public void tween(float div){
		this.bounds = this.bounds.add(tweenCamera.bounds.mul(1/div));
		this.angle += tweenCamera.angle/div;
		this.position.x += tweenCamera.position.x/div;
		this.position.y += tweenCamera.position.y/div;
		if(this.equals(tweenCamera)){
			anim=false;
		}
	}