6880538
Simulating Virtual Humans in Networked Virtual Environments
In the past decade, networked virtual environments (NVEs) have been an increasingly active area of research, with the first commercial systems emerging recently. Graphical and behavioral representation of users within such systems is a particularly important issue that has lagged in development behind other issues such as network architectures and space structuring. In this paper, we expose the importance of using virtual humans within these systems and provide a brief overview of several virtual humans technologies used in particular for simulation of crowds. As the main technical contribution, the paper presents the integration of these technologies with the COVEN-DIVE platform, the extension of the DIVE system developed within the COVEN project. In conjunction with this, we present our contributions through the COVEN project to the MPEG-4 standard concerning the representation of virtual humans.
442048
Personalized face and speech communication over the Internet
We present our system for personalized face and speech communication over the Internet. The overall system consists of three parts: the cloning of real human faces to use as the representative avatars; the Networked Virtual Environment System performing the basic task of network and device management; and the speech system which includes a text-to-speech engine and a real time phoneme extraction engine from natural speech. The combination of these three elements provides a system to allow real humans, represented by their virtual counterparts, to communicate with each other even when they are geographically remote. In addition to this, all elements present use MPEG-4 as a common communication and animation standard and were designed and tested on the Windows operating system (OS). The paper presents the main aim of the work, the methodology and the resulting communication system.
15204114
Generating Animatable 3D Virtual Humans from Photographs
We present an easy, practical and efficient full body cloningmethodology. This system utilizes photos taken from the front, side and back of a person in any given imaging envir onment without requiring a special background or a controlled illuminating condition. A seamless generic bo dy specified in the VRML H-Anim 1.1 format is used to generate an individualized virtual human. The system is c of two major components: face-cloning and body-cloning. The face-cloning component uses feature poi nts on front and side images and then applies DFFD for shape modification. Next a fully automatic seamless text ure mapping is generated for 360 o coloring on a 3D polygonal model. The body-cloning component has two step s: (i) feature points specification, which enables automatic silhouette detection in an arbitrary background(ii) two-stage body modification by using feature points and body silhouette respectively. The final integrated huma n model has photo-realistic animatable face, hands, feet and body. The result can be visualized in any VRML compli ant browser.
14065746
Cloning and aging in a VR family
Face cloning and animation considering wrinkle formation and aging are an aspiring goal and a challenging task. This paper describes a cloning method and an aging simulation in a family. We reconstruct a father, mother, son and daughter of one family and mix their shapes and textures in 3D to get virtual persons with some variation. The idea of reconstruction of a head is to detect features from two orthogonal pictures, modify a generic model with an animation structure and use an automatic texture mapping method. It is followed by a simple method to do 3D-shape interpolation and 2D morphing based on triangulation for experiments of mixing 3D heads between family members. Finally, wrinkles within facial animation and aging are generated based on detected feature points. Experiments are made to generate aging wrinkles on the faces of the son and the daughter.
2586756
Real Face Communication in a Virtual World
This paper describes an efficient method to make an individual face for animation from several possible inputs and how to use this result for a realistic talking head communication in a virtual world. We present a method to reconstruct 3D facial model from two orthogonal pictures taken from front and side views. The method is based on extracting features from a face in a semiautomatic way and deforming a generic model. Texture mapping based on cylindrical projection is employed using a composed image from the two images. A reconstructed head is animated immediately and is able to talk with given text, which is transformed to corresponding phonemes and visemes. We also propose a system for individualized face-to-face communication through network using MPEG4.
12165731
Fast head modeling for animation
Abstract This paper describes an efficient method to make individual faces for animation from several possible inputs. We present a method to reconstruct a three-dimensional (3D) facial model for animation from two orthogonal pictures taken from front and side views, or from range data obtained from any available resources. It is based on extracting features on a face in a semiautomatic way and modifying a generic model with detected feature points. Then fine modifications follow if range data is available. Automatic texture mapping is employed using an image composed from the two images. The reconstructed 3D-face can be animated immediately with given expression parameters. Several faces by obtained one methodology applied to different input data to get a final animatable face are illustrated.
15482443
Applying data mining to intrusion detection: the quest for automation, efficiency, and credibility
Intrusion detection is an essential component of the layered computer security mechanisms. It requires accurate and efficient models for analyzing a large amount of system and network audit data. This paper is an overview of our research in applying data mining techniques to build intrusion detection models. We describe a framework for mining patterns from system and network audit data, and constructing features according to analysis of intrusion patterns. We discuss approaches for improving the run-time efficiency as well as the credibility of detection models. We report the ideas, algorithms, and prototype systems we have developed, and discuss open research problems.
15083346
Integration and Analysis of Use Cases Using Modular Petri Nets in Requirements Engineering
It is well known that requirements engineering plays a critical role in software quality. The use case approach is a requirements elicitation technique commonly used in industrial applications. Software requirements are stated as a collection of use cases, each of which is written in the user's perspective and describes a specific flow of events in the system. The use case approach offers several practical advantages in that use case requirements are relatively easy to describe, understand, and trace. Unfortunately, there are a couple of major drawbacks. Since use cases are often stated in natural languages, they lack formal syntax and semantics. Furthermore, it is difficult to analyze their global system behavior for completeness and consistency, partly because use cases describe only partial behaviors and because interactions among them are rarely represented explicitly. We propose the Constraints-based Modular Petri Nets (CMPNs) approach as an effective way to formalize the informal aspects of use cases. CMPNs, an extension of Place/Transition nets, allow the formal and incremental specification of requirements. The major contributions of the paper, in addition to the formal definitions of CMPNs, are the development of: 1) a systematic procedure to convert use cases stated in natural language to a CMPN model; and 2) a set of guidelines to find inconsistency and incompleteness in CMPNs. We demonstrate an application of our approach using use cases developed for telecommunications services.
2002958
Power conservative multi-attribute queries on data broadcast
Studies power conservation techniques for multi-attribute queries on wireless data broadcast channels. Indexing data on broadcast channels can improve the client filtering capability, while clustering and scheduling can reduce both the access time and the tune-in time. Thus, indexing techniques should be coupled with clustering and scheduling methods to reduce the battery power consumption of mobile computers. In this study, three indexing schemes for multi-attribute queries, namely the index tree, signature and hybrid index, are discussed. We develop cost models for these three indexing schemes and evaluate their performance based on multi-attribute queries on wireless data broadcast channels.
861045
Mining in a data-flow environment: experience in network intrusion detection
We discuss the KDD process in “data-flow” environments, where unstructured and time dependent data can be processed into various levels of structured and semanticallyrich forms for analysis tasks. Using network intrusion detection as a concrete application example, we describe how to construct models that are both acczLrate in describing the underlying concepts, and efficient when used to analyze data in real-time. We present procedures for analyzing frequent patterns from lower level data and constructing appropriate features to formulate higher level data. The features generated from various levels of data have different computational costs (in time and space). We show that in order to minimize the time required in using the classification models in a real-time environment, we can exploit the “necessary conditions” associated with the lowcost features to determine whether some high-cost features need to be computed and the corresponding classification rules need to be checked. We have applied our tools to the problem of building network intrusion detection models. We report our experiments using the network data provided as part of the 1998 DARPA Intrusion Detection Evaluation program. We also discuss our experience in using the mined models in NFR, a real-time network intrusion detection system.
9483777
Evading network anomaly detection systems: formal reasoning and practical techniques
Attackers often try to evade an intrusion detection system (IDS) when launching their attacks. There have been several published studies in evasion attacks, some with available tools, in the research community as well as the "hackers'' community. Our recent empirical case study showed that some payload-based network anomaly detection systems can be evaded by a polymorphic blending attack (PBA). The main idea of a PBA is to create each polymorphic instance in such a way that the statistics of attack packet(s) match the normal traffic profile. In this paper, we present a formal framework for the open problem: given an anomaly detection system and an attack, can one automatically generate its PBA instances? We show that in general, generating a PBA that optimally matches the normal traffic profile is a hard problem (NP-complete). However, the problem of finding a PBA can be reduced to the SAT or ILP problems so that solvers available in those domains can be used to find a near-optimal solution. We also present a heuristic (hill-climbing) to find an approximate solution. Our framework can not only expose how the IDS can be exploited by a PBA but also suggest how the IDS can be improved to prevent the PBA. We have experimented with our framework using the PAYL 1-gram and 2-gram anomaly detection system, and the results have validated our framework.