2888487
Efficient algorithms for maximum regression depth
We investigate algorithmic questions that arise in the statistical problem of computing lines or hyperplanes of maximum regression depth among a set of n points. We work primarily with a dual representation and find points of maximum undirected depth in an arrangement of lines or hyperplanes. An O(n d ) time and O(n d−1) space algorithm computes undirected depth of all points in d dimensions. Properties of undirected depth lead to an O(nlog 2 n) time and O(n) space algorithm for computing a point of maximum depth in two dimensions, which has been improved to an O(nlog n) time algorithm by Langerman and Steiger (Discrete Comput. Geom. 30(2):299–309, [2003]). Furthermore, we describe the structure of depth in the plane and higher dimensions, leading to various other geometric and algorithmic results.
207132060
Terrain Decomposition and Layered Manufacturing
We consider a problem that arises in generating three-dimensional models by methods of layered manufacturing: How does one decompose a given model P into a small number of sub-models each of which is a terrain polyhedron? Terrain polyhedra have a base facet such that, for each point of the polyhedron, the line segment joining the point to its orthogonal projection on the base facet lies within the polyhedron. Terrain polyhedra are exactly the class of polyhedral models for which it is possible to construct the model using layered manufacturing (with layers parallel to the base facet), without the need for constructing "supports" (which must later be removed). In order to maximize the integrity of a prototype, one wants to minimize the number of individual sub-models that are manufactured and then glued together. We show that it is NP-hard to decide if a three-dimensional model P of genus 0 can be decomposed into k terrain polyhedra. We also prove a two-dimensional version of this theorem, for the case in which P is a polygonal region with holes. Both results still hold if we are restricted to isothetic objects and/or axis-parallel layering directions.
11557966
An algorithmic study of manufacturing paperclips and other folded structures
We study algorithmic aspects of bending wires and sheet metal into a specified structure. Problems of this type are closely related to the question of deciding whether a simple non-self-intersecting wire structure (a carpenter's ruler) can be straightened, a problem that was open for several years and has only recently been solved in the affirmative. If we impose some of the constraints that are imposed by the manufacturing process, we obtain quite different results. In particular, we study the variant of the carpenter's ruler problem in which there is a restriction that only one joint can be modified at a time. For a linkage that does not self-intersect or self-touch, the recent results of Connelly et al. and Streinu imply that it can always be straightened, modifying one joint at a time. However, we show that for a linkage with even a single vertex degeneracy, it becomes NP-hard to decide if it can be straightened while altering only one joint at a time. If we add the restriction that each joint can be altered at most once, we show that the problem is NP-complete even without vertex degeneracies. In the special case, arising in wire forming manufacturing, that each joint can be altered at most once, and must be done sequentially from one or both ends of the linkage, we give an efficient algorithm to determine if a linkage can be straightened.
57900050
Computational Geometry Column 42
A compendium of thirty previously published open problems in computational geometry is presented.
16007270
Point Probe Decision Trees for Geometric Concept Classes
A fundamental problem in model-based computer vision is that of identifying to which of a given set of concept classes of geometric models an observed model belongs. Considering a “probe” to be an oracle that tells whether or not the observed model is present at a given point in an image, we study the problem of computing efficient strategies (“decision trees”) for probing an image, with the goal to minimize the number of probes necessary (in the worst case) to determine in which class the observed model belongs. We prove a hardness result and give strategies that obtain decision trees whose height is within a log factor of optimal.
7753820
Approximate Geometric Pattern Matching Under Rigid Motions
We present techniques for matching point-sets in two and three dimensions under rigid-body transformations. We prove bounds on the worst-case performance of these algorithms to be within a small constant factor of optimal and conduct experiments to show that the average performance of these matching algorithms is often better than that predicted by the worst-case bounds.
1936302
Communication and re-use of chemical information in bioscience
The current methods of publishing chemical information in bioscience articles are analysed. Using 3 papers as use-cases, it is shown that conventional methods using human procedures, including cut-and-paste are time-consuming and introduce errors. The meaning of chemical terms and the identity of compounds is often ambiguous. valuable experimental data such as spectra and computational results are almost always omitted. We describe an Open XML architecture at proof-of-concept which addresses these concerns. Compounds are identified through explicit connection tables or links to persistent Open resources such as PubChem. It is argued that if publishers adopt these tools and protocols, then the quality and quantity of chemical information available to bioscientists will increase and the authors, publishers and readers will find the process cost-effective.
3062362
Managing Digital Rights using Linear Logic
Digital music players protect songs by enforcing licenses that convey specific rights for individual songs or groups of songs. For licenses specified in industry, we show that deciding whether a license authorizes a sequence of actions is NP-complete, with a restricted version of the problem solvable efficiently using a reduction to maximum network flow. The authorization algorithm used in industry is online, deciding which rights to exercise as actions occur, but we show that all online algorithms are necessarily non-monotonic: each allows actions under one license that it does not allow under a more flexible license. In one approach to achieving monotonicity, we exhibit the unique maximal set of licenses on which there exists a monotonic online algorithm. This set of well-behaved licenses induces an approximation algorithm by replacing each license with a well-behaved license. In a second approach, we consider allowing the player to revise its past decisions about which rights to exercise while still ensuring compliance with the license. We propose an efficient algorithm based on linear logic, with linear negation used to revise past decisions. We prove our algorithm monotonic, live, and sound with respect to the semantics of licenses
53232540
Architectural Support for Copy and Tamper Resistant Software
10533033
On the Sequential Nature of Unification
Abstract The problem of unification of terms is log-space complete for P. In deriving this lower bound no use is made of the potentially concise representation of terms by directed acyclic graphs. In addition, the problem remains complete even if infinite substitutions are allowed. A consequence of this result is that parallelism cannot significantly improve on the best sequential solutions for unification. However, we show that for the problem of term matching, an important subcase of unification, there is a good parallel algorithm using O ( log 2 n ) time and n O(1) processors on a PRAM. For the O ( log 2 n ) parallel time upper bound we assume that the terms are represented by directed acyclic graphs; if the longer string representation is used we obtain an O ( log n ) parallel time bound.
452980
On Abstraction and the Expressive Power of Programming Languages
We present a tentative theory of programming language expressiveness based on reductions (language translations) that preserve observational equivalence. These are called “abstraction-preserving” because of a connection with a definition of “abstraction” or “information-hiding” mechanism. If there is an abstraction-preserving reduction from one language to another, then essentially every function on natural numbers that is definable in the first is also definable in the second. Moreover, regardless of the set of first-order functions definable in either language, no programming language with an abstraction mechanism can be reduced to a language without. Since Lisp with user-defined special forms does not have an abstraction mechanism, it is therefore not “universal” in this theory, in spite of the ability to define every partial recursive function on the natural numbers. Several examples and counter-examples to abstraction-preserving reductions are given. We do not know whether there is a natural universal language with respect to abstraction-preserving reduction.