Foundations of Digital Arch{\ae}oludology
Digital Archæoludology (DAL) is a new field of study involving the analysis and reconstruction of ancient games from incomplete descriptions and archaeological evidence using modern computational techniques. The aim is to provide digital tools and methods to help game historians and other researchers better understand traditional games, their development throughout recorded human history, and their relationship to the development of human culture and mathematical knowledge. This work is being explored in the ERC-funded Digital Ludeme Project. The aim of this inaugural international research meeting on DAL is to gather together leading experts in relevant disciplines – computer science, artificial intelligence, machine learning, computational phylogenetics, mathematics, history, archaeology, anthropology, etc. – to discuss the key themes and establish the foundations for this new field of research, so that it may continue beyond the lifetime of its initiating project. Seminar 10.–12. April, 2019 – https://www.dagstuhl.de/19153 1998 ACM Subject Classification H.1.2 User/machine Systems, H.2.8 Database Applications, H.3.3 Information Search and Retrieval, H.3.5 Online Information Services, H.3.7 Digital Libraries, I.2.1 Applications and Expert Systems, I.2.4 Knowledge Representation Formalisms and Methods, I.2.6 Learning, I.2.8 Problem Solving, Control Methods, and Search, I.6.8 Types of Simulation, J.5 Arts and Humanities, K.3.1 Computer Uses in Education