 So what you're seeing here is we have an aircraft in free flight and you can navigate through the different views and get into the virtual cockpit where you can actually zoom in and do things like turning on the GPS or modifying the avionics. The game itself, we have a variety of things. If you jump back to the map which we see as our hub, you can jump into experiences such as, we have a whole list of challenges here that range from landing challenges to hoops courses to these things we call gold rush which is kind of like token collection missions. We're featuring two planes here at the show, the Boeing Stearman or the Icon A5. And that's one that you worked exclusively with FICOM for right? We did, it's an amphibious aircraft that's set to go into production at the end of the calendar year. It can land on water or land so it makes it a fun aircraft to fly and feature in flight. Is there more aircrafts than the actual beta? In the beta we have those two aircrafts that were featured. So this is just a normal beta copy? Yeah, right here we're just featuring the normal beta copy. This is the first time we've actually publicly shown it in beta. So the beta right now is closed, we're opening up to an increasing amount of people every day at MicrosoftFlight.com. And what you see here is an example of what we call a gold rush mission where I'm trying to collect a number of tokens in a set number of times. And what you have here is something that you can, using the live platform, log in and connect with your friends and compare results and stats that get featured on your pilot profile that grows on the page. Okay, and how does the Xbox controller work on this thing? The Xbox controller, we really wanted to build a game that's about building a approachable experience to everybody so I can control the aircraft with an Xbox controller. We focused a lot on the different control experiences between the mouse, the keyboard, the Xbox controller, or even a joystick, or one of the many other rudders and pedals that you may have from other flight simulation games. So the bumpers here control your throttle, the different flaps and rudders are controlled by the triggers, and I can even use the right stick at certain viewpoints to look around. So is there going to be any Kinect integration with this? For our initial release there's no Kinect integration planned, but with the recent announcement of Kinect for Windows, we're going to be listening for surveys and looking for interesting opportunities based on the feedback of what they provide for us.
 So what you're seeing here is we have an aircraft in free flight and you can navigate through the different views and get into the virtual cockpit where you can actually zoom in and do things like turning on the GPS or modifying the avionics.
 The game itself, we have a variety of things. If you jump back to the map which we see as our hub, you can jump into experiences such as, we have a whole list of challenges here that range from landing challenges to hoops courses to these things we call gold rush which is kind of like token collection missions.
 We're featuring two planes here at the show, the Boeing Stearman or the Icon A5.
 And that's one that you worked exclusively with FICOM for right?
 We did, it's an amphibious aircraft that's set to go into production at the end of the calendar year.
 It can land on water or land so it makes it a fun aircraft to fly and feature in flight.
 Is there more aircrafts than the actual beta?
 In the beta we have those two aircrafts that were featured.
 So this is just a normal beta copy?
 Yeah, right here we're just featuring the normal beta copy. This is the first time we've actually publicly shown it in beta.
 So the beta right now is closed, we're opening up to an increasing amount of people every day at MicrosoftFlight.com.
 And what you see here is an example of what we call a gold rush mission where I'm trying to collect a number of tokens in a set number of times.
 And what you have here is something that you can, using the live platform, log in and connect with your friends and compare results and stats that get featured on your pilot profile that grows on the page.
 Okay, and how does the Xbox controller work on this thing?
 The Xbox controller, we really wanted to build a game that's about building a approachable experience to everybody so I can control the aircraft with an Xbox controller.
 We focused a lot on the different control experiences between the mouse, the keyboard, the Xbox controller, or even a joystick, or one of the many other rudders and pedals that you may have from other flight simulation games.
 So the bumpers here control your throttle, the different flaps and rudders are controlled by the triggers, and I can even use the right stick at certain viewpoints to look around.
 So is there going to be any Kinect integration with this?
 For our initial release there's no Kinect integration planned, but with the recent announcement of Kinect for Windows, we're going to be listening for surveys and looking for interesting opportunities based on the feedback of what they provide for us.