Slowly adding hair to my model. Finally found a pretty good method for the style I wanted.
Watching the new rigging tutorial on Lynda – Working with HumanIK Rigs in Maya
As always, the mirror geometry tool has to give me a couple of hours of problems to fix. But here she is in the full as of now. After fixing all the “seams” I’ll have some hair to model…Of course she is not going to stay bald!
I decided to go with textured eyes instead of actual 3-Dimensional eyes. It seems to be common in most sprites…
Like these for example- (In fact, their entire faces seem to just be a texture…Oh well, I gave her a mouth and nose anyway! Maybe I’ll experiment with that later.)