private void update() { // alpha fade in/out
		alpha = (float) Math.sin(alphaSpeed);
		if(alpha < 0) {
			try {Thread.sleep(250);} // creates a dramatic pause between splash and next game-state.
			catch (InterruptedException e) {e.printStackTrace();}
			((Game) Gdx.app.getApplicationListener()).setScreen(new Menu());
		}
		else if(alpha > .6f) {alphaSpeed+=.016f;} // peek speed
		else {alphaSpeed+=.008f;} // standard speed
	}