 Hello and welcome to our second episode of Top Shelf, our show about all the gadgets and weird things and robots and spiders that we found here at CES. Show floor is open so we have all kinds of stuff to talk about. I'm here with my co-host, Neelay Patel. Hello. This show is also about conspiracy theories. It's also mostly about conspiracy theories. I feel like I have really wild hair today so my hobo effect is like... So you have like extra conspiracies now? Yes. You got some sleep last night though. I did. I slept a lot. You had more time to think about conspiracy theories. I drank beer until I passed out. CES! That worked! I wander the streets of Vegas. That's good. I fell asleep on the ground. I mean that's like Vegas. That's what you're supposed to do in Vegas. That's good. Yeah. My cab drivers, I get in and they're like, where are you going to end up tonight? That's always their first question. Really? That's a weird... I'm going to be in bed because I have to work tomorrow. I'm going to drive this Ferrari straight to sleep. Exactly. So we have all kinds of crazy stuff today. So the show floor is open. There are what? Is it 150,000 people here now? Yeah, 156,000 I think is the number. Three and a half million square feet of gadgets. Which is just absurd. I'm trying as hard as I can to avoid... A million of those square feet are the Sony and Samsung booths. That might actually be true. I would believe that that's actually true. They have like competing armies. Yeah. They stand. That's actually more like competing video demonstrations of nothing. Competing 4K. Yeah, exactly. Taylor Swift movies. Okay, so a bunch of big stories today. Including more gaming stuff. I feel like this isn't supposed to be a gaming show, but it's kind of a gaming show. So there's this thing called the Razer Edge. We saw it last year called the Razer Project Fiona, but now it is back again. It's the Edge. It's kind of a tablet. It's kind of a console. It is a tablet. It's a really thick giant. You saw the video there. It's a really thick giant Windows 8 tablet. But that's not primarily how they want you to use it. Right. They want you to dock it into this PlayStation Move looking thing. This double Move looking thing. And there's a keyboard dock as well. And so it's games, right? It's games on Windows 8. It's running Ivy Bridge. It's x86. It's for Windows 8. You can run all your games like this with these Move controllers. But it's incredibly expensive. It's $1,000 just for the thing itself. And then there's the gamepad dock, which is the thing with the two controllers on the side, is $250 more. And then there's a docking station, which is $100 more. So this thing is like, it's no joke. So $1,500 later you have not quite a gaming PC. Basically. But you do have the respect and admiration of your friends because you are insane. Do you? Do you? Well, you respect a crazy person. Especially after seeing the Nvidia Project Shield, which seems really kind of tight and put together and well thought out. This just doesn't. Well, Razer comes out. Every year at CS, Razer has something bonkers, right? Because they're like a peripheral maker. That's what they primarily do. They're like, look at our nutso mouse. This keyboard lights up. Right. And they're for gamers. It has a picture of a knife on the buttons instead of letters. And I think they want the respect. So they come out with the stuff. And so it eventually comes out. I mean, they put out a laptop with like light up keys or something. Yeah, the Razer Blade, which is the same kind of thing. It's this incredibly high end product that most people can't afford and most people would never even consider. Do you think they have meetings where someone's like, damn it guys, we can't always make puns with our product names? I hope not. I genuinely hope not. Because they're running out. The Razer's Edge is like, that's enough. Oh, the rusty Razer. There it is. That's the one. Next. That's going to be their smartphone. That's the Razer. With the huge, yeah. I mean, yeah, it's fine. I mean, look, it is a gaming show. There's stuff coming out. Yeah. There's a lot of interesting tablets coming out. There are. So one in particular, well, not really. This isn't interesting as much as it's crazy. So Panasonic came out this morning. They had the opening keynote this morning on the show floor and used it to release a 20 inch 4K tablet, which kind of sounds crazier than it actually is. The resolution is 3840 by 2560. Which ends up being lower pixel density than, say, the iPad. But it's still 20 inches and it's 4K. Right. Well, so it's a, but I feel like- It just sounds awesome. Look, it's not your vertical height. It's your pixel density that counts. How is your pixel density? Tight. Is it tight? I'm glad. I'm sorry. I'm sorry to everyone watching this. The one thing I do think is cool is that they're kind of billing this for artists and photographers and it has a stylus input, which actually kind of makes a ton of sense, like the way they're using it. It's full in his head? Is it ARM or X86? I believe it's X86. So it's basically just a really nice PC that you can take everywhere. And I think there is a market for pro photographers who are all using iPads now and they have insane bonkers workflows. A photographer actually sent me a flow chart of how they get pictures from their Mark II onto an iPad and it has 15 boxes. It's brutal. Yeah. So there's a big market for this. I will say this, 4K is a marketing term and the CS is getting tossed around far too much. And a 4K tablet is really just like, you can go buy a dumb monitor that has effective 4K resolution right now and it's like $500. That's the term everybody wants to use. And speaking of 4K, Panasonic also had a 4K OLED TV, which was basically the same thing as Sony released last night. And it's just this hilarious back and forth. Well, yeah, but Sony and Panasonic, they all have the same panel suppliers. So it's like the panel suppliers have done something and all the big companies have productized it in some way. Yeah. But OLED TVs are truly, it's like if you went to a car show and everyone was showing off a convertible that could maybe fly and they all have the same bad idea at the same time. It's coming, it's just never going to happen. Someday and you probably can't afford it anymore. Right. OLED, everyone. The OLED story. The thing I actually think is a lot cooler is Intel perceptual computing, it's called. It's basically Kinect. Yeah. And we're seeing a ton of these demos here where you're using your hands and you're doing all kinds of different motions as opposed to using just a trackpad and a keyboard. And we've seen, I literally have a video, this is Sean Hollister I think, but I have a video of me doing exactly the same thing with leap motion and there's a company here called PointGrab. Yeah, PointGrab. And so this is a thing. Have some dignity. I'm sorry, it's my fault. But this is a thing and I feel like especially if Intel is getting on board, Intel can just brute force this kind of technology into everywhere. They could, I mean they could put it in a platform. I mean that's, and this is going to sound like a really weird comparison to make, but that's what they did with Wi-Fi. Right? They said Wi-Fi is part of Centrino and then the next year all the laptops had Wi-Fi. And it was driven by the platform. This little creative doohickey that they're making is like whatever. They made it connect. You're not going to put it on your laptop like this. But the next generation laptops. I will say that Intel is here trying desperately to prove that they're relevant. Yeah, I mean I think Intel, like they've lost mobile. I think we can fairly safely say that they kind of have an insurmountable deficit now in mobile. I mean they ain't throwing no Qualcomm party. Exactly. I'll tell you that. Exactly. But no, I think, and so they have to, so it seems like if they're going to double down on PCs so to speak, they have to go kind of way ahead of the game and try to. It's exactly what you're saying. They have to say we're innovative, we're still doing cool stuff, we still matter. And I don't know if this is how you get there. I don't think waving a tablet or waving a laptop is the right way to go. But I will say that there is an insane push, we talked about it a little bit yesterday, there's an insane push of this whole show to put sensors on everything and connect the sensors to some sort of centralized computing device. And that's this. It's just wilder sensors. It's instead of knowing how far you've walked, the computer will like look at your face and know how much you've cried. I have to say that the tech is becoming amazing. How many tears have I shed today? You're crying a lot this year, I'm worried about you. Tears and pixel density. The Neelay Patel story. The tech is getting a lot better I have to say. You can tell the difference between your fingers and if you put something in your fingers, it can tell that that's there and then your fingers. It's really awesome. I have no particular practical interest in it. No, no, no, mom on the new computer knows what's in my fingers. Exactly. So the other thing which happened just a few minutes ago which I actually think is hysterical is back to TVs, which it's a TV show. So Samsung and LG within like two hours of each other both announced the world's first curved OLED TV. They both used the phrase world's first. It was a curved, it's exactly what you're describing. They all have the same panels, it's the same, they have the same thing and clearly their development process was absolutely identical. But they both released the same thing and it sounds like it's wild. I haven't seen either one in person yet but folks who have say it's gorgeous and like actually seems cool. Well OLED TVs are always gorgeous and putting them in wacky shapes is like actually one of the promises of the technology. Nobody can make them. Well so why, who cares? Why do I want a curved TV? Convince me. You seem like you're kind of into the idea. So you can stand closer to it. So it can give you a hot pan. Really? So the idea is that I can like turn around and get four inches away from my TV and still see it? That's cool. I'm excited about that. This stuff is like they might as well make a triangle. Just go for it dude. Just come on, make a triangle TV. Just own it. Like if 4K has a content problem, stuff that takes advantage of being curved is like the worst content problem. Yeah, agreed. Yeah, but whatever. It's giving you a hug. Well so. They're just showing off, they like to show off. Fair. I mean and they will, this sort of the big tech comes to phones. They'll make, Samsung's always been doing curved displays for phones and I think that makes more sense there. I agree. I mean in Samsung's whole thing it seems like both of those companies are like what crazy tech demo can we show off that'll never be a prototype or that'll never be a real product but look at what we can do. And I'll just keep up. It's half the fun of CES I guess. Yes. But it's like 80% of the fun of CES. 80%. Yeah, I think I've seen a price and release date for like one thing at CES so far. Even that was tentative I imagine. Yeah, right. Yeah. So well speaking of your content problem thing. Sony. We should talk about that. Yeah, well so first of all, you were at Sony. You went. How was the event? It was really good. You know, Howard Stringer is like a bombastic presenter so he gave the Sony keynotes for a long time and he just doesn't, he never cared about anything which made him a great presenter. Kaz is a little more direct. I mean he's great, he's just not, it's not the spectacle of the Stringer. It's not we're going to have Will Smith drive a car on a stage which actually happened. Taylor Swift did not play. Which you were kind of sad about. I was sad about but you know I think that's actually not necessarily, Kaz is very open with I've been CEO for nine months, I need to revitalize the electronic business of Sony. And they very much kept on pushing, Sony's the only brand you have an emotional reaction to. Which is like maybe, I think that's true for people my age, right? I don't know if that's true for younger people. I don't think they, they might have a PlayStation but they probably have an Xbox. So they have a lot of work to do, it was a little bit less respectable but the products are actually interesting. So that's the Xperia Z sitting over there. So this is kind of the flagship new product from Sony. Five inches, 1080p which seems to be like the new sort of standard for a flagship phone. Yeah and I really like it, it's a beautiful phone. I will say it's hilarious it has a glass back. It's like the entire industry didn't learn the lesson from Apple. That your phone will shatter immediately. Yeah, sorry. But you know it's very nice, it's a really tight package. I actually like the software, it's not stock obviously. Sony's always known though when it comes to. This lock screen is sweet. When it comes to Android skin Sony's always done a good job. It's this weird kind of broken effect. It like shatters the screen and I really like it. It serves exactly zero purpose but it's awesome. Yeah it's cool, it's just neat. It's good to see something different happening in the lock screen. Yeah well so and I mean so there's all kinds of cool stuff. It's got a 13 megapixel camera and Android 4.1 but you wanted to do this. I do, I'm happy about this. And you can do that which is like, I mean that's awesome. It's silly, I don't know why you need to do that. Well so I have to say like this morning. So I was brushing my teeth this morning. This actually happened. I was brushing my teeth and like was running water over my toothbrush and like a little tiny bit splashed off and got onto the screen of my phone which is sitting in its sink. And I had like a 15 minute long panic attack that my phone was broken forever. You're weird. It's just, it's what I'm used to with all of my electronics that like if anything ever gets wet it's probably broken forever and I'm screwed. But so I think I mean I just like the idea and it doesn't seem to have like made it bigger or worse. Let me say one thing. Yes it does in one specific stupid way. The headphone jack is under a flap on this phone. So to get put headphones into it you've got to open this dinky little door that seals the headphone jack away from water and that is at what cost man? What price must we pay so you can brush your teeth over a phone? Yep. Come on. So Sony had this and another phone and a bunch of other stuff but one of the, as with everybody, the big thing they talked about was 4K. And so Josh Topolsky, our editor in chief who you may have heard of, sat down with Kaz Horai after the event and had a bunch of questions for him about 4K specifically. So obviously the TVs are going to be available. The big question that everybody has, the stuff we see our readers talking about, the debate we have amongst our writers is you got the TV, how do you get the content? When you talked yesterday about distribution, you're going to be the first distributor of 4K content. How do I get it? Where is it coming from? Is it on a disc? Am I downloading it? If I'm a consumer and I get my TV in the spring, when, where and how do I get native 4K content onto that? All great questions and we're going to be announcing details as we get into the spring time frame and really make some announcements to make sure that the customers, when they're buying their 4K televisions from Sony, they understand how they're going to get the access to the variety of content. But right now you've got an 84 inch 4K and there's a server set up where you can, essentially you're getting, it's a hard drive. It's preloaded 4K content. That's not your plan for the future of consumer. It's more of a distribution plan that we have in the strategy. Obviously, it's not just limited to X number of movies or other titles that may be preloaded, but in fact making sure that consumers can access new and additional content as they become available. Right, but you don't see that as physical media. I don't see that as being physical media. There aren't going to be native 4K discs. There's not going to be a standard that is... Ultimately, I think that as the industry evolves 4K, the industry may decide that a disc format might be something that the consumers are looking for. But at this point, before we get into that format, we were looking for distribution. Are you looking at that as a real possibility, that there'll be a standard? I think the industry needs to make sure that we come up with certain standards because again, we want to make sure that it's not just movie content or programming content, but as we announced yesterday, we want to make sure that we are also providing customers the ability to go out with their 4K camcorders, for example. That has to be based on a platform so that the material that you take on your camcorder is playable not just on Sony 4K monitors, but everybody else's. On your cousin's TV. Well, it's got to work. That's interoperability that we need to guarantee. Sony's talked a lot about 4K and they have this kind of unique story for what they can offer, but you've talked to Kaz Harai too. You got kind of a different answer for what they're doing with 4K. The vibe I get is that, so I talked to Kaz right after the keynote. The question is, they announced the world's first 4K digital distribution service. Which actually did seem to be true, unlike all of the other worlds. Well, they're going to do it, they just don't know what it looks like. So it's like, how are you going to do it? He's like, we're going to figure it out. Right now they're shipping people like a PC, like he said to Josh. To Josh, he's saying, we're not ruling out anything. Maybe we'll have disks, maybe you'll download stuff overnight. So Sony has the content, they have the products, and they are desperately riffing on ways to connect the two. And Paul wrote a great piece today. The thing is, it can't just be Sony building the connection between content and devices. It's got to be the entire industry coming up with a set of standards. Because I think the consumer expectation is that you can buy a Toshiba TV and a PS4 and watch 4K stuff. The expectation is that it's going to be what Blu-ray was, and what DVD. In that, this is what you watch, and all you have to do is find a thing to watch it on, and you can watch the same thing on all your things. I think that's not only just good for consumers, I think it's actually good for the industry. How could that not happen? I mean, it seems to me that it has to happen that way. Every company has to be aware of the fact that that's what we need. I think if you're Sony, you're aware of it. And this is what Koss said to me last night, which he didn't quite say to Josh, which was, it should be that way. Our service should work on the TVs, but for now it's a differentiator. So for Sony, because they make the movies and then can put them on the TVs, they're going to say, well, these only work on our TVs for now. Well, really between the lines there is they can make sure you don't buy a Samsung TV. Right, because all the movies you want to watch won't work. And making sure you don't buy a Samsung TV is critically important for Sony. And I think they're going to explore it. But that sucks for us. Right. Well, so but then there's like the hopeful pieces of it are like at Samsung's booth today we saw Netflix streaming in 4K. And there were little like artifact-y issues, but whatever, it's 4K and that's awesome. And it seems like that's, you know, that gives me hope that it might actually work. And eventually Sony's going to have to realize that not everybody owns a Sony TV and they'd really like it if you'd watch Sony movies on your not Sony TV. Look, watching Spider-Man on my Sony TV is the only thing I want to do. Just Spider-Man in 4K. Doesn't matter how much it costs me. I mean, there's there's a lot to connect. I mean, Sony's the only one. If you go to Samsung or LG or Toshiba, what they're talking about is upscaling 1080p. If you go to Sony, they're talking about making native 4K and distributing it to you somehow. And at least that's a step. Well, and it's I guess that's true. But it's because they make the cameras and they make the movies and they make the TVs. So it's like Sony's like, well, we don't have to go anywhere else to do our stuff. But they can't be the lone holdout. I don't think they will be. And I guess eventually it'll shake out and we're just sort of screwed until then. I just won't buy a 4K TV until then. I'm definitely going to buy a 4K TV. You're going to buy the crazy easel TV. Next TV. God, I want that for 400,000 dollars. Samsung's TV is like the most beautiful thing it's yes. Next year when they're like two grand or so, I'll probably buy it. Do you think it'll catch on? Yeah. Yeah. Yeah. All right. Fair enough. So we have one more thing to talk about. And it's actually the coolest thing we have to talk about by far. It's called the Oculus Rift. It's a virtual reality thing. It's also like the greatest name ever. And Nathan Ingram, one of our news writers, went and got to take a look at this thing. So let's take a look at that. Hi, this is Nathan with The Verge. We're here at Oculus and we're taking a look at the Rift. This is their virtual reality headset. And the piece of hardware we've got right here is the developer kit, which is shipping out to Kickstarter backers at the end of March. And it's pretty simple. What you see here, the strap goes around your head. And there's two lenses here that you look through for the 3D virtual reality experience. And the total resolution of the screen is 1280 by 800. Each eye receives 640 by 800 input. The resolution and sound is impressive as some of the high res screens you see today. But we've been assured that once you put it on, you're not even going to notice that. We'll find out soon. So that's basically all there is to the prototype hardware here. There's a box right here, the control box. This hooks into your PC. It's got a DVI port, HDMI, USB, and power. And that's about all there is from a hardware perspective. But what we're really looking forward to checking out is the software and how it works once you put it on. So we saw this video and we're super into this idea. And Nilay and I were both like, we have to try this immediately. So we actually brought some of the folks from Oculus VR here. This is Palmer Luckey, the founder. And so Palmer, tell us, what is this thing that we're looking at here? So this is a prototype of the Oculus Rift developer kit. It's basically a virtual reality headset with an extremely wide field of view and ultra low latency head tracking. So that it actually makes you feel like you're inside of the game. So what's, give me an idea of how this changes, especially for gaming, how this changes how you play games. Well that's one of the reasons we're putting out a developer kit. So people can mess around with it and tell us how they think it's going to change it. But one thing for certain, no, no. Pay attention to me. One thing that is going to change for certain is that games, it's not just about maybe having a task oriented game where it's complete task, complete task, complete task. And that's where your enjoyment comes from. One cool thing about VR, if you actually feel like you're inside of the space, you actually feel like you're inside of the space and that's huge for immersion. So many games that have replaced immersion with trying to accomplish goals, now it's actually about being inside of the game and just being there might, that'll be powerful on its own. It might not be enough, but it'll be something huge on its own. There are nerds across America who want nothing more than to just be lost in like the marathon spaceship. Yeah, no question. I'm just in it. Or amnesia or something like that. Can I have it? All right, so let's try this thing out. I want to put it in my face really bad. All right, all right. So take this, hold it up to your face, move it up and down until it's in the sweet spot. Okay. Okay. Oh God. You doing pretty good? Oh God. Oh God, I'm in a spaceship. You good? I'm good. All right. So tell me what we're seeing. David, you look like a sparrow. So what this is back here is this is a stereoscopic. Uh oh. Can you still see it? No. My foot just hit this thing. Oh, we're back. Yeah. All right. I swear I had a heart attack. All right. I'm about to have a heart attack of joy. So what this is, this is a stereoscopic 3D image. It's pre-warped. You can see to work for our fish, basically their fish eye lenses. This is our Unity integration. So Unity is a great engine. We also have Unreal Engine integration in code, so you can put in other engines. But this is Unity right here. This is basically just a small space station. It's a tech demo. You can't really do much in it, but you can do a few things. So we're just looking around as this is like what Neal's two eyes are seeing. Yeah. So what you're seeing behind here is what he can see. Just for people noticing, you know, trying to analyze latency or anything. The input on this TV has quite a bit of latency, so it's actually not lagging nearly as much. So I will say I'm wearing this thing. I mean, as I'm talking, it's moving up and down, and the image is moving up and down, which is crazy. Like it knows it's on my face. All right. So what you're going to do is look all the way up. This is, yeah, look all the way up. Now also show, like try touching your ear to your shoulder. Tilt your head. Tilt your head. Wait, I can't. There you go. I can't move my ears in that way. So that's something that you can't do in a normal game. You don't get any roll effects. All right. Can I go somewhere? Yes, you can go. So here's the controller. The right stick will move you around. You might have to put it in his hand. The left stick will rotate. Do you like how I'm looking at my hands? Yeah. All right. Oh, God. Oh, God. Ah! All right. Ah! All right. So. This is so cool. Take it easy. Try to use your head more than you're using the right thumb stick. So I'm looking at this fan, and I can like track the, whoa, dude. Okay. I know that me looking at a fan is not awesome for you, but it is super trippy for me. So you can go like down and around the corner. Okay. I'm sorry. That's my bad. Okay. Whoa! Take your time. This is, whoa, God. So I'm not good at video games. I don't know if that's obvious to everyone. This is awesome. What's some stuff? Whoa, God. Oh, God. Oh, God. There's a camper. I'm going to throw up from watching you do this. I mean, I will say like this is ridiculous. I don't like 3D things. I usually get a headache and hate myself, but this is legitimately like awesome 3D. So like virtually- This feels like I'm in this room. Yeah. Go up to those sparks. Try looking into them. It'll actually feel like you're- Hello. That's what it feels- Walk further. Walk further. Oh, my God. There you go. Why? No. No, I'm on fire. No. Okay. Come on. This is awesome. I mean like, you can probably see this on the screen behind me, but this feels like these are falling on me, which, I don't know. And it actually feels like those pipes are actually running by your head. Yeah. I mean, yeah. No, these pipes, I'm pointing at nothing. I mean, that's the level of immersion that, God, I got to get out of these sparks. You're just trying to point at the pipes. Yeah. No, that's the level. I mean, I feel like I can point at things while I'm wearing this. I mean, I also feel like I'm chaotically moving around in space because- That's exactly what's happening. You are chaotically moving. I might- I have to say, here's what I was going to say- Try moving one at a time. This is like drunk Neela in a spaceship. Here's what I want you to know. If I could move my body like this in like real life, this is what I would do. I would just- Oh, my God. I'm dancing. It's like you're the Flash. Have you ever seen me on a dance floor at a nightclub on drugs? It's very- Because it looks- It actually looks like I'm wearing a headset holding an Xbox controller. Is there other stuff for me to look at? Oh, God. Whoa. Yeah, there's a few cool- Okay, that was really awesome. That looked like I was going to hit my head. I stopped because that is about head height for me, and that is very uncomfortable. Well, that's one of the cool things about VR is you actually notice the sense of scale and the environmental. Yeah. I mean, this is like- I'm like inches away from this. I want to- That's where- Hello. Again, I'd like to point out that for the average viewer, what this looks like- No, you're wrong. This is amazing. This is fine. It's like pie in the air stupidly. Yep. Oh, my God. It's great. Hello. Can I go to Medieval Village? Oh, hey now. My. Hmm. This is ridiculous. So now he's in a completely entirely different place in just a few seconds. Yes, but I'm also just doing this dance. Try to use one thumb stick at a time. No. Why would you use one thumb when you can use two sticks? Well use your head instead of the thumb to move. Try doing that. Yeah. So tell me, where are we in the process of this becoming a thing I can buy and play games with? So we're shipping developer kits in two months for $300. Because you started as a Kickstarter, right? Yeah. That was the first- So we started as a Kickstarter, raised two and a half million dollars to ship developer kits. As far as when everyone's going to be able to do this, that really depends on the feedback that we get from developers. We're putting these out there so that we can hear from people like him and say, these are the improvements that we want to see. This is what we really need. And then we can deliver that in a consumer version. So I can't like peer things. No. So right now all you have is rotational tracking. Our tracker is currently a gyroscope, an accelerometer, and a magnetometer. So it's only netting you basically rotational tracking. And also if you roll your head, we have it on a neck model. So it knows your head can only move in a certain way. So you get a little bit of position there. But if you're doing this, you're not going to get anything. I don't know what you just did because- If I lean forward and lean backwards, I don't get anything. That's something that we're working on for the consumer version. It's basically a must-have kind of feature to keep players from getting disoriented, to really connect that feel of immersion. I'm going to take the controller one more time and I'm going to put you in the medieval village because you wanted to be there. So what other kinds of movements and stuff can you program into this? What else have you tested and thought about doing? Movements in terms of what your head can do? Or just other things that Neil could be doing right now. So one of the things that we're looking into doing is integrating different kinds of motion controllers. We think it would be really cool in a future version to be able to see your hands or to be able to hold a weapon and actually move it around in a real space or track your whole body. And those are all things that we're experimenting with right now. So the thing I can't do in 3D is I can't look around this thing. Exactly. You don't have any positional tracking right now. You probably missed it because you were so enthralled. That's one of the things that will be in the consumer version. I'm leaving the village. Ah! I look like a bird? So our producer just said in my ear I look like some kind of bird. That's exactly correct. I do? Like a terrifying blind bird that might kill you at any moment. I mean, oh god. One interesting thing, this isn't a next gen controller, it's just a gamepad because it's a tested interface that's good for developers to use for programming. So when you say developers, are you talking to gaming companies or like Indies? People or who else? So I mean I come from the Indie community, the hacker enthusiast community. I think that there's going to be some really amazing stuff that comes out of Indies and small studios that are just building stuff from the ground up. I mean just one thing is like coming up to this building and looking up to see what it is instead of having to run away and look at the sign is like very different. It feels like I'm in this medieval village. I would like, I mean if I could just sit on this rock and maybe get some wine and some cheese. This is very relaxing. Just sit and drink some real life wine and cheese in VR Village. Am I in a lake? It's a little pond. Oh god, I could just sit here for hours. But there will be AAA titles that will be really interesting but I think that the most interesting thing overall will be Indies who build games for VR from the ground up. Because like the iPhone, the best games are not the ports of first person shooters. They're the ones that use touch screen analog sticks. They're the ones that were designed with the hardware in mind. It's the same thing for probably the Wii where there's some games that used it in maybe a gimmicky fashion where it was shoehorned in. But Nintendo first party titles, most people would agree, they utilize motion controls in a really good way. I think it's going to be the same way for VR. People are going to have to make games that are designed with virtual reality in mind. I don't know how to get out of that pond. So you live there now. It's a one way ticket. At which point do I drown? At which point does the headset alert me that my lungs are rapidly filling with water? Oh I'm out of the pond! What? You did it. There you go. So when, can you give us an idea of the timeline of all this? You're shipping out to developers in two months. So we're shipping out to developers in two months. We're already working on prototypes of the next generation consumer version. We're not going to ship it until we have time to get feedback from developers. But it's not going to be one of those things that never shows up or takes years and years. It's going to be in the relatively near future. Fair enough. Cool. Well thank you so much for coming out and showing us. Thank you for having me. If only for the unbelievable gifts that we're about to see of Nili Patella. Please do not take this away from my head. So alright. This is awesome. You can keep playing. It's cool. It's gonna be fine. Oh god. Let's make sure his eyes aren't all bloodshot. You good? Yeah I'm good. Is it worse out here? You'd rather go back? I mean that was very relaxing man. I found a leg. I left the leg. Is this going to be the new massage chairs? Where you go and you get massage chairs? You go and you put it on the seat. You just hang out in the medieval village for a while. Yeah. I will say that taking that off and coming back to this space actually felt like returning to this space as opposed to like. Turning your TV off. Not looking at the screen anymore. And that's what it's all about. Being inside the game. Yeah. Cool. Well thank you again. Thank you so much for letting me play with that. That is. Thank you. That is our show. We'll be back tomorrow. We have all kinds of other stuff. We have First tomorrow morning with all the other stuff that's going on in the world of CES. There's a lot of it. We have a ton of videos all over our site of crazy gadgets and people and interviews and check all of that out. And we'll be back tomorrow at three o'clock. But until then I leave you with what is almost definitely the best video we have ever produced. This is definitely the best thing we've ever done in our lives. Happy New Year. I'm part of a new generation. Texting. I'm John but better known by Tornado. Tornado 92. I just pwned half the world from backstage. So eat at volcano 153. I have a sweet job and a hot girlfriend. By hot I mean like fuego. Boom. My phone is my conference room. Heads up. Imagine funny cat videos. Me's Gangnam style. Boom. Can you dig it? I can dig it. We're born mobile. We're born mobile. You got to be mobile if you want to be a top dog. Or a tough ass warrior. Or super popular. Or a CEO. Two years ago right here on this stage Microsoft took a major step forward. And this year Paul. Ten thousand applications were added in the last month alone. CNN. Sony's crackles. Songza. Twitter. Expedia. And Fitbit. They also have plenty of packs. Huffington Post. The no textbooks. Dropbox. Barnes and Noble notes. The Disney's where's my water application. We're working with some amazing people. Please welcome Guillermo del Toro. Actor Alice E. Everybody's favorite eight foot feathered friend. Big Bird. All right. Archbishop Desmond Tutu in South Africa. T.S. 2013. Rolls Royce with an electric motor. Ladies and gentlemen Maroon 5. We're really all part of what we're calling Gen M now, the born mobile generation. Born mobile? Born mobile. Born mobile generation. Born mobile. Born mobile. mobile were you born mobile not exactly Oh
 Hello and welcome to our second episode of Top Shelf, our show about all the gadgets
 and weird things and robots and spiders that we found here at CES.
 Show floor is open so we have all kinds of stuff to talk about.
 I'm here with my co-host, Neelay Patel.
 Hello.
 This show is also about conspiracy theories.
 It's also mostly about conspiracy theories.
 I feel like I have really wild hair today so my hobo effect is like...
 So you have like extra conspiracies now?
 Yes.
 You got some sleep last night though.
 I did.
 I slept a lot.
 You had more time to think about conspiracy theories.
 I drank beer until I passed out.
 CES!
 That worked!
 I wander the streets of Vegas.
 That's good.
 I fell asleep on the ground.
 I mean that's like Vegas.
 That's what you're supposed to do in Vegas.
 That's good.
 Yeah.
 My cab drivers, I get in and they're like, where are you going to end up tonight?
 That's always their first question.
 Really?
 That's a weird...
 I'm going to be in bed because I have to work tomorrow.
 I'm going to drive this Ferrari straight to sleep.
 Exactly.
 So we have all kinds of crazy stuff today.
 So the show floor is open.
 There are what?
 Is it 150,000 people here now?
 Yeah, 156,000 I think is the number.
 Three and a half million square feet of gadgets.
 Which is just absurd.
 I'm trying as hard as I can to avoid...
 A million of those square feet are the Sony and Samsung booths.
 That might actually be true.
 I would believe that that's actually true.
 They have like competing armies.
 Yeah.
 They stand.
 That's actually more like competing video demonstrations of nothing.
 Competing 4K.
 Yeah, exactly.
 Taylor Swift movies.
 Okay, so a bunch of big stories today.
 Including more gaming stuff.
 I feel like this isn't supposed to be a gaming show, but it's kind of a gaming show.
 So there's this thing called the Razer Edge.
 We saw it last year called the Razer Project Fiona, but now it is back again.
 It's the Edge.
 It's kind of a tablet.
 It's kind of a console.
 It is a tablet.
 It's a really thick giant.
 You saw the video there.
 It's a really thick giant Windows 8 tablet.
 But that's not primarily how they want you to use it.
 Right.
 They want you to dock it into this PlayStation Move looking thing.
 This double Move looking thing.
 And there's a keyboard dock as well.
 And so it's games, right?
 It's games on Windows 8.
 It's running Ivy Bridge.
 It's x86.
 It's for Windows 8.
 You can run all your games like this with these Move controllers.
 But it's incredibly expensive.
 It's $1,000 just for the thing itself.
 And then there's the gamepad dock, which is the thing with the two controllers on the
 side, is $250 more.
 And then there's a docking station, which is $100 more.
 So this thing is like, it's no joke.
 So $1,500 later you have not quite a gaming PC.
 Basically.
 But you do have the respect and admiration of your friends because you are insane.
 Do you?
 Do you?
 Well, you respect a crazy person.
 Especially after seeing the Nvidia Project Shield, which seems really kind of tight and
 put together and well thought out.
 This just doesn't.
 Well, Razer comes out.
 Every year at CS, Razer has something bonkers, right?
 Because they're like a peripheral maker.
 That's what they primarily do.
 They're like, look at our nutso mouse.
 This keyboard lights up.
 Right.
 And they're for gamers.
 It has a picture of a knife on the buttons instead of letters.
 And I think they want the respect.
 So they come out with the stuff.
 And so it eventually comes out.
 I mean, they put out a laptop with like light up keys or something.
 Yeah, the Razer Blade, which is the same kind of thing.
 It's this incredibly high end product that most people can't afford and most people would
 never even consider.
 Do you think they have meetings where someone's like, damn it guys, we can't always make puns
 with our product names?
 I hope not.
 I genuinely hope not.
 Because they're running out.
 The Razer's Edge is like, that's enough.
 Oh, the rusty Razer.
 There it is.
 That's the one.
 Next.
 That's going to be their smartphone.
 That's the Razer.
 With the huge, yeah.
 I mean, yeah, it's fine.
 I mean, look, it is a gaming show.
 There's stuff coming out.
 Yeah.
 There's a lot of interesting tablets coming out.
 There are.
 So one in particular, well, not really.
 This isn't interesting as much as it's crazy.
 So Panasonic came out this morning.
 They had the opening keynote this morning on the show floor and used it to release a
 20 inch 4K tablet, which kind of sounds crazier than it actually is.
 The resolution is 3840 by 2560.
 Which ends up being lower pixel density than, say, the iPad.
 But it's still 20 inches and it's 4K.
 Right.
 Well, so it's a, but I feel like-
 It just sounds awesome.
 Look, it's not your vertical height.
 It's your pixel density that counts.
 How is your pixel density?
 Tight.
 Is it tight?
 I'm glad.
 I'm sorry.
 I'm sorry to everyone watching this.
 The one thing I do think is cool is that they're kind of billing this for artists and photographers
 and it has a stylus input, which actually kind of makes a ton of sense, like the way
 they're using it.
 It's full in his head?
 Is it ARM or X86?
 I believe it's X86.
 So it's basically just a really nice PC that you can take everywhere.
 And I think there is a market for pro photographers who are all using iPads now and they have
 insane bonkers workflows.
 A photographer actually sent me a flow chart of how they get pictures from their Mark II
 onto an iPad and it has 15 boxes.
 It's brutal.
 Yeah.
 So there's a big market for this.
 I will say this, 4K is a marketing term and the CS is getting tossed around far too much.
 And a 4K tablet is really just like, you can go buy a dumb monitor that has effective 4K
 resolution right now and it's like $500.
 That's the term everybody wants to use.
 And speaking of 4K, Panasonic also had a 4K OLED TV, which was basically the same thing
 as Sony released last night.
 And it's just this hilarious back and forth.
 Well, yeah, but Sony and Panasonic, they all have the same panel suppliers.
 So it's like the panel suppliers have done something and all the big companies have productized
 it in some way.
 Yeah.
 But OLED TVs are truly, it's like if you went to a car show and everyone was showing off
 a convertible that could maybe fly and they all have the same bad idea at the same time.
 It's coming, it's just never going to happen.
 Someday and you probably can't afford it anymore.
 Right.
 OLED, everyone.
 The OLED story.
 The thing I actually think is a lot cooler is Intel perceptual computing, it's called.
 It's basically Kinect.
 Yeah.
 And we're seeing a ton of these demos here where you're using your hands and you're doing
 all kinds of different motions as opposed to using just a trackpad and a keyboard.
 And we've seen, I literally have a video, this is Sean Hollister I think, but I have
 a video of me doing exactly the same thing with leap motion and there's a company here
 called PointGrab.
 Yeah, PointGrab.
 And so this is a thing.
 Have some dignity.
 I'm sorry, it's my fault.
 But this is a thing and I feel like especially if Intel is getting on board, Intel can just
 brute force this kind of technology into everywhere.
 They could, I mean they could put it in a platform.
 I mean that's, and this is going to sound like a really weird comparison to make, but
 that's what they did with Wi-Fi.
 Right?
 They said Wi-Fi is part of Centrino and then the next year all the laptops had Wi-Fi.
 And it was driven by the platform.
 This little creative doohickey that they're making is like whatever.
 They made it connect.
 You're not going to put it on your laptop like this.
 But the next generation laptops.
 I will say that Intel is here trying desperately to prove that they're relevant.
 Yeah, I mean I think Intel, like they've lost mobile.
 I think we can fairly safely say that they kind of have an insurmountable deficit now
 in mobile.
 I mean they ain't throwing no Qualcomm party.
 Exactly.
 I'll tell you that.
 Exactly.
 But no, I think, and so they have to, so it seems like if they're going to double down
 on PCs so to speak, they have to go kind of way ahead of the game and try to.
 It's exactly what you're saying.
 They have to say we're innovative, we're still doing cool stuff, we still matter.
 And I don't know if this is how you get there.
 I don't think waving a tablet or waving a laptop is the right way to go.
 But I will say that there is an insane push, we talked about it a little bit yesterday,
 there's an insane push of this whole show to put sensors on everything and connect the
 sensors to some sort of centralized computing device.
 And that's this.
 It's just wilder sensors.
 It's instead of knowing how far you've walked, the computer will like look at your face and
 know how much you've cried.
 I have to say that the tech is becoming amazing.
 How many tears have I shed today?
 You're crying a lot this year, I'm worried about you.
 Tears and pixel density.
 The Neelay Patel story.
 The tech is getting a lot better I have to say.
 You can tell the difference between your fingers and if you put something in your fingers,
 it can tell that that's there and then your fingers.
 It's really awesome.
 I have no particular practical interest in it.
 No, no, no, mom on the new computer knows what's in my fingers.
 Exactly.
 So the other thing which happened just a few minutes ago which I actually think is hysterical
 is back to TVs, which it's a TV show.
 So Samsung and LG within like two hours of each other both announced the world's first
 curved OLED TV.
 They both used the phrase world's first.
 It was a curved, it's exactly what you're describing.
 They all have the same panels, it's the same, they have the same thing and clearly their
 development process was absolutely identical.
 But they both released the same thing and it sounds like it's wild.
 I haven't seen either one in person yet but folks who have say it's gorgeous and like
 actually seems cool.
 Well OLED TVs are always gorgeous and putting them in wacky shapes is like actually one
 of the promises of the technology.
 Nobody can make them.
 Well so why, who cares?
 Why do I want a curved TV?
 Convince me.
 You seem like you're kind of into the idea.
 So you can stand closer to it.
 So it can give you a hot pan.
 Really?
 So the idea is that I can like turn around and get four inches away from my TV and still
 see it?
 That's cool.
 I'm excited about that.
 This stuff is like they might as well make a triangle.
 Just go for it dude.
 Just come on, make a triangle TV.
 Just own it.
 Like if 4K has a content problem, stuff that takes advantage of being curved is like the
 worst content problem.
 Yeah, agreed.
 Yeah, but whatever.
 It's giving you a hug.
 Well so.
 They're just showing off, they like to show off.
 Fair.
 I mean and they will, this sort of the big tech comes to phones.
 They'll make, Samsung's always been doing curved displays for phones and I think that
 makes more sense there.
 I agree.
 I mean in Samsung's whole thing it seems like both of those companies are like what crazy
 tech demo can we show off that'll never be a prototype or that'll never be a real product
 but look at what we can do.
 And I'll just keep up.
 It's half the fun of CES I guess.
 Yes.
 But it's like 80% of the fun of CES.
 80%.
 Yeah, I think I've seen a price and release date for like one thing at CES so far.
 Even that was tentative I imagine.
 Yeah, right.
 Yeah.
 So well speaking of your content problem thing.
 Sony.
 We should talk about that.
 Yeah, well so first of all, you were at Sony.
 You went.
 How was the event?
 It was really good.
 You know, Howard Stringer is like a bombastic presenter so he gave the Sony keynotes for
 a long time and he just doesn't, he never cared about anything which made him a great
 presenter.
 Kaz is a little more direct.
 I mean he's great, he's just not, it's not the spectacle of the Stringer.
 It's not we're going to have Will Smith drive a car on a stage which actually happened.
 Taylor Swift did not play.
 Which you were kind of sad about.
 I was sad about but you know I think that's actually not necessarily, Kaz is very open
 with I've been CEO for nine months, I need to revitalize the electronic business of Sony.
 And they very much kept on pushing, Sony's the only brand you have an emotional reaction
 to.
 Which is like maybe, I think that's true for people my age, right?
 I don't know if that's true for younger people.
 I don't think they, they might have a PlayStation but they probably have an Xbox.
 So they have a lot of work to do, it was a little bit less respectable but the products
 are actually interesting.
 So that's the Xperia Z sitting over there.
 So this is kind of the flagship new product from Sony.
 Five inches, 1080p which seems to be like the new sort of standard for a flagship phone.
 Yeah and I really like it, it's a beautiful phone.
 I will say it's hilarious it has a glass back.
 It's like the entire industry didn't learn the lesson from Apple.
 That your phone will shatter immediately.
 Yeah, sorry.
 But you know it's very nice, it's a really tight package.
 I actually like the software, it's not stock obviously.
 Sony's always known though when it comes to.
 This lock screen is sweet.
 When it comes to Android skin Sony's always done a good job.
 It's this weird kind of broken effect.
 It like shatters the screen and I really like it.
 It serves exactly zero purpose but it's awesome.
 Yeah it's cool, it's just neat.
 It's good to see something different happening in the lock screen.
 Yeah well so and I mean so there's all kinds of cool stuff.
 It's got a 13 megapixel camera and Android 4.1 but you wanted to do this.
 I do, I'm happy about this.
 And you can do that which is like, I mean that's awesome.
 It's silly, I don't know why you need to do that.
 Well so I have to say like this morning.
 So I was brushing my teeth this morning.
 This actually happened.
 I was brushing my teeth and like was running water over my toothbrush and like a little
 tiny bit splashed off and got onto the screen of my phone which is sitting in its sink.
 And I had like a 15 minute long panic attack that my phone was broken forever.
 You're weird.
 It's just, it's what I'm used to with all of my electronics that like if anything ever
 gets wet it's probably broken forever and I'm screwed.
 But so I think I mean I just like the idea and it doesn't seem to have like made it bigger
 or worse.
 Let me say one thing.
 Yes it does in one specific stupid way.
 The headphone jack is under a flap on this phone.
 So to get put headphones into it you've got to open this dinky little door that seals
 the headphone jack away from water and that is at what cost man?
 What price must we pay so you can brush your teeth over a phone?
 Yep.
 Come on.
 So Sony had this and another phone and a bunch of other stuff but one of the, as with everybody,
 the big thing they talked about was 4K.
 And so Josh Topolsky, our editor in chief who you may have heard of, sat down with Kaz
 Horai after the event and had a bunch of questions for him about 4K specifically.
 So obviously the TVs are going to be available.
 The big question that everybody has, the stuff we see our readers talking about, the debate
 we have amongst our writers is you got the TV, how do you get the content?
 When you talked yesterday about distribution, you're going to be the first distributor
 of 4K content.
 How do I get it?
 Where is it coming from?
 Is it on a disc?
 Am I downloading it?
 If I'm a consumer and I get my TV in the spring, when, where and how do I get native 4K content
 onto that?
 All great questions and we're going to be announcing details as we get into the spring
 time frame and really make some announcements to make sure that the customers, when they're
 buying their 4K televisions from Sony, they understand how they're going to get the access
 to the variety of content.
 But right now you've got an 84 inch 4K and there's a server set up where you can, essentially
 you're getting, it's a hard drive.
 It's preloaded 4K content.
 That's not your plan for the future of consumer.
 It's more of a distribution plan that we have in the strategy.
 Obviously, it's not just limited to X number of movies or other titles that may be preloaded,
 but in fact making sure that consumers can access new and additional content as they
 become available.
 Right, but you don't see that as physical media.
 I don't see that as being physical media.
 There aren't going to be native 4K discs.
 There's not going to be a standard that is...
 Ultimately, I think that as the industry evolves 4K, the industry may decide that a disc format
 might be something that the consumers are looking for.
 But at this point, before we get into that format, we were looking for distribution.
 Are you looking at that as a real possibility, that there'll be a standard?
 I think the industry needs to make sure that we come up with certain standards because
 again, we want to make sure that it's not just movie content or programming content,
 but as we announced yesterday, we want to make sure that we are also providing customers
 the ability to go out with their 4K camcorders, for example.
 That has to be based on a platform so that the material that you take on your camcorder
 is playable not just on Sony 4K monitors, but everybody else's.
 On your cousin's TV.
 Well, it's got to work.
 That's interoperability that we need to guarantee.
 Sony's talked a lot about 4K and they have this kind of unique story for what they can
 offer, but you've talked to Kaz Harai too.
 You got kind of a different answer for what they're doing with 4K.
 The vibe I get is that, so I talked to Kaz right after the keynote.
 The question is, they announced the world's first 4K digital distribution service.
 Which actually did seem to be true, unlike all of the other worlds.
 Well, they're going to do it, they just don't know what it looks like.
 So it's like, how are you going to do it?
 He's like, we're going to figure it out.
 Right now they're shipping people like a PC, like he said to Josh.
 To Josh, he's saying, we're not ruling out anything.
 Maybe we'll have disks, maybe you'll download stuff overnight.
 So Sony has the content, they have the products, and they are desperately riffing on ways to
 connect the two.
 And Paul wrote a great piece today.
 The thing is, it can't just be Sony building the connection between content and devices.
 It's got to be the entire industry coming up with a set of standards.
 Because I think the consumer expectation is that you can buy a Toshiba TV and a PS4 and
 watch 4K stuff.
 The expectation is that it's going to be what Blu-ray was, and what DVD.
 In that, this is what you watch, and all you have to do is find a thing to watch it on,
 and you can watch the same thing on all your things.
 I think that's not only just good for consumers, I think it's actually good for the industry.
 How could that not happen?
 I mean, it seems to me that it has to happen that way.
 Every company has to be aware of the fact that that's what we need.
 I think if you're Sony, you're aware of it.
 And this is what Koss said to me last night, which he didn't quite say to Josh, which was,
 it should be that way.
 Our service should work on the TVs, but for now it's a differentiator.
 So for Sony, because they make the movies and then can put them on the TVs, they're
 going to say, well, these only work on our TVs for now.
 Well, really between the lines there is they can make sure you don't buy a Samsung TV.
 Right, because all the movies you want to watch won't work.
 And making sure you don't buy a Samsung TV is critically important for Sony.
 And I think they're going to explore it.
 But that sucks for us.
 Right.
 Well, so but then there's like the hopeful pieces of it are like at Samsung's booth today
 we saw Netflix streaming in 4K.
 And there were little like artifact-y issues, but whatever, it's 4K and that's awesome.
 And it seems like that's, you know, that gives me hope that it might actually work.
 And eventually Sony's going to have to realize that not everybody owns a Sony TV and they'd
 really like it if you'd watch Sony movies on your not Sony TV.
 Look, watching Spider-Man on my Sony TV is the only thing I want to do.
 Just Spider-Man in 4K.
 Doesn't matter how much it costs me.
 I mean, there's there's a lot to connect.
 I mean, Sony's the only one.
 If you go to Samsung or LG or Toshiba, what they're talking about is upscaling 1080p.
 If you go to Sony, they're talking about making native 4K and distributing it to you somehow.
 And at least that's a step.
 Well, and it's I guess that's true.
 But it's because they make the cameras and they make the movies and they make the TVs.
 So it's like Sony's like, well, we don't have to go anywhere else to do our stuff.
 But they can't be the lone holdout.
 I don't think they will be.
 And I guess eventually it'll shake out and we're just sort of screwed until then.
 I just won't buy a 4K TV until then.
 I'm definitely going to buy a 4K TV.
 You're going to buy the crazy easel TV.
 Next TV.
 God, I want that for 400,000 dollars.
 Samsung's TV is like the most beautiful thing it's yes.
 Next year when they're like two grand or so, I'll probably buy it.
 Do you think it'll catch on?
 Yeah.
 Yeah.
 Yeah.
 All right.
 Fair enough.
 So we have one more thing to talk about.
 And it's actually the coolest thing we have to talk about by far.
 It's called the Oculus Rift.
 It's a virtual reality thing.
 It's also like the greatest name ever.
 And Nathan Ingram, one of our news writers, went and got to take a look at this thing.
 So let's take a look at that.
 Hi, this is Nathan with The Verge.
 We're here at Oculus and we're taking a look at the Rift.
 This is their virtual reality headset.
 And the piece of hardware we've got right here is the developer kit, which is shipping
 out to Kickstarter backers at the end of March.
 And it's pretty simple.
 What you see here, the strap goes around your head.
 And there's two lenses here that you look through for the 3D virtual reality experience.
 And the total resolution of the screen is 1280 by 800.
 Each eye receives 640 by 800 input.
 The resolution and sound is impressive as some of the high res screens you see today.
 But we've been assured that once you put it on, you're not even going to notice that.
 We'll find out soon.
 So that's basically all there is to the prototype hardware here.
 There's a box right here, the control box.
 This hooks into your PC.
 It's got a DVI port, HDMI, USB, and power.
 And that's about all there is from a hardware perspective.
 But what we're really looking forward to checking out is the software and how it works
 once you put it on.
 So we saw this video and we're super into this idea.
 And Nilay and I were both like, we have to try this immediately.
 So we actually brought some of the folks from Oculus VR here.
 This is Palmer Luckey, the founder.
 And so Palmer, tell us, what is this thing that we're looking at here?
 So this is a prototype of the Oculus Rift developer kit.
 It's basically a virtual reality headset with an extremely wide field of view and ultra
 low latency head tracking.
 So that it actually makes you feel like you're inside of the game.
 So what's, give me an idea of how this changes, especially for gaming, how this changes how
 you play games.
 Well that's one of the reasons we're putting out a developer kit.
 So people can mess around with it and tell us how they think it's going to change it.
 But one thing for certain, no, no.
 Pay attention to me.
 One thing that is going to change for certain is that games, it's not just about maybe having
 a task oriented game where it's complete task, complete task, complete task.
 And that's where your enjoyment comes from.
 One cool thing about VR, if you actually feel like you're inside of the space, you actually
 feel like you're inside of the space and that's huge for immersion.
 So many games that have replaced immersion with trying to accomplish goals, now it's
 actually about being inside of the game and just being there might, that'll be powerful
 on its own.
 It might not be enough, but it'll be something huge on its own.
 There are nerds across America who want nothing more than to just be lost in like the marathon
 spaceship.
 Yeah, no question.
 I'm just in it.
 Or amnesia or something like that.
 Can I have it?
 All right, so let's try this thing out.
 I want to put it in my face really bad.
 All right, all right.
 So take this, hold it up to your face, move it up and down until it's in the sweet spot.
 Okay.
 Okay.
 Oh God.
 You doing pretty good?
 Oh God.
 Oh God, I'm in a spaceship.
 You good?
 I'm good.
 All right.
 So tell me what we're seeing.
 David, you look like a sparrow.
 So what this is back here is this is a stereoscopic.
 Uh oh.
 Can you still see it?
 No.
 My foot just hit this thing.
 Oh, we're back.
 Yeah.
 All right.
 I swear I had a heart attack.
 All right.
 I'm about to have a heart attack of joy.
 So what this is, this is a stereoscopic 3D image.
 It's pre-warped.
 You can see to work for our fish, basically their fish eye lenses.
 This is our Unity integration.
 So Unity is a great engine.
 We also have Unreal Engine integration in code, so you can put in other engines.
 But this is Unity right here.
 This is basically just a small space station.
 It's a tech demo.
 You can't really do much in it, but you can do a few things.
 So we're just looking around as this is like what Neal's two eyes are seeing.
 Yeah.
 So what you're seeing behind here is what he can see.
 Just for people noticing, you know, trying to analyze latency or anything.
 The input on this TV has quite a bit of latency, so it's actually not lagging nearly as much.
 So I will say I'm wearing this thing.
 I mean, as I'm talking, it's moving up and down, and the image is moving up and down,
 which is crazy.
 Like it knows it's on my face.
 All right.
 So what you're going to do is look all the way up.
 This is, yeah, look all the way up.
 Now also show, like try touching your ear to your shoulder.
 Tilt your head.
 Tilt your head.
 Wait, I can't.
 There you go.
 I can't move my ears in that way.
 So that's something that you can't do in a normal game.
 You don't get any roll effects.
 All right.
 Can I go somewhere?
 Yes, you can go.
 So here's the controller.
 The right stick will move you around.
 You might have to put it in his hand.
 The left stick will rotate.
 Do you like how I'm looking at my hands?
 Yeah.
 All right.
 Oh, God.
 Oh, God.
 Ah!
 All right.
 Ah!
 All right.
 So.
 This is so cool.
 Take it easy.
 Try to use your head more than you're using the right thumb stick.
 So I'm looking at this fan, and I can like track the, whoa, dude.
 Okay.
 I know that me looking at a fan is not awesome for you, but it is super trippy for me.
 So you can go like down and around the corner.
 Okay.
 I'm sorry.
 That's my bad.
 Okay.
 Whoa!
 Take your time.
 This is, whoa, God.
 So I'm not good at video games.
 I don't know if that's obvious to everyone.
 This is awesome.
 What's some stuff?
 Whoa, God.
 Oh, God.
 Oh, God.
 There's a camper.
 I'm going to throw up from watching you do this.
 I mean, I will say like this is ridiculous.
 I don't like 3D things.
 I usually get a headache and hate myself, but this is legitimately like awesome 3D.
 So like virtually-
 This feels like I'm in this room.
 Yeah.
 Go up to those sparks.
 Try looking into them.
 It'll actually feel like you're-
 Hello.
 That's what it feels-
 Walk further.
 Walk further.
 Oh, my God.
 There you go.
 Why?
 No.
 No, I'm on fire.
 No.
 Okay.
 Come on.
 This is awesome.
 I mean like, you can probably see this on the screen behind me, but this feels like these
 are falling on me, which, I don't know.
 And it actually feels like those pipes are actually running by your head.
 Yeah.
 I mean, yeah.
 No, these pipes, I'm pointing at nothing.
 I mean, that's the level of immersion that, God, I got to get out of these sparks.
 You're just trying to point at the pipes.
 Yeah.
 No, that's the level.
 I mean, I feel like I can point at things while I'm wearing this.
 I mean, I also feel like I'm chaotically moving around in space because-
 That's exactly what's happening.
 You are chaotically moving.
 I might-
 I have to say, here's what I was going to say-
 Try moving one at a time.
 This is like drunk Neela in a spaceship.
 Here's what I want you to know.
 If I could move my body like this in like real life, this is what I would do.
 I would just-
 Oh, my God.
 I'm dancing.
 It's like you're the Flash.
 Have you ever seen me on a dance floor at a nightclub on drugs?
 It's very-
 Because it looks-
 It actually looks like I'm wearing a headset holding an Xbox controller.
 Is there other stuff for me to look at?
 Oh, God.
 Whoa.
 Yeah, there's a few cool-
 Okay, that was really awesome.
 That looked like I was going to hit my head.
 I stopped because that is about head height for me, and that is very uncomfortable.
 Well, that's one of the cool things about VR is you actually notice the sense of scale
 and the environmental.
 Yeah.
 I mean, this is like-
 I'm like inches away from this.
 I want to-
 That's where-
 Hello.
 Again, I'd like to point out that for the average viewer, what this looks like-
 No, you're wrong.
 This is amazing.
 This is fine.
 It's like pie in the air stupidly.
 Yep.
 Oh, my God.
 It's great.
 Hello.
 Can I go to Medieval Village?
 Oh, hey now.
 My.
 Hmm.
 This is ridiculous.
 So now he's in a completely entirely different place in just a few seconds.
 Yes, but I'm also just doing this dance.
 Try to use one thumb stick at a time.
 No.
 Why would you use one thumb when you can use two sticks?
 Well use your head instead of the thumb to move.
 Try doing that.
 Yeah.
 So tell me, where are we in the process of this becoming a thing I can buy and play games
 with?
 So we're shipping developer kits in two months for $300.
 Because you started as a Kickstarter, right?
 Yeah.
 That was the first-
 So we started as a Kickstarter, raised two and a half million dollars to ship developer
 kits.
 As far as when everyone's going to be able to do this, that really depends on the feedback
 that we get from developers.
 We're putting these out there so that we can hear from people like him and say, these
 are the improvements that we want to see.
 This is what we really need.
 And then we can deliver that in a consumer version.
 So I can't like peer things.
 No.
 So right now all you have is rotational tracking.
 Our tracker is currently a gyroscope, an accelerometer, and a magnetometer.
 So it's only netting you basically rotational tracking.
 And also if you roll your head, we have it on a neck model.
 So it knows your head can only move in a certain way.
 So you get a little bit of position there.
 But if you're doing this, you're not going to get anything.
 I don't know what you just did because-
 If I lean forward and lean backwards, I don't get anything.
 That's something that we're working on for the consumer version.
 It's basically a must-have kind of feature to keep players from getting disoriented,
 to really connect that feel of immersion.
 I'm going to take the controller one more time and I'm going to put you in the medieval
 village because you wanted to be there.
 So what other kinds of movements and stuff can you program into this?
 What else have you tested and thought about doing?
 Movements in terms of what your head can do?
 Or just other things that Neil could be doing right now.
 So one of the things that we're looking into doing is integrating different kinds of motion
 controllers.
 We think it would be really cool in a future version to be able to see your hands or to
 be able to hold a weapon and actually move it around in a real space or track your whole
 body.
 And those are all things that we're experimenting with right now.
 So the thing I can't do in 3D is I can't look around this thing.
 Exactly.
 You don't have any positional tracking right now.
 You probably missed it because you were so enthralled.
 That's one of the things that will be in the consumer version.
 I'm leaving the village.
 Ah!
 I look like a bird?
 So our producer just said in my ear I look like some kind of bird.
 That's exactly correct.
 I do?
 Like a terrifying blind bird that might kill you at any moment.
 I mean, oh god.
 One interesting thing, this isn't a next gen controller, it's just a gamepad because it's
 a tested interface that's good for developers to use for programming.
 So when you say developers, are you talking to gaming companies or like Indies?
 People or who else?
 So I mean I come from the Indie community, the hacker enthusiast community.
 I think that there's going to be some really amazing stuff that comes out of Indies and
 small studios that are just building stuff from the ground up.
 I mean just one thing is like coming up to this building and looking up to see what it
 is instead of having to run away and look at the sign is like very different.
 It feels like I'm in this medieval village.
 I would like, I mean if I could just sit on this rock and maybe get some wine and some
 cheese.
 This is very relaxing.
 Just sit and drink some real life wine and cheese in VR Village.
 Am I in a lake?
 It's a little pond.
 Oh god, I could just sit here for hours.
 But there will be AAA titles that will be really interesting but I think that the most
 interesting thing overall will be Indies who build games for VR from the ground up.
 Because like the iPhone, the best games are not the ports of first person shooters.
 They're the ones that use touch screen analog sticks.
 They're the ones that were designed with the hardware in mind.
 It's the same thing for probably the Wii where there's some games that used it in maybe a
 gimmicky fashion where it was shoehorned in.
 But Nintendo first party titles, most people would agree, they utilize motion controls
 in a really good way.
 I think it's going to be the same way for VR.
 People are going to have to make games that are designed with virtual reality in mind.
 I don't know how to get out of that pond.
 So you live there now.
 It's a one way ticket.
 At which point do I drown?
 At which point does the headset alert me that my lungs are rapidly filling with water?
 Oh I'm out of the pond!
 What?
 You did it.
 There you go.
 So when, can you give us an idea of the timeline of all this?
 You're shipping out to developers in two months.
 So we're shipping out to developers in two months.
 We're already working on prototypes of the next generation consumer version.
 We're not going to ship it until we have time to get feedback from developers.
 But it's not going to be one of those things that never shows up or takes years and years.
 It's going to be in the relatively near future.
 Fair enough.
 Cool.
 Well thank you so much for coming out and showing us.
 Thank you for having me.
 If only for the unbelievable gifts that we're about to see of Nili Patella.
 Please do not take this away from my head.
 So alright.
 This is awesome.
 You can keep playing.
 It's cool.
 It's gonna be fine.
 Oh god.
 Let's make sure his eyes aren't all bloodshot.
 You good?
 Yeah I'm good.
 Is it worse out here?
 You'd rather go back?
 I mean that was very relaxing man.
 I found a leg.
 I left the leg.
 Is this going to be the new massage chairs?
 Where you go and you get massage chairs?
 You go and you put it on the seat.
 You just hang out in the medieval village for a while.
 Yeah.
 I will say that taking that off and coming back to this space actually felt like returning
 to this space as opposed to like.
 Turning your TV off.
 Not looking at the screen anymore.
 And that's what it's all about.
 Being inside the game.
 Yeah.
 Cool.
 Well thank you again.
 Thank you so much for letting me play with that.
 That is.
 Thank you.
 That is our show.
 We'll be back tomorrow.
 We have all kinds of other stuff.
 We have First tomorrow morning with all the other stuff that's going on in the world of
 CES.
 There's a lot of it.
 We have a ton of videos all over our site of crazy gadgets and people and interviews
 and check all of that out.
 And we'll be back tomorrow at three o'clock.
 But until then I leave you with what is almost definitely the best video we have ever produced.
 This is definitely the best thing we've ever done in our lives.
 Happy New Year.
 I'm part of a new generation.
 Texting.
 I'm John but better known by Tornado.
 Tornado 92.
 I just pwned half the world from backstage.
 So eat at volcano 153.
 I have a sweet job and a hot girlfriend.
 By hot I mean like fuego.
 Boom.
 My phone is my conference room.
 Heads up.
 Imagine funny cat videos.
 Me's Gangnam style.
 Boom.
 Can you dig it?
 I can dig it.
 We're born mobile.
 We're born mobile.
 You got to be mobile if you want to be a top dog.
 Or a tough ass warrior.
 Or super popular.
 Or a CEO.
 Two years ago right here on this stage Microsoft took a major step forward.
 And this year Paul.
 Ten thousand applications were added in the last month alone.
 CNN.
 Sony's crackles.
 Songza.
 Twitter.
 Expedia.
 And Fitbit.
 They also have plenty of packs.
 Huffington Post.
 The no textbooks.
 Dropbox.
 Barnes and Noble notes.
 The Disney's where's my water application.
 We're working with some amazing people.
 Please welcome Guillermo del Toro.
 Actor Alice E.
 Everybody's favorite eight foot feathered friend.
 Big Bird.
 All right.
 Archbishop Desmond Tutu in South Africa.
 T.S. 2013.
 Rolls Royce with an electric motor.
 Ladies and gentlemen Maroon 5.
 We're really all part of what we're calling Gen M now, the born mobile generation.
 Born mobile?
 Born mobile.
 Born mobile generation.
 Born mobile.
 Born mobile.
 mobile were you born mobile not exactly
 Oh