public PlayerC( C_PongModel aModel, Socket s  )
	{
		model=aModel;
		// The player needs to know this to be able to work	  
		try 
		{
			reader = new NetObjectReader(s);
			writer = new NetObjectWriter(s);
		}
		catch (Exception e) 
		{
			DEBUG.trace("PlayerC constructor failed" );
		}
	}