7129849
Geometrically correct imagery for teleconferencing
Current camera-monitor teleconferencing applications produce unrealistic imagery and break any sense of presence for the participants. Other capture/display technologies can be used to provide more compelling teleconferencing. However, complex geometries in capture/display systems make producing geometrically correct imagery difficult. It is usually impractical to detect, model and compensate for all effects introduced by the capture/display system. Most applications simply ignore these issues and rely on the user acceptance of the camera-monitor paradigm.
This paper presents a new and simple technique for producing geometrically correct imagery for teleconferencing environments. The necessary image transformations are derived by finding a mapping between a capture and display device for a fixed viewer location. The capture/display relationship is computed directly in device coordinates and completely avoids the need for any intermediate, complex representations of screen geometry, capture and display distortions, and viewer location. We describe our approach and demonstrate it via several prototype implementations that operate in real-time and provide a substantially more compelling sense of presence than the standard teleconferencing paradigm.
6609870
Building large-format displays for digital libraries
COMMUNICATIONS OF THE ACM May 2001/Vol. 44, No. 5 57 Digital libraries house media of ever-increasing complexity, from models of statues to virtual archeological landscapes. Future digital archives will only increase in resolution and complexity as acquisition hardware improves and data becomes more intricate. Although digital content is constantly improving, the typical display device (the desktop monitor) remains relatively unchanged. The problem is the spatial resolution and color quality of digital media surpasses the display real estate of typical monitors. It is common for objects such as artwork and manuscripts to be digitized at a much higher resolution than can be displayed on even the best monitors. This forces the data to be down-sampled, or restricts viewing to selected regions of interest at a time. Even with improved resolution, small display areas are often less than compelling. For example, the high-resolution facsimile of Michelangelo’s 17-foot statue of David [4] is somewhat less spectacular when displayed on a high-resolution 20-inch monitor. The simple fact is monitors have become under-powered technologies for the visualization capabilities now needed to fully appreciate digital archives. The immediate reaction is to enlist the help of large-format displays for visualization available as video walls, domes, and immersive environments such as the CAVE. These environments provide a compelling sense of presence and help break the “window on worlds” paradigm. Unfortunately, these technologies also present serious challenges that limit their accessibility and usefulness to a small number of institutions. Of primary concern is the cost. Initial costs of projectors, rendering hardware, and subsequent recurring operational expenses are fiscally prohibitive. A second concern is the renovation necessary for installing a large-format display system. Because most systems rely on mechanically aligned projectors and rigidly constructed display surfaces, room modification and projection surface infrastructure are necessary. An additional difficulty is the complexity of continuous operation. These systems are not for novice users and can quickly become unusable without expert maintenance and tuning. Our goal is to bring large-format displays to the digital library community by breaking down the barriers that make them expensive and difficult to set up and run. We are attacking the price/performance barrier by engineering displays built entirely from commodity components and assembled in a scalable configuration. Specifically, commodity light projectors, unlike monitors, can be positioned collectively to form a single logical desktop (see Figure 1). Inexpensive video cards can perform at the level required to drive a projector. Groups of PCs, each driving a projector and communicating via a local area network, are inexpensive and powerful [2, 6]. While the physical alignment of projectors creates a very compelling display, it is tedious and requires major effort. Within the digital library community, where libraries must operate and maintain equipment, it is important to enable novice technicians to build up and maintain a display by a more casual placement of projectors. Michael S. Brown, W. Brent Seales, Stephen B. Webb, and Christopher O. Jaynes { {
14933318
Beyond 2D images: effective 3D imaging for library materials
Significant efforts are being made to digitize rare and valuable library materials, with the goal of providing patrons and historians digital facsimiles that capture the "look and feel" of the original materials. This is often done by digitally photographing the materials and making high resolution 2D images available. The underlying assumption is that the objects are flat. However, older materials may not be flat in practice, being warped and crinkled due to decay, neglect, accident and the passing of time. In such cases, 2D imaging is insufficient to capture the "look and feel" of the original. For these materials, 3D acquisition is necessary to create a realistic facsimile. This paper outlines a technique for capturing an accurate 3D representation of library materials which can be integrated directly into current digitization setups. This will allow digitization efforts to provide patrons with more realistic digital facsimile of library materials.
17720018
Conformal deskewing of non-planar documents
This paper presents an approach that uses conformal mapping to parameterize a document's 3D shape to a 2D plane. Using this conformal parametrization, a restorative mapping between an image of the distorted document and a "flattened" representation of the document can be computed and used to deskew the image. Our experiments show that arbitrarily distorted documents can be restored to within a single pixel of their true planar format. In addition, surface points can be constrained to map to specified locations in the restored 2D plane.
10154709
PixelFlex: a reconfigurable multi-projector display system
This paper presents PixelFlex - a spatially reconfigurable multi-projector display system. The PixelFlex system is composed of ceiling-mounted projectors, each with computer-controlled pan, tilt, zoom and focus; and a camera for closed-loop calibration. Working collectively, these controllable projectors function as a single logical display capable of being easily modified into a variety of spatial formats of differing pixel density, size and shape. New layouts are automatically calibrated within minutes to generate the accurate warping and blending functions needed to produce seamless imagery across planar display surfaces, thus giving the user the flexibility to quickly create, save and restore multiple screen configurations. Overall, PixelFlex provides a new level of automatic reconfigurability and usage, departing from the static, one-size-fits-all design of traditional large-format displays. As a front-projection system, PixelFlex can be installed in most environments with space constraints and requires little or no post-installation mechanical maintenance because of the closed-loop calibration.
14196251
Unsupervised 3D object recognition and reconstruction in unordered datasets
This paper presents a system for fully automatic recognition and reconstruction of 3D objects in image databases. We pose the object recognition problem as one of finding consistent matches between all images, subject to the constraint that the images were taken from a perspective camera. We assume that the objects or scenes are rigid. For each image, we associate a camera matrix, which is parameterised by rotation, translation and focal length. We use invariant local features to find matches between all images, and the RANSAC algorithm to find those that are consistent with the fundamental matrix. Objects are recognised as subsets of matching images. We then solve for the structure and motion of each object, using a sparse bundle adjustment algorithm. Our results demonstrate that it is possible to recognise and reconstruct 3D objects from an unordered image database with no user input at all.
1845579
Model of Familiarity Discrimination in the Perirhinal Cortex
Much evidence indicates that recognition memory involves two separable processes, recollection and familiarity discrimination, with familiarity discrimination being dependent on the perirhinal cortex of the temporal lobe. Here, we describe a new neural network model designed to mimic the response patterns of perirhinal neurons that signal information concerning the novelty or familiarity of stimuli. The model achieves very fast and accurate familiarity discrimination while employing biologically plausible parameters and Hebbian learning rules. The fact that the activity patterns of the model's simulated neurons are closely similar to those of neurons recorded from the primate perirhinal cortex indicates that this brain region could discriminate familiarity using principles akin to those of the model. If so, the capacity of the model establishes that the perirhinal cortex alone may discriminate the familiarity of many more stimuli than current neural network models indicate could be recalled (recollected) by all the remaining areas of the cerebral cortex. This efficiency and speed of detecting novelty provides an evolutionary advantage, thereby providing a reason for the existence of a familiarity discrimination network in addition to networks used for recollection.
11872886
Software visualization
From the Publisher: 
In the past decade, high-quality interfaces have become standard in a growing number of areas such as games and CD-ROM-based encyclopedias. Yet the overwhelming majority of programmers edit their code using a single font within a single window and view code execution via the hand insertion of print statements. Software Visualization (SV) redresses this imbalance by using typography, graphics, and animation techniques to show program code, data, and control flow. This book describes the history of SV, techniques and frameworks for its construction, its use in education and program debugging, and recent attempts to evaluate its effectiveness. In making programming a multimedia experience, SV leaves programmers and computer science researchers free to explore more interesting issues and to tackle more challenging problems.
17357523
Visualization: expanding scientific and engineering research opportunities
The use of scientific visualization to represent the solutions obtained in computational science and engineering is discussed. The short- and long-term needs of those who use visualization tools and those who create them are addressed. For the user a three-tiered model environment is beginning to emerge that categorizes visualization systems by such factors as power, cost, and software support. Workstations with access to supercomputers are also required. The need to educate the scientific and engineering research communities about the available equipment is also discussed, and the available software and hardware are described.<<ETX>>
2420060
Invariant Features from Interest Point Groups
This paper approaches the problem of ¯nding correspondences between images in which there are large changes in viewpoint, scale and illumi- nation. Recent work has shown that scale-space `interest points' may be found with good repeatability in spite of such changes. Further- more, the high entropy of the surrounding image regions means that local descriptors are highly discriminative for matching. For descrip- tors at interest points to be robustly matched between images, they must be as far as possible invariant to the imaging process. In this work we introduce a family of features which use groups of interest points to form geometrically invariant descriptors of image regions. Feature descriptors are formed by resampling the image rel- ative to canonical frames de¯ned by the points. In addition to robust matching, a key advantage of this approach is that each match implies a hypothesis of the local 2D (projective) transformation. This allows us to immediately reject most of the false matches using a Hough trans- form. We reject remaining outliers using RANSAC and the epipolar constraint. Results show that dense feature matching can be achieved in a few seconds of computation on 1GHz Pentium III machines.