39625638
Distributed dynamic slicing of Java programs
We propose a novel dynamic slicing technique for distributed Java programs. We first construct the intermediate representation of a distributed Java program in the form of a set of Distributed Program Dependence Graphs (DPDG). We mark and unmark the edges of the DPDG appropriately as and when dependencies arise and cease during run-time. Our algorithm can run parallely on a network of computers, with each node in the network contributing to the dynamic slice in a fully distributed fashion. Our approach does not require any trace files to be maintained. Another advantage of our approach is that a slice is available even before a request for a slice is made. This appreciably reduces the response time of slicing commands. We have implemented the algorithm in a distributed environment. The results obtained from our experiments show promise.
6342150
Frame based fair multiprocessor scheduler: a fast fair algorithm for real-time embedded systems
This paper presents frame based fair multiprocessor scheduler (FBFMS) which provides accurate real-time proportional fair scheduling for a set of dynamic tasks on a symmetric multiprocessor environment with O(1) scheduling overhead. FBFMS meets these seemingly contradictory goals by applying the benefits of virtual time round-robin scheduling mechanism along with a frame based scheduling approach. Simulation results show that the algorithm provides 2.5 to 26 times speedup (over O(lg n) complexity schedulers) with distortion in fairness less than 1% in most cases, and less than 15% in the worst case.
16795084
Analysis of a Multiobjective Evolutionary Algorithm on the 0-1 knapsack problem
Multiobjective Evolutionary Algorithms (MOEAs) are increasingly being used for effectively solving many real-world problems, and many empirical results are available. However, theoretical analysis is limited to a few simple toy functions. In this work, we select the well-known knapsack problem for the analysis. The multiobjective knapsack problem in its general form is NP-complete. Moreover, the size of the set of Pareto-optimal solutions can grow exponentially with the number of items in the knapsack. Thus, we formalize a (1 + e)-approximate set of the knapsack problem and attempt to present a rigorous running time analysis of a MOEA to obtain the formalized set. The algorithm used in the paper is based on a restricted mating pool with a separate archive to store the remaining population; we call the algorithm a Restricted Evolutionary Multiobjective Optimizer (REMO). We also analyze the running time of REMO on a special bi-objective linear function, known as LOTZ (Leading Ones : Trailing Zeros), whose Pareto set is shown to be a subset of the knapsack. An extension of the analysis to the Simple Evolutionary Multiobjective Optimizer (SEMO) is also presented. A strategy based on partitioning of the decision space into fitness layers is used for the analysis.
11255660
A flexible contention resolution scheme for QoS provisioning in optical burst switching networks
Contention resolution is a major issue in bufferless optical burst switching (OBS) networks. The existing contention resolution schemes consider priority and arrival time to resolve contention. For most multimedia applications priority and delay are key parameters for QoS provisioning. In this paper, we propose a new signaling protocol for reducing contention in OBS networks and consider three parameters, namely, priority of the burst, number of hops traversed, and burst size into account to resolve contention. The source node in the proposed protocol can be informed of the contention up to halfway along the path of the burst, and thus, can reschedule the burst accordingly. The scheme is adaptable to both prioritized and delay constrained traffic. We call the scheme OBS-Flex. For selecting a data channel, we propose three channel selection algorithms, namely, Least Recently Used (LRU), First Fit (FF), and Priority Set (PS). We simulate OBS-Flex and compare with preemptive priority just-enough-time (PPJET) contention resolution scheme. We show that OBS-Flex outperforms PPJET in terms of burst loss rates. For simulation, we have considered Poisson and bursty traffic models.
5790802
Object-oriented symbol management in syntax-directed compiler systems
Each symbol in a source program has a series of attributes that govern the operations performed on it. In this paper, we explore object-oriented techniques for representing the attributes of symbols and translating the operations performed on them. This approach is shown superior in memory and run-time speed to the procedural style traditionally used for writing compilers. We demonstrate object-oriented symbol management in a compiler for an arithmetic subset of C. We have used C++ --- a single-dispatching language --- to implement the same, but we emphasize the need for multiple dispatching to develop programs in a heavily-object-oriented style.
39741624
An Efficient Technique for Dynamic Slicing of Concurrent Java Programs
Program slice has many applications such as program debugging, testing, maintenance and complexity measurement. We propose a new dynamic program slicing technique for concurrent Java programs that is more efficient than the related algorithms. We introduce the notion of Concurrent Program Dependence Graph (CPDG). Our algorithm uses CPDG as the intermediate representation and is based on marking and unmarking the edges in the CPDG as and when the dependencies arise and cease during run-time. Our approach eliminates the use of trace files and is more efficient than the existing algorithms.
22550674
Timing-sync protocol for sensor networks
Wireless ad-hoc sensor networks have emerged as an interesting and important research area in the last few years. The applications envisioned for such networks require collaborative execution of a distributed task amongst a large set of sensor nodes. This is realized by exchanging messages that are time-stamped using the local clocks on the nodes. Therefore, time synchronization becomes an indispensable piece of infrastructure in such systems. For years, protocols such as NTP have kept the clocks of networked systems in perfect synchrony. However, this new class of networks has a large density of nodes and very limited energy resource at every node; this leads to scalability requirements while limiting the resources that can be used to achieve them. A new approach to time synchronization is needed for sensor networks.In this paper, we present Timing-sync Protocol for Sensor Networks (TPSN) that aims at providing network-wide time synchronization in a sensor network. The algorithm works in two steps. In the first step, a hierarchical structure is established in the network and then a pair wise synchronization is performed along the edges of this structure to establish a global timescale throughout the network. Eventually all nodes in the network synchronize their clocks to a reference node. We implement our algorithm on Berkeley motes and show that it can synchronize a pair of neighboring motes to an average accuracy of less than 20ms. We argue that TPSN roughly gives a 2x better performance as compared to Reference Broadcast Synchronization (RBS) and verify this by implementing RBS on motes. We also show the performance of TPSN over small multihop networks of motes and use simulations to verify its accuracy over large-scale networks. We show that the synchronization accuracy does not degrade significantly with the increase in number of nodes being deployed, making TPSN completely scalable.
7841699
Dynamic data fusion for future sensor networks
DFuse is an architectural framework for dynamic application-specified data fusion in sensor networks. It bridges an important abstraction gap for developing advanced fusion applications that takes into account the dynamic nature of applications and sensor networks. Elements of the DFuse architecture include a fusion API, a distributed role assignment algorithm that dynamically adapts the placement of the application task graph on the network, and an abstraction migration facility that aids such dynamic role assignment. Experimental evaluations show that the API has low overhead, and simulation results show that the role assignment algorithm significantly increases the network lifetime over static placement.
7339641
Efficient beacon placement for network tomography
Recent interest in using tomography for network monitoring has raised the fundamental issue of whether it is possible to use only a small number of probing nodes (beacons) for monitoring all edges of a network in the presence of dynamic routing. Past work has shown that minimizing the number of beacons is NP-hard, and has provided approximate solutions that may be fairly suboptimal. In this paper, we use a two-pronged approach to compute an efficient beacon set: (i) we formulate the need for, and design algorithms for, computing the set of edges that can be monitored by a beacon under all possible routing states; and (ii) we minimize the number of beacons used to monitor all network edges. We show that the latter problem is NP-complete and use an approximate placement algorithm that yields beacon sets of sizes within 1+<i>ln</i>(|<i>E</i>|) of the optimal solution, where E is the set of edges to be monitored. Beacon set computations for several Rocketfuel ISP topologies indicate that our algorithm may reduce the number of beacons yielded by past solutions by more than 50%.
9633354
Real-time personalized sports video filtering and summarization
We demonstrate a real-time fully automated software system for filtering important events in sports video. Events represent occurrences of actions or state changes in video content. In the current prototype, we demonstrate detection of pitching in baseball and serving in tennis. For wireless video applications, we propose and apply a unique notion of content-based adaptive streaming,in which video encoding rate and media modality is dynamically varied according to the event filtering results. Our system includes an event detection module, an adaptive encoding module, and a buffer management module for adaptive streaming. We achieve the real-time performance by exploring compressed-domain techniques and multi-stage multi-resolution content-analysis processes.
47199334
Computation Hierarchy for In-Network Processing
In this paper we explore the network level architecture of distributed sensor systems that perform in-network processing. We propose a system with heterogeneous nodes that organizes into a hierarchical structure dictated by the computational capabilities. The presence of high-performance nodes amongst a sea of resource-constrained nodes exposes new tradeoffs for the efficient implementation of network-wide applications. Our experiments show that even for a low relative density of resource-constrained nodes to high-performance nodes there are certain gains in performance for a heterogeneous and hierarchical network over a homogeneous one. The introduction of hierarchy enables partitioning of the application into sub-tasks that can be mapped onto the heterogeneous nodes in the network in multiple ways. We analyze the tradeoffs between the execution time of the application, accuracy of the output produced and the overall energy consumption of the network for the different mapping of the sub-tasks onto the heterogeneous nodes. We evaluate the performance and energy consumption of a typical sensor network application of target tracking via beamforming and line of bearing (LOB) calculations on the different nodes. Our experiments also include the study of the overall performance and energy consumption of the LOB calculation using two different types of resource constrained sensor nodes (MICA and MICA2 nodes) and show how these metrics are affected by changes in the node architecture and operation. Our results indicate that when using MICA motes as resource-constrained nodes, 85% of the time on average the hierarchical network outperforms a homogeneous network for approximately the same energy budget. When using MICA2 motes as resource-constrained nodes, 54% of the time the hierarchical network performs better than a homogeneous network with approximately the same energy budget.