public void shoot(Game game){
		
		for(int i = 0; i < lasers.length; i++){
			
			if(lasers[i] == null){
				
				lasers[i] = new Laser(game, settings.enemyLaserColor, settings.laserSpeed,
						this.getCenterPointX(), this.getCenterPointY() + 50,
						Math.PI, false, false,
						settings.laserWidth, settings.laserHeight, this);
				
			}
			
		}
		
	}