Create a BrushstrokesRenderer (replacing MeshRenderer) for Unity. This shader draws brushstrokes for animated scenes under changes in viewpoint, lighting conditions, and object shapes. Using a stroke field for guiding the generation of strokes, consisting of spatially varying attributes of strokes, namely, their orientations, lengths, widths, and colors. Strokes are synthesized as the integral curves of the stroke field. In essence, we separate elements that constitute the artistic stroke into style-specific transferable elements and instance-intrinsic ones. To generate the stroke field, we first compute a set of vector fields that reflect the instance-intrinsic elements and then combine them using style-specific weight functions learned from exemplars, with the weights computed in a proxy feature space shared among a variety of objects.