 We're going over to Hack Manhattan, which is like a hacker space that opened up in the city maybe six months ago. And they've built something they call Brain Baths, or something they call it Brain Pong. You wear basically like these headsets that monitor your brainwave activity, and they can monitor your two states, like concentrated or like focused on something, or like meditative, like focused on nothing. And that controls the little paddle, and you're just playing, you know, like your classic 70s arcade version of Pong. I mean, that's like really kind of, you know, my like long-term fantasy is that that's where computers are headed, some kind of mind control, some kind of brain-computer interface. So I gotta like train my brain now to be ready for the singularity. Brain Baths started off with David Reeves, one of the members of Hack Manhattan, came up with a sketch to do Brain Pong. And I saw him using it one day, and I thought that was really exciting. I mean, I really love the idea of being able to control things with your brainwaves, and I just thought this was like his incredible new interface idea. The way that the game works as we set it up here is that you wear the EEG headset, and the EEG headset calculates two values, your attention and a value for meditation. So what we do is we take that attention value, so that's how much you're focusing or concentrating on a particular thing. And it could be anything, you know, I do math problems in my head. If your attention level is higher than 50%, which is sort of an arbitrary number, but it has to be higher than that 50% in order for your paddle to move. So in order to beat the computer, you have to maintain a very high level of focus for the duration of the game. It seems to me like if I'm trying in my head to speak in Spanish, that my attention score goes really high. Math doesn't seem to work at all, but like translating one thought into another language seems to be pretty good for the attention score versus the meditation score. And just like focusing really hard on the computer and like trying to figure out why my brain is working one way versus another. Really this is, I have no idea what's going on. I mean like the meditation and the attention are just kind of like, they're going back and forth. They're battling. Computers are one of the first means of exposure that children have to technology. It's an area where, you know, there's playfulness, there's financing, and so it's an ideal incubator for new technology and interfaces and new ideas about ways to interact with computerized devices. It's not about setting out to do the greatest X or the greatest Y that the world has ever seen. It's about doing the greatest whatever happens to spontaneously occur because innovation can't be predicted and we aim to innovate.
 We're going over to Hack Manhattan, which is like a hacker space that opened up in the
 city maybe six months ago.
 And they've built something they call Brain Baths, or something they call it Brain Pong.
 You wear basically like these headsets that monitor your brainwave activity, and they
 can monitor your two states, like concentrated or like focused on something, or like meditative,
 like focused on nothing.
 And that controls the little paddle, and you're just playing, you know, like your classic
 70s arcade version of Pong.
 I mean, that's like really kind of, you know, my like long-term fantasy is that that's where
 computers are headed, some kind of mind control, some kind of brain-computer interface.
 So I gotta like train my brain now to be ready for the singularity.
 Brain Baths started off with David Reeves, one of the members of Hack Manhattan, came
 up with a sketch to do Brain Pong.
 And I saw him using it one day, and I thought that was really exciting.
 I mean, I really love the idea of being able to control things with your brainwaves, and
 I just thought this was like his incredible new interface idea.
 The way that the game works as we set it up here is that you wear the EEG headset, and
 the EEG headset calculates two values, your attention and a value for meditation.
 So what we do is we take that attention value, so that's how much you're focusing or concentrating
 on a particular thing.
 And it could be anything, you know, I do math problems in my head.
 If your attention level is higher than 50%, which is sort of an arbitrary number, but
 it has to be higher than that 50% in order for your paddle to move.
 So in order to beat the computer, you have to maintain a very high level of focus for
 the duration of the game.
 It seems to me like if I'm trying in my head to speak in Spanish, that my attention score
 goes really high.
 Math doesn't seem to work at all, but like translating one thought into another language
 seems to be pretty good for the attention score versus the meditation score.
 And just like focusing really hard on the computer and like trying to figure out why
 my brain is working one way versus another.
 Really this is, I have no idea what's going on.
 I mean like the meditation and the attention are just kind of like, they're going back
 and forth.
 They're battling.
 Computers are one of the first means of exposure that children have to technology.
 It's an area where, you know, there's playfulness, there's financing, and so it's an ideal incubator
 for new technology and interfaces and new ideas about ways to interact with computerized
 devices.
 It's not about setting out to do the greatest X or the greatest Y that the world has ever
 seen.
 It's about doing the greatest whatever happens to spontaneously occur because innovation
 can't be predicted and we aim to innovate.