11332261
An Experts Algorithm for Transfer Learning
A long-lived agent continually faces new tasks in its environment. Such an agent may be able to use knowledge learned in solving earlier tasks to produce candidate policies for its current task. There may, however, be multiple reasonable policies suggested by prior experience, and the agent must choose between them potentially without any a priori knowledge about their applicability to its current situation. We present an "experts" algorithm for efficiently choosing amongst candidate policies in solving an unknown Markov decision process task. We conclude with the results of experiments on two domains in which we generate candidate policies from solutions to related tasks and use our experts algorithm to choose amongst them.
2695116
Near-Optimal Reinforcement Learning in Polynomial Time
We present new algorithms for reinforcement learning and prove that they have polynomial bounds on the resources required to achieve near-optimal return in general Markov decision processes. After observing that the number of actions required to approach the optimal return is lower bounded by the mixing time T of the optimal policy (in the undiscounted case) or by the horizon time T (in the discounted case), we then give algorithms requiring a number of actions and total computation time that are only polynomial in T and the number of states and actions, for both the undiscounted and discounted cases. An interesting aspect of our algorithms is their explicit handling of the Exploration-Exploitation trade-off.
7241207
Intrinsically Motivated Reinforcement Learning
Psychologists call behavior intrinsically motivated when it is engaged in for its own sake rather than as a step toward solving a specific problem of clear practical value. But what we learn during intrinsically motivated behavior is essential for our development as competent autonomous entities able to efficiently solve a wide range of practical problems as they arise. In this paper we present initial results from a computational study of intrinsically motivated reinforcement learning aimed at allowing artificial agents to construct and extend hierarchies of reusable skills that are needed for competent autonomy.
5053575
Bias-Variance Error Bounds for Temporal Difference Updates
Temporal difference (td) algorithms are used in reinforcement learning to compute estimates of the value of a given policy in an unknown Markov decision process (policy evaluation). We give rigorous upper bounds on the error of the closely related phased td algorithms (which differ from the standard updates in their treatment of the learning rate) as a function of the amount of experience. These upper bounds prove exponentially fast convergence, with both the rate of convergence and the asymptote strongly dependent on the length of the backups k or the parameter . Our bounds give formal verification to the well-known intuition that td methods are subject to a bias-variance tradeoff, and they lead to schedules for k and that are predicted to be better than any fixed values for these parameters. We give preliminary experimental confirmation of our theory for a version of the random walk problem.
2624439
Learning Predictive State Representations
We introduce the first algorithm for learning predictive state representations (PSRs), which are a way of representing the state of a controlled dynamical system. The state representation in a PSR is a vector of predictions of tests, where tests are sequences of actions and observations said to be true if and only if all the observations occur given that all the actions are taken. The problem of finding a good PSR. one that is a sufficient statistic for the dynamical system--can be divided into two parts: 1) discovery of a good set of tests, and 2) learning to make accurate predictions for those tests. In this paper, we present detailed empirical results using a gradient-based algorithm for addressing the second problem. Our results demonstrate several sample systems in which the algorithm learns to make correct predictions and several situations in which the algorithm is less successful. Our analysis reveals challenges that will need to be addressed in future PSR learning algorithms.
2661414
Graphical Models for Game Theory
We introduce a compact graph-theoretic representation for multi-party game theory. Our main result is a provably correct and efficient algorithm for computing approximate Nash equilibria in one-stage games represented by trees or sparse graphs.
14312550
Obstacle detection using adaptive color segmentation and color stereo homography
Obstacle detection is a key component of autonomous systems. In particular, when dealing with large robots in unstructured environments, robust obstacle detection is vital. In this paper, we describe an obstacle detection methodology which combines two complementary methods: adaptive color segmentation, and stereo-based color homography. This algorithm is particularly suited for environments in which the terrain is relatively flat and of roughly the same color. We will show results in applying this method to an autonomous outdoor robot.
5635288
Indexing Uncertain Categorical Data
Uncertainty in categorical data is commonplace in many applications, including data cleaning, database integration, and biological annotation. In such domains, the correct value of an attribute is often unknown, but may be selected from a reasonable number of alternatives. Current database management systems do not provide a convenient means for representing or manipulating this type of uncertainty. In this paper we extend traditional systems to explicitly handle uncertainty in data values. We propose two index structures for efficiently searching uncertain categorical data, one based on the R-tree and another based on an inverted index structure. Using these structures, we provide a detailed description of the probabilistic equality queries they support. Experimental results using real and synthetic datasets demonstrate how these index structures can effectively improve the performance of queries through the use of internal probabilistic information.
9012983
First results in the autonomous retrieval of buried objects
We have developed an autonomous system for the retrieval of buried objects. It is designed to detect, locate and retrieve buried objects. The system is equipped with a hydraulic robot, laser range finder and a subsurface sensor. First, subsurface sensing is used to detect and locate buried objects. If an object can be reached with one dig, the excavator retrieves it directly. Otherwise a layer of soil above the object is removed and another subsurface scan is made to get a more accurate estimate of the object location. This loop is repeated until the object is retrieved. The paper presents some recent results in sensing and excavation from experiments conducted on our testbed. There are numerous potential applications for this system-hazardous waste removal, maintenance of subsurface structure, construction, and removal of unexploded buried ordnance.<<ETX>>
32064388
Password sharing: implications for security design based on social practice
Current systems for banking authentication require that customers not reveal their access codes, even to members of the family. A study of banking and security in Australia shows that the practice of sharing passwords does not conform to this requirement. For married and de facto couples, password sharing is seen as a practical way of managing money and a demonstration of trust. Sharing Personal Identification Numbers (PINs) is a common practice among remote indigenous communities in Australia. In areas with poor banking access, this is the only way to access cash. People with certain disabilities have to share passwords with carers, and PIN numbers with retail clerks. In this paper we present the findings of a qualitative user study of banking and money management. We suggest design criteria for banking security systems, based on observed social and cultural practices of password and PIN number sharing.
1603562
Probabilistic Strategies for Pursuit in Cluttered Environments with Multiple Robots
In this paper, we describe a method for coordinating multiple robots in a pursuit-evasion domain. We examine the problem of multiple robotic pursuers attempting to locate a non-adversarial mobile evader in an indoor environment. Unlike many other approaches to this problem, our method seeks to minimize expected time of capture rather than guaranteeing capture. This allows us to examine the performance of our algorithm in complex and cluttered environments where guaranteed capture is difficult or impossible with limited pursuers. We present a probabilistic formulation of the problem, discretize the environment, and define cost heuristics for use in planning. We then propose a scalable algorithm using an entropy cost heuristic that searches possible movement paths to determine coordination strategies for the robotic pursuers. We present simulated results describing the performance of our algorithm against state of the art alternatives in a complex office environment. Our algorithm successfully reduces capture time with limited pursuers in an environment beyond the scope of many other approaches.