public void switchBody()
	{
		float posX = 0;
		float posY = 0;
		if (body != null)
		{
			posX = body.getPosition().getX();
			posY = body.getPosition().getY();
		}
		if (world.isGravitySuit())
		{
			body = new Body("hero", new Box(65f, 65f), 100);
			body.setPosition(posX, posY);
			body.setRestitution(0.6f);
			body.setFriction(0.5f);
			body.setRotatable(true);
			body.setMaxVelocity(40, 80);
		}
		else
		{
			body = new Body("hero", new Box(30f, 80f), 100);
			body.setPosition(posX, posY);
			body.setRestitution(0.7f);
			body.setFriction(0.6f);
			body.setRotatable(false);
			body.setMaxVelocity(50, 80);
		}
	}