36016648
Echo Watermarking in Sub-band Domain
Echo hiding is a method for embedding information, called watermark, into an audio signal. In general, echo hiding is processed in the time domain by convolving audio signal with echo kernel, without any consideration of the frequency characteristics. In this paper, we propose an echo hiding technique, which inserts echo into sub-band signal so as to take account into the frequency characteristics. The proposed echo hiding enables to embed high-energy echo, while minimizing the host audio quality distortion. In addition, the proposed allows increasing watermark capacity, since it is possible to embed simultaneously some watermark bits into different sub-band signals. The simulation results show that the proposed is more effective than the conventional echo hiding, in terms of watermark capacity and robustness against various attacks.
43684392
Wavelet Analysis Based Blind Watermarking for 3-D Surface Meshes
As most previous wavelet analysis based 3-D mesh watermarking methods embed the watermark information into wavelet coefficients arranged in a certain order, they have not been used as blind schemes since the connectivity information must be exactly known in the watermark extraction process. In this paper, we propose a blind watermarking method based on wavelet analysis for 3-D mesh model. Two new techniques are introduced. One is to exploit the statistical features of scale coefficients on an approximation (low resolution) level for watermark embedding. Another is to extract the hidden watermark, not from the same resolution level as used in embedding process, but directly from the spatial domain. As the proposed watermark detection does not require the wavelet analysis, any pre-processing such as registration and re-sampling, is not needed. These techniques allow to detect the watermark without referring to the original meshes. In addition, the proposed are applicable directly to irregular meshes by using irregular wavelet analysis. Through simulations, we prove that our method is fairly robust against various attacks including topological ones.
9493395
3-D Dynamic Mesh Compression using Wavelet-Based Multiresolution Analysis
In this paper, we present a wavelet-based progressive compression method for 3-D dynamic meshes. Our method exploits the spatial and temporal redundancy. We encode the geometry of base mesh, the wavelet coefficients and the connectivity of each resolution level in order to reduce the spatial redundancy of intra meshes. For inter mesh coding, we encode the differences of geometry of base meshes and of their wavelet coefficients between adjacent frames to reduce the temporal redundancy. Our proposal is based on the wavelet-based multiresolution analysis which uses a perfect reconstruction filter bank and therefore it enables not only progressive representation but also lossless compression. The simulation results demonstrate that the proposed method is applicable to lossy and lossless compression of 3-D dynamic meshes.
30331490
Robust Watermarking on Polygonal Meshes Using Distribution of Vertex Norms
Most watermarking techniques for 3-D mesh models have mainly focused on robustness against various attacks, such as adding noise, smoothing, simplification, re-meshing, clipping, and so on. These attacks perceptually damage the stego model itself. Unlike watermarking of other multimedia data, serious attacks for 3-D meshes includes similarity transform and vertex re-ordering. They can fatally destroy the watermark without any perceptual degradation of the stego model. In this paper, we propose a new watermarking technique for 3-D polygonal mesh model, which modifies the distribution of vertex norms according to watermark bit to be embedded. In particular, the proposed employs blind watermark detection technique, which extracts the watermark without referring to cover meshes. The simulation results show that the proposed is remarkably robust against similarity transform and vertex re-ordering.
7663373
Performance analysis of multipath multistage interconnection networks with nonuniform output traffic distribution
Develops the analysis of output buffers in multipath multistage interconnection networks. The delay-throughput performance of output buffers in multipath interconnection networks is closely related to the output traffic distribution, which is the distribution of packet arrival rates at each output link connected to a given output module. Many multipath networks produce nonuniform output traffic distributions, even if the input traffic pattern is uniform. We propose in this paper a performance model for output buffer analysis with respect to such a nonuniform output traffic distribution and analyze the output buffer performance of several multipath networks by our proposed analysis model. It is shown that the output traffic distributions are different for the various multipath networks and the output buffer performance (such as packet loss probability and delay) gets better as the nonuniformity of the output traffic distribution becomes higher.
2800780
Page quality: in search of an unbiased web ranking
In a number of recent studies [4, 8] researchers have found that because search engines repeatedly return currently popular pages at the top of search results, popular pages tend to get even more popular, while unpopular pages get ignored by an average user. This "rich-get-richer" phenomenon is particularly problematic for new and high-quality pages because they may never get a chance to get users' attention, decreasing the overall quality of search results in the long run. In this paper, we propose a new ranking function, called page quality that can alleviate the problem of popularity-based ranking. We first present a formal framework to study the search engine bias by discussing what is an "ideal" way to measure the intrinsic quality of a page. We then compare how PageRank, the current ranking metric used by major search engines, differs from this ideal quality metric. This framework will help us investigate the search engine bias in more concrete terms and provide clear understanding why PageRank is effective in many cases and exactly when it is problematic. We then propose a practical way to estimate the intrinsic page quality to avoid the inherent bias of PageRank. We derive our proposed quality estimator through a careful analysis of a reasonable web user model, and we present experimental results that show the potential of our proposed estimator. We believe that our quality estimator has the potential to alleviate the rich-get-richer phenomenon and help new and high-quality pages get the attention that they deserve.
39501622
A logic programming approach to hybrid knowledge representation
A new hybrid system called Sphinx is presented which combines classification-based reasoning with logic programming technique. It consists of two major components: a terminological component and an assertional one. The former uses a frame-based knowledge representation scheme based on classification and the latter is a theorem prover based on Horn logic. The assertional component can also handle a first-order query language and wh-questions. A new knowledge base maintenance mechanism based on the negation as failure inference rule enables Sphinx to support incremental assertions and retractions. In addition, Sphinx provides explanation capability to help the user in developing and debugging knowledge bases.
29212181
Concurrency and inheritance in actor-based object-oriented languages
Abstract The combination of concurrent and object-oriented programming is a promising paradigm. However, the design of such an integrated language faces a serious problem: concurrent features of the language may interfere with object-oriented features such as inheritance and encapsulation. We present a new concurrency control mechanism for concurrent object-oriented languages based on the actor model, with the aim of avoiding such a problem. The concurrency constraints of an object are expressed with a pair of constructs—behavior abstraction sets and replacement clauses. They are completely separated from the code of methods; moreover, they are the units of inheritance. We introduce a new replacement scheme called lazy replacement for actor-based languages to reduce complexity in expressing the concurrency constraints of objects. We examine the relationship between the proposed concurrency control mechanism and a well-known inheritance mechanism using an experimental language.
6528301
Energy Efficient Broadcast in Wireless Ad hoc Networks with Hitch-hiking
In this paper, we have proposed a novel concept called Hitch-hiking in order to reduce the energy consumption of broadcast application for wireless networks. Hitch-hiking takes advantage of the physical layer design that facilitates the combining of partial signals to obtain the complete information. The concept of combining partial signals using maximal ratio combiner [13] has been used to improve the reliability of the communication channel but has never been exploited to reduce energy consumption. We propose a centralized heuristic algorithm called Wireless Multicast with Hitch-hiking (WMH) to construct an energy efficient tree using Hitch-hiking and also present a distributed version of the heuristic. We also evaluate the proposed heuristics through simulation. Simulation results show that Hitch-hiking can reduce the transmission cost of broadcast by as much as 50%. Further, we propose and evaluate a protocol called PSBT that reduces energy consumption of broadcast by eliminating redundancy in receive operation. Finally, we propose an algorithm that takes advantage of both Hitch-hiking and PSBT in conserving energy.