750888
Detecting approximate incomplete symmetries in discrete point sets
Motivated by the need to detect design intent in approximate boundary representation models, we give an algorithm to detect incomplete symmetries of discrete points, giving the models' potential local symmetries at various automatically detected tolerances. Here, incomplete symmetry is defined as a set of incomplete cycles which are constructed by, e.g., a set of consecutive vertices of an approximately regular polygon, induced by a single isometry. All seven 3D elementary isometries are considered for symmetry detection. Incomplete cycles are first found using a tolerance-controlled point expansion approach. Subsequently, these cycles are clustered for incomplete symmetry detection. The resulting clusters have welldefined, unambiguous approximate symmetries suitable for design intent detection, as demonstrated experimentally.
1359860
Skewed Mirror Symmetry in the 3D Reconstruction of Polyhedral Models
We aim to reconstruct three-dimensional polyhedra from axonometric line drawings. Existence of mirror symmetry in polyhedra can assist the reconstruction process. We present a new approach for determining planes of mirror symmetry of such polyhedral objects based on prior detection of their planar faces and any axes of symmetry of these faces. The axes are obtained from skewed facial symmetries, for which we also give a new method of determination.
2347039
Skeleton-Based Seam Computation for Triangulated Surface Parameterization
Mesh parameterization is a key problem in digital geometry processing. By cutting a surface along a set of edges (a seam), one can map an arbitrary topology surface mesh to a single chart. Unfortunately, high distortion occurs when protrusions of the surface (such as fingers of a hand and horses’ legs) are flattened into a plane. This paper presents a novel skeleton-based algorithm for computing a seam on a triangulated surface. The seam produced is a full component Steiner tree in a graph constructed from the original mesh. By generating the seam so that all extremal vertices are leaves of the seam, we can obtain good parametrization with low distortion.
94046
Rapidly mixing Markov chains for sampling contingency tables with a constant number of rows
We consider the problem of sampling almost uniformly from the set of contingency tables with given row and column sums, when the number of rows is a constant. (2002) have recently given a fully polynomial randomized approximation scheme (fpras) for the related counting problem, which only employs Markov chain methods indirectly. But they leave open the question as to whether a natural Markov chain on such tables mixes rapidly. Here we answer this question in the affirmative, and hence provide a very different proof of the main result of Cryan and Dyer. We show that the "2 /spl times/ 2 heat-bath" Markov chain is rapidly mixing. We prove this by considering first a heat-bath chain operating on a larger window. Using techniques developed by Morris and Sinclair (2002) (see also Morris (2002)) for the multidimensional knapsack problem, we show that this chain mixes rapidly. We then apply the comparison method of Diaconis and Saloff-Coste (1993) to show that the 2 /spl times/ 2 chain is rapidly mixing. As part of our analysis, we give the first proof that the 2 /spl times/ 2 chain mixes in time polynomial in the input size when both the number of rows and the number of columns is constant.
18074193
Dynamic Diffusion Load Balancing
We consider the problem of dynamic load balancing in arbitrary (connected) networks on n nodes. Our load generation model is such that during each round, n tasks are generated on arbitrary nodes, and then (possibly after some balancing) one task is deleted from every non-empty node. Notice that this model fully saturates the resources of the network in the sense that we generate just as many new tasks per round as the network is able to delete. We show that even in this situation the system is stable, in that the total load remains bounded (as a function of n alone) over time. Our proof only requires that the underlying “communication” graph be connected. (It of course also works if we generate less than n new tasks per round, but the major contribution of this paper is the fully saturated case.) We further show that the upper bound we obtain is asymptotically tight (up to a moderate multiplicative constant) by demonstrating a corresponding lower bound on the system load for the particular example of a linear array (or path). We also show some simple negative results (i.e., instability) for work-stealing based diffusion-type algorithms in this setting.
6378032
Adding random edges to dense graphs
This paper investigates the addition of random edges to arbitrary dense graphs; in particular, we determine the number of random edges required to ensure various monotone properties including the appearance of a fixed size clique, small diameter and k-connectivity.
119154847
How many random edges make a dense graph hamiltonian
This paper investigates the number of random edges required to add to an arbitrary dense graph in order to make the resulting graph hamiltonian with high probability. Adding $\Theta(n)$ random edges is both necessary and sufficient to ensure this for all such dense graphs. If, however, the original graph contains no large independent set, then many fewer random edges are required. We prove a similar result for directed graphs.
5430944
Distributed selfish load balancing
Suppose that a set of m tasks are to be shared as equally as possible amongst a set of n resources. A game-theoretic mechanism to find a suitable allocation is to associate each task with a "selfish agent", and require each agent to select a resource, with the cost of a resource being the number of agents to select it. Agents would then be expected to migrate from overloaded to underloaded resources, until the allocation becomes balanced.Recent work has studied the question of how this can take place within a distributed setting in which agents migrate selfishly without any centralized control. In this paper we discuss a natural protocol for the agents which combines the following desirable features: It can be implemented in a strongly distributed setting, uses no central control, and has good convergence properties. For m ≫ n, the system becomes approximately balanced (an ε-Nash equilibrium) in expected time O(log log m). We show using a martingale technique that the process converges to a perfectly balanced allocation in expected time O(log log m + n4). We also give a lower bound of Ω (max{log log m, n}) for the convergence time.