14312550
Obstacle detection using adaptive color segmentation and color stereo homography
Obstacle detection is a key component of autonomous systems. In particular, when dealing with large robots in unstructured environments, robust obstacle detection is vital. In this paper, we describe an obstacle detection methodology which combines two complementary methods: adaptive color segmentation, and stereo-based color homography. This algorithm is particularly suited for environments in which the terrain is relatively flat and of roughly the same color. We will show results in applying this method to an autonomous outdoor robot.
11487617
Attaining situational awareness for sliding autonomy
We are interested in the problems of a human operator who is responsible for rapidly and accurately responding to requests for help from an autonomous robotic construction team. A difficult aspect of this problem is gaining an awareness of the requesting robot's situation quickly enough to avoid slowing the whole team down. One approach to speeding the initial acquisition of situational awareness is to maintain a buffer of data, and play it back for the human when their help is needed. We report here on an experiment to determine how the composition and length of this buffer affect the human's speed and accuracy in our multi-robot construction domain. The experiments show that, for our scenario, 5 - 10 seconds of one raw video feed led to the fastest operator attainment of situational awareness, while accuracy was maximized by viewing 10 seconds of three video feeds. These results are necessarily specific to our scenario, but we feel that they indicate general trends which may be of use in other situations. We discuss the interacting effects of buffer composition and length on operator speed and accuracy, and draw several conclusions from this experiment which may generalize to other scenarios.
2391025
Preliminary results in range-only localization and mapping
This paper presents methods of localization using cooperating landmarks (beacons) that provide the ability to measure range only. Recent advances in radio frequency technology make it possible to measure range between inexpensive beacons and a transponder Such a method has tremendous benefit since line of sight is not required between the beacons and the transponder and because the data association problem can be completely avoided. If the positions of the beacons are known, measurements from multiple beacons can be combined using probability grids to provide an accurate estimate of robot location. This estimate can be improved by using Monte Carlo techniques and Kalman filters to incorporate odometry data. Similar methods can be used to solve the simultaneous localization and mapping problem (SLAM) when beacon locations are uncertain. Experimental results are presented for robot localization. Tracking and SLAM algorithms are demonstrated in simulation.
18021791
Energy Consumption of TCP in Ad Hoc Networks
In this paper we study the energy cost (protocol processing and communication cost) and goodput of different flavors of TCP (Transmission Control Protocol) in ad hoc networks. We implemented a testbed and measured the actual energy cost as well as goodput of running TCP Reno, Newreno, SACK (Selective ACKnowledgement) and a version that combines Explicit Link Failure Notification (ELFN) [7] and Explicit Congestion Notification (ECN) [5] in Newreno. We see that the use of ECN & ELFN does yield higher goodput in most cases with a corresponding lower total energy cost. We see an energy savings of between 20% and 500% depending on the network conditions.
1894394
FAucS : An FCC Spectrum Auction Simulator for Autonomous Bidding Agents
We introduce FAucS, a software testbed for studying automated agent bidding strategies in simulated auctions, specifically the United States FCC wireless frequency spectrum auctions. In addition to the complexity of these auctions, which provides ample opportunities for intelligent approaches to bidding, this type of auction has huge commercial importance, each bringing in billions of dollars to governments around the world. We implement straightforward sample agents in FAucS and use them to replicate known beneficial bidding strategies in this type of auction. We then discuss potential in-depth studies of autonomous bidding agent behaviors using FAucS. The main contribution of this work is the implementation, description, and empirical validation of the FAucS testbed. We present it as a challenging and promising AI research domain.
1603562
Probabilistic Strategies for Pursuit in Cluttered Environments with Multiple Robots
In this paper, we describe a method for coordinating multiple robots in a pursuit-evasion domain. We examine the problem of multiple robotic pursuers attempting to locate a non-adversarial mobile evader in an indoor environment. Unlike many other approaches to this problem, our method seeks to minimize expected time of capture rather than guaranteeing capture. This allows us to examine the performance of our algorithm in complex and cluttered environments where guaranteed capture is difficult or impossible with limited pursuers. We present a probabilistic formulation of the problem, discretize the environment, and define cost heuristics for use in planning. We then propose a scalable algorithm using an entropy cost heuristic that searches possible movement paths to determine coordination strategies for the robotic pursuers. We present simulated results describing the performance of our algorithm against state of the art alternatives in a complex office environment. Our algorithm successfully reduces capture time with limited pursuers in an environment beyond the scope of many other approaches.
9111832
Learning and discovery of predictive state representations in dynamical systems with reset
Predictive state representations (PSRs) are a recently proposed way of modeling controlled dynamical systems. PSR-based models use predictions of observable outcomes of tests that could be done on the system as their state representation, and have model parameters that define how the predictive state representation changes over time as actions are taken and observations noted. Learning PSR-based models requires solving two subproblems: 1) discovery of the tests whose predictions constitute state, and 2) learning the model parameters that define the dynamics. So far, there have been no results available on the discovery subproblem while for the learning subproblem an approximate-gradient algorithm has been proposed (Singh et al., 2003) with mixed results (it works on some domains and not on others). In this paper, we provide the first discovery algorithm and a new learning algorithm for linear PSRs for the special class of controlled dynamical systems that have a reset operation. We provide experimental verification of our algorithms. Finally, we also distinguish our work from prior work by Jaeger (2000) on observable operator models (OOMs).
2476404
Learning predictive state representations in dynamical systems without reset
Predictive state representations (PSRs) are a recently-developed way to model discrete-time, controlled dynamical systems. We present and describe two algorithms for learning a PSR model: a Monte Carlo algorithm and a temporal difference (TD) algorithm. Both of these algorithms can learn models for systems without requiring a reset action as was needed by the previously available general PSR-model learning algorithm. We present empirical results that compare our two algorithms and also compare their performance with that of existing algorithms, including an EM algorithm for learning POMDP models.