28798884
Linear and Integer Programming Techniques for Cooperative Games
Let Γ = (N, v) be a cooperative game with the player set N and value function v : 2N → R. A solution of the game is in the core if no subset of players could gain advantage by breaking away from the grand coalition of all players. This paper surveys theoretical results on the cores for some cooperative game models. These results proved that the linear program duality characterization of the core is a very powerful tool. We will focus on linear and integer programming techniques applied in this area.
6739132
Improving MHC binding peptide prediction by incorporating binding data of auxiliary MHC molecules
MOTIVATION
Various computational methods have been proposed to tackle the problem of predicting the peptide binding ability for a specific MHC molecule. These methods are based on known binding peptide sequences. However, current available peptide databases do not have very abundant amounts of examples and are highly redundant. Existing studies show that MHC molecules can be classified into supertypes in terms of peptide-binding specificities. Therefore, we first give a method for reducing the redundancy in a given dataset based on information entropy, then present a novel approach for prediction by learning a predictive model from a dataset of binders for not only the molecule of interest but also for other MHC molecules.


RESULTS
We experimented on the HLA-A family with the binding nonamers of A1 supertype (HLA-A*0101, A*2601, A*2902, A*3002), A2 supertype (A*0201, A*0202, A*0203, A*0206, A*6802), A3 supertype (A*0301, A*1101, A*3101, A*3301, A*6801) and A24 supertype (A*2301 and A*2402), whose data were collected from six publicly available peptide databases and two private sources. The results show that our approach significantly improves the prediction accuracy of peptides that bind a specific HLA molecule when we combine binding data of HLA molecules in the same supertype. Our approach can thus be used to help find new binders for MHC molecules.
239739
A new distributed data mining model based on similarity
Distributed Data Mining (DDM) has been very active and enjoying a growing amount attention since its inception. Current DDM techniques regard the distributed data sets as a single virtual table and assume there exists a global model which could be generated if the data were combined/centralized. This paper proposes a similarity-based distributed data mining(SBDDM) framework which explicitly take the differences among distributed sources into consideration. A new similarity measure is introduced and its effectiveness is then evaluated and validated. This paper also illustrates the limitations of current DDM techniques through three concrete case studies. Finally distributed clustering within the SBDDM framework is also discussed.
1511154
Association-based similarity testing and its applications
This paper proposes a new similarity measure between basket datasets based on associations. The new measure is calculated from support counts using a formula inspired by information entropy. Experiments on both real and synthetic datasets show the effectiveness of the measure. This paper then investigates the applications of the similarity measure. It first studies the problem of finding a mapping between categorical database attribute sets using similarity measures. A generic approach for identifying such a mapping is proposed. The approach is implemented based on the similarity measure proposed in the paper and its performance has been evaluated and validated. Moreover, this paper also explores the applications of using the similarity measure to mine distributed datasets.
37613840
Improving medical/biological data classification performance by wavelet preprocessing
Many real-world datasets contain noise which could degrade the performances of learning algorithms. Motivated from the success of wavelet denoising techniques in image data, we explore a general solution to alleviate the effect of noisy data by wavelet preprocessing for medical/biological data classification. Our experiments are divided into two categories: one is of different classification algorithms on a specific database, and the other is of a specific classification algorithm (decision tree) on different databases. The experiment results show that the wavelet denoising of noisy data is able to improve the accuracies of those classification methods, if the localities of the attributes are strong enough.
11176389
Incorporating visual knowledge representation in stereo reconstruction
In this paper, we present a two-layer generative model that incorporates generic middle-level visual knowledge for dense stereo reconstruction. The visual knowledge is represented by a dictionary of surface primitives including various categories of boundary discontinuities and junctions in parametric form. Given a stereo pair, we first compute a primal sketch representation which decomposes the image into a structural part for object boundaries and high intensity contrast represented by a 2D sketch graph, and a structure less part represented by Markov random field on pixels. Then we label the sketch graph and compute the 3D sketch (like a wire-frame) by fitting the primitive dictionary to the sketch graph. The surfaces between the 3D sketches are filled in by computing the depth of the MRP model on the structureless part. These two levels interact closely since the MRF is used to propagate information between the primitives, and at the same time, the primitives act as boundary conditions for the MRF. The two processes maximize a Bayesian posterior probability jointly. We propose an MCMC algorithm that simultaneously infers the 3D primitive types and parameters and estimates the depth of the scene. Our experiments show that this representation can infer the depth map with sharp boundaries and junctions for textureless images, curve objects and free-form shapes.
7249026
Cloth representation by shape from shading with shading primitives
Cloth is a complex visual pattern with flexible 3D shape and illumination variations. Computing the 3D shape of cloth from a single image is of great interest to both computer graphics and vision researches. However, the acquisition of 3D cloth shape by shape from shading (SFS) is still a challenge. In this paper, we present a two-layer generative model for representing both the 2D cloth image and the 3D cloth surface. The first layer represents all the folds on cloth, which are called "shading primitives" in (Haddon and Forsyth, 1998), and thus captures the overall "skeleton structures" of cloth. We learn a number of typical 3D fold primitives using some training images obtained through photometric stereo. The 3D fold primitives yield a dictionary of 2D shading primitives/or cloth images. The second layer represents non-fold parts with very smooth (often flat) surface or shading, which interpolates the primitives in the first layer with a smoothness prior like conventional SFS. Then we present an algorithm called "cloth sketching" to find all the shading primitives on cloth image and simultaneously recover their 3D shape by fitting to the 3D fold primitives. Our sketch representation can be viewed as a 2-layer Markov random field (MRF), and it introduces some prior knowledge on the folds and has lower dimension and is more robust than the traditional shape-fmm-shading representation which assumes a MRF model on pixels. We show a number of experiments with satisfactory results in comparison to previous work.