14401913
Community design of community simulations
We report on a participatory design workshop in which residents of a community collaborated in learning about and designing projects for a visual simulation environment. Nine participants (five middle school teachers, four senior citizens) first conducted a participatory evaluation of a tutorial developed for the Stagecast Creator simulation tool. They then worked in pairs to brainstorm ideas for Creator simulation projects that would help raise and promote discussion of issues relevant to their community. After sharing these ideas, each pair chose 2--3 simulation ideas to refine as a specification for subsequent implementation. We discuss the participants' learning and design activities, as well as their contributions to our long term goal of supporting cross-generational collaboration and learning through community simulation projects.
15595014
Notification and awareness: synchronizing task-oriented collaborative activity
People working collaboratively must establish and maintain awareness of one another's intentions, actions and results. Notification systems typically support awareness of the presence, tasks and actions of collaborators, but they do not adequately support awareness of persistent and complex activities. We analysed awareness breakdowns in use of our Virtual School system--stemming from problems related to the collaborative situation, group, task and tool support--to motivate the concept of activity awareness. Activity awareness builds on prior conceptions of social and action awareness, but emphasizes the importance of activity context factors like planning and coordination. This work suggests design strategies for notification systems to better support collaborative activity.
148806746
Human-computer interaction: psychology as a science of design.
7723669
Better home shopping or new democracy?: evaluating community network outcomes
This is a perspective paper on community networks - socio-technical infrastructures supporting villages, towns, and neighborhoods. Community networking is well-established, world wide, and addresses critical societal issues, such as the “crisis of community” and the sociality of the Internet. However, community network projects have not emphasized evaluation. Relatively little is known about the economic, social, and psychological consequences of community networks for the individuals, groups, and communities served. Evaluating community networks is a momentous mutual opportunity for the development of CHI evaluation methodologies and for bringing technical CHI expertise to bear on societal issues.
9978523
Community collective efficacy: structure and consequences of perceived capacities in the Blacksburg Electronic Village
Bandura's social cognitive construct "perceived self-efficacy" has been used widely to understand individual behavior as a function of domain-specific beliefs about personal capacities. Collective efficacy is the extension of the self-efficacy construct to organizations and groups; it refers to beliefs about collective capacities in specific domains. Our research is investigating the use of collective efficacy in understanding attitudes and behaviors of members of proximal residential communities with respect to issues like attachment, engagement, and sociality, specifically as modulated by use of the Internet and community networks. This paper describes our analysis of the structure and external validity of the collective efficacy construct.
2269827
Training wheels in a user interface
New users of high-function application systems can become frustrated and confused by the errors they make in the early stages of learning. A training interface for a commercial word processor was designed to make typical and troublesome error states “unreachable,” thus eliminating the sources of some new-user learning problems. Creating a training environment from the basic function of the system itself afforded substantially faster learning coupled with better learning achievement and better performance on a comprehension post-test. A control group spent almost a quarter of their time recovering from the error states that the training interface blocked off. We speculate on how this training strategy might be refined, and more generally, on how function should be organized in a user interface.
16528770
Text Categorization for Improved Priors of Word Meaning
Distributions of the senses of words are often highly skewed. This fact is exploited by word sense disambiguation (WSD) systems which back off to the predominant (most frequent) sense of a word when contextual clues are not strong enough. The topic domain of a document has a strong influence on the sense distribution of words. Unfortunately, it is not feasible to produce large manually sense-annotated corpora for every domain of interest. Previous experiments have shown that unsupervised estimation of the predominant sense of certain words using corpora whose domain has been determined by hand outperforms estimates based on domain-independent text for a subset of words and even outperforms the estimates based on counting occurrences in an annotated corpus. 
 
In this paper we address the question of whether we can automatically produce domain-specific corpora which could be used to acquire predominant senses appropriate for specific domains. We collect the corpora by automatically classifying documents from a very large corpus of newswire text. Using these corpora we estimate the predominant sense of words for each domain. We first compare with the results presented in [1]. Encouraged by the results we start exploring using text categorization for WSD by evaluating on a standard data set (documents from the SENSEVAL-2 and 3 English all-word tasks). We show that for these documents and using domain-specific predominant senses, we are able to improve on the results that we obtained with predominant senses estimated using general, non domain-specific text. We also show that the confidence of the text classifier is a good indication whether it is worthwhile using the domain-specific predominant sense or not.
15057511
Completing design in use: closing the appropriation cycle
Users appropriate a technology innovation as they adapt and adapt to its capabilities. This paper argues that the appropriation of technology innovations – information and communication technologies such as devices and systems – is actually part of the design process. The design of a technology innovation is completed by users as they appropriate it. The contributions of the paper are to draw attention to the crucial role played by users’ actions in completing the design process and to examine the implications for the design and implementation of technology innovations. The challenge for designers is to design malleable technologies that can be adapted to users’ organisational, social and personal practices, and then to harvest users’ needs from the appropriated innovation in order to improve its design. For managers, trainers and IS staff involved in the implementation of innovations, the challenge is to encourage and support users’ appropriation activities.
8531327
Towards automatic shaping in robot navigation
Shaping is a potentially powerful tool in reinforcement learning applications. Shaping often fails to function effectively because of a lack of understanding about its effects when applied in reinforcement learning settings and the use of inadequate algorithms in its implementation. Due to these difficulties current shaping techniques require some form of manual intervention. We examine some of the principles involved in shaping and present a new algorithm for automatic transferral of knowledge, which uses the Q-values established in a previous task to guide exploration in the learning of a new task. This algorithm is applied to two different but related robot navigation tasks.
11499441
Matching RDF Graphs
The Resource Description Framework (RDF) describes graphs of statements about resources. RDF is a fundamental lower layer of the semantic web. This paper explores the equality of two RDF graphs in light of the graph isomorphism literature. We consider anonymous resources as unlabelled vertices in a graph, and show that the standard graph isomorphism algorithms, developed in the 1970's, can be used effectively for comparing RDF graphs. The techniques presented are useful for testing RDF software.
1970300
Acting out the future: a process for envisionment
It is difficult to design innovative information and communication technologies to meet needs that will emerge from future interactions between users, technologies and their situations of use. We have been using scenarios that are acted out as a way of envisioning the future. This paper describes some of the core dilemmas of innovative design. It draws on our existing work as well as ideas from a range of disciplines to present a ‘light’ but useful envisionment process that may be applied to commercial design problems.