31511581
Mutual Exclusion on a Hypercube
Abstract We present a decentralized, symmetric mutual exclusion algorithm that is tailored to the hypercube architecture. Our algorithm has better time complexity than a suitable hypercube adaptation of Maekawa′s O(√N) Mutual Exclusion algorithm. We show that, in the presence of contention, our algorithm has a shorter Blocking Delay than Maekawa′s algorithm. In the absence of contention, our algorithm achieves optimal Round-trip Delay under both the n-port and the one-port communication models.
32010004
Binary Self-Stabilization in Distributed Systems
Abstract Dijkstra introduced the problem of self-stabilization in distributed systems as an interesting exercise for achieving global convergence using local actions. In all the papers dealing with self-stabilizing systems so far, it has been assumed that each component machine of the distributed system has at least three states. This paper illustrates that it is feasible to design a self-stabilizing system with two-state or binary machines at the expense of a larger atomicity.
43770248
Self-Stabilizing Algorithms for Finding Centers and Medians of Trees
Locating a center or a median in a graph is a fundamental graph-theoretic problem. Centers and medians are especially important in distributed systems because they are ideal locations for placing resources that need to be shared among different processes in a network. This paper presents simple self-stabilizing algorithms for locating centers and medians of trees. Since these algorithms are self-stabilizing, they can tolerate transient failures. In addition, they can automatically adjust to a dynamically changing tree topology. After the algorithms are presented, their correctness is proven and upper bounds on their time complexity are established. Finally, extensions of our algorithms to trees with arbitrary, positive edge costs are sketched.
11125013
A self-stabilizing algorithm for coloring planar graphs
SummaryThis paper describes an algorithm for coloring the nodes of a planar graph with no more than six colors using a self-stabilizing approach. The first part illustrates the coloring algorithm on a directed acyclic version of the given planar graph. The second part describes a selfstabilizing algorithm for generating the directed acyclic version of the planar graph, and combines the two algorithms into one.
3086074
An Exercise in Fault-Containment: Self-Stabilizing Leader Election
Self-stabilizing algorithms are designed to guarantee convergence to some desired stable state from arbitrary initial states arising out of an arbitrarily large number of faults. However, in a well-designed system, the simultaneous occurrence of a large number of faults is rare. It is therefore desirable to design algorithms that are not only self-stabilizing, but also have the ability to recover very fast from a bounded number of faults. As an illustration, we present a simple self-stabilizing leader election protocol that recovers in O(1) time from a state with a single transient fault on oriented rings. Only the faulty node and its two neighbors change their state during convergence to a stable state. Thus, the effect of a single fault is tightly contained around the fault. The technique for transforming a self-stabilizing algorithm into its fault-contained version is simple and general, and can be applied to other problems as well that satisfy certain properties.
34174199
Selfish Stabilization
29763170
Fractal image compression: a randomized approach
The fractal image compression is inherently time intensive and thus there is a growing need to increase its speedup. This paper presents a fast encoding scheme where the domain blocks are searched randomly for every range block. An analysis of the basic fractal image compression method has been carried out and on the basis of the analysis a method for image characterization has been proposed. Then a detailed theoretical analysis of this randomized fractal compression scheme has been presented and the results are validated with the experimental ones. The random approach has been found to be quite efficient giving considerable increase in speed-up compared to several other approaches.
25755124
An Algorithm for Computing a Convex and Simple Path of Bounded Curvature in a Simple Polygon

AbstractAbstract. In this paper we study the collision-free path planning problem for a point robot, whose path is of bounded curvature(i.e., constrained to have curvature at most 1), moving in the plane inside an n -sided simple polygon P . Given two points sand tinside Pand two directions of travel, one at sand one at t , the problem is to compute a convex and simple path of bounded curvature inside Pfrom sto tconsisting of straight-line segments and circular arcs such that (i) the radius of each circular arc is at least 1, (ii) each segment on the path is the tangent between the two consecutive circular arcs on the path, (iii) the given initial direction at sis tangent to the path at sand (iv) the given final direction at tis tangent to the path at t . We propose an O(n4)time algorithm for this problem. Using the notion of complete visibility, Pis pruned to another polygon P'such that any convex and simple path from sto tinside Palso remains inside P' . Then our algorithm constructs the locus of center of a circle of unit radius translating along the boundary of P'and, using this locus, the algorithm constructs a convex and simple path of bounded curvature. Our algorithm is based on the relationship between the Euclidean shortest path, link paths and paths of bounded curvature, and uses several properties derived here on convex and simple paths of bounded curvature. We also show that the path computed by our algorithm can be transformed in O(n)time to a minimalconvex and simple path of bounded curvature. Using this transformation and two necessary conditions proposed here for the shortest convex and simple path of bounded curvature, a minimalbounded curvature path is located in O(n4)time whose length, except in special situations involving arcs of length greater than π , is at most twice the length of a shortest convex and simple path of bounded curvature.

11538916
Reducing power consumption in memory ECC checkers
A method is proposed for reducing power consumption in memory ECC checker circuitry that provides SEC-DED. The degrees of freedom in selecting the parity check matrix are used to minimize power with little or no impact on area and delay. The power minimization method is applied to two popular SEC-DED codes: standard Hamming codes and odd-column-weight Hsiao codes. Experiments on actual memory traces of Spec and MediaBench benchmarks indicate that considering power in addition to area and delay when selecting the parity check matrix can result in power reductions of up to 27% for Hsiao codes and up to 41% for Hamming codes.
15460911
Polyhedral sampling for multiattribute preference elicitation
A basic requirement for running multiattribute auctions is knowledge of the utility function of the buyer that trades off nonprice attributes against price. We present and study an approach that elicits this preference structure based on a markovian polyhedral sampling scheme called the "Hit-and-Run" algorithm. An advantage of this technique is its relative simplicity - it relies only on matrix algebra as opposed to the use of nonlinear optimization techniques by other methods in the literature. Computational results suggest that this method is fast and accurate.
14224064
PeterNet: an emergent technology based radio access network architecture for next generation cellular wireless systems
For next generation wireless cellular networks, the radio access network (RAN) component is destined to evolve into a high-capacity, flexible and reconfigurable network architecture supporting smaller cell sites and newer technologies. Based on the well-known Petersen graph, in this paper we propose a RAN architecture, named PeterNet, that interconnects the network elements in a mesh topology. Focusing on optical wireless as the underlying transmission technology, we analyze our architecture on two key indices - carrier-class network reliability (99.999%) and infrastructure cost - providing comparative performance analysis with existing tree/star and regular grid networks. Furthermore, we generalize our architecture to what we call, the GPeterNet, which allows dynamic reconfiguration and redesign of the access network while leveraging the underlying salient features.