public void killPlayer(Player dead){
		if(dead.isZombie()){
			this.zombies.remove(dead);
			dead.setAnimation("DIE");
			this.humanTeamScore+=1;
		} else {
			this.humans.remove(dead); 
			dead.setAnimation("DIE");
			this.zombieTeamScore+=1;
		}
		dead.alive=false;
		this.deadPlayers.add(dead);
	}