IGE® is a diversified service provider operating the world’s largest secure network of buying and selling sites for massively multiplayer online game (MMOG) virtual currency and assets on the Internet.
Since its founding in 2002 by consummate gamers, IGE® has been an industry trailblazer and a market steward. In meeting the demand of game players to buy, sell and trade in-game items, IGE® provides gamers with fast transactions, 24-hour customer service and guaranteed transactional security. IGE® is dedicated to improving gamer services and fostering a more enjoyable gaming experience.
Another thrilling dimension
The dawn of MMOGs has marked a decisive revolution in entertainment and socialization opportunities for millions of game players around the globe
Multiplayer online games such as World of Warcraft, Warhammer Online, Age of Conan, EverQuest, EverQuest 2, Final Fantasy XI, and Lineage 2, embody the creation of rich virtual worlds whose inhabitants band together each night to engage in the most immersive form of online entertainment available today.
The popularity and success of MMOGs is largely due to immersive game designs that allow players to create and participate in new virtual realities. Commerce is a natural consequence of these complex, exciting virtual worlds as game players create, trade, buy and sell in-game assets. Gamers have assigned real-word value to virtual currency and other in-game commodities, creating a vibrant secondary market for MMOGs. This secondary market represents one of the most successful forms of emergent behavior ever seen in entertainment.
Gamers see the secondary market as yet another exciting dimension of the MMOG experience.It not only gives players the advantage of greater flexibility so they can focus on aspects of the game they most enjoy, but it also allows players to receive real world value for the effort and time they have invested in their games. This remarkable connection between virtual and real world economies is the beginning of the next generation of entertainment that is contextually-based and commerce-driven.
It’s Big Business
Some experts believe that the market for virtual assets will overcome the primary market within the next few years. Projections indicate well over $7 billion in the years to come.
There is a growing demand for in-game services that will more tightly integrate the secondary market to the games themselves, giving game players even more game play flexibility and enjoyment. It is the continual infusion of new game play opportunities in the secondary market that intrigues new gamers and enlivens game experts. Indeed, the vanguard of MMOG players can be found in the secondary market. IGE® was founded by such individuals who understood that facilitating the trading, buying and selling of virtual assets is a valuable service for the MMOG community.
Stretching the boundaries
Whether bringing players together outside the virtual settings of online games or facilitating secondary markets within the games, IGE® stretches the boundaries of MMOGs by offering gamers a secure network where they can exchange, buy and sell virtual assets and currency around the clock.
Advocacy and stewardship
IGE® takes the role of advocate, steward and community member seriously. Building on relationships with publishers and players alike, IGE® advocates healthy, secure and responsible secondary market practices. IGE® does not farm or use bots or macros of any kind to create or collect virtual assets. IGE® leverages its market presence and distribution power to avoid practices that have a negative impact on game play.