public Enemy(Image image, int frameWidth, int frameHeight, int frameDuration,int enemyType) { 
        
        super(image, frameWidth, frameHeight, frameDuration);
        this.Type = enemyType;
        if (enemyType == EnemyGenerator.ALIEN){
            Debug.println("enemy LP=100");
            LP = 100;
            score = 10;
            goldChance = 1;
            silverChance = 5;
            bronzeChance = 10;
        } else if (enemyType == EnemyGenerator.ALIEN2){
            Debug.println("enemy LP=200");
            LP = 200;
            score = 20;
            goldChance = 5;
            silverChance = 15;
            bronzeChance = 30;
        } else if (enemyType == EnemyGenerator.ALIEN3){
            Debug.println("enemy LP=300");
            LP = 300;
            score = 30;
            goldChance = 10;
            silverChance = 20;
            bronzeChance = 40;
        }
        LPBar = new HealthBar(image,frameWidth,frameHeight,LP);
        LPBar.setPosition(this.getX(), this.getY()-HealthBar.BAR_HEIGHT);
        coinChance = new Random();
    }