11797790
Two-Level Image Segmentation Based on Region and Edge Integration
This paper introduces a two-level approach for image seg- mentation based on region and edge integration. Edges are first detected in the original image using a combination of operators for intensity gra- dient and texture discontinuities. To preserve the spatial coherence of the edges and their surrounding image regions, the detected edges are vectorized into connected line segments which serve as the basis for a constrained Delaunay triangulation. Segmentation is first performed on the triangulation using graph cuts. Our method favors segmentations that pass through more vectorized line segments. Finally, the obtained segmentation on the triangulation is projected onto the original image and region boundaries are refined to achieve pixel accuracy. Experimen- tal results show that the two-level approach can achieve accurate edge localization, better spatial coherence and improved efficiency.
3019671
Extracting Objects from Range and Radiance Images
In this paper, we present a pipeline and several key techniques necessary for editing a real scene captured with both cameras and laser range scanners. We develop automatic algorithms to segment the geometry from range images into distinct surfaces, register texture from radiance images with the geometry, and synthesize compact high-quality texture maps. The result is an object-level representation of the scene which can be rendered with modifications to structure via traditional rendering methods. The segmentation algorithm for geometry operates directly on the point cloud from multiple registered 3D range images instead of a reconstructed mesh. It is a top-down algorithm which recursively partitions a point set into two subsets using a pairwise similarity measure. The result is a binary tree with individual surfaces as leaves. Our image registration technique performs a very efficient search to automatically find the camera poses for arbitrary position and orientation relative to the geometry. Thus, we can take photographs from any location without precalibration between the scanner and the camera. The algorithms have been applied to large-scale real data. We demonstrate our ability to edit a captured scene by moving, inserting, and deleting objects.
207155902
Controllable smoke animation with guiding objects
This article addresses the problem of controlling the density and dynamics of smoke (a gas phenomenon) so that the synthetic appearance of the smoke (gas) resembles a still or moving object. Both the smoke region and the target object are represented as implicit functions. As a part of the target implicit function, a shape transformation is generated between an initial smoke region and the target object. In order to match the smoke surface with the target surface, we impose carefully designed velocity constraints on the smoke boundary during a dynamic fluid simulation. The velocity constraints are derived from an iterative functional minimization procedure for shape matching. The dynamics of the smoke is formulated using a novel compressible fluid model which can effectively absorb the discontinuities in the velocity field caused by imposed velocity constraints while reproducing realistic smoke appearances. As a result, a smoke region can evolve into a regular object and follow the motion of the object, while maintaining its smoke appearance.
13948350
Feature matching and deformation for texture synthesis
One significant problem in patch-based texture synthesis is the presence of broken features at the boundary of adjacent patches. The reason is that optimization schemes for patch merging may fail when neighborhood search cannot find satisfactory candidates in the sample texture because of an inaccurate similarity measure. In this paper, we consider both curvilinear features and their deformation. We develop a novel algorithm to perform feature matching and alignment by measuring structural similarity. Our technique extracts a feature map from the sample texture, and produces both a new feature map and texture map. Texture synthesis guided by feature maps can significantly reduce the number of feature discontinuities and related artifacts, and gives rise to satisfactory results.
7413311
A fast multigrid algorithm for mesh deformation
In this paper, we present a multigrid technique for efficiently deforming large surface and volume meshes. We show that a previous least-squares formulation for distortion minimization reduces to a Laplacian system on a general graph structure for which we derive an analytic expression. We then describe an efficient multigrid algorithm for solving the relevant equations. Here we develop novel prolongation and restriction operators used in the multigrid cycles. Combined with a simple but effective graph coarsening strategy, our algorithm can outperform other multigrid solvers and the factorization stage of direct solvers in both time and memory costs for large meshes. It is demonstrated that our solver can trade off accuracy for speed to achieve greater interactivity, which is attractive for manipulating large meshes. Our multigrid solver is particularly well suited for a mesh editing environment which does not permit extensive precomputation. Experimental evidence of these advantages is provided on a number of meshes with a wide range of size. With our mesh deformation solver, we also successfully demonstrate that visually appealing mesh animations can be generated from both motion capture data and a single base mesh even when they are inconsistent.
207688593
Inverse global illumination: recovering reflectance models of real scenes from photographs
In this paper we present a method for recovering the reflectance properties of all surfaces in a real scene from a sparse set of photographs, taking into account both direct and indirect illumination. The result is a lighting-independent model of the scene’s geometry and reflectance properties, which can be rendered with arbitrary modifications to structure and lighting via traditional rendering methods. Our technique models reflectance with a lowparameter reflectance model, and allows diffuse albedo to vary arbitrarily over surfaces while assuming that non-diffuse characteristics remain constant across particular regions. The method’s input is a geometric model of the scene and a set of calibrated high dynamic range photographs taken with known direct illumination. The algorithm hierarchically partitions the scene into a polygonal mesh, and uses image-based rendering to construct estimates of both the radiance and irradiance of each patch from the photographic data. The algorithm computes the expected location of specular highlights, and then analyzes the highlight areas in the images by running a novel iterative optimization procedure to recover the diffuse and specular reflectance parameters for each region. Lastly, these parameters are used in constructing high-resolution diffuse albedo maps for each surface. The algorithm has been applied to both real and synthetic data, including a synthetic cubical room and a real meeting room. Rerenderings are produced using a global illumination system under both original and novel lighting, and with the addition of synthetic objects. Side-by-side comparisons show success at predicting the appearance of the scene under novel lighting conditions. CR Categories: I.2.10 [Artificial Intelligence]: Vision and Scene Understanding—modeling and recovery of physical attributes I.3.7 [Computer Graphics]: Three-dimensional Graphics and Realism—color, shading, shadowing, and texture I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism— Radiosity I.4.8 [Image Processing]: Scene Analysis—Color, photometry, shading
10354510
Using familiar single-user editors for collaborative editing
A number of real-time group editors have been developed as vehicles for investigating various technical issues in computer-supported cooperative work (CSCW). Excellent as they are in serving academic purposes, those research prototypes are not (and will probably not be) widely used by ordinary users for "serious" group editing activities. The reason is primarily that they are generally not as powerful or usable as single-user editors that people are already familiar with. In this paper, we propose an approach which converts existing single-user editors to group editors without modifying their source code. As a result, different editors such as Word and GVim can be shared by a group of distributed users to edit the same document simultaneously. Users can use familiar single-user editors for collaborative editing which are allowed to be heterogeneous. Towards this end we have been working on a research project called intelligent collaboration transparency or ICT to address related technical issues. Our work compared to existing application-sharing systems especially in that it is able to interoperate heterogeneous single-user applications. We report our latest progress on this project.
866390
Comparing Web Services with other Software Components
Software metrics are vital for the management of software development, especially when a new technology is being adopted and established practices have yet to emerge. As a kind of software components, Web service technology has flourished and attracted a flurry of research activities. Despite the vast amount of research on mechanisms of Web services, there have been little investigations of the overall nature of existing Web services from a software component point of view. This paper is the first attempt to compare Web services with other software components in terms of established metrics in software engineering, including object oriented metrics and interface metrics. In this study we conclude that there are statistical differences between the interface, variable name and other OO metrics when one compares a large sample of Web services with typical OO systems. The distributions obtained give insight into the typical characteristics of Web services and can be used to identify candidates for wrapping into Web services.
14253908
Proactive vs reactive approaches to failure resilient routing
Dealing with network failures effectively is a major operational challenge for Internet service providers. Commonly deployed link state routing protocols such as OSPF react to link failures through global (i.e., network-wide) link state advertisements and routing table recomputations, causing significant forwarding discontinuity after a failure. The drawback with these protocols is that they need to trade off routing stability and forwarding continuity. To improve failure resiliency without jeopardizing routing stability, we propose a proactive local rerouting based approach called failure insensitive routing (FIR). The proposed approach prepares for failures using interface-specific forwarding, and upon a failure, suppresses the link state advertisement and instead triggers local rerouting using a backwarding table. In this paper, we prove that when no more than one link failure notification is suppressed, FIR always finds a loop-free path to a destination if one such path exists. We also formally analyze routing stability and network availability under both proactive and reactive approaches, and show that FIR provides better stability and availability than OSPF.
723568
A Bayesian Network Approach to Ontology Mapping
This paper presents our ongoing effort on developing a principled methodology for automatic ontology mapping based on BayesOWL, a probabilistic framework we developed for modeling uncertainty in semantic web. In this approach, the source and target ontologies are first translated into Bayesian networks (BN); the concept mapping between the two ontologies are treated as evidential reasoning between the two translated BNs. Probabilities needed for constructing conditional probability tables (CPT) during translation and for measuring semantic similarity during mapping are learned using text classification techniques where each concept in an ontology is associated with a set of semantically relevant text documents, which are obtained by ontology guided web mining. The basic ideas of this approach are validated by positive results from computer experiments on two small real-world ontologies.
37474982
A Study on a Path-based Strategy for Selecting Black-box Generated Test Cases
Various black-box methods for the generation of test cases have been proposed in the literature. Many of these methods, including the category-partition method and the classification-tree method, follow the approach of partition testing, in which the input domain is partitioned into subdomains according to important aspects of the specification, and test cases are then derived from the subdomains. Though comprehensive in terms of these important aspects, execution of all the test cases so generated may not be feasible under the constraint of tight testing resources. In such circumstances, there is a need to select a smaller subset of test cases from the original test suite for execution. In this paper, we propose the use of white-box information to guide the selection of test cases from the original test suite generated by a black-box testing method. Furthermore, we have developed some techniques and algorithms to facilitate the implementation of our approach, and demonstrated its viability and benefits by means of a case study.