Real-Time RGB-D Camera Pose Estimation in Novel Scenes Using a Relocalisation Cascade
Camera pose estimation is an important problem in computer vision, with applications as diverse as simultaneous localisation and mapping, virtual/augmented reality and navigation. Common techniques match the current image against keyframes with known poses coming from a tracker, directly regress the pose, or establish correspondences between keypoints in the current image and points in the scene in order to estimate the pose. In recent years, regression forests have become a popular alternative to establish such correspondences. They achieve accurate results, but have traditionally needed to be trained offline on the target scene, preventing relocalisation in new environments. Recently, we showed how to circumvent this limitation by adapting a pre-trained forest to a new scene on the fly. The adapted forests achieved relocalisation performance that was on par with that of offline forests, and our approach was able to estimate the camera pose in close to real time, which made it desirable for systems that require online relocalisation. In this paper, we present an extension of this work that achieves significantly better relocalisation performance whilst running fully in real time. To achieve this, we make several changes to the original approach: (i) instead of simply accepting the camera pose hypothesis produced by RANSAC without question, we make it possible to score the final few hypotheses it considers using a geometric approach and select the most promising one; (ii) we chain several instantiations of our relocaliser (with different parameter settings) together in a cascade, allowing us to try faster but less accurate relocalisation first, only falling back to slower, more accurate relocalisation as necessary; and (iii) we tune the parameters of our cascade, and the individual relocalisers it contains, to achieve effective overall performance. Taken together, these changes allow us to significantly improve upon the performance our original state-of-the-art method was able to achieve on the well-known 7-Scenes and Stanford 4 Scenes benchmarks. As additional contributions, we present a novel way of visualising the internal behaviour of our forests, and use the insights gleaned from this to show how to entirely circumvent the need to pre-train a forest on a generic scene.