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Here’s a quick test of a NASCAR in Papervision3D. I am checking the limitations which seem to be around 20,000 polys without making the processor sound like its melting.
Papervision3D is the most fun I have had with Flash since my first Asteroids clone in Flash 4 in 2000.
%&*^( 3d in Flash! Never thought I would see it this well implemented, thanks Papervision3D (Carlos Ulloa Matesanz, Ralph Hauwert, John Grden).
This entry was posted on Sunday, April 15th, 2007 at 11:22 pm	and is filed under ACTIONSCRIPT, FLASH, GAMES, PAPERVISION. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.
*drawlogic is a site dedicated to independent tracking of the latest technologies that affect web, game and interactive development
Tools, tutorials, news, information on product such as Flash, Unity 3D, WebGL, canvas, javascript, Silverlight and more!
*drawlogic is authored by Ryan Christensen of *drawlabs and *drawcode, both dedicated to taking ideas to ship doing entertainment focused web, mobile and desktop game and interactive development projects.