8460642
Recovering photometric properties of architectural scenes from photographs
In this paper, we present a new approach to producing photorealistic computer renderings of real architectural scenes under novel lighting conditions, such as at different times of day, starting from a small set of photographs of the real scene. Traditional texture mapping approaches to image-based modeling and rendering are unable to do this because texture maps are the product of the interaction between lighting and surface reflectance and one cannot deal with novel lighting without dissecting their respective contributions. To obtain this decomposition into lighting and reflectance, our basic approach is to solve a series of optimization problems to find the parameters of appropriate lighting and reflectance models that best explain the measured values in the various photographs of the scene. The lighting models include the radiance distributions from the sun and the sky, as well as the landscape to consider the effect of secondary illumination from the environment. The reflectance models are for the surfaces of the architecture. Photographs are taken for the sun, the sky, the landscape, as well as the architecture at a few different times of day to collect enough data for recovering the various lighting and reflectance models. We can predict novel illumination conditions with the recovered lighting models and use these together with the recovered reflectance values to produce renderings of the scene. Our results show that our goal of generating photorealistic renderings of real architectural scenes under novel lighting conditions has been achieved. CR Categories: I.2.10 [Artificial Intelligence]: Vision and Scene Understanding—modeling and recovery of physical attributes I.3.7 [Computer Graphics]: Three-dimensional Graphics and Realism—color, shading, shadowing, and texture , visible line/surface algorithms I.4.8 [Image Processing]: Scene Analysis—color, photometry, shading
13948350
Feature matching and deformation for texture synthesis
One significant problem in patch-based texture synthesis is the presence of broken features at the boundary of adjacent patches. The reason is that optimization schemes for patch merging may fail when neighborhood search cannot find satisfactory candidates in the sample texture because of an inaccurate similarity measure. In this paper, we consider both curvilinear features and their deformation. We develop a novel algorithm to perform feature matching and alignment by measuring structural similarity. Our technique extracts a feature map from the sample texture, and produces both a new feature map and texture map. Texture synthesis guided by feature maps can significantly reduce the number of feature discontinuities and related artifacts, and gives rise to satisfactory results.
1542177
Out-of-core tensor approximation of multi-dimensional matrices of visual data
Tensor approximation is necessary to obtain compact multilinear models for multi-dimensional visual datasets. Traditionally, each multi-dimensional data item is represented as a vector. Such a scheme flattens the data and partially destroys the internal structures established throughout the multiple dimensions. In this paper, we retain the original dimensionality of the data items to more effectively exploit existing spatial redundancy and allow more efficient computation. Since the size of visual datasets can easily exceed the memory capacity of a single machine, we also present an out-of-core algorithm for higher-order tensor approximation. The basic idea is to partition a tensor into smaller blocks and perform tensor-related operations blockwise. We have successfully applied our techniques to three graphics-related data-driven models, including 6D bidirectional texture functions, 7D dynamic BTFs and 4D volume simulation sequences. Experimental results indicate that our techniques can not only process out-of-core data, but also achieve higher compression ratios and quality than previous methods.
10850316
Modeling realistic virtual hairstyles
The author presents an effective method for modeling realistic curly hairstyles, taking into account both artificial hairstyling processes and natural curliness. The result is a detailed geometric model of hairs that can be rendered and animated via existing methods. Our technique exploits the analogy between hairs and a vector field; it interactively and efficiently models global and local hair flows by superimposing procedurally defined vector field primitives that have local influence. Usually only a very small number of vector field primitives are needed to model a complicated hairstyle. An initial model of hair strands is extracted from the superimposed vector fields by tracing their field lines. Random natural or artificial curliness can be added to the initial model through a parametric hair offset function with a randomized distribution of parameters over the scalp. Techniques for shearing and clustering are also designed to improve the overall appearance of the hair model. Our technique has been successfully applied to generate a variety of realistic hairstyles with different curliness and length distributions.
46180
Efficient visibility processing for projective texture mapping
Abstract Projective texture mapping is a powerful tool for image-based rendering. However, visibility information must be obtained in order to project correct textures onto the geometric sturcture. This paper presents a novel visibility algorithm for determining which polygons are visible from each camera position. It has object-space precision, but operates in both image-space and object-space to get better performance. It generates much less polygons than traditional object-space algorithms to help accelerate the speed of texture mapping. The techniques used to achieve these are conservative image-space occlusion testing and object-space shallow clipping . This algorithm has been successfully used to generate large-scale image-based rendering of a whole university campus, and image-based rendering of architectures under dynamic lighting.
13369249
Reconstruction of 3-D Symmetric Curves from Perspective Images without Discrete Features
The shapes of many natural and man-made objects have curved contours. The images of such contours usually do not have sufficient distinctive features to apply conventional feature-based reconstruction algorithms. This paper shows that both the shape of curves in 3-D space and the camera poses can be accurately reconstructed from their perspective images with unknown point correspondences given that the curves have certain invariant properties such as symmetry. We show that in such cases the minimum number of views needed for a solution is remarkably small: one for planar curves and two for nonplanar curves (of arbitrary shapes), which is significantly less than what is required by most existing algorithms for general curves. Our solutions rely on minimizing the L 2-distance between the shapes of the curves reconstructed via the “epipolar geometry” of symmetric curves. Both simulations and experiments on real images are presented to demonstrate the effectiveness of our approach.
5420099
A new approach to estimating the expected first hitting time of evolutionary algorithms
The expected first hitting time is an important issue in theoretical analyses of evolutionary algorithms since it implies the average computational time complexity. In this paper, by exploiting the relationship between the convergence rate and the expected first hitting time, a new approach to estimating the expected first hitting time is proposed. This approach is then applied to four evolutionary algorithms which involve operators of mutation, mutation with population, mutation with recombination, and time-variant mutation, respectively. The results show that the proposed approach is helpful for analyzing a broad range of evolutionary algorithms.
723568
A Bayesian Network Approach to Ontology Mapping
This paper presents our ongoing effort on developing a principled methodology for automatic ontology mapping based on BayesOWL, a probabilistic framework we developed for modeling uncertainty in semantic web. In this approach, the source and target ontologies are first translated into Bayesian networks (BN); the concept mapping between the two ontologies are treated as evidential reasoning between the two translated BNs. Probabilities needed for constructing conditional probability tables (CPT) during translation and for measuring semantic similarity during mapping are learned using text classification techniques where each concept in an ontology is associated with a set of semantically relevant text documents, which are obtained by ontology guided web mining. The basic ideas of this approach are validated by positive results from computer experiments on two small real-world ontologies.
37474982
A Study on a Path-based Strategy for Selecting Black-box Generated Test Cases
Various black-box methods for the generation of test cases have been proposed in the literature. Many of these methods, including the category-partition method and the classification-tree method, follow the approach of partition testing, in which the input domain is partitioned into subdomains according to important aspects of the specification, and test cases are then derived from the subdomains. Though comprehensive in terms of these important aspects, execution of all the test cases so generated may not be feasible under the constraint of tight testing resources. In such circumstances, there is a need to select a smaller subset of test cases from the original test suite for execution. In this paper, we propose the use of white-box information to guide the selection of test cases from the original test suite generated by a black-box testing method. Furthermore, we have developed some techniques and algorithms to facilitate the implementation of our approach, and demonstrated its viability and benefits by means of a case study.
10354510
Using familiar single-user editors for collaborative editing
A number of real-time group editors have been developed as vehicles for investigating various technical issues in computer-supported cooperative work (CSCW). Excellent as they are in serving academic purposes, those research prototypes are not (and will probably not be) widely used by ordinary users for "serious" group editing activities. The reason is primarily that they are generally not as powerful or usable as single-user editors that people are already familiar with. In this paper, we propose an approach which converts existing single-user editors to group editors without modifying their source code. As a result, different editors such as Word and GVim can be shared by a group of distributed users to edit the same document simultaneously. Users can use familiar single-user editors for collaborative editing which are allowed to be heterogeneous. Towards this end we have been working on a research project called intelligent collaboration transparency or ICT to address related technical issues. Our work compared to existing application-sharing systems especially in that it is able to interoperate heterogeneous single-user applications. We report our latest progress on this project.
12275137
Dynamically Self-Organized Service Composition in Wireless Ad Hoc Networks
Service composition is a powerful tool to create new services rapidly by reusing existing ones. Previous research mainly focuses on the wired infrastructure-based environment. With the developments in mobile devices and wireless communication technology in recent years, mobile ad hoc network has received an increasing attention as a new communication paradigm. However, the existing service composition techniques do not work any longer in an ad hoc environment. In this paper, we present the service composition problem in wireless ad hoc network with full consideration of the characteristics of an ad hoc environment. To solve this problem, we develop two service composition routing algorithms, Simple Broadcasting Service Composition and Behavior Evolution Service Composition. The main contribution of our algorithms is that the whole process of service composition is done by the cooperation of nodes on-the-fly instead of a centralized broker to meet the peculiarity of ad hoc networks. Finally, we describe an initial implementation architecture for service composition in wireless ad hoc networks.