public EditorMapInformation(List<EditorObjectInformation> gameObjects, List<Integer> nextMapInt, String line1, String line2, List<String> interactLine1,
			List<String> interactLine2, List<Line2D.Float> lines, Rectangle2D.Float nextLevelStep)
	{
		super();
		this.gameObjects = gameObjects;
		this.nextMapInt = nextMapInt;
		this.line1 = line1;
		this.line2 = line2;
		this.interactLine1 = interactLine1;
		this.interactLine2 = interactLine2;
		this.lines = lines;
		this.nextLevelStep = nextLevelStep;
		while (nextMapInt.size() < 4)
		{
			nextMapInt.add(0);
		}
	}