@EventHandler
	public void onLeaveArena(PlayerLeaveArenaEvent evt){
		for(Map.Entry<Arena, Location> entry : SignUpdate.getCons().signLocs.entrySet()){
			if(entry.getKey() != evt.getArena())return;
			if(entry.getValue().getBlock().getType() != Material.SIGN || 
					entry.getValue().getBlock().getType() != Material.SIGN_POST || 
					entry.getValue().getBlock().getType() != Material.WALL_SIGN)return;
			SignUpdate.getCons().updatePlayers((Sign) entry.getValue().getBlock().getState(), evt.getArena());
		}
	}