13948350
Feature matching and deformation for texture synthesis
One significant problem in patch-based texture synthesis is the presence of broken features at the boundary of adjacent patches. The reason is that optimization schemes for patch merging may fail when neighborhood search cannot find satisfactory candidates in the sample texture because of an inaccurate similarity measure. In this paper, we consider both curvilinear features and their deformation. We develop a novel algorithm to perform feature matching and alignment by measuring structural similarity. Our technique extracts a feature map from the sample texture, and produces both a new feature map and texture map. Texture synthesis guided by feature maps can significantly reduce the number of feature discontinuities and related artifacts, and gives rise to satisfactory results.
10850316
Modeling realistic virtual hairstyles
The author presents an effective method for modeling realistic curly hairstyles, taking into account both artificial hairstyling processes and natural curliness. The result is a detailed geometric model of hairs that can be rendered and animated via existing methods. Our technique exploits the analogy between hairs and a vector field; it interactively and efficiently models global and local hair flows by superimposing procedurally defined vector field primitives that have local influence. Usually only a very small number of vector field primitives are needed to model a complicated hairstyle. An initial model of hair strands is extracted from the superimposed vector fields by tracing their field lines. Random natural or artificial curliness can be added to the initial model through a parametric hair offset function with a randomized distribution of parameters over the scalp. Techniques for shearing and clustering are also designed to improve the overall appearance of the hair model. Our technique has been successfully applied to generate a variety of realistic hairstyles with different curliness and length distributions.
13369249
Reconstruction of 3-D Symmetric Curves from Perspective Images without Discrete Features
The shapes of many natural and man-made objects have curved contours. The images of such contours usually do not have sufficient distinctive features to apply conventional feature-based reconstruction algorithms. This paper shows that both the shape of curves in 3-D space and the camera poses can be accurately reconstructed from their perspective images with unknown point correspondences given that the curves have certain invariant properties such as symmetry. We show that in such cases the minimum number of views needed for a solution is remarkably small: one for planar curves and two for nonplanar curves (of arbitrary shapes), which is significantly less than what is required by most existing algorithms for general curves. Our solutions rely on minimizing the L 2-distance between the shapes of the curves reconstructed via the “epipolar geometry” of symmetric curves. Both simulations and experiments on real images are presented to demonstrate the effectiveness of our approach.
1542177
Out-of-core tensor approximation of multi-dimensional matrices of visual data
Tensor approximation is necessary to obtain compact multilinear models for multi-dimensional visual datasets. Traditionally, each multi-dimensional data item is represented as a vector. Such a scheme flattens the data and partially destroys the internal structures established throughout the multiple dimensions. In this paper, we retain the original dimensionality of the data items to more effectively exploit existing spatial redundancy and allow more efficient computation. Since the size of visual datasets can easily exceed the memory capacity of a single machine, we also present an out-of-core algorithm for higher-order tensor approximation. The basic idea is to partition a tensor into smaller blocks and perform tensor-related operations blockwise. We have successfully applied our techniques to three graphics-related data-driven models, including 6D bidirectional texture functions, 7D dynamic BTFs and 4D volume simulation sequences. Experimental results indicate that our techniques can not only process out-of-core data, but also achieve higher compression ratios and quality than previous methods.
123116880
Shadow Graphs and 3D Texture Reconstruction
We present methods for recovering surface height fields such as geometric details of 3D textures by incorporating shadow constraints. We introduce shadow graphs which give a new graph-based representation for shadow constraints. It can be shown that the shadow graph alone is sufficient to solve the shape-from-shadow problem from a dense set of images. Shadow graphs provide a simpler and more systematic approach to represent and integrate shadow constraints from multiple images. To recover height fields from a sparse set of images, we propose a method for integrated shadow and shading constraints. Previous shape-from-shadow algorithms do not consider shading constraints while shape-from-shading usually assumes there is no shadow. Our method is based on collecting a set of images from a fixed viewpoint as a known light source changes its position. It first builds a shadow graph from shadow constraints from which an upper bound for each pixel can be derived if the height values of a small number of pixels are initialized correctly. Finally, a constrained optimization procedure is designed to make the results from shape-from-shading consistent with the height bounds derived from the shadow constraints. Our technique is demonstrated on both synthetic and real imagery.
46180
Efficient visibility processing for projective texture mapping
Abstract Projective texture mapping is a powerful tool for image-based rendering. However, visibility information must be obtained in order to project correct textures onto the geometric sturcture. This paper presents a novel visibility algorithm for determining which polygons are visible from each camera position. It has object-space precision, but operates in both image-space and object-space to get better performance. It generates much less polygons than traditional object-space algorithms to help accelerate the speed of texture mapping. The techniques used to achieve these are conservative image-space occlusion testing and object-space shallow clipping . This algorithm has been successfully used to generate large-scale image-based rendering of a whole university campus, and image-based rendering of architectures under dynamic lighting.
15449420
Procurement of enterprise resource planning systems: experiences with some Hong Kong companies
Many cases of adoption of Enterprise Resource Planning (ERP) systems have been reported in the literature. Some of the adopted ERP systems fail to satisfy the customer's requirements, despite the high spending and substantial efforts that have been put into the adoption exercise. This is undoubtedly unsatisfactory. A way to avoid this problem is to adopt a well planned, managed, and controlled ERP procurement process. This paper describes our studies of three Chinese companies in Hong Kong which have adopted ERP systems. We report the experience of these companies, and discuss how the Chinese culture might have shaped the procurement practices in their ERP adoption exercises.
10354510
Using familiar single-user editors for collaborative editing
A number of real-time group editors have been developed as vehicles for investigating various technical issues in computer-supported cooperative work (CSCW). Excellent as they are in serving academic purposes, those research prototypes are not (and will probably not be) widely used by ordinary users for "serious" group editing activities. The reason is primarily that they are generally not as powerful or usable as single-user editors that people are already familiar with. In this paper, we propose an approach which converts existing single-user editors to group editors without modifying their source code. As a result, different editors such as Word and GVim can be shared by a group of distributed users to edit the same document simultaneously. Users can use familiar single-user editors for collaborative editing which are allowed to be heterogeneous. Towards this end we have been working on a research project called intelligent collaboration transparency or ICT to address related technical issues. Our work compared to existing application-sharing systems especially in that it is able to interoperate heterogeneous single-user applications. We report our latest progress on this project.
37474982
A Study on a Path-based Strategy for Selecting Black-box Generated Test Cases
Various black-box methods for the generation of test cases have been proposed in the literature. Many of these methods, including the category-partition method and the classification-tree method, follow the approach of partition testing, in which the input domain is partitioned into subdomains according to important aspects of the specification, and test cases are then derived from the subdomains. Though comprehensive in terms of these important aspects, execution of all the test cases so generated may not be feasible under the constraint of tight testing resources. In such circumstances, there is a need to select a smaller subset of test cases from the original test suite for execution. In this paper, we propose the use of white-box information to guide the selection of test cases from the original test suite generated by a black-box testing method. Furthermore, we have developed some techniques and algorithms to facilitate the implementation of our approach, and demonstrated its viability and benefits by means of a case study.
40955801
Polarimetric SAR image segmentation using texture partitioning and statistical analysis
This paper presents a new technique for partitioning polarimetric synthetic aperture radar (POL-SAR) imagery into regions of homogeneous polarimetric backscattering properties. The method consists of two cascaded steps: an initial texture segmentation of one image derived from the POL-SAR data, and a polarimetric statistical region merging process that refines and modifies the initial segmentation. In the first stage, a morphological region-based image partitioning technique, the watershed algorithm, plays the key role. While in the second stage, the region adjacency graph and the segment dissimilarity measures derived from the Wishart model and the K distribution are applied. The overall segmentation algorithm has been tested using real 4-look POL-SAR imagery and sample results are provided in the paper. The main innovation of this work is the utilization of the K distribution in the segmentation process.
1769883
FRM based FIR filter design - the WLS approach
Frequency-response masking (FRM) technique produces a filter network which comprises several sub-filters with very sparse coefficient values. If the sub-filters are optimized separately, the overall filter network will be suboptimal. In this paper, an unconstrained weighted least squares algorithm for simultaneously optimizing the sub-filters generated by the frequency-response masking technique is presented. Simulation runs show that our proposed technique produces significant reduction in the effective filter length.