9129216
A formal and structured approach to the use of task analysis in accident modelling
Recent work (Telford & Johnson, 1996; Johnson, 1997), involving the application of formal notations to analyse accident reports has shown that the quality of these accident reports is poor, so much so that their conclusions can be misleading. The proposed solution has been to use formal notations in combination with traditional analysis to produce a report, the conclusions of which can be verified by formal reasoning. However, there are weaknesses with the formal notations used up until now. Firstly, they have not allowed the representation of all aspects of an accident or incident. For example, human factors have either not been represented or not clearly delineated from system factors. In particular, there has not been an attempt to provide a task analysis of the incident. Secondly, the notations used do not easily facilitate the system engineering concepts of modularity, encapsulation or scalability. In consequence, it is difficult to model different aspects of an accident, compose these different aspects to build up the model or make changes to parts of the model without affecting the rest of the model. The purpose of this paper is to demonstrate how a formal object-oriented specification language can be used to provide the benefits offered by an engineering approach and in particular, by using this approach, how a task analysis model can be constructed. The task analysis incorporates Hollnagel's (1993) classification of erroneous actions, so that scenarios, deriving from human error, can be reasoned about. An air accident investigation report, issued by the UK Civil Aviation Authority, is used as a case study.
47143488
The Evaluation of User Interface Notations
Over the last decade a wide range of graphical, tabular and textual notations have been proposed to support the design of human-computer interfaces. These notations are intended to strip away the clutter of implementation details that frequently obscure interaction properties. Unfortunately, relatively little work has been done to evaluate the usability of these notations for ‘real-world’ interfaces. We have, therefore, conducted an empirical evaluation of the User Action Notation (UAN), State Transition Networks (STN) and temporal logic ‘in the wild’. By this we mean that our subjects were drawn from realistic samples of users and designers. We also presented our subjects with realistic descriptions of two user interfaces. This avoids a weakness of previous investigations that have used ‘toy examples’. The results of our investigation show a strong preference amongst our subjects for the use of natural language descriptions. More surprisingly, our results also suggest a link between the frequency of comprehension errors and positive attitude statements towards particular notations. In other words, our subjects made most errors with the notations that they liked the best. This suggests that while graphical notations, such as state transition networks, have a strong intuitive appeal they may also create significant problems for real-world development tasks.
846602
Incident and Accident Investigation Techniques to Inform Model-Based Design of Safety-Critical Interactive Systems
The quality of the design of an interactive safety-critical system can be enhanced by embedding data and knowledge from past experiences. Traditionally, this involves applying scenarios, usability analysis, or the use of metrics for risk analysis. In this paper, we present an approach that uses the information from incident investigations to inform the development of safety-cases that can, in turn, be used to inform a formal system model, represented using Petri nets and the ICO formalism. The foundations of the approach are first detailed and then exemplified using a fatal mining accident case study.
10158972
On the Problems of Validating DesktopVR
For the last twenty years, human-computer interfaces have been dominated by two-dimensional interaction techniques. Things are changing. Techniques that were previously restricted to specialized CAD/CAM tools and immersive VR systems are now being extended to the mass market. The photo-realistic facilities offered by QuicktimeVR and the model based renderings of VRML (Virtual Reality Mark-up Language) provide sophisticated tools for interface design. As a result, three dimensional visualization techniques are being widely exploited in the financial services industry, airports and even off-shore oil production. In January 1997, there were some 2,000 VRML models on the web. By January 1998, this number had grown to over 20,000. Research in human-computer interaction has, however, lagged behind these developments. Few guidelines can be applied to support the design of desktopVR. This paper, therefore, describes three criteria that can be applied to assess the usability of these interfaces. We then go on to validate these criteria against a number of case studies. Unfortunately, it is concluded that standard measures of task performance, successful navigation and subjective satisfaction cannot easily be applied to assess the utility of 3D systems.
52833794
The Role of Night Vision Equipment in Military Incidents and Accidents
Night vision devices provide enormous benefits. They enable personnel to carry out operations under conditions that would not otherwise be possible. However, these benefits carry considerable risks. For instance, individuals often become over confident about their ability to use image intensification and infrared devices. In consequence, the use of night vision equipment is an increasingly common factor in military incidents and accidents. This paper uses an analysis of incident and accident data to identify requirements for the successful deployment of night vision equipment. It is argued that these applications must be integrated more closely with existing navigational systems. The successful application of this technology also depends upon adequate risk assessment and team-based training.
18914756
The Impact of Time and Place on the Operation of Mobile Computing Devices
Recent improvements in the quality and reliability of wireless communications has led to the development of a range of mobile computing devices. Many portable computers now offer modem connections through cellular and satellite telephone networks. Taxi services, emergency vehicles, domestic repair teams all now rely upon mobile links to central computing systems. In spite of these advances, a number of technical problems still affect the quality of interaction with mobile applications. Electromagnetic interference blocks radio signals. Obstacles in the line of sight can interrupt microwave and infra-red transmissions. Tracking problems frustrate the use of low-level satellites. Transmission delays affect the service provided by higher, geostationary satellites. From the users’ point of view, these problems manifest themselves as geographical constraints upon the usability of their ‘mobile’ device. This lead to delays in the transmission of critical information. These, in turn, lead to the frustration and error that often complicates the operation of mobile computer systems. In the short term, it seems unlikely that the technical limitations will be resolved. The following pages, therefore, argue that interface designers must consider means of reducing the impact of geographic allocation upon the operation of mobile computing devices.
7042682
Choosing people: the role of social capital in information seeking behaviour
It is an almost universal finding in studies investigating human information behaviour that people choose other people as their preferred source of information. An explanation for the use of people as information sources is that they are easier to approach than more formal sources and therefore are a least effort option. However there have been few studies that have investigated who the people chosen as information sources are and what their relationship to the information seeker is. This paper reports findings that come out of a larger investigation of the information seeking behaviour of a random sample of residents of Ulaanbaatar, Mongolia. Using the theory of social capital as a conceptual framework and the methods of social network analysis, this study investigated the relational factors associated with the choice of people as information sources. Results indicate that respondents chose people who had better resources than they had and were not well known by them. This suggests that respondents were deliberate in their choice of people information sources and therefore it is speculated that people are not necessarily the least effort option but may require considerable effort to seek out and consult.
15670
Display of vector fields using a reaction-diffusion model
Effective visualization of vector fields relies on the ability to control the size and density of the underlying mapping to visual cues used to represent the field. In this paper we introduce the use of a reaction-diffusion model, already well known for its ability to form irregular spatio-temporal patters, to control the size, density, and placement of the vector field representation. We demonstrate that it is possible to encode vector field information (orientation and magnitude) into the parameters governing a reaction-diffusion model to form a spot pattern with the correct orientation, size, and density, creating an effective visualization. To encode direction we texture the spots using a light to dark fading texture. We also show that it is possible to use the reaction-diffusion model to visualize an additional scalar value, such as the uncertainty in the orientation of the vector field. An additional benefit of the reaction-diffusion visualization technique arises from its automatic density distribution. This benefit suggests using the technique to augment other vector visualization techniques. We demonstrate this utility by augmenting a LIC visualization with a reaction-diffusion visualization. Finally, the reaction-diffusion visualization method provides a technique that can be used for streamline and glyph placement.
12725153
Computational Engineering and Science Program at the University of Utah
The grand computational challenges in engineering and science require for their resolution a new scientific approach. As one report points out, “The use of modern computers in scientific and engineering research and development over the last three decades has led to the inescapable conclusion that a third branch of scientific methodology has been created. It is now widely acknowledged that, along with traditional experimental and theoretical methodologies, advanced work in all areas of science and technology has come to rely critically on the computational approach.” This methodology represents a new intellectual paradigm for scientific exploration and visualization of scientific phenomena. It permits a new approach to the solution of problems that were previously inaccessible.
28212389
Biomedical computing and visualization
15050037
Journeys in non-classical computation I: A grand challenge for computing research
1. The challengeA gateway event [35] is a change to a system that leads to the possibility of huge increases inkinds and levels of complexity. It opens up a whole new kind of phase space to the system’sdynamics.Gatewayeventsduringevolutionoflifeonearthincludetheappearanceofeukaryotes(organisms with a cell nucleus), an oxygen atmosphere, multi-cellular organisms and grass.Gatewayeventsduringthedevelopmentofmathematicsincludeeachinventionofanewclassofnumbers (negative, irrational, imaginary, ...), and dropping Euclid’s parallel postulate.A gateway event produces a profound and fundamental change to the system: Oncethrough the gateway, life is never the same again. We are currently poised on the threshold ofa signiﬁcant gateway event in computation: That of breaking free from many of our current“classical computational” assumptions. Our Grand Challenge for computer science isto journey through the gateway event obtained by breaking our current classicalcomputational assumptions, and thereby develop a mature science of Non-ClassicalComputation2. Journeys versus goals