We are building a super realistic 3d game and we have a bunch of event and actions we need to implement. here's an example. for action "go" in the sense that it describe "motion". For example in sentence "What flights go from Seattle to Boston via Minneapolis?", the "go" is the action. it takes potentially 4 arguments, where arg1 is the entity in motion or goer; arg2 is the extent of go; arg3 is the start point; arg4 is the end point, end state of arg1. Write a class of named "go_01" and include all the relations described above such that the action or event of "go" will happen in the 3D game. Feel free to write code to handle situation where some of the arguments are missing and make it executable.