11078824
Reducing build time through precompilations for evolving large software
Large-scale legacy programs take long time to compile, thereby hampering productivity. This paper presents algorithms that reduce compilation time by analyzing syntactic dependencies in fine-grain program units, and by removing redundancies as well as false dependencies. These algorithms are combined with parallel compilation techniques (compiler farms, compiler caches), to further reduce build time. We demonstrate through experiments their effectiveness in achieving significant speedup for both fresh and incremental builds.
5687277
A self-adaptive scheduling algorithm of on-demand broadcasts
In mobile wireless systems data on air can be accessed by a large number of mobile users. Many of these applications such as wireless internets and traffic information systems are pull-based, that is, they respond to on-demand user requests. In this paper, we study the scheduling problems of on-demand broadcast environments. Traditionally, the response time of the requests has been used as a performance measure. In this paper we consider the performance as the average cost of request composed of three kinds of costs—access time cost, tuning time cost, and cost of handling failure request. Our main contribution is a self-adaptive scheduling algorithm named LDFC, which computes the delay cost of data item as the priority for broadcast. It performs well compared with some previous algorithms in this context.
1353091
A Lightweight Approach to Semantic Web Service Synthesis
Web service technologies are becoming a new paradigm for distributed computing. With increasing number of web services available on the internet, there is an urgent need for information brokers that can autonomously integrate web services on behalf of a user. To this end, we propose web service specification, which defines what the service is but not how the service is implemented, and service synthesizer, which can dynamically synthesize the implementation of the specification from existing web services over the web.
2820577
Localizing XML Documents through XSLT
Existing efforts on XML internationalization and localization have been focusing on the contents of XML documents instead of on the meta presentations such as tags and attributes. Although XML standard allows the use of unicode throughout a document including the meta level presentations, most tags and attributes of XML documents are still defined in English, which makes it difficult for native people to use. This paper presents a pure XSLT stylesheet to completely translate and localize XML documents into different natural languages. Furthermore, we also describe how this technique can be applied to translation problems in programming (e.g. C and Java) or documentation (e.g. LaTeX) languages when the program or the document can be converted to and from XML documents.
11507388
JPT: A Java Parallelization Tool
PVM is a succesfull programming environment for distributed computing in the languages C and Fortran. Recently several implementations of PVM for Java have been added, making PVM programming accessible to the Java community. 
 
With PVM for Java however, the user still needs to partition the problem, calculate the data partitioning and program the message passing and synchronization. In this paper, JPT is introduced, a parallelization tool which generates PVM code from a serial Java program. JPT automatically detects parallel loops and generates master and slave PVM programs.
9459993
From goals to aspects: discovering aspects from requirements goal models
Aspect-oriented programming (AOP) has been attracting much attention in the software engineering community by advocating that programs should be structured according to programmer concerns, such as "efficient use of memory". However, like other programming paradigms in their early days, AOP hasn't addressed yet earlier phases of software development. In particular, it is still an open question how one identifies aspects early on in the software development process. This work proposes an answer to this question. Specifically, we show that aspects can be discovered during goal-oriented requirements analysis. Our proposal includes a systematic process for discovering aspects from relationships between functional and nonfunctional goals. We illustrate the proposed process with a case study adapted from the literature.
46180
Efficient visibility processing for projective texture mapping
Abstract Projective texture mapping is a powerful tool for image-based rendering. However, visibility information must be obtained in order to project correct textures onto the geometric sturcture. This paper presents a novel visibility algorithm for determining which polygons are visible from each camera position. It has object-space precision, but operates in both image-space and object-space to get better performance. It generates much less polygons than traditional object-space algorithms to help accelerate the speed of texture mapping. The techniques used to achieve these are conservative image-space occlusion testing and object-space shallow clipping . This algorithm has been successfully used to generate large-scale image-based rendering of a whole university campus, and image-based rendering of architectures under dynamic lighting.
13948350
Feature matching and deformation for texture synthesis
One significant problem in patch-based texture synthesis is the presence of broken features at the boundary of adjacent patches. The reason is that optimization schemes for patch merging may fail when neighborhood search cannot find satisfactory candidates in the sample texture because of an inaccurate similarity measure. In this paper, we consider both curvilinear features and their deformation. We develop a novel algorithm to perform feature matching and alignment by measuring structural similarity. Our technique extracts a feature map from the sample texture, and produces both a new feature map and texture map. Texture synthesis guided by feature maps can significantly reduce the number of feature discontinuities and related artifacts, and gives rise to satisfactory results.
5664063
Parallel Progressive Radiosity with Adaptive Meshing
Radiosity plays an important role in computer graphics. This paper presents an efficient parallel algorithm for progressive radiosity with adaptive meshing, which adopts a novel static processor assignment strategy and takes advantages of hierarchical computation structure in this problem to minimize communication and balance dynamic load. Our experiments on a Meiko CS-2 distributed memory machine show that this algorithm has achieved good performance for the tested cases.
2412157
Optimal adaptive bandwidth monitoring for QoS based retrieval
Network aware multimedia delivery applications are a class of applications that provide certain level of quality of service (QoS) guarantees to end users while not assuming underlying network resource reservations. These applications guarantee QoS parameters like media object transmission time limit by actively monitoring the available bandwidth of the network and adapting the object to a target size that can be transmitted within a given time limit. A critical problem is how to obtain an accurate enough estimation of available bandwidth while not wasting too much time in bandwidth testing. In this paper, we present an algorithm to determine optimal amount of bandwidth testing given a probabilistic confidence level for network-aware multimedia object retrieval applications. The model treats the bandwidth testing as sampling from an actual bandwidth population. It uses statistical estimation method to quantify the benefit of each new bandwidth-testing sample, which is used to determine the optimal amount of bandwidth testing by balancing the benefit with the cost of each sample. Our implementation and experiments shows the algorithm determines the optimal amount of bandwidth testing effectively with minimum computation overhead.
495865
Achieving Wireline Random Access Throughput in Wireless Networking Via User Cooperation
Well appreciated at the physical layer, user cooperation is introduced here as a diversity enabler for wireless random access (RA) at the medium access control sublayer. This is accomplished through a two-phase protocol in which active users start with a low power transmission attempting to reach nearby users and follow up with a high power transmission in cooperation with the users recruited in the first phase. We show that such a cooperative protocol yields a significant increase in throughput. Specifically, we prove that for networks with a large number of users, the throughput of a cooperative wireless RA network operating over Rayleigh-fading links approaches the throughput of an RA network operating over additive white Gaussian noise links-thus justifying the title of the paper. The message borne out of this result is that user cooperation offers a viable choice for migrating diversity benefits to the wireless RA regime, thus bridging the gap to wireline RA networks, without incurring a bandwidth or energy penalty