 Hey guys, this is Tom with The Verge and I'm checking out Microsoft's Windows Mixed Reality experience. Now I've heard a bunch about this over the past year and I don't know about you, but I've been pretty confused by it. Simply because of the Mixed Reality name. So kind of, what is Mixed Reality? I guess Microsoft's trying to explain it as a platform that sits in between. So you're going to have augmented reality on the left, virtual reality on the right, and they're trying to aim for something that's going to blend and sit sort of in the middle. So all of the devices are coming in October. They're going to come from Asus, Acer, HP, and of course Dell, and even Lenovo. So all of the PC makers you'd expect. So let's jump into Windows Mixed Reality and see what sort of apps and games you're really going to get here. Okay, so just like the Oculus Rift, there's a tiny little bit of setup where you're going to have to mark out your physical play area. Apart from that, you just plug in the HDMI and USB and you're good to go. And because of the sensors on the actual headset tracking these motion controllers. So the motion controllers, you've got these, basically represent your hands within the games and within this environment. This is like a cliff house environment. It's like the home, essentially your virtual home. And you can see there's apps like pinned to the wall. I can grab those with the triggers and move them if I want to resize and bring them right into my view and all that sort of stuff. And there's also a start menu, sort of thing you'd expect on anything Windows really. And you can control apps from here. You can obviously pin them into your environment. You can just start, like literally start up a copy of Edge and use it like you would in Windows 10. So I can navigate to my favorite website, load up stuff, browse it. And you can bring that also into your view a little bit more so you can really inspect it closely or pop it in the background. Get myself up towards the super hot and we'll launch that. And just to show you, this is obviously a VR experience. Although this is mixed reality and Microsoft's calling it mixed reality, the actual experience is very much like VR. Even down to the motion controllers and down to just the headset itself. So I'm in super hot now. I'm going to dodge a few of these bullets and punch people in the face and stuff. I don't know if I'm going to be able to grab this bottle. Yeah, as you can see, I don't know if you can see this very well because it's really hard for us to show exactly how VR works. But it's a pretty standard VR experience. So the key kind of difference between the Oculus Rift and the Vive and stuff like that and these headsets is that the sensors and cameras are actually at the front. So they're tracking the motion controllers from the front of the headset rather than having to place sensors throughout your room. So it's a really quick setup process. You just put the headset on, plug it in and you're good to go. In terms of the actual headset and adjustments, pretty standard. You can actually flick this one up, the visor. So if you're in a room and your partner or your family walk in, you want to talk to them, you flip the headset up and you start talking to them. And at the back, you've got an adjustment here. So that's either going to tighten it or loosen it. In terms of the fit and feel, it feels pretty good. It doesn't feel too weighty. It feels pretty reasonably balanced on this particular unit. I haven't tried all of the different units, so I can't speak about exactly how the design and the fit is across all of them. It doesn't have integrated headphones like you would get on the Rift. But you've obviously got a cord here, you can just plug in your own headphones. So that's kind of useful in its own way as well. So one of the key things about the Windows Mixed Reality platform is these new motion controllers. Now every headset will support these and they're all going to be exactly the same. It's just a reference design and each OEM, so like HP or Dell in this case, will put their own sort of markings on them. But they're going to be the same physical actual devices. What I found is that they're a little bit uncomfortable. They're not very ergonomic compared to sorts like the Oculus Rift. But it's a very like square and flat piece of plastic here, so it doesn't really rest all that comfortably in my hands. But in terms of buttons and stuff, it's pretty well positioned. What's really interesting about these also is that they've got these tiny little white LED lights that are constantly on. So when the actual devices are powered up and connected via Bluetooth, these will actually track to the cameras at the front of these headsets. So like I said earlier, this is different tracking to what you see on the Rift, which requires the sensors and the Vive, which also requires sensors. This will need these controllers to sit in front of you when you've got the headset on. Okay, so that was a real quick look at Microsoft's Windows Mixed Reality experience. Obviously, we've been using the Dell Visor here today, and there's a bunch more from other OEMs. But this one is going to retail in October for $359. And for $459, you're actually going to get the motion controllers as well. I would recommend that just for the extra $100 for the package, you're going to probably get more out of the VR games and apps experiences with these actual controllers. And for more on AR or any of the virtual reality headsets, check out theverge.com. Okay, so that was a real quick... Oh, are you ready? I was just going to say, I can see you, folks. Okay, so that was a really quick look at the Microsoft Wix... How do I always do that? So that was a real quick look at the Microsoft Wix...
 Hey guys, this is Tom with The Verge and I'm checking out Microsoft's Windows Mixed Reality experience.
 Now I've heard a bunch about this over the past year and I don't know about you, but I've been pretty confused by it.
 Simply because of the Mixed Reality name. So kind of, what is Mixed Reality?
 I guess Microsoft's trying to explain it as a platform that sits in between.
 So you're going to have augmented reality on the left, virtual reality on the right,
 and they're trying to aim for something that's going to blend and sit sort of in the middle.
 So all of the devices are coming in October. They're going to come from Asus, Acer, HP, and of course Dell, and even Lenovo.
 So all of the PC makers you'd expect.
 So let's jump into Windows Mixed Reality and see what sort of apps and games you're really going to get here.
 Okay, so just like the Oculus Rift, there's a tiny little bit of setup where you're going to have to mark out your physical play area.
 Apart from that, you just plug in the HDMI and USB and you're good to go.
 And because of the sensors on the actual headset tracking these motion controllers.
 So the motion controllers, you've got these, basically represent your hands within the games and within this environment.
 This is like a cliff house environment. It's like the home, essentially your virtual home.
 And you can see there's apps like pinned to the wall.
 I can grab those with the triggers and move them if I want to resize and bring them right into my view and all that sort of stuff.
 And there's also a start menu, sort of thing you'd expect on anything Windows really.
 And you can control apps from here. You can obviously pin them into your environment.
 You can just start, like literally start up a copy of Edge and use it like you would in Windows 10.
 So I can navigate to my favorite website, load up stuff, browse it.
 And you can bring that also into your view a little bit more so you can really inspect it closely or pop it in the background.
 Get myself up towards the super hot and we'll launch that.
 And just to show you, this is obviously a VR experience.
 Although this is mixed reality and Microsoft's calling it mixed reality, the actual experience is very much like VR.
 Even down to the motion controllers and down to just the headset itself.
 So I'm in super hot now. I'm going to dodge a few of these bullets and punch people in the face and stuff.
 I don't know if I'm going to be able to grab this bottle.
 Yeah, as you can see, I don't know if you can see this very well because it's really hard for us to show exactly how VR works.
 But it's a pretty standard VR experience.
 So the key kind of difference between the Oculus Rift and the Vive and stuff like that and these headsets
 is that the sensors and cameras are actually at the front.
 So they're tracking the motion controllers from the front of the headset rather than having to place sensors throughout your room.
 So it's a really quick setup process. You just put the headset on, plug it in and you're good to go.
 In terms of the actual headset and adjustments, pretty standard.
 You can actually flick this one up, the visor.
 So if you're in a room and your partner or your family walk in, you want to talk to them, you flip the headset up and you start talking to them.
 And at the back, you've got an adjustment here. So that's either going to tighten it or loosen it.
 In terms of the fit and feel, it feels pretty good. It doesn't feel too weighty. It feels pretty reasonably balanced on this particular unit.
 I haven't tried all of the different units, so I can't speak about exactly how the design and the fit is across all of them.
 It doesn't have integrated headphones like you would get on the Rift.
 But you've obviously got a cord here, you can just plug in your own headphones. So that's kind of useful in its own way as well.
 So one of the key things about the Windows Mixed Reality platform is these new motion controllers.
 Now every headset will support these and they're all going to be exactly the same.
 It's just a reference design and each OEM, so like HP or Dell in this case, will put their own sort of markings on them.
 But they're going to be the same physical actual devices.
 What I found is that they're a little bit uncomfortable.
 They're not very ergonomic compared to sorts like the Oculus Rift.
 But it's a very like square and flat piece of plastic here, so it doesn't really rest all that comfortably in my hands.
 But in terms of buttons and stuff, it's pretty well positioned.
 What's really interesting about these also is that they've got these tiny little white LED lights that are constantly on.
 So when the actual devices are powered up and connected via Bluetooth, these will actually track to the cameras at the front of these headsets.
 So like I said earlier, this is different tracking to what you see on the Rift, which requires the sensors and the Vive, which also requires sensors.
 This will need these controllers to sit in front of you when you've got the headset on.
 Okay, so that was a real quick look at Microsoft's Windows Mixed Reality experience.
 Obviously, we've been using the Dell Visor here today, and there's a bunch more from other OEMs.
 But this one is going to retail in October for $359.
 And for $459, you're actually going to get the motion controllers as well.
 I would recommend that just for the extra $100 for the package, you're going to probably get more out of the VR games and apps experiences with these actual controllers.
 And for more on AR or any of the virtual reality headsets, check out theverge.com.
 Okay, so that was a real quick... Oh, are you ready?
 I was just going to say, I can see you, folks.
 Okay, so that was a really quick look at the Microsoft Wix...
 How do I always do that?
 So that was a real quick look at the Microsoft Wix...