private void spawnDrop(int index){
		 int random = (int) (TimeUtils.nanoTime()%100);
			if (random<33) {drops.add(new Loot(enemies.get(index).getRect(), lightningImg, 1)); }//System.out.println("Spawning Lightning Orb");}
			else if(random>=33 && random<66){drops.add(new Loot(enemies.get(index).getRect(), fireImg, 0));}//System.out.println("Spawning Fire Orb");}
			else if (random >=66) {drops.add(new Loot(enemies.get(index).getRect(), windImg, 2));}//System.out.println("Spawning Wind Orb");}
			}