711068
Multiobjective EA Approach for Improved Quality of Solutions for Spanning Tree Problem
The problem of computing spanning trees along with specific constraints is mostly NP-hard. Many approximation and stochastic algorithms which yield a single solution, have been proposed. In this paper, we formulate the generic multi-objective spanning tree (MOST) problem and consider edge-cost and diameter as the two objectives. Since the problem is hard, and the Pareto-front is unknown, the main issue in such problem-instances is how to assess the convergence. We use a multiobjective evolutionary algorithm (MOEA) that produces diverse solutions without needing a priori knowledge of the solution space, and generate solutions from multiple tribes in order to assess movement of the solution front. Since no experimental results are available for MOST, we consider three well known diameter-constrained minimum spanning tree (dc-MST) algorithms including randomized greedy heuristics (RGH) which represents the current state of the art on the dc-MST, and modify them to yield a (near-) optimal solution-fronts. We quantify the obtained solution fronts for comparison. We observe that MOEA provides superior solutions in the entire-range of the Pareto-front, which none of the existing algorithms could individually do.
537233
Evolutionary Multimodal Optimization Revisited
We revisit a class of multimodal function optimizations using evolutionary algorithms reformulated into a multiobjective framework where previous implementations have needed niching/sharing to ensure diversity. In this paper, we use a steady-state multiobjective algorithm which preserves diversity without niching to produce diverse sampling of the Pareto-front with significantly lower computational effort.
24684227
Adaptive Control of Anytime Algorithm Parameters
6342150
Frame based fair multiprocessor scheduler: a fast fair algorithm for real-time embedded systems
This paper presents frame based fair multiprocessor scheduler (FBFMS) which provides accurate real-time proportional fair scheduling for a set of dynamic tasks on a symmetric multiprocessor environment with O(1) scheduling overhead. FBFMS meets these seemingly contradictory goals by applying the benefits of virtual time round-robin scheduling mechanism along with a frame based scheduling approach. Simulation results show that the algorithm provides 2.5 to 26 times speedup (over O(lg n) complexity schedulers) with distortion in fairness less than 1% in most cases, and less than 15% in the worst case.
39741624
An Efficient Technique for Dynamic Slicing of Concurrent Java Programs
Program slice has many applications such as program debugging, testing, maintenance and complexity measurement. We propose a new dynamic program slicing technique for concurrent Java programs that is more efficient than the related algorithms. We introduce the notion of Concurrent Program Dependence Graph (CPDG). Our algorithm uses CPDG as the intermediate representation and is based on marking and unmarking the edges in the CPDG as and when the dependencies arise and cease during run-time. Our approach eliminates the use of trace files and is more efficient than the existing algorithms.
5790802
Object-oriented symbol management in syntax-directed compiler systems
Each symbol in a source program has a series of attributes that govern the operations performed on it. In this paper, we explore object-oriented techniques for representing the attributes of symbols and translating the operations performed on them. This approach is shown superior in memory and run-time speed to the procedural style traditionally used for writing compilers. We demonstrate object-oriented symbol management in a compiler for an arithmetic subset of C. We have used C++ --- a single-dispatching language --- to implement the same, but we emphasize the need for multiple dispatching to develop programs in a heavily-object-oriented style.
7339641
Efficient beacon placement for network tomography
Recent interest in using tomography for network monitoring has raised the fundamental issue of whether it is possible to use only a small number of probing nodes (beacons) for monitoring all edges of a network in the presence of dynamic routing. Past work has shown that minimizing the number of beacons is NP-hard, and has provided approximate solutions that may be fairly suboptimal. In this paper, we use a two-pronged approach to compute an efficient beacon set: (i) we formulate the need for, and design algorithms for, computing the set of edges that can be monitored by a beacon under all possible routing states; and (ii) we minimize the number of beacons used to monitor all network edges. We show that the latter problem is NP-complete and use an approximate placement algorithm that yields beacon sets of sizes within 1+<i>ln</i>(|<i>E</i>|) of the optimal solution, where E is the set of edges to be monitored. Beacon set computations for several Rocketfuel ISP topologies indicate that our algorithm may reduce the number of beacons yielded by past solutions by more than 50%.
47199334
Computation Hierarchy for In-Network Processing
In this paper we explore the network level architecture of distributed sensor systems that perform in-network processing. We propose a system with heterogeneous nodes that organizes into a hierarchical structure dictated by the computational capabilities. The presence of high-performance nodes amongst a sea of resource-constrained nodes exposes new tradeoffs for the efficient implementation of network-wide applications. Our experiments show that even for a low relative density of resource-constrained nodes to high-performance nodes there are certain gains in performance for a heterogeneous and hierarchical network over a homogeneous one. The introduction of hierarchy enables partitioning of the application into sub-tasks that can be mapped onto the heterogeneous nodes in the network in multiple ways. We analyze the tradeoffs between the execution time of the application, accuracy of the output produced and the overall energy consumption of the network for the different mapping of the sub-tasks onto the heterogeneous nodes. We evaluate the performance and energy consumption of a typical sensor network application of target tracking via beamforming and line of bearing (LOB) calculations on the different nodes. Our experiments also include the study of the overall performance and energy consumption of the LOB calculation using two different types of resource constrained sensor nodes (MICA and MICA2 nodes) and show how these metrics are affected by changes in the node architecture and operation. Our results indicate that when using MICA motes as resource-constrained nodes, 85% of the time on average the hierarchical network outperforms a homogeneous network for approximately the same energy budget. When using MICA2 motes as resource-constrained nodes, 54% of the time the hierarchical network performs better than a homogeneous network with approximately the same energy budget.
13974246
Decentralized failure diagnosis of discrete event systems
By decentralized diagnosis we mean diagnosis using multiple diagnosers, each possessing its own set of sensors, without involving any communication among diagnosers or to any coordinators. The notion of decentralized diagnosis is formalized by introducing the notion of codiagnosability that requires that a failure be detected by one of the diagnosers within a bounded delay. Algorithms of complexity polynomial in the size of the system and the nonfault specification are provided for: 1) testing codiagnosability, 2) computing the bound in delay of diagnosis, 3) offline synthesis of individual diagnosers, and 4) online diagnosis using them. The notion of codiagnosability and the above algorithms are initially presented in a setting of a specification language (violation of which represents a fault) and are later specialized to the case where faults are modeled as the occurrences of certain events. The notion of strong codiagnosability is also introduced to capture the ability of being certain about both the failure as well as the nonfailure conditions in a system within a bounded delay.
1908016
Optimal peer selection for P2P downloading and streaming
In a P2P system, a client peer may select one or more server peers to download a specific file. In a P2P resource economy, the server peers charge the client for the downloading. A server peer's price would naturally depend on the specific object being downloaded, the duration of the download, and the rate at which the download is to occur. The optimal peer selection problem is to select, from the set of peers that have the desired object, the subset of peers and download rates that minimizes cost. In this paper we examine a number of natural peer selection problems for both P2P downloading and P2P streaming. For downloading, we obtain the optimal solution for minimizing the download delay subject to a budget constraint, as well as the corresponding Nash equilibrium. For the streaming problem, we obtain a solution that minimizes cost subject to continuous playback while allowing for one or more server peers to fail during the streaming process. The methodologies developed in this paper are applicable to a variety of P2P resource economy problems.
62235343
A simulation-based study of wireless sensor network middleware
Future wireless sensor networks (WSNs) will transport high-bandwidth, low-latency streaming data, and will host sophisticated processing, such as image fusion and object tracking, in-network on sensor network nodes. Recent middleware proposals provide capabilities for in-network processing, reducing energy drain based on communication costs alone. However, hosting complex processing on WSN nodes incurs additional processing energy and latency costs that impact network lifetime and application performance. There is a need for a WSN planning framework to explore energy saving and application performance trade-offs for models of future sensor networks that account for processing costs in addition to communication costs. In this work, we present a simulation framework to analyze the interplay between resource requirements for compute-and communication-intensive in-network processing for streaming applications. We simulate a surveillance application workload with middleware capabilities for data fusion, adaptive policy-driven migration of data fusion computation across network nodes, and prefetching of streaming data inputs for fusion processing. Our study sheds light on application figures of merit such as latency, throughput, and lifetime with respect to migration policy and node CPU and radio characteristics.