10697004
Multiresolution B-spline Radiosity
This paper introduces a kind of new wavelet radiosity method called multiresolution B-spline radiosity, which uses B-splines of different scales to represent radiosity distribution functions. A set of techniques and algorithms, such as function extrapolation, adaptive quadrature, scale adjustment and octree, are proposed to implement it. This method sets up hierarchical structures on surfaces, keeps radiosity distribution continuous at element boundaries, does not need postprocessing, and does not prevent the use of any surface whose parameter domain is rectilinear.
46180
Efficient visibility processing for projective texture mapping
Abstract Projective texture mapping is a powerful tool for image-based rendering. However, visibility information must be obtained in order to project correct textures onto the geometric sturcture. This paper presents a novel visibility algorithm for determining which polygons are visible from each camera position. It has object-space precision, but operates in both image-space and object-space to get better performance. It generates much less polygons than traditional object-space algorithms to help accelerate the speed of texture mapping. The techniques used to achieve these are conservative image-space occlusion testing and object-space shallow clipping . This algorithm has been successfully used to generate large-scale image-based rendering of a whole university campus, and image-based rendering of architectures under dynamic lighting.
10850316
Modeling realistic virtual hairstyles
The author presents an effective method for modeling realistic curly hairstyles, taking into account both artificial hairstyling processes and natural curliness. The result is a detailed geometric model of hairs that can be rendered and animated via existing methods. Our technique exploits the analogy between hairs and a vector field; it interactively and efficiently models global and local hair flows by superimposing procedurally defined vector field primitives that have local influence. Usually only a very small number of vector field primitives are needed to model a complicated hairstyle. An initial model of hair strands is extracted from the superimposed vector fields by tracing their field lines. Random natural or artificial curliness can be added to the initial model through a parametric hair offset function with a randomized distribution of parameters over the scalp. Techniques for shearing and clustering are also designed to improve the overall appearance of the hair model. Our technique has been successfully applied to generate a variety of realistic hairstyles with different curliness and length distributions.
1542177
Out-of-core tensor approximation of multi-dimensional matrices of visual data
Tensor approximation is necessary to obtain compact multilinear models for multi-dimensional visual datasets. Traditionally, each multi-dimensional data item is represented as a vector. Such a scheme flattens the data and partially destroys the internal structures established throughout the multiple dimensions. In this paper, we retain the original dimensionality of the data items to more effectively exploit existing spatial redundancy and allow more efficient computation. Since the size of visual datasets can easily exceed the memory capacity of a single machine, we also present an out-of-core algorithm for higher-order tensor approximation. The basic idea is to partition a tensor into smaller blocks and perform tensor-related operations blockwise. We have successfully applied our techniques to three graphics-related data-driven models, including 6D bidirectional texture functions, 7D dynamic BTFs and 4D volume simulation sequences. Experimental results indicate that our techniques can not only process out-of-core data, but also achieve higher compression ratios and quality than previous methods.
13948350
Feature matching and deformation for texture synthesis
One significant problem in patch-based texture synthesis is the presence of broken features at the boundary of adjacent patches. The reason is that optimization schemes for patch merging may fail when neighborhood search cannot find satisfactory candidates in the sample texture because of an inaccurate similarity measure. In this paper, we consider both curvilinear features and their deformation. We develop a novel algorithm to perform feature matching and alignment by measuring structural similarity. Our technique extracts a feature map from the sample texture, and produces both a new feature map and texture map. Texture synthesis guided by feature maps can significantly reduce the number of feature discontinuities and related artifacts, and gives rise to satisfactory results.
13369249
Reconstruction of 3-D Symmetric Curves from Perspective Images without Discrete Features
The shapes of many natural and man-made objects have curved contours. The images of such contours usually do not have sufficient distinctive features to apply conventional feature-based reconstruction algorithms. This paper shows that both the shape of curves in 3-D space and the camera poses can be accurately reconstructed from their perspective images with unknown point correspondences given that the curves have certain invariant properties such as symmetry. We show that in such cases the minimum number of views needed for a solution is remarkably small: one for planar curves and two for nonplanar curves (of arbitrary shapes), which is significantly less than what is required by most existing algorithms for general curves. Our solutions rely on minimizing the L 2-distance between the shapes of the curves reconstructed via the “epipolar geometry” of symmetric curves. Both simulations and experiments on real images are presented to demonstrate the effectiveness of our approach.
37474982
A Study on a Path-based Strategy for Selecting Black-box Generated Test Cases
Various black-box methods for the generation of test cases have been proposed in the literature. Many of these methods, including the category-partition method and the classification-tree method, follow the approach of partition testing, in which the input domain is partitioned into subdomains according to important aspects of the specification, and test cases are then derived from the subdomains. Though comprehensive in terms of these important aspects, execution of all the test cases so generated may not be feasible under the constraint of tight testing resources. In such circumstances, there is a need to select a smaller subset of test cases from the original test suite for execution. In this paper, we propose the use of white-box information to guide the selection of test cases from the original test suite generated by a black-box testing method. Furthermore, we have developed some techniques and algorithms to facilitate the implementation of our approach, and demonstrated its viability and benefits by means of a case study.
10354510
Using familiar single-user editors for collaborative editing
A number of real-time group editors have been developed as vehicles for investigating various technical issues in computer-supported cooperative work (CSCW). Excellent as they are in serving academic purposes, those research prototypes are not (and will probably not be) widely used by ordinary users for "serious" group editing activities. The reason is primarily that they are generally not as powerful or usable as single-user editors that people are already familiar with. In this paper, we propose an approach which converts existing single-user editors to group editors without modifying their source code. As a result, different editors such as Word and GVim can be shared by a group of distributed users to edit the same document simultaneously. Users can use familiar single-user editors for collaborative editing which are allowed to be heterogeneous. Towards this end we have been working on a research project called intelligent collaboration transparency or ICT to address related technical issues. Our work compared to existing application-sharing systems especially in that it is able to interoperate heterogeneous single-user applications. We report our latest progress on this project.
13290415
Quality-Based Software Reuse
Work in software reuse focuses on reusing artifacts. In this context, finding a reusable artifact is driven by a desired functionality. This paper proposes a change to this common view. We argue that it is possible and necessary to also look at reuse from a non-functional (quality) perspective. Combining ideas from reuse, from goal-oriented requirements, from aspect-oriented programming and quality management, we obtain a goal-driven process to enable the quality-based reusability.
2854649
Frequency-response-masking technique incorporating extrapolated impulse response band-edge shaping filter
Techniques based on the frequency-response masking (FRM) approach are known to be highly efficient for achieving drastic reduction of the number of multipliers and adders in narrow transition band linear-phase finite-impulse response (FIR) filters. Basic FRM structure comprises a band-edge shaping filter and two masking filters. It is observed that the impulse response of the band-edge shaping filter of FRM shows quasi-periodic property. Previous study demonstrated that the quasi-periodic property of the impulse responses of lowpass or highpass digital FIR filters can be exploited to reduce the complexity of the filter by using extrapolated impulse response technique. Extrapolating the idea, the band-edge shaping filter in FRM may be designed by the extrapolated impulse response technique. In this paper, an FRM technique incorporating extrapolated impulse response band-edge shaping filter is introduced. An iterative optimization procedure is proposed to design the FRM subfilters. An example taken from the literature is used to illustrate that the number of multipliers produced by our technique is less than 80 percent of earlier results.
31072695
Making XML document markup international
In name and in practice, the World-Wide Web (hereafter Web) is used around the World beyond English-speaking areas. This creates a tremendous need to internationalize standard terminology used in the technologies that make the Web possible. Existing efforts on XML internationalization (i18n) and localization (i10n) have focused on the content of XML documents instead of the terms used in markup (annotations) such as elements and attributes. The SGML standard ISO 8879 supports the use of Unicode (ISO 10646) throughout a document, including markups. However, most elements and attributes of XML documents are still defined in English, thereby limiting their use among non-English speakers. This paper presents an XSLT-based method that can completely localize the markup of XML documents into different natural languages. We also describe how the proposed technique can be applied to translation problems in programming (e.g. C and Java) or documentation (e.g. LATEX or other formatting languages) so that a program or a document can be converted to and from an XML format.