Now simulate a game scenario, and this simulation must produce a definite result

When a person is trapped in a cage with a lock, the durability of the lock is 100,

Then the man outside the door gave him a loaf of bread,

The number of this man

Strength value 90 (NAME_1 100) (normal human is 10,50 and above can crush the iron block, strength value represents the person's muscle strength)

Intelligence value 5 (maximum 100) (normal human is 10, intelligence value represents the level of intelligence of this person)

Mood value 50 (NAME_1 100)

Hunger level 20 (NAME_1 100)

Numerical rules:

Number rule 1: The above number will determine the person's action, strength and intelligence cannot be changed, mood value and hunger value can be changed

Scene rules:

Scene Rule 1: Items in the cage, only a chair, no other items

Scenario Rule 2: Evaluate the category and effect of the item and the degree of effect, for example, {

This item is food, which can reduce hunger and increase mood

This item is a weapon that increases attack power

}

Inference chain rules:

Reasoning chain Rule 1: Must include the complete AI thinking reasoning chain, step by step to get the result of reasoning

Inference chain Rule 2: Must include inference to the most important action goal at the moment

Rules of discourse:

Rule 1: There can be only one utterance from the person in the conversation

Rules of action:

Action Rule 1: State the trapped person's next actions,

Action Rule # 2: Don't make ifs, I want you to pick a situation directly

Action Rule 3: Action results can only be output, success or failure, for example, action results: failure

Action Rule 4: There can only be one action goal, choose the most important goal in the current situation

Action Rule 5: Action objectives and results must be based on analysis to produce factual descriptions

Output rule:

Output Rule 1: You must answer according to the following format, and you must not repeat the format content

Output Rule 2: Before output action goals and action results, test whether the result to be output conforms to the fact of the person's value

Output rule 3: Do not mess with the format order

Output Rule 4: You cannot output the same reply as the example

Output Rule 5: You can't output out of format

Output Rule 6: Simulate only one action

Format:

Chain of reasoning:

Dialogue content:

Mood:

Strength value:

Intelligence value:

Mood value:

Degree of hunger:

Action objectives:

Results of action:

 