5096474
Fusing Features in Direct Volume Rendered Images
In this paper, we propose a novel framework which can fuse multiple user selected features in different direct volume rendered images into a comprehensive image according to users’ preference. The framework relies on three techniques, i.e., user voting, genetic algorithm, and image similarity. In this framework, we transform the fusing problem to an optimization problem with a novel energy function which is based on user voting and image similarity. The optimization problem can then be solved by the genetic algorithm. Experimental results on some real volume data demonstrate the effectiveness of our framework.
3091056
Controllable and Progressive Edge Clustering for Large Networks
Node-link diagrams are widely used in information visualization to show relationships among data. However, when the size of data becomes very large, node-link diagrams will become cluttered and visually confusing for users. In this paper, we propose a novel controllable edge clustering method based on Delaunay triangulation to reduce visual clutter for node-link diagrams. Our method uses curves instead of straight lines to represent links and these curves can be grouped together according to their relative positions and directions. We further introduce progressive edge clustering to achieve continuous level-of-details for large networks.
5502752
Natural Textures for Weather Data Visualization
In this paper we present a novel method to visualize weather data with multi-layer controllable texture synthesis. Texture possesses multiple principal perceptual channels, which makes it good at encoding multiple data attributes contained in weather data. The natural textures existed in the real world especially provide plenty of choices to encode the data with visually pleasing images. A controllable texture synthesis method is developed to generate a large amount of textures which change the appearances of their individual perceptual dimensions according to the underlying distribution of data attributes. In order to encode more data attributes we further propose multi-layer texture synthesis. The background and foreground textures are separately synthesized and then combined together for display. In the end, we apply our method to some real-world weather data and demonstrate its effectiveness with a user study
6547998
Efficient kNN search in polyphonic music databases using a lower bounding mechanism
AbstractQuerying polyphonic music from a large data collection is an
interesting topic. Recently, researchers have attempted to provide efficient methods for content-based retrieval in polyphonic music databases where queries are polyphonic. However, most of them do not work well for similarity search, which is important to many applications. In this paper, we propose three polyphonic representations with the associated similarity measures and a novel method to retrieve k music works that contain segments most similar to the query. In general, most of the index-based methods for similarity search generate all the possible answers to the query and then perform exact matching on the index for each possible answer. Based on the edit distance, our method generates only a few possible answers by performing the deletion and/or replacement operations on the query. Each possible answer is then used to perform exact matching on a list-based index, which allows the insertion operations to be performed. For each possible answer, its edit distance to the query is regarded as a lower bound of the edit distances between the matched results and the query. Based on the kNN results that match a possible answer, the possible answers that cannot provide better results are skipped. By using this mechanism, we design a method for efficient kNN search in polyphonic music databases. The experimental results show that our method outperforms the previous methods in efficiency. We also evaluate the effectiveness of our method by showing the search results to the musician and nonmusician user groups. The experimental results provide useful guidelines on the design of a polyphonic music database.
1702698
Rendering of 3D-wavelet-compressed concentric mosaic scenery with progressive inverse wavelet synthesis (PIWS)
The concentric mosaics offer a quick solution to the construction and navigation of a virtual environment. To reduce the vast data amount of the concentric mosaics, a compression scheme based on 3D wavelet transform has been proposed in a previous paper. In this work, we investigate the efficient implementation of the renderer. It is preferable not to expand the compressed bitstream as a whole, so that the memory consumption of the renderer can be reduced. Instead, only the data necessary to render the current view are accessed and decoded. The progressive inverse wavelet synthesis (PIWS) algorithm is proposed to provide the random data access and to reduce the calculation for the data access requests to a minimum. A mixed cache is used in PIWS, where the entropy decoded wavelet coefficient, intermediate result of lifting and fully synthesized pixel are all stored at the same memory unit because of the in- place calculation property of the lifting implementation. PIWS operates with a finite state machine, where each memory unit is attached with a state to indicate what type of content is currently stored. The computational saving achieved by PIWS is demonstrated with extensive experiment results.
34177630
Genetic algorithm based methodology for breaking the steganalytic systems
Steganalytic techniques are used to detect whether an image contains a hidden message. By analyzing various image features between stego-images (the images containing hidden messages) and cover-images (the images containing no hidden messages), a steganalytic system is able to detect stego-images. In this paper, we present a new concept of developing a robust steganographic system by artificially counterfeiting statistic features instead of the traditional strategy by avoiding the change of statistic features. We apply genetic algorithm based methodology by adjusting gray values of a cover-image while creating the desired statistic features to generate the stego-images that can break the inspection of steganalytic systems. Experimental results show that our algorithm can not only pass the detection of current steganalytic systems, but also increase the capacity of the embedded message and enhance the peak signal-to-noise ratio of stego-images.
8794770
A Novel Representation of Sequence Data Based on Structural Information for Effective Music Retrieval
In this paper, we propose a novel representation of sequences based on the structural information of the sequences. A sequence is represented by a set of rules, which are derived from its subsequences. There are two types of subsequences of interest. One is called frequent pattern, which is a subsequence appearing often enough in the sequence. The other is called correlative pattern, which is a subsequence composed of highly correlated elements. The rules derived from the frequent patterns are called frequent rules, while the ones derived from the correlative patterns are called correlative rules. By considering music objects as sequences, we represent each of them as a set of rules and design a similarity function for effective music retrieval. The experimental results show that our approaches outperform the approaches based on the Markov-model on the average precision.
8668229
Bounding the power rate function of wireless ad hoc networks
Given a wireless ad hoc network and an end-to-end traffic pattern, the power rate function refers to the minimum total power required to support different throughput under a layered model of wireless networks. A critical notion of the layered model is the realizable graphs, which describe possible hit-rate supplies on the links by the physical and medium access layers. Under the layered model, the problem of finding the power rate function can he transformed into finding the minimum-power realizable graph that can provide a given throughput. We introduce a usage conflict graph to represent the conflicts among different uses of the wireless medium. Testing the realizability of a given graph can be transformed into finding the (vertex) chromatic number, i.e., the minimum number of colors required in a proper vertex-coloring, of the associated usage conflict graph. Based on an upper bound of the chromatic number, we propose a linear program that outputs an upper bound of the power rate function. A lower bound of the chromatic number is the clique number. We propose a systematic way of identifying cliques based on a geometric analysis of the space sharing among active links. This leads to another linear program, which yields a lower bound of the power rate function. We further apply greedy vertex-coloring to fine tune the bounds. Simulations results demonstrate that the obtained bounds are tight in the low power and low rate regime.