private void blastikPlayerCollision() {
			if ((blastik.getRect().intersects(player.getPlayerRect()))
					&& !blastikPlayerCollision) {
				blastikPlayerCollision = true;
				player.health -= 1;
				System.out.println("Player Health:\t" + player.health);
				if (player.health <= 0) {
					player.dead = true;
				}
			}
			if (!(blastik.getRect().intersects(player.getPlayerRect()))) {
				blastikPlayerCollision = false;
			}
		
	}