private void resetLocalStats(final int job) {
        accuracy = 0;
        wdef = 0;
        mdef = 0;
        damX = 0;
        localdex = getDex();
        localint_ = getInt();
        localstr = getStr();
        localluk = getLuk();
        speed = 100;
        jump = 100;
        pickupRange = 0.0;
        decreaseDebuff = 0;
        ASR = 0;
        TER = 0;
        dot = 0;
        questBonus = 1;
        dotTime = 0;
        trueMastery = 0;
        percent_wdef = 0;
        percent_mdef = 0;
        percent_hp = 0;
        percent_mp = 0;
        percent_str = 0;
        percent_dex = 0;
        percent_int = 0;
        percent_luk = 0;
        percent_acc = 0;
        percent_atk = 0;
        percent_matk = 0;
        add_wdef = 0;
        add_mdef = 0;
        add_hp = 0;
        add_mp = 0;
        add_str = 0;
        add_dex = 0;
        add_int = 0;
        add_luk = 0;
        add_acc = 0;
        add_atk = 0;
        add_matk = 0;
        crit_rate = 5;
        passive_sharpeye_min_percent = 20;
        passive_sharpeye_percent = 50;
        magic = 0;
        watk = 0;
        dodgeChance = 0;
        pvpDamage = 0;
        mesoGuard = 50.0;
        mesoGuardMeso = 0.0;
        dam_r = 100.0;
        bossdam_r = 100.0;
        expBuff = 100.0;
        cashBuff = 100.0;
        dropBuff = 100.0;
        mesoBuff = 100.0;
        recoverHP = 0;
        recoverMP = 0;
        mpconReduce = 0;
        mpconPercent = 100;
        incMesoProp = 0;
        reduceCooltime = 0;
        coolTimeR = 0;
        suddenDeathR = 0;
        expLossReduceR = 0;
        DAMreflect = 0;
        DAMreflect_rate = 0;
        ignoreDAMr = 0;
        ignoreDAMr_rate = 0;
        ignoreDAM = 0;
        ignoreDAM_rate = 0;
        ignoreTargetDEF = 0;
        hpRecover = 0;
        hpRecoverProp = 0;
        hpRecoverPercent = 0;
        mpRecover = 0;
        mpRecoverProp = 0;
        pickRate = 0;
        equippedWelcomeBackRing = false;
        equippedFairy = 0;
        equippedSummon = 0;
        hasClone = false;
        Berserk = false;
        equipmentBonusExp = 0;
        RecoveryUP = 0;
        BuffUP = 0;
        RecoveryUP_Skill = 0;
        BuffUP_Skill = 0;
        BuffUP_Summon = 0;
        dropMod = 1.0;
        expMod = 1.0;
        cashMod = 1;
        levelBonus = 0;
        incAllskill = 0;
        combatOrders = 0;
        defRange = isRangedJob(job) ? 200 : 0;
        durabilityHandling.clear();
        equipLevelHandling.clear();
        skillsIncrement.clear();
        damageIncrease.clear();
        setHandling.clear();
        harvestingTool = 0;
        element_fire = 100;
        element_ice = 100;
        element_light = 100;
        element_psn = 100;
        def = 100;
    }