public void actionPerformed(ActionEvent e) {
					try {

						clickButton[move].setEnabled(false); //going to disable the button after it is clicked 
						//ORDER: button gets clicked first, then the test is added
						choice.mouseListener(e, move); // our mouseListenerEvent in game class 

						//
					} catch (ButtonsNotMadeException
							| ButtonCanNotBeClickedException
							| WinnerErrorException e1) {

						e1.printStackTrace();
					}
				}