I’ll never turn down the chance to dunk on Soulsniggers so here’s the truth about Souls games difficulty: Nothing about the games are actually hard. Yes, that’s right. The real difficulty in Souls games comes from the lack of information given to the player. Soulsfags will tell you they actively hide information because “duhhh its immersive!” but in reality it’s because every single game would be piss easy to exploit if
the game told you everything. So instead, they let you find out things like how upgrade materials work, which weapons are better for different enemy types, what stats to level up, what NPCs are important, how certain items work, and many other things through experimentation or online guides. Once you actually know all of this stuff, beating the games becomes a breeze.

Now let’s talk about Monster Hunter. The difficulty in Monster Hunter comes from actually having to know how to fight each monster. Every monster is unique, with their own movesets and tells that you must learn in order to avoid getting hit and to take down the monster efficiently. Flailing and roll spam is the name of the game for basically every Souls game, but that approach