 Hi, I'm Dave Thatch with Sony Computer Entertainment. I'm a senior manager in our international software development department and we're going to be talking a little bit about the AR Play which is going to be bundled in with the PlayStation Vita Day 1. So every Vita user is going to get six of these cards, so all numbered 1 through 6, 1, 2, 3, 4, 5, 6 and this is going to be our common vocabulary for AR experiences on the Vita moving forward. Day 1 we're going to have three titles that are going to be available free to all Vita users on the PlayStation Store. Three titles are going to be Table Soccer which I'm going to show you in a little bit, Cliff Diving and also Fireworks which is a bit of an homage to FantaVision which was a PlayStation 2 launch title. So why six cards? Well with six cards we're able to explore a new technology that we've developed called Wide Area Augmented Reality or for short WAR. Now WAR is not possible without the strength and the power of the PlayStation Vita. So what I'll do is I'll go ahead and show you a very simple experience with Table Soccer and we can see how it works. So let me go ahead and get this started. I'm going to, now with Table Soccer you can actually play both single player and multiplayer. So you can play ad hoc or infrastructure with two players but it's one set of AR cards, you just get slightly different perspectives on the AR playing field. So I'm going to play solo. I'm going to go ahead and select my teams. I'm going to play as Argentina and I'm going to play against the soccer powerhouse that is the USA. So I'll go ahead and get that started. Alright and here we go. So right now I have an empty table but you need a playing field to be able to play soccer so I'm going to take cards numbered one through three and go ahead and create the playing field. There's one, there's two, and there's three. As you can see the Vita renders immediately this goal. I can zoom in, I can zoom out and it keeps the perspective because the war technology understands where these cards are within relative space of one another. Now you can play on a very, very small playing field. I can group the cards very closely together or since we have a very large table we're playing on, if I want to I can push the cards out a bit and I can expand the playing field and the Vita will go ahead and adjust as necessary. But let's go ahead and reduce the size of the playing field just to keep it nice and tight and clean. So playing field if I want I can go ahead and start playing the game right now but let's give it a little bit more pizzazz. Let's go ahead and add a couple grandstands because we have some fans of both of these teams so let's go ahead and do the home grandstands and now let's put the visitors grandstands out there. And there we are. So we have our fans. There they are clapping and cheering for their favorite football team. But playing soccer you obviously need a scoreboard because otherwise what's the point? So let's go ahead and put one out there as well and lo and behold we have our scoreboard. Now if I want I can move this stuff around, I can angle the stands however I see fit. If I want to push the scoreboard way back I can do that and the Vita will respond immediately. But let's go ahead and get started. So table soccer is a very, very simple turn based experience. You get four turns pass and play. So I'm going to take, I'm going to play against the computer right now so I'm going to see if I can angle my men around. There's a couple different things I can do. I can try to pass directly to them or I can try to lob it over the top of this defender just with a quick flicking motion and I was able to do it and now I'm going to take a shot. Oh off sides. So I'm unfortunately not a very good soccer player but I was able to steal the ball so let's go ahead and put him out there. Let's see if we can pass directly to him. Oh out of bounds. You said the PS Vita was powerful. It is powerful. I'm just not a very powerful player. And oh shot a goal and he missed. The nice thing about this too is really interesting is if you do score a goal which I can guarantee I'm not going to be able to do, you get a replay. So it takes you out of the AR space and puts you into a more traditional soccer field setting and then it puts you back in the AR space. As you can see it's really well, okay so I'll see if I can let these guys play. Are these people any better at the game? I think they are. I actually didn't play. I didn't play soccer growing up as a kid. I was more of an American football player. I wasn't very good at that either unfortunately. That's why I'm making video games. So let's see if I can pass to that guy and I'll take a shot on goal. Hey I scored. Yay. Alright lucky this time. Here we go. Oh look at that. And ta-da fireworks and I'm sure that if we had sound the crowd would be going wild. So that's table soccer. Very simple, very fun, bite size experience and you can expect a lot more of these small AR experiences in the future coming from PlayStation.
 Hi, I'm Dave Thatch with Sony Computer Entertainment.
 I'm a senior manager in our international software development department and we're
 going to be talking a little bit about the AR Play which is going to be bundled in with
 the PlayStation Vita Day 1.
 So every Vita user is going to get six of these cards, so all numbered 1 through 6,
 1, 2, 3, 4, 5, 6 and this is going to be our common vocabulary for AR experiences on the
 Vita moving forward.
 Day 1 we're going to have three titles that are going to be available free to all Vita
 users on the PlayStation Store.
 Three titles are going to be Table Soccer which I'm going to show you in a little bit,
 Cliff Diving and also Fireworks which is a bit of an homage to FantaVision which was
 a PlayStation 2 launch title.
 So why six cards?
 Well with six cards we're able to explore a new technology that we've developed called
 Wide Area Augmented Reality or for short WAR.
 Now WAR is not possible without the strength and the power of the PlayStation Vita.
 So what I'll do is I'll go ahead and show you a very simple experience with Table Soccer
 and we can see how it works.
 So let me go ahead and get this started.
 I'm going to, now with Table Soccer you can actually play both single player and multiplayer.
 So you can play ad hoc or infrastructure with two players but it's one set of AR cards,
 you just get slightly different perspectives on the AR playing field.
 So I'm going to play solo.
 I'm going to go ahead and select my teams.
 I'm going to play as Argentina and I'm going to play against the soccer powerhouse that
 is the USA.
 So I'll go ahead and get that started.
 Alright and here we go.
 So right now I have an empty table but you need a playing field to be able to play soccer
 so I'm going to take cards numbered one through three and go ahead and create the playing
 field.
 There's one, there's two, and there's three.
 As you can see the Vita renders immediately this goal.
 I can zoom in, I can zoom out and it keeps the perspective because the war technology
 understands where these cards are within relative space of one another.
 Now you can play on a very, very small playing field.
 I can group the cards very closely together or since we have a very large table we're
 playing on, if I want to I can push the cards out a bit and I can expand the playing field
 and the Vita will go ahead and adjust as necessary.
 But let's go ahead and reduce the size of the playing field just to keep it nice and
 tight and clean.
 So playing field if I want I can go ahead and start playing the game right now but let's
 give it a little bit more pizzazz.
 Let's go ahead and add a couple grandstands because we have some fans of both of these
 teams so let's go ahead and do the home grandstands and now let's put the visitors grandstands
 out there.
 And there we are.
 So we have our fans.
 There they are clapping and cheering for their favorite football team.
 But playing soccer you obviously need a scoreboard because otherwise what's the point?
 So let's go ahead and put one out there as well and lo and behold we have our scoreboard.
 Now if I want I can move this stuff around, I can angle the stands however I see fit.
 If I want to push the scoreboard way back I can do that and the Vita will respond immediately.
 But let's go ahead and get started.
 So table soccer is a very, very simple turn based experience.
 You get four turns pass and play.
 So I'm going to take, I'm going to play against the computer right now so I'm going to see
 if I can angle my men around.
 There's a couple different things I can do.
 I can try to pass directly to them or I can try to lob it over the top of this defender
 just with a quick flicking motion and I was able to do it and now I'm going to take a
 shot.
 Oh off sides.
 So I'm unfortunately not a very good soccer player but I was able to steal the ball so
 let's go ahead and put him out there.
 Let's see if we can pass directly to him.
 Oh out of bounds.
 You said the PS Vita was powerful.
 It is powerful.
 I'm just not a very powerful player.
 And oh shot a goal and he missed.
 The nice thing about this too is really interesting is if you do score a goal which I can guarantee
 I'm not going to be able to do, you get a replay.
 So it takes you out of the AR space and puts you into a more traditional soccer field setting
 and then it puts you back in the AR space.
 As you can see it's really well, okay so I'll see if I can let these guys play.
 Are these people any better at the game?
 I think they are.
 I actually didn't play.
 I didn't play soccer growing up as a kid.
 I was more of an American football player.
 I wasn't very good at that either unfortunately.
 That's why I'm making video games.
 So let's see if I can pass to that guy and I'll take a shot on goal.
 Hey I scored.
 Yay.
 Alright lucky this time.
 Here we go.
 Oh look at that.
 And ta-da fireworks and I'm sure that if we had sound the crowd would be going wild.
 So that's table soccer.
 Very simple, very fun, bite size experience and you can expect a lot more of these small
 AR experiences in the future coming from PlayStation.