18992172
A practical packet reordering mechanism with flow granularity for parallelism exploiting in network processors
Network processors (NP) are usually designed to exploit packet level parallelism where system throughput is aggregated by multiple CPU cores. A serious problem in such a system is packet disordering (PD), which may deteriorate network performance greatly. To address the PD problem, a practical reordering mechanism is put forward in this paper. Different from the traditional reordering methods such as in ATM networks, it uses a central-controlled chain-based mechanism to implement packet reordering with flow granularity. We verify it in FPGA and carry out a series of experiments, where the results show that system throughput can be influenced greatly by traffic patterns. We also demonstrate that the reordering with flow granularity is quite requisite in NP, which can increase the system throughput to a great extent compared to the conventional method with global granularity.
5800626
Hybrid Cache Architecture for High Speed Packet Processing
The exposed memory hierarchies employed in many network processors (NPs) are expensive and hard to be effectively utilized. On the other hand, conventional cache cannot be directly incorporated into NP either because of its low efficiency in locality exploitation for network applications. In this paper, a novel memory hierarchy component, called split control cache, is presented. The proposed scheme employs two independent low latency memory stores to temporarily hold the flow-based and application-relevant information, exploiting the different locality behaviors exhibited by these two types of data. Data movement is manipulated by specially designed hardware to relieve the programmers from details of memory management. Performance evaluation shows that this component can achieve a hit rate of over 90% with only 16 KB of memories in route lookup under link rate of OC-3c and provide enough flexibility for the implementation of most network applications.
7704531
A TCAM-based distributed parallel IP lookup scheme and performance analysis
Using ternary content addressable memory (TCAM) for high-speed IP address lookup has been gaining popularity due to its deterministic high performance. However, restricted by the slow improvement of memory accessing speed, the route lookup engines for next-generation terabit routers demand exploiting parallelism among multiple TCAM chips. Traditional parallel methods always incur excessive redundancy and high power consumption. We propose in this paper an original TCAM-based IP lookup scheme that achieves both ultra-high lookup throughput and optimal utilization of the memory while being power-efficient. In our multi-chip scheme, we devise a load-balanced TCAM table construction algorithm together with an adaptive load balancing mechanism. The power efficiency is well controlled by decreasing the number of TCAM entries triggered in each lookup operation. Using four 133 MHz TCAM chips and given 25% more TCAM entries than the original route table, the proposed scheme achieves a lookup throughput of up to 533 MPPS while remains simple for ASIC implementation
17725194
SPF: to improve the performance of packet-mode scheduling
Recent researches present that packet-mode scheduling may provide overall performance advantages over cell-mode scheduling in input queueing switches. But one significant drawback of existing packet-mode schedulers is that they tend to result in longer waiting time of short packets, whose delay is critical to the performance of IP networks. To mitigate the problem, this paper proposes a simple but effective packet-mode scheduling algorithm called Short Packets First (SPF), studies the corresponding buffering architecture, and evaluates the performance on throughput and packet delay. SPF achieves 100% throughput under an accurate Internet traffic model. Theoretical analysis proves that SPF can reduce the average packet waiting time of short packets as well as overall packets, under the condition of uniform Poisson arrival process and low to medium offered load. Furthermore, extended simulation studies show that SPF is superior to general packet-mode and cell-mode scheduling, especially under heavy offered load.
46229467
Packet-Mode Priority Scheduling for Terabit Core Routers
Existing packet-mode schedulers will result in long waiting time for short control packets in IP networks. To overcome this problem, this paper proposes a packet-mode practical scheduling algorithm called short-packets-first (SPF). With uniform Poisson arrival process and low to medium offered load, we prove that SPF can reduce the average packet waiting time for overall packets by greatly lowering the average packet waiting time for short packets. Moreover, simulations under a real traffic model demonstrate that SPF performs very well compared with other packet-mode and cell-mode scheduling algorithms, especially for short packets under heavy offered load..
1001399
DS-PPS: A Practical Framework to Guarantee Differentiated QoS in Terabit Routers with Parallel Packet Switch
Parallel Packet Switch (PPS) is used intensively in today's terabit router to construct the switching fabric. Basic PPS equally deals with all of the traffic in order to achieve uniform load-balancing and high throughput, but it fails to support differentiated QoS. With the recent blooming of delay- sensitive Internet traffic, such as the peer-to-peer live streaming and IPTV, differentiated QoS is becoming an urgent demand. In this paper, we propose a novel and practical framework, the Differentiated Service Parallel Packet Switch (DS-PPS), which supports three fundamental QoS features: guaranteed-delay (GD), guaranteed-bandwidth (GB) and best-effort (BE). By adaptively adjusting the number of switching planes offered to each QoS class, DS-PPS precisely controls the delay bounds of GD traffic and the drop precedence of GB traffic. We evaluate DS-PPS by extensive theoretical analyses and comprehensive simulations. Experimental results on a prototype implementation of the framework show that DS-PPS outperforms the basic PPS in three main aspects. First, the average delay of TCP short packet under full load is reduced by more than 94%. Second, the average delay of real-time traffic under full load is reduced by more than 82%. And third, the GB traffic of low drop precedence is guaranteed of nearly three times the throughput of high drop precedence at the hotspots. Significantly, our proposed DS-PPS framework is universal and scalable to support various kinds of emerging QoS-sensitive applications in multi-service terabit routers without any extra overhead.
10886416
Prediction and indexing of moving objects with unknown motion patterns
Existing methods for peediction spatio-temporal databases assume that objects move according to linear functions. This severely limits their applicability, since in practice movement is more complex, and individual objects may follow drastically diffferent motion patterns. In order to overcome these problems, we first introduce a general framework for monitoring and indexing moving objects, where (i) each boject computes individually the function that accurately captures its movement and (ii) a server indexes the object locations at a coarse level and processes queries using a filter-refinement mechanism. Our second contribution is a novel recursive motion function that supports a broad class of non-linear motion patterns. The function does not presume any a-priori movement but can postulate the particular motion of each object by examining its locations at recent timestamps. Finally. we propse an efficient indexing scheme that faciliates the processing of predicitive queries without false misses.
40457509
Temporal segmentation of video using frame and histogram space
Two algorithms are presented for the detection of gradual transitions in video sequences. The first is a dissolve detection algorithm utilizing certain properties of a dissolve's trajectory in image-space. It is implemented both as a simple threshold-based detector, and as a parametric detector by modeling the error properties of the extracted statistics. The second is an algorithm to detect a wide variety of wipes based on image histogram characteristics during such transitions. Both algorithms operate in the compressed domain, requiring only partial decoding of the compressed video stream. Experiments show the algorithms perform as well as-and in some cases, better than-full-frame methods, on a wide variety of gradual transitions, and can operate significantly faster than real-time.
698019
A statistical watermark detection technique without using original images for resolving rightful ownerships of digital images
Digital watermarking has been proposed as the means for copyright protection of multimedia data. Many of existing watermarking schemes focused on the robust means to mark an image invisibly without really addressing the ends of these schemes. This paper first discusses some scenarios in which many current watermarking schemes fail to resolve the rightful ownership of an image. The key problems are then identified, and some crucial requirements for a valid invisible watermark detection are discussed. In particular, we show that, for the particular application of resolving rightful ownership using invisible watermarks, it might be crucial to require that the original image not be directly involved in the watermark detection process. A general framework for validly detecting the invisible watermarks is then proposed. Some requirements on the claimed signature/watermarks to be used for detection are discussed to prevent the existence of any counterfeit scheme. The optimal detection strategy within the framework is derived. We show the effectiveness of this technique based on some visual-model-based watermark encoding schemes.
14440312
Fluid Simulation of Large Scale Networks: Issues and Tradeoffs
Traditional discrete-event packet-level approaches to simulating computer networks become computationally infeasible as the number of network nodes or their complexity increases. An alternative approach, in which packet-level traffic sources are replaced by fluid sources, has been proposed to address this challenge. In this paper we compare the amount of computational effort needed to simulate a network using a packet-level approach versus a fluid-based approach. We quantitatively characterize the amount of computational effort needed by each approach using the notion of a simulation’s event rate, and derive expressions for the event rate of a packet and fluid flow at both the input and output sides of a queue. We show that fluid simulation can require less computational effort for simple networks. However, as the network size and complexity grow, the so-called ”ripple effect” can result in fluid simulations becoming more expensive than their packet-level counterparts. This suggests that time-driven (approximate) fluid simulation techniques may be needed to efficiently simulate large scale networks.
2853015
On the capacity of hybrid wireless networks
This paper involves the study of the throughput capacity of hybrid wireless networks. A hybrid network is formed by placing a sparse network of base stations in an ad hoc network. These base stations are assumed to be connected by a high-bandwidth wired network and act as relays for wireless nodes. They are not data sources nor data receivers. Hybrid networks present a tradeoff between traditional cellular networks and pure ad hoc networks in that data may be forwarded in a multihop fashion or through the infrastructure. It has been shown that the capacity of a random ad hoc network does not scale well with the number of nodes in the system. In this work, we consider two different routing strategies and study the scaling behavior of the throughput capacity of a hybrid network. Analytical expressions of the throughput capacity are obtained. For a hybrid network of n nodes and m base stations, the results show that if m grows asymptotically slower than √n, the benefit of adding base stations on capacity is insignificant. However, if m grows faster than √n, the throughput capacity increases linearly with the number of base stations, providing an effective improvement over a pure ad hoc network. Therefore, in order to achieve nonnegligible capacity gain, the investment in the wired infrastructure should be high enough.