8247618
An efficiently computable metric for comparing polygonal shapes
Abstract : Model-based recognition is concerned with comparing a shape A, which is stored as a model for some particular object, with a shape B, which is found to exist in an image. If A and B are close to being the same shape, then a vision system should report a match and return a measure of how good that match is. To be useful this measure should satisfy a number of properties, including: (1) it should be a metric, (2) it should be invariant under translation, rotation, and change-of-scale, (3) it should be reasonably easy to compute, and (4) it should match our intuition (i.e., answers should be similar to those that a person might give). We develop a method for comparing polygons that has these properties. The method works for both convex and nonconvex polygons and runs in time O(mn log mn) where m is the number of vertices in one polygon and n is the number of vertices in the other. Some examples are presented that show the method produces answers that are intuitively reasonable.
7753820
Approximate Geometric Pattern Matching Under Rigid Motions
We present techniques for matching point-sets in two and three dimensions under rigid-body transformations. We prove bounds on the worst-case performance of these algorithms to be within a small constant factor of optimal and conduct experiments to show that the average performance of these matching algorithms is often better than that predicted by the worst-case bounds.
207132060
Terrain Decomposition and Layered Manufacturing
We consider a problem that arises in generating three-dimensional models by methods of layered manufacturing: How does one decompose a given model P into a small number of sub-models each of which is a terrain polyhedron? Terrain polyhedra have a base facet such that, for each point of the polyhedron, the line segment joining the point to its orthogonal projection on the base facet lies within the polyhedron. Terrain polyhedra are exactly the class of polyhedral models for which it is possible to construct the model using layered manufacturing (with layers parallel to the base facet), without the need for constructing "supports" (which must later be removed). In order to maximize the integrity of a prototype, one wants to minimize the number of individual sub-models that are manufactured and then glued together. We show that it is NP-hard to decide if a three-dimensional model P of genus 0 can be decomposed into k terrain polyhedra. We also prove a two-dimensional version of this theorem, for the case in which P is a polygonal region with holes. Both results still hold if we are restricted to isothetic objects and/or axis-parallel layering directions.
16007270
Point Probe Decision Trees for Geometric Concept Classes
A fundamental problem in model-based computer vision is that of identifying to which of a given set of concept classes of geometric models an observed model belongs. Considering a “probe” to be an oracle that tells whether or not the observed model is present at a given point in an image, we study the problem of computing efficient strategies (“decision trees”) for probing an image, with the goal to minimize the number of probes necessary (in the worst case) to determine in which class the observed model belongs. We prove a hardness result and give strategies that obtain decision trees whose height is within a log factor of optimal.
11557966
An algorithmic study of manufacturing paperclips and other folded structures
We study algorithmic aspects of bending wires and sheet metal into a specified structure. Problems of this type are closely related to the question of deciding whether a simple non-self-intersecting wire structure (a carpenter's ruler) can be straightened, a problem that was open for several years and has only recently been solved in the affirmative. If we impose some of the constraints that are imposed by the manufacturing process, we obtain quite different results. In particular, we study the variant of the carpenter's ruler problem in which there is a restriction that only one joint can be modified at a time. For a linkage that does not self-intersect or self-touch, the recent results of Connelly et al. and Streinu imply that it can always be straightened, modifying one joint at a time. However, we show that for a linkage with even a single vertex degeneracy, it becomes NP-hard to decide if it can be straightened while altering only one joint at a time. If we add the restriction that each joint can be altered at most once, we show that the problem is NP-complete even without vertex degeneracies. In the special case, arising in wire forming manufacturing, that each joint can be altered at most once, and must be done sequentially from one or both ends of the linkage, we give an efficient algorithm to determine if a linkage can be straightened.
57900050
Computational Geometry Column 42
A compendium of thirty previously published open problems in computational geometry is presented.
10944537
The Complexity of Local Proof Search in Linear Logic
Abstract Proof search in linear logic is known to be difficult: the provability of propositional linear logic formulas is undecidable. Even without the modalities, multiplicative-additive fragment of propositional linear logic, mall , is known to be PSPACE-complete, and the pure multiplicative fragment, mll , is known to be np -complete. However, this still leaves open the possibility that there might be proof search heuristics (perhaps involving randomization) that often lead to a proof if there is one, or always lead to something close to a proof. One approach to these problems is to study strategies for proof games. A class of linear logic proof games is developed, each with a numeric score that depends on the number of certain preferred axioms used in a complete or partial proof tree. Using recent techniques for proving lower bounds on optimization problems, the complexity of these games is analyzed for the fragment mll extended with additive constants and for the fragment MALL. It is shown that no efficient heuristics exist unless there is an unexpected collapse in the complexity hierarchy.
1053621
Privacy and contextual integrity: framework and applications
Contextual integrity is a conceptual framework for understanding privacy expectations and their implications developed in the literature on law, public policy, and political philosophy. We formalize some aspects of contextual integrity in a logical framework for expressing and reasoning about norms of transmission of personal information. In comparison with access control and privacy policy frameworks such as RBAC, EPAL, and P3P, these norms focus on who personal information is about, how it is transmitted, and past and future actions by both the subject and the users of the information. Norms can be positive or negative depending on whether they refer to actions that are allowed or disallowed. Our model is expressive enough to capture naturally many notions of privacy found in legislation, including those found in HIPAA, COPPA, and GLBA. A number of important problems regarding compliance with privacy norms, future requirements associated with specific actions, and relations between policies and legal standards reduce to standard decision procedures for temporal logic
35130740
Decision problems for propositional linear logic
It is shown that, unlike most other propositional (quantifier-free) logics, full propositional linear logic is undecidable. Further, it is provided that without the model storage operator, which indicates unboundedness of resources, the decision problem becomes PSPACE-complete. Also established are membership in NP for the multiplicative fragment, NP-completeness for the multiplicative fragment extended with unrestricted weakening, and undecidability for certain fragments of noncommutative propositional linear logic.<<ETX>>
39583644
A Type System For Object Initialization In the Java Bytecode Language
In the standard Java implementation, a Java language program is compiled to Java bytecode and this bytecode is then interpreted by the Java Virtual Machine. Since bytecode may be written by hand, or corrupted during network transmission, the Java Virtual Machine contains a bytecode verifier that performs a number of consistency checks before code is interpreted. As one-step towards a formal specification of the verifier, we describe a precise specification of a subset of the bytecode language dealing with object creation and initialization.
19578302
A lambda calculus of objects and method specialization
An untyped lambda calculus, extended with object primitives that reflect the capabilities of so-called delegation-based object-oriented languages, is presented. A type inference system allows static detection of errors, such as message not understood, while at the same time allowing the type of an inherited method to be specialized to the type of the inheriting object. Type soundness, in the form of a subject-reduction theorem, is proved, and examples illustrating the expressiveness of the pure calculus are presented.<<ETX>>