38005392
Towards Web-Based Computing
In a problem solving environment for geometric computing, a graphical user interface, or GUI, for visualization has become an essential component for geometric software development. In this paper we describe a visualization system, called GeoJAVA, which consists of a GUI and a geometric visualization library that enables the user or algorithm designer to (1) execute and visualize an existing algorithm in the library or (2) develop new code over the Internet. The library consists of geometric code written in C/C++. The GUI is written using the Java programming language. Taking advantage of the socket classes and system-independent application programming interfaces (API's) provided with the Java language, GeoJAVA offers a platform independent environment for distributed geometric computing that combines Java and C/C++. Users may remotely join a "channel" or discussion group in a location transparent manner to do collaborative research. The visualization of an algorithm, a C/C++ program located locally or remotely and controlled by a "floor manager", can be viewed by all the members in the channel through a visualization sheet called GeoJAVASheet. A chat box is also provided to enable dialogue among the members. Furthermore, this system not only allows visualization of pre-compiled geometric code, but also serves as a web-based programming environment where the user may submit a geometric code, compile it with the libraries provided by the system, and visualize it directly over the web sharing it with other users immediately.
37965905
Rectilinear Paths among Rectilinear Obstacles
Given a set of obstacles and two distinguished points in the plane the problem of finding a collision-free path subject to a certain optimization function is a fundamental problem that arises in many fields, such as motion planning in robotics, wire routing in VLSI and logistics in operations research. In this survey we emphasize its applications to VLSI design and limit ourselves to the rectilinear domain in which the goal path to be computed and the underlying obstacles are all rectilinearly oriented, i.e., the segments are either horizontal or vertical. We consider different routing environments, and various optimization criteria pertaining to VLSI design, and provide a survey of results that have been developed in the past, present current results and give open problems for future research.
16325574
Finding an Approximate Minimum-Link Visibility Path Inside a Simple Polygon
34901507
A faster algorithm for rubber-band equivalent transformation for planar VLSI layouts
In this paper we consider the problem of transforming a single-layer topological routing of n two-terminal nets into a rubber-band equivalent using rectilinear wires in the presence of rectilinear circuit modules. Given a topological planar VLSI layout sketch with |F| features and |W| noncrossing wire segments connecting n two-terminal nets, we present an O(|F|/spl middot/|W|) time algorithm to do the vertex-disjoint rubber-band equivalent transformation of these n nets if it exists. The algorithm consists of two phases, computing a loose homotopy with four spokes matrices, and computing a vertex-disjoint rubber-band equivalent of the given homotopy, each phase taking O(|F|/spl middot/|W|) time and space. Both complexities are asymptotically optimal in the worst case. From the vertex-disjoint rubber-band equivalent of the given homotopy, one can obtain the detailed routing within the same time complexity. Experimental results are also presented.
10484740
Labeling Points on a Single Line
In this paper, we consider a map labeling problem where the points to be labeled are restricted on a line. It is known that the 1d-4P and the 1d-4S unit-square label placement problem and the Slope-4P unit-square label placement problem can both be solved in linear time and the Slope-4S unit-square label placement problem can be solved in quadratic time in Ref. [8]. We extend the result to the following label placement problem: Slope-4P fixed-height (width) label or elastic label placement problem and present a linear time algorithm for it provided that the input points are given sorted. We further show that if the points are not sorted, the label placement problems have a lower bound of Ω(n log n), where n is the input size, under the algebraic computation tree model. Optimization versions of these point labeling problems are also considered.
18326125
Finding Rectilinear Paths Among Obstacles in a Two-Layer Interconnection Model
Finding the best rectilinear path with respect to the bends and teh lengths of paths connecting two given points in the presence of rectilinear obstacles in a two-layer model is studied in this paper. In this model, rectilinear obstacles on each layer are specified separately, and the orientation of routing in each layer is fixed. An algorithm is presented to transform any problem instance in the two-layer model to one in a one-layer model, so that almost all algorithms for finding rectilinear paths among obstacles in the plane can be applied. The transformation algorithm runs in O(e log e) time where e is the number of edges on obstacles lying on both layers. A direct graph-theoretic approach to finding a shortest path in the two-layer model, which is easier to implement is also presented. The algorithm runs in O(e log2 e) time.
10647129
A new zero-crossing-based discontinuity detector
General zero-crossing-based discontinuity detectors in two dimensions, which include Marr-Hildreth (1980), residual, difference of Gaussians, and other detectors as special cases, are discussed. Mathematical justification for this class of detectors is presented. An optimal detector that maximizes the signal-to-noise ratio is derived. Preliminary experimental results for real images are reported.
53246202
Energy-optimized image communication on resource-constrained sensor platforms
6192203
Authentication for Single/Multi Domain in Ubiquitous Computing Using Attribute Certification
The Ubiquitous computer environment is thing which invisible computer that is not shown linked mutually through network so that user may use computer always is been pervasive. Intend computing environment that can use easily as user wants and it is the smart environment that user provides context awareness that is wanting computing environment. This Ubiquitous computing contains much specially weak side in security. Masquerade attack of that crawl that is quoted to user or server among device that is around user by that discrete various computing devices exist everywhere among them become possible. Hereupon, in this paper, proposed method that has following characteristic. Present authentication model through transfer or device. Suggest two method that realize authentication through device in case of moved to method (MD: Multi Domain) and user ownself space (SD: Single Domain) that realize authentication through device in case of moved user's direct path who device differs.
2522031
The Rectified Gaussian Distribution
A simple but powerful modification of the standard Gaussian distribution is studied. The variables of the rectified Gaussian are constrained to be nonnegative, enabling the use of nonconvex energy functions. Two multimodal examples, the competitive and cooperative distributions, illustrate the representational power of the rectified Gaussian. Since the cooperative distribution can represent the translations of a pattern, it demonstrates the potential of the rectified Gaussian for modeling pattern manifolds.
10244494
An Intelligent and Efficient Traitor Tracing for Ubiquitous Environments
Broadcast encryption has been applied to transmit digital information such as multimedia, software and paid TV programs on the open networks. One of key factors in the broadcast encryption is that only previously authorized users can access the digital information. If the broadcast message is sent, first of all, the privileged users will decode the session key by using his or her personal key, which the user got previously. The user will get the digital information through this session key. As shown above, the user will obtain messages or session keys using the keys transmitted from a broadcaster, which process requires effective ways for the broadcaster to generate and distribute keys. In addition, when a user wants to withdraw or sign up, an effective process to renew a key is required. It is also necessary to chase and check users’ malicious activities or attacking others. This paper presents a method called Traitor Tracing to solve all these problems. Traitor tracing can check attackers and trace them. It also utilizes a proactive scheme for each user to have effective and intelligence renewal cycle to generate keys.