6728312
Evaluating synchronization on shared address space multiprocessors: methodology and performance
Synchronization is an area that exhibits rich hardware-software interactions in multiprocessors. It was studied extensively using microbenchmarks a decade ago. However, its performance implications are not well understood on modern systems or on real applications. We study the impact of synchronization primitives and algorithms on a modern, 64processor, hardware-coherent shared address space multiprocessor: the SGI Origin 2000. In addition to the actual results on a modern system, we examine the key methodological issues in studying synchronization, for both microbenchmarks and applications. We find that although the efficient hardware support (Fetch&Op) for synchronization provided on our machine usually helps lock and barrier microbenchmarks, it does not help in improving application performance when compared to good software algorithms that use the processor-provided LL-SC instructions. This is true even in applications that spend a significant amount of time in synchronization operations. More elaborate hardware support is unlikely to have a significant benefit either. From the applications’ perspective, it is usually the waiting time due to load imbalance or serialization that dominates synchronization time, not the overhead of the synchronization operations themselves, even in apparently balanced cases where the overhead may be expected to be substantial.
6762565
Compilation, architectural support, and evaluation of SIMD graphics pipeline programs on a general-purpose CPU
Graphics and media processing is quickly emerging to become one of the key computing workloads. Programmable graphics processors give designers extra flexibility by running a small program for each fragment in the graphics pipeline. We investigate low-cost mechanisms to obtain good performance for modern graphics programs on a general purpose CPU. We present a compiler that compiles SIMD graphics program and generates efficient code on a general purpose CPU. The generated code can process between 25-0.3 million vertices per second on a 2.2 GHz Intel Pentium/spl reg/ 4 processor for a group of typical graphics programs. We also evaluate the impact of three changes in the architecture and compiler. Adding support for new specialized instructions improves the performance of the programs by 27.4% on average. A novel compiler optimization called mask analysis improves the performance of the programs by 19.5% on average. Increasing the number of architectural SIMD registers from 8 to 16 registers significantly reduces the number of memory accesses due to register spills.
890006
Dynamic memory management for programmable devices
7469370
Carbon: architectural support for fine-grained parallelism on chip multiprocessors
Chip multiprocessors (CMPs) are now commonplace, and the number of cores on a CMP is likely to grow steadily. However, in order to harness the additional compute resources of a CMP, applications must expose their thread-level parallelism to the hardware. One common approach to doing this is to decompose a program into parallel "tasks" and allow an underlying software layer to schedule these tasks to different threads. Software task scheduling can provide good parallel performance as long as tasks are large compared to the software overheads.
 We examine a set of applications from an important emerging domain: Recognition, Mining, and Synthesis (RMS). Many RMS applications are compute-intensive and have abundant thread-level parallelism, and are therefore good targets for running on a CMP. However, a significant number have small tasks for which software task schedulers achieve only limited parallel speedups.
 We propose Carbon, a hardware technique to accelerate dynamic task scheduling on scalable CMPs. Carbon has relatively simple hardware, most of which can be placed far from the cores. We compare Carbon to some highly tuned software task schedulers for a set of RMS benchmarks with small tasks. Carbon delivers significant performance improvements over the best software scheduler: on average for 64 cores, 68% faster on a set of loop-parallel benchmarks, and 109% faster on aset of task-parallel benchmarks.
132053
Performance directed energy management for main memory and disks
Much research has been conducted on energy management for memory and disks. Most studies use control algorithms that dynamically transition devices to low power modes after they are idle for a certain threshold period of time. The control algorithms used in the past have two major limitations. First, they require painstaking, application-dependent manual tuning of their thresholds to achieve energy savings without significantly degrading performance. Second, they do not provide performance guarantees. In one case, they slowed down an application by 835.This paper addresses these two limitations for both memory and disks, making memory/disk energy-saving schemes practical enough to use in real systems. Specifically, we make three contributions: (1) We propose a technique that provides a performance guarantee for control algorithms. We show that our method works well for all tested cases, even with previously proposed algorithms that are not performance-aware. (2) We propose a new control algorithm, Performance-directed Dynamic (PD), that dynamically adjusts its thresholds periodically, based on available slack and recent workload characteristics. For memory, PD consumes the least energy, when compared to previous hand-tuned algorithms combined with a performance guarantee. However, for disks, PD is too complex and its self-tuning is unable to beat previous hand-tuned algorithms. (3) To improve on PD, we propose a simple, optimization-based, threshold-free control algorithm, Performance-directed Static (PS). PS periodically assigns a static configuration by solving an optimization problem that incorporates information about the available slack and recent traffic variability to different chips/disks. We find that PS is the best or close to the best across all performanceguaranteed disk algorithms, including hand-tuned versions.
2904394
Physical simulation for animation and visual effects: parallelization and characterization for chip multiprocessors
We explore the emerging application area of physics-based simulation for computer animation and visual special effects. In particular, we examine its parallelization potential and characterize its behavior on a chip multiprocessor (CMP). Applications in this domain model and simulate natural phenomena, and often direct visual components of motion pictures. We study a set of three workloads that exemplify the span and complexity of physical simulation applications used in a production environment: fluid dynamics, facial animation, and cloth simulation. They are computationally demanding, requiring from a few seconds to several minutes to simulate a single frame; therefore, they can benefit greatly from the acceleration possible with large scale CMPs.
 Starting with serial versions of these applications, we parallelize code accounting for at least 96% of the serial execution time, targeting a large number of threads.We then study the most expensive modules using a simulated 64-core CMP.
 For the code representing key modules, we achieve parallel scaling of 45x, 50x, and 30x for fluid, face, and cloth simulations, respectively. The modules have a spectrum of parallel task granularity and locking behavior, and all but one are dominated by loop-level parallelism. Many modules operate on streams of data. In some cases, modules iterate over their data, leading to significant temporal locality. This streaming behavior leads to very high on-die and main memory bandwidth requirements. Finally, most modules have little inter-thread communication since they are data-parallel, but a few require heavy communication between data-parallel operations.
9643537
Exploiting Inference for Approximate Parameter Learning in Discriminative Fields: An Empirical Study
Estimation of parameters of random field models from labeled training data is crucial for their good performance in many image analysis applications. In this paper, we present an approach for approximate maximum likelihood parameter learning in discriminative field models, which is based on approximating true expectations with simple piecewise constant functions constructed using inference techniques. Gradient ascent with these updates exhibits compelling limit cycle behavior which is tied closely to the number of errors made during inference. The performance of various approximations was evaluated with different inference techniques showing that the learned parameters lead to good classification performance so long as the method used for approximating the gradient is consistent with the inference mechanism. The proposed approach is general enough to be used for the training of, e.g., smoothing parameters of conventional Markov Random Fields (MRFs).
207251944
Discriminative Random Fields
In this research we address the problem of classification and labeling of regions given a single static natural image. Natural images exhibit strong spatial dependencies, and modeling these dependencies in a principled manner is crucial to achieve good classification accuracy. In this work, we present Discriminative Random Fields (DRFs) to model spatial interactions in images in a discriminative framework based on the concept of Conditional Random Fields proposed by lafferty et al.(2001). The DRFs classify image regions by incorporating neighborhood spatial interactions in the labels as well as the observed data. The DRF framework offers several advantages over the conventional Markov Random Field (MRF) framework. First, the DRFs allow to relax the strong assumption of conditional independence of the observed data generally used in the MRF framework for tractability. This assumption is too restrictive for a large number of applications in computer vision. Second, the DRFs derive their classification power by exploiting the probabilistic discriminative models instead of the generative models used for modeling observations in the MRF framework. Third, the interaction in labels in DRFs is based on the idea of pairwise discrimination of the observed data making it data-adaptive instead of being fixed a priori as in MRFs. Finally, all the parameters in the DRF model are estimated simultaneously from the training data unlike the MRF framework where the likelihood parameters are usually learned separately from the field parameters. We present preliminary experiments with man-made structure detection and binary image restoration tasks, and compare the DRF results with the MRF results.
14746742
Digital tapestry [automatic image synthesis]
This paper addresses the novel problem of automatically synthesizing an output image from a large collection of different input images. The synthesized image, called a digital tapestry, can be viewed as a visual summary or a virtual 'thumbnail' of all the images in the input collection. The problem of creating the tapestry is cast as a multi-class labeling problem such that each region in the tapestry is constructed from input image blocks that are salient and such that neighboring blocks satisfy spatial compatibility. This is formulated using a Markov random field and optimized via the graph cut based expansion move algorithm. The standard expansion move algorithm can only handle energies with metric terms, while our energy contains non-metric (soft and hard) constraints. Therefore we propose two novel contributions. First, we extend the expansion move algorithm for energy functions with non-metric hard constraints. Secondly, we modify it for functions with "almost" metric soft terms, and show that it gives good results in practice. The proposed framework was tested on several consumer photograph collections, and the results are presented.
13307472
Direct execution of team specifications in STAPLE
Formal theories of teamwork are typically treated as software design specifications of team behavior. We take a different approach to programming teamwork by directly executing logical specifications of joint commitment and joint intention. This approach leads to a domain-independent framework for programming teamwork where one can modify (or add new) behavior for a team of agents just by modifying (or adding) logical sentences. One may also be able to predict the behavior of an agent team offline using its team intention specification and verify it by running the actual system.
20172442
Scheduling Web Advertisements: A Note on the Minspace Problem
Free services to internet users are commonly available on many web sites e.g., Hotmail and Yahoo. For such sites, revenue generated from advertisements (hereafter also called “ads”) placed on the web pages is critical for survival. An effective way to schedule ads on web pages to optimize certain performance measures is an important problem that these sites need to address.In this note, we report improved approximation algorithms for the following problem: ads from a set of n ads A = {Ai,...,An} are to be placed on a web page during a planning horizon that is divided into N time intervals. In each time interval, ads are shown in a rectangular space called a slot. An ad Ai is specified by its size si and frequency wi and is to be scheduled in exactly wi slots. We are required to find a schedule that minimizes the maximum fullness among all the slots, where the fullness of a slot is the sum of the sizes of ads scheduled in that slot. Our results include (i) the first online algorithm with a performance bound of $$2 - \frac{1}{N}$$, and (ii) two offline algorithms with performance guarantees of $$1 + 1\frac{1}{\sqrt{2}}$$ and $$\frac{3}{2}$$, respectively. These bounds are significant improvements over those for previously known algorithms presented in Adler, Gibbons, and Matias (2002) and Dawande, Kumar, and Sriskandarajah (2003).