2560002
Automating lecture capture and broadcast: technology and videography
Abstract.Our goal is to help automate the capture and broadcast of lectures to online audiences. Such systems have two interrelated design components. The technology component includes hardware and associated software. The aesthetic component comprises the rules and idioms that human videographers follow to make a video visually engaging; these rules guide hardware placement and software algorithms. We report the design of a complete system that captures and broadcasts lectures automatically and report on a user study and a detailed set of video-production rules obtained from professional videographers who critiqued the system, which has been deployed in our organization for 2 years. We describe how the system can be generalized to a variety of lecture room environments differing in room size and number of cameras. We also discuss gaps between what professional videographers do and what is technologically feasible today.
14821600
Comparing presentation summaries: slides vs. reading vs. listening
As more audio and video technical presentations go online, it becomes imperative to give users effective summarization and skimming tools so that they can find the presentation they want and browse through it quickly. In a previous study, we reported three automated methods for generating audio-video summaries and a user evaluation of those methods. An open question remained about how well various text/image only techniques will compare to the audio-video summarizations. This study attempts to fill that gap.
This paper reports a user study that compares four possible ways of allowing a user to skim a presentation: 1) PowerPoint slides used by the speaker during the presentation, 2) the text transcript created by professional transcribers from the presentation, 3) the transcript with important points highlighted by the speaker, and 4) a audio-video summary created by the speaker. Results show that although some text-only conditions can match the audio-video summary, users have a marginal preference for audio-video (ANOVA f=3.067, p=0.087). Furthermore, different styles of slide-authoring (e.g., detailed vs. big-points only) can have a big impact on their effectiveness as summaries, raising a dilemma for some speakers in authoring for on-demand previewing versus that for live audiences.
10647458
Auto-summarization of audio-video presentations
As streaming audio-video technology becomes widespread, there is a dramatic increase in the amount of multimedia content available on the net. Users face a new challenge: How to examine large amounts of multimedia content quickly. One technique that can enable quick overview of multimedia is video summaries; that is, a shorter version assembled by picking important segments from the original.
We evaluate three techniques for automatic creation of summaries for online audio-video presentations. These techniques exploit information in the audio signal (e.g., pitch and pause information), knowledge of slide transition points in the presentation, and information about access patterns of previous users. We report a user study that compares automatically generated summaries that are 20%-25% the length of full presentations to author generated summaries. Users learn from the computer-generated summaries, although less than from authors' summaries. They initially find computer-generated summaries less coherent, but quickly grow accustomed to them.
5542322
Rendering with concentric mosaics
An image based system and process for rendering novel views of a real or synthesized 3D scene based on a series of concentric mosaics depicting the scene. In one embodiment, each concentric mosaic represents a collection of consecutive slit images of the surrounding 3D scene taken from a different viewpoint tangent to a circle on a plane within the scene. Novel views from viewpoints within circular regions of the aforementioned circle plane defined by the concentric mosaics are rendered using these concentric mosaics. Specifically, a slit image can be identified by a ray originating at its viewpoint on the circle plane and extending toward the longitudinal midline of the slit image. Each of the rays associated with the slit images needed to construct a novel view will either coincide with one of the rays associated with a previously captured slit image, or it will pass between two of the concentric circles on the circle plane. If it coincides, then the previously captured slit image associated with the coinciding ray can be used directly to construct part of the novel view. If the ray passes between two of the concentric circles of the plane, then the needed slit image is interpolated using the two previously captured slit images associated with the rays originating from the adjacent concentric circles that are parallel to the non-coinciding ray. If the objects in the 3D scene are close to the camera, depth correction is applied to reduce image distortion for pixels located above and below the circle plane. In another embodiment, a single camera is used to capture a sequence of images. Each image includes image data that has a ray direction associated therewith. To render an image at a novel viewpoint, multiple ray directions from the novel viewpoint are chosen. Image data is combined from the sequence of images by selecting image data that has a ray direction substantially aligning with the ray direction from the novel viewpoint.
9439581
Light Weight Background Blurring for Video Conferencing Applications
Background blurring is an effective way to both preserving privacy and keeping communication effective during video conferencing. This paper proposes a light weight real-time algorithm to perform background blurring using a fast background modeling algorithm combined with a face detector/tracker. A soft decision is made at each pixel whether it belongs to the foreground or the background based on multiple vision features. The classification results are mapped to a per-pixel blurring radius image to blur the background. The algorithm produces satisfactory results under a wide range of conditions, and occupies less than 30% of the CPU cycles on a 3 GHz Pentium 4 machine without further optimization.
5953229
Building an intelligent camera management system
Given rapid improvements in storage devices, network infrastructure and streaming-media technologies, a large number of corporations and universities are recording lectures and making them available online for anytime, anywhere access. However, producing high-quality lecture videos is still labor intensive and expensive. Fortunately, recent technology advances are making it feasible to build automated camera management systems to capture lectures. In this paper we report our design of such a system, including system configuration, audio-visual tracking techniques, software architecture, and user study. Motivated by different roles in a professional video production team, we have developed a multi-cinematographer single-director camera management system. The system performs lecturer tracking, audience tracking, and video editing all fully automatically, and offers quality close to that of human-operated systems.
14206406
Performance-Aware Workflow Management for Grid Computing
Grid middleware development has advanced rapidly over the past few years to support component-based programming models and service-oriented architectures. This is most evident with the forthcoming release of the Globus toolkit (GT4), which represents a convergence of concepts (and standards) from both the grid and web-services communities. Grid applications are increasingly modular, composed of workflow descriptions that feature both resource and application dynamism. Understanding the performance implications of scheduling grid workflows is critical in providing effective resource management and reliable service quality to users. This paper describes a series of extensions to an existing performance-aware grid management system (TITAN). These extensions provide additional support for workflow prediction and scheduling using a multi-domain performance management infrastructure.
9509924
Microarchitecture-level leakage reduction with data retention
In this paper, we study microarchitecture-level leakage energy reduction by power gating. We consider the virtual power/ground rails clamp (VRC) and multithreshold CMOS (MTCMOS) techniques and apply VRC to memory-based units for data retention and MTCMOS to the other units. We propose a systematic methodology for leakage reduction at the microarchitecture level, in which profiling of idle period distribution and ideal power gating analysis are used to select a target component for realistic power gating. We show that the ideal leakage energy reduction can be up to 30% of the total energy for the modern high-performance very long instruction word processors we study and that the secondary level (L2) cache contributes most to the reduction. We further improve the existing adaptive cache decay method for leakage reduction by using VRC for data retention and name it VRC decay . Applied to L2 cache, the VRC decay, on average, increases performance by 5.6% and reduces system energy by 24.1%, compared to the adaptive cache decay without data retention.
17606652
Solving the Chan-Vese Model by a Multiphase Level Set Algorithm Based on the Topological Derivative
In this work, we specifically solve the Chan-Vese active contour model by multiphase level set methods. We first develop a fast algorithm based on calculating the variational energy of the Chan-Vese model without the length term. We check whether the energy decreases or not when we move a point to another segmented region. Then we draw a connection between this algorithm and the topological derivative, a concept emerged from the shape optimization field. Furthermore, to include the length term of the Chan-Vese model, we apply a preprocessing step on the image by using nonlinear diffusion. We show numerical experiments to demonstrate the efficiency and the robustness of our algorithm.
1023314
An Investigation into the Application of Different Performance Prediction Methods to Distributed Enterprise Applications
Response time predictions for workload on new server architectures can enhance Service Level Agreement–based resource management. This paper evaluates two performance prediction methods using a distributed enterprise application benchmark. The historical method makes predictions by extrapolating from previously gathered performance data, while the layered queuing method makes predictions by solving layered queuing networks. The methods are evaluated in terms of: the systems that can be modelled; the metrics that can be predicted; the ease with which the models can be created and the level of expertise required; the overheads of recalibrating a model; and the delay when evaluating a prediction. The paper also investigates how a prediction-enhanced resource management algorithm can be tuned so as to compensate for predictive inaccuracy and balance the costs of SLA violations and server usage.
1018288
Coupled Power and Thermal Simulation with Active Cooling
Power is rapidly becoming the primary design constraint for systems ranging from server computers to handhelds. In this paper we study microarchitecture-level coupled power and thermal simulation considering dynamic and leakage power models with temperature and voltage scaling. We develop an accurate temperature-dependent leakage power model and efficient temperature calculation, and show that leakage energy can be different by up to 10X for temperatures between 35°C and 110°C. Given the growing significance of leakage power and its sensitive dependence on temperature, no power simulation without considering dynamic temperature calculation is accurate. Furthermore, we discuss the thermal runaway induced by the interdependence between leakage power and temperature, and show that in the near future thermal runaway could be a severe problem. We also study the microarchitecture level coupled power and thermal management by novel active cooling techniques that reduce packaging thermal resistance. We show that the direct water-spray cooling technique reduces thermal resistance from 0.8°C/W for conventional packaging to 0.05°C/W, and increases system maximum clock by up to 2.44X under the same thermal constraints.