14806639
A unified framework for resource discovery and QoS-aware provider selection in ad hoc networks
With the rising popularity of network-based applications and the potential use of mobile ad hoc networks in civilian life, an efficient resource discovery service is needed in such networks for quickly locating resource providers. In addition, to improve user experience, QoS awareness is also crucial. In this paper, we identify the challenges when basic resource discovery techniques for the Internet are used in mobile ad hoc networks. We then propose a framework that provides a unified solution to the discovery of resources and QoS-aware selection of resource providers. The key entities of this framework are a set of self-organized discovery agents. These agents manage the directory information of resources using hash indexing. They also dynamically partition the network into domains and collect intra- and inter-domain QoS information to select appropriate providers. Simulation results show that our framework improves the QoS delivered to the clients, while the cost and response time are kept at a low level.
7789260
Optimal stream replication for video simulcasting
Video simulcasting enables a sender to generate replicated streams of different rates, serving receivers of diverse access bandwidths. As replication introduces noticeable redundancy, balancing bandwidth consumption with user satisfaction becomes a critical concern in simulcasting. This paper investigates the above issue; more explicitly, we seek answers to the following two questions: what is the number of streams that should be generated, and what is the bandwidth that should be allocated to each stream? We derive optimal and efficient solutions, and evaluate their performance under a variety of configurations. The results demonstrate that an optimal and adaptive bandwidth allocation significantly improves user satisfaction under stringent resource constraints, and an optimal choice of the stream number yields further improvements.
18232832
Tree-assisted gossiping for overlay video distribution
Given its readily deployable nature and broad applications for digital entertainment, video streaming through overlay networks has received much attention recently. While a tree topology is often advocated due to its scalability, it suffers from discontinuous playback under highly dynamic network environments. For on-demand streaming, the asynchronicity among client requests further aggravates the problem. On the other hand, gossip protocols using random message dissemination, though robust, fail to meet the real-time constraints for streaming applications. In this paper, we propose TAG, a Tree-Assisted Gossip protocol that addresses the above issues. TAG adopts a tree structure with time indexing to accommodate asynchronous requests, and an efficient pull-based gossip algorithm to mitigate the impact of network dynamicity. It seamlessly integrates these two approaches and realizes their best features, namely, low delay with a regular tree topology, and robust delivery with smart switching among multiple paths, thus making effective use of the available bandwidth in the network. We evaluate the performance of TAG under various settings, and the results demonstrate that it is quite robust in the presence of local and global bandwidth fluctuations. As compared to pure tree-based overlay VOD system, it achieves much lower and stable segment missing rates, even under highly dynamic network conditions.
14992487
COPACC: An Architecture of Cooperative Proxy-Client Caching System for On-Demand Media Streaming
Proxy caching is a key technique to reduce transmission cost for on-demand multimedia streaming. The effectiveness of current caching schemes, however, is limited by the insufficient storage space and weak cooperation among proxies and their clients, particularly considering the high bandwidth demands from media objects. In this paper, we propose COPACC, a cooperative proxy-and-client caching system that addresses the above deficiencies. This innovative approach combines the advantages of both proxy caching and peer-to-peer client communications. It leverages the client-side caching to amplify the aggregated cache space and rely on dedicated proxies to effectively coordinate the communications. We propose a comprehensive suite of distributed protocols to facilitate the interactions among different network entities in COPACC. It also realizes a smart and cost-effective cache indexing, searching, and verifying scheme. Furthermore, we develop an efficient cache allocation algorithm for distributing video segments among the proxies and clients. The algorithm not only minimizes the aggregated transmission cost of the whole system, but also accommodates heterogeneous computation and storage constraints of proxies and clients. We have extensively evaluated the performance of COPACC under various network and end-system configurations. The results demonstrate that it achieves remarkably lower transmission cost as compared to pure proxy-based caching with limited storage space. On the other hand, it is much more robust than a pure peer-to-peer communication system in the presence of node failures. Meanwhile, its computation and control overheads are both kept in low levels
9603853
COPACC: A Cooperative Proxy-Client Caching System for On-Demand Media Streaming
Proxy caching is a key technique to reduce transmission cost for on-demand multimedia streaming. However, its effectiveness is limited by the insufficient storage space and weak cooperations among proxies and their clients. In this paper, we propose COPACC, a novel cooperative proxy-and-client caching system that combines the advantages of both proxy caching and peer-to-peer (P2P) client communications. We propose a comprehensive suite of protocols to facilitate the interactions among different network entities in COPACC. We also develop an efficient cache allocation algorithm to minimize the aggregated transmission cost of the whole system. Simulation results demonstrate that COPACC achieves remarkably lower transmission cost. Moreover, it is much more robust than a pure P2P system in the presence of node failures.
12033351
mTreebone: A Hybrid Tree/Mesh Overlay for Application-Layer Live Video Multicast
Application-layer overlay networks have recently emerged as a promising solution for live media multicast on the Internet. A tree is probably the most natural structure for a multicast overlay, but is vulnerable in the presence of dynamic end-hosts. Data-driven approaches form a mesh out of overlay nodes to exchange data, which greatly enhances the resilience. It however suffers from an efficiency-latency tradeoff, given that the data have to be pulled from mesh neighbors with periodical notifications. In this paper, we suggest a novel hybrid tree/mesh design that leverages both overlays. The key idea is to identify a set of stable nodes to construct a tree-based backbone, called treebone, with most of the data being pushed over this backbone. These stable nodes, together with others, are further organized through an auxiliary mesh overlay, which facilitates the treebone to accommodate node dynamics and fully exploit the available bandwidth between overlay nodes. This hybrid design, referred to as mTreebone, is braced by our real trace studies, which show strong evidence that the performance of an overlay closely depends on a small set of backbone nodes. It however poses a series of unique and critical design challenges, in particular, the identification of stable nodes and seamless data delivery using both push and pull methods. In this paper, we present optimized solutions to these problems, which reconcile the two overlays under a coherent framework with controlled overhead. We evaluate mTreebone through both simulations and PlanetLab experiments. The results demonstrate the superior efficiency and robustness of this hybrid solution.
15797818
From Alife Agents to a Kingdom of N Queens
This paper presents a new approach to solving N-queen problems, which involves a model of distributed autonomous agents with artificial life (ALife) and a method of representing N-queen constraints in an agent environment. The distributed agents locally interact with their living environment, i.e., a chessboard, and execute their reactive behaviors by applying their behavioral rules for randomized motion, least-conflict position searching, and cooperating with other agents etc. The agent-based N-queen problem solving system evolves through selection and contest according to the rule of Survival of the Fittest, in which some agents will die or be eaten if their moving strategies are less efficient than others. The experimental results have shown that this system is capable of solving large-scale N-queen problems. This paper also provides a model of ALife agents for solving general CSPs.
4908568
Insignificant shadow detection for video segmentation
To prevent moving cast shadows from being misunderstood as part of moving objects in change detection based video segmentation, this paper proposes a novel approach to the cast shadow detection based on the edge and region information in multiple frames. First, an initial change detection mask containing moving objects and cast shadows is obtained. Then a Canny edge map is generated. After that, the shadow region is detected and removed through multiframe integration, edge matching, and region growing. Finally, a post processing procedure is used to eliminate noise and tune the boundaries of the objects. Our approach can be used for video segmentation in indoor environment. The experimental results demonstrate its good performance.
15518330
Enhanced Reputation Mechanism for Mobile Ad Hoc Networks
Interactions between entities unknown to each other are inevitable in the ambient intelligence vision of service access anytime, anywhere. Trust management through a reputation mechanism to facilitate such interactions is recognized as a vital part of mobile ad hoc networks, which features lack of infrastructure, autonomy, mobility and resource scarcity of composing light-weight terminals. However, the design of a reputation mechanism is faced by challenges of how to enforce reputation information sharing and honest recommendation elicitation. In this paper, we present a reputation model, which incorporates two essential dimensions, time and context, along with mechanisms supporting reputation formation, evolution and propagation. By introducing the notion of recommendation reputation, our reputation mechanism shows effectiveness in distinguishing truth-telling and lying agents, obtaining true reputation of an agent, and ensuring reliability against attacks of defame and collusion.
43415133
The performance advantage of applying compression to the memory system
The memory system stores information comprising primarily instructions and data and secondarily address information, such as cache tag fields. It interacts with the processor by supporting related traffic (again comprising addresses, instructions, and data). Continuing exponential growth in processor performance, combined with technology, architecture, and application trends, place enormous demands on the memory system to permit this information storage and exchange at a high-enough performance (i.e., to provide low latency and high bandwidth access to large amounts of information). This paper comprehensively analyzes the redundancy in the information (addresses, instructions, and data) stored and exchanged between the processor and the memory system and evaluates the potential of compression in improving performance of the memory system. Analysis of traces obtained with Sun Microsystems' Shade simulator simulating SPARC executables of nine integer and six floating-point programs in the SPEC CPU2000 benchmark suite yield impressive results. Well-designed compression schemes may provide benefits in performance that far outweigh the extra time and logic for compression and decompression. This will be more so in the future since the speed and size of logic (which will be used to perform compression/decompression) are improving and are projected to improve at a much higher rate compared to those of interconnect (which will be used to communicate the information), both on-chip and off-chip.
407371
Service Allocation in Selfish Mobile Ad Hoc Networks Using Vickrey Auction
Incentive scheme for stimulating service provision in Mobile Ad hoc NETworks (MANET) has been under intensive investigation due to its significance to the operation of MANET This paper applies distributed algorithmic mechanism design and utilizes Vickrey auction for service allocation in mobile ad hoc networks We show that our method stimulates service provision and achieves desired system-wide service allocation in spite of each agent's selfish behavior, while introducing challenges from the inherent shortcomings of Vickrey auction and characteristics of MANET We discuss the challenges, the existing solutions for wireline networks and propose a system model for service allocation in MANET.