public void update(int delta) {
		x = oX - Playing.offsetX;
		y = oY - Playing.offsetY;

		tileArea.setBounds((int) x, (int) y, BLOCK, BLOCK);
		if(tileArea.contains(mouse.getMouseX() - Playing.offsetX, mouse.getMouseY() - Playing.offsetY)){
			showBorders = true;
		}else{
			showBorders = false;
		}
	}