 I'm Addie Robertson with The Verge, getting ready to crash some cars. Ubisoft's The Crew might seem like a standard E3 driving demo, and it wasn't high on my list of games. But that all changes when you're inside a $35,000 race car simulator. SimCraft is a company dedicated to high-end simulation machines. There are various systems for different game genres, but the Apex 3 GT was designed to feel like a sports car, even if it looks more like the car from Death Proof. It made an appearance at E3 last year, but this was the first time I got to check it out. When you first get into the SimCraft, it's a lot like the seat, pedal, and steering wheel system you'd find running Cruisin' USA in an arcade. Fundamentally, that's what it is. But the real story is the suspension and force feedback system that can make you feel like you're violently crashing into a tree or pushing the limits of your car. It adds another layer to racing games, since you have to compensate for how your steering wheel shakes when you go too fast, or the sudden shock of spinning around. SimCraft isn't the kind of thing that's going to show up on Kickstarter for a few hundred dollars. Its creator says individual fans have bought outfits, but he describes it as a labor of love, and it's the kind of big, expensive system that really exists for amusement parks and events like this. It may not use gloves or goggles, but it shares a common goal with the virtual reality systems I've spent most of E3 testing, making you feel like you're really part of a game.
 I'm Addie Robertson with The Verge, getting ready to crash some cars.
 Ubisoft's The Crew might seem like a standard E3 driving demo, and it wasn't high on my
 list of games.
 But that all changes when you're inside a $35,000 race car simulator.
 SimCraft is a company dedicated to high-end simulation machines.
 There are various systems for different game genres, but the Apex 3 GT was designed to
 feel like a sports car, even if it looks more like the car from Death Proof.
 It made an appearance at E3 last year, but this was the first time I got to check it
 out.
 When you first get into the SimCraft, it's a lot like the seat, pedal, and steering wheel
 system you'd find running Cruisin' USA in an arcade.
 Fundamentally, that's what it is.
 But the real story is the suspension and force feedback system that can make you feel like
 you're violently crashing into a tree or pushing the limits of your car.
 It adds another layer to racing games, since you have to compensate for how your steering
 wheel shakes when you go too fast, or the sudden shock of spinning around.
 SimCraft isn't the kind of thing that's going to show up on Kickstarter for a few hundred
 dollars.
 Its creator says individual fans have bought outfits, but he describes it as a labor of
 love, and it's the kind of big, expensive system that really exists for amusement parks
 and events like this.
 It may not use gloves or goggles, but it shares a common goal with the virtual reality systems
 I've spent most of E3 testing, making you feel like you're really part of a game.