In general, the engine has been updated to the latest game logic and UI functionalities common to all AGE engine game.
•	Ability sending command points modifier to subordinate stacks had a bug resulting in double modifiers sometime.
•	Leaders will only lose seniority on January 1st and July 1st, this should help for promotion potential.
•	There is a 25% chance that artillery manages to counter fire enemy artillery instead of firing on a frontline element.
-	When giving back regions to its original owner, as part of a peace treaty, you won't lose the VP, NM originally gained from them.
-	True defensive treaty: Major nation <A> gets a CB against another enemy major nation <B>, if in a defensive treaty with ally major <C> being attacked by <B>
•	Shift key can now be used both for lands and waters regions, allows seeing the links between regions.
-	you can alter music volume by adding a value between 20 and 100 in UserInterface.opt inoMusicVolume = 60 // music volume, default is 60
•	Generic AI significantly improved on most algorithms, thanks to a chirurgical yet powerful modification (expect a +10-15% improved Athena nastiness!)
•	Transports will have a quite low buying priority if the AI is bested in naval power and situation is not great.
•	AI will get a slightly higher bonus for railroad autorepair (which is based on the development level of the region)
A log appears in the splash screen while you parse a script. Useful to see where you are in the parsing process. Plus, it looks cool! The periodicity of this log is controlled by sysScriptMemoPeriodicity in system.opt.