public void addMob(int xp, int yp, Spawner spawner){	
		for(int y = yp - spawnerRadius; y < yp + spawnerRadius + 1; y++){
			for(int x = xp - spawnerRadius; x < xp + spawnerRadius + 1; x++){
				if(spawner.getAmount() >= 6) return;
				if(x == xp && y == yp) continue;
				if(!getTile(x, y).equals(Tile.floorTile)) continue;
				if(mob[x][y] != -1) continue;
				for(Mob m : mobs) if(m.getX() == x && m.getY() == y) continue;
				if(random.nextInt(10) == 0){
					//TODO: Make mob based of spawner type.
					Mob newMob = new Orc(mobs.size(), x * 32, y * 32, "orc", 100, this, pathfinder, random);
					((HostileMob) newMob).setSpawner(spawner);
					mobs.add(newMob);
					spawner.setAmount(spawner.getAmount() + 1);
				}
			}
		}
	}