1151096
MaxSolver: An efficient exact algorithm for (weighted) maximum satisfiability
Maximum Boolean satisfiability (max-SAT) is the optimization counterpart of Boolean satisfiability (SAT), in which a variable assignment is sought to satisfy the maximum number of clauses in a Boolean formula. A branch and bound algorithm based on the Davis-Putnam-Logemann-Loveland procedure (DPLL) is one of the most competitive exact algorithms for solving max-SAT. In this paper, we propose and investigate a number of strategies for max-SAT. The first strategy is a set of unit propagation or unit resolution rules for max-SAT. We summarize three existing unit propagation rules and propose a new one based on a nonlinear programming formulation of max-SAT. The second strategy is an effective lower bound based on linear programming (LP). We show that the LP lower bound can be made effective as the number of clauses increases. The third strategy consists of a binary-clause first rule and a dynamic-weighting variable ordering rule, which are motivated by a thorough analysis of two existing well-known variable orderings. Based on the analysis of these strategies, we develop an exact solver for both max-SAT and weighted max-SAT. Our experimental results on random problem instances and many instances from the max-SAT libraries show that our new solver outperforms most of the existing exact max-SAT solvers, with orders of magnitude of improvement in many cases.
10248617
Towards flexible teamwork in persistent teams
Teamwork is a critical capability in multi-agent environments. Many such environments mandate that the agents and agent-teams mast be persistent i.e., exist over long periods of time. Agents in such persistent teams are bound together by their long-term common interests and goals. This paper focuses on flexible teamwork in such persistent teams. Unfortunately, while previous work has investigated flexible teamwork, persistent teams remain unexplored. For flexible teamwork, one promising approach that has emerged is model-based, i.e., providing agents with general models of teamwork that explicitly specify their commitments in teamwork. Such models enable agents to autonomously reason about coordination. Unfortunately, for persistent teams, such models may lead to coordination and communication actions that while locally optimal, are highly problematic for the team's long-term goals. We present a decision-theoretic technique to enable persistent teams to overcome such limitations of the model-based approach. In particular, agents reason about expected team utilities of future team states that are projected to result from actions recommended by the teamwork model, as well as lower-cost (or higher-cost) variations on these actions. To accommodate real-time constraints, this reasoning is done in an any-time fashion. Implemented examples from an analytic search tree and some real-world domains are presented.
2426741
An analysis and application of distributed constraint satisfaction and optimization algorithms in sensor networks
This research is motivated by a distributed scheduling problem in distributed sensor networks, in which computational resources are scarce. To cope with limited computational resources and restricted real-time requirement, it is imperative to apply distributed algorithms that have low overhead on resource requirement and high anytime performance. In this paper, We study distributed stochastic algorithm (DSA) and distributed breakout algorithm (DBA), two distributed algorithms developed earlier for distributed constraint satisfaction problems. We experimentally investigate their properties and compare their performance using our distributed scheduling problem as a benchmark. We first formulate the scheduling problem as a distributed multi-coloring problem. We then experimentally show that the solution quality and communication cost of DSA exhibit phase-transition or threshold behavior, in that the performance degenerates abruptly and dramatically when the degree of parallel executions of distributed agents increases beyond some critical value. The results show that when controlled properly, DSA is superior to DBA, having better or competitive solution quality and significantly smaller communication cost than DBA. Therefore, DSA is the algorithm of choice for our distributed scan scheduling problem.
12824361
Data Mining Methods for Modeling Gene Expression Regulation and Their Applications
This paper demonstrates machine learning and data mining methods that can be developed and applied to analyzing large quantities of genomic information and gene expression data for characterizing and modeling gene expression regulation. In particular, there will be a discussion on some of the methods that have been developed for modeling gene expression regulation underlying abiotic stress (e.g., drought, low temperature and salinity) tolerance, for identifying gene responsive to particular environmental stress conditions, and for characterizing the functions of microRNA genes for stress regulation in model plant Arabidopsis thaliana.
205692410
Average-case analysis of best-first search in two representative directed acyclic graphs
Many problems that arise in the real world have search spaces that are graphs rather than trees. Understanding the properties of search algorithms and analyzing their performance have been major objectives of research in AI. But most published work on the analysis of search algorithms has been focused on tree search, and comparatively little has been reported on graph search. One of the major obstacles in analyzing average-case complexity of graph search is that no single graph can serve as a suitable representative of graph search problems. In this paper we propose one possible approach to analyzing graph search. We take two problem domains for which the search graphs are directed acyclic graphs of similar structure, and determine the average case performance of the best-first search algorithm A* on these graphs. The first domain relates to one-machine job sequencing problems in which a set of jobs must be sequenced on a machine in such a way that a penalty function is minimized. The second domain concerns the Traveling Salesman Problem. Our mathematical formulation extends a technique that has been used previously for analyzing tree search. We demonstrate the existence of a gap in computational cost between two classes of problem instances. One class has exponential complexity and the other has polynomial complexity. For the job sequencing domain we provide supporting experimental evidence showing that problems exhibit a huge difference in computational cost under different conditions. For the Traveling Salesman Problem, our theoretical results reflect on the long-standing debate on the expected complexity of branch-and-bound algorithms for solving the problem, indicating that the complexity can be polynomial or exponential, depending on the accuracy of the heuristic function used.
3517573
A template-based and pattern-driven approach to situation awareness and assessment in virtual humans
Situation awareness and assessment are fundamental components of rational virtual humans. They are central parts of models of virtual humans and critical elements of efficient reasoning and planning systems. In this paper, we describe our efforts of developing the capability of situation awareness in autonomous, synthetic virtual pilots in a military domain. After briefly describing the motivations of this research, we present an agent architecture that integrates perception, reasoning with situation awareness, and actions. We describe a representation of situations, methods for situation assessment, and applications of situation awareness in information collection, and creating focused attention. The quantitative measure from our experiment shows that by using focused attention based on the ability of situation awareness, the perceptional load of virtual pilots is significantly reduced, reducing pilots’ response time by more than 50 percent.
646781
Value iteration working with belief subset
Value iteration is a popular algorithm for solving POMDPs. However, it is inefficient in practice. The primary reason is that it needs to conduct value updates for all the belief states in the (continuous) belief space. In this paper, we study value iteration working with a subset of the belief space, i.e., it conducts value updates only for belief states in the subset. We present a way to select belief subset and describe an algorithm to conduct value iteration over the selected subset. The algorithm is attractive in that it works with belief subset but also retains the quality of the generated values. Given a POMDP, we show how to <i>a priori</i> determine whether the selected subset is a <i>proper</i> subset of belief space. If this is the case, the algorithm carries the advantages of representation in space and efficiency in time.
13348734
Growing genetic regulatory networks from seed genes
MOTIVATION
A number of models have been proposed for genetic regulatory networks. In principle, a network may contain any number of genes, so long as data are available to make inferences about their relationships. Nevertheless, there are two important reasons why the size of a constructed network should be limited. Computationally and mathematically, it is more feasible to model and simulate a network with a small number of genes. In addition, it is more likely that a small set of genes maintains a specific core regulatory mechanism.


RESULTS
Subnetworks are constructed in the context of a directed graph by beginning with a seed consisting of one or more genes believed to participate in a viable subnetwork. Functionalities and regulatory relationships among seed genes may be partially known or they may simply be of interest. Given the seed, we iteratively adjoin new genes in a manner that enhances subnetwork autonomy. The algorithm is applied using both the coefficient of determination and the Boolean-function influence among genes, and it is illustrated using a glioma gene-expression dataset.


AVAILABILITY
Software for the seed-growing algorithm will be available at the website for Probabilistic Boolean Networks: http://www2.mdanderson.org/app/ilya/PBN/PBN.htm
12895493
Improvement of HITS-based algorithms on web documents
In this paper, we present two ways to improve the precision of HITS-based algorithms on Web documents. First, by analyzing the limitations of current HITS-based algorithms, we propose a new weighted HITS-based method that assigns appropriate weights to in-links of root documents. Then, we combine content analysis with HITS-based algorithms and study the effects of four representative relevance scoring methods, VSM, Okapi, TLS, and CDR, using a set of broad topic queries. Our experimental results show that our weighted HITS-based method performs significantly better than Bharat's improved HITS algorithm. When we combine our weighted HITS-based method or Bharat's HITS algorithm with any of the four relevance scoring methods, the combined methods are only marginally better than our weighted HITS-based method. Between the four relevance-scoring methods, there is no significant quality difference when they are combined with a HITS-based algorithm.
15651174
Segmentation of Publication Records of Authors from the Web
Publication records are often found in the authors’ personal home pages. If such a record is partitioned into a list of semantic fields of authors, title, date, etc., the unstructured texts can be converted into structured data, which can be used in other applications. In this paper, we present PEPURS, a publication record segmentation system. It adopts a novel "Split and Merge" strategy. A publication record is split into segments; multiple statistical classifiers compute their likelihoods of belonging to different fields; finally adjacent segments are merged if they belong to the same field. PEPURS introduces the punctuation marks and their neighboring texts as a new feature to distinguish different roles of the marks. PEPURS yields high accuracy scores in experiments.
2889342
Software cost estimation through conceptual requirement
Software cost estimation is vital for the effective control and management of the whole software development process. Currently, the constructive cost model (COCOMO II) is the most popular tool for estimating software cost. It uses lines of code and function points to assess software size. However, these are actually implementation details and difficult to estimate during the early stage of software development. The entity relationship (ER) model is well used in conceptual modeling (requirements analysis) for data-intensive systems. In this article, we explore the use of ER model for the estimation of software cost. A new term, path complexity, is proposed. Based on path complexity and other factors, we built a multiple regression model for software cost estimation. The approach has been validated statistically through system data from the real industry projects.