protected void jumpCheckers() {
        int direction = getDirection();
        if (direction == 1) {
            int xDist = getX() - startX;
            for(int i = 1; i < xDist; i++) {
                List<Checker> cList = getWorld().getObjectsAt(startX+i, startY-i, Checker.class);
                for( Checker c : cList){
                    if(c != null && c.team != this.team) {
                        getWorld().removeObject(c);
                        Greenfoot.playSound("coin-jump.wav");
                    }
                }
            }
        } else if(direction == 2) {
            int xDist = startX - getX();
            for(int i = 1; i < xDist; i++) {
                List<Checker> cList = getWorld().getObjectsAt(startX-i, startY-i, Checker.class);
                for(Checker c : cList){    
                    if(c != null && c.team != this.team) {
                        getWorld().removeObject(c);
                        Greenfoot.playSound("coin-jump.wav");
                    }
                }
            }
        } else if(direction == 3) {
            int xDist = startX - getX();
            for(int i = 1; i < xDist; i++) {
                List<Checker> cList = getWorld().getObjectsAt(startX-i, startY+i, Checker.class);
                for(Checker c : cList) {
                    if(c != null && c.team != this.team) {
                        getWorld().removeObject(c);
                        Greenfoot.playSound("coin-jump.wav");
                    }
                }
            }
        } else if(direction == 4) {
            int xDist = getX() - startX;
            for(int i = 1; i < xDist; i++) {
                List<Checker> cList = getWorld().getObjectsAt(startX+i, startY+i, Checker.class);
                for(Checker c : cList) {    
                    if(c != null && c.team != this.team) {
                        getWorld().removeObject(c);                        
                        Greenfoot.playSound("coin-jump.wav");
                    }
                }
            }
        }
    }