public Enemy(Space imageLibSource,int enemyTypeSource, int currentWave){
		this.imageLib = imageLibSource;
		this.enemyType = enemyTypeSource;
		if(enemyType == 0){
			this.shipImg = imageLib.enemyImg;
			projectileType = 11;
			
			health = 4;
			fireRate = .05;
			collideDamage = 33.3;
			
			ship = new Rectangle();
		    ship.x = 850;
		    ship.y = TimeUtils.nanoTime()%440;
		    ship.width = 30;
		    ship.height = 40;
		}
		else {
		this.projectileImg = new Texture(Gdx.files.internal("windBlade.png"));
		this.shipImg = new Texture(Gdx.files.internal("explosion.png"));
		
		projectileType = 0;
		
		ship = new Rectangle();
	    ship.x = 850;
	    ship.y = TimeUtils.nanoTime()%440;
	    ship.width = 36;
	    ship.height = 40;
		}
	}