private void checkMouseMovement(Input input, GameContainer gc) {
		if(mousePositionX >= (gc.getWidth()/2 - OutventoryWidth/2) &&
				mousePositionX <= ((gc.getWidth()/2 - OutventoryWidth/2) + OutventoryWidth) &&
				mousePositionY >= (10) && mousePositionY <= (10) + OutventoryHeight){
			drawInventorySelectorY = gc.getHeight() - 50;
			if(mousePositionX >= (gc.getWidth()/2 - OutventoryWidth/2) && mousePositionX < (gc.getWidth()/2 - OutventoryWidth/2) + (drawInventorySelectorWidth*1)){
				drawInventorySelectorX = (gc.getWidth()/2 - OutventoryWidth/2);
				if(input.isMousePressed(0)){

					robot.keyPress(KeyEvent.VK_1);
					robot.keyRelease(KeyEvent.VK_1);
				}
			}else if(mousePositionX >= (gc.getWidth()/2 - OutventoryWidth/2) + (drawInventorySelectorWidth*1) && mousePositionX < (gc.getWidth()/2 - OutventoryWidth/2) + (drawInventorySelectorWidth*2)){
				if(input.isMousePressed(0)){

					robot.keyPress(KeyEvent.VK_2);
					robot.keyRelease(KeyEvent.VK_2);
				}
				drawInventorySelectorX = (gc.getWidth()/2 - OutventoryWidth/2) + (drawInventorySelectorWidth*1);
			}else if(mousePositionX >= (gc.getWidth()/2 - OutventoryWidth/2) + (drawInventorySelectorWidth*2) && mousePositionX < (gc.getWidth()/2 - OutventoryWidth/2) + (drawInventorySelectorWidth*3)){
				if(input.isMousePressed(0)){

					robot.keyPress(KeyEvent.VK_3);
					robot.keyRelease(KeyEvent.VK_3);
				}
				drawInventorySelectorX = (gc.getWidth()/2 - OutventoryWidth/2) + (drawInventorySelectorWidth*2);
			}else if(mousePositionX >= (gc.getWidth()/2 - OutventoryWidth/2) + (drawInventorySelectorWidth*3) && mousePositionX < (gc.getWidth()/2 - OutventoryWidth/2) + (drawInventorySelectorWidth*4)){
				if(input.isMousePressed(0)){

					robot.keyPress(KeyEvent.VK_4);
					robot.keyRelease(KeyEvent.VK_4);
				}
				drawInventorySelectorX = (gc.getWidth()/2 - OutventoryWidth/2) + (drawInventorySelectorWidth*3);
			}else if(mousePositionX >= (gc.getWidth()/2 - OutventoryWidth/2) + (drawInventorySelectorWidth*4) && mousePositionX < (gc.getWidth()/2 - OutventoryWidth/2) + (drawInventorySelectorWidth*5)){
				if(input.isMousePressed(0)){

					robot.keyPress(KeyEvent.VK_5);
					robot.keyRelease(KeyEvent.VK_5);
				}
				drawInventorySelectorX = (gc.getWidth()/2 - OutventoryWidth/2) + (drawInventorySelectorWidth*4);
			}
			drawInventorySelector = true;


		}else {
			drawInventorySelector = false;
		}

	}