17319139
Unobtrusive but invasive: using screen recording to collect field data on computer-mediated interaction
We explored the use of computer screen plus audio recording as a methodological approach for collecting empirical data on how teams use their computers to coordinate work. Screen recording allowed unobtrusive collecting of a rich record of actual computer work activity in its natural work setting. The embedded nature of screen recording on laptops made it easy to follow the user's mobility among various work sites. However, the invasiveness of seeing all of the user's interactions with and through the computer raised privacy concerns that made it difficult to find people to agree to participate in this type of detailed study. We discuss measures needed to develop trust with the researchers to enable access to this rich, empirical data of computer usage in the field.
1186186
Piazza: a desktop environment supporting impromptu and planned interactions
Much of the support for communication across distributed communities has focused on meetings and intentional contact. However, most interactions within co-located groups occur when people happen to run into each other. Such unintended interactions should also be supported among distributed communities. We conducted a study of the communication patterns of a large, distributed organization and found that people tend to disseminate information using formal techniques, even though people usually receive information informally. We then designed a system called Piazza that is intended to support the range of communication styles evident in large communities, paying particular attention to adchessing the problems revealed in our study. Piazza allows people to be aware of others who are doing similar tasks when they are using their computers, the~by enabling unintended interactions. It also supports intentiomd contacts and planned meetings. We discuss issues for analysis in an upcoming use study.
12875596
Exploring patterns of social commonality among file directories at work
We studied files stored by members of a work organization for patterns of social commonality. Discovering identical or similar documents, applications, developer libraries, or other files may suggest shared interests or experience among users. Examining actual file data revealed a number of individual and aggregate practices around file storage. For example, pairs of users typically have many (over 13,000) files in common. A prototype called LiveWire exploits this commonality to make file backup and restore more efficient for a work organization. We removed commonly shared files and focused on specific filetypes that represent user activity to find more meaningful files in common. The Consolidarity project explores how patterns of file commonality could encourage social networking in an organizational context. Mechanisms for addressing the privacy concerns raised by this approach are discussed.
43821577
When Can I Expect an Email Response? A Study of Rhythms in Email Usage
A study of email responsiveness was conducted to understand how the timing of email responses conveys important information. Interviews and observations explored users' perceptions of how they responded to email and formed expectations of others' responses to them. We identified ways in which users maintain and cultivate a responsiveness image for projecting expectations about their email response. We also discuss other contextual cues people use to discover email responsiveness, which include using other tools such as the calendar and phone, accounting for the amount of work time overlap available, and establishing a pacing between email correspondents. These cues help users develop a sense of when to expect a response and when breakdown has occurred, requiring further action.
6543572
Findings from Observational Studies of Collaborative Work
Abstract The work activity of small groups of three to four people was videotaped and analysed in order to understand collaborative work and to guide the development of tools to support it. The analysis focused on the group's shared drawing activity—their listing, drawing, gesturing and talking around a shared drawing surface. This analysis identified specific features of collaborative work activity that raise design implications for collaborative technology: (1) collaborators use hand gestures to uniquely communicate significant information; (2) the process of creating and using drawings conveys much information not contained in the resulting drawings; (3) the drawing space is an important resource for the group in mediating their collaboration; (4) there is a fluent mix of activity in the drawing space; and (5) the spatial orientation among the collaborators and the drawing space has a role in structuring their activity. These observations are illustrated with examples from the video data, and the design implications they raise are discussed.
18533540
Beyond Instant Messaging
The recent rise in popularity of IM (instant messaging) has driven the developmentof platforms and the emergence of standards to support IM. Especially as theuse of IM has migrated from online socializing at home to business settings,there is a need to provide robust platforms with the interfaces that businesscustomers use to integrate with other work applications. Yet, in the rush todevelop a mature IM infrastructure, it is also important to recognize that IMfeatures and uses are still evolving. For example, popular press stories1 haveraised the concern that IM interactions may be too distracting in the workplace.This concern suggests that we still need to fine-tune the interface design forIM so the benefits of quick, lightweight communication can be gained withoutcreating a distracting burden for users. How can the industry meet the demandfor robust platforms and standards for IM without locking out innovation anddevelopment?
1746627
Inversion Medians Outperform Breakpoint Medians in Phylogeny Reconstruction from Gene-Order Data
Phylogeny reconstruction from gene-order data has attracted much attention over the last few years. The two software packages used for that purpose, BPAnalysis and GRAPPA, both use so-called breakpoint medians in their computations. Some of our past results indicate that using inversion scores rather than breakpoint scores in evaluating trees leads to the selection of better trees. On that basis, we conjectured that phylogeny reconstructions could be improved by using inversion medians, which minimize evolutionary distance under an inversions-only model of genome rearrangement. Recent algorithmic developments have made it possible to compute inversion medians for problems of realistic size.Our experimental studies unequivocally show that inversion medians are strongly preferable to breakpoint medians in the context of phylogenetic reconstruction from gene-order data. Improvements are most pronounced in the reconstruction of ancestral genomes, but are also evident in the topological accuracy of the reconstruction as well as, surprisingly, in the overall running time. Improvements are strongest for small average distances along tree edges and for evolutionary scenarios with a preponderance of inversion events, but occur in all cases, including evolutionary scenarios with high proportions of transpositions.All of our tests were run using our GRAPPA package, available (under GPL) at www.cs.unm.edu/~moret/GRAPPA; the next release will include the inversion median software we used in this study. The software used includes RevMed, developed by the authors and available at www.cs.unm.edu/~acs, and A. Caprara's inversion median code, generously made available for testing.
207188648
Reliable Ad Hoc Routing Based on Mobility Prediction
Reliability is a very important issue in Mobile Ad hoc NETworks (MANETs). Shortest paths are usually used to route packets in MANETs. However, a shortest path may fail quickly, because some of the wireless links along a shortest path may be broken shortly after the path is established due to mobility of mobile nodes. Rediscovering routes may result in substantial data loss and message exchange overhead. In this paper, we study reliable ad hoc routing in the urban environment. Specifically, we formulate and study two optimization problems. In the minimum Cost Duration-bounded Path (CDP) routing problem, we seek a minimum cost source to destination path with duration no less than a given threshold. In the maximum Duration Cost-bounded Path (DCP) routing problem, we seek a maximum duration source to destination path with cost no greater than a given threshold. We use a waypoint graph to model the working area of a MANET and present an offline algorithm to compute a duration prediction table for the given waypoint graph. An entry in the duration prediction table contains the guaranteed worst-case duration of the corresponding wireless link. We then present an efficient algorithm which computes a minimum cost duration-bounded path, using the information provided in the duration prediction table. We also present a heuristic algorithm for the DCP routing problem. In addition, we show that the proposed prediction and routing schemes can be easily applied for designing reliable ad hoc routing protocols. Simulation results show that our mobility prediction based routing algorithms lead to higher network throughput and longer average path duration, compared with the shortest path routing.
14427891
Phylogenetic reconstruction from arbitrary gene-order data
Phylogenetic reconstruction from gene-order data has attracted attention from both biologists and computer scientists over the last few years. So far, our software suite GRAPPA is the most accurate approach, but it requires that all genomes have identical gene content, with each gene appearing exactly once in each genome. Some progress has been made in handling genomes with unequal gene content, both in terms of computing pair-wise genomic distances and in terms of reconstruction. In this paper, we present a new approach for computing the median of three arbitrary genomes and apply it to the reconstruction of phylogenies from arbitrary gene-order data. We implemented these methods within GRAPPA and tested them on simulated datasets under various conditions as well as on a real dataset of chloroplast genomes; we report the results of our simulations and our analysis of the real dataset and compare them to reconstructions made by using neighbor-joining and using the original GRAPPA on the same genomes with equalized gene contents. Our new approach is remarkably accurate both in simulations and on the real dataset, in contrast to the distance-based approaches and to reconstructions using the original GRAPPA applied to equalized gene contents.
1134742
Improving Tree Search in Phylogenetic Reconstruction from Genome Rearrangement Data
A major task in evolutionary biology is to determine the ancestral relationships among the known species, a process generally referred as phylogenetic reconstruction. In the past decade, a new type of data based on genome rearrangements has attracted increasing attention from both biologists and computer scientists. Methods for reconstructing phylogeny based on genome rearrangement data include distance-based methods, direct optimization methods (GRAPPA and MGR), and Markov Chain Monte Carlo (MCMC) methods (Badger). Extensive testing on simulated and biological datasets showed that the latter three methods are currently the best methods for genome rearrangement phylogeny. However, all these tools are dealing with extremely large searching spaces; the total number of possible trees grows exponentially when the number of genomes increases and makes it computationally very expensive. Various heuristics are used to explore the tree space but with no guarantee of optimum being found. In this paper, we present a new method to efficiently search the large tree space. This method is motivated by the concept of particle filtration (also known as Sequential Monte Carlo), which was originally proposed to boost the efficiency of MCMC methods on massive data. We tested and compared this new method on simulated datasets in different scenarios. The results show that the new method achieves a significant improvement in efficiency, while still retains very high topological accuracy.
46493478
QoS-Driven Asynchronous Uplink Subchannel Allocation Algorithms for Space-Time OFDM-CDMA Systems in Wireless Networks
In order to support the diverse quality of service (QoS) requirements for differentiated data applications in broadband wireless networks, advanced techniques such as space-time coding (STC) and orthogonal frequency division multiplexing (OFDM) are implemented at the physical layer. However, the employment of such techniques evidently affects the subchannel-allocation algorithms at the medium access control (MAC) layer. In this paper, we propose the QoS-driven cross-layer subchannel-allocation algorithms for data transmissions over asynchronous uplink space-time OFDM-CDMA systems. We mainly focus on QoS requirements of maximizing the best-effort throughput and proportional bandwidth fairness, while minimizing the upper-bound of scheduling delay. Our extensive simulations show that the proposed infrastructure and algorithms can achieve high bandwidth fairness and system throughput while reducing scheduling delay over wireless networks.