16035611
Swimming across the Pacific: a VR swimming interface
A locomotion interface for swimming and floating in a virtual ocean is part of the interactive installation of the Swimming Across the Pacific artwork. In the 'Swimming Across the Pacific' artwork, the authors create a space for collaborative artwork in an airplane by having a swimmer swim while flying across the Pacific Ocean. The swimmer's swimming represents a transformation of the airplane into an art gallery where the medium is the airplane, much as Misheff transformed the Queen Elizabeth II while he swam during her journey. By using elements such as the AV system, food, and clothing in the airplane for expression, fellow artists, scientists, engineers, musicians, media, and other passengers participate together to create artwork. This article is available with a short video documentary on CD-ROM.
15833114
Exploring Gradient-Based Face Navigation Interfaces
We have created a gradient-based face navigation interface that allows users to explore a large face space based on an eigenface technique. This approach to synthesizing faces contrasts with more typical techniques for forming composite faces based on the blending of facial features. We compare three ways of moving through the face space, using two types of sliders and a face-wheel. These are adapted from typical color space interfaces since they are commonly used. However, eigenface dimensions do not have meaningful text labels, unlike primary colors, necessitating the use of faces themselves for the labels of the navigation axes. Results suggest that users can navigate with face-labelled axes. They find slider interfaces best suited to finding the neighborhood of a target face, but that the face-wheel is better for refinement once inside the neighborhood.
28566545
A new heuristic for test suite reduction
Abstract A testing objective has to be defined in testing a program. A test suite is then constructed to satisfy the testing objective. The constructed test suite contains redundancy when some of its proper subsets can still satisfy the same testing objective. Since the costs of executing test cases and maintaining a test suite for regression testing may be expensive, the problem of test suite reduction arises. This paper proposes a heuristic towards the optimization of a test suite.
41663574
Mining Frequent Tree-Like Patterns in Large Datasets
In this paper, we propose a novel data mining scheme to explore the frequent hierarchical structure patterns, named tree-like patterns, with the relationship of each item on a sequence. By tree-like patterns, we are clear to find out the relation of items between the cause and effect. Finally, we discuss the different characteristics to our mined patterns with others. As a consequence, we can find out that our addressed tree-like patterns can be widely used to explore a variety of different applications.
5970126
On the Complete Axiomatization for Prefix Iteration modulo Observation Congruence
Prefix iteration is a variation on the original binary version of the Kleene star operation P*Q, obtained by restricting the first argument to be an atomic action. Aceto and Ingolfsdottir provided an axiom system for observation congruence over basic CCS with prefix iteration. However hitherto the only direct completeness proof given for such a system is very long and technical. In this paper, we provide a new proof for the completeness of the axiom system in [3], which is a considerable simplification comparing to the original proof. Thus the open problem to find a direct completeness proof is closed.
8131087
Multipath-Based Multicasting Strategies for Wormhole-Routed Star Graph Interconnection Networks
The star graph interconnection network has been recognized as an attractive alternative to the popular hypercube network. In this paper, we present a multipath-based multicast routing model for wormholerouted star graph networks, propose two efficient multipath routing schemes, and contrast the performance of the proposed schemes with the performance of the scheme presented in our previous work. Both of the two proposed schemes have been proven to be deadlock-free. The first scheme, simplemultipath routing, uses multiple independent paths for concurrent multicasting. The second scheme, two-phase multipath routing, includes two phases: source-to-relay and relay-to-destination. For each phase, multicasting is carried out using simple multipath routing. Experimental results show that, for short and medium messages with small message startup latencies, the proposed schemes reduce multicast latency more efficiently than other schemes.
8821639
Realistic video avatar
We present a system for the implementation of a photorealistic avatar using video captured from a user. This is achieved by constructing the dynamic video texture map and combining it with the 3D mesh model of the user to render the photorealistic avatar. The dynamic video texture map reflects the user's facial expressions and is generated by composing the cylindrical texture map of the user with constant updates either directly from the input video or derived from a temporal and spatial interpolation scheme. To derive the 3D mesh model for the user, we define feature points on a generic model and use the feature points identified on the video sequence to deform and obtain the avatar model. The goal of this realistic video avatar project is to provide a vivid representation of participants with a more realistic quality avatar, as compared to using only the facial animation parameters defined in MPEG-4 without the corresponding image updates. This scheme is suitable for conferencing applications because it requires much lower bandwidth than live video, and yet provides a 3D avatar representation for any virtual environment.