40483862
A fuzzy visual language compiler
An efficient parser for analyzing visual sentences that is based on the theory of fuzzy sets is described. The fuzzy parser selects the most reasonable parse tree for a visual sentence. The parser has been incorporated into the SIL visual language compiler. Experimental results are reported. A model which uses fuzzy theory to represent and analyze the reasonableness of derivation trees is given.<<ETX>>
34016873
Parsing 2D Languages by a Pictorial GLR Parser
35519508
Extending Visual Languages for Multimedia
Visual languages, which let users customize iconic sentences, can be extended to accommodate multimedia objects, letting users access media dynamically. Teleaction objects, or multimedia objects with knowledge structures, can be designed using visual languages to automatically respond to events and perform tasks like "find related books" in a virtual library.
17298481
Iconic language design for people with significant speech and multiple impairments
We present an approach of iconic language design for people with significant speech and multiple impairments (SSMI), based upon the theory of Icon Algebra and the theory of Conceptual Dependency (CD) to derive the meaning of iconic sentences. An interactive design environment based upon this methodology is described.
15816324
Multi-level specification and protocol design for distributed multimedia communication
The major challenge in the design of an efficient distributed multimedia system is the integration and support of a wide variety of applications. Investigating the basic issues involved in the design and specification of distributed muttimcdia systems is the focus of this paper. A basic layered network architecture is proposed as the uniform framework for the investigation of different levels of functionality typically associated with the communication network that supports multimedia communication. Within this framework, we propose to identify the communication requirements for multimedia applications and characterize a set of communication primitives which specify different qualities of scrvicc to reflect different real-time rcquircmcnts. ‘Ilis investigation is guided by an efficient and flexible multi-level specification model. We will characterize this model and show that the model can be amenable to the construction of a set of communication primitives that support synchronization and communication of multimedia applications.
39945679
Iconic Language Design for People with Significant Speech and Multiple Impairments
16514620
SIMD architecture for job shop scheduling problem solving
Job shop is a typical environment for manufacturing high-variety and low-volume discrete parts. Good scheduling is critical and challenging to the competitiveness of job shops. The Lagrangian relaxation neural network (LRNN) provides an approach of quantifiable quality and successful industrial applications. To further speed up scheduling for large-scale problems, in this paper, the parallelism of the LRNN approach is exploited for hardware implementation. New designs include a SIMD architecture, its associated instruction set and detailed circuits. Logic level simulation of the circuit design shows consistent schedules with those obtained by a software implementation. The hardware implementation is expected to have a one to two orders speed-up over the software one.
17634440
An optimal cache algorithm for streaming VBR video over a heterogeneous network
High quality video content for on-demand services is usually stored and streamed in a compressed format with a VBR (variable bit rate) property; however, the streaming traffic is extremely bursty. If there is no client buffer to regulate the video's delivery, the backbone WAN (wide area network) bandwidth needs to allocate the video's peak bit rate to guarantee playback quality. To reduce the bandwidth requirement in the backbone WAN, previous researchers have proposed a Video Staging Mechanism to cache portions of the video in a video proxy close to clients. In this paper, we propose a very effective OC (optimal cache) algorithm to handle the Video Staging Mechanism and prove theoretically that the proxy cache computed by our OC algorithm for each video is minimal when all other resources remain constant. On the basis of experiment results, we cache the least amount of video data in the video proxy by using the OC algorithm, and reduce the WAN bandwidth requirement by an amount equal to that of conventional algorithms. In contrast, given the equal size of the storage in a video proxy, the OC algorithm reduces the bandwidth requirement in the backbone WAN much more than conventional algorithms.
7920215
The design of a secure and pervasive multimodal Web system
While most users currently receive Web services from Web browser interfaces, pervasive computing is emerging and offering new ways of accessing Internet applications from any device at any location (Satyanarayanan, 2002; Estrin et al., 2002), by utilizing various modes of interfaces to interact with their end users. The PC and its back-end servers remain important in a pervasive system, and the technology could involve new ways of interfacing with a PC and/or various types of gateways to back-end servers. In this research, cellular phone was used as the pervasive device for accessing an Internet application prototype, a multimodal Web system (MWS), through voice user interface technology (Anerousis and Panagos, 2002). This paper describes how MWS was designed to provide a secure interactive voice channel using an Apache Web server, a voice server, and a Java servlet engine. It was also shown that multimodal user-interface pages can be generated by using XSLT stylesheet which transforms XML documents into various formats including XHTML, WML, and VoiceXML.
44477744
Efficient selection of scheduling rule combination by combining design of experiment and ordinal optimization-based simulation
In a fab with heterogeneous machine groups, the number of scheduling policies grows in a combinatorial way because each machine group has its specific dispatching rules. In this paper, we design a fast simulation methodology by an innovative combination of the notions of ordinal optimization (OO) and design of experiments (DOE) to efficiently select a good scheduling policy for fab operation, Instead of finding the exact performance among scheduling policies, our approach compares their relative orders of performance to a specified level of confidence. The DOE method is exploited to largely reduce the number of scheduling policies to be evaluated by the OO-based simulation. Simulation results of applications to scheduling wafer fabrications show that most of the OO-based DOE simulations require 2 to 3 orders of magnitude less computation time than those of traditional approach, and the speedup is up to 7,000 times in certain cases.
18938523
A two-dimensional vector packing model for the efficient use of coil cassettes
We consider the problem of efficiently packing steel products, known as coils, into special containers, called cassettes for shipping. The objective is to minimize the number of cassettes used for packing all the given coils where each cassette has capacity limits on both total payload weight and size. We model this problem as a two-dimensional vector packing problem and propose a heuristic. We also analyze the worst-case performance of the proposed algorithm under a special condition which, in fact, holds for the particular real-world case that we handled. Our computational experiment with real production data shows that the proposed algorithm performs quite satisfactorily in practice.