 Microsoft is changing in a way that might not be super obvious from the outside, but this huge company shift will impact exactly how their products will look like in the future. I visited Microsoft's headquarters recently to learn about what the company calls Open Design. It's basically a way for Microsoft to build hardware and software together in a way that makes it feel like it was built by one company. Before we dive too deep into some of these changes, let's look at why Microsoft had to try something new. Over the last decade, Microsoft has learned the hard way that having small teams working independently doesn't always produce the best results. The company has suffered a series of product flops like Kine, Ultra Mobile PCs or even Windows 8. Most of these products failed because they were even way too early or Microsoft just didn't give them the full backing of the entire company. Just look at the Courier tablet that after years of hype never launched or even the Surface Mini that was cancelled just weeks before its announcement. Microsoft is changing the way they develop and design products because not changing is far riskier. The other big motivation here is speed. The old way of doing things meant an idea took years before it was even ready to launch. Back when we used to ship software, client software every two to three years, we had to imagine what was going to happen two years from now in the industry and be right about a solution. And that's really tricky because the industry keeps moving faster and faster. Microsoft has been moving to a more agile approach recently and that means software updates every few weeks rather than a big splashy release every couple of years. Working in an agile way means creating something in its most simplest form and then building on top of it. So think of a pizza, you create the base to start with and then you add toppings over time. This means that the value is seen a lot sooner and before the whole project is finished. This new open design philosophy applies the same set of rules across the entire company. It prioritizes experimentation and collaboration which helps employees share the workload. A design piece built for one product should be easily incorporated into another. Every product doesn't need its own search box or chat bubble. Instead think of these designs like toppings. They're centralized and just reused. Sharing internally is only one part of the puzzle though. Microsoft is also embracing open source far more across the company. Microsoft has even spent $7.5 billion to acquire GitHub and allow its own developers to share and collaborate even closer. I don't know what percentage of our code we write per product but one app team can take all of the Azure stack now and not have to write that entire service. Each team doesn't need to write 100% of their code and they're not anymore. That's a shift towards the success of working in the open. For a company as big as Microsoft this all sounds like a multi-year challenge and there's no guarantee this will even be successful. In fact Microsoft has tried to align its products before. Windows Phone pulled in a bunch of different teams at Microsoft to try and win at mobile and it was an early example of how the company could tightly combine hardware and software. Compared to now this same collaborative process is being applied to all of Microsoft's products. What we learned at least on phone is that hey, to have a great design system it cannot just be like for one product. It's like how do you actually scale that to hundreds of products serving millions of customers, in some ways billions of customers. Microsoft's big drive here is being far more agile and speedy with the products it creates. We've seen Google push rapid change with Chrome and Android but there's not many other companies as big as Microsoft that have transitioned to a fully agile approach. Spotify, Atlassian and Facebook are some good examples of companies that are rapidly pushing software development. That said there are some early examples showing that Microsoft is on the right path like monthly updates to Office or icons and web pages across Microsoft software products all looking very similar. The company calls this fluent design and it's a pretty subtle approach with motion and blur effects that are designed to scale across any device. There's even cartoon like people that Microsoft's using across its online services that all look very similar. In the future Office, Skype, Surface and Xbox could all share the same software design. The challenge now is to take ideas from Microsoft's 100,000 plus employees and then create a design that will scale and feels coherent to the billion people that are using products like Office and Windows. If this open design doesn't really work out we could be looking at hardware and software that's been well designed but that just reminds us of what could have been. Okay thanks for watching. We also did a Surface Hub 2 hands-on recently. You can check that out on our YouTube channel at youtube.com forward slash the verge and for everything else Microsoft the verge.com.
 Microsoft is changing in a way that might not be super obvious from the outside, but
 this huge company shift will impact exactly how their products will look like in the future.
 I visited Microsoft's headquarters recently to learn about what the company calls Open
 Design.
 It's basically a way for Microsoft to build hardware and software together in a way that
 makes it feel like it was built by one company.
 Before we dive too deep into some of these changes, let's look at why Microsoft had
 to try something new.
 Over the last decade, Microsoft has learned the hard way that having small teams working
 independently doesn't always produce the best results.
 The company has suffered a series of product flops like Kine, Ultra Mobile PCs or even
 Windows 8.
 Most of these products failed because they were even way too early or Microsoft just
 didn't give them the full backing of the entire company.
 Just look at the Courier tablet that after years of hype never launched or even the Surface
 Mini that was cancelled just weeks before its announcement.
 Microsoft is changing the way they develop and design products because not changing is
 far riskier.
 The other big motivation here is speed.
 The old way of doing things meant an idea took years before it was even ready to launch.
 Back when we used to ship software, client software every two to three years, we had
 to imagine what was going to happen two years from now in the industry and be right about
 a solution.
 And that's really tricky because the industry keeps moving faster and faster.
 Microsoft has been moving to a more agile approach recently and that means software
 updates every few weeks rather than a big splashy release every couple of years.
 Working in an agile way means creating something in its most simplest form and then building
 on top of it.
 So think of a pizza, you create the base to start with and then you add toppings over
 time.
 This means that the value is seen a lot sooner and before the whole project is finished.
 This new open design philosophy applies the same set of rules across the entire company.
 It prioritizes experimentation and collaboration which helps employees share the workload.
 A design piece built for one product should be easily incorporated into another.
 Every product doesn't need its own search box or chat bubble.
 Instead think of these designs like toppings.
 They're centralized and just reused.
 Sharing internally is only one part of the puzzle though.
 Microsoft is also embracing open source far more across the company.
 Microsoft has even spent $7.5 billion to acquire GitHub and allow its own developers to share
 and collaborate even closer.
 I don't know what percentage of our code we write per product but one app team can take
 all of the Azure stack now and not have to write that entire service.
 Each team doesn't need to write 100% of their code and they're not anymore.
 That's a shift towards the success of working in the open.
 For a company as big as Microsoft this all sounds like a multi-year challenge and there's
 no guarantee this will even be successful.
 In fact Microsoft has tried to align its products before.
 Windows Phone pulled in a bunch of different teams at Microsoft to try and win at mobile
 and it was an early example of how the company could tightly combine hardware and software.
 Compared to now this same collaborative process is being applied to all of Microsoft's products.
 What we learned at least on phone is that hey, to have a great design system it cannot
 just be like for one product.
 It's like how do you actually scale that to hundreds of products serving millions of customers,
 in some ways billions of customers.
 Microsoft's big drive here is being far more agile and speedy with the products it creates.
 We've seen Google push rapid change with Chrome and Android but there's not many other companies
 as big as Microsoft that have transitioned to a fully agile approach.
 Spotify, Atlassian and Facebook are some good examples of companies that are rapidly pushing
 software development.
 That said there are some early examples showing that Microsoft is on the right path like monthly
 updates to Office or icons and web pages across Microsoft software products all looking very
 similar.
 The company calls this fluent design and it's a pretty subtle approach with motion and blur
 effects that are designed to scale across any device.
 There's even cartoon like people that Microsoft's using across its online services that all
 look very similar.
 In the future Office, Skype, Surface and Xbox could all share the same software design.
 The challenge now is to take ideas from Microsoft's 100,000 plus employees and then create a design
 that will scale and feels coherent to the billion people that are using products like
 Office and Windows.
 If this open design doesn't really work out we could be looking at hardware and software
 that's been well designed but that just reminds us of what could have been.
 Okay thanks for watching.
 We also did a Surface Hub 2 hands-on recently.
 You can check that out on our YouTube channel at youtube.com forward slash the verge and
 for everything else Microsoft the verge.com.