private void render() {
		Display.sync(60);
		glClear(GL_COLOR_BUFFER_BIT);
		glEnable(GL_BLEND);
		glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
		glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
		glShadeModel(GL_SMOOTH); 
		glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 
		glClearDepth(1.0f); 
		glEnable(GL_DEPTH); 
		glDepthFunc(GL_LEQUAL); 
		glHint(GL_PERSPECTIVE_CORRECTION_HINT, 
		GL_NICEST);
		glLoadIdentity();
		camera.setView();
		comp.render();
		Display.update();
		glDisable(GL_BLEND);
	}