The following characters are bosses in an action game. The player faces them in intense fights:

Billy Simmons:

-Fighter Name: Rude
-Occupation: Quarterback
-Personality: Cocky, Boastful, Aggressive
-Likes: Sexy Girls, Football, Winning
-Dislikes: Nerds, Detention

Fighting Style:

Rude focuses on taking his opponent down with sheer power. He uses aggressives strikes and tackles to overpower them. His hits are hard and painful and should be avoided, but his all-offensive style means he ignores his own defense.

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Clark Hunter:

-Fighter Name: Goofy
-Occupation: Librarian
-Personality: Geeky, Shy, Curious
-Likes: Reading, Working Out
-Dislikes: Loud People, Distractions


Fighting Style:

Goofy is a smart fighter who focuses on outwitting his opponents with clever tricks. A quick thinker who comes up with creative solutions on the fly. He is eager to learn and improve himself, but as of now he is neither particularly strong nor technically versed.

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Stacy Summers:

-Fighter Name: Naughty
-Occupation: Cheerleader
-Personality: Sensual, Assertive, Plafuly
-Likes: Handsome Guys, Attention
-Dislikes: Boredom, Rejection


Fighting Style:

Naughty is a flexible and acrobatic opponent who focuses on taking her opponent to the ground with her. Her sole goal is to wrap her shapely thighs around their neck and choke them out. She revels in having her opponent squirm and struggle against her legs as she squeezes them for a prolonged amount of time. While it’s impossible to free oneself from her thighs, she isn’t too tough herself.

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Sylvio Hernando:

-Fighter Name: Smug
-Occupation: Head of Fraternity
-Personality: Dominant, Arrogant, Condescending
-Likes: Power, Authority
-Dislikes: Weakness, Betrayal


Fighting Style:

Smug focuses on dominating his opponent with superior skill. He uses a variety of techniques, showcasing his versatily and superiority. On the surface, he shows no real weakness, which makes him a confident fighter. If he gets caught of guard though, he loses his focus, not believing the audacity of denying his dominance.

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Give each of them an array of interesting attacks. Give each move an creative name. Describe in detail how the move works, how the boss acts and how the player reacts.