8220547
A tree division approach to support local failure recovery for multicasting in MPLS networks
This paper introduces a novel approach to support local failure recovery in multicast trees. Although, the presented approach can be implemented in any large backbone network that employs multicast communication mode, we concentrate our discussion on MPLS networks. In the proposed approach, a multicast tree is divided into several domains where each domain represents a sub-tree of the original one. Backup paths are built between the root of the domain and each leaf router which is called a border router. Simulation results conducted on two network topologies show the performance of the proposed approach in terms of the total capacity required for reserving the backup paths and in terms of the maximum delay needed to notify about link/node failure. The results have shown that tree division approach compared with global recovery approach reduces the time needed to notify the router that is responsible for switching the traffic to the backup path.
14456979
Supporting Quality of Service in IP multicast networks
Developers and providers of data, voice and video applications have to satisfy numerous Quality of Service (QoS) requirements and cope with different architectures emerging to provide these QoS in the Internet. IntServ, DiffServ or MPLS are technologies currently used in different administrative domains in the Internet to provide QoS. With multicast applications emerging, such as video conferencing, distance learning and tele surgery, it has become almost impossible to provide end-to-end QoS over multiple administrative business domains without interworking these technologies. This paper analyses general issues on supporting QoS for multicast applications and reviews different ways to implement IP multicasting in IntServ, DiffServ or MPLS based networks. Subsequently, network configurations based on these different architectures and their interworking to provide end-to-end QoS are also discussed.
2557933
Packet loss probability for DiffServ over IP and MPLS reliable homogeneous multicast networks
Multicasting has become increasingly important with the emergence of Internet-based applications such as IP telephony, audio/video conferencing, distributed databases and software upgrading. IP multicasting is an efficient way to distribute information from a single source to multiple destinations at different locations. In practice IP is considered as a layer 3 protocol. Multiprotocol Label Switching (MPLS) replaces the IP forwarding by a simple label lookup. MPLS combines the flexibility of layer 3 routing and layer 2 switching.In order to provide QoS in group communications for real time applications such as video conferencing, reliable multicasting is used. Miscellaneous efforts have been undertaken to provide reliability on top of IP multicast. Two error control strategies have been popular in practice. These are the FEC (Forward Error Correction) strategy, which uses error correction alone, and the ARQ (Automatic Repeat Request) strategy, which uses error detection, combined with retransmission of data.In this paper, we present a new fair share policy (FSP) that utilizes Differentiated Services to solve the problems of QoS and congestion control when reliable ARQ multicast is used. The results should provide insight into the comparisons of the residual packet loss probability between IP multicast in MPLS networks using FSP and plain IP multicasting using the same policy when DiffServ are adopted and when reliable ARQ multicast is considered.
121937998
3D human pose from silhouettes by relevance vector regression
We describe a learning based method for recovering 3D human body pose from single images and monocular image sequences. Our approach requires neither an explicit body model nor prior labelling of body pans in the image. Instead, it recovers pose by direct nonlinear regression against shape descriptor vectors extracted automatically from image silhouettes. For robustness against local silhouette segmentation errors, silhouette shape is encoded by histogram-of-shape-contexts descriptors. For the main regression, we evaluate both regularized least squares and relevance vector machine (RVM) regressors over both linear and kernel bases. The RVM's provide much sparser regressors without compromising performance, and kernel bases give a small but worthwhile improvement in performance. For realism and good generalization with respect to viewpoints, we train the regressors on images resynthesized from real human motion capture data, and test it both quantitatively on similar independent test data, and qualitatively on a real image sequence. Mean angular errors of 6-7 degrees are obtained - a factor of 3 better than the current state of the art for the much simpler upper body problem.
21945943
Heuristics and augmented neural networks for task scheduling with non-identical machines
Abstract We propose new heuristics along with an augmented-neural-network (AugNN) formulation for solving the makespan minimization task-scheduling problem for the non-identical machine environment. We explore four task and three machine-priority rules, resulting in 12 combinations of single-pass heuristics. The task-priority rules are Highest-Level-First (HLF), Highest-Total-Remaining-Processing-Time-First (HTRPTF), Smallest-Latest-Finish-Time-First (SLFTF) and Minimum-Slack-First (MSF). For machine priority, we propose a greedy rule called Fastest-Available-Machine-First (FAMF), and two non-greedy rules: (1) Fastest-Available-Machine-First-With-Conditional-Wait-1 (FAMF-CW-1), and (2) Fastest-Available-Machine-First-With-Conditional-Wait-2 (FMF-CW-2). The AugNN approach integrates neural-network learning with domain and problem specific knowledge through heuristics, to produce good results. A single-pass heuristic is embedded in a neural network designed specifically for each problem. We give the AugNN formulation for each of the 12 heuristics and show computational results on 100 randomly generated problems of sizes ranging from 20 to 70 tasks and 2 to 5 machines. Results demonstrate that AugNN provides significant improvement over single-pass heuristics. The reduction in the gap between the obtained solution and the lower-bound due to AugNN over single-pass heuristics ranged from 24.4% to 50%. As far as heuristics, the non-greedy machine-priority rules performed significantly better than the greedy rule. The average gaps for the non-greedy rules ranged from 16.1% to 23.5% compared to 33.7% to 40.4% for greedy. For AugNN, for non-greedy rules, the gap ranged from 11.5% to 15.5% compared to 18.4% to 25.0% for greedy. The HLF and HTRPTF task priority rules performed better than the other two. The HTRPTF/FAMF-CW-1 combination gave the best results, closely followed by HLF/FAMF-CW-2 and HTRPTF/FAMF-CW-2 combinations.
5921169
Learning to rank networked entities
Several algorithms have been proposed to learn to rank entities modeled as feature vectors, based on relevance feedback. However, these algorithms do not model network connections or relations between entities. Meanwhile, Pagerank and variants find the stationary distribution of a reasonable but arbitrary Markov walk over a network, but do not learn from relevance feedback. We present a framework for ranking networked entities based on Markov walks with parameterized conductance values associated with the network edges. We propose two flavors of conductance learning problems in our framework. In the first setting, relevance feedback comparing node-pairs hints that the user has one or more hidden preferred communities with large edge conductance, and the algorithm must discover these communities. We present a constrained maximum entropy network flow formulation whose dual can be solved efficiently using a cutting-plane approach and a quasi-Newton optimizer. In the second setting, edges have types, and relevance feedback hints that each edge type has a potentially different conductance, but this is fixed across the whole network. Our algorithm learns the conductances using an approximate Newton method.
16989082
A Layered Architecture for NOC Design Methodology
ABSTRACT Multiprocessor system on chip (MPSoC) platform is an innovative trend of System on Chip (SoC) that enhances system performance. Demanding quality of service parameters and performance metrics, especially in mobile applications, are leading to the exploration of even more innovative architectures for SoC. These will have to incorporate highly scalable, reusable, predictable, cost and energy efficient architectures. Network on Chip (NOC) is a key example of this trend. NOC separates computing and communication concerns in an elegant manner. We propose here a seven layered architecture for designing NOC-based systems. Such a platform can separate domain specific issues in separate layers, which will allow for more effective modeling of concurrency and synchronization issues, in an attempt to develop an optimized system. For such a layered architecture, models of computation (MOC) will provide a framework to model various algorithms and activities, while accounting for and exploiting concurrency and synchronization aspects. These MOCs may differ from one to another NOC region. Further, a combination of these MOCs may be needed to truly represent a given NOC region. We have analyzed various models of computation (MOC) suitable for NOC. MLDesigner provides a system level modeling platform which allows one to integrate such MOCs together. We present our efforts and experiences so far.
206717449
Tracking Articulated Motion Using a Mixture of Autoregressive Models
We present a novel approach to modelling the non-linear and time-varying dynamics of human motion, using statistical methods to capture the characteristic motion patterns that exist in typical human activities. Our method is based on automatically clustering the body pose space into connected regions exhibiting similar dynamical characteristics, modelling the dynamics in each region as a Gaussian autoregressive process. Activities that would require large numbers of exemplars in example based methods are covered by comparatively few motion models. Different regions correspond roughly to different action-fragments and our class inference scheme allows for smooth transitions between these, thus making it useful for activity recognition tasks. The method is used to track activities including walking, running, etc., using a planar 2D body model. Its effectiveness is demonstrated by its success in tracking complicated motions like turns, without any key frames or 3D information.