 The Cuneo is a 3D multi-touch pad controller and what we have, we have it functioning, talking to Ableton Live at the moment and I'll kind of, I'll just play with it a little bit and I'll explain kind of what's going on. So right now we have the pads in kind of a drum mode where it can launch scenes or drum samples. We also have volume control mapped to this slider. This is for the drum track. When the volume control is not being used, it functions as a VU meter so you can see the levels bounce on each of these sliders. Pretty close, yeah, pretty close. Each pad can output pressure, velocity and XY. I'll show you XY functionality. See the auto filter up here is functioning in an XY fashion. Right now I have this bottom slider mapped to the crossfader in Ableton. But because it's multi-touch, it can also be configured to pinch like maybe it's a frequency range on a filter. We also have another mode which we call grid mode where basically it's going to function like a drum machine where I can go kick, snare, kick, snare, kick, snare, kick, kick. So you can see the kick, snare. It basically allows you to program just like a rolling drum machine. We have a scrub controller. And even the switches on the CUNIO have pressure sensitivity. So like an example is let's say I mapped, oh you could scroll through patches with these two buttons. The harder you press the button, the faster it would scroll through the patches and whatnot. It's scheduled to be a street price of about 200 bucks. And we're planning to ship late March, early April to the general public. And we're super excited about it. And this was a Kickstarter project? Yes. How did that? Well basically we were originally looking to try to get funded of about 15,000 to get started. And when the dust all cleared and the deadline hit, we'd raised $165,000, which is basically approximately 700 units that are going to ship in March. Does that cause any problems having that many more units out than you were expecting? I don't think so. In a way it's kind of nice because you know what the demand is going to be as opposed to trying to project it. And we have people rooting us on. People are like investors as well as customers. And it also allows development to be a little more open. We've had updates on our progress. And it's been really cool. The last day of the Kickstarter project I hit refresh like 35 times to see how we were doing. But yeah, I kept yelling out to my wife, we made $160,000 or whatever. $164,000! So it's just really exciting. It's a new way of doing business that I think is really cool. Like having patrons actually investing in what you're doing. So I'm really excited about that as well.
 The Cuneo is a 3D multi-touch pad controller and what we have, we have it functioning,
 talking to Ableton Live at the moment and I'll kind of, I'll just play with it a little
 bit and I'll explain kind of what's going on.
 So right now we have the pads in kind of a drum mode where it can launch scenes or drum
 samples.
 We also have volume control mapped to this slider.
 This is for the drum track.
 When the volume control is not being used, it functions as a VU meter so you can see
 the levels bounce on each of these sliders.
 Pretty close, yeah, pretty close.
 Each pad can output pressure, velocity and XY.
 I'll show you XY functionality.
 See the auto filter up here is functioning in an XY fashion.
 Right now I have this bottom slider mapped to the crossfader in Ableton.
 But because it's multi-touch, it can also be configured to pinch like maybe it's a frequency
 range on a filter.
 We also have another mode which we call grid mode where basically it's going to function
 like a drum machine where I can go kick, snare, kick, snare, kick, snare, kick, kick.
 So you can see the kick, snare.
 It basically allows you to program just like a rolling drum machine.
 We have a scrub controller.
 And even the switches on the CUNIO have pressure sensitivity.
 So like an example is let's say I mapped, oh you could scroll through patches with these
 two buttons.
 The harder you press the button, the faster it would scroll through the patches and whatnot.
 It's scheduled to be a street price of about 200 bucks.
 And we're planning to ship late March, early April to the general public.
 And we're super excited about it.
 And this was a Kickstarter project?
 Yes.
 How did that?
 Well basically we were originally looking to try to get funded of about 15,000 to get
 started.
 And when the dust all cleared and the deadline hit, we'd raised $165,000, which is basically
 approximately 700 units that are going to ship in March.
 Does that cause any problems having that many more units out than you were expecting?
 I don't think so.
 In a way it's kind of nice because you know what the demand is going to be as opposed
 to trying to project it.
 And we have people rooting us on.
 People are like investors as well as customers.
 And it also allows development to be a little more open.
 We've had updates on our progress.
 And it's been really cool.
 The last day of the Kickstarter project I hit refresh like 35 times to see how we were
 doing.
 But yeah, I kept yelling out to my wife, we made $160,000 or whatever.
 $164,000!
 So it's just really exciting.
 It's a new way of doing business that I think is really cool.
 Like having patrons actually investing in what you're doing.
 So I'm really excited about that as well.