8428215
A Tennis Video Indexing Approach Through Pattern Discovery in Interactive Process
Tennis game is a mutual and interactive process between the two opponents, and audiences are usually interested in how the players oppose and compete with each other. However, previous works on tennis video indexing are mainly based on analyses of player’s behavior, such as movement and gesture, and seldom provide information of the match process. In this paper, a novel approach is proposed for tennis video indexing by mining the salient patterns in the match process. The match is first characterized by a time sequence of players’ joint movements, based on which an unsupervised way is performed to extract the sub-sequences with high occurrence frequencies. These sub-sequences, called patterns, reflect the technical styles and tactics of the players, and offer an effective manner to organize the video. Evaluations on four hour broadcasting tennis videos show very promising results.
28206858
Tennis Video Analysis Based on Transformed Motion Vectors
Motion Vectors (MV) indicate the motion characteristics between two video frames, and has been widely used in the content-based sports video analysis. Previous works on sports video analysis have proved the effectiveness and efficiency of the MV-based methods. However, in the tennis video, the MV-based methods are seldom applied because the motion represented by MV is greatly deformed relative to the player’s true movement due to the camera’s diagonal shooting. In this paper, an algorithm of MV transformation is proposed to revise the deformed MV using a pinhole camera model. With the transformed MVs, we generate the temporal feature curves and employ Hidden Markov Models to classify two types of player’s basic actions. Evaluation on four hours live tennis videos shows very encouraging results.
6309219
Contextual browsing for highlights in sports video
A novel highlight browsing approach for sports videos, based on contextual cue categorization, is proposed in this paper. Contextual cues are those salient audio and visual cues around highlight segments, and they are also informative and attractive to audiences. With further analysis and categorization of these contextual cues, the user could access highlights more flexibly and effectively. An experimental system is built for broadcasting diving videos in our current work, in which contextual cues such as slow-motion replays and game statistics information are extracted and categorized for highlight browsing. An efficient algorithm for slow-motion replay detection and categorization in diving videos is also proposed. Experimental results on 2 hours broadcasting diving videos have demonstrated the effectiveness and efficiency of the proposed approach.
26841509
From inheritance relation to nonaxiomatic logic
Abstract A nonaxiomatic reasoning system is an adaptive system that works with insufficient knowledge and resources. At the beginning of the paper, three binary term logics are defined. The first is based only on an inheritance relation. The second and the third suggest a novel way to process extension and intension, and they also have interesting relations with Aristotle's syllogistic logic. Based on the three simple systems, a nonaxiomatic logic is defined. It has a term-oriented language and an experience-grounded semantics. It can uniformly represent and process randomness, fuzziness, and ignorance. It can also uniformly carry out deduction, abduction, induction, and revision.
15652869
Detection of courtesy amount block on bank checks
This paper discusses a technique for locating the courtesy amount block on bank checks. In the analysis and recognition process, connected components in the image are identified first. Then, strings are constructed on the basis of proximity and horizontal alignment of characters. Next, a set of rules and heuristics are applied to these strings to choose the correct one. The chosen string is only accepted if it passes a verification test, which includes an attempt to recognize the currency sign. A deterministic finite automaton system is then used for segmenting the handprinted courtesy amount. Finally, the separated components are passed on to a neural network based recognition system.
17885591
Towards Adaptive Clustering in Self-monitoring Multi-agent Networks
A Decentralised Adaptive Clustering (DAC) algorithm for self-monitoring impact sensing networks is presented within the context of CSIRO-NASA Ageless Aero-space Vehicle project. DAC algorithm is contrasted with a Fixed-order Centralised Adaptive Clustering (FCAC) algorithm, developed to evaluate the comparative performance. A number of simulation experiments is described, with a focus on the scalability and convergence rate of the clustering algorithm. Results show that DAC algorithm scales well with increasing network and data sizes and is robust to dynamics of the sensor-data flux.
13452585
Robust Clustering based on Winner-Population Markov Chain
In this paper, we propose an unsupervised genetic clustering algorithm, which produces a new chromosome without any conventional genetic operators, and instead according to the gene reproducing probabilities determined by Markov chain modeling. Selection of cluster centers from the dataset enables construction of a look-up table that saves the distances between all pairs of data points. The experimental results show that the proposed algorithm not only solves the premature problem to provide a more stable clustering performance in terms of number of clusters and clustering results, but also improves the time efficiency
12790595
Optimally scheduling N customer arrival times for a single-server system
Abstract In this paper, we investigate the problem of scheduling a finite number of customer arrivals for a single-server system. Under the assumptions that the customers arrive at the system by scheduled appointments and they request random amount of times for service, the question is: what are the ‘best’ arrival times so that the total operating cost is minimized? This type of queueing problem has important applications in production systems as well as in service systems. Using phase-type distribution functions and matrix algebraic manipulation, we are able to obtain recursive expressions for the customer flow-time distributions, from which the mean and variance, or higher moments, can be easily computed. A computational procedure is developed that efficiently evaluates the mean flow-times for large number of customers that need to be scheduled. This procedure is integrated with a nonlinear program that determines the optimal customer arrival times.