 Hey, this is Ross with The Verge, and I am here in Dallas, Texas, it's software, Mad Scientist Lab of John Carmack, by his own admission, and we're here checking out this head-mounted display. Now, I know you've heard these virtual reality things have been done for years and years and years. This is a lot different. This is an early prototype. We're using a heavily modified Oculus Rift headset, and what we're going to do is we're going to check out the Doom 3 BFG edition in a completely different 3D landscape. So I'm going to go ahead and try this on. Again, this is an early prototype. There's wires everywhere. John's actually going to help me put this on. So actually, what I am doing right now is it's got accelerometers and gyroscopes in there, and I can actually tilt my head, and when I do, the whole view goes with me. Otherwise, the same controls apply. You can still move the gun up and down. What you're seeing on screen is actually, obviously, something a little more polar. When you look at it through the headset, though, it's actually in really pristine 3D. It's actually really surprising how well this works, especially when you get up close to something and it actually jumps out. Let me see if I can get myself in a bad spot here. That's a good one. All right. So I know we say this a lot in the industry that it's something you have to see yourself to believe, and we really cannot capture it well on picture. That is the actual truth. I mean, even looking down here and seeing the textures, it's not the highest resolution. We're looking at a 1280 by 800 split screen. The immersion level itself is completely different. I'm looking at the details here and being able to actually interact. One of the nice things about this is the field of view is close to, if not 90 degrees, and you can really get a sense of feel because you don't actually see the edges of the screen, and that really caters to the immersion factor. Before we got a chance to play the headband, we actually tried the traditional 3D method, which I think many people actually that are watching this are kind of familiar with. This is something entirely different. The immersion level here is really something to behold. So anyway, that is the new headband display, really like no other, for the Doom 3 BFG edition that's coming out later this year. Pricing and availability beyond that is still kind of to be determined, and yeah, hopefully it comes out at some point this year, get a chance to play it for yourself. This is Rust with a Verge, reorienting to real life.
 Hey, this is Ross with The Verge, and I am here in Dallas, Texas, it's software, Mad
 Scientist Lab of John Carmack, by his own admission, and we're here checking out this
 head-mounted display.
 Now, I know you've heard these virtual reality things have been done for years and years
 and years.
 This is a lot different.
 This is an early prototype.
 We're using a heavily modified Oculus Rift headset, and what we're going to do is we're
 going to check out the Doom 3 BFG edition in a completely different 3D landscape.
 So I'm going to go ahead and try this on.
 Again, this is an early prototype.
 There's wires everywhere.
 John's actually going to help me put this on.
 So actually, what I am doing right now is it's got accelerometers and gyroscopes in
 there, and I can actually tilt my head, and when I do, the whole view goes with me.
 Otherwise, the same controls apply.
 You can still move the gun up and down.
 What you're seeing on screen is actually, obviously, something a little more polar.
 When you look at it through the headset, though, it's actually in really pristine 3D.
 It's actually really surprising how well this works, especially when you get up close to
 something and it actually jumps out.
 Let me see if I can get myself in a bad spot here.
 That's a good one.
 All right.
 So I know we say this a lot in the industry that it's something you have to see yourself
 to believe, and we really cannot capture it well on picture.
 That is the actual truth.
 I mean, even looking down here and seeing the textures, it's not the highest resolution.
 We're looking at a 1280 by 800 split screen.
 The immersion level itself is completely different.
 I'm looking at the details here and being able to actually interact.
 One of the nice things about this is the field of view is close to, if not 90 degrees, and
 you can really get a sense of feel because you don't actually see the edges of the screen,
 and that really caters to the immersion factor.
 Before we got a chance to play the headband, we actually tried the traditional 3D method,
 which I think many people actually that are watching this are kind of familiar with.
 This is something entirely different.
 The immersion level here is really something to behold.
 So anyway, that is the new headband display, really like no other, for the Doom 3 BFG edition
 that's coming out later this year.
 Pricing and availability beyond that is still kind of to be determined, and yeah, hopefully
 it comes out at some point this year, get a chance to play it for yourself.
 This is Rust with a Verge, reorienting to real life.