 Hey guys, this is Tom with The Verge and I am looking at HTC's new Vive Pro VR headset. Now, this is an upgrade from the original headset that came out nearly two years ago. They've essentially refreshed the entire headset, so you can see very clearly at the front now, they've got dual front-facing cameras. These are going to be used for developers to do pass-through VR, but they obviously give it the effect of like a couple of eyes at the front, so it's kind of a unique design compared to the original. You'll also notice that there's a slight blue tint to this new Vive Pro. It's like a navy blue, I'd say. It's not very noticeable from a distance, but when you get up close it's really obvious. Now, inside they've actually changed the resolution of the lenses, so you've actually got a 2880 by 1600 now resolution, so that's up 78% from the original Vive. Now, in real terms, outside those specs, what that actually means is when you're playing games, you're reading text or anything like that in VR, it's going to be a lot clearer. I just tried it on for about five minutes and I was trying to read your text and it seems a lot better than the original. It's still not going to be perfect, but I definitely noticed the difference. In terms of the actual design, it's changed quite a fair bit from the original. You've still got the strap at the top of the head, so you can adjust from there. There's actually a sizing dial at the back right here, so you can go counterclockwise or clockwise and that will lock more closely to your head. It makes it feel a lot more comfortable. One of the problems I had with the original HTC Vive is it felt a little bit front-heavy, so you tilt your head and it felt like it was going to push you forward. It's a lot better balanced and it feels a little bit lighter as well, so that's going to help with that balance too. The other thing you're going to notice is it's got built-in headphones, just like the Oculus Rift. That's a lot better, so you don't have to plug in another pair of headphones and worry about another cable when you're trying to play VR. They sound pretty good. It's really loud here, so there's no noise cancelling on them, so it's really hard to find out exactly how good they are. They've got spatial audio, so that's going to be pretty good for VR games. It's just pretty great to see them having headphones built in. Other than that, it still kind of looks like the original HTC Vive. The other hardware accessory that HTC announced today is a wireless adapter for the Vive and the new Vive Pro. It's going to snap on the back of the headset. It's just basically to mean you don't have to have this ugly cable running into your PC. It works on Intel's YGIG technology, so it's going to be running at low latency, so hopefully the games won't stutter or anything like that when you're in the middle of VR. We'll test it out fully when we're outside and we've actually got a unit, but it looks promising right now. It's an interesting competition to Facebook and Oculus's Santa Cruz headsets that aren't out to share, and they're just prototypes. Aside from hardware, HTC announced some very minor Vive port changes today. You'll now be able to try all titles in VR, so you'll be able to actually look at them on your headset and see what they look like before you actually buy them. It's pretty cool for trying out VR, but I guess most people probably buy their games from Steam VR anyway. HTC is planning to release this in the first quarter, just the Vive Pro headset standalone. They're going to have bundles later in the year for enterprise customers and stuff like that. I think it's a really interesting upgrade from the original. I think it solves some of the design problems and some of the weight issues. Especially in the UK, we have a theme park VR ride and it uses the Vive, and it's not very comfortable and you don't have the headphones on it, so I feel like something like this is going to be probably more widely used in stuff like theme parks, museums, and those sort of businesses. Okay, so that was a real quick look at the new HTC Vive Pro. For more of this and everything else at CES, check out the Virg's YouTube channel and don't forget to subscribe.
 Hey guys, this is Tom with The Verge and I am looking at HTC's new Vive Pro VR headset.
 Now, this is an upgrade from the original headset that came out nearly two years ago.
 They've essentially refreshed the entire headset, so you can see very clearly at the front now,
 they've got dual front-facing cameras. These are going to be used for developers to do pass-through
 VR, but they obviously give it the effect of like a couple of eyes at the front, so it's kind of a
 unique design compared to the original. You'll also notice that there's a slight blue tint to
 this new Vive Pro. It's like a navy blue, I'd say. It's not very noticeable from a distance,
 but when you get up close it's really obvious. Now, inside they've actually changed the resolution
 of the lenses, so you've actually got a 2880 by 1600 now resolution, so that's up 78% from the
 original Vive. Now, in real terms, outside those specs, what that actually means is when you're
 playing games, you're reading text or anything like that in VR, it's going to be a lot clearer.
 I just tried it on for about five minutes and I was trying to read your text and it seems a lot
 better than the original. It's still not going to be perfect, but I definitely noticed the difference.
 In terms of the actual design, it's changed quite a fair bit from the original. You've still got the
 strap at the top of the head, so you can adjust from there. There's actually a sizing dial at the
 back right here, so you can go counterclockwise or clockwise and that will lock more closely to your
 head. It makes it feel a lot more comfortable. One of the problems I had with the original HTC
 Vive is it felt a little bit front-heavy, so you tilt your head and it felt like it was going to
 push you forward. It's a lot better balanced and it feels a little bit lighter as well, so that's
 going to help with that balance too. The other thing you're going to notice is it's got built-in
 headphones, just like the Oculus Rift. That's a lot better, so you don't have to plug in another
 pair of headphones and worry about another cable when you're trying to play VR. They sound pretty
 good. It's really loud here, so there's no noise cancelling on them, so it's really hard to find
 out exactly how good they are. They've got spatial audio, so that's going to be pretty good for VR
 games. It's just pretty great to see them having headphones built in. Other than that, it still
 kind of looks like the original HTC Vive. The other hardware accessory that HTC announced today is a
 wireless adapter for the Vive and the new Vive Pro. It's going to snap on the back of the headset.
 It's just basically to mean you don't have to have this ugly cable running into your PC.
 It works on Intel's YGIG technology, so it's going to be running at low latency, so hopefully the
 games won't stutter or anything like that when you're in the middle of VR. We'll test it out
 fully when we're outside and we've actually got a unit, but it looks promising right now. It's an
 interesting competition to Facebook and Oculus's Santa Cruz headsets that aren't out to share,
 and they're just prototypes. Aside from hardware, HTC announced some very minor Vive port changes
 today. You'll now be able to try all titles in VR, so you'll be able to actually look at them
 on your headset and see what they look like before you actually buy them. It's pretty cool for trying
 out VR, but I guess most people probably buy their games from Steam VR anyway. HTC is planning to
 release this in the first quarter, just the Vive Pro headset standalone. They're going to have
 bundles later in the year for enterprise customers and stuff like that. I think it's a really
 interesting upgrade from the original. I think it solves some of the design problems and some of the
 weight issues. Especially in the UK, we have a theme park VR ride and it uses the Vive, and it's
 not very comfortable and you don't have the headphones on it, so I feel like something like
 this is going to be probably more widely used in stuff like theme parks, museums, and those sort of
 businesses. Okay, so that was a real quick look at the new HTC Vive Pro. For more of this and
 everything else at CES, check out the Virg's YouTube channel and don't forget to subscribe.