private int getCollidingBouncyBlockBounciness() {
		if(!collidable)
			return -1;
		if(!crouch || !crouchable){
			if(game.getCurrentLevel().getBlockAtPixel(x,y-(height/4)) instanceof BlockBouncy){
				BlockBouncy bb = (BlockBouncy) game.getCurrentLevel().getBlockAtPixel(x,y-(height/4));
				return bb.getBounciness();
			}
		} else if(crouchable){
			if(game.getCurrentLevel().getBlockAtPixel(x,y-(height/4)+(int)((tempHeight/crouchAmount)*1.5)) instanceof BlockBouncy){
				BlockBouncy bb = (BlockBouncy) game.getCurrentLevel().getBlockAtPixel(x,y-(height/4)+(int)((tempHeight/crouchAmount)*1.5));
				return bb.getBounciness();
			}
		}
		return -1;
	}