1326222
Scalable simulation of large-scale wireless networks with bounded inaccuracies
Discrete event network simulators have emerged as popular tools for verification and performance evaluation for various wireless networks. Nevertheless, the desire to model such networks at high fidelity implies high computational costs, prohibiting most researchers from simulating wireless networks with thousands of nodes. There have been attempts on performance optimizations for large-scale wireless network simulation, but they have not appropriately modeled accumulation of weak interference, thereby suffering inaccuracies which may be magnified by upper layer protocols. This paper presents analysis of the effects of common optimization techniques for large-scale wireless network simulation on the overall network performance and also proposes modifications and novel techniques that introduce only limited inaccuracies or no additional inaccuracy at all. The study quantifies the effects of those optimizations on the simulation results for given thresholds and network parameters, and also identifies thresholds tolerable to most network studies. The experimental results show that these optimizations can improve the runtime performance of an already efficient wireless network simulator substantially, by a factor of up to 55 for wireless networks with 3200 nodes without compromising accuracy of the simulation results.
11738299
Optimizing parallel execution of detailed wireless network simulation
With parallel and discrete event simulation (PDES) techniques, the runtime performance of detailed wireless network simulation can be improved significantly without compromising fidelity of the simulation results. However, modelling characteristics of wireless communications such as signal propagation and interference may severely hinder the potential speedup yielded by PDES. This paper proposes various optimization techniques to address three major concerns in achieving efficient parallel execution of wireless network simulation: i.e., (1) reducing communication and computation overhead of simulating signal propagation across multiple logical processes; (2) reducing synchronization overhead among logical processes; (3) minimizing event scheduling overhead within individual logical processes. These techniques have been implemented in a parallel version of GloMoSim and QualNet. The experimental results with mobile ad hoc networking scenarios demonstrate that the proposed optimization techniques can improve the performance of parallel wireless network simulation by up to an order of magnitude.
15854837
An alternative time management mechanism for distributed simulations
Over the past few years, there has been a keen interest in the management of time in distributed simulation environments. Previous emphasis in time management (TM) services has been based on time stamp ordering, which is both computation and bandwidth intensive. This article discusses an alternative approach to time management based on causal ordering. Traditional causal ordering protocols incur a large amount of communication overhead, which is generally of the order of N2 for a distributed system of N processes. A new causal ordering protocol proposed by the authors, the Modified Schiper-Eggli-Sandoz (MSES) protocol, is presented in this article. This new protocol minimizes the control information overhead of causal ordering by using the direct dependency tracking technique. The MSES protocol works well in both unicast and multicast environments, without relying on information about the underlying network topology and communication pattern among the processes of the distributed system. The MSES protocol has been successfully implemented as a middleware on top of DMSO RTI. Experiments have been conducted to benchmark the performance of the new time management mechanism with respect to the existing TM mechanisms available in DMSO RTI. The simulation scenarios of the experiments vary with different degrees of inter-federate dependency and federate event granularities. The ordering limitations of the causality based TM mechanism are addressed in this article and the trade-off of the degree of event ordering and execution speed of simulations is discussed.
2332959
Adaptive range control using directional antennas in mobile ad hoc networks
This paper presents ARC (Adaptive Range Control), a communication range control mechanism using directional antennas to be implemented across multiple layers. ARC uses directional reception for range control rather than directional transmission such that extended communication links do not increase interference to other ongoing communications. It adaptively controls the communication range by estimating dynamically changing local network density based on the transmission activities around each network node. The experimental results using simulation with detailed physical layer, IEEE 802.11 DCF MAC, and AODV protocol models have shown the successful adaptation of communication range with ARC for varied network densities and traffic loads. ARC improves the packet delivery ratio by a factor of 9 at the maximum for sparse networks while it maintains the increased network capacity for dense networks.
17144927
Improving scalability of wireless network simulation with bounded inaccuracies
Discrete event network simulators have emerged as popular tools for verification and performance evaluation of wireless networks. Nevertheless, the desire to model such networks at high fidelity implies high computational costs, limiting most researchers the ability to simulate networks with thousands of nodes. Previous attempts to optimize simulation of large-scale wireless networks have not appropriately modeled accumulation of weak interference, thereby suffering inaccuracies that may be further magnified in the evaluation of upper-layer protocols. This article presents a comprehensive analysis on the effects of common optimization techniques for large-scale wireless network simulation on the overall network performance. Based on the analysis, it formulates distance limit derivation and mobility update reduction that introduce bounded inaccuracy to the radio propagation simulation. It further proposes a novel technique, Lazy Event Scheduling with Corrective Retrospection, that reduces simulation events twenty-five fold without introducing any inaccuracy at all. The experimental results show that these optimizations can substantially improve the runtime performance of an already efficient wireless network simulator, by a factor of up to 55 for wireless networks with 3200 nodes without compromising the simulation's accuracy.
1537245
TWINE: A Hybrid Emulation Testbed for Wireless Networks and Applications
In this paper, we present TWINE, a high fidelity, efficient emulation framework that combines the accuracy and realism of emulated and physical networks and the scalability and repeatability of simulation in an integrated testbed, for evaluation of real protocols and applications. Our measurements show that the TWINE emulation kernel has a memory footprint of less than 100KB, and occupies no more than 3.5% CPU cycles. Thanks to such small overhead and the accurate modelling of physical layer events(at microseconds level), application throughput measured in TWINE is within 5% of the measured throughput from an equivalent physical wireless LAN. A single commodity PC in TWINE can emulate at least four wireless hosts or simulate sixty nodes in real time at microseconds granularity. This paper also illustrates TWINE’s novel capabilities via two case studies: a protocol to maintain fairness in mesh networks and an adaptive streaming media application operating in heterogeneous wireless networks. The results from the case studies clearly show the benefit of the TWINE evaluation methodology, by identifying a mismatch between the performance of the protocol or application based on actual user experience versus its performance as measured using traditional network performance metrics such as application throughput.
3767276
On the Security of Wireless Sensor Networks
Wireless Sensor Networks are extremely vulnerable against any kind of internal or external attacks, due to several factors such as resource-constrained nodes and lack of tamper-resistant packages. As a result, security must be an important factor to have in mind when designing the infrastructure and protocols of sensor networks. In this paper we survey the “state-of-the-art” security issues in sensor networks and highlight the open areas of research.
14371353
Algorithm Selectors for Providing Location Estimation Services within a Cellular Radio Network
Mobile location estimation is becoming an important value-added service for mobile phone operators. Many mobile location estimation algorithms based on the cellular radio networks have been proposed but there exists no general solution since each algorithm has its own advantage depending on specific terrain and environmental factors. In this paper, we propose and investigate three algorithm selectors, one with a LDA classifier and the other two with Bayes classifiers using either a Naive Bayes probabilistic model or a Bayes probabilistic model, to select the best mobile location estimation algorithms from our previous work in order to combine their merits, and provide a more accurate estimation for location services. We have tested these three algorithm selectors with real data taken in Hong Kong. Experiment results have shown that they are all useful in particular, and the one with a Bayes probabilistic model outperforms all other existing location algorithms among different kinds of terrains in terms of average errors
1321567
A multi-resolution block storage model for database design
We propose a new storage model called MBSM (multiresolution block storage model) for laying out tables on disks. MBSM is intended to speed up operations such as scans that are typical of data warehouse workloads. Disk blocks are grouped into "super-blocks," with a single record stored in a partitioned fashion among the blocks in a superblock. The intention is that a scan operation that needs to consult only a small number of attributes can access just those blocks of each super-block that contain the desired attributes. To achieve good performance given the physical characteristics of modern disks, we organize super-blocks on the disk into fixed-size "mega-blocks." Within a megablock, blocks of the same type (from various super-blocks) are stored contiguously. We describe the changes needed in a conventional database system to manage tables using such a disk organization. We demonstrate experimentally that MBSM outperforms competing approaches such as NSM (N-ary storage model), DSM (decomposition storage model) and PAX (partition attributes across), for I/O bound decision-support workloads consisting of scans in which not all attributes are required. This improved performance comes at the expense of single-record insert and delete performance; we quantify the trade-offs involved. Unlike DSM, the cost of reconstructing a record from its partitions is small. MBSM stores attributes in a vertically partitioned manner similar to PAX, and thus shares PAX's good CPU cache behavior. We describe methods for mapping attributes to blocks within super-blocks in order to optimize overall performance, and show how to tune the super-block and mega-block sizes.
36325948
Evolution of Fair Non-repudiation with TTP
Non-repudiation turns out to be an increasingly important security service with the fast growth of electronic commerce on the Internet. Non-repudiation services protect the transacting parties against any false denial that a particular event or action has taken place, in which evidence will be generated, collected and maintained to enable dispute resolution. Meanwhile, fairness is a further desirable requirement such that neither party can gain an advantage by quitting prematurely or otherwise misbehaving during a transaction. In this paper, we survey the evolution of techniques and protocols that had been put forward to achieve fair non-repudiation with a (trusted) third party, and present a secure and efficient fair non-repudiation protocol.
2288037
An Overlay Subscription Network for Live Internet TV Broadcast
We propose a framework, called overlay subscription network (OSN), for live Internet TV broadcast, where a subscriber can choose to watch at any time. This framework allows the source server to incrementally build a topology graph that contains the network connections not only from the server to each subscriber, but also among the subscribers themselves. With such a topology graph in place, we consider efficient overlay multicast for scalable OSN services. We first show that idling nodes, which do not receive video data for their own playback, can actually be used for data forwarding to significantly reduce the cost of overlay multicast. In light of this observation, we then propose a novel overlay multicast technique that distinguishes itself from existing schemes with these three aspects. First, the proposed technique is centered on the topology graph and can take advantage of the actual network connections among the subscribing nodes. Second, the new scheme is able to find and incorporate appropriate idling nodes in multicast to reduce network traffic. Third, with our approach, a node can be used in multiple multicast trees for data forwarding to improve the overall system performance. We evaluate the performance of the proposed technique through simulation. Our extensive studies show that the proposed framework has the potential to enable the Internet, a vehicle up to date mainly for transferring text and image data, for large-scale and cost-effective TV broadcast