 So we're here at WWDC checking out all the new updates that Apple just announced on stage for iOS and macOS. Now one of the big things that Apple announced for iOS is called ARKit 2. Now that's an updated framework of its augmented reality tool set for developers. It basically lets developers make even more advanced augmented reality apps using the smartphones cameras and its sensors. Now one of the new updates that's coming with ARKit 2 is called Multiplayer AR Games. Now essentially you make an app, an ARKit app, and you're allowed to bring everybody into one shared world. That means multiple people with multiple devices are all seeing the same thing that's fixed in space but it's made out of code and it doesn't really exist. Now one of the games Apple developed just to show this off is called Swift Shot. It's a multiplayer game, a multiplayer slingshot game, and it supports up to four players at the same time. Now what we did was me and Dieter were on the same team. We were facing two other attendees here at WWDC. We each had an iPad Pro, a 9.7 inch iPad Pro, and we had a whole table full of obstacles that we had to knock down using a slingshot. The goal of the game was to knock down your opponent's three flags and if your slingshot got knocked down you had to move to another one and use that one instead. Now for a game that I've never played before we were pretty good at it actually and we won both of our games back to back. Where's the last one? Oh what's up? Oh we just won a game. Congratulations Orange Team! Awesome! Now that said it is still quite difficult. You really have to move around, you have to get angles, you have to basically get lower, higher, you have to really use the physical space to take advantage of the full breadth of the augmented reality features. Now we saw something similar at Google I.O. where Google introduced cross platform augmented reality multiplayer games, but on IOS and especially with ARKit sophistication you can expect to see a little bit more polished experiences and Swift Shot was definitely one of those. Now it's just the first of what could be many, many, many multiplayer AR apps that developers can make for the IOS platform. We won't see any of those unfortunately until September when IOS 12 launches. ARKit 2.0 is part of that new IOS update and it's not coming to the public until presumably the new iPhone comes out in September. That said developers are going to be able to get their hands on this software very soon and they're going to be able to start building experiences that work in beta starting basically this week. So the WWDC keynote is wrapped and now we're on the hunt for more cool things to get on video. If you want to read all the Apple news and everything that announced here at WWDC check out theverge.com. See you.
 So we're here at WWDC checking out all the new updates that Apple just announced on stage
 for iOS and macOS.
 Now one of the big things that Apple announced for iOS is called ARKit 2.
 Now that's an updated framework of its augmented reality tool set for developers.
 It basically lets developers make even more advanced augmented reality apps using the
 smartphones cameras and its sensors.
 Now one of the new updates that's coming with ARKit 2 is called Multiplayer AR Games.
 Now essentially you make an app, an ARKit app, and you're allowed to bring everybody
 into one shared world.
 That means multiple people with multiple devices are all seeing the same thing that's fixed
 in space but it's made out of code and it doesn't really exist.
 Now one of the games Apple developed just to show this off is called Swift Shot.
 It's a multiplayer game, a multiplayer slingshot game, and it supports up to four players at
 the same time.
 Now what we did was me and Dieter were on the same team.
 We were facing two other attendees here at WWDC.
 We each had an iPad Pro, a 9.7 inch iPad Pro, and we had a whole table full of obstacles
 that we had to knock down using a slingshot.
 The goal of the game was to knock down your opponent's three flags and if your slingshot
 got knocked down you had to move to another one and use that one instead.
 Now for a game that I've never played before we were pretty good at it actually and we
 won both of our games back to back.
 Where's the last one?
 Oh what's up?
 Oh we just won a game.
 Congratulations Orange Team!
 Awesome!
 Now that said it is still quite difficult.
 You really have to move around, you have to get angles, you have to basically get lower,
 higher, you have to really use the physical space to take advantage of the full breadth
 of the augmented reality features.
 Now we saw something similar at Google I.O. where Google introduced cross platform augmented
 reality multiplayer games, but on IOS and especially with ARKit sophistication you can
 expect to see a little bit more polished experiences and Swift Shot was definitely one of those.
 Now it's just the first of what could be many, many, many multiplayer AR apps that developers
 can make for the IOS platform.
 We won't see any of those unfortunately until September when IOS 12 launches.
 ARKit 2.0 is part of that new IOS update and it's not coming to the public until presumably
 the new iPhone comes out in September.
 That said developers are going to be able to get their hands on this software very soon
 and they're going to be able to start building experiences that work in beta starting basically
 this week.
 So the WWDC keynote is wrapped and now we're on the hunt for more cool things to get on
 video.
 If you want to read all the Apple news and everything that announced here at WWDC check
 out theverge.com.
 See you.