Quais os problemas que o codigo apresenta:


import pygame
from PIL import ImageTk, Image
#Em seguida, criamos uma classe para o objeto de jogo, que irá gerenciar o estado do jogo, como a velocidade do monociclo, a posição dos obstáculos, a pontuação do jogador, entre outras informações.

class Game:
    def init(self):
        # iniciais do jogo
        self.width = 800
        self.height = 600
        self.fps = 60
        self.gameover = False
        self.playerdead = False
        self.obstaclepositions = [(150, 200), (350, 300), (550, 400)]
        self.bonuspositions = [(100, 300), (400, 450), (600, 500)]
        self.playerimage = pygame.image.load("player.png")
        self.monocycleimage = pygame.image.load("monocycle.png")
        self.obstacleimages = []
        for obstacleposition in self.obstaclepositions:
            obstacleimage = pygame.Surface((50, 50))
        obstacleimage.fill((0, 0, 0))
        textobstacle = font.render("Obs:", True, (0, 0, 0))
        textobstacle = ImageTk.PhotoImage(textobstacle)
        obstacleimage.blit(textobstacle, (25, 75))
        self.obstacleimages.append(obstacleimage)
        self.bonusimages = []
        for bonusposition in self.bonuspositions:
            bonusimage = pygame.Surface((57, 50))
        bonus_image.fill((255, 255, 255))
        text_bonus = font.render("Bonus:", True, (0, 0, 0))
        text_bonus = ImageTk.PhotoImage(text_bonus)
        bonus_image.blit(text_bonus, (25, 75))
        self.bonus_images.append(bonus_image)
        self.player_speed = 5
        self.obstacle_speed = 3


#Create the window and the game loop
window = tk.Tk()
window.title("Monocyclista")
window.geometry("800x600")

game_loop = Game()

game_loop.run()

#Run the game loop
while not game_over:
    # events
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            game_over = True
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_UP:
                game_loop.player_speed += 2
            elif event.key == pygame.K_DOWN:
                game_loop.player_speed -= 2
        elif event.key == pygame.K_LEFT:
            game_loop.player_speed -= 2
        elif event.key == pygame.K_RIGHT:
            game_loop.player_speed += 2
        elif event.type == pygame.MOUSEBUTTONDOWN:
            # NAME_1 events
            if game_loop.player_image.get_rect().collidepoint(event.pos):
                game_over = True
            elif event.pos[0] >= 150 and event.pos[0] <= 650 and event.pos[1] >= 200 and event.pos[1