39456630
Technology Introduction in a Systemic Context for IT Project Success
The management of information technology (IT) introduction is a complex, interconnected systemic process. Sub-optimal solutions may result when an enterprise fails to analyse a broad spectrum of worthy solutions, taking a systemic standpoint. The information technologies selected and the means adopted to introduce those technologies, can be crucial to the eventual success or failure of an IT project. In this paper various analyses crucial to the management of change are identified and critically examined. The potential consequences of failure to successfully carry out such analyses are canvassed.
11578423
A Framework to place Cross-cultural Case Study Research in an Information Systems Action Research Context
2 School of Management Information Systems, Deakin University, Australia. E-mail: smithr@deakin.edu.au . ABSTRACT: The progressive evolution of the global information society has escalated the debate over effective ways to facilitate relevance in information systems research without sacrificing rigor. Accommodation of interpretivist research methodologies has been suggested to address this problem, particularly in instances of research conducted in Asian developing countries. This paper discusses problems encountered in attempting to apply, in such a context, positivist longitudinal case study research methods, using models originating from research focused on organisations in Western, developed economies. We outline a synthesis of the positivist methods with an action research approach, and the subsequent use of a particular research framework to track progress and report outcomes.
31744347
Undergraduate Software Engineering - An Innovative Degree at Swinburne
In this paper we outline the context for the development of an undergraduate degree in Software Engineering in Australia, reflect on curriculum development ideas relevant to such a degree, and describe aspects of the Computer Science degree at Swinburne which, despite its title, may be viewed as a Software Engineering degree. We emphasise the role of project-based units within the degree.
17812918
Acquiring and delivering lessons learned for NASA scientists and engineers: a dynamic approach
Web forms are a common mechanism for collecting information online. They pose some limitations which negatively affect ease and flexibility of user interaction. These limitations are more pronounced when collecting information that can not be broken down into well defined and agreed upon structures. Lessons Learned or any kind of 'knowledge' is an example of such information. In this paper we introduce a concept of 'Dynamic Forms' which is aimed at enhancing user interaction while collecting unstructured information, 'Lessons Learned' in particular.
14137582
NASA's standards advisor pilot: search solutions for an intranet
With the immense progress in web technologies, lots of information can be acquired from a simple query. Unfortunately with the available tools today, the information obtained can be unfocussed and voluminous. It requires user to search through information galore before he can obtain the exact answer to the query. This arouses the need for a search technology which produces exact result in spite of simple query. This paper focuses on evaluating three search technologies - Verity Ultraseek, Copernic Enterprise search and ISYS:web for the NASA Standards Advisor Project. From the results obtained by using sample documents and sample queries it is shown that Verity Ultraseek outperformed Copernic and ISYS: web in both search capabilities and retrieval performance.
5462210
Programming as an Experience: The Inspiration for Self
The Self system attempts to integrate intellectual and nonintellectual aspects of programming to create an overall experience. The language semantics, user interface, and implementation each help create this integrated experience. The language semantics embed the programmer in a uniform world of simple objects that can be modified without appealing to definitions of abstractions. In a similar way, the graphical interface puts the user into a uniform world of tangible objects that can be direcdy manipulated and changed without switching modes. The implementation strives to support the world-of-objects illusion by minimizing perceptible pauses and by providing true source-level semantics without sacrificing performance. As a side benefit, it encourages factoring. Although we see areas that fall short of the vision, on the whole, the language, interface, and implementation conspire so that die Self programmer lives and acts in a consistent and malleable world of objects.
61043025
Auditory icons in large-scale collaborative environments
16344666
A Model for Learning Systems
A model for learning systems is presented, and representative AI, pattern recognition, and control systems are discussed in terms of its framework. The model details the functional components felt to be essential for any learning system, independent of the techniques used for its construction, and the specific environment in which it operates. These components are Performance element, instance selector, critic, earning element, blackboard, and world model. Consideration of learning system design leads naturally to the concept of a layered system, each layer operating at a different level of abstraction.