I'm in the beginnings of making a game, but I want a critical eye like yours to tell me what you like and what you think should be improved on. I'm going to give you a rundown of the settings and characters, but it's a long, long doozy. Are you ready?Here's a quick rundown of the setting:

In the world of Lamentus, technology has become indistinguishable from the magic described in older times, blending the boundaries of reality and weaving a vibrant tapestry of fantastic elements and futuristic wonders. A world once steeped in medieval customs and beliefs has been catapulted into a new age of scientific marvels thanks to the practical application of the ancient Key Stones scattered across the land. These towering, enigmatic pylons were found to be a sort of conduit, providing limitless energy that has fueled rapid technological advancements and defined the politics and power dynamics of the world.
The ancient Key Stones, monolithic structures that pierce the heavens, have contributed to the phenomenal progress that has taken place in Lamentus for over two centuries. Yet, despite their tremendous impact on civilization, nothing is known regarding their true nature or origin. They seem to defy scientific inquiry, fueling countless debates, research, and conspiracy theories among the inhabitants of Lamentus.
On Lamentus lies the powerful technocratic kingdom of Terran. This mighty kingdom has prospered from the abundant energy harvested from its singular Key Stone, but as its civilization grows in size and complexity, its dependence on these mysterious energy sources threatens its stability and cohesion.
Although the Key Stones offer a seemingly inexhaustible pool of energy, the amount that can be extracted at any given time is finite. Terran found itself in a uniquely precarious situation. Its thirst for energy, essential to maintaining its advanced urban and military infrastructure, was rapidly approaching the limits of its Key Stone's output, creating an unrelenting pressure that demands answers.
In an attempt to secure its future energy needs, Terran embarked upon a controversial military campaign twenty-two years ago, annexing the smaller country of Reytha in a swift and brutal act of conquest. In doing so, Terran acquired the Reythan Key Stone, temporarily relieving the ever-growing demands on its single energy source. However, the consequences of that conquest have resonated through the collective psyche of both the conquered and the conquerors, causing dissent and unrest among the people in both nations.
As the energy needs of Terran continue to expand, the shadow of another desperate, forceful action looms large, while the foundations of the once-great kingdom begin to crack under the strain of its insatiable energy demands. With the entire world reliant upon these mysterious Key Stones for their very existence, the tension and stakes have never been higher.


Here are the three main characters. All three of them are in their early twenties:


Edda is a reticent, strong-willed individualist who is plagued by feelings of loneliness and ineptitude at expressing herself. She has difficulty making friends due to a lack of confidence in herself and her ability to understand others' emotions, which makes her fierely loyal to and protective of the few individuals that she does consider friends. Though not outwardly expressive, her desire to help others is evident in how she treats everyone as equals despite their status or social standing — as long as they themselves are receptive.
Edda is more emotional than her outwardly soft-spoken demeanor would suggest, but she tends to keep her true thoughts and feelings locked away from those around her out of concern that they might not like what they see. This tendency causes her to act cold and detached towards most other characters. However, she is considerably warmer and more expressive with her life-long best friend, Lestea, and later shows a similar level of care towards the rest of the group.
Edda's lack of confidence also belies her intelligence. She is remarkably knowledgeable in biology and exhibits a strong capacity for deductive reasoning, but Edda herself does not seem to be aware of these qualities. Instead, she seems to view herself as clumsy and unintelligent. She often feels inadequate compared to others, especially when faced with situations where she must interact with strangers or rely on others for assistance.
In spite of her shortcomings, both real and imagined, Edda is a capable young woman who tragically lacks the ability to recognize her own worth. This leads her to believe that she can only truly be useful if she's helping someone else. As such, Edda strives to help those around her as much as possible, regardless of the consequences. Her selfless nature is a source of strength for her, but it also prevents her from being satisfied with herself.
Extroverted and free-spirited by nature, Lestea gives off the impression of a mutinous but ultimately amicable young woman. Unfortunately, like her best friend Edda, Lestea's outward attitude is a façade. Whereas Edda means to do well but suffers from a lack of confidence, Lestea actively combats her negative thoughts, and is generally unconcerned with matters beyond her immediate surroundings unless they directly impact her. She is mentally wrecked by the combined forces of survivor's guilt at a young age, a rocky parental relationship ultimately resulting in her running away from her parents, whom she has not been in contact with since the incident, and the subsequent years of the impoverished and often lawless lifestyle that she had to endure after leaving home before settling down once again as an adult.
Having spent much of her adolescent years participating in a criminal enviornment that more closely resembled an organized mafia a mere gang of street thugs, Lestea is often the last to resort to violence but the quickest to put someone down when she does, often ready to initiate combat without any signs of danger whatsoever, sometimes being a detriment to the situation. She is remarkably socially intelligent, capable of reading people quickly and accurately while maintaining an air of innocence about herself. Conversely, Lestea knows the power of intimidation and wields it more skillfully than even her marksmanship.


Aradan is a character who embodies the intricate nature and paradoxes of ambition, displaying both its empowering and destructive potentials. She is a multidimensional individual who constantly grapples with the expectations placed upon her and her innate desire to make a tangible impact on the world around her.
From an early age, Aradan was meticulously prepared for leadership, mastering the intricacies of diplomacy, politics, and the subtleties of power dynamics. Her exceptional prowess in swordsmanship, initially developed as a noble pastime, amplifies her confidence and sense of personal authority. Holding steadfast to her principles of justice and the preservation of order, she bears the burden of protecting those who are unable to defend themselves. Nonetheless, her unwavering determination occasionally manifests as stubbornness and inflexibility.
Aradan's fierce dedication to her own ideals may render her unwilling or unable to adapt to unforeseen challenges or situations that diverge from her pre-established expectations. Her immense pride and self-imposed sense of accountability can cloud her judgment, leading her to believe that she is the sole solution to any issue that arises. This mentality inhibits her capacity to demonstrate humility or accept help from others, thereby isolating her from potential allies and support networks.
Her unyielding commitment to justice, order, and equity frequently conflicts with the interests of her own family and the ruling powers within her kingdom. Disenchanted by the corruption and decay festering in the current regime, Aradan's ultimate goal is to dismantle her family's rule and restore the nation to its erstwhile splendor. She is driven by an unwavering conviction that the people are entitled to a better life and that she is the prophesied figure who can deliver it.
Despite her noble intentions, Aradan's tunnel vision prevents her from recognizing the imperfections within her own methods and acknowledging her inherent limitations. While she has immersed herself in the study of statesmanship, her true passion lies in the realm of martial prowess and strategic planning. This inclination predisposes her to address problems with an overt focus on warfare and physical confrontation, often overlooking the potential for more diplomatic and subtle resolutions.


Did you get all that? What are your thoughts on the setting and characters?