132630
Answering Definition Questions Using Multiple Knowledge Sources
Definition questions represent a largely unexplored area of question answering—they are different from factoid questions in that the goal is to return as many relevant “nuggets” of information about a concept as possible. We describe a multi-strategy approach to answering such questions using a database constructed offline with surface patterns, a Webbased dictionary, and an off-the-shelf document retriever. Results are presented from component-level evaluation and from an endto-end evaluation of our implemented system at the TREC 2003 Question Answering Track.
12592432
User simulations for evaluating answers to question series
Recently, question series have become one focus of research in question answering. These series are comprised of individual factoid, list, and ''other'' questions organized around a central topic, and represent abstractions of user-system dialogs. Existing evaluation methodologies have yet to catch up with this richer task model, as they fail to take into account contextual dependencies and different user behaviors. This paper presents a novel simulation-based methodology for evaluating answers to question series that addresses some of these shortcomings. Using this methodology, we examine two different behavior models: a ''QA-styled'' user and an ''IR-styled'' user. Results suggest that an off-the-shelf document retrieval system is competitive with state-of-the-art QA systems in this task. Advantages and limitations of evaluations based on user simulations are also discussed.
6918069
Methods for automatically evaluating answers to complex questions
Evaluation is a major driving force in advancing the state of the art in language technologies. In particular, methods for automatically assessing the quality of machine output is the preferred method for measuring progress, provided that these metrics have been validated against human judgments. Following recent developments in the automatic evaluation of machine translation and document summarization, we present a similar approach, implemented in a measure called POURPRE, an automatic technique for evaluating answers to complex questions based on n-gram co-occurrences between machine output and a human-generated answer key. Until now, the only way to assess the correctness of answers to such questions involves manual determination of whether an information “nugget” appears in a system's response. The lack of automatic methods for scoring system output is an impediment to progress in the field, which we address with this work. Experiments with the TREC 2003, TREC 2004, and TREC 2005 QA tracks indicate that rankings produced by our metric correlate highly with official rankings, and that POURPRE outperforms direct application of existing metrics.
16198992
Evaluation of resources for question answering evaluation
Controlled and reproducible laboratory experiments, enabled by reusable test collections, represent a well-established methodology in modern information retrieval research. In order to confidently draw conclusions about the performance of different retrieval methods using test collections, their reliability and trustworthiness must first be established. Although such studies have been performed for ad hoc test collections, currently available resources for evaluating question answering systems have not been similarly analyzed. This study evaluates the quality of answer patterns and lists of relevant documents currently employed in automatic question answering evaluation, and concludes that they are not suitable for post-hoc experimentation. These resources, created from runs submitted by TREC QA track participants, do not produce fair and reliable assessments of systems that did not participate in the original evaluations. Potential solutions for addressing this evaluation gap and their shortcomings are discussed.
9391992
Web question answering: is more always better?
This paper describes a question answering system that is designed to capitalize on the tremendous amount of data that is now available online. Most question answering systems use a wide variety of linguistic resources. We focus instead on the redundancy available in large corpora as an important resource. We use this redundancy to simplify the query rewrites that we need to use, and to support answer mining from returned snippets. Our system performs quite well given the simplicity of the techniques being utilized. Experimental results show that question answering accuracy can be greatly improved by analyzing more and more matching passages. Simple passage ranking and n-gram extraction techniques work well in our system making it efficient to use with many backend retrieval engines.
22235434
The role of context in question answering systems
Despite recent advances in natural language question an-swering technology, the problem of designing effective user interfaces has been largely unexplored. We conducted a user study to investigate the problem and discovered that overall, users prefer a paragraph-sized chunk of text over just an exact phrase as the answer to their questions. Fur-thermore, users generally prefer answers embedded in con-text, regardless of the perceived reliability of the source documents. When users research a topic, increasing the amount of text returned to users significantly decreases the number of queries that they pose to the system, suggesting that users utilize supporting text to answer related ques-tions. We believe that these results can serve to guide future developments in question answering user interfaces.
12964519
Development and evaluation of emerging design patterns for ubiquitous computing
Design patterns are a format for capturing and sharing design knowledge. In this paper, we look at a new domain for design patterns, namely ubiquitous computing. The overall goal of this work is to aid practice by speeding up the diffusion of new interaction techniques and evaluation results from researchers, presenting the information in a form more usable to practicing designers. Towards this end, we have developed an initial and emerging pattern language for ubiquitous computing, consisting of 45 pre-patterns describing application genres, physical-virtual spaces, interaction and systems techniques for managing privacy, and techniques for fluid interactions. We evaluated the effectiveness of our pre-patterns with 16 pairs of designers in helping them design location-enhanced applications. We observed that our pre-patterns helped new and experienced designers unfamiliar with ubiquitous computing in generating and communicating ideas, and in avoiding design problems early in the design process.
14394566
Integration, verification and layout of a complex multimedia SOC
We present our experience of designing a single-chip controller for an advanced digital still camera from specification all the way to mass production. The process involves collaboration with camera system designer, IP vendors, EDA vendors, silicon wafer foundry, package and testing houses, and camera maker. We also co-work with academic research groups to develop a JPEG codec IP and memory BIST and SOC testing methodology. We cover the problems encountered, our solutions, and lessons learned.
14212803
Merging Databases Under Constraints
The problem of integrating information from conflicting sources comes up in many current applications, such as cooperative information systems, heterogeneous databases, and multiagent systems. We model this by the operation of merging first-order theories. We propose a formal semantics for this operation and show that it has desirable properties, including abiding by majority rule in case of conflict and syntax independence. We apply our semantics to the special case when the theories to be merged represent relational databases under integrity constraints. We then present a way of merging databases that have different or conflicting schemas caused by problems such as synonyms, homonyms or type conflicts mentioned in the schema integration literature.
1721157
Modeling the constraints of human hand motion
Hand motion capture is one of the most important parts of gesture interfaces. Many current approaches to this task generally involve a formidable nonlinear optimization problem in a large search space. Motion capture can be achieved more cost-efficiently when considering the motion constraints of a hand. Although some constraints can be represented as equalities or inequalities, there exist many constraints which cannot be explicitly represented. In this paper, we propose a learning approach to model the hand configuration space directly. The redundancy of the configuration space can be eliminated by finding a lower-dimensional subspace of the original space. Finger motion is modeled in this subspace based on the linear behavior observed in the real motion data collected by a CyberGlove. Employing the constrained motion model, we are able to efficiently capture finger motion from video inputs. Several experiments show that our proposed model is helpful for capturing articulated motion.
17428031
A Function-Based Classifier Learning Scheme Using Genetic Programming
Classification is an important research topic in knowledge discovery and data mining. Many different classifiers have been motivated and developed of late years. In this paper, we propose an effective scheme for learning multicategory classifiers based on genetic programming. For a k-class classification problem, a training strategy called adaptive incremental learning strategy and a new fitness function are used to generate k discriminant functions. We urge the discriminant functions to map the domains of training data into a specified interval, and thus data will be assigned into one of the classes by the values of functions. Furthermore, a Z-value measure is developed for resolving the conflicts. The experimental results show that the proposed GP-based classification learning approach is effective and performs a high accuracy of classification.