14986299
A simple fault-tolerant adaptive and minimal routing approach in 3-D meshes
In this paper we propose a sufficient condition for minimal routing in 3-dimensional (3-D) meshes with faulty nodes. It is based on an early work of the author on minimal routing in 2-dimensional (2-D) meshes. Unlike many traditional models that assume all the nodes know global fault distribution or just adjacent fault information, our approach is based on the concept oflimited global fault information. First, we propose a fault model calledfaulty cube in which all faulty nodes in the system are contained in a set of faulty cubes. Fault information is then distributed to limited number of nodes while it is still sufficient to support minimal routing. The limited fault information collected at each node is represented by a vetor calledextended safety level. The extended safety level associated with a node can be used to determine the existence of a minimal path from this node to a given destination. Specifically, we study the existence of minimal paths at a given source node, limited distribution of fault information, minimal routing, and deadlock-free and livelock-free routing. Our results show that any minimal routing that is partially adaptive can be applied in our model as long as the destination node meets a certain condition. We also propose a dynamic planar-adaptive routing scheme that offers better fault tolerance and adaptivity than the planar-adaptive routing scheme in 3-D meshes. Our approach is the first attempt to address adaptive and minimal routing in 3-D meshes with faulty nodes using limited fault information.
17371165
QoS Routing in Hypercube Multicomputers
In this paper, we present a coding method to capture QoS information in hypercube multicomputers. The coding method is based on a localized algorithm where each node interacts with its neighbors to gather QoS information. Specifically, each node maintains a QoS vector where the k-th element represents the guaranteed QoS performance to a destination that is k hops away. The localized algorithm exhibits desirable properties of self-stabilizing, self-optimizing, and self-healing. Simulation results show that this coding method provides a good approximation of the minimum QoS value to a k-hop destination and, at the same time, uses a relatively small number of packets to propagate a change in link state (QoS value) compared with the classical distributed Bellman-Ford method.
7582647
On self-similarity and hamiltonicity of dual-cubes
The dual-cube is a newly proposed topology for interconnection networks, which uses low dimensional hypercubes as building blocks. The primary advantages of the dual-cube over the hypercube are that, with the same node degree n, the dual-cube contains 2/sup n-1/ times more nodes than the hypercube and, with the same amount of nodes, the dual-cube has approximately 50% less links than the hypercube. This paper was focused on the investigations of the structural self-similarity and the Hamiltonian property of the dual-cube. It was shown that a dual-cube can be recursively constructed from lower dimensional dual-cubes and, conversely, a dual-cube can be recursively decomposed into lower dimensional dual-cubes. It was also proved that all dual-cubes are Hamiltonian. There exist multiple Hamiltonian cycles on a dual-cube, among which, [(n-1)/2] cycles are edge-disjoint. It was illustrated that rings and linear arrays can be effectively emulated on dual-cubes. Some strategies for track sharing in efficient VLSI layout design were also discussed.
16257632
XYZ: a scalable, partially centralized lookup service for large-scale peer-to-peer systems
Peer-to-peer (P2P) systems are characterized by direct access between peer computers, rather than through a centralized server. File sharing is the dominant P2P application on the Internet, allowing users to easily contribute, search and obtain content. P2P systems can be categorized by the degrees of centralization. For fully centralized systems, the lookup service will not be available when the central directory server is down. For purely decentralized and unstructured systems, since there is no information about which nodes are likely to have the relevant files, searching essentially amounts to random search. This makes the lookup service unscalable and unpredictable. The objective of this paper is to design a partially centralized, scalable and self-organizing lookup service (XYZ) for wide area P2P systems. A clustering method is used to create the system backbone by connecting the cluster heads together and a color clustering method is adopted to create color overlays and minimize the searching space. Simulations and analysis are also provided. Extensions are proposed to achieve better performance
27746153
Broadcasting in Faulty Cube-Connected-Cycles with Minimum Recovery Time
We propose a broadcasting algorithm for a faulty Cube-Connected-Cycles multiprocessor. The broadcasting algorithm delivers a message to all the nodes non-redundantly using a binomial tree. The traffic generated because of the recovery is guaranteed to be minimum.
2254959
Local-Safety-Information-Based Broadcasting in Hypercube Multicomputers with Node and Link Faults
This paper presents a method to cope with fault-tolerant broadcasting in hypercube multicomputers with both node and link faults. The local safety concept is extended to faulty hypercubes with both node and link faults. The local-safety-based algorithm is used in a fully unsafe hypercube, where there is no safe node. A fully unsafe hypercube can be split into a set of maximal safe subcubes. We show that if these maximal safe subcubes meet certain requirements given in the paper, broadcasting can still be carried out successfully and in some case optimal broadcast is still possible. The method is extended to fault-tolerant routing and multicasting when the system contains both node and link faults.
17000130
Removable Edges in Longest Cycles of 4-Connected Graphs
Abstract.Let G be a 4-connected graph. For an edge e of G, we do the following operations on G: first, delete the edge e from G, resulting the graph G−e; second, for all vertices x of degree 3 in G−e, delete x from G−e and then completely connect the 3 neighbors of x by a triangle. If multiple edges occur, we use single edges to replace them. The final resultant graph is denoted by G⊖e. If G⊖e is 4-connected, then e is called a removable edge of G. In this paper we obtain some results on removable edges in a longest cycle of a 4-connected graph G. We also show that for a 4-connected graph G of minimum degree at least 5 or girth at least 4, any edge of G is removable or contractible.
59008197
A cycle-based rerouting scheme for wavelength-routed WDM networks
In this paper, we propose a cycle-based rerouting scheme (CRS) for link restoration in wavelength-routed WDM networks. The CRS is based on a scalable set of Pcycles covering a mesh network. Instead of using these Pcycles as enhanced self-healing rings as in traditional approaches, the CRS decomposes these P-cycles into rerouting paths for the links that the P-cycles cover. In this way, flexible and cost-effective link restoration is achieved. Simulation results show that the rerouting performance of the CRS can be very close to the theoretical upper bound.
18802972
A diagnostic fault simulator for fast diagnosis of bridge faults
A new diagnostic fault simulator is described that diagnoses both feedback and non-feedback bridge faults while using information from fault simulation of single stuck-at faults. A realistic fault model is used which considers the existence of the Byzantine Generals Problem. The approach has been demonstrated for two-line bridge faults on several large combinational benchmark circuits and has achieved over 98% accuracy for non-feedback bridge faults and over 80% accuracy for feedback bridge faults with good diagnostic resolution.
42869793
Edge-coloring critical graphs with high degree
It is proved here that any edge-coloring critical graph of order n and maximum degree Δ ≥ 8 has the size at least 3(n + Δ - 8). It generalizes a result of Hugh Hind and Yue Zhao.
11280225
Realistic modeling of bird flight animations
In this paper we describe a physics-based method for synthesis of bird flight animations. Our method computes a realistic set of wingbeats that enables a bird to follow the specified trajectory. We model the bird as an articulated skeleton with elastically deformable feathers. The bird motion is created by applying joint torques and aerodynamic forces over time in a forward dynamics simulation. We solve for each wingbeat motion separately by optimizing for wingbeat parameters that create the most natural motion. The final animation is constructed by concatenating a series of optimal wingbeats. This detailed bird flight model enables us to produce flight motions of different birds performing a variety of maneuvers including taking off, cruising, rapidly descending, turning, and landing.