9158689
Background-Subtraction in Thermal Imagery Using Contour Saliency
We present a new contour-based background-subtraction technique to extract foreground objects in widely varying thermal imagery. Statistical background-subtraction is first used to identify local regions-of-interest. Within each region, input and background gradient information are combined to form a Contour Saliency Map. After thinning, an A∗ path-constrained search along watershed boundaries is used to complete and close any broken contour segments. Lastly, the contour image is flood-filled to produce silhouettes. Results of our approach are presented for several difficult thermal sequences and compared to alternate approaches. We quantify the results using manually segmented thermal imagery to demonstrate the robustness of the approach.
16142452
Differential video coding of face and gesture events in presentation videos
Currently, bandwidth limitations pose a major challenge for delivering high-quality multimedia information over the Internet to users. In this research, we aim to provide a better compression of presentation videos (e.g., lectures). The approach is based on the idea that people tend to pay more attention to the face and gesturing hands, and therefore these regions are given more resolution than the remaining image. Our method first detects and tracks the face and hand regions using color-based segmentation and Kalman filtering. Next, different classes of natural hand gesture are recognized from the hand trajectories by identifying gesture holds, position/velocity changes, and repetitive movements. The detected face/ hand regions and gesture events in the video are then encoded at higher resolution than the remaining lower-resolution background. We present results of the tracking and gesture recognition approach, and evaluate and compare videos compressed with the proposed method to uniform compression.
11066432
Perceptual user interfaces: the KidsRoom
T he KidsRoom is a fully automated and interactive narrative playspace for children developed at the MIT Media Laboratory. Built to explore the design of perceptually based interactive interfaces, the Kids-Room uses computer vision action recognition simultaneously with computerized control of images, video, light, music, sound, and narration to guide children through a storybook adventure. Unlike most previous work in interactive environments, the Kids-Room does not require people in the space to wear any special clothing or hardware, and the KidsRoom can accommodate up to four people simultaneously. The system was designed to use computational perception to keep most interaction in the real, physical space even as participants interacted with virtual characters and scenes. The KidsRoom, designed in the spirit of several popular children's books, is an interactive child's bedroom that stimulates imagination by responding to actions with images and sound to transform itself into a storybook world. Two of the bedroom walls resemble the real walls in a child's room, complete with real furniture, posters, and windows. The other two walls are large, back-projected video screens used to transform the appearance of the room environment. Four speakers and one amplifier project steerable sound effects, music, and narration into the space. Three video cameras overlooking the space provide input to computer vision people-tracking and action recognition algorithms. Computer-controlled theatrical lighting illuminates the space, and a microphone detects the volume of enthusiastic screams. The room is fully automated. During the story, children interact with objects in the room, with one another, and with virtual creatures projected onto the walls. Perceptual recognition makes it possible for the room to respond to the physical actions of the children by appropriately moving the story forward thereby creating a compelling interactive narrative experience. Conversely, the narrative context of the story makes it easier to develop context-dependent (and therefore more robust) action recognition algorithms. The story developed for the KidsRoom begins with a normal-looking bedroom. Children enter after being told to find out the magic word by asking the talking furniture that speaks when approached. When the children scream the magic word loudly, sounds and images transform the room into a mystical forest. The story narration prods the children to stay in a group and follow a path to a river (see the stone path (a) in the figure). Along the way, they encounter roaring monsters and must hide behind the bed to make the roars …
18551439
An adaptive focus-of-attention model for video surveillance and monitoring
In current video surveillance systems, commercial pan/tilt/zoom (PTZ) cameras typically provide naive (or no) automatic scanning functionality to move a camera across its complete viewable field. However, the lack of scene-specific information inherently handicaps these scanning algorithms. We address this issue by automatically building an adaptive, focus-of-attention, scene-specific model using standard PTZ camera hardware. The adaptive model is constructed by first detecting local human activity (i.e., any translating object with a specific temporal signature) at discrete locations across a PTZ camera’s entire viewable field. The temporal signature of translating objects is extracted using motion history images (MHIs) and an original, efficient algorithm based on an iterative candidacy-classification-reduction process to separate the target motion from noise. The target motion at each location is then quantified and employed in the construction of a global activity map for the camera. We additionally present four new camera scanning algorithms which exploit this activity map to maximize a PTZ camera’s opportunity of observing human activity within the camera’s overall field of view. We expect that these efficient and effective algorithms are implementable within current commercial camera systems.
14802063
Minimal-latency human action recognition using reliable-inference
We present a probabilistic reliable-inference framework to address the issue of rapid detection of human actions with low error rates. The approach determines the shortest video exposures needed for low-latency recognition by sequentially evaluating a series of posterior ratios for different action classes. If a subsequence is deemed unreliable or confusing, additional video frames are incorporated until a reliable classification to a particular action can be made. Results are presented for multiple action classes and subsequence durations, and are compared to alternative probabilistic approaches. The framework provides a means to accurately classify human actions using the least amount of temporal information.
18888326
Analysis and recognition of walking movements
We present an approach for recognizing human walking movements using low-level motion regularities and constraints. Biomechanical features for classification are automatically extracted from video sequences of walkers. A multiplicative classification rule using statistical distances is then used to determine whether an unknown motion is consistent with normal walking patterns. Recognition results are shown distinguishing walking examples across multiple speeds from other nonwalking locomotions.
15297691
Aligning Ontologies and Evaluating Concept Similarities
An innate characteristic of the development of ontologies is that they are often created by independent groups of expertise, which generates the necessity of merging and aligning ontologies covering overlapping domains. However, a central issue in the merging process is the evaluation of the differences between two ontologies, viz. the establishment of a similarity measure between their concepts. Many algorithms and tools have been proposed for merging of ontologies, but the majority of them disregard the structural properties of the source ontologies, focusing mostly on syntactic analysis. This article focuses on the alignment of ontologies through Formal Concept Analysis, a data analysis technique founded on lattice theory, and on the use of similarity measures to identify cross-ontology related concepts.
2738544
Estimating the global pagerank of web communities
Localized search engines are small-scale systems that index a particular community on the web. They offer several benefits over their large-scale counterparts in that they are relatively inexpensive to build, and can provide more precise and complete search capability over their relevant domains. One disadvantage such systems have over large-scale search engines is the lack of global PageRank values. Such information is needed to assess the value of pages in the localized search domain within the context of the web as a whole. In this paper, we present well-motivated algorithms to estimate the global PageRank values of a local domain. The algorithms are all highly scalable in that, given a local domain of size n, they use O(n) resources that include computation time, bandwidth, and storage. We test our methods across a variety of localized domains, including site-specific domains and topic-specific domains. We demonstrate that by crawling as few as n or 2n additional pages, our methods can give excellent global PageRank estimates.
8039897
Memories: array-like records for ACL2
We have written a new records library for modelling fixed-size arrays and linear memories. Our implementation provides fixnum-optimized O(log2 n) reads and writes from addresses 0, 1,..., n - 1. Space is not allocated until locations are used, so large address spaces can be represented. We do not use single-threaded objects or ACL2 arrays, which frees the user from syntactic restrictions and slow-array warnings. Finally, we can prove the same hypothesis-free rewrite rules found in misc/records for efficient rewriting during theorem proving.
14742091
On local pruning of association rules using directed hypergraphs
Here we propose an adaptive local pruning method for association rules. Our method exploits the exact mapping between a certain class of association rules, namely those whose consequents are singletons and backward directed hypergraphs (B-graphs). The hypergraph which represents the association rules is called an association rules network(ARN). Here we present a simple example of an ARN. We further prove several properties of the ARN and apply the results of our approach to two popular data sets.
21391273
Community discovery and analysis in blogspace
Weblog has quickly evolved into a new information and knowledge dissemination channel. Yet it is not easy to discover weblog communities through keyword search. The main contribution of this paper is the study of weblog communities from the perspective of social network analysis. We proposed a new way of collecting and preparing data for weblog community discovery. The data collection stage focuses on gaining knowledge of the strength of social ties between weblogs. The strength of social ties and the clustering feature of social network guided the discovery of weblog communities.