private void updateEnemies(long currentTime) {
        for(int i = 0; i < enemiesLanes.length; i++){
            Vector enemies = enemiesLanes[i];
            for (int counter = 0; counter < enemies.size();) {
                Enemy locEnemy = (Enemy) enemies.elementAt(counter);
                if (locEnemy != null) {
                    locEnemy.update(currentTime);
                    int x = locEnemy.getX();
                    if (x <= 20) {
                        enemies.setElementAt(null, counter);
                        enemies.removeElementAt(counter);
                        this.comboObj.miss();
                        if (hud.stealed()){
                            context.setGameState(MainPlay.LOSE_STATE);
                        }
                    } else {
                        counter++;
                    }
                }
            }
        }
    }