@Override
	protected boolean collidingWithCeiling() {
		if(!collidable)
			return false;
		if(game.getCurrentLevel().isBlockAtPixelCollidable((int)tx,(int)ty+(height/2)) && !game.getCurrentLevel().getBlockAtPixel((int)tx,(int)ty+(height/2)).isPlatform() ){
			return true;
		}
		return false;
	}