This week, I continued blocking some animations, but I also met with some faculty members, got some great advice, and restarted the shoggoth.
Summary: I met with Dave Mauriello this week, and we discussed how to approach the shoggoth. I walked away from this meeting with 2 pieces of paper covered in doodles and some new ideas. I ended up having to throw away the previous shoggoth. This was a depressing realization, but I can still use it for overall look and it was good sculpting practice. The method we are now going to use is something far more fluid for the animators, and it will be built and rigged in a way that I have never done before.
Pros: The new method for modeling and animating the body parts is incredibly accurate to the look that we had originally, and should be manageable to model, rig, and animate.
Cons: I had to ditch the previous iteration as I approached the creature from the wrong angle and I am unable to salvage parts from it.
Summary: This week I was able to block in 4 more shots. I am more or less on track with these, and they are turning out as I would expect. We also received the final audio, so now we can time the actions to the correct audio, not just our best guesses.
Pros: The shots are getting done on schedule, and having the final audio really helps with the process.
Cons: Due to the audio changing, I will have to go back and change the timing of the shots from previous weeks, as they will no longer match up correctly.
1. Model any props as needed
2. Continue Animating
3. Set up a base mesh for the shoggoth