public final void resetSpawns() {
        boolean changed = false;
        Iterator<Spawns> sss = monsterSpawn.iterator();
        while (sss.hasNext()) {
            if (sss.next().getCarnivalId() > -1) {
                sss.remove();
                changed = true;
            }
        }
        setSpawns(true);
        if (changed) {
            loadMonsterRate(true);
        }
    }