17464838
VisualSEEk: a fully automated content-based image query system
We describe a highly functional prototype system for searching by visual features in an image database. The VisualSEEk system is novel in that the user forms the queries by diagramming spatial arrangements of color regions. The system nds the images that contain the most similar arrangements of similar regions. Prior to the queries, the system automatically extracts and indexes salient color regions from the images. By utilizing e cient indexing techniques for color information, region sizes and absolute and relative spatial locations, a wide variety of complex joint color/spatial queries may be computed.
34016873
Parsing 2D Languages by a Pictorial GLR Parser
35519508
Extending Visual Languages for Multimedia
Visual languages, which let users customize iconic sentences, can be extended to accommodate multimedia objects, letting users access media dynamically. Teleaction objects, or multimedia objects with knowledge structures, can be designed using visual languages to automatically respond to events and perform tasks like "find related books" in a virtual library.
39945679
Iconic Language Design for People with Significant Speech and Multiple Impairments
17298481
Iconic language design for people with significant speech and multiple impairments
We present an approach of iconic language design for people with significant speech and multiple impairments (SSMI), based upon the theory of Icon Algebra and the theory of Conceptual Dependency (CD) to derive the meaning of iconic sentences. An interactive design environment based upon this methodology is described.
15816324
Multi-level specification and protocol design for distributed multimedia communication
The major challenge in the design of an efficient distributed multimedia system is the integration and support of a wide variety of applications. Investigating the basic issues involved in the design and specification of distributed muttimcdia systems is the focus of this paper. A basic layered network architecture is proposed as the uniform framework for the investigation of different levels of functionality typically associated with the communication network that supports multimedia communication. Within this framework, we propose to identify the communication requirements for multimedia applications and characterize a set of communication primitives which specify different qualities of scrvicc to reflect different real-time rcquircmcnts. ‘Ilis investigation is guided by an efficient and flexible multi-level specification model. We will characterize this model and show that the model can be amenable to the construction of a set of communication primitives that support synchronization and communication of multimedia applications.
16823669
Accessing and Browsing Information and Communication
This book contends that accessing and browsing information and communication are multidimensional and consequential aspects of the information user's entire experience and of general human behavior. Problems in information creation, processing, transmittal, and use often arise from an incomplete conceptualization of the "information seeking" process, where information seeking is viewed as the intentional finding of specific information. The process has traditionally been considered to begin with some kind of search query and end with some kind of obtained information. That, however, may be only the last, most easily observable--and perhaps not even primary--stage of a complex sequence of activities.This book reviews related theory, research, practice, and implications from a wide range of disciplines. It also analyzes converging forms of information, including mass media, online information services, the Internet and World Wide Web, libraries, public spaces, advertisements, and organizational communication. Extensive case studies illustrate the theoretical material.
28693312
A new architecture for motion-compensated image coding
Abstract In motion-compensated image coding (MCIC), the block matching algorithm requires a very complex computational procedure. To overcome this problem, several fast search procedures have been proposed. However, the resultant errors for these procedures may be too large unless small displacement is assumed. In order to reduce the computational complexity and preserve the quality of the original image, a new architecture for MCIC without the small displacement assumption is proposed in this paper. Based on a so-called characteristic mapping, certain important features of the block will be extracted and matched in the space of features. Hence, the procedure of matching any two blocks is very much simplified and the time required is drastically reduced. Moreover, the simulation results indicate that its performance is superior to those fast search procedures based on the error between the reconstructed image and the original one. This property will result in low bit rates for transmitting the error frame.
7967901
The effect of machine availability on the worst-case performance of LPT
We consider the makespan minimization parallel machine scheduling problem where each machine may be unavailable for a known time interval. For this problem, we investigate how the worst-case behavior of the longest processing time first algorithm (LPT) is affected by the availability of machines. In particular, for given m machines, we analyze the cases where arbitrary number, λ, ranging from one to m - 1, machines are unavailable simultaneously. Then, we show that the makespan of the schedule generated by LPT is never more than the tight worst-case bound of 1 + ½ ⌊m/(m - λ)⌋ times the optimum makespan.
44477744
Efficient selection of scheduling rule combination by combining design of experiment and ordinal optimization-based simulation
In a fab with heterogeneous machine groups, the number of scheduling policies grows in a combinatorial way because each machine group has its specific dispatching rules. In this paper, we design a fast simulation methodology by an innovative combination of the notions of ordinal optimization (OO) and design of experiments (DOE) to efficiently select a good scheduling policy for fab operation, Instead of finding the exact performance among scheduling policies, our approach compares their relative orders of performance to a specified level of confidence. The DOE method is exploited to largely reduce the number of scheduling policies to be evaluated by the OO-based simulation. Simulation results of applications to scheduling wafer fabrications show that most of the OO-based DOE simulations require 2 to 3 orders of magnitude less computation time than those of traditional approach, and the speedup is up to 7,000 times in certain cases.
613728
Dynamic scheduling rule selection for semiconductor wafer fabrication
We exploit the speed of an ordinal optimization (OO)-based simulation tool designed by Hsieh et al. (1999) to investigate dynamic selection of scheduling rules for semiconductor wafer fabrication (FAB). Although a scheduling rule is a combination of loading wafer release and dispatching rules, this paper specifically focuses on dispatching when significant amount of wafers-in-process are held due to engineering causes and when major machine failures occur. Four prominent dispatching rules combined with the wafer release policy of workload regulation constitute a basic set of rule options. The dispatching rule may be weekly selected based on FAB states over a four-week horizon. A total of 756 rule options are then evaluated and ranked by the OO-based simulation tool under the performance index of mean cycle time and throughput rate. Results demonstrate the value of dynamic rule selection for uncertainty handling, the insightful selection of good rules and the needs for further research.