10207039
A Constant-Factor Approximation Algorithm for the Geometric k-MST Problem in the Plane
We show that any rectilinear polygonal subdivision in the plane can be converted into a "guillotine" subdivision whose length is at most twice that of the original subdivision. "Guillotine" subdivisions have a simple recursive structure that allows one to search for "optimal" such subdivisions in polynomial time, using dynamic programming. In particular, a consequence of our main theorem is a very simple proof that the k-MST problem in the plane has a constant-factor polynomial-time approximation algorithm: we obtain a factor of 2 (resp., 3) for the L1 metric, and a factor of $2\sqrt{2}$ (resp., 3.266) for the L2 (Euclidean) metric in the case in which Steiner points are allowed (resp., not allowed).
57900050
Computational Geometry Column 42
A compendium of thirty previously published open problems in computational geometry is presented.
16007270
Point Probe Decision Trees for Geometric Concept Classes
A fundamental problem in model-based computer vision is that of identifying to which of a given set of concept classes of geometric models an observed model belongs. Considering a “probe” to be an oracle that tells whether or not the observed model is present at a given point in an image, we study the problem of computing efficient strategies (“decision trees”) for probing an image, with the goal to minimize the number of probes necessary (in the worst case) to determine in which class the observed model belongs. We prove a hardness result and give strategies that obtain decision trees whose height is within a log factor of optimal.
11557966
An algorithmic study of manufacturing paperclips and other folded structures
We study algorithmic aspects of bending wires and sheet metal into a specified structure. Problems of this type are closely related to the question of deciding whether a simple non-self-intersecting wire structure (a carpenter's ruler) can be straightened, a problem that was open for several years and has only recently been solved in the affirmative. If we impose some of the constraints that are imposed by the manufacturing process, we obtain quite different results. In particular, we study the variant of the carpenter's ruler problem in which there is a restriction that only one joint can be modified at a time. For a linkage that does not self-intersect or self-touch, the recent results of Connelly et al. and Streinu imply that it can always be straightened, modifying one joint at a time. However, we show that for a linkage with even a single vertex degeneracy, it becomes NP-hard to decide if it can be straightened while altering only one joint at a time. If we add the restriction that each joint can be altered at most once, we show that the problem is NP-complete even without vertex degeneracies. In the special case, arising in wire forming manufacturing, that each joint can be altered at most once, and must be done sequentially from one or both ends of the linkage, we give an efficient algorithm to determine if a linkage can be straightened.
207132060
Terrain Decomposition and Layered Manufacturing
We consider a problem that arises in generating three-dimensional models by methods of layered manufacturing: How does one decompose a given model P into a small number of sub-models each of which is a terrain polyhedron? Terrain polyhedra have a base facet such that, for each point of the polyhedron, the line segment joining the point to its orthogonal projection on the base facet lies within the polyhedron. Terrain polyhedra are exactly the class of polyhedral models for which it is possible to construct the model using layered manufacturing (with layers parallel to the base facet), without the need for constructing "supports" (which must later be removed). In order to maximize the integrity of a prototype, one wants to minimize the number of individual sub-models that are manufactured and then glued together. We show that it is NP-hard to decide if a three-dimensional model P of genus 0 can be decomposed into k terrain polyhedra. We also prove a two-dimensional version of this theorem, for the case in which P is a polygonal region with holes. Both results still hold if we are restricted to isothetic objects and/or axis-parallel layering directions.
7753820
Approximate Geometric Pattern Matching Under Rigid Motions
We present techniques for matching point-sets in two and three dimensions under rigid-body transformations. We prove bounds on the worst-case performance of these algorithms to be within a small constant factor of optimal and conduct experiments to show that the average performance of these matching algorithms is often better than that predicted by the worst-case bounds.
10533033
On the Sequential Nature of Unification
Abstract The problem of unification of terms is log-space complete for P. In deriving this lower bound no use is made of the potentially concise representation of terms by directed acyclic graphs. In addition, the problem remains complete even if infinite substitutions are allowed. A consequence of this result is that parallelism cannot significantly improve on the best sequential solutions for unification. However, we show that for the problem of term matching, an important subcase of unification, there is a good parallel algorithm using O ( log 2 n ) time and n O(1) processors on a PRAM. For the O ( log 2 n ) parallel time upper bound we assume that the terms are represented by directed acyclic graphs; if the longer string representation is used we obtain an O ( log n ) parallel time bound.
18708753
Unification and ML-Type Reconstruction
We study the complexity of type reconstruction for a core fragment of ML with lambda abstraction, function application, and the polymorphic let declaration. We derive exponential upper and lower bounds on recognizing the typable core ML expressions. Our primary technical tool is uniication of succinctly represented type expressions. After observing that core ML expressions, of size n, can be typed in DTIME(2 n), we exhibit two diierent families of programs whose principal types grow exponentially. We show how to exploit the expressiveness of the let-polymorphism in these constructions to derive lower bounds on deciding typability: one leads naturally to NP-hardness and the other to DTIME(2 n k)-hardness for each integer k 1. Our generic simulation of any exponential time Turing Machine by ML type reconstruction may be viewed as a nonstandard way of computing with types. Our worst-case lower bounds stand in contrast to practical experience, which suggests that commonly used algorithms for type reconstruction do not slow compilation substantially.
41061293
On Abstraction and the Expressive Power of Programming Languages
Abstract This paper presents a tentative theory of programming language expressiveness based on reductions (language translations) that preserve observationsl equivalence. These are called “abstraction-preserving” reductions because of a connection with a definition of “abstraction” or “information-hiding” mechanisms. If there is an abstraction-preserving reduction from one language to another, then (essentially) every function on natural numbers that is definable in the first is also definable in the second. Moreover, an abstraction-preserving reduction must map every abstraction construct in the source language to a constract that hides analogous distinctions in the target language. Several examples and counterexamples to abstraction-preserving reductions are given. It is not known whether any language is universal with respect to abstraction-preserving reduction.
23474411
Finite-state analysis of two contract signing protocols
Optimistic contract signing protocols allow two parties to commit to a previously agreed upon contract, relying on a third party to abort or confirm the contract if needed. These protocols are relatively subtle, since there may be interactions between the subprotocols used for normal signing without the third party, aborting the protocol through the third party, or requesting confirmation from the third party. With the help of Mur, a finite-state verification tool, we analyze two related contract signing protocols: the optimistic contract signing protocol of Asokan, Shoup, and Waidner, and the abuse-free contract signing protocol of Garay, Jakobsson, and MacKenzie. For the first protocol, we discover that a malicious participant can produce inconsistent versions of the contract or mount a replay attack. For the second protocol, we discover that negligence or corruption of the trusted third party may allow abuse or unfairness. In this case, contrary to the intent of the protocol, the cheated party is not able to hold the third party accountable. We present and analyze modifications to the protocols that avoid these problems and discuss the basic challenges involved in formal analysis of fair exchange protocols.
3062362
Managing Digital Rights using Linear Logic
Digital music players protect songs by enforcing licenses that convey specific rights for individual songs or groups of songs. For licenses specified in industry, we show that deciding whether a license authorizes a sequence of actions is NP-complete, with a restricted version of the problem solvable efficiently using a reduction to maximum network flow. The authorization algorithm used in industry is online, deciding which rights to exercise as actions occur, but we show that all online algorithms are necessarily non-monotonic: each allows actions under one license that it does not allow under a more flexible license. In one approach to achieving monotonicity, we exhibit the unique maximal set of licenses on which there exists a monotonic online algorithm. This set of well-behaved licenses induces an approximation algorithm by replacing each license with a well-behaved license. In a second approach, we consider allowing the player to revise its past decisions about which rights to exercise while still ensuring compliance with the license. We propose an efficient algorithm based on linear logic, with linear negation used to revise past decisions. We prove our algorithm monotonic, live, and sound with respect to the semantics of licenses