11169454
Best of both latency and throughput
This paper describes the tradeoff between latency performance and throughput performance in a power-constrained environment. We show that the key to achieving both excellent latency performance as well as excellent throughput performance is to dynamically vary the amount of energy expended to process instructions according to the amount of parallelism available in the software. We survey four techniques for achieving variable energy per instruction: voltage/frequency scaling, asymmetric cores, variable-size cores, and speculation control. We estimate the potential range of energies obtainable by each technique and conclude that a combination of asymmetric cores and voltage/frequency scaling offers the most promising approach to design a chip-level multiprocessor that can achieve both excellent latency performance and excellent throughput performance.
14739906
Helper threads via virtual multithreading
Memory latency dominates the performance of many applications on modern processors, despite advances in caches and prefetching techniques. Numerous prefetching techniques, both in hardware and software, try to alleviate the memory bottleneck. One such technique, known as helper threading improves single-thread performance on a simultaneous multithreaded architecture (SMT), which shares processor resources, including caches, among logical threads. It uses otherwise idle hardware thread contexts to execute speculative threads on behalf of the main thread. Helper threading accelerates a program by exploiting a processor's multithreading capability to run assist threads. Based on the helper threading usage model, virtual multithreading (VMT), a form of switch-on-event user-level multithreading, can improve performance for real-world workloads with a wall-clock speedup of 5.0 to 38.5 percent
40482370
Quantitative evaluation of the register stack engine and optimizations for future Itanium processors
This paper examines the efficiency of the register stack engine (RSE) in the canonical Itanium architecture, and introduces novel optimization techniques to enhance the RSE performance. To minimize spills and fills of the physical register file, optimizations are applied to reduce internal fragmentation in statically allocated register stack frames. Through the use of dynamic register usage (DRU) and dead register value information (DVI), the processor can dynamically guide allocation and deallocation of register frames. Consequently, a speculatively allocated register frame with a dynamically determined frame size can be much smaller than the statically determined frame size, thus achieving minimum spills and fills. Using the register stack engine (RSE) in the canonical Itanium architecture as the baseline reference, we thoroughly study and gauge the tradeoffs of the RSE and the proposed optimizations using a set of SPEC CPU2000 benchmarks built with different compiler optimizations. A combination of frame allocation policies using the most frequent frame size and deallocation policies using dead register information proves to be highly effective. On average, a 71% reduction in aggregate spills and fills can be achieved over the baseline reference.
45664762
On Fault-Tolerant Computation of Orthogonal Transforms on Hypercube Computers
13981080
Pangaea: A tightly-coupled IA32 heterogeneous chip multiprocessor
Moore's Law and the drive towards performance efficiency have led to the on-chip integration of general-purpose cores with special-purpose accelerators. Pangaea is a heterogeneous CMP design for non-rendering workloads that integrates IA32 CPU cores with non-IA32 GPU-class multi-cores, extending the current state-of-the-art CPU-GPU integration that physically “fuses” existing CPU and GPU designs. Pangaea introduces (1) a resource repartitioning of the GPU, where the hardware budget dedicated for 3D-specific graphics processing is used to build more general-purpose GPU cores, and (2) a 3-instruction extension to the IA32 ISA that supports tighter architectural integration and fine-grain shared memory collaborative multithreading between the IA32 CPU cores and the non-IA32 GPU cores. We implement Pangaea and the current CPU-GPU designs in fully-functional synthesizable RTL based on the production quality RTL of an IA32 CPU and an Intel GMA X4500 GPU. On a 65 nm ASIC process technology, the legacy graphics-specific fixed-function hardware has the area of 9 GPU cores and total power consumption of 5 GPU cores. With the ISA extensions, the latency from the time an IA32 core spawns a GPU thread to the time the thread begins execution is reduced from thousands of cycles to fewer than 30 cycles. Pangaea is synthesized on a FPGA-based prototype and runs off-the-shelf IA32 OSes. A set of general-purpose non-graphics workloads demonstrate speedups of up to 8.8×.
15405424
Intel nehalem processor core made FPGA synthesizable
We present a FPGA-synthesizable version of the Intel Nehalem processor core, synthesized, partitioned and mapped to a multi-FPGA emulation system consisting of Xilinx Virtex-4 and Virtex-5 FPGAs. To our knowledge, this is the first time a modern state-of-the-art x86 design with the out-of-order micro-architecture is made FPGA synthesizable and capable of high-speed cycle-accurate emulation. Unlike the Intel Atom core which was made FPGA synthesizable on a single Xilinx Virtex-5 in a previous endeavor, the Nehalem core is a more complex design with aggressive clock-gating, double phase latch RAMs, and RTL constructs that have no true equivalent in FPGA architectures. Despite these challenges, we are successful in making the RTL synthesizable with only 5% RTL code modifications, partitioning the design across five FPGAs, and emulating the core at 520 KHz. The synthesizable Nehalem core is able to boot Linux and execute standard x86 workloads with all architectural features enabled.
12358667
On Covering a Bipartite Graph with Cycles
We conjectured in [H. Wang, Australas. J. Combin., 19 (1999), pp. 115--121] that, for each integer $k\geq 2$, there exists N(k) such that if G=(V1,V2;E) is a bipartite graph with $|V_1|=|V_2|=n\geq N(k)$ and d(x)+d(y)\geq n+k$ for each pair of nonadjacent vertices x and y of G with $x\in V_1$ and $y\in V_2$, then for any k independent edges e1, . . ., ek of G, there exist k vertex-disjoint cycles C1, . . . ,Ck in G such that $e_i\in E(C_i)$ for all $i\in\{1,\ldots ,k\}$ and $V(C_1\cup\cdots \cup C_k)=V(G)$. This conjecture is also verified for k=2 in [H. Wang, Australas. J. Combin., 19 (1999), pp. 115--121]. We prove this conjecture for k=3 in this paper.
19553072
Direct solution of the parametric Stochastic Distribution Control problem
The Stochastic Distribution Control (SDC) problem is a generalised form of the minimum variance control problem where non-Gaussian noise distributions are encountered. The problem has been previously solved using two alternative approaches. When it is assumed that the output Probability Distribution Function (PDF) is measurable, then a parameterized controller is obtained. If on the other hand this assumption is removed (which corresponds to most practical cases), then the controller found is no longer parameterisable (i.e. it is a control action sequence). Both these approaches have thus far been solved using local Newtonian methods. In this paper a third alternative is presented which combines the desirable features of the previous two methods by finding a parameterized controller, without having to assume that the output PDF is directly measurable at the same time. In addition, global direct search algorithms are used to avoid convergence to local solutions. The approach is demonstrated on a SISO nonlinear system corrupted by non-Gaussian input noise.
16793443
Estimation delay compensation in high-gain observer-based parameter identification
In this paper, the properties of the disturbance estimation in a high gain observer are analyzed, and a time delay calculation method is proposed to improve the performance of parameter identification. This paper shows that the estimation delay depends on the observer gain, but has nothing to do with the parameter variation. Then, a novel algorithm is proposed to calculate the delay according to the phase response of disturbance estimation transfer function. Hence, in terms of system identification, this delay is compensated by lagging the state estimate by the same amount of delay. This technique, on one side, improves the performance of parameter identification accuracy, and, on the other side, gives a new insight into the high-gain observer design.
424163
Reliable Observer-Based Control Against Sensor Failures for Systems With Time Delays in Both State and Input
For systems with both state and input time delays, a novel state and sensor fault observer is proposed in this paper to estimate system states and sensor faults simultaneously. In this design, a descriptor system approach and a linear matrix inequality technique are adopted, where the considered sensor fault may be in any form, even unbounded. Unbounded sensor faults will make the system fail unavoidably; it is indispensable to derive a reliable control scheme against sensor failures. Using the estimated state and sensor fault, a reliable observer-based controller is proposed, which makes the system work well no matter whether sensor faults occur or not. The present approaches are next extended to the case for systems with multiple time delays. Finally, a simulation example of the network of three cascaded reactors is used to illustrate the design procedure and demonstrate the efficiency of the present techniques.
13115375
Bipartite graphs containing every possible pair of cycles
Abstract Let G=(V 1 ,V 2 ;E) be a bipartite graph with |V 1 |=|V 2 |=n⩾4 . Suppose that d(x)+d(y)⩾n+2 for all x∈V 1 and y∈V 2 . Then G contains two vertex-disjoint cycles of lengths 2s and 2t , respectively, for any two positive integers s and t with s⩾2 , t⩾2 and s+t⩽n . We also propose a conjecture.