@Override
	public Unit createUnit(int ID, String enemyType)
	{
		if(m_enemy == null)
		{
			m_ID = ID;

			if(enemyType.equals("guard"))
			{
				m_enemy = new Guard(enemyType);
			}
			else
			{
				throw new DungeonGameException("Invalid enemy type selected");
			}
		}
		return m_enemy;
	}