public boolean isTroubleMaker(MOB M)
	{
		if(M==null)
			return false;
		for(final Enumeration<Behavior> e=M.behaviors();e.hasMoreElements();)
		{
			final Behavior B=e.nextElement();
			if((B!=null)&&(CMath.bset(B.flags(),Behavior.FLAG_TROUBLEMAKING)))
				return true;
		}
		return (M.fetchEffect("QuestBound")!=null); // questing mobs are, by default, trouble makers
	}