I wanna figure out is it possible to use the Large Language Models to complete tasks of constructing 3D game worlds or complex objects with basic unit objects, for example task: "Build a house in the modern style by a beach". 
However the new model does not need to build outputs in an Embodied AI way, like what the agents in MindDojo does. Instead it outputs a structured text like a json output, containing objects name n(Deciding the 3d model of object, like its shape), position p, rotation r, scale s and material m(Which is the texture of object surface), the followng is an example:
```json
{
"objects": [
        {
            "n": "Box",
            "p": [
                -23.7296753,
                2.50815344,
                -126.4834
            ],
            "r": [
                270.0,
                0.0,
                0.0
            ],
            "s": [
                644.2479,
                465.9939,
                14.86185
            ],
            "c": [
                1.0,
                1.0,
                1.0
            ],
            "m": "grass_4"
        },
        {
            "n": "Box",
            "p": [
                -59.9181824,
                35.2698822,
                -34.73105
            ],
            "r": [
                270.0,
                0.0,
                0.0
            ],
            "s": [
                51.8827972,
                7.959713,
                3.16791439
            ],
            "c": [
                1.0,
                1.0,
                1.0
            ],
            "m": "wood_13"
        }
		//...
		]
}
Can you give me hints on this?