in-flight entertainment
227062813
In Flight Entertainment Datalink Analysis and Simulation
In Flight Entertainment (IFE) datalink is one of the airport connectivity areas, where efforts are being made by different stakeholders to improve and update the entertainment services offered to the passengers. An important objective of IFE datalink is to increase the flight operation efficiency by managing IFE data transfer within turnaround time which is about 45 minutes. With the rapid advancements and innovation in multimedia applications and services, the IFE data size in the future will turn into terabytes, therefore, this transfer requires a multi Gbps datalink in order to be completed within expected turnaround time. This paper focuses on simulation of IFE datalink communication scenario at an airport surface using Wi Fi (802.11ac) technology, provides rules and guidelines on suitability of wireless datalinks for IFE update at the airports, studies QoS requirements, and performs optimization. Several aspects of the IFE datalink selection and deployment have been considered, such as airport operational areas, airport layouts, radio frequency, and data congestion before conducting a capacity and coverage analysis.
2020 AIAA/IEEE 39th Digital Avionics Systems Conference (DASC)
Shahid Ayub I Petrunin Antonios Tsourdos Saba Al-Rubaye Gareth Stapylton Gary Dent
201068575
In Flight Entertainment and Connectivity in the 5G Era: the 5G ESSENCE Experimental Platform
Currently, there is relentless activity to conduct trials of 5G technology in realistic situations, targeting use cases that are driven by vertical stakeholders. Aligned with this strand and capitalizing on the recent standardization efforts of 3GPP that recently froze Release 15, we provide overview of an industry grade 5G experimental platform that targets the next generation of In Flight Entertainment and Connectivity (IFEC) services, when considering the airplane as a self contained edge environment. The platform is developed as part of the 5G ESSENCE project activities. The contributions of this paper are multiple: describe the IFEC market from a general standpoint, show the hardware and software constituents of the 5G platform and present two virtualized services, namely virtualized video transcoding and caching, which are forecast to play an important role for the future of IFEC on commercial flights.
2019 European Conference on Networks and Communications (EuCNC)
Elisenda Temprado Garriga Leonardo Goratti Antonino Albanese Claudio Meani Pietro Paglierani Olga E Segou Emmanouil Kafetzakis Chris Xilouris Maria Rita Spada
213540709
Implementation of In flight Entertainment System Using Light Fidelity Technology
We are often directed to switch off our mobile phones and other electronic devices while traveling in a plane due to the interference caused by the radio transmitters installed in these devices. As a result, most customers do not enjoy the benefit of data on board except for some airlines who provide the paid data services. Also, due to the recent outburst in the demand for data, there is soon going to be a congestion of the radio frequency bands. Thus, developing a technology which can entirely replace the current system of radio frequency based data transmission is beneficiary [1] Light fidelity (Li Fi) is a next generation technology which uses visible light as a medium for transmitting data [2] Thus, it serves this increasing demand for data due to its vast bandwidth and does not interfere with airplanes as well. This paper aims on demonstrating the application of light fidelity (Li Fi) in the entertainment services provided inside the airplanes. All the fundamental principle of visible light communication (VLC) the modulation techniques involved as well as how a circuit can be realized for transmitting data in an airplane using those principles have been discussed in this paper. Light fidelity (Li Fi) when used to its full potential can certainly prove that everyone can count on it when RF fails to serve the purpose.
Viraj Savaliya Kalpak Shah Dharmil Shah Henish Shah Poonam Kadam
234737811
In Flight Entertainment or the Emptying Process of Art in the Air
Despite a series of material changes to the medium throughout its history, cinema has remained a "common immersive experience" insofar as it was based on the illusion of reality. However, the most important change is that this is no longer true: post cinema, writes Christophe Genin, can be considered a defection of the original experience of watching movies. This situation has to do with social and economic transformations, implying the conversion of cultural industry to service to the person and a deep variation in the aesthetic experience, which Genin proposes to understand through an analysis of the experience of individual screens in aircraft. A confined space such as an aircraft seat isolates the individual to whom it is offered in a moment of "solipsism of caprice."
Christopher Huw Russell Genin
195891696
Gamification of In Flight Entertainment (IFE) to Motivate People to Relax: A Case Design
This study researched the gamification of in flight entertainment (IFE) Some previous studies have focused on IFE technology implementation and hardware research; however, few studies have focused on the user's experience of IFE. In this thesis, based on the gamification theory, a somatosensory game was designed to encourage users to take the initiative to relax during long distance flights. To verify the effectiveness of this design, a prototype with hardware (including a seat with integrated proximity sensors, using Arduino Leonardo's development board) and software (an analog IFE system with game, music, and video capabilities, and a designed somatosensory game) was developed. Two groups were tested: the control group with traditional IFE and the experimental group with an IFE which included elements of gamification. Three sets of data were measured: The State Trait Anxiety Inventory (STAI) user experience questionnaire (UEQ) and physical movement duration time. Through analysis of the results, it can be concluded that the IFE with gamification was more novel and stimulating than the traditional IFE. In addition to motivating users to exercise more, the gamification based IFE was also more effective at reducing anxiety than the traditional IFE.
HCI
Tao Shen Yuchen Weng Ting Han
211762585
Evaluation of Wireless In flight Entertainment System in Aviation Sector
Supply chain management, which require doing better with less cost and with maximum quality, is one of the most important subjects in the developing aviation world. The aviation industry has many district regulations, complex products and systems. In order to deal with that, aviation companies endeavour to follow recent technologies, to develop new innovation projects and to associate them in supply chain operations effectively. Moreover, airline companies purpose to focus on sustainable development of their systems. Sustainability on the system performance can be supported by adding values to the supply chain operations. Innovation projects contribute to value adding activities that can support sustainable supply chain management. One of the breakthrough projects in the airline industry is Wireless In Flight Entertainment (WIFE) system. The project is represented as the most innovative version of in flight entertainment systems. It enables connectivity of passengers on the internet by their own portable electronic devices (PED) Additionally, the system provides reduction of size, weight and energy consumption. The system also offers passenger satisfaction, cost saving, additional revenue and functional efficiency for airlines. The aim of the study is to evaluate the WIFE system in respect of economic aspect during the management of the supply chain operations. Cost benefit analysis is envisaged to be employed to compare two different systems in the same research efficiently. The research is planned to be implemented in Turkish Airlines Technic that is a maintenance, repair and overhaul (MRO) company.
Lecture Notes in Mechanical Engineering
Elif Altin Ilke Bereketli Zafeirakopoulos
40712524
Design and test (D&T) of an in flight entertainment system with camera modification
In flight entertainment (IFE) systems are human machine systems which allow (i) the communication between the crew and passengers about flight information, and (ii) the interaction of a passenger with the multimedia content available on board, e.g. films, music, etc. usually using a touchscreen. In this paper, we present the robust design and development of a new in flight entertainment system presenting a camera modification (IFECaM) to allow further functionalities to an IFE system such as (iii) the cooperation between passengers. The design of the IFECaM has followed the Design and Test (D&T) approach and has incorporated DO 178C and DO 331 aerospace norms. Tests have been carried out according to the standards and have demonstrated the excellent performance of our interactive, multimedia in flight entertainment system.
2017 IEEE 21st International Conference on Intelligent Engineering Systems (INES)
Scott Leonard Ian K Allison Joanna Isabelle Olszewska
44684116
Project PISCES Developing an in flight entertainment system for smart devices
In Flight Entertainment (IFE) systems are the most important services which are provided by airline companies to improve the quality of travel experiences especially in intercontinental and long distance flights. Besides, IFE systems are one of the most important marketing tools for airline companies. However, airline companies don't prefer to use IFE systems for all flights due to increasing cost of aircraft, cost of flight, total weight of aircraft, fault based delay time, maintenance duration and decreasing payload capacity of aircraft, etc. In general, IFE systems are preferred for long distance flights because of all mentioned reasons. This situation is a cause of revenue loss for airline companies when total number of short distance flights and number of passengers are considered. In this study, mobile application which is called PISCES has been developed to present features of the IFE system. By using PISCES, passengers can use their smart devices during flight without any additional equipment to access IFE which is provided by airline companies during not only intercontinental and long distance flights but also short distance flights. Thus, current IFE system which is approximately 4 kg per seat with cabling, will be removed. Because of this reason, total weight of aircraft, flight cost, operational cost, maintenance duration and carbon emission will be reduced per flight. On the other hand, one of the most effective marketing tools of airline companies will be available for all flights. It means that developed application can provide direct and indirect advantages for not only airline companies but also passengers.
Gokhan Erdemir Osman Selvi Veysi Ertekin Gokhan Esgi
231252663
PERANCANGAN SISTEM AUDIO VIDEO IN FLIGHT ENTERTAINMENT PADA PESAWAT B737 800
A Tushar Iqbal Rahman
202764291
RESEARCH OF INTERACTION METHOD DESIGN FOR IN FLIGHT ENTERTAINMENT SYSTEM BASED ON PASSENGERS' PREFERENCE
In flight entertainment system (IFE) is a multimedia entertainment platform provided by airlines company in their cabin. From the 1990s, more and more airlines company spent billions of money to improve their entertaining and user experience of IFE to win more market. Traditionally, passengers general use remove control handle to join the IFE interaction. Nowadays there are many new devices such as touch screen, smart handle, Pad to be the interaction control platform. In this paper, we research the different interactive methods based on passengers preference to explore a new interactive method to build a next generation cabin. That will improve the entertaining and user experience of IFE.
Educational Innovations and Applications
Zhijie Yin