private Player spawnBoss() {
		int count = players.size();
		if (count <= 5) {
			bossclass = gethclass("1");
			bosslevel = 1;
		} else if (count <= 10) {
			bossclass = gethclass("2");
			bosslevel = 2;
		} else if (count <= 15) {
			bossclass = gethclass("3");
			bosslevel = 3;
		} else {
			bossclass = gethclass("4");
			bosslevel = 4;
		}
		Random r = new Random();
		int rand = r.nextInt(players.size());

		Player boss = players.get(rand);
		setboss(boss);
		return boss;
	}