A User Oriented System for Developing Behavior Based Agents
Developing agents for simulation environments is usually the responsibility of computer experts. However, as domain experts have superior knowledge of the intended agent behavior, it is desirable to have domain experts directly specifying behavior. In this paper we describe a system which allows non-computer experts to specify the behavior of agents for the RoboCup domain. An agent designer is presented with a Graphical User Interface with which he can specify behaviors and activation conditions for behaviors in a layered behavior-based system. To support the testing and debugging process we are also developing interfaces that show, in real-time, the world from the agents perspective and the state of its reasoning process.