6334357
An energy-conserved on-demand data broadcasting system
We propose in this paper an energy-conserved on-demand data broadcasting system by employing the data indexing technique. We also propose algorithm AIDOA to adjust the degree of buckets according to system workload. Experimental results show that algorithm AIDOA is able to greatly reduce power consumption at the cost of slight increment in average access time and adjust the index and data organization dynamically to adapt to change of system workload.
1414584
Broadcast program generation for unordered queries with data replication
We study in this paper the problem of broadcasting dependent data for unordered queries. However, most prior studies on dependent data broadcasting are limited to the premise of no data replication. Different from other prior studies, we investigate the effect of data replication in this paper. Specifically, we first derive several theoretical properties for the average access time by analyzing the model of dependent data broadcasting. On the basis of the theoretical results, we develop a genetic algorithm to generate broadcast programs with replication. In order to compare the performance of the proposed algorithm and the prior studies, several experiments are conducted. Our experimental results show that with the analytical results derived, the theoretical results derived are able to guide the search of the genetic algorithm very effectively, and lead to solution broadcast programs of higher quality than those of the prior studies.
14327978
On Exploring the Power-Law Relationship in the Itemset Support Distribution
We identify and explore in this paper an important phenomenon which points out that the power-law relationship appears in the distribution of itemset supports. Characterizing such a relationship will benefit many applications such as providing the direction of tuning the performance of the frequent-itemset mining. Nevertheless, due to the explosive number of itemsets, it will be prohibitively expensive to retrieve characteristics of the power-law relationship in the distribution of itemset supports. As such, we also propose in this paper a valid and cost-effective algorithm, called algorithm PPL, to extract characteristics of the distribution without the need of discovering all itemsets in advance. Experimental results demonstrate that algorithm PPL is able to efficiently extract the characteristics of the power-law relationship with high accuracy.
16485757
Reverse Engineering MAC
This paper reverse engineers backoff-based random-access MAC protocols in ad-hoc networks. We show that the contention resolution algorithm in such protocols is implicitly participating in a non-cooperative game. Each link attempts to maximize a selfish local utility function, whose exact shape is reverse engineered from the protocol description, through a stochastic subgradient method in which the link updates its persistence probability based on its transmission success or failure. We prove that existence of a Nash equilibrium is guaranteed in general. The minimum amount of backoff aggressiveness needed for uniqueness of Nash equilibrium and convergence of the best response strategy are established as a function of user density. Convergence properties and connection with the best response strategy are also proved for variants of the stochastic-subgradient-based dynamics of the game. Together with known results in reverse engineering TCP and BGP, this paper completes the recent efforts in reverse engineering the main protocols in layers 2-4.
2068223
Edge Preservation in Volume Rendering Using Splatting
This paper presents a method to preserve sharp edge details in splatting for volume rendering. Conventional splatting algorithms produce fuzzy images for views close to the volume model. The lack of details in such views greatly hinders study and manipulation of data sets using virtual navigation. Our method applies a non-linear warping to the footprints of conventional splat and builds a table of footprints for different possible edge positions and edge strengths. When rendering, we pick a footprint from the table for each splat, based on the relative position of the voxel to the closest edge. Encouraging results have been achieved both for synthetic data and medical data.
31025959
A Note on Spanning Local Tournaments in Locally Semicomplete Digraphs
We prove a result which implies that every k-connected locally semicomplete digraph which is not a semicomplete digraph must contain a k-connected spanning local tournament. This improves an earlier result of Guo and partially answers a question of Jackson and Thomassen.
2348760
Adaptive live video streaming by priority drop
In this paper we explore the use of priority progress streaming (PPS) for video surveillance applications. PPS is an adaptive streaming technique for the delivery of continuous media over variable bit-rate channels. It is based on the simple idea of reordering media components within a time window into priority order before transmission. The main concern when using PPS for live video streaming is the time delay introduced by reordering. In this paper we describe how PPS can be extended to support live streaming and show that the delay inherent in the approach can be tuned to satisfy a wide range of latency constraints while supporting fine-grain adaptation.
27000200
An on-chip short-time interval measurement technique for testing high-speed communication links
In this paper, we present a BIST scheme for on-chip short-time interval measurement intended for characterizing the time-domain specifications, e.g., the rise/fall time of modern high-speed communication transceivers. To reduce hardware overhead, the proposed BIST technique uses the coherent under-sampling principle, and measures implicitly the time interval in a two-pass manner. Simulation results are shown to validate the proposed technique.