private void checkLaserPlayerCollision() {
		for (int i = 0; i < kbLaser.size(); i++) {
				if ((player.getPlayerRect().intersects(kbLaser.get(i)
						.getRect())) && !killBotLaserPlayerCollision) {
					killBotLaserPlayerCollision = true;
					player.health -= 1;
//					player.shootLaser = false;
					kbLaser.remove(i);
					killBotLaserPlayerCollision = false;
					System.out.println("Player Health:\t"
							+ player.health);
				}
				if (player.health <= 0) {
					player.dead = true;
//					killBots.remove(j);
				}
			
		}
	}