14283255
A subdivision scheme for hexahedral meshes
In a landmark paper, Catmull and Clark described a simple generalization of the subdivision rules for bi-cubic B-splines to arbitrary quadrilateral surface meshes. This subdivision scheme has become a mainstay of surface modeling systems. Joy and MacCracken described a generalization of this surface scheme to volume meshes. Unfortunately, little is known about the smoothness and regularity of this scheme due to the complexity of the subdivision rules. This paper presents an alternative subdivision scheme for hexahedral volume meshes that consist of a simple split and average algorithm. Along extraordinary edges of the volume mesh, the scheme provably converges to a smooth limit volume. At extraordinary vertices, the authors supply strong experimental evidence that the scheme also converges to a smooth limit volume. The scheme automatically produces reasonable rules for non-manifold topology and can easily be extended to incorporate boundaries and embedded creases expressed as Catmull–Clark surfaces and B-spline curves.
5553082
Smooth Shell Construction with Mixed Prism Fat Surfaces
Several naturally occurring as well as manufactured objects have shell like structures, that is their boundaries consist of surfaces with thickness. In an earlier paper, we have provided a reconstruction algorithm for such shell structures using smooth fat surfaces within three-sided prisms. In this paper, we extend the approach to a scaffolding consisting of three and four-sided prisms. Within each prism the constructed function is converted to a spline representation. In addition to the adaptive feature of our earlier scheme, the new scheme has the following extensions: (a) four sided fat patches are employed; (b) the size of individual fat patches are bigger; (c) fairing techniques are combined to obtain nicely shaped fat surfaces.
2318262
Automatic reconstruction of surfaces and scalar fields from 3D scans
We present an efficient and uniform approach for the automatic reconstruction of surfaces of CAD (computer aided design) models and scalar fields defined on them, from an unorganized collection of scanned point data. A possible application is the rapid computer model reconstruction of an existing part or prototype from a three dimensional (3D) points scan of its surface. Color, texture or some scalar material property of the physical part, define natural scalar fields over the surface of the CAD model. Our reconstruction algorithm does not impose any convexity or differentiability restrictions on the surface of the original physical part or the scalar field function, except that it assumes that there is a sufficient sampling of the input point data to unambiguously reconstruct the CAD model. Compared to earlier methods our algorithm has the advantages of simplicity, efficiency and uniformity (both CAD model and scalar field reconstruction). The simplicity and efficiency of our approach is based on several novel uses of appropriate sub-structures (alpha shapes) of a three-dimensional Delaunay Triangulation, its dual the three-dimensional Voronoi diagram, and dual uses of trivariate Bernstein-Bezier forms. The boundary of the CAD model is modeled using implicit cubic Bernstein-Bezier patches, while the scalar field is reconstructed with functional cubic Bernstein-Bezier patches. CR
10302711
Fast evaluation of the improved Loop's subdivision surfaces
For obtaining better curvature distributions of subdivision surfaces, various improvements for Loop's subdivision scheme (C. Loop, 1987) on triangular surface meshes have been made. A careful analysis shows that the fast evaluation technique of the subdivision surface proposed by Stam is no longer usable to these improved schemes. This paper describes a fast evaluating algorithm for improved Loop's subdivision surfaces. The algorithm is applicable to a vast class of subdivision schemes for triangular surface meshes. Using the proposed algorithm, one can evaluate the subdivision surface at any domain point for any set of input subdivision masks and a control mesh.
6581626
Spline Approximations of Real Algebraic Surfaces
We use a combination of both symbolic and numerical techniques to construct several degree boundedG0andG1continuous, piecewise spline approximations of real implicit algebraic surfaces for both computer graphics and geometric modeling. These approximations are based upon an adaptive triangulation (aG0planar approximation) of the real components of the algebraic surface, and include both singular points and singular curves on the surface. A curvilinear wireframe is also constructed using minimum bending energy, parametric curves with additionally normals varying along them. The spline approximations over the triangulation or curvilinear wireframe could be one of several forms: either low degree, implicit algebraic splines (triangular A-patches) or multivariate functional B-splines (B-patches) or standardized rational Bernstein?Bezier patches (RBB), or triangular rational B-Splines. The adaptive triangulation is additionally useful for a rapid display and animation of the implicit surface.
14317717
Directional smoothing of triangular meshes
In this paper, we propose a so-called directional smoothing method based mean curvature flow. The selection of the diffusion direction is based on the descent of some energy functional. We show that the directional diffusion flow is volume-preserving. Based on the local directional diffusion flow, we present a feature-preserving smoothing method. Finally, we provide a series of examples to graphically demonstrate the quality of our results.
8817695
Learning object intrinsic structure for robust visual tracking
In this paper, a novel method to learn the intrinsic object structure for robust visual tracking is proposed. The basic assumption is that the parameterized object state lies on a low dimensional manifold and can be learned from training data. Based on this assumption, firstly we derived the dimensionality reduction and density estimation algorithm for unsupervised learning of object intrinsic representation, the obtained non-rigid part of object state reduces even to 2 dimensions. Secondly the dynamical model is derived and trained based on this intrinsic representation. Thirdly the learned intrinsic object structure is integrated into a particle-filter style tracker. We will show that this intrinsic object representation has some interesting properties and based on which the newly derived dynamical model makes particle-filter style tracker more robust and reliable. Experiments show that the learned tracker performs much better than existing trackers on the tracking of complex non-rigid motions such as fish twisting with self-occlusion and large inter-frame lip motion. The proposed method also has the potential to solve other type of tracking problems.
27229152
Error Analysis of Pure Rotation-Based Self-Calibration
Self-calibration using pure rotation is a well-known technique and has been shown to be a reliable means for recovering intrinsic camera parameters. However, in practice, it is virtually impossible to ensure that the camera motion for this type of self-calibration is a pure rotation. In this paper, we present an error analysis of recovered intrinsic camera parameters due to the presence of translation. We derived closed-form error expressions for a single pair of images with nondegenerate motion; for multiple rotations for which there are no closed-form solutions, analysis was done through repeated experiments. Among others, we show that translation-independent solutions do exist under certain practical conditions. Our analysis can be used to help choose the least error-prone approach (if multiple approaches exist) for a given set of conditions.
42704581
An Improved Approximation Algorithm for Uncapacitated Facility Location Problem with Penalties
In this paper, we consider an interesting variant of the facility location problem called uncapacitated facility location problem with penalties (UFLWP for short) in which each client is either assigned to an opened facility or rejected by paying a penalty. We present a 1.8526-approximation algorithm for the UFLWP problem. Our algorithm first enhances the primal-dual method for the UFLWP problem [3] so that outliers can be recognized more efficiently, and then applies a local search heuristic to further reduce the cost for serving those non-rejected clients.
22160794
Output hazard-free transition tests for silicon calibrated scan based delay testing
Architectural restrictions of scan greatly limit the effectiveness of traditional scan based delay tests. It has been recently shown that additional testing for delays on short paths using fast clocks can significantly lower DPM. However, accurately obtaining the needed timing information for such tests from simulation is extremely difficult. The simulations must not only accurately account for the effects of process parameter variations, but also power supply noise and crosstalk from the excessive switching activity of scan tests. We suggest that learning signal timing information on silicon to "calibrate" such tests can be much more accurate and cost effective. However, such an approach requires that the outputs of the applied tests be hazard free to avoid learning incorrect timing due to a glitch at the output. Simulation results presented here indicate that such output hazard free test can be obtained with an average coverage only about 10% below the transition delay fault coverage for both launch-on-shift (LOS) and launch-on-capture (LOG) modes
18263167
Efficient Fourier-Based Approach for Detecting Orientations and Occlusions in Epipolar Plane Images for 3D Scene Modeling
This paper presents a Fourier-based approach for automatically constructing a 3D panoramic model of a natural scene from a video sequence. The video sequences could be captured by an unstabilized camera mounted on a moving platform on a common road surface. As the input of the algorithms, “seamles” panoramic view images (PVIs) and epipolar plane images (EPIs) are generated after image stabilization if the camera is unstabilized. A novel panoramic EPI analysis method is proposed that combines the advantages of both PVIs and EPIs efficiently in three important steps: locus orientation detection in the Fourier frequency domain, motion boundary localization in the spatio-temporal domain, and occlusion/resolution recovery only at motion boundaries. The Fourier energy-based approaches in literature were usually for low-level local motion analysis and are therefore not accurate for 3D reconstruction and are also computationally expensive. Our panoramic EPI analysis approach is both accurate and efficient for 3D reconstruction. Examples of layered panoramic representations for large-scale 3D scenes from real world video sequences are given.