 Hi, I'm Russell from The Verge, and we are here with the Gionaut 360 and Justin, product manager from Gionaut. It's an Oculus Rift compatible, it's sort of a panoramic, what do you call this type of footage? Well, it's a 360 degree action camera. Yeah, but not just 360, because it could be 360 around, but then you can also look up, right? Exactly, so it's not just around, it's also above the camera as well. You can't look down, because it's on a post, but who wants to look at the post of the thing? Exactly, who wants to look at your feet? Cool, cool, yeah, so I mean, this is one of the things when the Oculus Rift, when we first got a look at it, one of the things I was really excited about was the idea of, you know the demo they put you in a virtual environment, but footage is footage, right? So it seemed really exciting, the idea that you would look around and see something like an actual environment, which is what this lets you do, right? Exactly, I mean that's one of the things that is unique about this camera, is when you're starting to interact with the video, it feels like you're there. Yeah, so walk me through what's actually in this thing. All right, so the camera has three optics, each one's eight megapixels, each has its own sensor. The unique thing with this is everything's stitched together on the camera, so it's really easy to use, there's no need to muck around with software afterwards for post-processing. It does video at 2K and photo at 4K. Oh wow. So it gives you a lot of great image quality. Very simple to use, one button for start and stop, and then you connect it to computer afterwards with a micro USB cable, download your files, and you're pretty much ready to go. Awesome. Getting it, how is getting it to the actual Oculus Rift, because I know a lot of that sort of software behind it is sort of still being constructed even on the Oculus side. Yeah, I mean one of the things that we wanted to ensure was ease of use. So we've got software at least so you can look at it on your computer, on your Mac or your PC. We've got an app, so you can experience that on an iPad, iPhone, Android, tablet or device. We've got our own online platform, so it's like a YouTube channel, but for 360 video, because at the moment you can't share 360 video very easily. Yeah. And then to get things onto Oculus at the moment, we're still working with Oculus to make that really smooth and simple, but by the time this is shipping, we're hoping to have everything seamlessly integrated, so it'll be easy for users just to hook their Oculus up and pop it on and look around. Yeah, totally. There's mountains behind me. I'm going to look in here and see them for real. Yeah, pop the Oculus on and you can be just like you're in the French Alps. Yeah. Well, and so this is real footage that you guys got of the... Yeah, we've got different scenes coming up. Oh, okay. Now I'm moving. I'm looking at the... Ah, okay. Now I'm not in the French Alps anymore. No, you're in Switzerland. We sent a camera up into the stratosphere. Oh, okay. Now you're on a boat. Now I'm on a boat. Yep. Like the song. Wow. I'm right on the water here. Yep. And now you're having a drink in the... Oh, yeah. The toasting right above me. I don't have any beer though. No. This is terrible. I'm just... Oh, now I'm back in the mountains. Bowling. This is like Quantum Leap, what's happening right now. We tripping you out now? It's a little... Yeah, it's a little... Because I'm in one place and then I get pulled right back. Okay, I'm gonna un-rift here. Wow. Yeah, it's a little bit manic, but... Yeah, that was intense. That was like a Mountain Dew commercial. That was sweet. Awesome. Okay, so for the less manic version and for people who don't have the Rift but want to check out these things, the iPad is what you were saying. Yeah, I mean, unless you have a Rift, the most immersive experience and the interactive experience is with some type of smart device, which, you know, your iPhone, your iPad, a tablet, something like that. And with that, you get to use gestures or you can actually move the device. So here we've got a time lapse of San Francisco. With a normal camera, you just get this type of scene, which we can see here, just looking straight ahead. And then you can move around and look at what was going on around you while you're waiting for that trolley. Yeah. You know, we're gonna jump on it in a second. Now, we're on it. It was coming right at us. Yeah, exactly. But you can actually pick this up and if you move the device, it moves with you. So when do you think you'll ship? We're actually taking pre-orders at the moment. So customers can reserve a camera and we're hoping to ship in the coming months. We haven't got an exact date. Oh yeah, totally. We're actually tuning final production. Yeah, when you want to leave some mystery in. Exactly, exactly. How much will one of these set you back? $499 in the US. That's not that much more than a GoPro. No, but it can do a hell of a lot more than a GoPro. Yeah, well, and so I mentioned the GoPro because it has that same mount, right? So anything that... Exactly. One of the things we decided to do was use a mounting system that would work with GoPro accessories, but we've also got our own accessories as well. But if you've invested in a GoPro and you've bought hundreds of dollars worth of accessories, you can just clip it on and you're ready to go. Yeah, or you've got like a GoPro ready drone, right? Exactly. That's what I thought. If I'm like, I'm going to, you know... Yeah, I mean, we've had this up on the quad copters on the drones and you get some pretty cool footage. Yeah, yeah. So what other... I mean, what do you think... I'm always curious about the first people to get it. Do you think it's the GoPro market? It's the sort of, I'm going to strap this on while I'm taking my snowmobile through the Andes or something? I mean, we're a sports company. Okay, yeah. So obviously we're targeting that market. But there's a lot of interest from different areas. Security, military, police, you know, from a surveillance point of view. Really? Yeah, I mean... That's interesting. Because why not... I mean, why not just have like seven different cameras and they don't connect at all? No, of course. All I care about is like the raw information. No, but it's ease of use as well. And it's also the size. So... Yeah, well, and that's, you know, defense. That's a hell of a markup. That's good. And I mean, political stuff, like, you know, important events, right? Like if you could be on stage at the inauguration or you can be on, you know, you can be there when this big important speech is happening, right? Like just the sort of C-span level of, you know, you can now, we can make it, we can put this little post up, you know, or, you know, we were carrying around on a backpack. There's a helmet mount too. Helmet mount. There's lots of mounts that we've got. Yeah. And then suddenly anyone who wants to plug into the stream or watch it after the fact, I mean, it's all after the fact now, can plug in and feel like, feel like they're there. Exactly. So this is the other thing. I tip my hand a little bit, but the dream would be live, right? That would be awesome. Of course. And it's probably the number one question we get asked at the moment is, can I do live streaming on this? Everything's possible. It's, we want to get this one to market and we're looking at what's coming in the future and, you know, how you can make that nice and easy and get a good enough image quality because when you're streaming as well, you've got to think that you're pushing a lot of information. And you were saying at some point, again, we're dreaming big, you were thinking directional audio might be in future models? Of course. It's, I mean, okay, we've been talking about the Oculus. You pop that on, you start looking around, but if you could put on surround sound at the same time, you start to hear things and you hear a noise on your left. It helps you. Ah, there's something happening. I move to my left, it gets louder and things like that. So we're also dreaming big and, you know, we see this as the future of the way in which you interact with video and. Yeah, absolutely. One cool thing for the audience, if they want to play around with these videos, they can actually download the app. We've got all the videos we've been shooting up online. So it's playgeonaut, just P-L-A-Y-G-E-O-N-I-U-T-E, all one word. Download it and then you can start to experience that world. Yeah. And you took it to cool places. So there's some entertainment. Somebody that's never been to San Francisco. Yeah. Well, I was going to say the Alps and Tahiti and all the wonderful glamour. San Francisco's cool, but let's be real here. We've got to sell it. Exactly. So someone that's never been to the French Alps. Exactly. Yeah, see that, now you're getting me. Okay, awesome. Well, thanks for coming by. This was fantastic. Russell, my pleasure. Thanks for having me. Thanks. Bye. Bye.
 Hi, I'm Russell from The Verge, and we are here with the Gionaut 360 and Justin, product
 manager from Gionaut.
 It's an Oculus Rift compatible, it's sort of a panoramic, what do you call this type
 of footage?
 Well, it's a 360 degree action camera.
 Yeah, but not just 360, because it could be 360 around, but then you can also look up,
 right?
 Exactly, so it's not just around, it's also above the camera as well.
 You can't look down, because it's on a post, but who wants to look at the post of the thing?
 Exactly, who wants to look at your feet?
 Cool, cool, yeah, so I mean, this is one of the things when the Oculus Rift, when we first
 got a look at it, one of the things I was really excited about was the idea of, you
 know the demo they put you in a virtual environment, but footage is footage, right?
 So it seemed really exciting, the idea that you would look around and see something like
 an actual environment, which is what this lets you do, right?
 Exactly, I mean that's one of the things that is unique about this camera, is when you're
 starting to interact with the video, it feels like you're there.
 Yeah, so walk me through what's actually in this thing.
 All right, so the camera has three optics, each one's eight megapixels, each has its
 own sensor.
 The unique thing with this is everything's stitched together on the camera, so it's really
 easy to use, there's no need to muck around with software afterwards for post-processing.
 It does video at 2K and photo at 4K.
 Oh wow.
 So it gives you a lot of great image quality.
 Very simple to use, one button for start and stop, and then you connect it to computer
 afterwards with a micro USB cable, download your files, and you're pretty much ready to
 go.
 Awesome.
 Getting it, how is getting it to the actual Oculus Rift, because I know a lot of that
 sort of software behind it is sort of still being constructed even on the Oculus side.
 Yeah, I mean one of the things that we wanted to ensure was ease of use.
 So we've got software at least so you can look at it on your computer, on your Mac or
 your PC.
 We've got an app, so you can experience that on an iPad, iPhone, Android, tablet or device.
 We've got our own online platform, so it's like a YouTube channel, but for 360 video,
 because at the moment you can't share 360 video very easily.
 Yeah.
 And then to get things onto Oculus at the moment, we're still working with Oculus to
 make that really smooth and simple, but by the time this is shipping, we're hoping to
 have everything seamlessly integrated, so it'll be easy for users just to hook their
 Oculus up and pop it on and look around.
 Yeah, totally.
 There's mountains behind me.
 I'm going to look in here and see them for real.
 Yeah, pop the Oculus on and you can be just like you're in the French Alps.
 Yeah.
 Well, and so this is real footage that you guys got of the...
 Yeah, we've got different scenes coming up.
 Oh, okay.
 Now I'm moving.
 I'm looking at the...
 Ah, okay.
 Now I'm not in the French Alps anymore.
 No, you're in Switzerland.
 We sent a camera up into the stratosphere.
 Oh, okay.
 Now you're on a boat.
 Now I'm on a boat.
 Yep.
 Like the song.
 Wow.
 I'm right on the water here.
 Yep.
 And now you're having a drink in the...
 Oh, yeah.
 The toasting right above me.
 I don't have any beer though.
 No.
 This is terrible.
 I'm just...
 Oh, now I'm back in the mountains.
 Bowling.
 This is like Quantum Leap, what's happening right now.
 We tripping you out now?
 It's a little...
 Yeah, it's a little...
 Because I'm in one place and then I get pulled right back.
 Okay, I'm gonna un-rift here.
 Wow.
 Yeah, it's a little bit manic, but...
 Yeah, that was intense.
 That was like a Mountain Dew commercial.
 That was sweet.
 Awesome.
 Okay, so for the less manic version and for people who don't have the Rift but want to
 check out these things, the iPad is what you were saying.
 Yeah, I mean, unless you have a Rift, the most immersive experience and the interactive
 experience is with some type of smart device, which, you know, your iPhone, your iPad, a
 tablet, something like that.
 And with that, you get to use gestures or you can actually move the device.
 So here we've got a time lapse of San Francisco.
 With a normal camera, you just get this type of scene, which we can see here, just looking
 straight ahead.
 And then you can move around and look at what was going on around you while you're waiting
 for that trolley.
 Yeah.
 You know, we're gonna jump on it in a second.
 Now, we're on it.
 It was coming right at us.
 Yeah, exactly.
 But you can actually pick this up and if you move the device, it moves with you.
 So when do you think you'll ship?
 We're actually taking pre-orders at the moment.
 So customers can reserve a camera and we're hoping to ship in the coming months.
 We haven't got an exact date.
 Oh yeah, totally.
 We're actually tuning final production.
 Yeah, when you want to leave some mystery in.
 Exactly, exactly.
 How much will one of these set you back?
 $499 in the US.
 That's not that much more than a GoPro.
 No, but it can do a hell of a lot more than a GoPro.
 Yeah, well, and so I mentioned the GoPro because it has that same mount, right?
 So anything that...
 Exactly.
 One of the things we decided to do was use a mounting system that would work with GoPro
 accessories, but we've also got our own accessories as well.
 But if you've invested in a GoPro and you've bought hundreds of dollars worth of accessories,
 you can just clip it on and you're ready to go.
 Yeah, or you've got like a GoPro ready drone, right?
 Exactly.
 That's what I thought.
 If I'm like, I'm going to, you know...
 Yeah, I mean, we've had this up on the quad copters on the drones and you get some pretty
 cool footage.
 Yeah, yeah.
 So what other...
 I mean, what do you think...
 I'm always curious about the first people to get it.
 Do you think it's the GoPro market?
 It's the sort of, I'm going to strap this on while I'm taking my snowmobile through
 the Andes or something?
 I mean, we're a sports company.
 Okay, yeah.
 So obviously we're targeting that market.
 But there's a lot of interest from different areas.
 Security, military, police, you know, from a surveillance point of view.
 Really?
 Yeah, I mean...
 That's interesting.
 Because why not...
 I mean, why not just have like seven different cameras and they don't connect at all?
 No, of course.
 All I care about is like the raw information.
 No, but it's ease of use as well.
 And it's also the size.
 So...
 Yeah, well, and that's, you know, defense.
 That's a hell of a markup.
 That's good.
 And I mean, political stuff, like, you know, important events, right?
 Like if you could be on stage at the inauguration or you can be on, you know, you can be there
 when this big important speech is happening, right?
 Like just the sort of C-span level of, you know, you can now, we can make it, we can
 put this little post up, you know, or, you know, we were carrying around on a backpack.
 There's a helmet mount too.
 Helmet mount.
 There's lots of mounts that we've got.
 Yeah.
 And then suddenly anyone who wants to plug into the stream or watch it after the fact,
 I mean, it's all after the fact now, can plug in and feel like, feel like they're there.
 Exactly.
 So this is the other thing.
 I tip my hand a little bit, but the dream would be live, right?
 That would be awesome.
 Of course.
 And it's probably the number one question we get asked at the moment is, can I do live
 streaming on this?
 Everything's possible.
 It's, we want to get this one to market and we're looking at what's coming in the future
 and, you know, how you can make that nice and easy and get a good enough image quality
 because when you're streaming as well, you've got to think that you're pushing a lot of
 information.
 And you were saying at some point, again, we're dreaming big, you were thinking directional
 audio might be in future models?
 Of course.
 It's, I mean, okay, we've been talking about the Oculus.
 You pop that on, you start looking around, but if you could put on surround sound at
 the same time, you start to hear things and you hear a noise on your left.
 It helps you.
 Ah, there's something happening.
 I move to my left, it gets louder and things like that.
 So we're also dreaming big and, you know, we see this as the future of the way in which
 you interact with video and.
 Yeah, absolutely.
 One cool thing for the audience, if they want to play around with these videos, they can
 actually download the app.
 We've got all the videos we've been shooting up online.
 So it's playgeonaut, just P-L-A-Y-G-E-O-N-I-U-T-E, all one word.
 Download it and then you can start to experience that world.
 Yeah.
 And you took it to cool places.
 So there's some entertainment.
 Somebody that's never been to San Francisco.
 Yeah.
 Well, I was going to say the Alps and Tahiti and all the wonderful glamour.
 San Francisco's cool, but let's be real here.
 We've got to sell it.
 Exactly.
 So someone that's never been to the French Alps.
 Exactly.
 Yeah, see that, now you're getting me.
 Okay, awesome.
 Well, thanks for coming by.
 This was fantastic.
 Russell, my pleasure.
 Thanks for having me.
 Thanks.
 Bye.
 Bye.