 Hey, this is Ross with The Verge, and we're here checking out Softkinetics, the latest build of their new gesture control software. They're running on a sensor not unlike the Kinect. What's special about this is it actually does really accurate finger tracking up close, about 15 centimeters, and as far back as three feet. It works surprisingly well, and they've got a few demos that they can kind of show us to kind of exemplify what's going on. Let's check it out. All right, so we'll go ahead and try to get this kind of tested. I'll stick my hand out. There we go. Got the blue monster recognizing me. You can see him kind of dancing around a little bit. Let me articulate his mouth a little bit. All right, so I can either do the Spock-like motion, open my whole hand, squeeze into a fist. Another way, we get the kind of head and the mouth moving a bit. Kind of get him to dance around a bit. Now, the arms are just jelly. They're just kind of going with the flow, so it doesn't really matter. I can move them a little forward, a little back. If I have my hand open palm, I can give him the face, left or right. The other trick is I can actually get the second guy open. Let me open my hand to activate him, wake him up. Here we go. We got him kind of dancing around a little bit. In, out, work it, make it, do it, make sense. All right, better, faster, stronger. Okay, so we're going to take a behind-the-scenes look. This is kind of what the computer sees. You got basically, see, I activate my hands here. It's actually tracking each individual finger right there. It does go really close. Even up there, it kind of makes out all four of my fingers and thumb. You can see kind of moving around, both on the kind of heat map look and then kind of where it's kind of tracking the skeletal system. I go farther back. I can actually go kind of a ways before it gets a little wonky, even here. It shows my fist kind of going in and out. I can kind of draw a little bit with my finger. It still tracks that. Even that far away, it works with both hands. I can kind of bounce around here, twist. You can kind of see, try to figure out basically where the proper point and direction is. It's perfectly fine swapping hands and placement and orientation. Touching though completely scares it. This is something I'm so, you know, again, it's an alpha build. I've formed some kind of weird octododecahedron monster. So that's the new build for their DepthSense DS311 Connect-like sensor for gesture controls. This alpha build is not available yet. There is an SDK if you want to try it out, but the new build with the close-up and the finger tracking, that's coming out general availability later this year.
 Hey, this is Ross with The Verge, and we're here checking out Softkinetics, the latest
 build of their new gesture control software.
 They're running on a sensor not unlike the Kinect.
 What's special about this is it actually does really accurate finger tracking up close,
 about 15 centimeters, and as far back as three feet.
 It works surprisingly well, and they've got a few demos that they can kind of show us
 to kind of exemplify what's going on.
 Let's check it out.
 All right, so we'll go ahead and try to get this kind of tested.
 I'll stick my hand out.
 There we go.
 Got the blue monster recognizing me.
 You can see him kind of dancing around a little bit.
 Let me articulate his mouth a little bit.
 All right, so I can either do the Spock-like motion, open my whole hand, squeeze into a
 fist.
 Another way, we get the kind of head and the mouth moving a bit.
 Kind of get him to dance around a bit.
 Now, the arms are just jelly.
 They're just kind of going with the flow, so it doesn't really matter.
 I can move them a little forward, a little back.
 If I have my hand open palm, I can give him the face, left or right.
 The other trick is I can actually get the second guy open.
 Let me open my hand to activate him, wake him up.
 Here we go.
 We got him kind of dancing around a little bit.
 In, out, work it, make it, do it, make sense.
 All right, better, faster, stronger.
 Okay, so we're going to take a behind-the-scenes look.
 This is kind of what the computer sees.
 You got basically, see, I activate my hands here.
 It's actually tracking each individual finger right there.
 It does go really close.
 Even up there, it kind of makes out all four of my fingers and thumb.
 You can see kind of moving around, both on the kind of heat map look and then kind of
 where it's kind of tracking the skeletal system.
 I go farther back.
 I can actually go kind of a ways before it gets a little wonky, even here.
 It shows my fist kind of going in and out.
 I can kind of draw a little bit with my finger.
 It still tracks that.
 Even that far away, it works with both hands.
 I can kind of bounce around here, twist.
 You can kind of see, try to figure out basically where the proper point and direction is.
 It's perfectly fine swapping hands and placement and orientation.
 Touching though completely scares it.
 This is something I'm so, you know, again, it's an alpha build.
 I've formed some kind of weird octododecahedron monster.
 So that's the new build for their DepthSense DS311 Connect-like sensor for gesture controls.
 This alpha build is not available yet.
 There is an SDK if you want to try it out, but the new build with the close-up and the
 finger tracking, that's coming out general availability later this year.