<documents_info>Real-time Rendering Techniques,Physically Based Rendering Principles,Global Illumination Algorithms,Ambient Occlusion Methods,Subsurface Scattering Simulation</documents_info>
<query>Compare and contrast different rendering techniques discussed in the documents in terms of visual quality and computational cost.</query>
user
Table
assistant
<documents_info>Real-time Rendering Techniques,Physically Based Rendering Principles,Global Illumination Algorithms,Ambient Occlusion Methods,Subsurface Scattering Simulation</documents_info>
<query>Compare and contrast different rendering techniques discussed in the documents in terms of visual quality and computational cost.</query>
user
Chunk
assistant
<query>Compare and contrast different rendering techniques discussed in the documents in terms of visual quality and computational cost.</query>
<documents_info>Real-time Rendering Techniques,Physically Based Rendering Principles,Global Illumination Algorithms,Ambient Occlusion Methods,Subsurface Scattering Simulation</documents_info>