53235845
Lazy snapping
In this paper, we present Lazy Snapping, an interactive image cutout tool. Lazy Snapping separates coarse and fine scale processing, making object specification and detailed adjustment easy. Moreover, Lazy Snapping provides instant visual feedback, snapping the cutout contour to the true object boundary efficiently despite the presence of ambiguous or low contrast edges. Instant feedback is made possible by a novel image segmentation algorithm which combines graph cut with pre-computed over-segmentation. A set of intuitive user interface (UI) tools is designed and implemented to provide flexible control and editing for the users. Usability studies indicate that Lazy Snapping provides a better user experience and produces better segmentation results than the state-of-the-art interactive image cutout tool, Magnetic Lasso in Adobe Photoshop.
27763245
Poisson matting
In this paper, we formulate the problem of natural image matting as one of solving Poisson equations with the matte gradient field. Our approach, which we call Poisson matting, has the following advantages. First, the matte is directly reconstructed from a continuous matte gradient field by solving Poisson equations using boundary information from a user-supplied trimap. Second, by interactively manipulating the matte gradient field using a number of filtering tools, the user can further improve Poisson matting results locally until he or she is satisfied. The modified local result is seamlessly integrated into the final result. Experiments on many complex natural images demonstrate that Poisson matting can generate good matting results that are not possible using existing matting techniques.
6349523
Background Cut
In this paper, we introduce background cut, a high quality and real-time foreground layer extraction algorithm. From a single video sequence with a moving foreground object and stationary background, our algorithm combines background subtraction, color and contrast cues to extract a foreground layer accurately and efficiently. The key idea in background cut is background contrast attenuation, which adaptively attenuates the contrasts in the background while preserving the contrasts across foreground/background boundaries. Our algorithm builds upon a key observation that the contrast (or more precisely, color image gradient) in the background is dissimilar to the contrast across foreground/background boundaries in most cases. Using background cut, the layer extraction errors caused by background clutter can be substantially reduced. Moreover, we present an adaptive mixture model of global and per-pixel background colors to improve the robustness of our system under various background changes. Experimental results of high quality composite video demonstrate the effectiveness of our background cut algorithm.
7432379
Drag-and-drop pasting
In this paper, we present a user-friendly system for seamless image composition, which we call drag-and-drop pasting. We observe that for Poisson image editing [Perez et al. 2003] to work well, the user must carefully draw a boundary on the source image to indicate the region of interest, such that salient structures in source and target images do not conflict with each other along the boundary. To make Poisson image editing more practical and easy to use, we propose a new objective function to compute an optimized boundary condition. A shortest closed-path algorithm is designed to search for the location of the boundary. Moreover, to faithfully preserve the object's fractional boundary, we construct a blended guidance field to incorporate the object's alpha matte. To use our system, the user needs only to simply outline a region of interest in the source image, and then drag and drop it onto the target image. Experimental results demonstrate the effectiveness of our "drag-and-drop pasting" system.
7495827
Stereo Matching Using Belief Propagation
In this paper, we formulate the stereo matching problem as a Markov network consisting of three coupled Markov random fields (MRF's). These three MRF's model a smooth field for depth/disparity, a line process for depth discontinuity and a binary process for occlusion, respectively. After eliminating the line process and the binary process by introducing two robust functions, we obtain the maximum a posteriori (MAP) estimation in the Markov network by applying a Bayesian belief propagation (BP) algorithm. Furthermore, we extend our basic stereo model to incorporate other visual cues (e.g., image segmentation) that are not modeled in the three MRF's, and again obtain the MAP solution. Experimental results demonstrate that our method outperforms the state-of-art stereo algorithms for most test cases.
2917592
Picture Collage
In this paper, we address a novel problem of automatically creating a picture collage from a group of images. Picture collage is a kind of visual image summary-to arrange all input images on a given canvas, allowing overlay, to maximize visible visual information. We formulate the picture collage creation problem in a conditional random field model, which integrates image salience, canvas constraint, natural preference, and user interaction. Each image is represented by a group of weighted rectangles, which indicate the salient regions. Then picture collage is resolved by minimizing the energy, guided by the constraints. A two-step optimization method is proposed. First, a quick initialization algorithm based on the proposed 1D collage method is presented. Second, a very efficient Markov chain Monte Carlo method is designed for the refined optimization. We also integrate user interaction in the formulation and optimization to obtain an interactive collage reflecting personalized preference. Visual and quantitative experimental evaluations indicate the efficiency of the proposed collage creation technique.
17319020
Synchronization protocols in distributed real-time systems
In many distributed real-time systems, the workload can be modeled as a set of periodic tasks, each of which consists of a chain of subtasks executing on different processors. Synchronization protocols are used to govern the release of subtasks so that the precedence constraints among subtasks are satisfied and the schedulability of the resultant system is analyzable. Tasks have different worst-case and average end-to-end response times when different protocols are used. In this paper, we consider distributed real-time systems with independent, periodic tasks and fixed-priority scheduling algorithms. We propose three synchronization protocols and conduct simulation to compare their performance with respect to the two timing aspects.
16719259
Building bridges for web query classification
Web query classification (QC) aims to classify Web users' queries, which are often short and ambiguous, into a set of target categories. QC has many applications including page ranking in Web search, targeted advertisement in response to queries, and personalization. In this paper, we present a novel approach for QC that outperforms the winning solution of the ACM KDDCUP 2005 competition, whose objective is to classify 800,000 real user queries. In our approach, we first build a bridging classifier on an intermediate taxonomy in an offline mode. This classifier is then used in an online mode to map user queries to the target categories via the above intermediate taxonomy. A major innovation is that by leveraging the similarity distribution over the intermediate taxonomy, we do not need to retrain a new classifier for each new set of target categories, and therefore the bridging classifier needs to be trained only once. In addition, we introduce category selection as a new method for narrowing down the scope of the intermediate taxonomy based on which we classify the queries. Category selection can improve both efficiency and effectiveness of the online classification. By combining our algorithm with the winning solution of KDDCUP 2005, we made an improvement by 9.7% and 3.8% in terms of precision and F1 respectively compared with the best results of KDDCUP 2005.
878546
The skip quadtree: a simple dynamic data structure for multidimensional data
We present a new multi-dimensional data structure, which we call the skip quadtree (for point data in R2) or the skip octree (for point data in Rd, with constant d > 2). Our data structure combines the best features of two well-known data structures, in that it has the well-defined "box"-shaped regions of region quadtrees and the logarithmic-height search and update hierarchical structure of skip lists. Indeed, the bottom level of our structure is exactly a region quadtree (or octree for higher dimensional data). We describe efficient algorithms for inserting and deleting points in a skip quadtree, as well as fast methods for performing point location, approximate range, and approximate nearest neighbor queries.
11822108
Specifying and reasoning about generic architecture in TCOZ
Formal modeling techniques can be used to define and verify software architectures precisely. The paper applies the integrated formal specification technique, Timed Communicating Object Z (TCOZ), to generic software architecture modeling and verification.
11230815
Realizing Live Sequence Charts in SystemVerilog
The design of an embedded control system starts with an investigation of properties and behaviors of the process evolving within its environment, and an analysis of the requirement for its safety performance. In early stages, system requirements are often specified as scenarios of behavior using sequence charts for different use cases. This specification must be precise, intuitive and expressive enough to capture different aspects of embedded control systems. As a rather rich and useful extension to the classical message sequence charts, live sequence charts (LSC), which provide a rich collection of constructs for specifying both possible and mandatory behaviors, are very suitable for designing an embedded control system. However, it is not a trivial task to realize a high-level design model in executable program codes effectively and correctly. This paper tackles the challenging task by providing a mapping algorithm to automatically synthesize SystemVerilog programs from given LSC specifications.