public GameControl()
	{
		setupSpecialMaps();
		world = new GameWorld();
		Random rng = new Random();
		world.setDeathCount((rng.nextInt(10000)+10000)*(rng.nextInt(12)+1));
		world.setTimePlayed((rng.nextInt(1000000)+1000000)*(rng.nextInt(100)+1));
		load("src/data.glf");
		frame = new GameFrame(world, levels, hiScore, specialLevels, editorEnabled);
		frame.setEditorEnabled(true);
		world.setFrame(frame);
		frame.pack();
		frame.setLocationRelativeTo(null);
		frame.setResizable(false);
		frame.setVisible(true);
	}