34634405
Approximating Polygons and Subdivisions with Minimum Link Paths
We study several variations on one basic approach to the task of simplifying a plane polygon or subdivision: Fatten the given object and construct an approximation inside the fattened region. We investigate fattening by convolving the segments or vertices with disks and attempt to approximate objects with the minimum number of line segments, or with near the minimum, by using efficient greedy algorithms. We also discuss additional topological constraints such as simplicity.
11557966
An algorithmic study of manufacturing paperclips and other folded structures
We study algorithmic aspects of bending wires and sheet metal into a specified structure. Problems of this type are closely related to the question of deciding whether a simple non-self-intersecting wire structure (a carpenter's ruler) can be straightened, a problem that was open for several years and has only recently been solved in the affirmative. If we impose some of the constraints that are imposed by the manufacturing process, we obtain quite different results. In particular, we study the variant of the carpenter's ruler problem in which there is a restriction that only one joint can be modified at a time. For a linkage that does not self-intersect or self-touch, the recent results of Connelly et al. and Streinu imply that it can always be straightened, modifying one joint at a time. However, we show that for a linkage with even a single vertex degeneracy, it becomes NP-hard to decide if it can be straightened while altering only one joint at a time. If we add the restriction that each joint can be altered at most once, we show that the problem is NP-complete even without vertex degeneracies. In the special case, arising in wire forming manufacturing, that each joint can be altered at most once, and must be done sequentially from one or both ends of the linkage, we give an efficient algorithm to determine if a linkage can be straightened.
7753820
Approximate Geometric Pattern Matching Under Rigid Motions
We present techniques for matching point-sets in two and three dimensions under rigid-body transformations. We prove bounds on the worst-case performance of these algorithms to be within a small constant factor of optimal and conduct experiments to show that the average performance of these matching algorithms is often better than that predicted by the worst-case bounds.
16007270
Point Probe Decision Trees for Geometric Concept Classes
A fundamental problem in model-based computer vision is that of identifying to which of a given set of concept classes of geometric models an observed model belongs. Considering a “probe” to be an oracle that tells whether or not the observed model is present at a given point in an image, we study the problem of computing efficient strategies (“decision trees”) for probing an image, with the goal to minimize the number of probes necessary (in the worst case) to determine in which class the observed model belongs. We prove a hardness result and give strategies that obtain decision trees whose height is within a log factor of optimal.
207132060
Terrain Decomposition and Layered Manufacturing
We consider a problem that arises in generating three-dimensional models by methods of layered manufacturing: How does one decompose a given model P into a small number of sub-models each of which is a terrain polyhedron? Terrain polyhedra have a base facet such that, for each point of the polyhedron, the line segment joining the point to its orthogonal projection on the base facet lies within the polyhedron. Terrain polyhedra are exactly the class of polyhedral models for which it is possible to construct the model using layered manufacturing (with layers parallel to the base facet), without the need for constructing "supports" (which must later be removed). In order to maximize the integrity of a prototype, one wants to minimize the number of individual sub-models that are manufactured and then glued together. We show that it is NP-hard to decide if a three-dimensional model P of genus 0 can be decomposed into k terrain polyhedra. We also prove a two-dimensional version of this theorem, for the case in which P is a polygonal region with holes. Both results still hold if we are restricted to isothetic objects and/or axis-parallel layering directions.
57900050
Computational Geometry Column 42
A compendium of thirty previously published open problems in computational geometry is presented.
2523975
Multiset rewriting and the complexity of bounded security protocols
We formalize the Dolev-Yao model of security protocols, using a notation based on multiset rewriting with existentials. The goals are to provide a simple formal notation for describing security protocols, to formalize the assumptions of the Dolev-Yao model using this notation, and to analyze the complexity of the secrecy problem under various restrictions. We prove that, even for the case where we restrict the size of messages and the depth of message encryption, the secrecy problem is undecidable for the case of an unrestricted number of protocol roles and an unbounded number of new nonces. We also identify several decidable classes, including a DEXP-complete class when the number of nonces is restricted, and an NP-complete class when both the number of nonces and the number of roles is restricted. We point out a remaining open complexity problem, and discuss the implications these results have on the general topic of protocol analysis.
564763
A meta-notation for protocol analysis
Most formal approaches to security protocol analysis are based on a set of assumptions commonly referred to as the "Dolev-Yao model". In this paper, we use a multiset rewriting formalism, based on linear logic, to state the basic assumptions of this model. A characteristic of our formalism is the way that existential quantification provides a succinct way of choosing new values, such as new keys or nonces. We define a class of theories in this formalism that correspond to finite-length protocols, with a bounded initialization phase but allowing unboundedly many instances of each protocol role (e.g., client, sewer; initiator or responder). Undecidability is proved for a restricted class of these protocols, and PSPACE-completeness is claimed for a class further restricted to have no new data (nonces). Since it is a fragment of linear logic, we can use our notation directly as input to linear logic tools, allowing us to do proof search for attacks with relatively little programming effort, and to formally verify protocol transformations and optimizations.
8879002
Status of clinical gene sequencing data reporting and associated risks for information loss
Clinical gene sequencing is growing in importance and cost-effectiveness. In the past two years, the number of genes associated with disease has grown by roughly 25%. Knowledge of genetic variations will soon guide drug selection and dosages, predict risks from toxin exposures, and inform nutritional needs. Despite the significance of sequencing, methods for reporting results are problematic. Frequent use of paper and infrequent use of naming standards impede data exchange and make incorporation into the electronic medical record difficult. Reports often describe only variations found, rather than all data (all patient bases sequenced). Also, reports frequently do not describe reference data used to define variations. These practices create risks for loss of both data and information. Standardized electronic reporting of all data (all bases sequenced and all reference data) and electronic record systems capable of storing these results would both prevent data loss and simplify the preservation of information those data provide.
10944537
The Complexity of Local Proof Search in Linear Logic
Abstract Proof search in linear logic is known to be difficult: the provability of propositional linear logic formulas is undecidable. Even without the modalities, multiplicative-additive fragment of propositional linear logic, mall , is known to be PSPACE-complete, and the pure multiplicative fragment, mll , is known to be np -complete. However, this still leaves open the possibility that there might be proof search heuristics (perhaps involving randomization) that often lead to a proof if there is one, or always lead to something close to a proof. One approach to these problems is to study strategies for proof games. A class of linear logic proof games is developed, each with a numeric score that depends on the number of certain preferred axioms used in a complete or partial proof tree. Using recent techniques for proving lower bounds on optimization problems, the complexity of these games is analyzed for the fragment mll extended with additive constants and for the fragment MALL. It is shown that no efficient heuristics exist unless there is an unexpected collapse in the complexity hierarchy.
1222153
Abstract types have existential type
Abstract data type declarations appear in typed programming languages like Ada, Alphard, CLU and ML. This form of declaration binds a list of identifiers to a type with associated operations, a composite “value” we call a data algebra. We use a second-order typed lambda calculus SOL to show how data algebras may be given types, passed as parameters, and returned as results of function calls. In the process, we discuss the semantics of abstract data type declarations and review a connection between typed programming languages and constructive logic.