@Override
                public void resolve() {
                    if (AllZoneUtil.isCardInPlay(getTargetCard())) {
                        target[0] = getTargetCard();

                        if (!target[0].isToken()) {    // not necessary, but will help speed up stack resolution
                            AllZone.getEndOfTurn().addUntil(untilEOT);
                            target[0].addDestroyCommand(destroy);
                        }
                    }//if
                }