18920169
Failure restoration of mobility databases for personal communication networks
This paper studies failure restoration of mobility databases for personal communication networks (specifically, VLRs and HLRs). We model the VLR restoration with and without checkpointing. The optimal VLR checkpointing interval is derived to balance the checkpointing cost against the paging cost. We also model GSM periodic location updating (location confirmation) to quantify the relationship between the location confirmation frequency and the number of lost calls. The HLR failure restoration procedures for IS-41 and GSM are described. We show the number of lost calls in a HLR failure. Both the procedures in IS-41 and GSM cannot identify the VLRs that need to be accessed by the HLR after a failure. An algorithm is proposed to identify the VLRs, which can be used to aggressively restore a HLR after its failure.
16744149
Performance Analysis for Dual Band PCS Networks
In a dual band personal communications services (PCS) network, heavy traffic areas are covered by microcells which overlay macrocells. In such a network, microcells and macrocells utilize different frequency bands. We propose an analytic model to study the performance of a dual band PCS architecture. Our model assumes that a PCS subscriber has a general residence time distribution in a microcell and the macrocell residence time distribution is derived from the microcell residence time distribution. An iterative algorithm is used to compute the overflow traffic from a microcell to its overlaid macrocell. Then, the call incompletion probability is computed by a macrocell model based on the overflow traffic. Our study indicates that the variance of the microcell residence time distribution and the number of microcells covered by a macrocell have significant effects on the call incompletion probability.
15619003
A Graphical User Interface Design for Network Simulation
Abstract This article describes a prototyping effort of a flexible graphical user interface (GUI) for a simulation tool called COPS. The GUI is designed to allow parameter setup for all modules in simulation model, and can be easily replaced by new GUIs implemented in different languages/graphical tools. This article provides design guidelines and implementation details of the flexible GUI.
5110930
A comparison study of the two-tier and the single-tier personal communications services systems
A two-tier PCS system integrates the high tier PCS system and the low tier PCS systems into a single system to provide the advantages of both tiers. Such a system is expected to provide better service (more available and more cost effective to the users) at the expense of the extra tier switching management. We compare the performance of the two-tier PCS system and the single low tier system in two aspects: the registration traffic and the service availability. Because of the tier management, the two-tier system generates more registration traffic than the single low tier system. Under the range of the input parameters in our study, we show that the two-tier system generates less than 10% extra registration traffic than the single low tier system in most cases and generates less than 20% registration traffic in the worst cases. It is clear that for the service availability, the two-tier system is better than the single one tier system. We also study the probability that a call is forced terminated in the single low tier system because the low tier becomes unavailable during the call (such a call can be continued in the two-tier system).
16848330
A flexible graphical user interface for performance modeling
We identify three goals for the graphical user interface (GUI) of a network simulation environment: user friendliness, model re-usability, and application extensibility. We address the user friendliness issue by proposing a simple yet efficient approach to setup parameters for the simulation models. We address the application extensibility issue by a two-layer GUI architecture. The two layers are loosely-coupled, and the first layer can be easily replaced (without affecting the other components of the simulation environment). We address the model re-usability issue by subnetworks. Unlike most existing simulation packages where subnetwork is simply a method to group the nodes, the subnetwork construct in our approach is an integral part of the simulation environment (i.e., all operations for a basic node also apply to a subnetwork). The port concept is used to explicitly define the I/O relationship between a subnetwork and the outside world. Parameter dialog boxes are used to set up the parameters for a subnetwork conveniently. Finally, a simple stack mechanism is proposed to measure subnetwork-wide output statistics.<<ETX>>
2805042
A new random walk model for PCS networks
This paper proposes a new approach to simplify the two-dimensional random walk models capturing the movement of mobile users in personal communications services (PCS) networks. Analytical models are proposed for the new random walks. For a PCS network with hexagonal configuration, our approach reduces the states of the two-dimensional random walk from (3n/sup 2/+3n-5) to n(n+1)/2, where n is the layers of a cluster. For a mesh configuration, our approach reduces the states from (2n2-2n+1) to (n/sup 2/+2n+4)/4 if n is even and to (n/sup 2/+2n+5)/4 if n is odd. Simulation experiments are conducted to validate the analytical models. The results indicate that the errors between the analytical and simulation models are within 1%. Three applications (i.e., microcell/macrocell configuration, distance-based location update, and GPRS mobility management for data routing) are used to show how our new model can be used to investigate the performance of PCS networks.
6763648
An effective methodology for functional pipelining
We address the problem of given a loop behavior, a target initiation interval and resource constraints, scheduling a loop in a pipelined fashion such that the iteration time (turn-around time) is minimized. The iteration time is an important quality measure of a data path design because of its direct correlationship with both the storage and the control costs. Our scheduler starts with performing an As Soon As Possible Pipelined (ASAPp) scheduling without regard to the resource constraint. It then resolves the resource constraint violations, if there are any, by repeatedly rescheduling some operations.
38988284
Perfectly Overlapped Generation of Long Runs for Sorting Large Files
A parallel algorithm is presented for quick generation of long sorted runs as the first phase of sorting a large file. It can generate runs of length about 2(m + 2)p on a linear array of p processors each with a heap of size m. Internal computations can be completely overlapped with I/O, and only n + (m + 2)p steps are required to generate the runs from a file of n items. Experiments with the algorithm show that it can give highly satisfactory results in a real environment. A variant of the algorithm is also presented. It is possible that no merge phase is required for sorting a file occupying a whole disk.
15077607
A transformation-based method for loop folding
We propose a transformation-based scheduling algorithm for the problem given a loop construct, a target initiation interval and a set of resource constraints, schedule the loop in a pipelined fashion such that the iteration time of executing an iteration of the loop is minimized. The iteration time is an important quality measure of a data path design because it affects both storage and control costs. Our algorithm first performs an As Soon As Possible Pipelined (ASAPp) scheduling regardless the resource constraint. It then resolves resource constraint violations by rescheduling some operations. The software system implementing the proposed algorithm, called Theda.Fold, can deal with behavioral loop descriptions that contain chained, multicycle and/or structural pipelined operations as well as those having data dependencies across iteration boundaries. Experiment on a number of benchmarks is reported. >
5123114
Bayesian Regularization and Nonnegative Deconvolution for Time Delay Estimation
Bayesian Regularization and Nonnegative Deconvolution (BRAND) is proposed for estimating time delays of acoustic signals in reverberant environments. Sparsity of the nonnegative filter coefficients is enforced using an L1-norm regularization. A probabilistic generative model is used to simultaneously estimate the regularization parameters and filter coefficients from the signal data. Iterative update rules are derived under a Bayesian framework using the Expectation-Maximization procedure. The resulting time delay estimation algorithm is demonstrated on noisy acoustic data.
123088
A phase assignment method for virtual-wire-based hardware emulation
In a hardware emulator consisting of multiple field-programmable gate arrays (FPGAs), the utilization of the FPGA logic resource is usually very low due to the limitation on the number of I/O pins. Virtual wire technology not only increases the inter-FPGA communication capability, but it also increases the logic resource utilization by means of time division multiplexing (TDM). TDM allows one physical wire to be shared by multiple logical wires. For TDM to be effective, each transportation of an inter-FPGA signal must be carefully assigned to a slot of the time division. In this note, we show that the phase assignment problem is exactly same as the resource-constrained operation scheduling problem. We adopt the static-list scheduling heuristic for the task, and present some experimental results on a set of benchmark circuits from the MCNC. The experiments show that the proposed method can increase the number of effective I/O pins as many as ten times.