6666618
Low-Power Design for Real-Time Systems
Real-time Systems often are located in the special environments where the power consumption is a big concern. Upon presence of timing constraints, the low power design on the real-time systems has significant impact on the performance as well as the schedulability of the systems. The system developers are facing the challenges for reducing the power consumption and meeting the timing constraints in the real-time systems.This paper represents one of few attempts to address the issue of the low power design on real-time systems. We present two power reduction methods: one is at the software compilation level and the other at the operating system level. Given a real-time program, an inter-instruction power reduction technique is proposed to transform the program to another one with lower power consumption. In addition, a scheduling algorithm for real-time operating systems is proposed to reschedule real-time programs when the execution time of the programs is changed. Therefore, the proposed scheduling algorithm works together with the proposed power reduction technique to make sure all programs meet their deadlines and to improve the system schedulability. We also evaluate the performance of the proposed inter-instruction reduction method by comparing it with the cold scheduling algorithm and show that the proposed method outperforms the cold scheduling algorithm and reduces more energy power.
9588683
Performance evaluation of an admission control algorithm: dynamic threshold with negotiation
An admission control algorithm for a multimedia server is responsible for determining if a new request can be accepted without violating the QoS requirements of the existing requests in the system. Most admission control algorithms treat every request uniformly and hence optimize the system performance by maximizing the number of admitted and served requests. In practice, requests might have different levels of importance to the system. Requests offering high contribution or reward to the system performance deserve priority treatment. Failure of accepting a high-priority request would incur high penalty to the system.A novel threshold-based admission control algorithm with negotiation for two priority classes of requests is proposed in our previous study. The server capacity is divided into three partitions based on the threshold values: one for each class of requests and one common pool shared by two classes of requests. Reward and penalty are adopted in the proposed system model. High-priority requests are associated with higher values of reward as well as penalty than low-priority ones. In this paper, given the characteristics of the system workload, the proposed analytical models aim to finds the best partitions, optimizing the system performance based on the objective function of the total reward minus the total penalty. The negotiation mechanism reduces the QoS requirements of several low-priority clients, by cutting out a small fraction of the assigned server capacity, to accept a new high-priority client and to achieve a higher net earning value. Stochastic Petri-Net model is used to find the optimal threshold values and two analytical methods are developed to find sub-optimal settings. The experiment results show that the sub-optimal solutions found by the proposed analytical methods are very close to optimal ones. The methods enable the algorithm to dynamically adjust the threshold values, based on the characteristics of the system workload, to achieve higher system performance.
21934561
Location and Configuration Management in Mobile-Switch ATM Networks
The features of two important application scenarios, supporting mobile switches with fixed end users and mobile switches with mobile users, are dramatically different from those of the traditional wired network structure. To exploit mobile switches, the location and configuration management of mobile switches is essential to handle the mobility and topology change of the wireless/mobile ATM network. In this paper we address the location management and configuration problems of mobile switches in an ATM network. We investigate several aspects of the location management problem including architecture to support switch mobility, mobile switch tracking, and mobile switch locating. We propose an approach that is based on the Private Network-Network Interface (PNNI) protocol. We extend the PNNI protocol to enable it to handle mobile switches. Moreover, we develop analytical models to determine the tracking and locating costs for mobile switches under the proposed scheme. The models illustrate the relation between total cost (tracking cost + locating cost) and peer group size. The models can be used to derive the optimal configuration for an ATM network with mobile switches.
2936245
On failure recoverability of client-server applications in mobile wireless environments
Analytical results for the Cdf of the failure recovery time for client-server applications in mobile wireless environments characterized by logging, and mobility handoff strategies for facilitating failure recovery are reported in the paper. The results can be applied to determine if a mobile application can satisfy its recoverability requirement upon a mobile host failure when operating under a set of parameter values characterizing the mobile application, the underlying client-server environment, and the logging & mobility handoff strategies adopted by the mobile application. Model parameters which affect the shape of the failure recovery time Cdf for two mobility handoff strategies, namely, Eager and Lazy, are identified, and their effects are analyzed, with numerical data and result interpretations given. A tradeoff analysis between the cost invested by these two mobility handoff strategies for maintaining the logging and checkpoint information before failure versus the return of investment in terms of improved failure recoverability is given, and the best checkpoint interval period that would yield the best return of investment for the eager mobility handoff strategy over the lazy strategy is identified.
14292166
A self-adjusting quality of service control scheme
We propose and analyze a self-adjusting Quality of Service (QoS) control scheme with the goal of optimizing the system reward as a result of servicing different priority clients with varying workload, QoS and reward/penalty requirements. Our scheme is based on resource partitioning and designated "degrade QoS areas" such that system resources are partitioned into priority areas each of which is reserved specifically to serve only clients in a corresponding class with no QoS degradation, plus one "degraded QoS area" into which all clients can be admitted with QoS adjustment being applied only to the lowest priority clients. We show that the best partition is dictated by the workload and the reward/penalty characteristics of clients in difference priority classes. The analysis results can be used by a QoS manager to optimize the system total rewawrd dynamically in response to changing workloads at run time. We demonstrate the validity of our scheme by means of simulation and comparing the proposed QoS self-adjusting scheme with those that do not use resource partitioning or designated degraded QoS area.
30645069
Backtrack Routing and Priority-Based Wavelength Assignment in WDM Networks
In this paper, we consider two key problems in the WDM networks: the wavelengh assignment and routing problems. The objective of the problems is to minimize the request blocking rate. We propose two priority-based methods for the wavelength assignment problem: static and dynamic strategies. Based on the priority of an incoming request, the proposed methods allocate a wavelength among the available wavelengths for the given priority. Analytic models and simulations are presented for the proposed wavelength assignment methods so as to analyse the link blocking rate. The simulation results show that the link blocking rate by the dynamic strategy is less than that by the assignment strategy. We also develop a routing algorithm that works together with the proposed wavelength assignment methods to reduce the overall blocking rates. The proposed routing method maintains a routing tree for a given connection request. Based on the routing tree, the algorithm finds a route with one available wavelength for each link along the route. We compare the proposed routing method with the fixed routing and fixed alternate routing algorithms. The experiments show that the proposed routing algorithm performs better than the fixed routing and the alternate routing methods.
6799009
On packetization of embedded multimedia bitstreams
We study the problem of packetizing embedded multimedia bitstreams to improve the error resilience of source (compression) codes. This problem is important because of the increasing popularity of embedded compression methodology and its suitability for scalable streaming media over IP or/and mobile IP. We study various packetization schemes against packet erasure at both low and high bit rates. Maximizing packetization efficiency for embedded bitstreams is formulated as a discrete optimization problem and globally optimal packetization (OP) algorithms are proposed under different settings. Suboptimal packetization algorithms are also devised to reduce the complexity of the OP algorithms. In order to assess their effectiveness, the proposed packetization algorithms are used to packetize embedded image and video bitstreams with simulated packet loss. Experimental results show that our OP algorithms slightly outperforms suboptimal ones. In addition to confirming the superiority of the OP algorithms, these results also provide justification of heuristic packetization methods published in the literature.
20227157
Trellis coded color quantization of images
We examine color quantization of images using trellis coded quantization (TCQ). Together with a simple dithering scheme, an 8-bit trellis coded color quantizer reproduces images that are visually indistinguishable from the 24-bit originals. The proposed algorithm can be viewed as a predictive trellis coded color quantization scheme. It is universal in the sense that no training or lookup table is needed. The complexity of TCQ is linear with respect to image size, making trellis coded color quantization suitable for interactive graphics and a window-based display environment.
8458726
Approaching the largest β-skeleton within a minimum weight triangulation
Given a set S of n points in the plane, a triangulation is a maximal set of non-intersecting edges connecting the points in S. The weight of the triangulation is the sum of the lengths of the edges. The complexity of computing the minimum weight triangulation is currently unresolved. In this paper, we show that for ~ > 1/ sin K, the &skeleton of S is a subgraph of a minimum weight triangulation of S, where ~ = tan-1(3/m) N 7r/3.l. There exists a four point example such that the /3skeleton for ~ < 1/ sin(r/3) is not a subgraph of the minimum weight triangulation.
76461
Software Architecture-Based Adaptation for Pervasive Systems
An important requirement for pervasive computing systems is the ability to adapt at runtime to handle varying resources, user mobility, changing user needs, and system faults. In this paper we describe an approach in which dynamic adaptation is supported by the use of software architectural models to monitor an application and guide dynamic changes to it. The use of externalized models permits one to make reconfiguration decisions based on a global perspective of the running system, apply analytic models to determine correct repair strategies, and gauge the effectiveness of repair through continuous system monitoring. We illustrate the application of this idea to pervasive computing systems, focusing on the need to adapt based on performance-related criteria and models.
2549315
Quality meshing with weighted Delaunay refinement
Delaunay meshes with bounded circumradius to shortest edge length ratio have been proposed in the past for quality meshing. The only poor quality tetrahedra called slivers that can occur in such a mesh can be eliminated by the sliver exudation method. This method has been shown to work for periodic point sets, but not with boundaries. Recently a randomized point-placement strategy has been proposed to remove silvers while conforming to a given boundary. In this paper we present a deterministic algorithm for generating a weighted Delaunay mesh which respects the input boundary and has no poor quality tetrahedron including silvers. This success is achieved by combining the weight pumping method for sliver exudation and the Delaunay refinement method for boundary conformation. We show that an incremental weight pumping can be mixed seamlessly with vertex insertions in our weighted Delaunay refinement paradigm.