 Magic Leap is supposedly building goggles that can change people's perception of reality. In the last few years, it's become one of the most mysterious and exciting companies in tech. It's released tantalizing videos of mixed reality animals and steampunk robot battles, not to mention a string of patents full of weird and fascinating ideas. And investors like Google have given it over $2.3 billion. I've been covering Magic Leap for what feels like forever, and it's gotten me kind of obsessed about looking behind the curtain. I mean, CEO Roni Apowitz makes it sound less like a product and more like a transcendent experience. There's this amazing display we have in our brain already. It's processed by a visual cortex, and I thought, we would never build a better display than that, so how could we get into that? You can fairly say they're shrouded in mystery. But finally, this summer, Magic Leap's big promises are getting put to the test. They're releasing their very first headset, the Magic Leap 1 Creator Edition. An early look at what Magic Leap calls spatial computing. And last month, they invited us to their headquarters in Plantation, Florida to look at the Magic Leap 1 firsthand. Now, I am way more hyped than the average person about Magic Leap, and I tried to keep those expectations in perspective. But I know people who have seen a lot of VR and AR, and they love this headset. So I was really hoping I would feel the same way. This is the Magic Leap 1 Creator Edition. Okay, so the Magic Leap 1 does look and feel great. The main part's a headset called Lightware. It connects to a miniature computer called the Lightpack, which you clip on your pocket. You can use it with this controller or with some limited hand motions. The headset's studded with cameras that track the room, and the lens is of something Magic Leap calls a Photonics chip. Practically, this creates the illusion of 3D images projected into the real world, which you can walk around and interact with. Now, while the headset isn't exactly subtle, it's surprisingly comfortable. You put it on by stretching the sides to fit around your head, and it comes in two sizes with a set of swappable nose and forehead rests for some finer adjustments. I spent around an hour wearing the Magic Leap 1, and I almost never had to refit it or hold it in place. And the Lightpack is light. I clipped it into my pocket and basically forgot about it, although I could feel some heat on my leg. But the real magic is supposed to be in the experience, and it's definitely advanced by current mixed reality standards. But it's not exactly a world of realistic holograms. The Magic Leap 1's field of view is noticeably limited. It has a 50 degree field of view, compared to around 110 degrees for your average VR headset. So if you're standing in a room full of virtual objects, you can only see them in one patch of the room at a time. The rest just looks a little dimmer than usual, thanks to the light wear's dark lenses. You could see this tree up close, or this grass. But to see both, you'd have to stand back until the whole scene fit into Magic Leap's equivalent of a virtual screen. When you're just trying to enjoy the experience, this all gets pretty distracting. I checked out several different Magic Leap demos, including an art program, apps from Wayfair and the New York Times, and a real version of that steampunk robot fighting game. Magic Leap released some footage of these apps, including its painting app and an underwater musical landscape. They definitely reflect parts of my experience, but they don't show you the field of view, you can only see a few seconds at a time, and you're only seeing the absolute peak performance. My overall experience was more like this 2016 video, where sometimes the objects look solid, which was great, but sometimes they'd also look more transparent. Or that text would be blurry, or there'd be glowing edges around things. If you look down where it says 15,000 feet, there's just a little bit of jitter. I definitely saw that, sometimes worse. One object kind of looked like it was vibrating. Everything definitely looked three dimensional, and sometimes it looked really cool. But it definitely didn't look real. Don't get me wrong. Using the Magic Leap One is way more impressive than looking through a phone. But it feels a lot like using Microsoft's existing mixed reality headset, the HoloLens, which shipped way back in March of 2016. The Magic Leap One's definitely more comfortable, and the field of view feels less limited. But the experience just didn't feel radically different from things I'd already tried. Parts of Magic Leap's demos also seem weirdly unpolished and non-interactive. That would not be strange for a new device, except that Magic Leap has 1,500 employees specifically working on a mass-market entertainment system. And although their hardware is really advanced, the apps are a lot like things you'd find on other platforms. I'd show you what I mean, except that they also barely released any footage of anybody using them. Which is not reassuring, either. I wanted to love the Magic Leap One. The company has good ideas about how normal people could use mixed reality glasses, and they have come a very long way in a few years. They had a fridge-sized box in 2013, and they worked their way down to a pair of cyberpunk ski goggles in four years. I don't want to condemn it just because it can't meet the absolutely impossible hype it's created. That wouldn't be fair. And I like the idea of a little company that's not based on ads and data harvesting, even if they've got big investors, winning the race for rewriting reality. But Magic Leap just doesn't have the kind of breakthroughs we've all been waiting for. Or if it does, they're still hidden somewhere in Plantation, Florida. The Magic Leap One Creator Edition is only shipping to buyers in the US right now. It costs $2,295. And even though I was sort of disappointed, I really do hope it turns out well.
 Magic Leap is supposedly building goggles that can change people's perception of reality.
 In the last few years, it's become one of the most mysterious and exciting companies
 in tech.
 It's released tantalizing videos of mixed reality animals and steampunk robot battles,
 not to mention a string of patents full of weird and fascinating ideas.
 And investors like Google have given it over $2.3 billion.
 I've been covering Magic Leap for what feels like forever, and it's gotten me kind of
 obsessed about looking behind the curtain.
 I mean, CEO Roni Apowitz makes it sound less like a product and more like a transcendent
 experience.
 There's this amazing display we have in our brain already.
 It's processed by a visual cortex, and I thought, we would never build a better display
 than that, so how could we get into that?
 You can fairly say they're shrouded in mystery.
 But finally, this summer, Magic Leap's big promises are getting put to the test.
 They're releasing their very first headset, the Magic Leap 1 Creator Edition.
 An early look at what Magic Leap calls spatial computing.
 And last month, they invited us to their headquarters in Plantation, Florida to look at the Magic
 Leap 1 firsthand.
 Now, I am way more hyped than the average person about Magic Leap, and I tried to keep
 those expectations in perspective.
 But I know people who have seen a lot of VR and AR, and they love this headset.
 So I was really hoping I would feel the same way.
 This is the Magic Leap 1 Creator Edition.
 Okay, so the Magic Leap 1 does look and feel great.
 The main part's a headset called Lightware.
 It connects to a miniature computer called the Lightpack, which you clip on your pocket.
 You can use it with this controller or with some limited hand motions.
 The headset's studded with cameras that track the room, and the lens is of something
 Magic Leap calls a Photonics chip.
 Practically, this creates the illusion of 3D images projected into the real world, which
 you can walk around and interact with.
 Now, while the headset isn't exactly subtle, it's surprisingly comfortable.
 You put it on by stretching the sides to fit around your head, and it comes in two sizes
 with a set of swappable nose and forehead rests for some finer adjustments.
 I spent around an hour wearing the Magic Leap 1, and I almost never had to refit it or hold
 it in place.
 And the Lightpack is light.
 I clipped it into my pocket and basically forgot about it, although I could feel some
 heat on my leg.
 But the real magic is supposed to be in the experience, and it's definitely advanced
 by current mixed reality standards.
 But it's not exactly a world of realistic holograms.
 The Magic Leap 1's field of view is noticeably limited.
 It has a 50 degree field of view, compared to around 110 degrees for your average VR
 headset.
 So if you're standing in a room full of virtual objects, you can only see them in
 one patch of the room at a time.
 The rest just looks a little dimmer than usual, thanks to the light wear's dark lenses.
 You could see this tree up close, or this grass.
 But to see both, you'd have to stand back until the whole scene fit into Magic Leap's
 equivalent of a virtual screen.
 When you're just trying to enjoy the experience, this all gets pretty distracting.
 I checked out several different Magic Leap demos, including an art program, apps from
 Wayfair and the New York Times, and a real version of that steampunk robot fighting game.
 Magic Leap released some footage of these apps, including its painting app and an underwater
 musical landscape.
 They definitely reflect parts of my experience, but they don't show you the field of view,
 you can only see a few seconds at a time, and you're only seeing the absolute peak
 performance.
 My overall experience was more like this 2016 video, where sometimes the objects look solid,
 which was great, but sometimes they'd also look more transparent.
 Or that text would be blurry, or there'd be glowing edges around things.
 If you look down where it says 15,000 feet, there's just a little bit of jitter.
 I definitely saw that, sometimes worse.
 One object kind of looked like it was vibrating.
 Everything definitely looked three dimensional, and sometimes it looked really cool.
 But it definitely didn't look real.
 Don't get me wrong.
 Using the Magic Leap One is way more impressive than looking through a phone.
 But it feels a lot like using Microsoft's existing mixed reality headset, the HoloLens,
 which shipped way back in March of 2016.
 The Magic Leap One's definitely more comfortable, and the field of view feels less limited.
 But the experience just didn't feel radically different from things I'd already tried.
 Parts of Magic Leap's demos also seem weirdly unpolished and non-interactive.
 That would not be strange for a new device, except that Magic Leap has 1,500 employees
 specifically working on a mass-market entertainment system.
 And although their hardware is really advanced, the apps are a lot like things you'd find
 on other platforms.
 I'd show you what I mean, except that they also barely released any footage of anybody
 using them.
 Which is not reassuring, either.
 I wanted to love the Magic Leap One.
 The company has good ideas about how normal people could use mixed reality glasses, and
 they have come a very long way in a few years.
 They had a fridge-sized box in 2013, and they worked their way down to a pair of cyberpunk
 ski goggles in four years.
 I don't want to condemn it just because it can't meet the absolutely impossible
 hype it's created.
 That wouldn't be fair.
 And I like the idea of a little company that's not based on ads and data harvesting, even
 if they've got big investors, winning the race for rewriting reality.
 But Magic Leap just doesn't have the kind of breakthroughs we've all been waiting
 for.
 Or if it does, they're still hidden somewhere in Plantation, Florida.
 The Magic Leap One Creator Edition is only shipping to buyers in the US right now.
 It costs $2,295.
 And even though I was sort of disappointed, I really do hope it turns out well.