15124242
Solving the all-pair shortest path query problem on interval and circular-arc graphs
In this paper, we study the following all-pair shortest path query problem: Given the interval model of an unweighted interval graph of n vertices, build a data structure such that each query on the shortest path (or its length) between any pair of vertices of the graph can be processed eeciently (both sequentially and in parallel). We show that, after sorting the input intervals by their endpoints, a data structure can be constructed sequentially in O(n) time and O(n) space; using this data structure, each query on the length of the shortest path between any two intervals can be answered in O(1) time, and each query on the actual shortest path can be answered in O(k) time, where k is the number of intervals on that path. Furthermore, this data structure can be constructed optimally in parallel, in O(log n) time using O(n= log n) CREW PRAM processors; each query on the actual shortest path can be answered in O(1) time using k processors. Our techniques can be extended to solving the all-pair shortest path query problem on circular-arc graphs, both sequentially and in parallel, in the same complexity bounds. As an immediate consequence of our results, we improve by a factor of n the space complexity of the previously best known sequential all-pair shortest path algorithm for unweighted interval graphs.
34901507
A faster algorithm for rubber-band equivalent transformation for planar VLSI layouts
In this paper we consider the problem of transforming a single-layer topological routing of n two-terminal nets into a rubber-band equivalent using rectilinear wires in the presence of rectilinear circuit modules. Given a topological planar VLSI layout sketch with |F| features and |W| noncrossing wire segments connecting n two-terminal nets, we present an O(|F|/spl middot/|W|) time algorithm to do the vertex-disjoint rubber-band equivalent transformation of these n nets if it exists. The algorithm consists of two phases, computing a loose homotopy with four spokes matrices, and computing a vertex-disjoint rubber-band equivalent of the given homotopy, each phase taking O(|F|/spl middot/|W|) time and space. Both complexities are asymptotically optimal in the worst case. From the vertex-disjoint rubber-band equivalent of the given homotopy, one can obtain the detailed routing within the same time complexity. Experimental results are also presented.
10484740
Labeling Points on a Single Line
In this paper, we consider a map labeling problem where the points to be labeled are restricted on a line. It is known that the 1d-4P and the 1d-4S unit-square label placement problem and the Slope-4P unit-square label placement problem can both be solved in linear time and the Slope-4S unit-square label placement problem can be solved in quadratic time in Ref. [8]. We extend the result to the following label placement problem: Slope-4P fixed-height (width) label or elastic label placement problem and present a linear time algorithm for it provided that the input points are given sorted. We further show that if the points are not sorted, the label placement problems have a lower bound of Ω(n log n), where n is the input size, under the algebraic computation tree model. Optimization versions of these point labeling problems are also considered.
18326125
Finding Rectilinear Paths Among Obstacles in a Two-Layer Interconnection Model
Finding the best rectilinear path with respect to the bends and teh lengths of paths connecting two given points in the presence of rectilinear obstacles in a two-layer model is studied in this paper. In this model, rectilinear obstacles on each layer are specified separately, and the orientation of routing in each layer is fixed. An algorithm is presented to transform any problem instance in the two-layer model to one in a one-layer model, so that almost all algorithms for finding rectilinear paths among obstacles in the plane can be applied. The transformation algorithm runs in O(e log e) time where e is the number of edges on obstacles lying on both layers. A direct graph-theoretic approach to finding a shortest path in the two-layer model, which is easier to implement is also presented. The algorithm runs in O(e log2 e) time.
16325574
Finding an Approximate Minimum-Link Visibility Path Inside a Simple Polygon
14910989
Geosheet: A Distributed Visualization Tool for Geometric Algorithms
GeoSheet (version 1.0) is an interactive visualization tool for visualizing geometric algorithms in distributed environments. It provides features such as interactive visualization of program states for debugging, high-level graphical input/output manipulation facilities for geometric objects, reuse of existing data structures and algorithms implementation, and more importantly distributed executions on heterogeneous machines at different sites. To minimize development effort of the tool we make use of existing software packages available in public domain. Specifically we extend Xfig with a message-driven interface and a socket-based interprocess communication (IPC) mechanism. This extended-Xfig is the backbone of this version of the tool. Object-oriented programming methodology is used to construct the visualization interface. By deriving from traditional data type and algorithm libraries, our abstract GeoObject representation super-classes are easy to use, easy to construct, and highly portable. Although GeoSheet is not restricted to a particular application domain or any programming language, this release only contains geometric algorithm implementations in C++ and LEDA. We hope that the geometric algorithm designers will find it useful when they develop their algorithms.
15086505
A fast content-based indexing and retrieval technique by the shape information in large image database
Abstract In this paper, we present an efficient content-based image retrieval (CBIR) system which employs the shape information of images to facilitate the retrieval process. For efficient feature extraction, we extract the shape feature of images automatically using edge detection and wavelet transform which is widely used in digital signal processing and image compression. To facilitate speedy retrieval, we also propose the Spherical Pyramid-Technique (SPY-TEC), a new indexing method for similarity search in high-dimensional data space. The SPY-TEC is based on a special space partitioning strategy, which is to divide the d-dimensional data space first into 2d spherical pyramids, and then cut the single spherical pyramid into several spherical slices. This partition provides a transformation of d-dimensional space into 1-dimensional space. Thus, we are able to use a B+-tree to manage the transformed 1-dimensional data. We show that our image indexing method supports faster retrieval than other multi-dimensional indexing methods such as the R*-tree through various experiments. Finally, we show the retrieval effectiveness of our CBIR system using the measure proposed by the QBIC (C. Faloutsos et al., 1994) system.
42020510
An Efficient Technique for Nearest-Neighbor Query Processing on the SPY-TEC
The SPY-TEC (spherical pyramid-technique) was proposed as a new indexing method for high-dimensional data spaces using a special partitioning strategy that divides a d-dimensional data space into 2d spherical pyramids. In the SPY-TEC, an efficient algorithm for processing hyperspherical range queries was introduced with a special partitioning strategy. However, the technique for processing k-nearest-neighbor queries, which are frequently used in similarity search, was not proposed. In this paper, we propose an efficient algorithm for processing nearest-neighbor queries on the SPY-TEC by extending the incremental nearest-neighbor algorithm. We also introduce a metric that can be used to guide an ordered best-first traversal when finding nearest neighbors on the SPY-TEC. Finally, we show that our technique significantly outperforms the related techniques in processing k-nearest-neighbor queries by comparing it to the R*-tree, the X-tree, and the sequential scan through extensive experiments.
18454865
Algebraic Attacks on Summation Generators
We apply the algebraic attacks on stream ciphers with memories to the summation generator. For a summation generator that uses n LFSRs, an algebraic equation relating the key stream bits and LFSR output bits can be made to be of degree less than or equal to \(^{\lceil\log_2 n \rceil}\) using ⌈log2 n ⌉ + 1 consecutive key stream bits. This is much lower than the upper bound given by previous general results. We also show that the techniques of [6,2] can be applied to summation generators using 2 k LFSRs to reduce the effective degree of the algebraic equation.
42364168
An Algorithm for Incremental Nearest Neighbor Search in High-Dimensional Data Spaces
The SPY-TEC (Spherical Pyramid-Technique) [8] was proposed as a new indexing method for high-dimensional data spaces using a special partitioning strategy that divides a d-dimensional data space into 2d spherical pyramids. Although the authors of [8] proposed an efficient algorithm for processing hyperspherical range queries, they did not propose an algorithm for processing k-nearest neighbor queries that are frequently used in similarity search. In this paper, we propose an efficient algorithm for processing exact nearest neighbor queries on the SPY-TEC by extending the incremental nearest neighbor algorithm proposed in [10]. We also introduce a metric that can be used to guide an ordered best-first traversal when finding nearest neighbors on the SPYTEC. Finally, we show that our technique significantly outperforms the related techniques in processing k-nearest neighbor queries by comparing it to the R*-tree, the X-tree, and the sequential scan through extensive experiments.
16842793
Broadcast Encryption Using Efficient Key Distribution and Renewal for Ubiquitous Environments
The method of broadcast encryption has been applied to the transmission of digital information such as multimedia, software, and paid TV on the open network. In this broadcast encryption method, only previously authorized users can gain access to digital information. When broadcast message is transmitted, authorized users can first decode the session key using the previously given private key and get digital information using this session key. This way, users retrieve a message or a session key using the key transmitted by broadcasters. For their part, broadcasters need to generate and distribute keys. Broadcasters should also carry out efficient key renewal when users subscribe or unsubscribe. This paper introduces how to generate and distribute key efficiently and how key renewal works. The proposal uses two methods: (1) the server generates keys without the consent of users by anticipating users, and; (2) the server and users generate keys by mutual agreement. The advantage of the two proposed methods is that the receiver can decode broadcast message using a secret key. Even if the key is renewed later, the user can efficiently renew using only a single set of information.