Computation as a Mesoscopic Phenomenon
This paper treats computation as a game process. We place an algorithm within a single computational domain. The domain structure is a graphical structure with the moves of the game representing vertices. The algorithmic process evolves through these moves. The noise of the physical computing device manifests a mesoscopic system. The algorithmic process is imbedded as part of this system. The edges of the graph have a time-based directionality. We treat the noise as time evolution of a quantum-like system along the edges. We identify both a quantum-like process and a thermal-like process for this evolution. We use a simple Ising model to provide the underlying structure. This allows the noise to be seen as an organized pattern evolution. Furthermore, there is a scale structure that one can relate to the renormalization group theory. This is relevant to modern computation, as it encroaches on the mesoscopic domain.