Ты можешь сделать код приведённый ниже, чище?

extends CharacterBody2D

@onready var _animated_sprite = $Animation

const SPEED = 300.0
const JUMP_VELOCITY = -400.0

# Get the gravity from the project settings to be synced with RigidBody nodes.
var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")

func _physics_process(delta):
	# Add the gravity.
	
	if not is_on_floor():
		velocity.y += gravity * delta
	# Handle Jump.
	if Input.is_action_just_pressed("ui_up") and is_on_floor():
		velocity.y = JUMP_VELOCITY
		
	# Get the input direction and handle the movement/deceleration.
	# As good practice, you should replace UI actions with custom gameplay actions.
	var direction = Input.get_axis("ui_left", "ui_right")
	if direction:
		velocity.x = direction * SPEED
	else:
		velocity.x = move_toward(velocity.x, 0, SPEED)
		
	if (direction +- 0):
		_animated_sprite.play("Run")
	else:
		_animated_sprite.play("Idle1")
		
	if (direction < 0):
		_animated_sprite.flip_h = true
	if (direction > 0):
		_animated_sprite.flip_h = false

	move_and_slide()