10785532
Probabilistic recognition of human faces from video
Most present face recognition approaches recognize faces based on still images. We present a novel approach to recognize faces in video. In that scenario, the face gallery may consist of still images or may be derived from a videos. For evidence integration we use classical Bayesian propagation over time and compute the posterior distribution using sequential importance sampling. The probabilistic approach allows us to handle uncertainties in a systematic manner. Experimental results using videos collected by NIST/USF and CMU illustrate the effectiveness of this approach in both still-to-video and video-to-video scenarios with appropriate model choices.
41942332
Exemplar-Based Face Recognition from Video
A new exemplar-based probabilistic approach for face recognition in video sequences is presented. The approach has two stages: First, Exemplars, which are selected representatives from the raw video, are automatically extracted from gallery videos. The exemplars are used to summarize the gallery video information. In the second part, exemplars are then used as centers for probabilistic mixture distributions for the tracking and recognition process. A particle method is used to compute the posteriori probabilities. Probabilistic methods are attractive in this context as they allow a systematic handling of uncertainty and an elegant way for fusing temporal information.Contrary to some previous video-based approaches, our approach is not limited to a certain image representation. It rather enhances known ones, such as the PCA, with temporal fusion and uncertainty handling. Experiments demonstrate the effectiveness of each of the two stages. We tested this approach on more than 100 training and testing sequences, with 25 different individuals.
1717304
Shape Regression Machine
We present a machine learning approach called shape regression machine (SRM) to segmenting in real time an anatomic structure that manifests a deformable shape in a medical image. Traditional shape segmentation methods rely on various assumptions. For instance, the deformable model assumes that edge defines the shape; the Mumford-Shah variational method assumes that the regions inside/outside the (closed) contour are homogenous in intensity; and the active appearance model assumes that shape/appearance variations are linear. In addition, they all need a good initialization. In contrast, SRM poses no such restrictions. It is a two-stage approach that leverages (a) the underlying medical context that defines the anatomic structure and (b) an annotated database that exemplifies the shape and appearance variations of the anatomy. In the first stage, it solves the initialization problem as object detection and derives a regression solution that needs just one scan in principle. In the second stage, it learns a nonlinear regressor that predicts the nonrigid shape from image appearance. We also propose a boosting regression approach that supports real time segmentation. We demonstrate the effectiveness of SRM using experiments on segmenting the left ventricle endocardium from an echocardiogram of an apical four chamber view.
8965145
A robust algorithm for probabilistic human recognition from video
Human recognition from video requires solving the two tasks, recognition and tracking, simultaneously. This leads to a parameterized time series state space model, representing both motion and identity of the human. Sequential Monte Carlo (SMC) algorithms, like Condensation, can be developed to offer numerical solutions to this model. However in outdoor environments, the solution is more likely to diverge from the foreground, causing failures in both recognition and tracking. In this paper we propose an approach for tackling this problem by incorporating the constraint of temporal continuity in the observations. Experimental results demonstrate improvements over its Condensation counterpart.
15470334
Probabilistic recognition of human faces from video
Recognition of human faces using a gallery of still or video images and a probe set of videos is systematically investigated using a probabilistic framework. In still-to-video recognition, where the gallery consists of still images, a time series state space model is proposed to fuse temporal information in a probe video, which simultaneously characterizes the kinematics and identity using a motion vector and an identity variable, respectively. The joint posterior distribution of the motion vector and the identity variable is estimated at each time instant and then propagated to the next time instant, Marginalization over the motion vector yields a robust estimate of the posterior distribution of the identity variable. A computationally efficient sequential importance sampling (SIS) algorithm is developed to estimate the posterior distribution. Empirical results demonstrate that, due to the propagation of the identity variable over time, a degeneracy in posterior probability of the identity variable is achieved to give improved recognition. The gallery is generalized to videos in order to realize video-to-video recognition. An exemplar-based learning strategy is adopted to automatically select video representatives from the gallery, serving as mixture centers in an updated likelihood measure. The SIS algorithm is applied to approximate the posterior distribution of the motion vector, the identity variable, and the exemplar index, whose marginal distribution of the identity variable produces the recognition result. The model formulation is very general and it allows a variety of image representations and transformations. Experimental results using images/videos collected at UMD, NIST/USF, and CMU with pose/illumination variations illustrate the effectiveness of this approach for both still-to-video and video-to-video scenarios with appropriate model choices.
8505547
Face recognition from video: a CONDENSATION approach
The aim of this work is to investigate how to exploit the temporal information in a video sequence for the task of face recognition. Following the approach in (Li and Chellappa, 2000), we propose a probabilistic model parameterized by a tracking state vector and a recognizing identity variable, simultaneously characterizing the kinematics and identity of humans. We then invoke a CONDENSATION (Isard and Blake, 1996) approach to provide a numerical solution to the model. Once the joint posterior distribution of the state vector and the identity variable is estimated, we marginalize it over the state vector to yield a robust estimate of the posterior distribution of the identity variable. Due to the propagation of identity and dynamics, a degeneracy in the posterior distribution of the identity variable is achieved to give improved recognition. This evolving behavior is characterized using changes in entropy. The effectiveness of this approach is illustrated using experimental results on low-resolution video data.
35890566
On Isomorphisms of Minimal Cayley Graphs and Digraphs
Abstract. A Cayley graph or digraph Cay(G,S) is called a CI-graph of G if, for any T⊂G, Cay(G,S)≅Cay(G,T) if and only if Sσ=T for some σ∈Aut(G). The aim of this paper is to characterize finite abelian groups for which all minimal Cayley graphs and digraphs are CI-graphs.
14594677
Techniques and tools for dynamic optimization
Traditional code optimizers have produced significant performance improvements over the past forty years. While promising avenues of research still exist, traditional static and profiling techniques have reached the point of diminishing returns. The main problem is that these approaches have only a limited view of the program and have difficulty taking advantage of the actual run-time behavior of a program. We are addressing this problem through the development of a dynamic optimization system suited for aggressive optimization - using the full power of the most beneficial optimizations. We have designed our optimizer to operate using a software dynamic translation (SDT) execution system. Difficult challenges in this research include reducing SDT overhead and determining what optimizations to apply and where in the code to apply them. Another challenge is having the necessary tools to ensure the reliability of software that is dynamically optimized. In this paper, we describe our efforts in reducing overhead in SDT and efficient techniques for instrumenting the application code. We also describe our approach to determine what and where an optimization should be applied. We discuss other fundamental issues in developing a dynamic optimizer and finally present a basic debugger for SDT systems
14537383
Constructing a Class of Symmetric Graphs
We find a natural construction of a large class of symmetric graphs from point- and block-transitive 1-designs. The graphs in this class can be characterized as G -symmetric graphs whose vertex sets admit a G -invariant partition B of block size at least 3 such that, for any two blocks B, C of B, either there is no edge between B and C, or there exists only one vertex in B not adjacent to any vertex inC . The special case where the quotient graph ?Bof ? relative to B is a complete graph occurs if and only if the 1-design needed in the construction is a G -doubly transitive and G -block-transitive 2-design, and in this case we give an explicit classification of ? when G is a doubly transitive projective group or an affine group containing the affine general group. Examples of such graphs include cross ratio graphs studied recently by Gardiner, Praeger and Zhou and some other graphs with vertices the (point, line)-flags of the projective or affine geometry.
12615212
Finite locally-quasiprimitive graphs
A finite graph is said to be locally-quasiprimitive relative to a subgroup G of automorphisms if, for all vertices α, the stabiliser in G of α is quasiprimitive on the set of vertices adjacent to α. (A permutation group is said to be quasiprimitive if all of its non-trivial normal subgroups are transitive.) The graph theoretic condition of local quasiprimitivity is strictly weaker than the conditions of local primitivity and 2-arc transitivity which have been studied previously. It is shown that the family of locally-quasiprimitive graphs is closed under the formation of a certain kind of quotient graph, called a normal quotient, induced by a normal subgroup. Moreover, a locally-quasiprimitive graph is proved to be a multicover of each of its normal quotients. Thus finite locally-quasiprimitive graphs which are minimal in the sense that they have no non-trivial proper normal quotients form an important sub-family, since each finite locally-quasiprimitive graph has at least one such graph as a normal quotient. These minimal graphs in the family are called "basic" locally-quasiprimitive graphs, and their structure is analysed. The process of constructing locally-quasiprimitive graphs with a given locally-quasiprimitive graph Σ as a normal quotient is then considered. It turns out that this can be viewed as a problem of constructing covering graphs of certain multigraphs associated with Σ. Further, it is shown that, under certain conditions, a locally-quasiprimitive graph can be reconstructed from knowledge of two of its normal quotients. Finally a series of open problems is presented.
5971410
Time-space consistency in large-scale distributed virtual environments
Maintaining a consistent view of the simulated world among different simulation nodes is a fundamental problem in large-scale distributed virtual environments (DVEs). In this paper, we characterize this problem by quantifying the time-space inconsistency in a DVE. To this end, a metric is defined to measure the time-space inconsistency in a DVE. One major advantage of the metric is that it may be estimated based on some characteristic parameters of a DVE, such as clock asynchrony, message transmission delay, the accuracy of the dead reckoning algorithm, the kinetics of the moving entity, and human factors. Thus the metric can be used to evaluate the time-space consistency property of a DVE without the actual execution of the DVE application, which is especially useful in the design stage of a DVE. Our work also clearly shows how the characteristic parameters of a DVE are interrelated in deciding the time-space inconsistency, so that we may fine-tune the DVE to make it as consistent as possible. To verify the effectiveness of the metric, a Ping-Pong game is developed. Experimental results show that the metric is effective in evaluating the time-space consistency property of the game.