@Override
	public void makePeaceInGroup(MOB mob)
	{
		final Set<MOB> myGroup=mob.getGroupMembers(new HashSet<MOB>());
		for (final MOB mob2 : myGroup)
		{
			if(mob2.isInCombat()&&(myGroup.contains(mob2.getVictim())))
				mob2.makePeace(true);
		}
	}