40114191
A Flexible Graphical User Interface for Performance Modeling
We identify three goals for the graphical user interface (GUI) of a network simulation environment: user friendliness, model re-usability, and application extensibility. We address the user-friendliness issue by proposing a simple yet efficient approach to setup parameters for the simulation models. We address the application extensibility issue with a two-layer GUI architecture. The two layers are loosely coupled, and the first layer can be easily replaced without affecting the other components of the simulation environment. The concept of subnetwork is used to address the model reusability issue. Unlike most existing simulation packages, where a subnetwork is simply a method to group the nodes, the subnetwork construct in our approach is a first-class citizen in the simulation environment (i.e., all operations for a basic node also apply to a subnetwork). The port concept is used to define the I/O relationship between a subnetwork and the outside world. Parameter dialog boxes are used to set up the parameters for a subnetwork conveniently. Finally, a simple stack mechanism is used to measure subnetwork-wide output statistics.
2805042
A new random walk model for PCS networks
This paper proposes a new approach to simplify the two-dimensional random walk models capturing the movement of mobile users in personal communications services (PCS) networks. Analytical models are proposed for the new random walks. For a PCS network with hexagonal configuration, our approach reduces the states of the two-dimensional random walk from (3n/sup 2/+3n-5) to n(n+1)/2, where n is the layers of a cluster. For a mesh configuration, our approach reduces the states from (2n2-2n+1) to (n/sup 2/+2n+4)/4 if n is even and to (n/sup 2/+2n+5)/4 if n is odd. Simulation experiments are conducted to validate the analytical models. The results indicate that the errors between the analytical and simulation models are within 1%. Three applications (i.e., microcell/macrocell configuration, distance-based location update, and GPRS mobility management for data routing) are used to show how our new model can be used to investigate the performance of PCS networks.
15619003
A Graphical User Interface Design for Network Simulation
Abstract This article describes a prototyping effort of a flexible graphical user interface (GUI) for a simulation tool called COPS. The GUI is designed to allow parameter setup for all modules in simulation model, and can be easily replaced by new GUIs implemented in different languages/graphical tools. This article provides design guidelines and implementation details of the flexible GUI.
16848330
A flexible graphical user interface for performance modeling
We identify three goals for the graphical user interface (GUI) of a network simulation environment: user friendliness, model re-usability, and application extensibility. We address the user friendliness issue by proposing a simple yet efficient approach to setup parameters for the simulation models. We address the application extensibility issue by a two-layer GUI architecture. The two layers are loosely-coupled, and the first layer can be easily replaced (without affecting the other components of the simulation environment). We address the model re-usability issue by subnetworks. Unlike most existing simulation packages where subnetwork is simply a method to group the nodes, the subnetwork construct in our approach is an integral part of the simulation environment (i.e., all operations for a basic node also apply to a subnetwork). The port concept is used to explicitly define the I/O relationship between a subnetwork and the outside world. Parameter dialog boxes are used to set up the parameters for a subnetwork conveniently. Finally, a simple stack mechanism is proposed to measure subnetwork-wide output statistics.<<ETX>>
22500122
Performance of hot billing mobile prepaid service
Abstract Prepaid service has become an important mobile application with rapid growth for subscription rate in the recent years. Implementation of prepaid service may generate large network traffic that significantly affects the performance of a mobile network. This paper studies the hot billing solution for prepaid service. We investigate how the amount of prepaid credit and the frequency of call detail record (CDR) transmissions affect network signaling and potential bad debt that a service provider may bear. Our study suggests that a prepaid service provider should encourage customers to buy large prepaid credits by giving them discounts. Furthermore, based on call traffic, an optimal CDR transmission frequency can be found by using our modeling technique.
5110930
A comparison study of the two-tier and the single-tier personal communications services systems
A two-tier PCS system integrates the high tier PCS system and the low tier PCS systems into a single system to provide the advantages of both tiers. Such a system is expected to provide better service (more available and more cost effective to the users) at the expense of the extra tier switching management. We compare the performance of the two-tier PCS system and the single low tier system in two aspects: the registration traffic and the service availability. Because of the tier management, the two-tier system generates more registration traffic than the single low tier system. Under the range of the input parameters in our study, we show that the two-tier system generates less than 10% extra registration traffic than the single low tier system in most cases and generates less than 20% registration traffic in the worst cases. It is clear that for the service availability, the two-tier system is better than the single one tier system. We also study the probability that a call is forced terminated in the single low tier system because the low tier becomes unavailable during the call (such a call can be continued in the two-tier system).
37430657
On the boundary inequality for bandwidth of graphs
10756003
A 3-step approach for performance-driven whole-chip routing
We propose a 3-step approach for whole-chip detail routing. In the first step, we construct a performance-driven Steiner tree for each net ignoring the existence of other nets. In the second step, we optimally assign significant wire segments of all trees to the tracks of a two-dimensional, two-layer grid under the design rule constraint. Finally, in the third step, we complete the remaining local short connection between net terminals and those assigned wire segments and resolve any violations or congestion. We have incorporated this approach into an industrial VDSM design flow. Experimental results on large benchmark circuits implemented in a TSMC 0.18um CMOS process have demonstrated the effectiveness of the proposed approach. We achieve more than 14% improvement over a state-of-art commercial performance-driven router in a critical path delay. Our tool can be viewed as a preprocessor for a router. Users do not have to change their existing design flow. Only a small time-efficient step is needed to achieve the performance gain.
43480564
PLS: a scheduler for pipeline synthesis
The authors point out that pipelining is an effective method for optimizing the execution of a loop, especially for digital signal processing (DSP) applications where data enter a circuit regularly. Although throughput and turnaround time are two important optimization criteria, previous work emphasized mainly the throughput. It is shown that the delay time for executing an iteration of a loop has a strong relationship to the cost of the registers and the controller. By minimizing the delay, there is more silicon area to allocate to additional resources, which in turn increases throughput. Forward scheduling and a backward scheduling are iteratively used to achieve this purpose. The algorithm, called PipeLining Scheduler or PLS, can be used to pipeline a loop with or without loop-carried dependencies. Real examples are used to illustrate the method. Experiments on benchmark examples show that considerable improvement over previous approaches is attained. >
53235373
Performance-optimal clustering with retiming for sequential circuits
8520040
The embedded software consortium of taiwan
The advancement of semiconductor manufacturing technology makes it practical to place a traditional board-level embedded system on a single chip. The evolvement of system-on-chip (SoC) techniques presents new challenges for integrated circuit designs as well as embedded software and systems. To address these challenges, the Ministry of Education (MOE) of Taiwan has been running the VLSI Circuits and Systems Education Program since 1996. This program adopts a top-down approach by forming six domain-specific, intercollegiate consortia. The Embedded Software (ESW) consortium addresses the challenges of embedded software for SoC systems. This paper first introduces the six-consortium architecture and the organization and programs of ESW. We next describe the embedded software curriculum developed by ESW. This curriculum will later be implemented in most universities and colleges in Taiwan to promote the capabilities of embedded software design and implementations. Finally, we present an execution summary of ESW 2004.