I have to go all the way back to June of last year, for Nate’s round-up of news at Gear-Fish, to recall my ‘love at first sight’ moment with the artsy, mostly black & white City Tuesday, the first game from developer Chris Zukowski. The game made eye contact with me, I looked away, shy, a bit awkward, but eventually found the courage to walk up and watch the trailer. I was hooked from that moment. The idea of a ‘Groundhog Day with bombs’ has stayed with me since.
In City Tuesday you play a man who is stuck reliving the same five minutes before a terrorist attack. You must learn from the city’s residents and the environment where the bombs are stashed and diffuse them before time is up.
Learning the layout of the city and its inhabitants seems prohibitive, though the trick here, as the game implies, is that you will need to fail at stopping these attacks multiple times in order to eventually succeed, and that solution probably won’t be as black & white as its look. The five minute timer doesn’t afford much in the way of sightseeing either, even though I’m sure I’ll stop to take in the scenery; I’ve come too far with City Tuesday to want to finish it quickly. It’s good to see it finally entering the home stretch, after a year+ of (somewhat) patiently waiting.
City Tuesday will be released on September 18th.