public static void sendPacket(int targetId, byte[] packet) {
            int ch = Find.findChannel(targetId);
            if (ch < 0) {
                return;
            }
            final MapleCharacter c = ChannelServer.getInstance(ch).getPlayerStorage().getCharacterById(targetId);
            if (c != null) {
                c.getClient().getSession().write(packet);
            }
        }