76259
Service Oriented Internet
Effective service delivery capabilities are critical to the transformation of the Internet into a viable commercial infrastructure. At the present time, the architecture of the Internet is inadequately equipped to provide these capabilities. Traditionally, overlay networks have been proposed as a means of providing rich functionality at the upper layers. However, they suffer from their own drawbacks and do not constitute a perfect solution. In this paper, we propose a novel, overlay based Service Oriented Internet architecture that is meant to serve as a flexible, unifying and scalable platform for delivering services over the Internet. As part of this architecture, we introduce a new two-level addressing scheme and an associated service layer. We also describe the functionality of the new network elements that are introduced, namely service gateway and service point-of-presence, and subsequently discuss algorithms that are responsible for distributing service reachability across the overlay framework. We also present a few examples of application services that benefit significantly when deployed on our architecture.
14141879
Improving VoIP quality through path switching
The current best-effort Internet cannot readily provide the service guarantees that VoIP applications often require. Path switching can potentially address this problem without requiring new network mechanisms, simply by leveraging the robustness to performance variations available from connectivity options such as multi-homing and overlays. In this paper, we evaluate the effectiveness and benefits of path switching in improving the quality of VoIP applications, and demonstrate its feasibility through the design and implementation of a prototype gateway. We argue for an application-driven path switching system that accounts for both network path characteristics and application-specific factors (e.g., codec algorithms, playout buffering schemes). We also develop an application path quality estimator based on the ITU-T E-model for voice quality assessment, and an application-driven path switching algorithm that dynamically adapts the time scales over which path switching decisions are made to maximize voice quality. Through network emulation and experiments over a wide-area multi-homed test bed, we show that, with sufficient path diversity, path switching can yield meaningful improvements in voice quality. Hence by exploiting the inherent path diversity of the Internet, application-driven path switching is a viable option in providing quality-of-service to applications.
33893889
Supporting stored video: reducing rate variability and end-to-end resource requirements through optimal smoothing
Variable-bit-rate (VBR) compressed video can exhibit significant multiple-time-scale bit-rate variability. In this paper we consider the transmission of stored video from a server to a client across a network, and explore how the client buffer space can be used most effectively toward reducing the variability of the transmitted bit rate. Two basic results are presented. First, we show how to achieve the greatest possible reduction in rate variability when sending stored video to a client with given buffer size. We formally establish the optimality of our approach and illustrate its performance over a set of long MPEG-1 encoded video traces. Second, we evaluate the impact of optimal smoothing on the network resources needed for video transport, under two network service models: deterministic guaranteed service (Chang 1994; Wrege et al. 1996) and renegotiated constant-bit-rate (RCBR) service (Grossglauser et al. 1997). Under both models, the impact of optimal smoothing is dramatic.
5876943
Adaptive packet sampling for flow volume measurement
Traffic measurement and monitoring are an important component of network management and traffic engineering. With high-speed Internet backbone links, efficient and effective packet sampling techniques for traffic measurement and monitoring are not only desirable, but also increasingly becoming a necessity. Since the utility of sampling depends on the accuracy and economy of measurement, it is important to control sampling error. In this paper we propose and analyze an adaptive, stratified random packet sampling technique for flow-level traffic measurement. In particular, we address the theoretical and practical issues involved. Through theoretical studies and experiments, we demonstrate that the proposed sampling technique provides unbiased estimation of flow size with controllable error bound, in terms of both packet and byte counts for elephant flows, while avoiding excessive oversampling.
3065647
A core stateless bandwidth broker architecture for scalable support of guaranteed services
We present a novel bandwidth broker architecture for scalable support of guaranteed services that decouples the QoS control plane from the packet forwarding plane. More specifically, under this architecture, core routers do not maintain any QoS reservation states, whether per-flow or aggregate. Instead, the QoS reservation states are stored at and managed by a bandwidth broker. There are several advantages of such a bandwidth broker architecture. Among others, it avoids the problem of inconsistent QoS states faced by the conventional hop-by-hop, distributed admission control approach. Furthermore, it allows us to design efficient admission control algorithms without incurring any overhead at core routers. The proposed bandwidth broker architecture is designed based on a core stateless virtual time reference system developed recently. This virtual time reference system provides a unifying framework to characterize, in terms of their abilities to support delay guarantees, both the per-hop behaviors of core routers and the end-to-end properties of their concatenation. We focus on the design of efficient admission control algorithms under the proposed bandwidth broker architecture. We consider both per-flow end-to-end guaranteed delay services and class-based guaranteed delay services with flow aggregation. Using our bandwidth broker architecture, we demonstrate how admission control can be done on a per domain basis instead of on a "hop-by-hop" basis. Such an approach may significantly reduce the complexity of the admission control algorithms. In designing class-based admission control algorithms, we investigate the problem of dynamic flow aggregation in providing guaranteed delay services and devise a new apparatus to effectively circumvent this problem. We conduct detailed analyses to provide theoretical underpinning for our schemes as well as to establish their correctness. Simulations are also performed to demonstrate the efficacy of our schemes.
14053219
Distributed Algorithm for Service Replication in Service Overlay Network
The service overlay network (SON) is an effective mean to deploy end-to-end QoS guaranteed content delivery services on the current Internet. We model the content delivery service on a SON as a service delivery tree (SDT). Previous studies have addressed the optimal distribution tree formulation issues. In this paper, we focus on the problem of maximizing the total operation profit of the SON. In [1], authors introduced a cost model for optimal bandwidth provisioning in SON. In this paper, we extended this concept and propose an alternative approach to maximize the total effective throughput of SDT as well as to minimize the QoS violation penalty of the SON by service replication. We present both centralized and distributed algorithms for the placement of replicated servers on the SDT. Experiments are carried to quantify the merit, effectiveness and the scalability of the proposed service replication algorithm. In particular, the performance gain is very close to the exhaustive search. The algorithm performs well when we scale up the service overlay networks. Finally, we show that one only needs to perform a small number of replications to attain the optimal gain.
36184486
Image-Based Surface Detail Transfer
We present a novel technique, called Image-Based Surface Detail Transfer, to transfer geometric details from one surface to another with simple 2D image operations. The basic observation is that, without knowing its 3D geometry, geometric details (local deformations) can be extracted from a single image of an object in a way independent of its surface reflectance, and furthermore, these geometric details can be transferred to modify the appearance of other objects directly in images. We show examples including surface detail transfer between real objects, as well as between real and synthesized objects.
18861911
Service Identification and Packaging in Service Oriented Reengineering
With the adoption to Web service technologies, more and more existing non-service-oriented software systems turn to be legacy systems. They require a service-oriented reengineering process in order to survive in serviceoriented computing environment. In this paper, we present an architecture-based service-oriented approach to support service-oriented reengineering. It integrates and reuses software components as services over Internet by wrapping underlying computing models with XML. Service identification and service packaging processes are described in details, which are the keys to serviceoriented reengineering. Target services are defined according to service identification, which is based on a comparison of analyses in both problem domain and legacy systems. Clustering techniques are applied in service identification process to analyse recovered architectural information and to identify related modules. Service packaging is benefit from architecture-based development and reuse.
16604369
Reusing legacy COBOL code with UML collaboration diagrams via a Wide Spectrum Language
Many legacy systems were developed in COBOL, which still play an important role in business. It is an unavoidable issue for organisations to maintain or replace these COBOL systems. In order to make a better use of these legacy COBOL systems, research on modelling and reusing COBOL code are significant. This paper presents an approach to modelling legacy COBOL code with UML collaboration diagrams via a Wide Spectrum Language (WSL). Firstly, legacy COBOL code is transferred into WSL, which is an intermediate language. Secondly, WSL representation is restructured to eliminate GOTO statements. Then an object concept model is created by operating WSL representation. Finally, the collaboration diagrams are constructed based on this object concept model. These collaboration diagrams express the dynamic behaviour of the system, using the structural class and relationship elements of the model, and facilitate engineers to understand and reuse legacy COBOL code.
16465387
Rapid modeling of animated faces from video
Generating realistic 3D human face models and facial animations has been a persistent challenge in computer graphics. We have developed a system that constructs textured 3Dface models from videos with minimal user interaction. Our system takes images andvideo sequences of a face with an ordinary video camera. After five manual clicks ontwo images to tell the system where the eye corners, nose top and mouth corners are, thesystem automatically generates a realistic looking 3D human head model and the constructed model can be animated immediately. A user with a PC and an ordinary camera can use our system to generate his/her face model in a few minutes. Copyright © 2001 John Wiley & Sons, Ltd.
2128570
Peer-to-peer based multimedia distribution service
Recently, there are many research interests in providing efficient and scalable multimedia distribution service. However, stringent quality-of-service (QoS) requirements for media distribution, as well as dynamically changing and heterogeneous network capacity in today's best effort Internet, bring many challenges. In this paper, we introduce a novel framework for multimedia distribution service based on peer-to-peer (P2P) networks. A topology-aware overlay is proposed in which hosts self-organize into groups. End hosts within the same group have similar network conditions and can easily collaborate with each other to achieve QoS awareness. In order to improve media delivery quality and provide high service availability, we further propose two distributed heuristic replication strategies, intergroup replication and intragroup replication, based on this topology-aware overlay. Specifically, intergroup replication is aimed to improve the efficiency of media content delivery between the group where a request is issued and the group where the content is stored. Also, intragroup replication is targeted at improving the availability of the content. Extensive simulation results show that the latency in our proposed architecture is 20% less than that of the FreeNet and 50% less than that of the randomly replication system. Simulation results also show that the video quality in our system is much better than that in the other two systems. Our P2P-based approach is also distributed, scalable, cost effective, and aware of the performance.