6558099
A Generative Method for Textured Motion: Analysis and Synthesis
Natural scenes contain rich stochastic motion patterns which are characterized by the movement of a large number of small elements, such as falling snow, raining, flying birds, firework and waterfall. In this paper, we call these motion patterns textured motion and present a generative method that combines statistical models and algorithms from both texture and motion analysis. The generative method includes the following three aspects. 1). Photometrically, an image is represented as a superposition of linear bases in atomic decomposition using an overcomplete dictionary, such as Gabor or Laplacian. Such base representation is known to be generic for natural images, and it is low dimensional as the number of bases is often 100 times smaller than the number of pixels. 2). Geometrically, each moving element (called moveton), such as the individual snowflake and bird, is represented by a deformable template which is a group of several spatially adjacent bases. Such templates are learned through clustering. 3). Dynamically, the movetons are tracked through the image sequence by a stochastic algorithm maximizing a posterior probability. A classic second order Markov chain model is adopted for the motion dynamics. The sources and sinks of the movetons are modeled by birth and death maps. We adopt an EM-like stochastic gradient algorithm for inference of the hidden variables: bases, movetons, birth/death maps, parameters of the dynamics. The learned models are also verified through synthesizing random textured motion sequences which bear similar visual appearance with the observed sequences.
5448859
Modeling textured motion : particle, wave and sketch
We present a generative model for textured motion phenomena, such as falling snow, wavy river and dancing grass, etc. Firstly, we represent an image as a linear superposition of image bases selected from a generic and over-complete dictionary. The dictionary contains Gabor bases for point/particle elements and Fourier bases for wave-elements. These bases compete to explain the input images. The transform from a raw image to a base or a token representation leads to large dimension reduction. Secondly, we introduce a unified motion equation to characterize the motion of these bases and the interactions between waves and particles, e.g. a ball floating on water. We use statistical learning algorithm to identify the structure of moving objects and their trajectories automatically. Then novel sequences can be synthesized easily from the motion and image models. Thirdly, we replace the dictionary of Gabor and Fourier bases with symbolic sketches (also bases). With the same image and motion model, we can render realistic and stylish cartoon animation. In our view, cartoon and sketch are symbolic visualization of the inner representation for visual perception. The success of the cartoon animation, in turn, suggests that our image and motion models capture the essence of visual perception of textured motion.
12789585
A Secure Agent Architecture for Sensor Networks
Advances in sensor and wireless technologies will enable thousands, or even millions of small but smart sensors to be deployed for a wide range of monitoring applications. The sensor networks must be dynamically configurable and adaptive in order to response actively to events. Security must also be built into sensor networks at the very initial design stage to prevent any potential threats. This paper presents a design of a generic software architecture based on tiny active agents for sensor networks. The architecture has built-in security components. This architecture will significantly benefit the dynamic and secure deployment and configuration tasks of large sensor networks for various applications.
5326806
Modeling for Optimal Probability Prediction
We present a general modeling method for optimal probability prediction over future observations, in which model dimensionality is determined as a natural by-product. This new method yields several estimators, and we establish theoretically that they are optimal (either overall or under stated restrictions) when the number of free parameters is infinite. As a case study, we investigate the problem of fitting logistic models in finite-sample situations. Simulation results on both artificial and practical datasets are supportive.
215142
A Study of Internet Packet Reordering
Packet reordering is a well-known phenomenon that the order of packets is inverted in the Internet. Previous studies indicates reordering can affect the performance of both the network and the packets receiver. Nevertheless, they get different results about the prevalence of reordering in the Internet. In this paper, we firstly present a methodology for single-point reordering measurement at a TCP receiver, including the algorithm and its implementation. Then we show the results of our three-week observation of reordering from a set of 10,647 Internet Web sites in China. In addition, we discuss a method to distinguish reordering and loss by making use of the distribution of their time lag and packet lag. Finally, we study the pertinence of sites experiencing reordering according to the network topology and propose a novel and relatively reliable approach to infer reorder-generating spots in the Internet.
903722
Mobile telemedicine sensor networks with low-energy data query and network lifetime considerations
In this paper, we use an integrated architecture that takes advantage of the low cost mobile sensor networks and 3G cellular networks to accommodate multimedia medical calls with differentiated Quality-of-Service (QoS) requirements. We propose a low-energy, distributed, and concentric-zone-based data query mechanism that takes advantages of hierarchical ad hoc routing algorithms to enable a medical specialist to collect physiological data from mobile and/or remote patients. The medical specialist uses cellular network to report patients' data to the medical center. Moreover, we propose a transmission scheme among different zones with balance-based energy efficiency, which can extend network lifetime. We evaluate the validity of our proposals through simulations and analyze their performance. Our results clearly indicate the energy efficiency of the proposed sensor network query algorithms and the efficiency of our multiclass medical call admission control scheme in terms of meeting the multimedia telemedicine QoS requirements.
1211237
High Resolution Acquisition, Learning and Transfer of Dynamic 3D Facial Expressions
Synthesis and re-targeting of facial expressions is central to facial animation and often involves significant manual work in order to achieve realistic expressions, due to the difficulty of capturing high quality dynamic expression data. In this paper we address fundamental issues regarding the use of high quality dense 3-D data samples undergoing motions at video speeds, e.g. human facial expressions. In order to utilize such data for motion analysis and re-targeting, correspondences must be established between data in different frames of the same faces as well as between different faces. We present a data driven approach that consists of four parts: 1) High speed, high accuracy capture of moving faces without the use of markers, 2) Very precise tracking of facial motion using a multi-resolution deformable mesh, 3) A unified low dimensional mapping of dynamic facial motion that can separate expression style, and 4) Synthesis of novel expressions as a combination of expression styles. The accuracy and resolution of our method allows us to capture and track subtle expression details. The low dimensional representation of motion data in a unified embedding for all the subjects in the database allows for learning the most discriminating characteristics of each individual's expressions as that person's “expression style”. Thus new expressions can be synthesized, either as dynamic morphing between individuals, or as expression transfer from a source face to a target face, as demonstrated in a series of experiments. 
 
 
 
Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Animation; I.3.5 [Computer Graphics]: Curve, surface, solid, and object representations; I.3.3 [Computer Graphics]: Digitizing and scanning; I.2.10 [Artificial intelligence]: Motion ; I.2.10 [Artificial intelligence]: Representations, data structures, and transforms; I.2.10 [Artificial intelligence]: Shape; I.2.6 [Artificial intelligence]: Concept learning