574471
Allocation and scheduling of real-time periodic tasks with relative timing constraints
Allocation problem has always been one of the fundamental issues of building the applications in real-time computing systems. For real-time applications, the allocation problem should directly address the issues of task and communication scheduling. In this context, the allocation of tasks has to fully utilize the available processors and the scheduling of tasks has to meet the specified timing constraints. Clearly, the execution of tasks under the allocation and schedule has to satisfy the precedence, resources, and other synchronization constraints among them. Recently, the timing requirements of the real-time systems emerge that the relative timing constraints are imposed on the consecutive executions of each task and the inter-task temporal relationships are specified across task periods. In this paper we consider the allocation and scheduling problem of the periodic tasks with such timing requirements. Given a set of periodic tasks, we consider the least common multiple (LCM) of the task periods. Each task is extended to several instances within the LCM. The scheduling window for each task instance is derived to satisfy the timing constraints. We develop a simulated annealing algorithm as the overall control algorithm. An example problem of the sanitized version of the Boeing 777 Aircraft Information Management System is solved by the algorithm. Experimental results show that the algorithm solves the problem in a reasonable time complexity.
14292166
A self-adjusting quality of service control scheme
We propose and analyze a self-adjusting Quality of Service (QoS) control scheme with the goal of optimizing the system reward as a result of servicing different priority clients with varying workload, QoS and reward/penalty requirements. Our scheme is based on resource partitioning and designated "degrade QoS areas" such that system resources are partitioned into priority areas each of which is reserved specifically to serve only clients in a corresponding class with no QoS degradation, plus one "degraded QoS area" into which all clients can be admitted with QoS adjustment being applied only to the lowest priority clients. We show that the best partition is dictated by the workload and the reward/penalty characteristics of clients in difference priority classes. The analysis results can be used by a QoS manager to optimize the system total rewawrd dynamically in response to changing workloads at run time. We demonstrate the validity of our scheme by means of simulation and comparing the proposed QoS self-adjusting scheme with those that do not use resource partitioning or designated degraded QoS area.
30645069
Backtrack Routing and Priority-Based Wavelength Assignment in WDM Networks
In this paper, we consider two key problems in the WDM networks: the wavelengh assignment and routing problems. The objective of the problems is to minimize the request blocking rate. We propose two priority-based methods for the wavelength assignment problem: static and dynamic strategies. Based on the priority of an incoming request, the proposed methods allocate a wavelength among the available wavelengths for the given priority. Analytic models and simulations are presented for the proposed wavelength assignment methods so as to analyse the link blocking rate. The simulation results show that the link blocking rate by the dynamic strategy is less than that by the assignment strategy. We also develop a routing algorithm that works together with the proposed wavelength assignment methods to reduce the overall blocking rates. The proposed routing method maintains a routing tree for a given connection request. Based on the routing tree, the algorithm finds a route with one available wavelength for each link along the route. We compare the proposed routing method with the fixed routing and fixed alternate routing algorithms. The experiments show that the proposed routing algorithm performs better than the fixed routing and the alternate routing methods.
6666618
Low-Power Design for Real-Time Systems
Real-time Systems often are located in the special environments where the power consumption is a big concern. Upon presence of timing constraints, the low power design on the real-time systems has significant impact on the performance as well as the schedulability of the systems. The system developers are facing the challenges for reducing the power consumption and meeting the timing constraints in the real-time systems.This paper represents one of few attempts to address the issue of the low power design on real-time systems. We present two power reduction methods: one is at the software compilation level and the other at the operating system level. Given a real-time program, an inter-instruction power reduction technique is proposed to transform the program to another one with lower power consumption. In addition, a scheduling algorithm for real-time operating systems is proposed to reschedule real-time programs when the execution time of the programs is changed. Therefore, the proposed scheduling algorithm works together with the proposed power reduction technique to make sure all programs meet their deadlines and to improve the system schedulability. We also evaluate the performance of the proposed inter-instruction reduction method by comparing it with the cold scheduling algorithm and show that the proposed method outperforms the cold scheduling algorithm and reduces more energy power.
2936245
On failure recoverability of client-server applications in mobile wireless environments
Analytical results for the Cdf of the failure recovery time for client-server applications in mobile wireless environments characterized by logging, and mobility handoff strategies for facilitating failure recovery are reported in the paper. The results can be applied to determine if a mobile application can satisfy its recoverability requirement upon a mobile host failure when operating under a set of parameter values characterizing the mobile application, the underlying client-server environment, and the logging & mobility handoff strategies adopted by the mobile application. Model parameters which affect the shape of the failure recovery time Cdf for two mobility handoff strategies, namely, Eager and Lazy, are identified, and their effects are analyzed, with numerical data and result interpretations given. A tradeoff analysis between the cost invested by these two mobility handoff strategies for maintaining the logging and checkpoint information before failure versus the return of investment in terms of improved failure recoverability is given, and the best checkpoint interval period that would yield the best return of investment for the eager mobility handoff strategy over the lazy strategy is identified.
21934561
Location and Configuration Management in Mobile-Switch ATM Networks
The features of two important application scenarios, supporting mobile switches with fixed end users and mobile switches with mobile users, are dramatically different from those of the traditional wired network structure. To exploit mobile switches, the location and configuration management of mobile switches is essential to handle the mobility and topology change of the wireless/mobile ATM network. In this paper we address the location management and configuration problems of mobile switches in an ATM network. We investigate several aspects of the location management problem including architecture to support switch mobility, mobile switch tracking, and mobile switch locating. We propose an approach that is based on the Private Network-Network Interface (PNNI) protocol. We extend the PNNI protocol to enable it to handle mobile switches. Moreover, we develop analytical models to determine the tracking and locating costs for mobile switches under the proposed scheme. The models illustrate the relation between total cost (tracking cost + locating cost) and peer group size. The models can be used to derive the optimal configuration for an ATM network with mobile switches.
1223930
Approximate Strategic Reasoning through Hierarchical Reduction of Large Symmetric Games
To deal with exponential growth in the size of a game with the number of agents, we propose an approximation based on a hierarchy of reduced games. The reduced game achieves savings by restricting the number of agents playing any strategy to fixed multiples. We validate the idea through experiments on randomly generated local-effect games. An extended application to strategic reasoning about a complex trading scenario motivates the approach, and demonstrates methods for game-theoretic reasoning over incompletely-specified games at multiple levels of granularity. Motivation Consider the task of selecting among a large set of strategies to play in an 8-player game. Through careful judgment you manage to narrow down the candidates to a reasonable number of strategies (say 35). Because the performance of a strategy for one agent depends on the strategies of the other seven, you wish to undertake a game-theoretic analysis of the situation. Determining the payoff for a particular strategy profile is expensive, however, as your observations of prior game instances are quite limited, and the only operational description of the game is in the form of a simulator that takes a non-negligible time (say 10 minutes) to produce one outcome. Moreover, since the environment is stochastic, numerous samples (say 12) are required to produce a reliable estimate for even one profile. At two hours per profile, ex
20227157
Trellis coded color quantization of images
We examine color quantization of images using trellis coded quantization (TCQ). Together with a simple dithering scheme, an 8-bit trellis coded color quantizer reproduces images that are visually indistinguishable from the 24-bit originals. The proposed algorithm can be viewed as a predictive trellis coded color quantization scheme. It is universal in the sense that no training or lookup table is needed. The complexity of TCQ is linear with respect to image size, making trellis coded color quantization suitable for interactive graphics and a window-based display environment.
8002270
Audio coding and image denoising based on the nonuniform modulated complex lapped transform
Xiong and Malvar recently introduced a nonuniform modulated complex lapped transform (NMCLT) with good time-localization and controllable frequency resolution by using an oversampled nonuniform filter bank to generate its real and the imaginary components. In this paper, we first show that oversampling in the NMCLT is not necessary in theory but a by-product of fast implementation in practice. We also point out that the amount of oversampling, which can be flexibly controlled, depends on the application. We then describe in detail the implementation of the inverse transform, which was not addressed clearly by Xiong and Malvar. We present the first applications of the NMCLT to audio coding and image denoising. A scalable audio coder has been implemented by controlling the amount of oversampling and exploiting redundancy among the NMCLT coefficients via predictive coding. Experimental results show that the audio coder reduces pre-echoes and improves the sound quality of audio clips with transient sounds. A simple denoising algorithm based on the NMCLT has also been devised to provide images with better visual quality than those obtained with wavelet-based soft thresholding.
928702
Non-ubiquitous digital watermarking for record indexing and integrity protection of medical images
Two novel non-ubiquitous digital watermarking schemes are proposed and evaluated in parallel (one in the spatial domain and one in the wavelet domain) for the purpose of record indexing and integrity protection of medical images. A fingerprint of the regions of interest (ROI) in a medical image is generated using the MD5 message-digest algorithm [R. Rivest, April 1992], and it is embedded along with the medical record information into the non-ROI parts of the image. Our experiments show that with both schemes, a payload of 420 bits of information can be achieved watermarking clinical cytogenetic images, without affecting image content in the ROI nor incurring perceptible differences between original and watermarked images. Furthermore, the resulting watermarked images can survive common image processing operations such as cropping, JPEG compression, sharpening, and their combinations.
1009077
An architecture for coordinating multiple self-management systems
A common approach to adding self-management capabilities to a system is to provide one or more external control modules, whose responsibility is to monitor system behavior, and adapt the system at run time to achieve various goals (configure the system, improve performance, recover from faults, etc.). An important problem arises when there is more than one such self-management module: how can one make sure that they are composed to provide consistent and complementary benefits? In this paper we describe a solution that introduces a self-management coordination architecture and infrastructure to support such composition. We focus on the problem of coordinating self-configuring and self-healing capabilities, particularly with respect to global configuration and incremental repair. We illustrate the approach in the context of a self-managing video teleconference system that composes two preexisting adaptation modules to achieve synergistic benefits of both.