write original patch notes for Undertale Test Place Reborn. heres some examples of patch notes

[SANS]
+ Increased movement speed (equal to Asgore)
+ Blaster 2 deals knockback on the last hit
- Blaster 2 wont aim upwards
- If Blaster 2 misses and deals no damage the player gets 1 second of endlag
+ Bones 4 now deal 1.5 seconds of stun if moving in it
- Bones 4 increased 0.2 seconds of startup and decreased active time by 0.5 seconds
- Telekinesis 1 cancel window increased by 0.3 seconds
[CHARA]
+ Buffed speed of 1st LMB
- Hateball now has a 5 seconds startup
+ Hateball damage increased and deals it on touch, not being hardly affected by Damage Scaling
+ Hateball HP increased slightly
- Added 1.5 seconds of endlag to Hateball
[ASRIEL]
+ Lost souls cooldowns were changed and now they have a different global cooldown (ex: 1 has 15 seconds of cooldown when used, 2 has 12, it affects all souls obviously)
- Increased endlag on Chaos Sabers 2 by 1 second if missed
[FRISK]
Frisk will now spawn at level 19 for their first phase, and can swap through all their weapons/armors outside of True Knife and Heart Locket Their base stats are now 10 attack and 99 defense at base. Frisk has 92 health as well
When dying Frisk will enter its second phase, with 20 attack and 150 defense, perma-equipped True Knife and Heart Locket, giving them a total of 60 attack and 250 defense
- Bandage attack nerfed
- All Items are 1 use only
- Legendary hero attack buff nerfed to 20
+ Legendary hero now stays for 60 seconds
+ True Knife cooldowns nerfed, 1 now picks grounded enemies
+ True knife 5 startup decreased
[Others]
+ LMB hitbox Z axis buffed (horizontally)
- Risk now increases more if you get block broken



Frisk
+ Real Knife 4 now has multiple slash charges
+ Real Knife 4 slashes have reduced stun
- The CD of DT 4 is now 45 seconds after all slashes are used up
+ Phase 1 stats have been changed to 5 ATK 200 DEF [BASE STATS]
+ Phase 2 stats have been changed to 40 ATK 60 DEF [BASE STATS]
+ Weapon/Armor wheel now instantly appears

[Temmie Armor]
- HP Regen removed

[Cowboy Hat]
- Stats changed to 30 ATK 30 DEF

[Manly Bandanna]
- Stats changed to 38 ATK 12 DEF

[Burnt Pan]
- Pan DEF +60 -> +30
+ Pan cannot generate Risk

[Bandage]
- Reduce Bandage DEF addition from 1 to -60

[Faded Ribbon]
+ Faded Ribbon: 0 -> +5 ATK / DEF remains 30
+ Allows you to Double R Dash while equipped

[Old Tutu]
+ Old Tutu: +10 ATK / +35 DEF -> -35 DEF
+ Increases run speed by 35% when stamina is 50% or more

[Cloudy Glasses]
+ Stats changed to 4 ATK 25 DEF
- When equipped, steal 1.25% of someone’s stamina for each lmb hit
- Stamina steal cannot steal from players who have 7 bars of stamina or less

[Empty Gun]
- Gun 1’s first two shots can be blocked, the third shot will break block

[Book]
+ Book 1 will now apply mute on the last hit of the counter
+ The mute status will last 8 seconds

Sans
[Tele 1]
- You cannot press R while in tele 1’s cast time
- You cannot dash during tele 1’s cast time
+ Tele 1 now has +.10 more seconds of startup

Chara
[Perseverance 1]
- Longer startup, damage decreased slightly
+ Perseverance now applies the MUTE status effect
+ Mute will apply for 3 seconds if perseverance lands
+ If perseverance is blocked, mute will only apply for 1 second
+ Perseverance will now not bypass block and stun the player if they’re blocking
+ Using Integrity 1 or 2 puts Perseverance 1 on CD for 5 seconds

[Bravery 1]
+ Bravery will now stun the opponent and deal more damage on block
+ Bravery will stun the opponent for 3 seconds if it hits a block
- Bravery deals no stun & low damage if the slash hits when the player isn’t blocking
- Bravery will no longer bounce multiple times
+ Bravery’s fly speed doubled

[Kindness 1]
+ Kindness 1 has instant startup
- Kindness 1 drains 10% more stamina
- Kindness 1 now has a 40 second cd
+ Kindness 1 cannot generate Risk

Asgore
[Phase 2]
+ Asgore 6 now bypasses block
- Asgore 6 cooldown increased to 30

Asriel
- Asriel’s stronger moveset will start at 50 hp
- Decreased Asriel’s defense to 225

Undyne
- Spear 1 startup increased by .15

Rage
- Rage now has a cap on how much it can increase and decrease DMG (30%)
- Rage will only activate after going backwards for more than 5 stamina
+ Rage will only decay when buffed/debuffed player deals damage
+ If Player 1 is knocked away, and out of a certain range, a timer will begin. If Player 2 does not approach range in time, Player 1 will start to get rage. This timer takes 7 seconds
+ Rage timer doesn’t start until knocked back player has rolled up and is no longer on the ground
+ Slow debuff from rage does not affect sprinting while holding W while locked on

Dash
- Dashing to the sides consume 1 stamina, dashing backwards consumes 1.5