 Hey, this is Nick Stout with The Verge, and I'm using the Zenima SmartShirt Motion Controller. It's a smart shirt with sensors that lets you control a character in a video game by moving your real body. So this whole product category, they're calling E-Skin. Now Zenima is a company based in Tokyo. Now they've been developing these E-Skin shirts for the last couple of years for a number of different use cases. This one very clearly looks like it's for gaming, but they're also developing ones for fitness, so they have pants and fleeces for runners and other athletes. They also have one for healthcare, so they have sensors built into the middle of the shirt for tracking your respiratory system, for doing EKG tests. This one I'm wearing right now basically is a bunch of sensors only for controlling movement. So it takes the movement of my arms, my chest area, my shoulders, translates it into in-game movement for a video game character. So when I move like this, my character runs, when I jump and it senses that my body is going vertically, it'll make my character in the game jump in the virtual world. Now this shirt may look like a Spiderman costume crossed with an Iron Man suit, but actually it's pretty practical. Each one of these silver lines here are sensors. And these sensors go all the way from the wrist all the way up to the chest area all throughout the torso, and they communicate, or they send data to this thing right here, this module right here, which has Bluetooth built in. Now this then translates the movements my body makes to a PC or smartphone, turns them into in-game movements. Now the game itself is pretty rudimentary. They're not game developers, they're making smart clothing. But they did make a pretty challenging game. It was quite an intense workout. You really have to move your arms fast, and jumping in the mix there is definitely not easy. I don't think I'm going to work out this hard at CES ever again, and I kind of don't want to. Now the movements aren't super, super natural. The first time I played the game I tried to move my hips, I tried to move my shoulders, and the co-founders of the company here told me that's not exactly how it works. It's really more about moving your two limbs, your arms, in a very, very even, consistent motion and then speeding up as fast as you can to kind of make your character run faster. But the game itself is more of a proof of concept. Xenima, the company, is planning on selling this shirt for around $400-$500 for consumers, but that's coming later this year. There's no release date yet, and they haven't locked down pricing. Right now, if you're a developer and you want to develop apps using their e-Skin technology, you can buy a shirt and get access to their SDK for $5,000. If you want to see more embarrassing videos of me covering the cutting edge smart clothing of CES, check out theverge.com or subscribe to us on YouTube at youtube.com slash theverge. Good? I don't know. This is definitely the tightest shirt I think I've ever worn in my life.
 Hey, this is Nick Stout with The Verge, and I'm using the Zenima SmartShirt Motion Controller.
 It's a smart shirt with sensors that lets you control a character in a video game by
 moving your real body.
 So this whole product category, they're calling E-Skin.
 Now Zenima is a company based in Tokyo.
 Now they've been developing these E-Skin shirts for the last couple of years for a number
 of different use cases.
 This one very clearly looks like it's for gaming, but they're also developing ones for
 fitness, so they have pants and fleeces for runners and other athletes.
 They also have one for healthcare, so they have sensors built into the middle of the
 shirt for tracking your respiratory system, for doing EKG tests.
 This one I'm wearing right now basically is a bunch of sensors only for controlling movement.
 So it takes the movement of my arms, my chest area, my shoulders, translates it into in-game
 movement for a video game character.
 So when I move like this, my character runs, when I jump and it senses that my body is
 going vertically, it'll make my character in the game jump in the virtual world.
 Now this shirt may look like a Spiderman costume crossed with an Iron Man suit, but actually
 it's pretty practical.
 Each one of these silver lines here are sensors.
 And these sensors go all the way from the wrist all the way up to the chest area all
 throughout the torso, and they communicate, or they send data to this thing right here,
 this module right here, which has Bluetooth built in.
 Now this then translates the movements my body makes to a PC or smartphone, turns them
 into in-game movements.
 Now the game itself is pretty rudimentary.
 They're not game developers, they're making smart clothing.
 But they did make a pretty challenging game.
 It was quite an intense workout.
 You really have to move your arms fast, and jumping in the mix there is definitely not
 easy.
 I don't think I'm going to work out this hard at CES ever again, and I kind of don't want
 to.
 Now the movements aren't super, super natural.
 The first time I played the game I tried to move my hips, I tried to move my shoulders,
 and the co-founders of the company here told me that's not exactly how it works.
 It's really more about moving your two limbs, your arms, in a very, very even, consistent
 motion and then speeding up as fast as you can to kind of make your character run faster.
 But the game itself is more of a proof of concept.
 Xenima, the company, is planning on selling this shirt for around $400-$500 for consumers,
 but that's coming later this year.
 There's no release date yet, and they haven't locked down pricing.
 Right now, if you're a developer and you want to develop apps using their e-Skin technology,
 you can buy a shirt and get access to their SDK for $5,000.
 If you want to see more embarrassing videos of me covering the cutting edge smart clothing
 of CES, check out theverge.com or subscribe to us on YouTube at youtube.com slash theverge.
 Good?
 I don't know.
 This is definitely the tightest shirt I think I've ever worn in my life.