Towards a Gamified Recommender System for the Elderly
Starting from our previous work on a digital picture frame - the CARE system - that interleaves a picture display mode with a recommender mode to promote a healthy life-style and to increase well-being of elderly people, this paper investigates the use of gamification as a means to increase user appreciation of the CARE system. To this end, we arranged two co-design workshops with peer-groups of senior citizens. We report on outcomes of the workshops and draw conclusions for a gamified version of CARE.