public void setEnemy() {
		int spawnOne;
		int spawnTwo;

		for (int i = 0; i < 6; ++i) {
			enemy.add(new Enemy(enemyVis));
		}

		for (int i = 0; i < 6;) {
			spawnOne = die.roll(8);
			while (spawnOne == 1 || spawnOne == 4 || spawnOne == 7
					|| spawnOne > 6) {
				spawnOne = die.roll(9);
			}
			spawnTwo = die.roll();
			while (spawnTwo == 1 || spawnTwo == 4 || spawnTwo == 7
					|| spawnTwo < 2) {
				spawnTwo = die.roll(9);
			}

			if (checkIfLocationFree(spawnOne, spawnTwo)) {
				gog[spawnOne][spawnTwo] = enemy.get(i);
				enemy.get(i).setYPosition(spawnOne);
				enemy.get(i).setXPosition(spawnTwo);
				i++;
				numEnemies += 1;
			}
		}
	}