public GraphicManager(RendererOut out, Game game, GameRenderer dr){
		this.out = out;
		this.game = game;
		default_render = true;
		this.dr = dr;
		graphicWH = out.getGraphicBounds();
		this.curCam = new Camera(new Vec2u(graphicWH.width/2,graphicWH.height/2),new Vec2u(2,2),0f);
	}