23206649
Learning classifier system ensemble for data mining
This paper proposes LCSE, a learning classifier system ensemble, which is an extension of the classical learning classifier system(LCS). The classical LCS includes two major modules, a genetic algorithm module used to facilitate rule discovery, and a reinforcement learning module used to adjust the strength of the corresponding rules while it receives the rewards from the environment. In LCSE we build a two-level ensemble architecture to enhance the generalization of LCS. In the first-level, new instances are first bootstrapped and sent to several LCSs for classification. Then, in the second-level, a plurality-vote method is used to combine the classification results of individual LCSs into a final decision. Experiments on some benchmark data sets from the UCI repository have shown that LCSE has better generalization ability than the single LCS and other supervised learning methods.
15420304
Incremental gradient descent imputation method for missing data in learning classifier systems
Learning with incomplete or missing data has been a major challenge in learning classifier system. One method for covering missing data is imputing missing values based on the statistic of known values. Another is marking them matching arbitrary case. A new approach using incremental gradient descent imputation model is proposed in this paper, which use the relationship among variables to estimate the missing value. And, some experiments are conducted in order to compare the performance of new approach and other classical covering methods.
10844784
Meta-game Equilibrium for Multi-agent Reinforcement Learning
This paper proposes a multi-agent Q-learning algorithm called meta-game-Q learning that is developed from the meta-game equilibrium concept Different from Nash equilibrium, meta-game equilibrium can achieve the optimal joint action game through deliberating its preference and predicting others' policies in the general-sum game A distributed negotiation algorithm is used to solve the meta-game equilibrium problem instead of using centralized linear programming algorithms We use the repeated prisoner's dilemma example to empirically demonstrate that the algorithm converges to meta-game equilibrium.
28841129
Believability Based Iterated Belief Revision
Classical iterated belief revision methods rarely take into account the impact of the uncertain information. In this paper, an approach of believability based iterated belief revision(BIBR) is presented. BIBR relates the belief revision in the multi-agent system to the believability of information, which plays an important role in the revision process. Based on the Dempster-Shafer theory of evidence and believability function formalism, the believability of information can be obtained. The revised belief set by BIBR is dependent on the history of revision, namely, on the information received prior to the current belief set. It is proved that the BIBR operation meets the AGM postulates for belief revision and the Darwiche and Pearl postulates for iterated belief revision.
17713377
Feedback based Dynamic Autonomous Web Service Composition
Web services are becoming very important in applications from electronic commerce to application interoperation. While numerous efforts have focused on service composition, plan selection among similar plans with different performance has not been addressed. We propose a feedback based dynamic autonomous composition strategy for the automated composition of web services described in semantic Web. The strategy is tested in a simulated environment with good experimental results.
10779366
An efficient adaptive focused crawler based on ontology learning
The enormous growth of the World Wide Web has made it important to perform resource discovery efficiently. Consequently, several new ideas have been proposed; among them a key technique is focused crawling which is able to crawl particular topical portions of the World Wide Web quickly without having to explore all Web pages. In this paper, we present an intelligent focused crawler algorithm in which we embed ontology to evaluate the page's relevance to the topic. Compared with other algorithms using domain knowledge, our algorithm can evolve the ontology automatically during crawl process. Considering the instinct characteristics of the ontology, propagation has also been imported to accelerate the evolution of the ontology. We applied our approaches in several tasks and provided an empirical evaluation which has shown promising results.
6765906
On the Threshold of Having a Linear Treewidth in Random Graphs
The concept of tree-width and tree-decomposition of a graph plays an important role in algorithms and graph theory. Many NP-hard problems have been shown to be polynomially sovable when restricted to the class of instances with a bounded tree-width. In this paper, we establish an improved lower bound on the threshold for a random graph to have a linear treewidth, which improves the previous result by Kloks [1].
18106801
Mining Protein Sequences for Motifs
We use methods from Data Mining and Knowledge Discovery to design an algorithm for detecting motifs in protein sequences. The algorithm assumes that a motif is constituted by the presence of a "good" combination of residues in appropriate locations of the motif. The algorithm attempts to compile such good combinations into a "pattern dictionary" by processing an aligned training set of protein sequences. The dictionary is subsequently used to detect motifs in new protein sequences. Statistical significance of the detection results are ensured by statistically determining the various parameters of the algorithm. Based on this approach, we have implemented a program called GYM. The Helix-Turn-Helix motif was used as a model system on which to test our program. The program was also extended to detect Homeodomain motifs. The detection results for the two motifs compare favorably with existing programs. In addition, the GYM program provides a lot of useful information about a given protein sequence.
27306380
A case for exploiting self-similarity of network traffic in TCP congestion control
Analytical and empirical studies have shown the self-similar traffic can have detrimental impact on network performance including amplified queuing delay and packet loss ratio. On the flip side, the ubiquity of scale-invariant burstiness observed across diverse networking contexts can be exploited to better design resource control algorithms. In this paper, we explore the issueof exploiting the self-similar characteristics of network traffic in TCP congestion control. We show that the correlation structure present in long-range dependent traffic can be detected on-line and used to predict the future traffic. We then devise a novel scheme, called TCP with traffic prediction (TCP-TP), that exploits the prediction result to infer, in the context of AIMD steady state dynamics, the optimal operational point at which a TCP connection should operate. Through analytical reasoning, we show that the impact of prediction errors on fairness is minimal. We also conduct ns-2 simulation and freeBSD, 4.1-based implementation studies to validate the design and to demonstrate the performance improvement in terms of packet loss ratio and throughput attained by connections.
16604799
Face Recognition Using Line Edge Map
The automatic recognition of human faces presents a significant challenge to the pattern recognition research community. Typically, human faces are very similar in structure with minor differences from person to person. They are actually within one class of "human face". Furthermore, lighting conditions change, while facial expressions and pose variations further complicate the face recognition task as one of the difficult problems in pattern analysis. This paper proposes a novel concept: namely, that faces can be recognized using a line edge map (LEM). The LEM, a compact face feature, is generated for face coding and recognition. A thorough investigation of the proposed concept is conducted which covers all aspects of human face recognition, i.e. face recognition under (1) controlled/ideal conditions and size variations, (2) varying lighting conditions, (3) varying facial expressions, and (4) varying pose. The system performance is also compared with the eigenface method, one of the best face recognition techniques, and with reported experimental results of other methods. A face pre-filtering technique is proposed to speed up the search process. It is a very encouraging to find that the proposed face recognition technique has performed better than the eigenface method in most of the comparison experiments. This research demonstrates that the LEM, together with the proposed generic line-segment Hausdorff distance measure, provides a new method for face coding and recognition.
46247452
Variable structure control in active queue management for TCP with ECN
It has been shown that the TCP connections through the congested routers can be modeled as a feedback dynamic system. In this paper, we design a variable structure (VS) based control scheme in active queue management (AQM) supporting explicit congestion notification (ECN). By analyzing the robustness and performance of the control scheme for nonlinear TCP/AQM model, we show that the proposed design has good performance and robustness with respect to the uncertainties of the round-trip time (RTT) and the number of active TCP sessions, which are central to the notion of AQM. Implementation issues are discussed and ns simulations are provided to validate the design and compare its performance to other peer schemes' in different scenarios. The results show that the proposed design significantly outperforms the peer AQM schemes in terms of packet loss ratio, throughput and buffer fluctuation.