8488383
Sorting and selection with structured costs
The study of the effect of priced information on basic algorithmic problems was initiated by M. Charikar et al. (2000). The authors continue the study of sorting and selection in the priced comparison model, i.e., when each comparison has an associated cost, and answer some of the open problems suggested by Charikar et al. If the comparison costs are allowed to be arbitrary, we show that one cannot get good approximation ratios. A different way to assign costs is based on the idea that one can distill out an intrinsic value for each item being compared, such that the cost of comparing two elements is some "well-behaved" or "structured" function of their values. We feel that most practical applications will have some structured cost property. The authors study the problems of sorting and selection (which includes finding the maximum and the median) in the structured cost model. We get a variety of approximation results for these problems, depending on the restrictions we put on the structured costs. We show that it is possible to get much improved results with the structured cost model than the case when we do not have any assumptions on comparison costs.
11033759
Oblivious network design
Consider the following network design problem: given a network <i>G = (V, E)</i>, source-sink pairs {<i>s</i><inf><i>i</i></inf>, <i>t</i><inf><i>i</i></inf>} arrive and desire to send a unit of flow between themselves. The cost of the routing is this: if edge <i>e</i> carries a total of <i>f</i><inf><i>e</i></inf> flow (from all the terminal pairs), the cost is given by Σ <inf><i>e</i></inf><i>l</i>(<i>f</i><inf><i>e</i></inf>), where <i>l</i> is some concave cost function; the goal is to minimize the total cost incurred. However, we want the routing to be <i>oblivious</i>: when terminal pair {<i>s</i><inf><i>i</i></inf>, <i>t</i><inf><i>i</i></inf>} makes its routing decisions, it does not know the current flow on the edges of the network, nor the identity of the other pairs in the system. Moreover, it does not even know the identity of the function <i>l</i>, merely knowing that <i>l</i> is a concave function of the total flow on the edge. How should it (obliviously) route its one unit of flow? Can we get competitive algorithms for this problem?In this paper, we develop a framework to model <i>oblivious network design</i> problems (of which the above problem is a special case), and give algorithms with poly-logarithmic competitive ratio for problems in this framework (and hence for this problem). Abstractly, given a problem like the one above, the solution is a multicommodity flow producing a "load" on each edge of <i>L</i><inf><i>e</i></inf> = <i>l</i>(<i>f</i><inf>1</inf>(<i>e</i>),<i>f</i><inf>2</inf>(<i>e</i>), ..., <i>f</i><inf><i>k</i></inf>(<i>e</i>)), and the total cost is given by an "aggregation function" agg (<i>L</i><inf><i>e</i>1</inf>,...,<i>L</i><inf><i>em</i></inf>) of the loads of all edges. Our goal is to develop oblivious algorithms that approximately minimize the total cost of the routing, knowing the aggregation function agg, but merely knowing that <i>l</i> lies in some class C, and having no other information about the current state of the network. Hence we want algorithms that are simultaneously "function-oblivious" as well as "traffic-oblivious".The aggregation functions we consider are the max and σ objective functions, which correspond to the well-known measures of <i>congestion</i> and <i>total cost</i> of a network; in this paper, we prove the following:• If the aggregation function is Σ, we give an oblivious algorithm with <i>O</i>(log<sup>2</sup> <i>n</i>) competitive ratio whenever the load function <i>l</i> is in the class of <i>monotone sub-additive functions</i>. (Recall that our algorithm is also "function-oblivious"; it works whenever each edge has a load function <i>l</i> in the class.)• For the case when the aggregation function is max, we give an oblivious algorithm with <i>O</i>(log<sup>2</sup> <i>n</i> log log <i>n</i>) competitive ratio, when the load function <i>l</i> is a <i>norm;</i> we also show that such a competitive ratio is not possible for general sub-additive functions.These are the first such general results about oblivious algorithms for network design problems, and we hope the ideas and techniques will lead to more and improved results in this area.
411060
Approximating unique games
The UNIQUE GAMES problem is the following: we are given a graph <i>G</i> = (<i>V, E</i>), with each edge <i>e</i> = (<i>u, v</i>) having a weight <i>w</i><inf><i>e</i></inf> and a permutation π<inf><i>uv</i></inf> on [<i>k</i>]. The objective is to find a labeling of each vertex <i>u</i> with a label <i>f</i><inf><i>u</i></inf> ∈ [<i>k</i>] to minimize the weight of unsatisfied edges---where an edge (<i>u, v</i>) is <i>satisfied</i> if <i>f</i><inf><i>v</i></inf> = π<inf><i>uv</i></inf>(<i>f</i><inf><i>u</i></inf>).The <i>Unique Games Conjecture</i> of Khot [8] essentially says that for each ε > 0, there is a <i>k</i> such that it is NP-hard to distinguish instances of Unique games with (1-ε) satisfiable edges from those with only ε satisfiable edges. Several hardness results have recently been proved based on this assumption, including optimal ones for Max-Cut, Vertex-Cover and other problems, making it an important challenge to prove or refute the conjecture.In this paper, we give an <i>O</i>(log <i>n</i>)-approximation algorithm for the problem of minimizing the number of unsatisfied edges in any Unique game. Previous results of Khot [8] and Trevisan [12] imply that if the optimal solution has OPT = ε<i>m</i> unsatisfied edges, semidefinite relaxations of the problem could give labelings with min {<i>k</i><sup>2</sup>ε<sup>1/5</sup>, (ε log <i>n</i>)<sup>1/2</sup>}<i>m</i> unsatisfied edges. In this paper we show how to round a LP relaxation to get an <i>O</i>(log <i>n</i>)-approximation to the problem; i.e., to find a labeling with only <i>O</i>(ε<i>m</i> log <i>n</i>) = <i>O</i>(OPT log <i>n</i>) unsatisfied edges.
18838099
Infrastructure Leasing Problems
Consider the following Steiner Tree leasing problem. Given a graph G= (V,E) with root r, and a sequence of terminal sets D t i¾? Vfor each day ti¾? [T]. A feasible solution to the problem is a set of edges E t for each tconnecting D t to r. Instead of obtaining edges for a single day at a time, or for infinitely long (both of which give Steiner tree problems), we leaseedges for say, { a day, a week, a month, a year}. Naturally, leasing an edge for a longer period costs less per unit of time. What is a good leasing strategy? In this paper, we give a general approach to solving a wide class of such problems by showing a close connection between deterministic leasing problems and problems in multistage stochastic optimization. All our results are in the offline setting.
37922436
Improved Bandwidth Approximation for Trees and Chordal Graphs
A linear arrangement of an n-vertex graph G=(V,E) is a one?one mapping f of the vertex set V onto the set n]={0,1,?,n?1}. The bandwidth of this linear arrangement is the maximum difference between the images of the endpoints of any edge in E(G). When the input graph G is a tree, the best known approximation algorithms for the minimum bandwidth linear arrangement (which are based on the principle of volume respecting embeddings) output a linear arrangement which has bandwidth within O(log3n) of the optimal bandwidth. In this paper, we present a simple randomized O(log2.5n)-approximation algorithm for bandwidth minimization on trees. We also show that a close variant of this algorithm gives a similar performance guarantee for chordal graphs.
100323
Tree based MPLS routing
MPLS (MultiProtocol Label Switching) is a new technology proposed by the IETF [4,10] for network routing, and is being increasingly deployed by the largest Internet service providers. The MPLS technology differs from conventional network protocols in a crucial way: instead of reading the entire packet header at all switching points, the analysis of the packet header is done just once, when the packet header is assigned a stack of labels, and thenceforth, each switching point or router just gets to look at the label at the top of the stack (and the ingress edge), and based only on this information, it has to make a decision about the next-hop node [17,16]. In another departure from conventional routing and in particular from IP source routing, where the entire packet route is explicitly put in the header and popped off along the route, the router can not only pop the top label, it can push other labels on top of the stack.The two parameters of interest in designing MPLS routing protocols are the number of labels used, and the depth of the stack used for routing. Clearly, both cannot be simultaneously minimized, and there is often an interesting trade-off between label size and stack depth: it is obvious that if k labels are used, one must have a stack depth of logk n.In fact, it was not known whether this bound could be achieved even for trees; the best stack depth previously achieved with a constant number of labels was O(log2 n). In this paper, we show that one can indeed get asymptotically optimal upper bounds and route on trees using k labels and a maximum stack depth of O(logk n), and that this trade-off can be achieved using a simpler and more intuitive protocol than the one given in [9]. These tree-routing ideas are then shown to give better routing protocols for planar graphs as well. In particular, we show how to route along near-shortest paths (of length at most (1 + ε) times the shortest-path) with O(log2 n/ε) labels and logarithmic stack depth. We also apply them to graphs with smaller separators, including most large ISP networks.
10440176
Task assignment with imprecise information for real-time operation in a supply chain
Abstract Real-time operation is often required in a supply chain, where it is desirable to re-optimize the schedules each time a new order is submitted. An organization in a supply chain may not be able to perform all the tasks it has received completely due to lack of resources. It has to delegate those subtasks which it cannot perform to its suppliers in the supply chain. In a practical situation, the suppliers may be parts of more than one supply chain. Hence the organization does not have a complete control over the schedules of its suppliers. There should be coordination within and across organizations for producing the schedules. Usually, multiple objectives (or criteria) like quality, cost, and duration are associated with a task. Preference ratings, assigned by the end-user or the organization itself, may be associated with these criteria. The preference ratings may be specified in an imprecise manner by using ordinal values or linguistic terms. The assignment of the tasks to the suppliers, which is a multiobjective decision making problem, has to be done quickly for real-time operation. In this paper, a supply chain is first modeled using a multiagent framework and an architecture for the agents located at every organization in the chain is presented. We then propose a real-time scheduler that can schedule new orders with soft real-time deadlines. An algorithm for the task assignment using the fuzzy set approach for the real-time operation in a supply chain is then proposed. Comparison of the algorithm versus other commonly used heuristic methods for task assignment is done in a simulated environment. The experimental results show significant performance gains for a large range of task arrival rates. However, the performance deteriorates for very high arrival rates. In order to overcome this limitation, we present a hybrid algorithm that augments the fuzzy technique and does not suffer from performance degradation even for high arrival rates.
155165
Multivariate Integration on Hypercubic and Mesh Networks
Abstract We analyze a class of adaptive algorithms for integration over N-dimensional hyper-rectangular or simplical regions, on distributed systems. An adaptive algorithm attempts to achieve the requested accuracy by refining the subdivision of the integration region, thus allowing for a concentration of subdivisions near singularities. At the subdivision of a region, the error behaves according to a prescribed model, relating the error of the parent region to that of its children. The analysis can also be applied to problems in other areas, as long as the task selection is based on a priority function which behaves according to a suitable model. Using an efficient management of the subregions, we show that an O (p/ log p) speedup can be achieved on a p-processor hypercubic network, such as shuffle exchange, butterfly and hypercube. Furthermore, a speedup of O ( p ) can be achieved on a p × p mesh network. We also show that our algorithms compare favorably with well-known dynamic load balancing strategies.
40714150
A semantic mediation approach for problems in computational molecular biology
As great amount of data are being produced and accumulated in life sciences, information access and consequent integration in analytical and computational methods become critical issues in order to conduct research. In this work we describe how the synergic combination of a high-level programmable planner engine and formal semantics are suitable to resolve many information integration problems in molecular biology.
2367227
Parallel Algorithms For Vehicle Routing Problems
Vehicle routing problems involve the navigation of one or more vehicles through a network of locations. Locations have associated handling times as well as time windows during which they are active. The arcs connecting locations have time costs associated with them. In this paper, we consider two different problems in single vehicle routing. The first is to find least time cost routes between all pairs of nodes in a network for navigating vehicles; we call this the all pairs routing problem. We show that there is an O(log3 n) time parallel algorithm using a polynomial number of processors for this problem on a CREW PRAM. We next consider the problem in which a vehicle services all locations in a network. Here, locations can be passed through at any time but only serviced during their time window. The general problem is -complete under even fairly stringent restrictions but polynomial algorithms have been developed for some special cases. In particular, when the network is a line, there is no time cost in servicing a location, and all time windows are unbounded at either their lower or upper end, O(n2) algorithms have been developed. We show that under the same conditions, we can reduce this problem to the all pairs routing problem and therefore obtain an O(log3 n) time parallel algorithm on a CREW PRAM.
1312822
One Hop Lookups for Peer-to-Peer Overlays
Current peer-to-peer lookup algorithms have been designed with the assumption that routing information at each member node must be kept small, so that the bookkeeping required to respond to system membership changes is also small. In this paper, we show that this assumption is unnecessary, and present a technique that maintains complete routing tables at each node. The technique is able to handle frequent membership changes and scales to large systems having more than a million nodes. The resulting peer-to-peer system is robust and can route lookup queries in just one hop, thus enabling applications that cannot tolerate the delay of multi-hop routing.