public Chunk(int x, int y){
		id();
		
		this.x = x;
		this.y = y;
		tilesA = new int[CHUNKDIMENSION][CHUNKDIMENSION];
		tilesB = new int[CHUNKDIMENSION][CHUNKDIMENSION];
		
		wallSprite = new Wall(0, 0, WALLDIMENSION, WALLDIMENSION);
//		wallSprite = new TextureExtrudeSprite(0, 0, WALLDIMENSION, WALLDIMENSION, 1000, "data/textures/stone.png");
		stoneSprite = new TextureSprite(0, 0, WALLDIMENSION, WALLDIMENSION, 0, "/data/textures/stone.png");
		bloodSprite = new TextureSprite(0, 0,WALLDIMENSION, WALLDIMENSION, 0, "/data/scenery/blood" + new Random().nextInt(4) + ".png");
		gradientSprite = new TextureSprite(0, 0, WALLDIMENSION, WALLDIMENSION, 0, "/data/textures/gradient.png");
		
		entrySwitches = new Hashtable<String, Boolean>();
		properties = new Hashtable<String, String>();
	}