5412677
Middleware for streaming 3D progressive meshes over lossy networks
Streaming 3D graphics have been widely used in multimedia applications such as online gaming and virtual reality. However, a gap exists between the zero-loss-tolerance of the existing compression schemes and the lossy network transmissions. In this article, we propose a generic 3D middleware between the 3D application layer and the transport layer for the transmission of triangle-based progressively compressed 3D models. Significant features of the proposed middleware include. 1) handling 3D compressed data streams from multiple progressive compression techniques. 2) considering end user hardware capabilities for effectively saving the data size for network delivery. 3) a minimum cost dynamic reliable set selector to choose the transport protocol for each sublayer based on the real-time network traffic. Extensive simulations with TCP/UDP and SCTP show that the proposed 3D middleware can achieve the dual objectives of maintaining low transmission delay and small distortion, and thus supporting high quality 3D streaming with high flexibility.
14678918
End-to-end QoS framework for heterogeneous wired-cum-wireless networks
With information access becoming more and more ubiquitous, there is a need for providing QoS support for communication that spans wired and wireless networks. For the wired side, RSVP/SBM has been widely accepted as a flow reservation scheme in IEEE 802 style LANs. Thus, it would be desirable to investigate the integration of RSVP and a flow reservation scheme in wireless LANs, as an end-to-end solution for QoS guarantee in wired-cum-wireless networks. For this purpose, we propose WRESV, a lightweight RSVP-like flow reservation and admission control scheme for IEEE 802.11 wireless LANs. Using WRESV, wired/wireless integration can be easily implemented by cross-layer interaction at the Access Point. Main components of the integration are RSVP-WRESV parameter mapping and the initiation of new reservation messages, depending on where senders/receivers are located. In addition, to support smooth roaming of mobile users among different basic service sets (BSS), we devise an efficient handoff scheme that considers both the flow rate demand and network resource availability for continuous QoS support. Furthermore, various optimizations for supporting multicast session and QoS re-negotiation are proposed for better performance improvement. Extensive simulation results show that the proposed scheme is promising in enriching the QoS support of multimedia applications in heterogeneous wired-cum-wireless networks.
7419462
End-to-end framework for QoS guarantee in heterogeneous wired-cum-wireless networks
With information access becoming more and more ubiquitous, there is a need for providing QoS support for communication that spans wired and wireless networks. For the wired side, RSVP/SBM has been widely accepted as a flow reservation scheme in IEEE 802 style LANs. In this paper, we investigate the integration of RSVP and a RSVP-like flow reservation scheme in wireless LANs, as an end-to-end solution for QoS guarantee in wired-cum-wireless networks. We propose WRESV, an RSVP-like flow reservation and admission control scheme for IEEE 802.11 wireless LAN. Using WRESV, wired/wireless integration can be easily implemented by cross-layer interaction at the access point. Main components of the integration are RSVP-WRESV parameter mapping, and the initiation of new reservation messages, depending on where senders/receivers are located. In addition, we also propose various optimizations for supporting multicast session, mobility management, and admission control.
9576587
Non-Threshold based Event Detection for 3D Environment Monitoring in Sensor Networks
Event detection is a crucial task for wireless sensor network applications, especially environment monitoring. Existing approaches for event detection are mainly based on some predefined threshold values, and thus are often inaccurate and incapable of capturing complex events. For example, in coal mine monitoring scenarios, gas leakage or water osmosis can hardly be described by the overrun of specified attribute thresholds, but some complex pattern in the full-scale view of the environmental data. To address this issue, we propose a non-threshold based approach for the real 3D sensor monitoring environment. We employ energy-efficient methods to collect a time series of data maps from the sensor network and detect complex events through matching the gathered data to spatio-temporal data patterns. Finally, we conduct trace driven simulations to prove the efficacy and efficiency of this approach on detecting events of complex phenomena from real-life records.
9397376
Inferring a DNA Sequence from Erroneous Copies
Abstract We suggest a novel approach for efficiently reconstructing an original DNA sequence from erroneous copies.
16380533
On the Approximation of Shortest Common Supersequences and Longest Common Subsequences
Finding shortest common supersequences (SCS) and longest common subsequences (LCS) for a given set of sequences are two well-known NP-hard problems. They have important applications in many areas including computational molecular biology (e.g., sequence alignment), data compression, planning, text editing (e.g., diff function in UNIX), etc. [1, 6, 7, 8, 10, 17, 19, 22, 23, 24, 26, 27]. The question of approximating SCS and LCS was raised 15 years ago in [19]. A lot of fruitless effort has been spent in searching for such approximation algorithms.
54297489
Iso-Map: Energy-Efficient Contour Mapping in Wireless Sensor Networks
Contour mapping is a crucial part of many wireless sensor network applications. Many efforts have been made to avoid collecting data from all the sensors in the network and producing maps at the sink, which is proven to be inefficient. The existing approaches (often aggregation based), however, suffer from heavy transmission traffic and incur large computational overheads on each sensor node. We propose Iso-Map, an energy-efficient protocol for contour mapping, which builds contour maps based solely on the reports collected from intelligently selected ?isoline nodes? in wireless sensor networks. Iso-Map achieves high-quality contour mapping while significantly reducing the generated traffic from O(n) to O(?n), where n is the total number of sensor nodes in the field. The pernode computation overhead is also restrained as a constant. We conduct comprehensive trace-driven simulations to verify this protocol, and demonstrate that Iso-Map outperforms the previous approaches in the sense that it produces contour maps of high fidelity with significantly reduced energy cost.
13139613
Reversible simulation of irreversible computation
Reversible simulation of irreversible algorithms is analysed in the stylized form of a "reversible" pebble game. While such simulations incur little overhead in additional computation time, they use a large amount of additional memory space during the computation. We show that among all simulations which can be modelled by the pebble game, Bennett's simulation is optimal in that it uses the least auxiliary space for the greatest number of simulated steps. We give a trade-off of storage space versus irreversible erasure. Examples of reversible algorithms are algorithms for quantum computers.