46541251
Trustworthy Distributed Algorithm Design to Defend Distance Cheating in Link-Weighted ALM
In link-weighted Application Layer Multicast (ALM), each selfish and strategic end-host receiver may cheat in distance measurement to obtain a better position in the ALM tree. Distance cheating of ALM receivers might lead the ALM tree to be sub-optimal and unstable. We proposed a VCG-based cheat-proof mechanism to defend this kind of cheating behavior in previous work. Based on the theoretical framework, a practical algorithm is designed in this paper, which runs distributedly on ALM receivers. The primary characteristic of the distributed algorithm lies in that it is trustworthy to enforce each selfish receiver to fulfill the algorithm truthfully, which is not considered in other similar studies. Simulations results further suggest that the algorithm is effective in defending distance cheating in link-weighted ALM.
14992487
COPACC: An Architecture of Cooperative Proxy-Client Caching System for On-Demand Media Streaming
Proxy caching is a key technique to reduce transmission cost for on-demand multimedia streaming. The effectiveness of current caching schemes, however, is limited by the insufficient storage space and weak cooperation among proxies and their clients, particularly considering the high bandwidth demands from media objects. In this paper, we propose COPACC, a cooperative proxy-and-client caching system that addresses the above deficiencies. This innovative approach combines the advantages of both proxy caching and peer-to-peer client communications. It leverages the client-side caching to amplify the aggregated cache space and rely on dedicated proxies to effectively coordinate the communications. We propose a comprehensive suite of distributed protocols to facilitate the interactions among different network entities in COPACC. It also realizes a smart and cost-effective cache indexing, searching, and verifying scheme. Furthermore, we develop an efficient cache allocation algorithm for distributing video segments among the proxies and clients. The algorithm not only minimizes the aggregated transmission cost of the whole system, but also accommodates heterogeneous computation and storage constraints of proxies and clients. We have extensively evaluated the performance of COPACC under various network and end-system configurations. The results demonstrate that it achieves remarkably lower transmission cost as compared to pure proxy-based caching with limited storage space. On the other hand, it is much more robust than a pure peer-to-peer communication system in the presence of node failures. Meanwhile, its computation and control overheads are both kept in low levels
12033351
mTreebone: A Hybrid Tree/Mesh Overlay for Application-Layer Live Video Multicast
Application-layer overlay networks have recently emerged as a promising solution for live media multicast on the Internet. A tree is probably the most natural structure for a multicast overlay, but is vulnerable in the presence of dynamic end-hosts. Data-driven approaches form a mesh out of overlay nodes to exchange data, which greatly enhances the resilience. It however suffers from an efficiency-latency tradeoff, given that the data have to be pulled from mesh neighbors with periodical notifications. In this paper, we suggest a novel hybrid tree/mesh design that leverages both overlays. The key idea is to identify a set of stable nodes to construct a tree-based backbone, called treebone, with most of the data being pushed over this backbone. These stable nodes, together with others, are further organized through an auxiliary mesh overlay, which facilitates the treebone to accommodate node dynamics and fully exploit the available bandwidth between overlay nodes. This hybrid design, referred to as mTreebone, is braced by our real trace studies, which show strong evidence that the performance of an overlay closely depends on a small set of backbone nodes. It however poses a series of unique and critical design challenges, in particular, the identification of stable nodes and seamless data delivery using both push and pull methods. In this paper, we present optimized solutions to these problems, which reconcile the two overlays under a coherent framework with controlled overhead. We evaluate mTreebone through both simulations and PlanetLab experiments. The results demonstrate the superior efficiency and robustness of this hybrid solution.
7789260
Optimal stream replication for video simulcasting
Video simulcasting enables a sender to generate replicated streams of different rates, serving receivers of diverse access bandwidths. As replication introduces noticeable redundancy, balancing bandwidth consumption with user satisfaction becomes a critical concern in simulcasting. This paper investigates the above issue; more explicitly, we seek answers to the following two questions: what is the number of streams that should be generated, and what is the bandwidth that should be allocated to each stream? We derive optimal and efficient solutions, and evaluate their performance under a variety of configurations. The results demonstrate that an optimal and adaptive bandwidth allocation significantly improves user satisfaction under stringent resource constraints, and an optimal choice of the stream number yields further improvements.
6664531
Analysis of sparse-partial wavelength conversion in wavelength-routed WDM networks
Wavelength conversion has been shown as one of the key techniques to improve blocking performance in a wavelength-routed all-optical network. Given that wavelength converters nowadays remain very expensive, how to make effective use of a limited number of wavelength converters becomes an important issue. We propose sparse-partial wavelength conversion (SPWC) network architecture with the inherent flexibility that can facilitate network carriers to migrate the optical backbone to support wavelength conversion. We demonstrate that this network architecture can significantly save the number of wavelength converters, yet achieving excellent blocking performance. Theoretical and simulation results indicate that, the performance of a wavelength-routed WDM network with only 1-5%of wavelength conversion capability is very close to that with full-complete wavelength conversion capability.
14806639
A unified framework for resource discovery and QoS-aware provider selection in ad hoc networks
With the rising popularity of network-based applications and the potential use of mobile ad hoc networks in civilian life, an efficient resource discovery service is needed in such networks for quickly locating resource providers. In addition, to improve user experience, QoS awareness is also crucial. In this paper, we identify the challenges when basic resource discovery techniques for the Internet are used in mobile ad hoc networks. We then propose a framework that provides a unified solution to the discovery of resources and QoS-aware selection of resource providers. The key entities of this framework are a set of self-organized discovery agents. These agents manage the directory information of resources using hash indexing. They also dynamically partition the network into domains and collect intra- and inter-domain QoS information to select appropriate providers. Simulation results show that our framework improves the QoS delivered to the clients, while the cost and response time are kept at a low level.
7417284
Load Balancing in Hypercubic Distributed Hash Tables with Heterogeneous Processors
There has been a considerable amount of recent research on load balancing for distributed hash tables (DHTs), a fundamental tool in Peer-to-Peer networks. Previous work in this area makes the assumption of homogeneous processors, where each processor has the same power. Here, we study load balancing strategies for a class of DHTs, called hypercubic DHTs, with heterogenous processors. We assume that each processor has a size, representing its resource capabilities, and our objective is to balance the load density (load divided by size) over the processors in the system. Our main focus is the offline version of this load balancing problem, where all of the processor sizes are known in advance. This reduces to a natural question concerning the construction of binary trees. Our main result is an efficient algorithm for this problem. The algorithm is simple to describe, but proving that it does in fact solve our binary tree construction problem is not so simple. We also give upper and lower bounds on the competitive ratio of the online version of the problem.
15096079
Lock-free scheduling of logical processes in parallel simulation
With fixed lookahead information in a simulation model, the overhead of asynchronous conservative parallel simulation lies in the mechanism used for propagating time updates in order for logical processes to safely advance their local simulation clocks. Studies have shown that a good scheduling algorithm should preferentially schedule processes containing events on the critical path. This paper introduces a lock-free algorithm for scheduling logical processes in conservative parallel discrete-event simulation on shared-memory multiprocessor machines. The algorithm uses fetch and add operations that help avoid inefficiencies associated with using locks. The lock-free algorithm is robust. Experiments show that, compared with the scheduling algorithm using locks, the lock-free algorithm exhibits better performance when the number of logical processes assigned to each processor is small or when the workload becomes significant. In models with large number of logical processes, our algorithm shows only modest increase in execution time due to the overhead in the algorithm for extra bookkeeping.
28349358
Data Parallel Program Design
We have shown how graphical languages such as CODE/ROPE and PPSE can be used to design SIMD or data parallel programs. The advantages of this approach are machine independence, design clarity, automated program analysis, and accelerated software development. The disadvantages are that many problems remain in this approach such as how to reduce design clutter, how to automate optimal processor mapping, and how to perform messagepassing optimization. More work is needed before this approach can be used in the design of large-scale applications, but we believe the approach is promising. The main contribution is to show how the simple ideas of stencils, stream generators, and replicators can be used effectively to extend the classical dataflow design paradigm into the data parallel design paradigm. While more work is needed, these three ideas lead to greater expressiveness of design. The PPSE toolset currently does much of the mapping, scheduling, and automatic code generation described in this paper. However, PPSE does not currently handle data parallel programming. Work is progressing toward a full implementation of these ideas. Even so, PPSE has been invaluable for performing a variety of what-if analyses on parallel programs. Insights have been gained with this approach that would not be possible with a purely textual representation of the parallel program.
17015441
Dynamic address compression schemes: a performance, energy, and cost study
Dynamic address compression schemes that exploit address locality can help reduce both address bus energy and cost simultaneously with only a small performance penalty. In this work, we investigate two such schemes and determine their optimal parameters that result in the highest area/cost reductions and least performance penalty for various address buses (both on- and off-chip) in current systems. For addresses compressed with these schemes, we study energy reduction of buses in current and future nanometer technology nodes. Our study uses the cycle-accurate simulator for the Alpha 21264 processor called sim-alpha for performance estimation and accurate interconnect models considering inter-wire capacitances for bus energy estimation. Results show that using address compression results in only small performance overheads (less than 1% for compressing a 38-bit bus to 14 bits) and reduce bus energy dissipation by as much as 13% when applied to on-chip buses in current technologies.
5220045
A study of the performance and parameter sensitivity of adaptive distributed caching
A self-organized approach to manage a distributed proxy system called Adaptive Distributed Caching (ADC) has been proposed previously [8]. We model each proxy as an autonomous agent that is equipped to decide how to deal with client requests using local information. Experimental results show that our ADC algorithm is able to compete with typical hashing-based approaches. This paper gives a full description of the self-organizing distributed algorithm, with a performance comparison based on hits and hops rate. Additional evaluation of the parameters caching-, multiple- and single-table size is also presented.