118949965
On the Relationships Between Notions of Simulation-Based Security
Several compositional forms of simulation-based security have been proposed in the literature, including universal composability, black-box simulatability, and variants thereof. These relations between a protocol and an ideal functionality are similar enough that they can be ordered from strongest to weakest according to the logical form of their definitions. However, determining whether two relations are in fact identical depends on some subtle features that have not been brought out in previous studies. We identify the position of a “master process” in the distributed system, and some limitations on transparent message forwarding within computational complexity bounds, as two main factors. Using a general computational framework, we clarify the relationships between the simulation-based security conditions.
18708753
Unification and ML-Type Reconstruction
We study the complexity of type reconstruction for a core fragment of ML with lambda abstraction, function application, and the polymorphic let declaration. We derive exponential upper and lower bounds on recognizing the typable core ML expressions. Our primary technical tool is uniication of succinctly represented type expressions. After observing that core ML expressions, of size n, can be typed in DTIME(2 n), we exhibit two diierent families of programs whose principal types grow exponentially. We show how to exploit the expressiveness of the let-polymorphism in these constructions to derive lower bounds on deciding typability: one leads naturally to NP-hardness and the other to DTIME(2 n k)-hardness for each integer k 1. Our generic simulation of any exponential time Turing Machine by ML type reconstruction may be viewed as a nonstandard way of computing with types. Our worst-case lower bounds stand in contrast to practical experience, which suggests that commonly used algorithms for type reconstruction do not slow compilation substantially.
3062362
Managing Digital Rights using Linear Logic
Digital music players protect songs by enforcing licenses that convey specific rights for individual songs or groups of songs. For licenses specified in industry, we show that deciding whether a license authorizes a sequence of actions is NP-complete, with a restricted version of the problem solvable efficiently using a reduction to maximum network flow. The authorization algorithm used in industry is online, deciding which rights to exercise as actions occur, but we show that all online algorithms are necessarily non-monotonic: each allows actions under one license that it does not allow under a more flexible license. In one approach to achieving monotonicity, we exhibit the unique maximal set of licenses on which there exists a monotonic online algorithm. This set of well-behaved licenses induces an approximation algorithm by replacing each license with a well-behaved license. In a second approach, we consider allowing the player to revise its past decisions about which rights to exercise while still ensuring compliance with the license. We propose an efficient algorithm based on linear logic, with linear negation used to revise past decisions. We prove our algorithm monotonic, live, and sound with respect to the semantics of licenses
9031501
Design of a role-based trust-management framework
We introduce the RT framework, a family of role-based trust management languages for representing policies and credentials in distributed authorization. RT combines the strengths of role-based access control and trust-management systems and is especially suitable for attribute-based access control. Using a few simple credential forms, RT provides localized authority over roles, delegation in role definition, linked roles, and parameterized roles. RT also introduces manifold roles, which can be used to express threshold and separation-of-duty policies, and delegation of role activations. We formally define the semantics of credentials in the RT framework by presenting a translation from credentials to Datalog rules. This translation also shows that this semantics is algorithmically tractable.
215952437
Beyond proof-of-compliance: security analysis in trust management
Trust management is a form of distributed access control that allows one principal to delegate some access decisions to other principals. While the use of delegation greatly enhances flexibility an...
16397953
Parametricity and Variants of Girard's J Operator
Abstract The Girard–Reynolds polymorphic λ -calculus is generally regarded as a calculus of parametric polymorphism in which all well-formed terms are strongly normalizing with respect to β -reductions. Girard demonstrated that the addition of a simple “non-parametric” operation, J , to the calculus allows the definition of a non-normalizing term. Since the type of J is not inhabited by any closed term, one might suspect that this may play a role in defining a non-normalizing term using it. We demonstrate that this is not the case by giving a simple variant, J′ , of J whose type is otherwise inhabited and which causes normalization to fail. It appears that impredictivity is essential to the argument; predictive variants of the polymorphic λ -calculus admit non-parametric operations without sacrificing normalization.
36571583
On Simultaneous Planar Graph Embeddings
We consider the problem of simultaneous embedding of planar graphs. There are two variants of this problem, one in which the mapping between the vertices of the two graphs is given and another in which the mapping is not given. In particular, given a mapping, we show how to embed two paths on an n ×n grid, and two caterpillar graphs on a 3n ×3n grid. We show that it is not always possible to simultaneously embed three paths. If the mapping is not given, we show that any number of outerplanar graphs can be embedded simultaneously on an O(n) ×O(n) grid, and an outerplanar and general planar graph can be embedded simultaneously on an O(n 2) ×O(n 2) grid.
992845
The Lazy Sweep Ray Casting Algorithm for Rendering Irregular Grids
Lazy sweep ray casting is a fast algorithm for rendering general irregular grids. It is based on the sweep-plane paradigm, and it is able to accelerate ray casting for rendering irregular grids, including disconnected and nonconvex unstructured irregular grids (even with holes) with a rendering cost that decreases as the "disconnectedness" decreases. The algorithm is carefully tailored to exploit spatial coherence even if the image resolution differs substantially from the object space resolution. Lazy sweep ray casting has several desirable properties, including its generality, (depth-sorting) accuracy, low memory consumption, speed, simplicity of implementation and portability (e.g. no hardware dependencies). We establish the practicality of our method through experimental results based on our implementation, which is shown to be substantially faster (by up to two orders of magnitude) than other algorithms implemented in software. We also provide theoretical results, both lower and upper bounds, on the complexity of ray casting of irregular grids.
12454813
Orthogonal segment stabbing
We study a class of geometric stabbing/covering problems for sets of line segments, rays and lines in the plane. While we demonstrate that the problems on sets of horizontal/vertical line segments are NP-complete, we show that versions involving (parallel) rays or lines are polynomially solvable.
40641420
On Some Applications of Computational Geometry in Manufacturing and Virtual Environments
There are many motivating applications for the study of computational geometry problems. In this talk, we briefly touch on two such application domains — manufacturing and virtual environments. We discuss a few of the applications-driven computational geometry problems in these domains and point to some possible future research directions that will assist in transferring algorithmic methods into practice.
7295712
The minimum area spanning tree problem
Motivated by optimization problems in sensor coverage, we formulate and study the Minimum-Area Spanning Tree (MAST) problem: Given a set P of n points in the plane, find a spanning tree of P of minimum "area", where the area of a spanning tree T is the area of the union of the n - 1 disks whose diameters are the edges in T. We prove that the Euclidean minimum spanning tree of P is a constant-factor approximation for MAST. We then apply this result to obtain constant-factor approximations for the Minimum-Area Range Assignment (MARA) problem, for the Minimum-Area Connected Disk Graph (MACDG) problem, and for the Minimum-Area Tour (MAT) problem. The first problem is a variant of the power assignment problem in radio networks, the second problem is a related natural problem, and the third problem is a variant of the traveling salesman problem.