39979934
A Study of Complexity Transitions on the Asymmetric Traveling Salesman Problem
Abstract The traveling salesman problem (TSP) is one of the best-known combinatorial optimization problems. Branch-and-bound (BnB) is the best method for finding an optimal solution of the TSP. Previous research has shown that there exists a transition in the average computational complexity of BnB on random trees. We show experimentally that when the intercity distances of the asymmetric TSP are drawn uniformly from 0,1,2,…, r , the complexity of BnB experiences an easy-hard transition as r increases. We also observe easy-hard-easy complexity transitions when asymmetric intercity distances are chosen from a log-normal distribution. This transition pattern is similar to one previously observed on the symmetric TSP. We then explain these different transition patterns by showing that the control parameter that determines the complexity is the number of distinct intercity distances.
12824361
Data Mining Methods for Modeling Gene Expression Regulation and Their Applications
This paper demonstrates machine learning and data mining methods that can be developed and applied to analyzing large quantities of genomic information and gene expression data for characterizing and modeling gene expression regulation. In particular, there will be a discussion on some of the methods that have been developed for modeling gene expression regulation underlying abiotic stress (e.g., drought, low temperature and salinity) tolerance, for identifying gene responsive to particular environmental stress conditions, and for characterizing the functions of microRNA genes for stress regulation in model plant Arabidopsis thaliana.
10248617
Towards flexible teamwork in persistent teams
Teamwork is a critical capability in multi-agent environments. Many such environments mandate that the agents and agent-teams mast be persistent i.e., exist over long periods of time. Agents in such persistent teams are bound together by their long-term common interests and goals. This paper focuses on flexible teamwork in such persistent teams. Unfortunately, while previous work has investigated flexible teamwork, persistent teams remain unexplored. For flexible teamwork, one promising approach that has emerged is model-based, i.e., providing agents with general models of teamwork that explicitly specify their commitments in teamwork. Such models enable agents to autonomously reason about coordination. Unfortunately, for persistent teams, such models may lead to coordination and communication actions that while locally optimal, are highly problematic for the team's long-term goals. We present a decision-theoretic technique to enable persistent teams to overcome such limitations of the model-based approach. In particular, agents reason about expected team utilities of future team states that are projected to result from actions recommended by the teamwork model, as well as lower-cost (or higher-cost) variations on these actions. To accommodate real-time constraints, this reasoning is done in an any-time fashion. Implemented examples from an analytic search tree and some real-world domains are presented.
205692410
Average-case analysis of best-first search in two representative directed acyclic graphs
Many problems that arise in the real world have search spaces that are graphs rather than trees. Understanding the properties of search algorithms and analyzing their performance have been major objectives of research in AI. But most published work on the analysis of search algorithms has been focused on tree search, and comparatively little has been reported on graph search. One of the major obstacles in analyzing average-case complexity of graph search is that no single graph can serve as a suitable representative of graph search problems. In this paper we propose one possible approach to analyzing graph search. We take two problem domains for which the search graphs are directed acyclic graphs of similar structure, and determine the average case performance of the best-first search algorithm A* on these graphs. The first domain relates to one-machine job sequencing problems in which a set of jobs must be sequenced on a machine in such a way that a penalty function is minimized. The second domain concerns the Traveling Salesman Problem. Our mathematical formulation extends a technique that has been used previously for analyzing tree search. We demonstrate the existence of a gap in computational cost between two classes of problem instances. One class has exponential complexity and the other has polynomial complexity. For the job sequencing domain we provide supporting experimental evidence showing that problems exhibit a huge difference in computational cost under different conditions. For the Traveling Salesman Problem, our theoretical results reflect on the long-standing debate on the expected complexity of branch-and-bound algorithms for solving the problem, indicating that the complexity can be polynomial or exponential, depending on the accuracy of the heuristic function used.
3517573
A template-based and pattern-driven approach to situation awareness and assessment in virtual humans
Situation awareness and assessment are fundamental components of rational virtual humans. They are central parts of models of virtual humans and critical elements of efficient reasoning and planning systems. In this paper, we describe our efforts of developing the capability of situation awareness in autonomous, synthetic virtual pilots in a military domain. After briefly describing the motivations of this research, we present an agent architecture that integrates perception, reasoning with situation awareness, and actions. We describe a representation of situations, methods for situation assessment, and applications of situation awareness in information collection, and creating focused attention. The quantitative measure from our experiment shows that by using focused attention based on the ability of situation awareness, the perceptional load of virtual pilots is significantly reduced, reducing pilots’ response time by more than 50 percent.
2426741
An analysis and application of distributed constraint satisfaction and optimization algorithms in sensor networks
This research is motivated by a distributed scheduling problem in distributed sensor networks, in which computational resources are scarce. To cope with limited computational resources and restricted real-time requirement, it is imperative to apply distributed algorithms that have low overhead on resource requirement and high anytime performance. In this paper, We study distributed stochastic algorithm (DSA) and distributed breakout algorithm (DBA), two distributed algorithms developed earlier for distributed constraint satisfaction problems. We experimentally investigate their properties and compare their performance using our distributed scheduling problem as a benchmark. We first formulate the scheduling problem as a distributed multi-coloring problem. We then experimentally show that the solution quality and communication cost of DSA exhibit phase-transition or threshold behavior, in that the performance degenerates abruptly and dramatically when the degree of parallel executions of distributed agents increases beyond some critical value. The results show that when controlled properly, DSA is superior to DBA, having better or competitive solution quality and significantly smaller communication cost than DBA. Therefore, DSA is the algorithm of choice for our distributed scan scheduling problem.
9323907
Orientation refinement of virus structures with unknown symmetry
Structural biology, in particular the structure determination of viruses and other large macromolecular complexes lead to data- and compute-intensive problems that require resources well beyond those available on a single system. Thus, there is an imperative need to develop parallel algorithms and programs for clusters and computational grids. We present one of the most challenging computational problems posed by the three-dimensional structure determination of viruses, the orientation refinement.
12895493
Improvement of HITS-based algorithms on web documents
In this paper, we present two ways to improve the precision of HITS-based algorithms on Web documents. First, by analyzing the limitations of current HITS-based algorithms, we propose a new weighted HITS-based method that assigns appropriate weights to in-links of root documents. Then, we combine content analysis with HITS-based algorithms and study the effects of four representative relevance scoring methods, VSM, Okapi, TLS, and CDR, using a set of broad topic queries. Our experimental results show that our weighted HITS-based method performs significantly better than Bharat's improved HITS algorithm. When we combine our weighted HITS-based method or Bharat's HITS algorithm with any of the four relevance scoring methods, the combined methods are only marginally better than our weighted HITS-based method. Between the four relevance-scoring methods, there is no significant quality difference when they are combined with a HITS-based algorithm.
32644316
A feature oriented approach to modeling and reusing requirements of software product lines
Getting a proper set of reusable requirements is an important milestone for successful software product line (SPL) practice. But modeling SPL requirements is usually more complex and difficult than modeling requirements for individual applications because it often involves systematically exploring commonality and variation across a set of applications. This paper presents a feature-oriented approach to modeling and reusing SPL requirements. A framework of the feature model is first proposed from five aspects, namely, basic structure, variation representation mechanism, variation binding time, variation constraint mechanism and quality feature analysis. Then, a customization-based reusing method is suggested, and a feature-oriented domain modeling method (FODM) is presented, including a concrete form of the feature model and a modeling process for it. At the end, a case study of a real domain is used to validate the feature model framework and demonstrate FODM.
8016353
Restricted Value Iteration: Theory and Algorithms
Value iteration is a popular algorithm for finding near optimal policies for POMDPs. It is ineffcient due to the need to account for the entire belief space, which necessitates the solution of large numbers of linear programs. In this paper, we study value iteration restricted to belief subsets. We show that, together with properly chosen belief subsets, restricted value iteration yields near-optimal policies and we give a condition for determining whether a given belief subset would bring about savings in space and time. We also apply restricted value iteration to two interesting classes of POMDPs, namely informative POMDPs and near-discernible POMDPs.
9354212
High-Performance Job-Shop Scheduling With A Time-Delay TD-lambda Network
Job-shop scheduling is an important task for manufacturing industries. We are interested in the particular task of scheduling payload processing for NASA's space shuttle program. This paper summarizes our previous work on formulating this task for solution by the reinforcement learning algorithm T D(). A shortcoming of this previous work was its reliance on hand-engineered input features. This paper shows how to extend the time-delay neural network (TDNN) architecture to apply it to irregular-length schedules. Experimental tests show that this TDNN-TD() network can match the performance of our previous hand-engineered system. The tests also show that both neural network approaches signiicantly out-perform the best previous (non-learning) solution to this problem in terms of the quality of the resulting schedules and the number of search steps required to construct them.