leg missing below the knee.
Kamilla: ”I’ll kill the both of you! I’ll gut you like pigs and turn your cores into weapons to slaughter all of your kind!”
One of the witches turns around, its appearance distorted by the barrier forming. The many eyes narrow and its beak bends into a monstrous replication of a smile.
An ancient Caelum tale of a woman that would appear during a battle, turning the tide and leading one side to victory. The woman was called the Hero of the March, and later the Saint of the March, eventually being shortened to Saint March over time.
In Caelum tradition, the title Hero of the March is an honor bestowed upon the rare woman in conflict who takes the front lines, leading their allies into the fray and claiming victory, with the belief that she is empowered by the original Saint March.
I'm suddenly being told I don't have permission to access the 2013 People's Choice forum. What's up with that?
Huh. I had Mr. Varda check with his account, and it appears that maybe it's set for mods only?! Tom, can you allow the squirming masses inside again?
To view the Junior Translator (CSOL) Exam 2012 list of qualified candidates for interview result visit the official website of SSC. This list got published on 21st February 2013.
Here is a quick prep guide for those new to PS emulation, and how to use certain modded video and sound plugins. I will walk you through setting up ePSXe with suggested settings, and cover any other pertinent issues. If you have any questions, please post them in this thread.
2. Insert whichever CD and open the program. It will lag a bit, but this is normal, in order to read the CD.
--If this fails to work, configure the drive settings to reflect the settings of your own drive, or the desired caching modes you see fit.
WARNING: Select one of the lowest ripping speeds under "Misc". Shoot between 4-8x. Trust me, it's veeeeeery sensitive.
2. Extract all your video, sound, CD-ROM, and controller plugins to the "Plugins" folder of the main "ePSXe" directory.
3. NOTE: You will need the PS BIOS (JAP) file to run the game, though we do not provide this here due to legal reasons.
--Set any other shading options you prefer (the more powerful the system the better), and the Desktop Resolution.
9. Continue onto the Sound Settings and select "Pete's DSound Audio Driver 1.15" as your sound plugin. Continue.
10. Now it will ask for the CD-ROM drive you would prefer. Choose "ePSXe CDR ASPI core 1.5.2." Go under its Config and set the Drive located in preference to the false drive your image is on (if you're using DAEMON Tools, for instance).
11. Configure your controller with either the keyboard or controller, then click Next and you're done.
12. Included here are some additional CD-ROM and controller plugins in case some of you have problems with the default.
13. When you feel everything is set, go under File, and click "Run CD-ROM", or "Run ISO" if you prefer to run it directly from the image (it doesn't matter).
These are special video and sound plugins for PN developed by Peter Bernert, and modified/recoded by Alexander Lombardi Koch for easy acceleration and direction of PN's emulation (modded for simplicity of starting it up and playing without frame rate bugs, and video footage enhancement for pixel garbage).
ePSXe is © 2002 The ePSXe Team. All logos and symbols are trademark of their respective owners. http://www.emulator-zone.com/doc.php/psx/epsxe.html
Pete's DSound Audio Driver 1.15 & D3D Driver 1.73 were created by Peter Bernet, 2004; modified and recoded with permission by Alexander Lombardi Koch, 2005.
Glad this is here, and it should work fine. (speaking from experience...) BTW, Osiris, the patches worked perfectly, no more crack-addict jitters during the cutscenes!
BTW, I've been recieving some rare bug reports from people that their game has been crashing on epsxe -the moment you reach BHC H.Q. from when you first arrive at Beyond Coast. If you cite, or encounter any bugs be sure to report em here.
I'm going to be tweaking around with some of the modified video plugins again to improve resolution distortion and frame rate issues. (I still feel bugged about the video resolution quality-transfer).
pSX is currently the best PSX emulator for PC out there. Plus, I tested 2 Policenauts acts with it and everything went bugfree/fine. Plus, it's friggin' easy to use/configure. Plus, I don't like ePSXe's plugins because they usualy change some things and try to make the games look better, etc. With pSX you play exactly as if you were playing with an original Playstation, no changes at all.
Note that in their Compatibility List, Policenauts has a comment like "Disc 3: Emulator crashes in the ending credits of the game". However, that was for the version 1.7. pSX is currently at v1.10, with a lot of good fixes.
It's not like ePSXe doesn't do the job (I used it for a long time), but pSX is so simple, practical and perfect, that any noob in emulation will get it straight away.
EDIT: Oh, forgot to mention. pSX doesn't use plugins. Everything you need comes with the emulator (except the BIOS, of course). So there's no spending time searching for the right plugin also.
"I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-kiri Rock. I need scissors! 61!"
Not to mention it's also possible to run pSX as an unprivileged user as opposed to ePSXe which needs admin-rights to work. Just something I thought I'd mention for us paranoids.
ISOProducer crashes when I try to do anything related to drive access on one of my boxes btw (but as I already have a perfectly good ISO I ripped using unix dd I don't really care to research it further).
Edit: if the audio keeps skipping during the FMV sequences in ePSXe using the provided plugins (it did for me), select "SPU IRQ - wait for CPU action (Valkyrie Profile and MGS)" in the configuration window for the sound plugin and you'll be fine.
Edit 2: kept playing for a little while (this game is so atmospheric - even though I don't understand what's being said I couldn't stop) using the mouse support in ePSXe and came to wonder - how the hell do you reload the gun?
Sure, you can use pSX if you want, but it doesn't have mouse support, does it? (To reload with the mouse in Policenauts, you just click outside the screen.) The developers recommend you play the game with a mouse, and I do too. That right there is worth the hassle in my opinion. If it does ever get mouse support, then that's another story. But right now it doesn't, and that's why Alex picked it.
Me, I won't be using any emulator. I bought a PS mouse last year just for the game. I recommend you give it a try on a console if you get the chance.
Thanks for this guide! Yeah, I think mouse support makes ePSXe worth it, even if it is a little slower than pSX. These plugins work very well, the only flaw I spotted was that there doesn't seem to be any sound during the Konami logo and first intro movie (before the main menu). Or maybe that's just me?
Well, I'm more preoccupied with the visual problems. Everyone knows how to play a point and click with a rat, it's nothing new in itself :P
But in any case, at least there is an emulator that gives us the chance to play with the mouse, so it's ok.
You need to check the "Enable XA sound"-checkbox in the window where you're supposed to select what sound plugin to use (Config > Sound).
Thanks, did the trick! Got this working very nice indeed with my laptop hooked up to the TV, and my mouse on a hard pad on the arm of the chair. Now all I need is that translation and I'll be all set!
Oh, one last question (sorry for being a pest with them, but I figure better now before everyone's busy talking about the translation): I've got several Japanese Playstation BIOS, is any particular one recommended? I'm currently using the oldest, original model bios. Thanks.
Ok, maybe not as nice as I thought... seems the sound is a bit out of sync during the FMVs. Couldn't tell during the first few cause there was no dialogue. Anyone else getting this?
If your refering to my last post, it happens in the prologue - first 5min of the game. Figured everyone knows it, hardly a spoiler. Sorry, but might as well not look at the game box if you're gonna be that picky!
Yeah, as far as spoilers go, it isn't a big deal (it's even mentioned in the story section of the instruction manual), but I always try to mark any spoilers regardless of size.
In regard to the BIOS, Snatcher42, I don't think it matters. As for the sound issues, probably best to have Snake Plissken answer that for you.
And the Blade Runner-esque crawl of the intro movie... which, by the way, surprised me that it was in English. Wonder why they did that?
Anyway, I may just end up buying a Japanese or modded Playstation for this... any suggestions on where to get one, other than eBay?
Either to be cool, or to match the game world (the characters are all supposed to be speaking English in the game, but it's in Japanese because it's a Japanese game).
You have a number of options... You could go for an old PS and probably use the swap trick no problem. There are also external devices that let you play imports and backups. I'd recommend a PS and an external device. Less hassle that way. I'm not sure where the best place would be, though. Maybe someone else can help you with that.
Thanks for clearing that up for me. Sorry if I seemed a bit picky in my first post...I've just spent the past few years (after I beat Snatcher) trying to avoid spoilers for the game by keeping away from it. Btw...Thanks to everyone on the translation team for all your hard work. What you're doing for the community is a great thing..thanks again.
I'm not the only one getting this, right? Basically, the audio seems to lag about three quarters of a second, or else the video is running about three quarters of a second too fast. So I don't know if it's a sound issue, a video issue, or some other timing thing.
I'm running with 3.GHz, 512ram, and a 128mb Radeon, so I don't think it's my system. I tried the same scene in pSX for comparison, and it's actually not perfect there either. But I'd say the sync is about half a second better, making the problem almost unnoticeable.
"pSX" might be the ticket for the simplicity you've mentioned (and I can see what you mean, because it is simple), but for the intention's of this project, it (ePSXe) has been the flag-ship emulator because it is "complicated." Loading a complicated-patched/hacked game into a normal "everything is ready for you emulator without plugins or manuel troubleshooting" could give you the exact opposite effect, so therefore I've been using ePSXe (and have been since the project started years ago).
And not only as Marc mentioned above because of the mouse support, but also once again, due to the fact that I've been a debugger, and tester of this very same emulator for almost 7 years now. So you can use "pSX" for now to run PN, but don't count on it running flaw-less, or perfect once the patch springs around the corner. Also... you're forgetting these are customized plugins which I've been cultering, adjusting -and developed entirely for this project to ensure that all the users will have to do, is follow the guide and play. (This is merely an early version of the troubleshooting guide w/ it's plugins.)
Plus, I don't like ePSXe's plugins because they usualy change some things and try to make the games look better, etc. With pSX you play exactly as if you were playing with an original Playstation, no changes at all.
Once again, that is one of the most "exact" intentions of this project. ^_^ We want the gamers to not only experience the game, but experience it in the most "amazing" quality and standard possible (to the best which benefits their computers). Now I'm sure some emulation "pure-ests" might take an offense to that remark, but they'll see what I mean in the long run.
Oh don't worry ^_^ Surprisingly, I've been doing mostly the entire emulation beta testing proccesses with the "SCPH-1000" (the eldest you might be using as well) model number and it's been giving me more than what I've needed.
I don't really think it would matter, but for now I'd highly suggest you stick with the original "SCPH-1000" you've been using as of yet, because it has a separated: Audio and composite Video/ S-Video output (which anything within, and beyond the SCPH-5000 series lacks, which is vital to the game's mechanics), also being that it was the BIOS series which was con-current to the game's original release.
But until then, I am still doing complete run-throughs with the game to see if there's any large differences with the BIOS in terms of quality and frame rate. Although if you feel that SCPH-1000 is not doing it for you, you can toy around and test with other versions (It won't ruin, or effect any other overall individual emulation settings -just as long as they are Japanese Bios versions ect.).
Ok, maybe not as nice as I thought... seems the sound is a bit out of sync during the FMVs. Couldn't tell during the first few cause there was no dialogue, but once I got to Lorraine's death it was obvious. Anyone else getting this?
It might be a caching error or buffering issue with the CD-R plugin. Are you using the default one suggested, or one of the provided-alternate-tweak sound plugins? Also, are you running the game directly from your CD-ROM drive? Or in the form of an ISO image? (Just need to get the facts yada yada)
I followed your guide to the letter with one exception: don't have ASPI installed, so am using WNT/W2K core CD-ROM plugin instead. I know that probably raises a red flag, but I don't think it's causing the problem since I get it no matter how I run the game: straight off the original CDs, as a mounted image with Daemon, or directly from the ISO - all the same. Though you're the expert, of course. Thanks again for working so hard on this... all of you!
Yeah, I'm going to use DAEMON tools as well to mount my image etc, just like I used it for all of my 3DO games. I have no idea which emulator to use though, since both have benefits it seems...(never used a Playstation emulator ever before).
I followed your guide to the letter with one exception: don't have ASPI installed, so am using WNT/W2K core CD-ROM plugin instead. I know that probably raises a red flag, but I don't think it's causing the problem since I get it no matter how I run the game
Actually, to be on the safe side though, I highly suggest you install ASPI. It's sort of a bare necessity to most ISO-emulation platforms or programs in terms of balance and stability. The only thing you'd have to make sure (if it interferes with anything) is to just make sure you disable Dameon before using a program it might cause an effect over (like a CD burning or ripping program which you're using with a real CD/DVD outlet).
But another issue to this "sync" problem could have to do with the image itself reacting properly to the sound plugin, go under your sound settings and make sure you have most of the XA functions enabled. (Should be present on either plugin)
Just a question...Does anyone know how to make the iso file smaller? I ripped both cds and the files came out to be CD 1 having 713mb and CD 2 having 584mb. Burned my disc 2 and it works perfect on my ps2 but.....The problem is that I have a bunch CD-Rs except they're all the standard 700mb sized ones...so is there a way or do I just have to buy some bigger cds?
You'll just need to get a larger CD. Your ISO needs to be the correct size or else the patch won't work.
The biggest news out of the clinician's training class last night - there has been a major change in the number of stick checks that will be done in a game. The coaches have gotten fed up with the amount of illegal sticks finding their way into the game, and have taken serious steps to address it -
* There will now be a MINIMUM of six checks per team, per game. There is still the possibility of the coach's request for equipment check, but there will be the 6 stick-only checks as well.
* The checks between the 1st and 3rd periods are gone, because they can be anticipated. The intent is to make these totally random, so you may see them called after a goal, before a faceoff, after a timeout call, during injury time, etc.
* Most of the checks will be done in the 1st thru 3rd quarters. The coaches do not want this random check occuring in the final two minutes, although the coach could do his requested one then.
* If done after a goal, the goal scorer's stick and a long pole will be obtained. If the goal scorer's stick is illegal, the goal is taken off the board and the penalty is assessed.
* The checks after goals will be balanced between teams - say two on Team A after goals and two on Team B. (Assuming Team B scores! )
* The '07 Rule Book also put back in this year the requirement that head width be measured on the front and BACK of the stick - 6.5" for each. This had been in the rule book several years ago - was taken out - and put back in specifically this year. We will find out if this will be part of the stick check procedure during the meetings. An interesting point - the stick measurements designed for '09 say 6.5" on the front and 6" on the back. It would be nice if they would adopt that for the current season, but as of now, the rule book says 6.5" front and back.
We were the first group to hear about this at the Convention. Needless to say, it created a LOT of discussion and buzz. When it is announced at the NCAA Rules Clinic on Saturday to the whole group, it will be interesting - Should sound like the British House of Commons!
Thank you very much! That's big news... I've never seen a d-pole checked before, but please, check them all! I have a tough time with the face off guys coming out & getting checked, but if this is in an effort to make good checks knock the ball loose I'm all for it.
In a high scoring game, FOGO's will have to be very careful. Should be interesting, hopefully kids won't walk the line as closely.
* For the coach's halftime discussion, which was indicated as occuring at the 4 min. mark remaining - it can take palce anytime before the 3rd quarter, if the coach is not on the field or still talking to his team. The opposing coach is invited to join, but is not required. He can choose to send a representative, but that person can only listen, not speak, since he is not the head coach.
Point of emphasis this year on back checks that only get body and not stick - and crosschecks up by the head.
Changes on faceoff mechanics- the ref will find a comfortable position, could be the standard "over the middle", but we are free to move to either side or on the midline. Once you get in position - don't move! Call the players down and whistle consistently. No more arm in the air and chop - just keep your arm at your side and whistle.
New timeout area is the offensive area beyond the restraining line - no need to be "in the box" - alleys count as well.
Other than that - attended some of the officials' breakout sessions. Some were very entertaining, although the content was nothing earth-shattering. Thursday night and Friday morning were Clinician's training updates - and the group gave some good suggestions for the new mechanics that were incorporated into the Saturday Rules Clinic. There was a good session on Sunday on Training the Trainer - trying to figure out how to get more ref prospects and get them trained. The requirements vary widely across the country; some areas have as little as 6 hours, others have almost 20, with a good share on on-field work. this continues to be an issue with the growth of lacrosse across the country.
Talked with Jim Franklin out of the Seattle area - they have a 12 hour drive (one-way!) to get to Montana! The East/Northeast contingent said they would quit complaining about their two hour drives!
At the vendor village, Alfie Jacques, a native American from upstate New York was demonstrating stick-making in the traditional method. He is featured in the US Lacrosse museum. My prize was acquiring an Ojibway-style stick - with a small hoop at the end - very cool. He autographed it, and I also got Paul and Gary Gait to sign it as well.
Kyle Berggren wrote: Thank you very much! That's big news... I've never seen a d-pole checked before, but please, check them all! I have a tough time with the face off guys coming out & getting checked, but if this is in an effort to make good checks knock the ball loose I'm all for it.
Last year we were instructed to check one longpole per team per game. Well over half the ones I checked were illegal.
I remember one long pole that was using an Edge. The ball fit perfectly in the gaps of the sidewalls.
laxfan25 wrote: Point of emphasis this year on back checks that only get body and not stick - and crosschecks up by the head.
Jim's stretching the truth a bit, it's closer to 9 hours one way but we need some officials out there asap![/quote]
Jim's stretching the truth a bit, it's closer to 9 hours one way but we need some officials out there asap!
I mentioned this to him - the need to get refs up there. He pointed out that it takes a few years to get someone up to COC level, and once you do - you'd better like him, because you're going to see the same guy over and over!
LaxRef wrote: Last year we were instructed to check one longpole per team per game. Well over half the ones I checked were illegal.
It could just be centripital force that is causing the pocket to look excessive - but he would be a good candidate to check out! I'm sure all of the Maroon and Gold will be up to snuff this season!
TO confirm one point on this discussion - the scoop width dimension that will be measured is 6.5 inches at it's widest point and will be measured ONLY from the front. There will be no measurement of the back of the scoop - correct? Thanks for the confirmation in advance.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both." B. Franklin.
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One of my Dairy customers called me yesterday. The have three wells supplying water for the dairy. Well one has a 60 hp sub pump with a Yaskawa drive. Well two has a 40 hp sub pump with an Aquavar by Gould’s branded drive. It’s actually an ABB ACS550 with some custom programming for centrifugal pumps. Well three is a 10 hp sub pump with a Yaskawa. Yaskawa drives are probably the most used drive in the agricultural market, at least here in the Pacific Northwest. Have a couple of good distributors for them.
Anyway, they called yesterday and said the 40 hp ABB wasn’t working. Ran out and looked. No display on the control pad. Verified power to the drive. Replaced the control pad with a new one today. Still no display. Anybody have any ideas or suggestions? Not much I can do if I can’t get the display to power up.
Otherwise, they will get a new Yaskawa to replace the ABB. Don’t have anything against ABB, just a lot more familiar with the Yaskawa drives. My cost is less than $100 difference between them.
It could be something as simple as a loose connection but I don't know how much time you would put into fault finding before the cost of a replacement drive would be the way to go.
I’m fairly sure that ABB powers the electronics via a DC-DC chopper power supply tapped off of the DC bus. Last I checked (ASC500, the predecessor to the 550) this was a separate card inside of the drive and was replaceable, but it wasn’t easy to do it in the field. So I agree with Besoeker, replace it now and then see if it’s repairable by playing with it on a workbench at your leisure. If you fix it, there is always a market for used drives.
Thank you kind sir. And I agree. Most I have dealt with are fed from the DC link. Including those we designed.
When I've had this happen in the past with various drives, I've always just replaced them. Sounds like a good opportunity to throw another Yaskawa in there so all their drives are the same.
You're in the same market I am up here in NE Oregon. Yaskawa is our preference, we have two sitting in the shop right now, but we've also done ABB and AB and come across a fair amount of those three as well. Although we have one local pump shop that's been selling Weg for a few years now.
Yaskawa also has a higher ambient temp rating in their 3R enclosures than ABB does last time I checked.
General Discussion Theres a Clannad of AIR-headed Kanon fodder being shot by the Little Busters After Tomoyo on a Planet-arian.
Well, this forum could only go on so long without one of these threads... behold these excellent pictures around which I am suspicious a larger game exists, or ought to. Do you know?
It's from Konomi no naku koro ni (which in turn originated from an animated gif with similar content), a Higurashi-style To Heart 2 guro parody (most likely the work of some Futaba denizens).
The inspiration might have been this image from Leaf's Side-B, or a bunch of other To Heart 2 guro modifications.
Difficult to say, the proportions are a little different, and so is the scenery. I'll grant you it might be an endgame.
The class 2A board is dedicated to all the schools around the state that compete in Class 2A and work towards the goal of a state championship.
After 41 years of coaching, 34 as a head coach, 253 wins, 5 state runner ups and 2 state championships.
I've heard a few names that have been rumored to be interested in the job, but I don't know how close they are to making a hire.
I was told they would start interviews in March. I've only heard 2 names associated with it: Charlie Poole and Jamison Estep
[quote=“Clemson81”]I was told they would start interviews in March. I’ve only heard 2 names associated with it: Charlie Poole and Jamison Estep[/quote]
I've heard Poole too. People in and around Johnsonville have been quite vocal the past few years about wanting a "new" offense though. I'm not sure I see another wishbone guy get the job this time unless he is willing to change it up, who knows though.
Cribb is the odds on favorite right now...gives them what they want with a new offense....poor G-town can't keep a coach
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