Experience with a fourth-generation language system for software development: An educator's perspective
Abstract The author taught software engineering for many years before practicing it in a “real world” project. The project used Paradox, a fourth-generation language system for PCs. This article describes the project and why it is considered “software development,” although it used a packaged data base system. Included are insights derived from the experience, emphasizing those things that were surprising, the things for which the author was not prepared by just studying and teaching the classic software engineering papers and textbooks.