protected void genBurnout(MOB mob, Light I, int showNumber, int showFlag)
	{
		if((showFlag>0)&&(showFlag!=showNumber))
			return;
		mob.tell(L("@x1. Is destroyed after burnout: '@x2'.",""+showNumber,""+I.destroyedWhenBurnedOut()));
		if((showFlag!=showNumber)&&(showFlag>-999))
			return;
		I.setDestroyedWhenBurntOut(!I.destroyedWhenBurnedOut());
	}