1542232
Three-Dimensional Orthogonal Graph Drawing with Optimal Volume
AbstractAn orthogonal drawing of a graph is an embedding of the graph in the 
rectangular grid, with vertices represented by axis-aligned boxes, 
and edges represented by paths in the grid that only possibly 
intersect at common endpoints. In this paper we study 
three-dimensional orthogonal drawings and provide lower bounds for 
three scenarios:
(1) drawings where the vertices have a bounded aspect ratio, 
(2) drawings where the surfaces of vertices are proportional to their 
degrees, and
(3) drawings without any such restrictions. Then we show that these 
lower bounds are asymptotically optimal, by providing constructions
that in all scenarios match the lower bounds within a constant 
factor.
45354174
On the Parameterized Complexity of Layered Graph Drawing
We consider graph drawings in which vertices are assigned to layers and edges are drawn as straight line-segments between vertices on adjacent layers. We prove that graphs admitting crossing-free h-layer drawings (for fixed h) have bounded pathwidth. We then use a path decomposition as the basis for a linear-time algorithm to decide if a graph has a crossing-free h-layer drawing (for fixed h). This algorithm is extended to solve a large number of related problems, including allowing at most k crossings, or removing at most r edges to leave a crossing-free drawing (for fixed k or r). If the number of crossings or deleted edges is a non-fixed parameter then these problems are NP-complete. For each setting, we can also permit downward drawings of directed graphs and drawings in which edges may span multiple layers, in which case the total span or the maximum span of edges can be minimized. In contrast to the so-called Sugiyama method for layered graph drawing, our algorithms do not assume a preassignment of the vertices to layers.
341729
Lower Bounds for the Number of Bends in Three-Dimensional Orthogonal Graph Drawings
In this paper we present the first non-trivial lower bounds for the total number of bends in 3-D orthogonal drawings of maximum degree six graphs. In particular, we prove lower bounds for the number of bends in 3-D orthogonal drawings of complete simple graphs and multigraphs, which are tight in most cases. These result are used as the basis for the construction of infinite classes of c-connected simple graphs and multigraphs (2 ≤ c ≤ 6) of maximum degree Δ (3 ≤ Δ ≤ 6) with lower bounds on the total number of bends for all members of the class. We also present lower bounds for the number of bends in general position 3-D orthogonal graph drawings. These results have significant ramifications for the '2-bends' problem, which is one of the most important open problems in the field.
32158792
An Algorithm for Three-Dimensional Orthogonal Graph Drawing
In this paper we present an algorithm for 3-dimensional orthogonal graph drawing based on the movement of vertices from an initial layout along the main diagonal of a cube. For an n-vertex m-edge graph with maximum degree six, the algorithm produces drawings with bounding box volume at most 2:37n3 and with a total of 7m/3 bends, using no more than 4 bends per edge route. For maximum degree five graphs the bounding box has volume n3 and each edge route has two bends. These results establish new bounds for 3-dimensional orthogonal graph drawing algorithms and improve on some existing bounds.
123081730
Simultaneous diagonal flips in plane triangulations
Simultaneous diagonal flips in plane triangulations are investigated. It is proved that every triangulation with at least six vertices has a simultaneous flip into a 4-connected triangulation, and that it can be computed in linear time. It follows that every triangulation has a simultaneous flip into a Hamiltonian triangulation. This result is used to prove that for any two n-vertex triangulations, there exists a sequence of O(log n) simultaneous flips to transform one into the other. The total number of edges flipped in this sequence is O(n). The maximum size of a simultaneous flip is then studied. It is proved that every triangulation has a simultaneous flip of at least 1/3(n − 2) edges. On the other hand, every simultaneous flip has at most n − 2 edges, and there exist triangulations with a maximum simultaneous flip of 6/7 (n − 2) edges.
122961893
Lower Bounds for the Number of Bends in Three-Dimensional Orthogonal Graph Drawings
31124806
ETOL Forms
12937575
Application-specific protocols for user-level shared memory
Recent distributed shared memory (DSM) systems and proposed shared-memory machines have implemented some or all of their cache coherence protocols in software. One way to exploit the flexibility of this software is to tailor a coherence protocol to match an application's communication patterns and memory semantics. This paper presents evidence that this approach can lead to large performance improvements. It shows that application-specific protocols substantially improved the performance of three application programs-appbt, em3d, and barnes-over carefully tuned transparent shared memory implementations. The speed-ups were obtained on Blizzard, a fine-grained DSM system running on a 32-node Thinking Machines CM-5.<<ETX>>
9284872
Paging tradeoffs in distributed-shared-memory multiprocessors
Massively parallel processors have begun using commodity operating systems that support demand-paged virtual memory. To evaluate the utility of virtual memory, we measured the behavior of seven shared-memory parallel application programs on a simulated distributed-shared-memory machine. Our results (1) confirm the importance of gang CPU scheduling, (2) show that a page-faulting processor should spin rather than invoke a parallel context switch, (3) show that our parallel programs frequently touch most of their data, and (4) indicate that memory, not just CPUs, must be “gang scheduled.” Overall, our experiments demonstrate that demand paging has limited value on current parallel machines because of the applications' synchronization and memory reference patterns and the machines' high page-fault and parallel context-switch overheads.
1943361
Modeling cost/performance of a parallel computer simulator
This article examines the cost/performance of simulating a hypothetical target parallel computer using a commercial host parallel computer. We address the question of whether parallel simulation is simply faster than sequential simulation, or if it is also more cost-effective. To answer this, we develop a performance model of the Wisconsin Wind Tunnel (WWT), a system that simulates cache-coherent shared-memory machines on a message-passing Thinking Machines CM-5. The performance model uses Kruskal and Weiss's fork-join model to account for the effect of event processing time variability on WWT's conservative fixed-window simulation algorithm. A generalization of Thiebaut and Stone's footprint model accurately predicts the effect of cache interference on the CM-5. The model is calibrated using parameters extracted from a fully parallel simulation (p = N), and validated by measuring the speedup as the number of processors (p) ranges from 1 to the number of target nodes (N). Together with simple cost models, the performance model indicates that for target system sizes of 32 nodes and larger, parallel simulation is more cost-effective than sequential simulation. The key intuition behind this result is that large simulations require large memories, which dominate the cost of a uniprocessor; parallel computers allow multiple processors to simultaneously access this large memory.
17637821
IPC Considered Harmful for Multiprocessor Workloads
Many architectural simulation studies use instructions per cycle (IPC) to analyze performance. In this article, we challenge the commonly held view that IPC accurately reflects performance - at least for multithreaded workloads running on multiprocessors. Work-related metrics, such as time per transaction, are the most accurate and reliable way to estimate multiprocessor workload performance