@Override
	public void run(Player player, String params) {
		World world = player.getWorld();
		Vector location = player.getLocation().toVector();
		Vector direction = player.getLocation().getDirection();
		BlockIterator it = new BlockIterator(world, location, direction, 0, 10);
		int i = 0;
		while(it.hasNext()) {
			Block b = it.next();
			i++;
			if(!(b.getType() == Material.AIR)) {
				break;
			} else {
				if(i > 2) {
					b.setType(Material.ICE);
				}
			}
		}
	}