public void update() {
		y += speed;

		if (y > Main.height * Main.scale) {
			y = -10;
			x = random.nextInt(Main.width * Main.scale - 32);
		}

		for (int i = 0; i < main.ea.size(); i++) {
			EntityA tempEnt = main.ea.get(i);

			if (Physics.collision(this, tempEnt)) {
				c.removeEntity(tempEnt);
				c.removeEntity(this);
				main.score++;
				main.enemyKilled++;
			}
		}

		anim.runAnimation();
	}