public static void moveToCharacter() {
		if (Renderer.cinematicMode) {
			GL11.glLoadIdentity();
			//GL11.glRotatef(pitch,1,0,0);
			//GL11.glRotatef(yaw,0,1,0);
			//GL11.glTranslatef(-posX, -posY, -posZ);
			GL11.glTranslatef(0,0,-19);
			GL11.glRotated(-posX * 15 / Math.PI,0,1,0);
		} else {
			GL11.glLoadIdentity();
			GL11.glRotatef(pitch,1,0,0);
			GL11.glRotatef(yaw,0,1,0);
			GL11.glTranslatef(-posX, -posY, -posZ);
		}
		
	}