17135898
The Economic Contribution of Software: An Alternative Perspective on the Productivity Paradox
The complex relationships between information technology investments and business value have been the focus of intensive research in recent years. There appears to be a discernible trend toward a more nuanced view in which the differential effects of the various categories of IT capital such as hardware, software, and their interactions with organizational factors are systematically investigated. As well, there is emerging evidence of accelerating investments in software and a greater shift toward “softwarization” (Langdon 2003) in which value addition is linked to combining flexible software with increasingly commoditized hardware. In this paper, we focus on the differential contributions of hardware and software capital and their interactions with labor capital. We use industry-level data to extend previous studies in three ways: (1) by using more recent data (1990 to 2002), (2) by focusing on IT-using industries in the private sector, and (3) by treating IT hardware and IT software as two distinct classes of IT capital. We adopt the commonly used log-linear Cobb Douglas production function approach. Our findings indicate that the impacts of software are significantly different in comparison with hardware and that the productivity benefits attributable to IT are largely due to the interactions between software and labor inputs. We conclude that software is the key to productivity growth in the IT-using world, and show that it can be used as the closest surrogate to represent business complementarities to IT in macro-level studies.
15297691
Aligning Ontologies and Evaluating Concept Similarities
An innate characteristic of the development of ontologies is that they are often created by independent groups of expertise, which generates the necessity of merging and aligning ontologies covering overlapping domains. However, a central issue in the merging process is the evaluation of the differences between two ontologies, viz. the establishment of a similarity measure between their concepts. Many algorithms and tools have been proposed for merging of ontologies, but the majority of them disregard the structural properties of the source ontologies, focusing mostly on syntactic analysis. This article focuses on the alignment of ontologies through Formal Concept Analysis, a data analysis technique founded on lattice theory, and on the use of similarity measures to identify cross-ontology related concepts.
21391273
Community discovery and analysis in blogspace
Weblog has quickly evolved into a new information and knowledge dissemination channel. Yet it is not easy to discover weblog communities through keyword search. The main contribution of this paper is the study of weblog communities from the perspective of social network analysis. We proposed a new way of collecting and preparing data for weblog community discovery. The data collection stage focuses on gaining knowledge of the strength of social ties between weblogs. The strength of social ties and the clustering feature of social network guided the discovery of weblog communities.
35187915
Conceptual Data Modelling in Database Design: Similarities and Differences between Expert and Novice Designers
Abstract This paper explores the similarities and differences between experts and novices engaged in a conceptual data modelling task, a critical part of overall database design, using data gathered in the form of think-aloud protocols. It develops a three-level process model of the subjects' behavior and the differentiated application of this model by experts and novices. The study found that the experts focused on generating a holistic understanding of the problem before developing the conceptual model. They were able to categorize problem descriptions into standard abstractions. The novices tended to have more errors in their solutions largely due to their inability to integrate the various parts of the problem description and map them into appropriate knowledge structures. The study also found that the expert and novice behavior was similar in terms of modelling facets like entity, identifier, descriptor and binary relationship, somewhat different in modelling ternary relationship, but quite different in the modelling of unary relationship and category. These findings are discussed in relation to the results of previous expert-novice studies in other domains.
18286129
Workflow Based Just-in-time Training
This paper focuses on the problem of information overload for newcomers in an organisation. We propose to address it by constructing a smart personal training assistant based upon workflow tools to drive temporal management of a just-intime workplace training system which will deliver a personalised and structured presentation of organisational documents.
4850818
Analysis of Weblog Link Structure - A Community Perspective
In this paper, we report a two level study on weblog link structures. At the micro level, we carried out an in-depth investigation of individual weblogs. Our goal was to obtain some preliminary understanding of the different types of links that might indicate underlying communities of bloggers. Complete and detailed link data was collected from eight weblogs followed by a variety of analyses. The result shows that both incoming and outgoings follow Zipf like distribution in terms of the sources of those links. These suggest clustering patterns (communities) within the whole blogspace. We also examine the temporal aspects of weblogs. The average life span of a weblog entry is fairly long in most of our sample cases. In addition, analysis on individual comment authors shows that in average, active comment authors maintain a rather long relationship with a certain weblog. It provides evidence that historical data may be useful in understanding weblog communities. On a larger scale, we developed a program to collect complete link data from large number of interconnected weblogs and performed cluster analysis on it. Communities with common topics are successfully extracted using those link data.
14172959
Improved sub-pixel stereo correspondences through symmetric refinement
Most dense stereo correspondence algorithms start by establishing discrete pixel matches and later refine these matches to sub-pixel precision. Traditional sub-pixel refinement methods attempt to determine the precise location of points, in the secondary image, that correspond to discrete positions in the reference image. We show that this strategy can lead to a systematic bias associated with the violation of the general symmetry of matching cost functions. This bias produces random or coherent noise in the final reconstruction, but can be avoided by refining both image coordinates simultaneously, in a symmetric way. We demonstrate that the symmetric sub-pixel refinement strategy results in more accurate correspondences by avoiding bias while preserving detail.
2738544
Estimating the global pagerank of web communities
Localized search engines are small-scale systems that index a particular community on the web. They offer several benefits over their large-scale counterparts in that they are relatively inexpensive to build, and can provide more precise and complete search capability over their relevant domains. One disadvantage such systems have over large-scale search engines is the lack of global PageRank values. Such information is needed to assess the value of pages in the localized search domain within the context of the web as a whole. In this paper, we present well-motivated algorithms to estimate the global PageRank values of a local domain. The algorithms are all highly scalable in that, given a local domain of size n, they use O(n) resources that include computation time, bandwidth, and storage. We test our methods across a variety of localized domains, including site-specific domains and topic-specific domains. We demonstrate that by crawling as few as n or 2n additional pages, our methods can give excellent global PageRank estimates.
2402326
Efficiently combining positions and normals for precise 3D geometry
Range scanning, manual 3D editing, and other modeling approaches can provide information about the geometry of surfaces in the form of either 3D positions (e.g., triangle meshes or range images) or orientations (normal maps or bump maps). We present an algorithm that combines these two kinds of estimates to produce a new surface that approximates both. Our formulation is linear, allowing it to operate efficiently on complex meshes commonly used in graphics. It also treats high-and low-frequency components separately, allowing it to optimally combine outputs from data sources such as stereo triangulation and photometric stereo, which have different error-vs.-frequency characteristics. We demonstrate the ability of our technique to both recover high-frequency details and avoid low-frequency bias, producing surfaces that are more widely applicable than position or orientation data alone.
1980573
The KidsRoom: A Perceptually-Based Interactive and Immersive Story Environment
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's bedroom into a fantasy land where children are guided through a reactive adventure story. The fully automated system was designed with the following goals: (1) to keep the focus of user action and interaction in the physical and not virtual space; (2) to permit multiple, collaborating people to simultaneously engage in an interactive experience combining both real and virtual objects; (3) to use computer-vision algorithms to identify activity in the space without requiring the participants to wear any special clothing or devices; (4) to use narrative to constrain the perceptual recognition, and to use perceptual recognition to allow participants to drive the narrative; and (5) to create a truly immersive and interactive room environment. We believe the KidsRoom is the first multi-person, fully-automated, interactive, narrative environment ever constructed using non-encumbering sensors. This paper describes the KidsRoom, the technology that makes it work, and the issues that were raised during the system's development.1 A demonstration of the project, which complements the material presented here and includes videos, images, and sounds from each part of the story is available at .
1351850
Filling holes in complex surfaces using volumetric diffusion
We address the problem of building watertight 3D models from surfaces that contain holes - for example, sets of range scans that observe most but not all of a surface. We specifically address situations in which the holes are too geometrically and topologically complex to fill using triangulation algorithms. Our solution begins by constructing a signed distance function, the zero set of which defines the surface. Initially, this function is defined only in the vicinity of observed surfaces. We then apply a diffusion process to extend this function through the volume until its zero set bridges whatever holes may be present. If additional information is available, such as known-empty regions of space inferred from the lines of sight to a 3D scanner, it can be incorporated into the diffusion process. Our algorithm is simple to implement, is guaranteed to produce manifold non-interpenetrating surfaces, and is efficient to run on large datasets because computation is limited to areas near holes.