1230714
Multicriteria Network Design Using Distributed Evolutionary Algorithm
In this paper, we revisit a general class of multicriteria multiconstrained network design problems and attempt to solve, in a novel way, with a Distributed Evolutionary Algorithm (EA). A major challenge to solving such problems is to capture possibly all the (representative) equivalent and diverse solutions at convergence. In this work, we formulate, without loss of generality, a bi-criteria bi-constrained communication network topological design problem. Two of the primary objectives to be optimized are network delay and cost subject to satisfaction of reliability and flow-constraints. This is a NP-hard problem and the two-objective optimal solution front is not known a priori. Therefore, we adopt randomized search method and use multiobjective EA that produces diverse solution-space. We employ a distributed version of the algorithm and generate solutions from multiple tribes to ensure convergence. We tested this approach for designing networks of different sizes and found that the approach scales well with larger networks. Results are compared with those obtained by two traditional approaches namely, the exhaustive search and a heuristic search.
6342150
Frame based fair multiprocessor scheduler: a fast fair algorithm for real-time embedded systems
This paper presents frame based fair multiprocessor scheduler (FBFMS) which provides accurate real-time proportional fair scheduling for a set of dynamic tasks on a symmetric multiprocessor environment with O(1) scheduling overhead. FBFMS meets these seemingly contradictory goals by applying the benefits of virtual time round-robin scheduling mechanism along with a frame based scheduling approach. Simulation results show that the algorithm provides 2.5 to 26 times speedup (over O(lg n) complexity schedulers) with distortion in fairness less than 1% in most cases, and less than 15% in the worst case.
5790802
Object-oriented symbol management in syntax-directed compiler systems
Each symbol in a source program has a series of attributes that govern the operations performed on it. In this paper, we explore object-oriented techniques for representing the attributes of symbols and translating the operations performed on them. This approach is shown superior in memory and run-time speed to the procedural style traditionally used for writing compilers. We demonstrate object-oriented symbol management in a compiler for an arithmetic subset of C. We have used C++ --- a single-dispatching language --- to implement the same, but we emphasize the need for multiple dispatching to develop programs in a heavily-object-oriented style.
24684227
Adaptive Control of Anytime Algorithm Parameters
39741624
An Efficient Technique for Dynamic Slicing of Concurrent Java Programs
Program slice has many applications such as program debugging, testing, maintenance and complexity measurement. We propose a new dynamic program slicing technique for concurrent Java programs that is more efficient than the related algorithms. We introduce the notion of Concurrent Program Dependence Graph (CPDG). Our algorithm uses CPDG as the intermediate representation and is based on marking and unmarking the edges in the CPDG as and when the dependencies arise and cease during run-time. Our approach eliminates the use of trace files and is more efficient than the existing algorithms.
537233
Evolutionary Multimodal Optimization Revisited
We revisit a class of multimodal function optimizations using evolutionary algorithms reformulated into a multiobjective framework where previous implementations have needed niching/sharing to ensure diversity. In this paper, we use a steady-state multiobjective algorithm which preserves diversity without niching to produce diverse sampling of the Pareto-front with significantly lower computational effort.
22550674
Timing-sync protocol for sensor networks
Wireless ad-hoc sensor networks have emerged as an interesting and important research area in the last few years. The applications envisioned for such networks require collaborative execution of a distributed task amongst a large set of sensor nodes. This is realized by exchanging messages that are time-stamped using the local clocks on the nodes. Therefore, time synchronization becomes an indispensable piece of infrastructure in such systems. For years, protocols such as NTP have kept the clocks of networked systems in perfect synchrony. However, this new class of networks has a large density of nodes and very limited energy resource at every node; this leads to scalability requirements while limiting the resources that can be used to achieve them. A new approach to time synchronization is needed for sensor networks.In this paper, we present Timing-sync Protocol for Sensor Networks (TPSN) that aims at providing network-wide time synchronization in a sensor network. The algorithm works in two steps. In the first step, a hierarchical structure is established in the network and then a pair wise synchronization is performed along the edges of this structure to establish a global timescale throughout the network. Eventually all nodes in the network synchronize their clocks to a reference node. We implement our algorithm on Berkeley motes and show that it can synchronize a pair of neighboring motes to an average accuracy of less than 20ms. We argue that TPSN roughly gives a 2x better performance as compared to Reference Broadcast Synchronization (RBS) and verify this by implementing RBS on motes. We also show the performance of TPSN over small multihop networks of motes and use simulations to verify its accuracy over large-scale networks. We show that the synchronization accuracy does not degrade significantly with the increase in number of nodes being deployed, making TPSN completely scalable.
8733679
Stochastic Fluid Theory for P2P Streaming Systems
We develop a simple stochastic fluid model that seeks to expose the fundamental characteristics and limitations of P2P streaming systems. This model accounts for many of the essential features of a P2P streaming system, including the peers' realtime demand for content, peer churn (peers joining and leaving), peers with heterogeneous upload capacity, limited infrastructure capacity, and peer buffering and playback delay. The model is tractable, providing closed-form expressions which can be used to shed insight on the fundamental behavior of P2P streaming systems. The model shows that performance is largely determined by a critical value. When the system is of moderate-to-large size, if a certain ratio of traffic loads exceeds the critical value, the system performs well; otherwise, the system performs poorly. Furthermore, large systems have better performance than small systems since they are more resilient to bandwidth fluctuations caused by peer churn. Finally, buffering can dramatically improve performance in the critical region, for both small and large systems. In particular, buffering can bring more improvement than can additional infrastructure bandwidth.
262403
Collaboration and multimedia authoring on mobile devices
This paper introduces adaptation-aware editing and progressive update propagation, two novel mechanisms that enable authoring multimedia content and collaborative work on mobile devices. Adaptation-aware editing enables editing content that was adapted to reduce download time to the mobile device. Progressive update propagation reduces the time for propagating content generated at the mobile device by transmitting either a fraction of the modifications or transcoded versions thereof.With application-aware editing and progressive update propagation, an object present at a mobile device is characterized not only by a particular version, as in conventional replication, but also by a particular fidelity. We demonstrate that replication models can be extended to account for fidelity independently of the mechanisms used for concurrency control and consistency maintenance. As a result, the two techniques described in this paper can easily be added to any replication protocol, whether optimistic or pessimistic.We report on our experience implementing adaptation-aware editing and progressive update propagation. Experiments with two multimedia applications, an email reader and a presentation software package, show that both mechanisms can be added with modest programming effort and achieve substantial reductions in upload and download latencies.
1898402
DFuse: a framework for distributed data fusion
Simple in-network data aggregation (or fusion) techniques for sensor networks have been the focus of several recent research efforts, but they are insufficient to support advanced fusion applications. We extend these techniques to future sensor networks and ask two related questions: (a) what is the appropriate set of data fusion techniques, and (b) how do we dynamically assign aggregation roles to the nodes of a sensor network. We have developed an architectural framework, DFuse, for answering these two questions. It consists of a data fusion API and a distributed algorithm for energy-aware role assignment. The fusion API enables an application to be specified as a coarse-grained dataflow graph, and eases application development and deployment. The role assignment algorithm maps the graph onto the network, and optimally adapts the mapping at run-time using role migration. Experiments on an iPAQ farm show that, the fusion API has low-overhead, and the role assignment algorithm with role migration significantly increases the network lifetime compared to any static assignment.
62235343
A simulation-based study of wireless sensor network middleware
Future wireless sensor networks (WSNs) will transport high-bandwidth, low-latency streaming data, and will host sophisticated processing, such as image fusion and object tracking, in-network on sensor network nodes. Recent middleware proposals provide capabilities for in-network processing, reducing energy drain based on communication costs alone. However, hosting complex processing on WSN nodes incurs additional processing energy and latency costs that impact network lifetime and application performance. There is a need for a WSN planning framework to explore energy saving and application performance trade-offs for models of future sensor networks that account for processing costs in addition to communication costs. In this work, we present a simulation framework to analyze the interplay between resource requirements for compute-and communication-intensive in-network processing for streaming applications. We simulate a surveillance application workload with middleware capabilities for data fusion, adaptive policy-driven migration of data fusion computation across network nodes, and prefetching of streaming data inputs for fusion processing. Our study sheds light on application figures of merit such as latency, throughput, and lifetime with respect to migration policy and node CPU and radio characteristics.