17844386
A retrieval technique for high-dimensional data and partially specified queries
While the persistent data of many advanced database applications, such as OLAP and scientific studies, are characterized by very high dimensionality, typical queries posed on these data appeal to a small number of relevant dimensions. Unfortunately, the multi-dimensional access methods designed for high-dimensional data perform rather poorly for these partially specified queries. The retrieval technique proposed in this paper uses a combination of two complementary measures to support efficient processing of partial queries over high-dimensional data. First, an elaborate storage organization, called the inverted space, allows the system administrator to control the size of individual indexes in order to avoid the negative impact of extremely high data dimensionality on the retrieval performance. Second, a new indexing structure, which is designed to support the inverted-space storage organization, enables efficient query processing in projected spaces with moderate dimensionality. This indexing mechanism is a general-purpose point access method that effectively attacks the limitations of KDB-trees in spaces with many dimensions, while preserving the simplicity and relatively good performance of the later structure in low-dimensional spaces. The analytical and experimental results show that the new indexing scheme outperforms two other variants of KDB-trees investigated in the paper for both fully and partially specified queries.
10366637
Inverted-space storage organization for persistent data of very high dimensionality
Contemporary database technology is severely limited in managing the high-dimensional data of many advanced applications, such as multimedia systems and data mining. The main concern of this paper is the well-known performance degradation of multi-dimensional access methods in spaces with many dimensions. The paper proposes an elaborate storage organization, called the inverted space, which can support efficient processing of data in spaces with very high dimensionality. The organization allows system administrators to control the size of spatial indexes and thereby to avoid the negative impact of extremely high data dimensionality on the retrieval performance. In addition, this paper introduces a new point access method designed to address numerous other problems that contemporary retrieval schemes experience in high-dimensional situations. This mechanism is envisioned to serve as the core indexing structure of inverted-space storage organizations.
35412477
Processing partially specified queries over high-dimensional databases
In recent years, high-dimensional database applications deal with multidimensional ad hoc queries that refer to an arbitrary number of arbitrarily (unpredictably) chosen dimensions of high-dimensional data. This paper thoroughly and systematically investigates possible secondary-storage based solutions to the problems of processing multidimensional ad hoc query in transactional or semi-transactional environments. Then a complementary solution called the indexed and transposed access method (ITAM) is proposed. This method is based on two complementary measures - a multidimensional access method and a proposed access method called the Opus-path. The performance of multidimensional access methods deteriorates rapidly as the ratio of query dimensionality to data dimensionality decreases. On the other hand, the Opus-path shows retrieval performance that is actually better when the ratio is low.
7968424
Curve-based representation of moving object trajectories
In recent years, many emerging database applications deal with continuously moving data objects - each data object moves continuously and frequently reports its current location, moving direction, and speed to the database server. A database server for these applications keeps track of the trajectories of individual moving objects and processes queries referring to the past or future trajectories. Related techniques view a moving object trajectory as a sequence of connected line segments. However, most natural moving objects, such as airplanes, vessels, and vehicles, draw a smooth trajectory with no angles. This paper presents our curve-based trajectory representation models. The presented results show that the curve-based models provide much more accurate trajectories than the line-based models when we have the same amount of data (same number of reported points). In other words, the curve-based models require a smaller amount of data while providing the same accuracy in trajectory representation.
41617522
Validation-based reprocessing scheme for updating spatial data in mobile computing environments
This paper introduces a novel reprocessing-transaction model that handles the update conflicts between mobile transactions without abortion. The proposed model executes a new subtransaction, called a reprocessing transaction, which reupdates only conflicted objects using foreign conflicted objects. We also propose a progressive reprocessing scheme to allow the non-conflicted objects of a mobile transaction to be incrementally exposed to other concurrent transactions in order to alleviate starvation of reprocessing transactions.
9205595
A spatiotemporal uncertainty model of degree 1.5 for continuously changing data objects
To support emerging database applications that deal with continuously changing (or moving) data objects (CCDO), one requires an efficient data management system that can store, update, and retrieve large sets of CCDOs. Although actual CCDOs can continuously change, computer systems cannot deal with continuously occurring infinitesimal changes. Thus, in the data management system, each object's spatiotemporal values are always associated with a certain degree of uncertainty at every point in time, and the queries are mostly processed over estimates characterizing the uncertainty. Unfortunately, there is a marked lack of formal explication of the uncertainty of multidimensional CCDOs in space-time. This paper presents our logical and mathematical bases for capturing, representing, and processing CCDOs of varying dimensionality.
14766609
Synergistic Integration of Agent Technologies for Military Simulation
To perform large-scale coordination in real-world environments requires that many individually complex technologies come together to form integrated solutions. In this paper, we present an application where several key technologies are integrated into a unified system via a multiagent infrastructure. We show how the synergistic behavior among heterogeneous technologies results in a significant improvement over the performance of the individual technologies acting alone. Critical extensions were required to the language describing required behavior to allow the pieces to work together. Initial experimental results show system performance on a task of coordinating a military convoy in an adversarial environment was significantly improved when all technologies worked together. However, experiments with a human user in the loop showed that significant advances must still be made before such systems can be fielded in the real-world
25386929
Spatially adaptive wavelet thresholding with context modeling for image denoising
The method of wavelet thresholding for removing noise, or denoising, has been researched extensively due to its effectiveness and simplicity. Much of the literature has focused on developing the best uniform threshold or best basis selection. However, not much has been done to make the threshold values adaptive to the spatially changing statistics of images. Such adaptivity can improve the wavelet thresholding performance because it allows additional local information of the image (such as the identification of smooth or edge regions) to be incorporated into the algorithm. This work proposes a spatially adaptive wavelet thresholding method based on context modeling, a common technique used in image compression to adapt the coder to changing image characteristics. Each wavelet coefficient is modeled as a random variable of a generalized Gaussian distribution with an unknown parameter. Context modeling is used to estimate the parameter for each coefficient, which is then used to adapt the thresholding strategy. This spatially adaptive thresholding is extended to the overcomplete wavelet expansion, which yields better results than the orthogonal transform. Experimental results show that spatially adaptive wavelet thresholding yields significantly superior image quality and lower MSE than the best uniform thresholding with the original image assumed known.
12479973
Adaptive wavelet thresholding for image denoising and compression
The first part of this paper proposes an adaptive, data-driven threshold for image denoising via wavelet soft-thresholding. The threshold is derived in a Bayesian framework, and the prior used on the wavelet coefficients is the generalized Gaussian distribution (GGD) widely used in image processing applications. The proposed threshold is simple and closed-form, and it is adaptive to each subband because it depends on data-driven estimates of the parameters. Experimental results show that the proposed method, called BayesShrink, is typically within 5% of the MSE of the best soft-thresholding benchmark with the image assumed known. It also outperforms SureShrink (Donoho and Johnstone 1994, 1995; Donoho 1995) most of the time. The second part of the paper attempts to further validate claims that lossy compression can be used for denoising. The BayesShrink threshold can aid in the parameter selection of a coder designed with the intention of denoising, and thus achieving simultaneous denoising and compression. Specifically, the zero-zone in the quantization step of compression is analogous to the threshold value in the thresholding function. The remaining coder design parameters are chosen based on a criterion derived from Rissanen's minimum description length (MDL) principle. Experiments show that this compression method does indeed remove noise significantly, especially for large noise power. However, it introduces quantization noise and should be used only if bitrate were an additional concern to denoising.
10794980
Searching social networks
A referral system is a multiagent system whose member agents are capable of giving and following referrals. The specific cases of interest arise where each agent has a user. The agents cooperate by giving and taking referrals so each can better help its user locate relevant information. This use of referrals mimics human interactions and can potentially lead to greater effectiveness and efficiency than in single-agent systems.Existing approaches consider what referrals may be given and treat the referring process simply as path search in a static graph. By contrast, the present approach understands referrals as arising in and influencing dynamic social networks, where the agents act autonomously based on local knowledge. This paper studies strategies using which agents may search dynamic social networks. It evaluates the proposed approach empirically for a community of AI scientists (partially derived from bibliographic data). Further, it presents a prototype system that assists users in finding other users in practical social networks.
939778
A Social Mechanism of Reputation Management in Electronic Communities
Trust is important wherever agents must interact. We consider the important case of interactions in electronic communities, where the agents assist and represent principal entities, such as people and businesses. We propose a social mechanism of reputation management, which aims at avoiding interaction with undesirable participants. Social mechanisms complement hard security techniques (such as passwords and digital certificates), which only guarantee that a party is authenticated and authorized, but do not ensure that it exercises its authorization in a way that is desirable to others. Social mechanisms are even more important when trusted third parties are not available. Our specific approach to reputation management leads to a decentralized society in which agents help each other weed out undesirable players.