33845057
Hierarchical Multicast Tree Algorithms for Application Layer Mesh Networks
This paper proposes a set of novel multicast algorithms for m-D mesh overlay networks that can achieve shorter multicast delay and less resource consumptions. In contrast to previous approaches, our algorithms partition the group members into clusters in the lower layer, seeking an optimal core (root) to guarantee the minimum routing delay for each cluster and building a shared tree within each cluster to minimize the number of links used. In the upper layer, a shared tree is then constructed using our algorithms to implement the inter-cluster routing. The extended simulation results indicate that the application layer multicast that is constructed by our algorithms is efficient in terms of routing delay and link utilizations as compared with other well-known existing multicast solutions.
16257632
XYZ: a scalable, partially centralized lookup service for large-scale peer-to-peer systems
Peer-to-peer (P2P) systems are characterized by direct access between peer computers, rather than through a centralized server. File sharing is the dominant P2P application on the Internet, allowing users to easily contribute, search and obtain content. P2P systems can be categorized by the degrees of centralization. For fully centralized systems, the lookup service will not be available when the central directory server is down. For purely decentralized and unstructured systems, since there is no information about which nodes are likely to have the relevant files, searching essentially amounts to random search. This makes the lookup service unscalable and unpredictable. The objective of this paper is to design a partially centralized, scalable and self-organizing lookup service (XYZ) for wide area P2P systems. A clustering method is used to create the system backbone by connecting the cluster heads together and a color clustering method is adopted to create color overlays and minimize the searching space. Simulations and analysis are also provided. Extensions are proposed to achieve better performance
2254959
Local-Safety-Information-Based Broadcasting in Hypercube Multicomputers with Node and Link Faults
This paper presents a method to cope with fault-tolerant broadcasting in hypercube multicomputers with both node and link faults. The local safety concept is extended to faulty hypercubes with both node and link faults. The local-safety-based algorithm is used in a fully unsafe hypercube, where there is no safe node. A fully unsafe hypercube can be split into a set of maximal safe subcubes. We show that if these maximal safe subcubes meet certain requirements given in the paper, broadcasting can still be carried out successfully and in some case optimal broadcast is still possible. The method is extended to fault-tolerant routing and multicasting when the system contains both node and link faults.
27746153
Broadcasting in Faulty Cube-Connected-Cycles with Minimum Recovery Time
We propose a broadcasting algorithm for a faulty Cube-Connected-Cycles multiprocessor. The broadcasting algorithm delivers a message to all the nodes non-redundantly using a binomial tree. The traffic generated because of the recovery is guaranteed to be minimum.
17371165
QoS Routing in Hypercube Multicomputers
In this paper, we present a coding method to capture QoS information in hypercube multicomputers. The coding method is based on a localized algorithm where each node interacts with its neighbors to gather QoS information. Specifically, each node maintains a QoS vector where the k-th element represents the guaranteed QoS performance to a destination that is k hops away. The localized algorithm exhibits desirable properties of self-stabilizing, self-optimizing, and self-healing. Simulation results show that this coding method provides a good approximation of the minimum QoS value to a k-hop destination and, at the same time, uses a relatively small number of packets to propagate a change in link state (QoS value) compared with the classical distributed Bellman-Ford method.
7582647
On self-similarity and hamiltonicity of dual-cubes
The dual-cube is a newly proposed topology for interconnection networks, which uses low dimensional hypercubes as building blocks. The primary advantages of the dual-cube over the hypercube are that, with the same node degree n, the dual-cube contains 2/sup n-1/ times more nodes than the hypercube and, with the same amount of nodes, the dual-cube has approximately 50% less links than the hypercube. This paper was focused on the investigations of the structural self-similarity and the Hamiltonian property of the dual-cube. It was shown that a dual-cube can be recursively constructed from lower dimensional dual-cubes and, conversely, a dual-cube can be recursively decomposed into lower dimensional dual-cubes. It was also proved that all dual-cubes are Hamiltonian. There exist multiple Hamiltonian cycles on a dual-cube, among which, [(n-1)/2] cycles are edge-disjoint. It was illustrated that rings and linear arrays can be effectively emulated on dual-cubes. Some strategies for track sharing in efficient VLSI layout design were also discussed.
32836256
Minimum average distance of strong orientations of graphs
The average distance of a graph (strong digraph) G, denoted by µ(G) is the average, among the distances between all pairs (ordered pairs) of vertices of G. If G is a 2-edge-connected graph, then µ→min(G) is the minimum average distance taken over all strong orientations of G. A lower bound for µ→min(G) in terms of the order, size, girth and average distance of G is established and shown to be sharp for several complete multipartite graphs. It is shown that there is no upper bound for µ→min(G) in terms of µ(G). However, if every edge of G lies on 3-cycle, then it is shown that µ→min(G) ≤ 7/4 µ(G). This bound is improved for maximal planar graphs to 5/3 µ(G) and even further to 3/2 µ(G) for eulerian maximal planar graphs and for outerplanar graphs with the property that every edge lies on 3-cycle. In the last case the bound is shown to be sharp.
5787542
Relaxed game chromatic number of trees and outerplanar graphs
Abstract This paper studies the relaxed game chromatic number of trees and outerplanar graphs. It is proved that if G is a tree then χ g d ( G )⩽2 for d ⩾2. If G is an outerplanar graph, then χ g d ( G )⩽5 for d ⩾2, and χ g d ( G )⩾3 for d ⩽4.
42869793
Edge-coloring critical graphs with high degree
It is proved here that any edge-coloring critical graph of order n and maximum degree Δ ≥ 8 has the size at least 3(n + Δ - 8). It generalizes a result of Hugh Hind and Yue Zhao.
2622485
Diagnostic test generation for sequential circuits
Efficient diagnosis of faults in VLSI circuits requires high quality diagnostic test sets. In this work novel techniques for diagnostic test generation are proposed that require significantly less time than previous methods. The set of fault pairs left undistinguished by a detection-oriented test set is first filtered to target only testable faults. Then diagnostic test generation is performed using a genetic algorithm (GA) combined with a diagnostic fault simulator. A new fitness metric is proposed for the GA that accurately measures the quality of candidate sequences while requiring a limited amount of CPU time. Experimental results illustrate the effectiveness of the approach for sequential circuits.
59008197
A cycle-based rerouting scheme for wavelength-routed WDM networks
In this paper, we propose a cycle-based rerouting scheme (CRS) for link restoration in wavelength-routed WDM networks. The CRS is based on a scalable set of Pcycles covering a mesh network. Instead of using these Pcycles as enhanced self-healing rings as in traditional approaches, the CRS decomposes these P-cycles into rerouting paths for the links that the P-cycles cover. In this way, flexible and cost-effective link restoration is achieved. Simulation results show that the rerouting performance of the CRS can be very close to the theoretical upper bound.