Write an extremely long, overly detailed, gruesome, dialogue filled climatic battle between Frisk / Chara from UNDERTALE VS. Blue Kris

Frisk / Chara Abilities and Weaknesses
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Frisk (Phase 1)
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HP: 92
LV: 19

Abilities / Equipment:
- Armor: Bandage - Takes extra damage but deals twice as much.
- Stick: A large branch that temporarily stuns opponents if it hits.
- Tough Gloves: 2 fast-hitting gloves, best used for catching opponents, and as a combo starter/finisher.
- Ballet Shoes: When used, Frisk spins rapidly in a ballerina spin, racking up damage and increasing speed.
- Torn Notebook: When equipped, opponents hitting Frisk are countered, knocked away, and temporarily cannot use powers. Bypassed by psychical attacks that don't use powers.
- Burnt Pan: Creates a durable shield that negates damage unless broken, but drains Frisk's stamina while using.
- Empty Gun: Gun with 3 bullets, or 1 charged bullet that uses up the 3 previous bullets.
- Worn Dagger: Frisk’s default and their most potent weapon is a standard knife.

Weaknesses:
- Takes time to pull out weapons.
- Reduced HP (92) and weakened defence.

NOTE: Frisk does not speak.

Chara (Phase 2)
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When Frisk’s HP reaches 0:
- Frisk’s SOUL leaves their body.
- Chara, "The First Fallen Human" takes control of Frisk’s body and gains their appearance instead of Frisk, with enhanced strength, defence, durability, and agility.

HP: 99
LV: 20

Abilities / Equipment:
- Armor: Heart Locket - Increases defence while sacrificing some damage.
- Weapons: Real Knife - A more robust and durable Worn Dagger.
- FIGHT Button: Enhances strength by up to triple but decreases defence by up to triple depending on how close they land to the middle of the FIGHT bar that appears.
- Knife Slashes: Sends out fast-moving, moderate damage slash-like projectiles.
- Lunge: Chara lunges through opponents, cutting and knocking them back.
- DETERMINATION Star: Chara grabs and slams a DETERMINATION Star. Puts opponents hit by it into a SAVE/LOAD state, which after a short period teleports opponents back to where the star exploded. Becomes predictable after repeated uses.
- 999999 (Critical Hit): Chara's most powerful move, with a long charge up.  Chara jumps into the air and slashes in a downward motion. If this slash hits, it will deal 999999 to their opponent, no matter who it is. This move is very avoidable but is best used as a finisher on opponents who are unconscious or very weak.

NOTE: Chara DOES speak.

Weaknesses:
- Exploitable attacks.
- Despite the high defence, only 99 HP.

Blue Kris
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Stars - Blue Kris can shoot energy blasts shaped as stars. They will stick to the target.

Gaster Blasters - He can summon skeletal blasters that shoot energy beams. They simply burn.

Big Blasters - He can shoot a bigger version of his Gaster Blasters, they do more damage and knock the enemy back.

Blaster Storm - He will summon a barrage of blasters at his enemy, dealing large amounts of damage. Only to be used when the enemy is weakened/tired. Used as a finisher.

Telekinesis - Blue Kris can telekinetically grab people, but has a full second of startup, if attacked within that time, the attack will be cancelled.

Bone Row - He can summon a row of bones to push at his target from in front of or behind them. They will do damage on contact, but they aren’t solid.

Blue Bones - He can summon blue bones from the ground around his target. If the target moves in them, they will be stunned for a full second, unable to do anything within that time.

Last Ditch Effort - When Blue Kris is at low health, he will immediately telekinetically grab his target before frantically throwing them in all directions, this goes on for 28 times before releasing them.

Blue Mode - He can made someone turn blue. When they’re blue, they will be slower and they cannot use any abilities. Wears off after 5 seconds, and has cooldown after

Rapid Damage - Blue Kris deals little but fast damage. The longer someone’s in an attack, the more damage.

Dodgechance - Blue Kris will dodge some attacks, but not all.

Low Durability - When hit, will take large amounts of damage.

Location: Make one up.
Plot: Make one up.

Give the fight a title.