3149414
Memory Management Algorithms for Optimistic Parallel Simulation
Abstract This paper studies the space complexity of an optimistic parallel simulation protocol called Time Warp . We evaluate four Time Warp memory management algorithms: fossil collection, message sendback, cancelback and artificial rollback. We identify two criteria in designing Time Warp memory management algorithms. Criterion 1 tests if a memory management algorithm ensures that Time Warp simulation always stops (either completes or terminates when memory is exhausted). If an algorithm does not satisfy this criterion, then the simulation may be trapped in an infinite loop. Criterion 2 tests if a memory management algorithm is independent of processor parameters (e.g., number of processors available for the parallel simulation, processor speed and interprocessor communication costs). We show that if an algorithm satisfies this second criterion, then the amount of memory consumed by Time Warp simulation is bounded by the amount consumed by sequential simulation. For algorithms that do not have full control of uncommitted objects (e.g., fossil collection and message sendback), Criterion 2 is not satisfied in general. For algorithms that have full control of uncommitted objects (e.g., cancelback and artificial rollback), special treatments are necessary to satisfy Criterion 1 (i.e., to ensure that the algorithms do not cancel future objects such that global virtual time never advances).
16848330
A flexible graphical user interface for performance modeling
We identify three goals for the graphical user interface (GUI) of a network simulation environment: user friendliness, model re-usability, and application extensibility. We address the user friendliness issue by proposing a simple yet efficient approach to setup parameters for the simulation models. We address the application extensibility issue by a two-layer GUI architecture. The two layers are loosely-coupled, and the first layer can be easily replaced (without affecting the other components of the simulation environment). We address the model re-usability issue by subnetworks. Unlike most existing simulation packages where subnetwork is simply a method to group the nodes, the subnetwork construct in our approach is an integral part of the simulation environment (i.e., all operations for a basic node also apply to a subnetwork). The port concept is used to explicitly define the I/O relationship between a subnetwork and the outside world. Parameter dialog boxes are used to set up the parameters for a subnetwork conveniently. Finally, a simple stack mechanism is proposed to measure subnetwork-wide output statistics.<<ETX>>
2805042
A new random walk model for PCS networks
This paper proposes a new approach to simplify the two-dimensional random walk models capturing the movement of mobile users in personal communications services (PCS) networks. Analytical models are proposed for the new random walks. For a PCS network with hexagonal configuration, our approach reduces the states of the two-dimensional random walk from (3n/sup 2/+3n-5) to n(n+1)/2, where n is the layers of a cluster. For a mesh configuration, our approach reduces the states from (2n2-2n+1) to (n/sup 2/+2n+4)/4 if n is even and to (n/sup 2/+2n+5)/4 if n is odd. Simulation experiments are conducted to validate the analytical models. The results indicate that the errors between the analytical and simulation models are within 1%. Three applications (i.e., microcell/macrocell configuration, distance-based location update, and GPRS mobility management for data routing) are used to show how our new model can be used to investigate the performance of PCS networks.
5110930
A comparison study of the two-tier and the single-tier personal communications services systems
A two-tier PCS system integrates the high tier PCS system and the low tier PCS systems into a single system to provide the advantages of both tiers. Such a system is expected to provide better service (more available and more cost effective to the users) at the expense of the extra tier switching management. We compare the performance of the two-tier PCS system and the single low tier system in two aspects: the registration traffic and the service availability. Because of the tier management, the two-tier system generates more registration traffic than the single low tier system. Under the range of the input parameters in our study, we show that the two-tier system generates less than 10% extra registration traffic than the single low tier system in most cases and generates less than 20% registration traffic in the worst cases. It is clear that for the service availability, the two-tier system is better than the single one tier system. We also study the probability that a call is forced terminated in the single low tier system because the low tier becomes unavailable during the call (such a call can be continued in the two-tier system).
16744149
Performance Analysis for Dual Band PCS Networks
In a dual band personal communications services (PCS) network, heavy traffic areas are covered by microcells which overlay macrocells. In such a network, microcells and macrocells utilize different frequency bands. We propose an analytic model to study the performance of a dual band PCS architecture. Our model assumes that a PCS subscriber has a general residence time distribution in a microcell and the macrocell residence time distribution is derived from the microcell residence time distribution. An iterative algorithm is used to compute the overflow traffic from a microcell to its overlaid macrocell. Then, the call incompletion probability is computed by a macrocell model based on the overflow traffic. Our study indicates that the variance of the microcell residence time distribution and the number of microcells covered by a macrocell have significant effects on the call incompletion probability.
15619003
A Graphical User Interface Design for Network Simulation
Abstract This article describes a prototyping effort of a flexible graphical user interface (GUI) for a simulation tool called COPS. The GUI is designed to allow parameter setup for all modules in simulation model, and can be easily replaced by new GUIs implemented in different languages/graphical tools. This article provides design guidelines and implementation details of the flexible GUI.
45277891
On the bandwidth of convex triangulation meshes
Abstract Hochberg et al. (1995) obtained the bandwidth of triangulated triangles. In this paper, we consider a more general class of graphs, called convex triangulation meshes and denoted by T l , m , n . We show that the bandwidth of T l , m , n is min { l , m , n }.
16924532
Expansion of layouts of complete binary trees into grids
Let Th be the complete binary tree of height h. Let M be the infinite grid graph with vertex set Z2, where two vertices (x1, y1) and (x2, y2) of M are adjacent if and only if |x1-x2| + |y1-y2|= 1. Suppose that T is a tree which is a subdivision of Th and is also isomorphic to a subgraph of M. Motivated by issues in optimal VLSI design, we show that the point expansion ratio n(T)/n(Th) = n(T)/(2h+1 - 1) is bounded below by 1.122 for h sufficiently large. That is, we give bounds on how many vertices of degree 2 must be inserted along the edges of Th in order that the resulting tree can be laid out in the grid. Concerning the constructive end of VLSI design, suppose that T is a tree which is a subdivision of Th and is also isomorphic to a subgraph of the n × n grid graph. Define the expansion ratio of such a layout to be n2/n(Th)=n2/(2h+1 - 1). We show constructively that the minimum possible expansion ratio over all layouts of Th is bounded above by 1.4656 for sufficiently large h. That is, we give efficient layouts of complete binary trees into square grids, making improvements upon the previous work of others. We also give bounds for the point expansion and expansion problems for layouts of Th into extended grids, i.e. grids with added diagonals.
28156768
A VLSI implementation of the blowfish encryption/decryption algorithm
We propose an efficient hardware architecture for the Blowfish algorithm [1]. The speed is up to 4 bit/clock, which is 9 times faster than a Pentium. By applying operator-rescheduling method, the critical path delay is improved by 21.7%. We have successfully implemented it using Compass cell library targeted at a 0.6 μm TSMC SPTM CMOS process. The die size is 5.7x6.1 mm and the maximum frequency is 50MHz.
27728163
Hybrid routing
A general-purpose routing algorithm for very-large-scale integrated (VLSI) circuits and printed circuit board (PCB) designs is proposed. Ideas behind the maze-running algorithm and the hierarchical routing algorithm are combined into a powerful algorithm called hybrid routing. The new algorithm demonstrates a speed compatible to a hierarchical router and produces routings with quality equivalent to that obtained by a maze router. Hybrid routing is based on the maze-running method with a third search dimension added. The extra search space is built by recursively constructing a hierarchy of coarser grid meshes. By means of a parameter-controlled expansion into the coarser meshes, the hybrid router is able to find the preferred search region very quickly and will not miss local information as a hierarchical router does. A user-given parameter can turn the algorithm into a pure maze router, a pure hierarchical router, or a wide spectrum of hybrid routers with different speed/quality characteristics between the extremes. The algorithm has been implemented and integrated into a global router that can handle large-scale routing, such as that encountered in the sea-of-gates layout. >
13450793
On IEEE 802.14 medium access control protocol
In this article we present a comprehensive survey on the architecture, protocol issues, and standard of the hybrid fiber coaxial (HFC) networks which are evolving from the existing residential CATV networks. We first describe the HFC architecture and discuss the problems in providing two-way communication. Then, we identify three important medium access control (MAC) issues in designing the IEEE 802.14 standard; namely, synchronization, upstream channel access modes, and collision resolution. Resolutions adopted by the IEEE 802.14 Committee are illustrated after giving a protocol overview. Key resolutions include compensating round trip correction (RTC), interleaving minislots of data and request concurrently, and resolving collisions by multiple collision resolution engines, using the n-ary tree plus p-persistence algorithm with a first transmission rule. A comparative summary of some draft proposals that lead to the standard is given. Finally, we pinpoint two headend algorithms, minislot allocation and request scheduling, which are left open in the standard. They do not affect interoperability but may have a critical impact on performance.