31366541
An optimal algorithm for constructing the weighted voronoi diagram in the plane
Let S denote a set of n points in the plane such that each point p has assigned a positive weight w(p) which expresses its capability to influence its neighbourhood. In this sense, the weighted distance of an arbitrary point x from p is given by de(x,p)/w(p) where de denotes the Euclidean distance function. The weighted Voronoi diagram for S is a subdivision of the plane such that each point p in S is associated with a region consisting of all points x in the plane for which p is a weighted nearest point of S. 
 
An algorithm which constructs the weighted Voronoi diagram for S in O(n2) time is outlined in this paper. The method is optimal as the diagram can consist of Θ(n2) faces, edges and vertices.
7249846
Space Searching for Intersecting Objects
Abstract Determining or counting geometric objects that intersect another geometric query object is at the core of algorithmic problems in a number of applied areas of computer science. This article presents a family of space-efficient data structures that realize sublinear query time for points, line segments, lines and polygons in the plane, and points, line segments, planes, and polyhedra in three dimensions.
2265636
Polygonal Intersection Searching
12582971
Stabbing line segments
An algorithm for the geometric problem of determining a line (called a stabbing line) which intersects each ofn given line segments in the plane is presented. As a matter of fact, the algorithm computes a description of all stabbing lines. A purely geometric fact is proved which infers that this description requiresO(n) space to be specified. Our algorithm computes it inO(n logn) time which is optimal in the worst case.Using the description of the stabbing lines, we are able to decide inO(logn) time whether or not a specified line is a stabbing line. Finally, the problem of maintaining the description of all stabbing lines while inserting and deleting line segments is addressed.
33731652
Rectangular Point Location in d Dimensions with Applications
30538700
Computing a Ham-Sandwich Cut in Two Dimensions
Let B be a set of n"b black points and W a set of n"w, white points in the Euclidean plane. A line h is said to bisect B (or W) if, at most, half of the points of B (or W) lie on any one side of h. A line that bisects both B and W is called a ham-sandwich cut of B and W. We give an algorithm that computes a ham-sandwich cut of B and W in 0((n"h+n"w) log (min {n"b, n"w}+ 1)) time. The algorithm is considerably simpler than the previous most efficient one which takes 0((n"b + n"w) log (n"b + n"w)) time.
44420378
Triangulating Topological Spaces
Given a subspace ${\Bbb X} \subseteq {\Bbb R}^d$ and a finite set S⊆ℝd, we introduce the Delaunay complex, ${\cal D}_{\Bbb X}$, restricted by ${\Bbb X}$. Its simplices are spanned by subsets T⊆S for which the common intersection of Voronoi cells meets ${\Bbb X}$ in a non-empty set. By the nerve theorem, $\bigcup {\cal D}_{\Bbb X}$ and ${\Bbb X}$ are homotopy equivalent if all such sets are contractible. This paper proves a sufficient condition for $\bigcup {\cal D}_{\Bbb X}$ and ${\Bbb X}$ be homeomorphic.
53237055
Three-dimensional alpha shapes
Frequently, data in scientific computing is in its abstract form a finite point set in space, and it is sometimes useful or required to compute what one might call the “shape” of the set. For that purpose, this article introduces the formal notion of the family of α-shapes of a finite point set in R 3 . Each shape is a well-defined polytope, derived from the Delaunay triangulation of the point set, with a parameter α e R controlling the desired level of detail. An algorithm is presented that constructs the entire family of shapes for a given set of size n in time 0(n 2 ) , worst case. A robust implementation of the algorithm is discussed, and several applications in the area of scientific computing are mentioned.
17520762
Extraction and simplification of iso-surfaces in tandem
The tandem algorithm combines the marching cube algorithm for surface extraction and the edge contraction algorithm for surface simplification in lock-step to avoid the costly intermediate step of storing the entire extracted surface triangulation. Beyond this basic strategy, we introduce refinements to prevent artifacts in the resulting triangulation, first, by carefully monitoring the amount of simplification during the process and, second, by driving the simplification toward a compromise between shape approximation and mesh quality. We have implemented the algorithm and used extensive computational experiments to document the effects of various design options and to further fine-tune the algorithm.
30416185
On the Zone Theorem for Hyperplane Arrangements
The zone theorem for an arrangement of n hyperplanes in d-dimensional real space says that the total number of faces bounding the cells intersected by another hyperplane is $O(n^{d - 1} )$. This result is the basis of a time-optimal incremental algorithm that constructs a hyperplane arrangement and has a host of other algorithmic and combinatorial applications. Unfortunately, the original proof of the zone theorem, for $d \geqslant 3$, turned out to contain a serious and irreparable error. This paper presents a new proof of the theorem. The proof is based on an inductive argument, which also applies in the case of pseudohyperplane arrangements. The fallacies of the old proof along with some ways of partially saving that approach are briefly discussed.
6983029
On the shape of a set of points in the plane
A generalization of the convex hull of a finite set of points in the plane is introduced and analyzed. This generalization leads to a family of straight-line graphs, " \alpha -shapes," which seem to capture the intuitive notions of "fine shape" and "crude shape" of point sets. It is shown that a-shapes are subgraphs of the closest point or furthest point Delaunay triangulation. Relying on this result an optimal O(n \log n) algorithm that constructs \alpha -shapes is developed.