 We're here at E3 2015 and we are looking at the final Oculus Rift that's going to be shipping early next year. The final Oculus Rift looks quite a bit like the prototypes that we've been seeing for the past year, but everything's better. It's a lot more sturdy. It feels like it has higher resolution, wider field of view than the development kit. Everything about it is just a little bit more polished and a little bit more like the kind of thing that you can put on and you don't have to be a big VR enthusiast to think, oh, this is pretty great. It's actually coming with an Xbox gamepad, which is something that they announced last week, which has managed to work really well, but not because the Xbox gamepad is somehow magical but because they've managed to design a really good catalog of games that gets around sort of the motion sickness and the problems that just playing a normal game in VR can give you. And recently, the second development kit, the Oculus Rift has used what's called a positional tracking camera, which is this right here. And it tracks sensors in the Rift headset so it can see where your head is. The original Rift could just tell sort of what direction you're tilting your head in. And now you can actually lean over, you can look over something and see what's going on. It actually helps cut down on the motion sickness quite a bit. It also lets you do some really cool things with worlds in the Oculus Rift. It's like being able to actually lean over a table instead of just moving around it with a controller. So like I said, the Oculus Rift is going to ship with an Xbox One controller, but that's not the final game plan. These are prototypes for what's called the Oculus Touch, which is a handheld motion controller that's a little bit like the Wii Nunchuk if it actually worked really well. It's essentially a very simple controller that runs very heavily on these triggers that kind of mimic the motion of your hand. This is basically a controller designed to tell when you're making a fist. It has sensors on this trigger and on this analog stick right here that can actually tell when you're touching them so you don't have to clamp down on it for it to tell how your hands are moving. It can actually tell if you're sticking your thumb up and it will give you a thumbs up. We got to try it out on what they were calling a toy box, which is just throwing a bunch of things around. And even though I had a couple of little glitches, overall the whole thing tracked incredibly well. It's a huge improvement over just hand motion controls like the Kinect because it's really, really precise and being able to just click a button instead of trying to make a fist and have it recognize that fist gives you a lot of very fine control that we haven't quite managed to do with just camera detection yet. If you're excited about using these, you're going to have to wait a little bit longer than for the Oculus Rift. The Rift comes out in the first quarter of 2016 and this isn't out until sometime in the first half. We also don't know how much it will cost, but then again we don't know how much the Rift is going to cost either or even the exact date that it's coming out. So there's a lot that we're still waiting for here, but this is the first time we've actually gotten to try out more or less what people are going to be seeing when they buy the Rift next year.
 We're here at E3 2015 and we are looking at the final Oculus Rift that's going to be shipping
 early next year.
 The final Oculus Rift looks quite a bit like the prototypes that we've been seeing for
 the past year, but everything's better.
 It's a lot more sturdy.
 It feels like it has higher resolution, wider field of view than the development kit.
 Everything about it is just a little bit more polished and a little bit more like the kind
 of thing that you can put on and you don't have to be a big VR enthusiast to think, oh,
 this is pretty great.
 It's actually coming with an Xbox gamepad, which is something that they announced last
 week, which has managed to work really well, but not because the Xbox gamepad is somehow
 magical but because they've managed to design a really good catalog of games that gets around
 sort of the motion sickness and the problems that just playing a normal game in VR can
 give you.
 And recently, the second development kit, the Oculus Rift has used what's called a positional
 tracking camera, which is this right here.
 And it tracks sensors in the Rift headset so it can see where your head is.
 The original Rift could just tell sort of what direction you're tilting your head in.
 And now you can actually lean over, you can look over something and see what's going on.
 It actually helps cut down on the motion sickness quite a bit.
 It also lets you do some really cool things with worlds in the Oculus Rift.
 It's like being able to actually lean over a table instead of just moving around it with
 a controller.
 So like I said, the Oculus Rift is going to ship with an Xbox One controller, but that's
 not the final game plan.
 These are prototypes for what's called the Oculus Touch, which is a handheld motion controller
 that's a little bit like the Wii Nunchuk if it actually worked really well.
 It's essentially a very simple controller that runs very heavily on these triggers that
 kind of mimic the motion of your hand.
 This is basically a controller designed to tell when you're making a fist.
 It has sensors on this trigger and on this analog stick right here that can actually
 tell when you're touching them so you don't have to clamp down on it for it to tell how
 your hands are moving.
 It can actually tell if you're sticking your thumb up and it will give you a thumbs up.
 We got to try it out on what they were calling a toy box, which is just throwing a bunch
 of things around.
 And even though I had a couple of little glitches, overall the whole thing tracked incredibly
 well.
 It's a huge improvement over just hand motion controls like the Kinect because it's really,
 really precise and being able to just click a button instead of trying to make a fist
 and have it recognize that fist gives you a lot of very fine control that we haven't
 quite managed to do with just camera detection yet.
 If you're excited about using these, you're going to have to wait a little bit longer
 than for the Oculus Rift.
 The Rift comes out in the first quarter of 2016 and this isn't out until sometime in
 the first half.
 We also don't know how much it will cost, but then again we don't know how much the
 Rift is going to cost either or even the exact date that it's coming out.
 So there's a lot that we're still waiting for here, but this is the first time we've
 actually gotten to try out more or less what people are going to be seeing when they buy
 the Rift next year.