public void CheckAndCorrectID()
	{
		//FOR each check (undetermined or false)...
		for (int numCheck = 0; numCheck < 1; numCheck++)
		{
			//FOR each ID in use...
			for (int numCycle = 0; numCycle < game.objGameManager.arrayInUseIDs.length; numCycle++)
			{
				//IF the generated ID is already found in the list...
				if (intObjectID == game.objGameManager.arrayInUseIDs[numCycle])
				{
					//Giving the text object a new ID along with telling the loops to do another check
					intObjectID = game.objRandom.nextInt();
					numCheck--;
					numCycle = game.objGameManager.arrayInUseIDs.length;
				}
			}
		}
		
		//Updating the in-use IDs array
		game.objGameManager.UpdateArrayOfInUseIDs();
	}