1. Feudal Culture
Affinity: Order + Nature
Description: A hierarchic society wherein lords, ladies, and knights reign over peasants. All stand together in battle when their fertile realm is threatened.
Effects:
* Structures with Food income
* Units deal +20% Damage when adjacent of a unit with the same culture
* Enables the Feudal Lord hero skills

2. Barbarian Culture
Affinity: Chaos + Nature
Description: A people who thrive on war and aggression. They value strength and prefer to charge head-on into bloody battles.
Effects:
* Structures with Food and Draft income
* +8 Blight Damage on first Melee Attack
* Can activate the Ritual of Alacrity
* Army on the outpost or city hex recovers 100% of Unit stats movement.png move points, and recovers 50% of Hit points hp or removes Exhausted. Cooldown 3 turns turns.

3. High Culture
Affinity: Order + Order
Description: A highly devoted society whose members strive for harmony. When threatened, however, they wield their guiding light as a weapon.
Effects:
* Structures have High Stability and Knowledge income
* Awakened Units have +4 Spirit Damage on Base Attacks
* Awakened Units activate any Dormant Traits
* +10 Alignment
* +25 City Stability if Pure Good alignment
* +10 Food and Production per City Stability Level if Neutral alignment
* Unit starts combat with Awakened if Pure Evil alignment

4. Dark Culture
Affinity: Shadow + Shadow
Description: A dictatorial civilization where the strong and ruthless dominate the weak. They use forbidden magics to maintain control and weaken their enemies.
Effects:
* Cities can negate City Stability income penalties
* Unique city structures granting Knowledge and extra income from Prisons and Crypts
* +20% Damage against units with Weakened
* Attacking units with Weakened grants the unit Regeneration once per turn
* -10 Alignment

5. Industrious Culture
Affinity: Materium + Materium
Description: Master builders who value grand cities and strong armor, preferring a defensive attitude over an aggressive one.
Effects:
* Structures with Production income
* Once per turn each unit gains Bolstered Defense and Bolstered resistance
* Scout Units can Prospect in friendly or neutral provinces

6. Mystic Culture
Affinity: Astral + Astral
Description: A culture of scholars, driven to study every corner of the Astral Sea. They prefer to find answers through research and arcane prowess.
Effects:
* Structures with Mana income
* Units have Attunement: Star Blades
* Can see Astral Echoes pickups

Think of the following cultures: Mondstadt (A city of freedom that lies in the northeast of Teyvat. From amongst mountains and wide-open plains, carefree breezes carry the scent of dandelions — a gift from the Anemo God, Barbatos — across Cider Lake to Mondstadt, which sits on an island in the middle of the lake.), Liyue (A bountiful harbor that lies in the east of Teyvat. Mountains stand tall and proud alongside the stone forest, that, together with the open plains and lively rivers, make up Liyue's bountiful landscape, which shows its unique beauty through each of the four seasons. Just how many gifts from the Geo God lie in wait amongst the rocks of Liyue's mountains?), Inazuma (An Isolated Archipelago Far East of Teyvat. Overcome endless thunderstorms and set foot on the islands of red maple and cherry blossoms. On winding shores and towering cliffs, and in forests and mountains full of secrets, witness the Eternity pursued by Her Excellency, the Almighty Narukami Ogosho.), Sumeru (Sumeru is one of the seven regions in Teyvat. It is the nation that worships Lesser Lord Kusanali, the Dendro Archon. The city of scholars located in the west-central part of Teyvat. A fantastical nation of both lush rainforest and barren desert, where countless fruits of wisdom grow and are buried. Whether Travelers travel from afar through the forest to reach the academy city or delve deep into the desert to discover the historical ruins of the red desert, a wealth of valuable knowledge awaits them here.), Fontaine (Fontaine is one of the seven regions in Teyvat. It is the nation that worships Focalors, the Hydro Archon. The God of Justice lives for the spectacle of the courtroom, seeking to judge all other gods.), Natlan (Natlan is one of the seven regions in Teyvat. It is the nation that worships Murata, the Pyro Archon. The rules of war are woven in the womb: the victors shall burn bright, while the losers must turn to ash.), Snezhnaya (Snezhnaya is one of the seven regions of Teyvat. It is the nation that worships Tsaritsa, the Cryo Archon — and the Fatui, a military force under her control, is particularly notorious for their diehard devotion and their unscrupulous methods in enacting her will.), Khaenri'ah (Khaenri'ah was a nation without a god — not because it had a god that died or abandoned them, but because it never had a god to begin with. It was a powerful nation, built purely by humans, an unprecedented flourishing and glorious civilization — it was the pride of humankind.). Only order, chaos, nature, shadow, materium, astral can be used as Affinity.