2480088
Melting and flowing in multiphase environment
Abstract This paper presents a method to simulate the melting and flowing phenomena with different materials in multiple phases. In such a multiphase environment, solid objects are melted because of heating and the melted liquid flows while interacting with the ambient air flow. Our simulation is based on a modified lattice Boltzmann method (LBM), where the fluid dynamics of the air flow and the melted liquid is modeled within a common lattice framework. Therefore, no particular front tracking methods are required for the liquid–air interface. The liquid–solid and air–solid interfaces are implemented as curved boundaries in the LBM, which can accommodate arbitrarily shaped solid objects. Heat transfer is incorporated with a finite difference discretization of a standard diffusion–advection equation simulating the temperature evolution. The temperature and body forces (gravity and surface tension) are easily applied by adopting a new version of the LBM: multiple-relaxation-time LBM (MRTLBM). The melting and flowing behavior is controlled by the heat source, the viscosity and the body forces. All the numerical computations in our method are local and parallelizable, therefore, interactive speed is achieved by hardware acceleration on the contemporary graphics hardware (GPU).
15795709
Lattice-based flow field modeling
We present an approach for simulating the natural dynamics that emerge from the interaction between a flow field and immersed objects. We model the flow field using the lattice Boltzmann model (LBM) with boundary conditions appropriate for moving objects and accelerate the computation on commodity graphics hardware (GPU) to achieve real-time performance. The boundary conditions mediate the exchange of momentum between the flow field and the moving objects resulting in forces exerted by the flow on the objects as well as the back-coupling on the flow. We demonstrate our approach using soap bubbles and a feather. The soap bubbles illustrate Fresnel reflection, reveal the dynamics of the unseen flow field in which they travel, and display spherical harmonics in their undulations. Our simulation allows the user to directly interact with the flow field to influence the dynamics in real time. The free feather flutters and gyrates in response to lift and drag forces created by its motion relative to the flow. Vortices are created as the free feather falls in an otherwise quiescent flow.
3140808
Voxels on Fire
We introduce a method for the animation of fire propagation and the burning consumption of objects represented as volumetric data sets. Our method uses a volumetric fire propagation model based on an enhanced distance field. It can simulate the spreading of multiple fire fronts over a specified isosurface without actually having to create that isosurface. The distance field is generated from a specific shell volume that rapidly creates narrow spatial bands around the virtual surface of any given isovalue. The complete distance field is then obtained by propagation from the initial bands. At each step multiple fire fronts can evolve simultaneously on the volumetric object. The flames of the fire are constructed from streams of particles whose movement is regulated by a velocity field generated with the hardware-accelerated Lattice Boltzmann Model (LBM). The LBM provides a physically-based simulation of the air flow around the burning object. The object voxels and the splats associated with the flame particles are rendered in the same pipeline so that the volume data with its external and internal structures can be displayed along with the fire.
14038172
Visual Simulation of Heat Shimmering and Mirage
We provide a physically-based framework for simulating the natural phenomena related to heat interaction between objects and the surrounding air. We introduce a heat transfer model between the heat source objects and the ambient flow environment, which includes conduction, convection, and radiation. The heat distribution of the objects is represented by a novel temperature texture. We simulate the thermal flow dynamics that models the air flow interacting with the heat by a hybrid thermal lattice Boltzmann model (HTLBM). The computational approach couples a multiple-relaxation-time LBM (MRTLBM) with a finite difference discretization of a standard advection-diffusion equation for temperature. In heat shimmering and mirage, the changes in the index of refraction of the surrounding air are attributed to temperature variation. A nonlinear ray tracing method is used for rendering. Interactive performance is achieved by accelerating the computation of both the MRTLBM and the heat transfer, as well as the rendering on contemporary graphics hardware (GPU)
14058950
A Profit-Based Business Model for Evaluating Rule Interestingness
Different types of rules are mined from transaction databases often with the goal of improving sales and services. In this paper, we link the interestingness of rules with the context of business marketing. We consider the profits generated from some specific marketing strategies that are developed based on particular discovered rules. This leads to a profit-based business model for evaluating rule interestingness. With this additional utility, we investigate some relationships between different marketing strategies and fundamental properties of rules for profit increasing.
5871849
Exactly-once delivery in a content-based publish-subscribe system
This paper presents a general knowledge model for propagating information in a content-based publish-subscribe system. The model is used to derive an efficient and scalable Protocol for exactly-once delivery to large numbers (tens of thousands per broker) of content-based subscribers in either publisher order or uniform total order Our protocol allows intermediate content filtering at each hop, but requires persistent storage only at the publishing site. It is tolerant of message drops, message reorderings, node failures, and link failures, and maintains only "soft" state at intermediate nodes. We evaluate the performance of our implementation both under failure-free conditions and with fault injection.
29045473
On Reduct Construction Algorithms
This paper critically analyzes reduct construction methods at two levels. At a high level, one can abstract commonalities from the existing algorithms, and classify them into three basic groups based on the underlying control structures. At a low level, by adopting different heuristics or fitness functions for attribute selection, one is able to derive most of the existing algorithms. The analysis brings new insights into the problem of reduct construction, and provides guidelines for the design of new algorithms
15310670
A Recent-Biased Dimension Reduction Technique for Time Series Data
There are many techniques developed for tackling time series and most of them consider every part of a sequence equally. In many applications, however, recent data can often be much more interesting and significant than old data. This paper defines new recent-biased measures for distance and energy, and proposes a recent-biased technique based on DWT for time series in which more recent data are considered more significant. With such a recent-biased technique, the dimension of time series can be reduced while effectively preserving the recent-biased energy. Our experiments have demonstrated the effectiveness of the proposed approach for handling time series.
184418
Self-adaptive clock synchronization for computational grid
This paper presents an innovative method to synchronize physical clocks for a computational grid, in particular for a computational grid linked through the asynchronous Intranet or Internet environments. The method discussed is an asynchronous self-adaptive clock synchronization mechanism. Two strategies for clock synchronisationare introduced. (1), Use continuous time intervals to calculate the precision of clocks, which can reduce the effect of network delay efficiently. (2) Every node synchronizes its clock, with its leader actively. In addition, a node self-adaptive model is presented, and the relationship between the clock precision and synchronization time is induced, hence a node can predict when it should begin the synchronization process. Detailed simulation and extension of this issue are provided at the end of the paper. The presented model is both practical and feasible.