public void tick() {
		tickLife();
		for(Entity e : level.getEntities()) {
			if (e.getRect().intersects(getRect()) && e.getKindness() != getKindness() && !(e instanceof Projectile)) {
				e.setHealth(-damage);
				alive = false;
				DamageIndicator i = new DamageIndicator((int)e.getX(), (int)e.getY() - 12, level, "" + damage);
				level.addEntity(i);
				break;
			}
		}
	}