207106047
Efficient Rebalancing of B-Trees with Relaxed Balance
B-trees with relaxed balance have been defined to facilitate fast updating on shared-memory asynchronous parallel architectures. To obtain this, rebalancing has been uncoupled from the updating so that extensive locking can be avoided in connection with updates. We analyze B-trees with relaxed balance, and prove that each update gives rise to at most [loga(N/2)]+1 rebalancing operations, where a is the degree of the B-tree, and N is the bound on its maximal size since it was last in balance. Assuming that the size of nodes is at least twice the degree, we prove that rebalancing can be performed in amortized constant time. So, in the long run, rebalancing is constant time on average, even if any particular update could give rise to a logarithmic number of rebalancing operations. We also prove that the amount of rebalancing done at any particular level decreases exponentially going from the leaves towards the root. This is important since the higher up in the tree a lock due to a rebalancing operation occurs, the larger a subtree which cannot be accessed by other processes for the duration of that lock. All of these results are in fact obtained for the more general (a, b)-trees, so we have results for both of the common B-tree versions as well as 2-3 trees and 2-3-4 trees.
6986183
Efficient Simplification of Bisimulation Formulas
The problem of checking or optimally simplifying bisimulation formulas is likely to be computationally very hard. We take a different view at the problem: we set out to define a very fast algorithm, and then see what we can obtain. Sometimes our algorithm can simplify a formula perfectly, sometimes it cannot. However, the algorithm is extremely fast and can, therefore, be added to formula-based bisimulation model checkers at practically no cost. When the formula can be simplified by our algorithm, this can have a dramatic positive effect on the better, but also more time consuming, theorem provers which will finish the job.
34233329
Search Trees with Relaxed Balance and Near-Optimal Height
We introduce the relaxed k-tree, a search tree with relaxed balance and a height bound, when in balance, of (1 + Ɛ) log2 n + 1, for any Ɛ > 0. The rebalancing work is amortized O(1/Ɛ) per update. This is the first binary search tree with relaxed balance having a height bound better than c ċ log2 n for a fixed constant c. In all previous proposals, the constant is at least 1/ log2 Φ > 1.44, where Φ is the golden ratio. 
 
As a consequence, we can also define a standard (non-relaxed) k-tree with amortized constant rebalancing per update, which is an improvement over the original definition. 
 
Search engines based on main-memory databases with strongly fluctuating workloads are possible applications for this line of work.
30882911
Complexity of Layered Binary Search Trees with Relaxed Balance
When search trees are made relaxed, balance constraints are weakened such that updates can be made without immediate rebalancing. This can lead to a speed-up in some circumstances. However, the weakened balance constraints also make it more challenging to prove complexity results for relaxed structures.In our opinion, one of the simplest and most intuitive presentations of balanced search trees has been given via layered trees. We show that relaxed layered trees are among the best of the relaxed structures. More precisely, rebalancing is worst-case logarithmic and amortized constant per update, and restructuring is worst-case constant per update.
80794
Efficient Rebalancing of Chromatic Search Trees
Chromatic trees were defined by Nurmi and Soisalon-Soininen, as a new type of binary search tree for databases. The aim is to improve runtime performance by allowing a greater degree of concurrency, which, in turn, is obtained by uncoupling updating from rebalancing. This also allows rebalancing to be postponed completely or partially until after peak working hours. The advantages of the proposal of Nurmi and Soisalon-Soininen are quite significant, but there are definite problems with it. First, they give no explicit upper bound on the complexity of their algorithm. Second, some of their rebalancing operations can be applied many more times than necessary. Third, some of their operations, when removing one problem, create another. We define a new set of rebalancing operations which we prove give rise to at most @?log"2(N+1)@?-1 rebalancing operations per insertion and at most @?log"2(N+1)@?-2 rebalancing operations per deletion, where N is the maximum size the tree could ever have, given its initial size and the number of insertions performed. Most of these rebalancing operations, in fact, do no restructuring; they simply move weights around. The number of operations which actually change the structure of the tree is at most one per update.
19914316
Extending the Accommodating Function
The applicability of the accommodating function, a relatively new measure for the quality of on-line algorithms, is extended. If a limited amount n of some resource is available, the accommodating function A(?) is the competitive ratio when input sequences are restricted to those for which the amount ?n of resources suffices for an optimal off-line algorithm. The accommodating function was originally used only for ? ? 1. We focus on ? < 1, observe that the function now appears interesting for a greater variety of problems, and use it to make new distinctions between known algorithms and to find new ones.
406624
Model Checking Timed Automata with Priorities Using DBM Subtraction
In this paper we describe an extension of timed automata with priorities, and efficient algorithms to compute subtraction on DBMs (difference bounded matrices), needed in symbolic model-checking of timed automata with priorities. The subtraction is one of the few operations on DBMs that result in a non-convex set needing sets of DBMs for representation. Our subtraction algorithms are efficient in the sense that the number of generated DBMs is significantly reduced compared to a naive algorithm. The overhead in time is compensated by the gain from reducing the number of resulting DBMs since this number affects the performance of symbolic model-checking. The uses of the DBM subtraction operation extend beyond timed automata with priorities. It is also useful for allowing guards on transitions with urgent actions, deadlock checking, and timed games.
3252817
Optimal Strategies in Priced Timed Game Automata
Priced timed (game) automata extend timed (game) automata with costs on both locations and transitions. In this paper we focus on reachability priced timed game automata and prove that the optimal cost for winning such a game is computable under conditions concerning the non-zenoness of cost. Under stronger conditions (strictness of constraints) we prove that in case an optimal strategy exists, we can compute a state-based winning optimal strategy.
8987497
Efficient Timed Reachability Analysis Using Clock Difference Diagrams
One of the major problems in applying automatic verification tools to industrial-size systems is the excessive amount of memory required during the state-space exploration of a model. In the setting of real-time, this problem of state-explosion requires extra attention as information must be kept not only on the discrete control structure but also on the values of continuous clock variables. 
 
In this paper, we exploit Clock Difference Diagrams, CDD's, a BDD-like data-structure for representing and effectively manipulating certain nonconvex subsets of the Euclidean space, notably those encountered during verification of timed automata. 
 
A version of the real-time verification tool Uppaal using CDD's as a compact data-structure for storing explored symbolic states has been implemented. Our experimental results demonstrate significant spacesavings: for eight industrial examples, the savings are in average 42% with moderate increase in runtime. 
 
We further report on how the symbolic state-space exploration itself may be carried out using CDD's.
12303667
Formal Verification of a Power Controller Using the Real-Time Model Checker UPPAAL
A real-time system for power-down control in audio/video components is modeled and verified using the real-time model checker UPPAAL. The system is supposed to reside in an audio/video component and control (read from and write to) links to neighbor audio/video components such as TV, VCR and remote-control. In particular, the system is responsible for the powering up and down of the component in between the arrival of data, and in order to do so in a safe way without loss of data, it is essential that no link interrupts are lost. Hence, a component system is a multitasking system with hard real-time requirements, and we present techniques for modeling time consumption in such a multitasked, prioritized system. The work has been carried out in a collaboration between Aalborg University and the audio/video company B&O. By modeling the system, 3 design errors were identified and corrected, and the following verification confirmed the validity of the design but also revealed the necessity for an upper limit of the interrupt frequency. The resulting design has been implemented and it is going to be incorporated as part of a new product line.
9243889
Generality in design and compositional verification usingTav
It is a well recognised fact that design errors in parallel systems are often hard to identify—due to their non-deterministic nature. It is therefore important that designs are analysedbefore the implementation phase begins. Even small parallel systems often have an intrinsic structure which is hard to fully understand, and the support of automated tools is therefore indispensable. In order to be of any practical use, the computations of such tools must be (polynomially) effective in terms of the system size, and furthermore it must be possible to reason about the system in terms of the properties of its (parallel) components—in order to avoid state-space explosion. Finally, the well-establishedstepwise refinement design strategy must be supported.The tools of theTav-system fulfil the above requirements, and in this paper we present its features by analysing a simple transmission protocol. The cornerstone of the system is the theory ofmodal transition systems, which allows for efficient decidability, stepwise refinement, and compositionality. The theory also supports a unique feature ofTav, namely the ability to provide explanations in case of design errors.