public static AICharacter createMoney(SpriteLoader spriteLoader, int x, int y,String name)
  {    
    //Load the frames into the animation
    AnimatedSprite bonusAnim = new AnimatedSprite(150,true, true);
    bonusAnim.addFrame(spriteLoader.load("Content/Textures/Tiles/items/coin1.png"));
    bonusAnim.addFrame(spriteLoader.load("Content/Textures/Tiles/items/coin2.png"));
    bonusAnim.addFrame(spriteLoader.load("Content/Textures/Tiles/items/coin3.png"));
    bonusAnim.addFrame(spriteLoader.load("Content/Textures/Tiles/items/coin4.png"));
    //Register animations
    bonusAnim.addAnimation("walk",new int[] {0,1,2,3});    
    //Create and return the new Money with the animations we just made
    AICharacter Money = new AICharacter( name, bonusAnim,x ,y,1,Direction.Up);    
    return Money;
  }