 Hi, I'm Chris Plant and I'm from theverge.com. This is Keep Talking and Nobody Explodes, the first game from Steel Freak Games. I'm here with my pal Jimmy, of video fame, best at being behind the camera. Today he's going to try to defuse a bomb and probably fail miserably. The way it works is he, in VR, has the actual bomb and he's doing all these different puzzles to defuse it, but he doesn't know how. To do that, he needs help from this book. Alright, Plant, we are starting. Alright, there's five minutes left. Okay, so the panel on the back, there's five wires. Okay, five wires. Is there one red wire? Yes. And is there more than one yellow wire? There are no yellow wires. Okay. Is there, are there no black wires? There's one black wire. Cut the first wire. Green. Green. Okay, let's move on to the next. The crazy thing about the game, it's fantastic. It plays better than most of the more expensive games we've been playing at GDC. It's legitimately thrilling and terrifying when you are left to get support from somebody who has to read through a three ring binder that they haven't opened since eighth grade. Two minutes. Oh no. Describe this one a little more. Oh, okay, there's four, it's a one on the top. There's a one on the top. And then like below it, there's like four numbers. Yeah, it's two, three, four, one. Okay, stage one. If the display is one, press the button in the second position. Second position? Green. What's, okay, what's the number? Two is on the screen now. Press the button in the same position as you pressed in stage one. Okay, green. Okay, now what number? One second, two. Two? Press the button with the same label you pressed in stage one. What? So. I didn't, I don't remember. Oh god, let's try two. No. No, Jimmy. Do I think that maybe it would be better if I had a true expert who is really good at Bomb Defusal and not just my pal Jimbo? Yeah, maybe. But it's even good with Jimbo, which is a real testament to the power of this game. Still up there. It's four, press the button in the same position as you pressed in stage two. So press two. Press. No. Jimmy, we're gonna die. We are gonna die. Jimmy, we're gonna die. It's a three. It's a three? Press the button in the third position. All right, go. It's a. It's a number, Jimmy. It's a one, it's a one. It takes some time. Press four. Take the time. We're gonna. We're gonna die. This is how I imagine it. Press four. I blame you. Jimmy. It's all your fault. You died, Jimmy. Now I know who I'm not taking to bomb school. Jimmy. Do.
 Hi, I'm Chris Plant and I'm from theverge.com.
 This is Keep Talking and Nobody Explodes, the first game from Steel Freak Games.
 I'm here with my pal Jimmy, of video fame, best at being behind the camera.
 Today he's going to try to defuse a bomb and probably fail miserably.
 The way it works is he, in VR, has the actual bomb and he's doing all these different
 puzzles to defuse it, but he doesn't know how.
 To do that, he needs help from this book.
 Alright, Plant, we are starting.
 Alright, there's five minutes left.
 Okay, so the panel on the back, there's five wires.
 Okay, five wires.
 Is there one red wire?
 Yes.
 And is there more than one yellow wire?
 There are no yellow wires.
 Okay.
 Is there, are there no black wires?
 There's one black wire.
 Cut the first wire.
 Green.
 Green.
 Okay, let's move on to the next.
 The crazy thing about the game, it's fantastic.
 It plays better than most of the more expensive games we've been playing at GDC.
 It's legitimately thrilling and terrifying when you are left to get support from somebody
 who has to read through a three ring binder that they haven't opened since eighth grade.
 Two minutes.
 Oh no.
 Describe this one a little more.
 Oh, okay, there's four, it's a one on the top.
 There's a one on the top.
 And then like below it, there's like four numbers.
 Yeah, it's two, three, four, one.
 Okay, stage one.
 If the display is one, press the button in the second position.
 Second position?
 Green.
 What's, okay, what's the number?
 Two is on the screen now.
 Press the button in the same position as you pressed in stage one.
 Okay, green.
 Okay, now what number?
 One second, two.
 Two?
 Press the button with the same label you pressed in stage one.
 What?
 So.
 I didn't, I don't remember.
 Oh god, let's try two.
 No.
 No, Jimmy.
 Do I think that maybe it would be better if I had a true expert who is really good
 at Bomb Defusal and not just my pal Jimbo?
 Yeah, maybe.
 But it's even good with Jimbo, which is a real testament to the power of this game.
 Still up there.
 It's four, press the button in the same position as you pressed in stage two.
 So press two.
 Press.
 No.
 Jimmy, we're gonna die.
 We are gonna die.
 Jimmy, we're gonna die.
 It's a three.
 It's a three?
 Press the button in the third position.
 All right, go.
 It's a.
 It's a number, Jimmy.
 It's a one, it's a one.
 It takes some time.
 Press four.
 Take the time.
 We're gonna.
 We're gonna die.
 This is how I imagine it.
 Press four.
 I blame you.
 Jimmy.
 It's all your fault.
 You died, Jimmy.
 Now I know who I'm not taking to bomb school.
 Jimmy.
 Do.