public void BuildMobs() {
		for (int i = 0; i < MOBS.length; i++) {
			if (Engine.mfo.pfh.ReadPlayerType == 1) {
				MOBS[i] = new Sleeper(Engine.mfo.pfh.ReadPlayerX,
						Engine.mfo.pfh.ReadPlayerY,
						Engine.mfo.pfh.ReadPlayerName,
						Engine.mfo.pfh.ReadPlayerLayer);
			} else if (Engine.mfo.pfh.ReadPlayerType == 2) {
				MOBS[i] = new Wizard(Engine.mfo.pfh.ReadPlayerX,
						Engine.mfo.pfh.ReadPlayerY,
						Engine.mfo.pfh.ReadPlayerName,
						Engine.mfo.pfh.ReadPlayerLayer);
			}
			if (i == 0) {
				MOBS[i].isControlledByPlayer = true;
				MOBS[i].map=Engine.mfo.pfh.ReadPlayerMap;
				for(int h=0;h<MOBS[i].ITEMS.length;h++){
					for(int w=0;w<MOBS[i].ITEMS[h].length;w++){
						if(Engine.mfo.pfh.ITEMS[h][w]==0){
							MOBS[i].ITEMS[h][w]=new NoItem();
						}else if(Engine.mfo.pfh.ITEMS[h][w]==1){
							MOBS[i].ITEMS[h][w]=new Candle();
						} 
					}
				}
			}
		}
	}