2691860
Design and Management of 3D Chip Multiprocessors Using Network-in-Memory
Long interconnects are becoming an increasingly important problem from both power and performance perspectives. This motivates designers to adopt on-chip network-based communication infrastructures and three-dimensional (3D) designs where multiple device layers are stacked together. Considering the trends towards increasing use of chip multiprocessing, it is timely to consider 3D chip multiprocessor design and memory networking issues, especially in the context of data management in large L2 caches. The overall goal of this paper is to study the challenges for L2 design and management in 3D chip multiprocessors. Our first contribution is to propose a router architecture and a topology design that makes use of a network architecture embedded into the L2 cache memory. Our second contribution is to demonstrate, through extensive experiments, that a 3D L2 memory architecture generates much better results than the conventional two-dimensional (2D) designs under different number of layers and vertical (inter-wafer) connections. In particular, our experiments show that a 3D architecture with no dynamic data migration generates better performance than a 2D architecture that employs data migration. This also helps reduce power consumption in L2 due to a reduced number of data movements
6134766
Compiler-directed instruction duplication for soft error detection
We experiment with compiler-directed instruction duplication to detect soft errors in VLIW datapaths. In the proposed approach, the compiler determines the instruction schedule by balancing the permissible performance degradation with the required degree of duplication. Our experimental results show that our algorithms allow the designer to perform tradeoff analysis between performance and reliability.
6208153
Maximizing data reuse for minimizing memory space requirements and execution cycles
Embedded systems in the form of vehicles and mobile devices such as wireless phones, automatic banking machines and new multi-modal devices operate under tight memory and power constraints. Therefore, their performance demands must be balanced very well against their memory space requirements and power consumption. Automatic tools that can optimize for memory space utilization and performance are expected to be increasingly important in the future as increasingly larger portions of embedded designs are being implemented in software. In this paper, we describe a novel optimization framework that can be used in two different ways: (i) deciding a suitable on-chip memory capacity for a given code, and (ii) restructuring the application code to make better use of the available on-chip memory space. While prior proposals have addressed these two questions, the solutions proposed in this paper are very aggressive in extracting and exploiting all data reuse in the application code, restricted only by inherent data dependences
41742727
Efficient rendering of deformable objects for real-time applications
Deformable objects can be used to model soft objects such as clothing, human faces and animal characters. They are important as they can improve the realism of the applications. However, most existing hardware accelerators cannot render deformable objects directly. A tessellation process is often used to convert a deformable object into polygons so that the hardware graphics accelerator may render them. Unfortunately, this tessellation process is computationally very expensive. While the object is deforming, the tessellation process needs to be performed repeatedly to convert the deforming objects into polygons. As a result, deformable objects are seldom used in real-time applications such as virtual environments and computer games. Since trimmed NURBS surfaces are often used to represent deformable objects, in this paper we present an efficient method for incremental rendering of deformable trimmed NURBS surfaces. A trimmed NURBS surface typically deforms through the deformation of the trimmed NURBS surface and/or the trimming curve. Our method handles both trimmed surface deformation as well as trimming curve deformation. Experimental results show that our method performs significantly faster than the method used in OpenGL and can be used in real-time applications, such as computer games. Copyright © 2006 John Wiley & Sons, Ltd.
3002704
Approximate aggregation techniques for sensor databases
In the emerging area of sensor-based systems, a significant challenge is to develop scalable, fault-tolerant methods to extract useful information from the data the sensors collect. An approach to this data management problem is the use of sensor database systems, exemplified by TinyDB and Cougar, which allow users to perform aggregation queries such as MIN, COUNT and AVG on a sensor network. Due to power and range constraints, centralized approaches are generally impractical, so most systems use in-network aggregation to reduce network traffic. However, these aggregation strategies become bandwidth-intensive when combined with the fault-tolerant, multipath routing methods often used in these environments. For example, duplicate-sensitive aggregates such as SUM cannot be computed exactly using substantially less bandwidth than explicit enumeration. To avoid this expense, we investigate the use of approximate in-network aggregation using small sketches. Our contributions are as follows: 1) we generalize well known duplicate-insensitive sketches for approximating COUNT to handle SUM, 2) we present and analyze methods for using sketches to produce accurate results with low communication and computation overhead, and 3) we present an extensive experimental validation of our methods.
4657376
Traffic Management
Quality of service in network communication is mainly assured by traffic management consisting in a variety of protocols and mechanisms whose role is to prevent the network from being congested. Traffic management has been a very active area of research for two decades following the conception of packetswitched integrated services networks, such as the Internet. This chapter provides samples of the state of the art in traffic management. It includes contributions on traffic theory, traffic and service models, quality monitoring, as well as traffic control and measurements. M. Smirnov et al. (Eds.): COST 263 Final Report, LNCS 2856, pp. 10–79, 2003. c © Springer-Verlag Berlin Heidelberg 2003 Traffic Management 11
14028354
On optimizing backoff counter reservation and classifying stations for the IEEE 802.11 distributed wireless LANs
In this paper, we propose a novel contention-based protocol called backoff counter reservation and classifying stations for the IEEE 802.11 distributed coordination function (DCF). In the proposed scheme, each station has three states: idle, reserved, and contentious. A station is in the idle state if it has no frame ready to transmit. A station is in the reserved state if it has a frame ready to transmit and this frame's backoff counter has been successfully announced through the previous successfully transmitted frame so that other stations know this information. A station is in the contentious state if it has a frame ready to transmit, but this frame's backoff counter has not been successfully announced to other stations. All the stations in the idle state, the reserved state, and the contentious state form an idle group, a reserved group, and a contentious group, respectively. Two backoff schemes are proposed in the BCR-CS protocol based on the number of stations in the contentious group including the optimal pseudo-p-persistent scheme. The proposed schemes are compared with the DCF and the enhanced collision avoidance (ECA) scheme in the literature. Extensive simulations and some analytical analysts are carried out. Our results show that all proposed schemes outperform both the DCF and the ECA, and the BCR-CS with optimal pseudo-p-persistent scheme is the best scheme among the four schemes
6484880
Spatio-temporal aggregation using sketches
Several spatio-temporal applications require the retrieval of summarized information about moving objects that lie in a query region during a query interval (e.g., the number of mobile users covered by a cell, traffic volume in a district, etc.). Existing solutions have the distinct counting problem: if an object remains in the query region for several timestamps during the query interval, it will be counted multiple times in the result. We solve this problem by integrating spatio-temporal indexes with sketches, traditionally used for approximate query processing. The proposed techniques can also be applied to reduce the space requirements of conventional spatio-temporal data and to mine spatio-temporal association rules.