15780176
Understanding the design space of referencing in collaborative augmented reality environments
For collaborative environments to be successful, it is critical that participants have the ability to generate effective references. Given the heterogeneity of the objects and the myriad of possible scenarios for collaborative augmented reality environments, generating meaningful references within them can be difficult. Participants in co-located physical spaces benefit from non-verbal communication, such as eye gaze, pointing and body movement; however, when geographically separated, this form of communication must be synthesized using computer-mediated techniques. We have conducted an exploratory study using a collaborative building task of constructing both physical and virtual models to better understand inter-referential awareness -- or the ability for one participant to refer to a set of objects, and for that reference to be understood. Our contributions are not necessarily in presenting novel techniques, but in narrowing the design space for referencing in collaborative augmented reality. This study suggests collaborative reference preferences are heavily dependent on the context of the workspace.
2014328
A 3D reconstruction algorithm based on 3D deformable atlas
Reconstructing 3D models from 2D images is an important problem in visualization, particularly in medical and biological visualization. We present a new algorithm for 3D model reconstruction from 2D-images. In our approach, a 3D atlas is deformed to fit the feature data set in the target images. Compared with existing 3D reconstruction techniques, our approach is more efficient and easier to control. The resultant model has good inherent connectivity and smoothness. The resolution of the final model is determined by the resolution of reference model rather than the dataset. The model generates highly detailed view with a limited number of images. This algorithm has been successfully applied to medical simulation.
6725306
Design and Implementation of a Workflow Rendering Engine
Business visualization is an effective tool for business decision making and problem solving. Despite its obvious benefits, 3D visualization is far less common in practice than it should be due to the lack of software support. To address this problem, we have developed a workflow rendering engine that facilitates the 3D visualization of business process information for organizational process analysis and efficiency studies. The workflow information is represented in XML format to be compatible with the new Web graphics standard X3D. The rendering engine is implemented using C++ and OpenGL in order to take full advantage of modern 3D graphics hardware. The object-oriented design makes this engine highly extensible.
27779170
Study of Dempster-Shafer theory for image segmentation applications
Abstract This paper addresses a new knowledge model using the Dempster–Shafer's theory of evidence for image segmentation and fusion. The salient aspects of the proposed method are at two levels. Firstly, mass distributions in Dempster–Shafer theory are directly derived from image histograms. Secondly, the fusion process does not start from one single frame of discernment, as it was done in most of the previously reported works, but does start from first defining two independent frames of discernment associated with the two images to be fused, and then combining them for forming a new frame of discernment. The strategy used to define mass distributions in the combined framework is discussed in detail. The proposed fusion method is illustrated in the context of image segmentation. The obtained results show the robustness of the method.
5775560
Hierarchical Bloom filter arrays (HBA): a novel, scalable metadata management system for large cluster-based storage
An efficient and distributed scheme for file mapping or file lookup scheme is critical in decentralizing metadata management within a group of metadata servers. This work presents a technique called HBA (hierarchical Bloom filter arrays) to map file names to the servers holding their metadata. Two levels of probabilistic arrays, i.e., Bloom filter arrays, with different accuracies are used on each metadata server. One array, with lower accuracy and representing the distribution of the entire metadata, trades accuracy for significantly reduced memory overhead, while the other array, with higher accuracy, caches partial distribution information and exploits the temporal locality of file access patterns. Extensive trace-driven simulations have shown our HBA design to be highly effective and efficient in improving performance and scalability of file systems in clusters with 1,000 to 10,000 nodes (or superclusters).
42202570
Improving ASM Search Using Mixture Models for Grey-Level Profiles
The use of Active Shape Models (ASM) has been shown to be an efficient approach to image interpretation and pattern recognition. In ASM, grey-level profiles at landmarks are modelled as a Gaussian distribution. Mahalanobis distance from a sample profile to the model mean is used to locate the best position of a given landmark during ASM search. We present an improved ASM methodology, in which the profiles are modelled as a mixture of Gaussians, and the probability that a sample is from the distribution is calculated using the probability density function (pdf) of the mixture model. Both improved and original ASM methods were tested on synthetic and real data. The performance comparison demonstrates that the improved ASM method is more generic and robust than the original approach.
7586381
Dynamic Load Balancing for I/O-Intensive Tasks on Heterogeneous Clusters
Since I/O-intensive tasks running on a heterogeneous cluster need a highly effective usage of global I/O resources, previous CPU- or memory-centric load balancing schemes suffer significant performance drop under I/O-intensive workload due to the imbalance of I/O load. To solve this problem, we develop two I/O-aware load-balancing schemes, which consider system heterogeneity and migrate more I/O-intensive tasks from a node with high I/O utilization to those with low I/O utilization. If the workload is memory-intensive in nature, the new method applies a memory-based load balancing policy to assign the tasks. Likewise, when the workload becomes CPU-intensive, our scheme leverages a CPU-based policy as an efficient means to balance the system load. In doing so, the proposed approach maintains the same level of performance as the existing schemes when I/O load is low or well balanced. Results from a trace-driven simulation study show that, when a workload is I/O-intensive, the proposed schemes improve the performance with respect to mean slowdown over the existing schemes by up to a factor of 8. In addition, the slowdowns of almost all the policies increase consistently with the system heterogeneity.
15428033
On Optimal Physical Carrier Sensing: Theoretical Analysis and Protocol Design
Traditional Physical Carrier Sensing (PCS), which aims at eliminating hidden terminals in wireless networks, causes too many exposed terminals and deteriorates the throughput per user seriously. Some existing work has proven that an aggressive PCS can improve the throughput by balancing the tradeoff between hidden terminals and exposed terminals. However, little work has been conducted to optimize the PCS according to the network conditions. In this paper, we develop an analytical model to study the behaviors of a user in the aggressive PCS scenario, with which the optimal PCS threshold can be derived. Then, to avoid the complicated computation, we present a heuristic algorithm, in which the parameters required for PCS tuning are estimated by the carrier sensing mechanism employed in IEEE 802.11. Simulation results show that the proposed heuristic algorithm can make the PCS threshold approach to the theoretical optimal one. Moreover, the proposed heuristic algorithm can obtain significant throughput gain compared to the traditional PCS threshold setting solutions.