public Sphere(Location center, int radius) {
		this.center = center;
		this.radius = radius;
		for (int Y = -radius; Y < radius; Y++) {
			for (int X = -radius; X < radius; X++) {
				for (int Z = -radius; Z < radius; Z++) {
					if (Math.sqrt((X * X) + (Y * Y) + (Z * Z)) <= radius) {
						Block block = center.getWorld().getBlockAt(X + center.getBlockX(), Y + center.getBlockY(), Z + center.getBlockZ());
						sphere.add(block);
					}
				}
			}
		}
	}