private void checkBlastikLaserPlayerCollision() {
		for (int i = 0; i < blastikLaser.size(); i++) {
			if ((player.getPlayerRect().intersects(blastikLaser.get(i)
					.getRect())) && !BlastikLaserPlayerCollision) {
				BlastikLaserPlayerCollision = true;
				player.health -= 5;
				// player.shootLaser = false;
				blastikLaser.remove(i);
				BlastikLaserPlayerCollision = false;
				System.out.println("Player Health:\t" + player.health);
			}
			if (player.health <= 0) {
				player.dead = true;
				// killBots.remove(j);
			}
		}
	}