15204114
Generating Animatable 3D Virtual Humans from Photographs
We present an easy, practical and efficient full body cloningmethodology. This system utilizes photos taken from the front, side and back of a person in any given imaging envir onment without requiring a special background or a controlled illuminating condition. A seamless generic bo dy specified in the VRML H-Anim 1.1 format is used to generate an individualized virtual human. The system is c of two major components: face-cloning and body-cloning. The face-cloning component uses feature poi nts on front and side images and then applies DFFD for shape modification. Next a fully automatic seamless text ure mapping is generated for 360 o coloring on a 3D polygonal model. The body-cloning component has two step s: (i) feature points specification, which enables automatic silhouette detection in an arbitrary background(ii) two-stage body modification by using feature points and body silhouette respectively. The final integrated huma n model has photo-realistic animatable face, hands, feet and body. The result can be visualized in any VRML compli ant browser.
12165731
Fast head modeling for animation
Abstract This paper describes an efficient method to make individual faces for animation from several possible inputs. We present a method to reconstruct a three-dimensional (3D) facial model for animation from two orthogonal pictures taken from front and side views, or from range data obtained from any available resources. It is based on extracting features on a face in a semiautomatic way and modifying a generic model with detected feature points. Then fine modifications follow if range data is available. Automatic texture mapping is employed using an image composed from the two images. The reconstructed 3D-face can be animated immediately with given expression parameters. Several faces by obtained one methodology applied to different input data to get a final animatable face are illustrated.
9087977
Facial shape and 3D skin
**************** **************** **************** **************** **************** ************* We present novel ideas for facial shape and skin simulation on extremely detailed threedimensional facial meshes. Our input database is composed of a small number of scanned human faces with resolutions up to several million triangles, where even the pores are clearly distinguished. We show how to decompose the facial meshes into the global shape of the face plus skin detail (3D skin), and then to reconstitute them. Our modeling methodology allows us to simulate the exaggeration of the facial global shape, retaining the original skin detail, as well as to transfer 3D skin from one face to another. First, we represent all the input faces in terms of a homogeneous structure on the base model in low resolution by using mesh adaptation techniques. Second, the differences between the original mesh and a base mesh, which appear as skin detail, are captured and stored, so that each face is decomposed into the global shape (a base mesh) plus skin detail. Face reconstitution after global shape exaggeration and/or skin transfer enables delicate simulation of facial models. In addition, we can increase the resolution of any model scanned at a low resolution by transferring skin from a higher resolution model. Our method shows successful manipulation of the minute structure of 3D skin differently from other methods such as Normal Mapping, Displacement Mapping, Displaced Subdivision Surfaces, and Normal Meshes where none of these techniques show manipulation of minute structure like ours and only approximation is used while our method recovers the original structure. Copyright # 2006 John Wiley & Sons, Ltd.
14065746
Cloning and aging in a VR family
Face cloning and animation considering wrinkle formation and aging are an aspiring goal and a challenging task. This paper describes a cloning method and an aging simulation in a family. We reconstruct a father, mother, son and daughter of one family and mix their shapes and textures in 3D to get virtual persons with some variation. The idea of reconstruction of a head is to detect features from two orthogonal pictures, modify a generic model with an animation structure and use an automatic texture mapping method. It is followed by a simple method to do 3D-shape interpolation and 2D morphing based on triangulation for experiments of mixing 3D heads between family members. Finally, wrinkles within facial animation and aging are generated based on detected feature points. Experiments are made to generate aging wrinkles on the faces of the son and the daughter.
2586756
Real Face Communication in a Virtual World
This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication in a virtual world. We present a method to reconstruct 3D facial model from two orthogonal pictures taken from front and side views. The method is based on extracting features from a face in a semiautomatic way and deforming a generic model. Texture mapping based on cylindrical projection is employed using a composed image from the two images. A reconstructed head is animated immediately and is able to talk with given text, which is transformed to corresponding phonemes and visemes. We also propose a system for individualized face-to-face communication through network using MPEG4.
442048
Personalized face and speech communication over the Internet
We present our system for personalized face and speech communication over the Internet. The overall system consists of three parts: the cloning of real human faces to use as the representative avatars; the Networked Virtual Environment System performing the basic task of network and device management; and the speech system which includes a text-to-speech engine and a real time phoneme extraction engine from natural speech. The combination of these three elements provides a system to allow real humans, represented by their virtual counterparts, to communicate with each other even when they are geographically remote. In addition to this, all elements present use MPEG-4 as a common communication and animation standard and were designed and tested on the Windows operating system (OS). The paper presents the main aim of the work, the methodology and the resulting communication system.
371647
Building text classifiers using positive and unlabeled examples
We study the problem of building text classifiers using positive and unlabeled examples. The key feature of this problem is that there is no negative example for learning. Recently, a few techniques for solving this problem were proposed in the literature. These techniques are based on the same idea, which builds a classifier in two steps. Each existing technique uses a different method for each step. We first introduce some new methods for the two steps, and perform a comprehensive evaluation of all possible combinations of methods of the two steps. We then propose a more principled approach to solving the problem based on a biased formulation of SVM, and show experimentally that it is more accurate than the existing techniques.
15482443
Applying data mining to intrusion detection: the quest for automation, efficiency, and credibility
Intrusion detection is an essential component of the layered computer security mechanisms. It requires accurate and efficient models for analyzing a large amount of system and network audit data. This paper is an overview of our research in applying data mining techniques to build intrusion detection models. We describe a framework for mining patterns from system and network audit data, and constructing features according to analysis of intrusion patterns. We discuss approaches for improving the run-time efficiency as well as the credibility of detection models. We report the ideas, algorithms, and prototype systems we have developed, and discuss open research problems.
927509
Edge-adaptive prediction for lossless image coding
We design an edge-adaptive predictor for lossless image coding. The predictor adaptively weights a four-directional predictor together with an adaptive linear predictor based on information from neighbouring pixels. Although conceptually simple, the performance of the resulting coder is comparable to state-of-the-art image coders when a simple context-based coder is used to encode the prediction errors.
9483777
Evading network anomaly detection systems: formal reasoning and practical techniques
Attackers often try to evade an intrusion detection system (IDS) when launching their attacks. There have been several published studies in evasion attacks, some with available tools, in the research community as well as the "hackers'' community. Our recent empirical case study showed that some payload-based network anomaly detection systems can be evaded by a polymorphic blending attack (PBA). The main idea of a PBA is to create each polymorphic instance in such a way that the statistics of attack packet(s) match the normal traffic profile. In this paper, we present a formal framework for the open problem: given an anomaly detection system and an attack, can one automatically generate its PBA instances? We show that in general, generating a PBA that optimally matches the normal traffic profile is a hard problem (NP-complete). However, the problem of finding a PBA can be reduced to the SAT or ILP problems so that solvers available in those domains can be used to find a near-optimal solution. We also present a heuristic (hill-climbing) to find an approximate solution. Our framework can not only expose how the IDS can be exploited by a PBA but also suggest how the IDS can be improved to prevent the PBA. We have experimented with our framework using the PAYL 1-gram and 2-gram anomaly detection system, and the results have validated our framework.
2157536
A framework for constructing features and models for intrusion detection systems
Intrusion detection (ID) is an important component of infrastructure protection mechanisms. Intrusion detection systems (IDSs) need to be accurate, adaptive, and extensible. Given these requirements and the complexities of today's network environments, we need a more systematic and automated IDS development process rather that the pure knowledge encoding and engineering approaches. This article describes a novel framework, MADAM ID, for Mining Audit Data for Automated Models for Instrusion Detection. This framework uses data mining algorithms to compute activity patterns from system audit data and extracts predictive features from the patterns. It then applies machine learning algorithms to the audit records taht are processed according to the feature definitions to generate intrusion detection rules. Results from the 1998 DARPA Intrusion Detection Evaluation showed that our ID model was one of the best performing of all the participating systems. We also briefly discuss our experience in converting the detection models produced by off-line data mining programs to real-time modules of existing IDSs.