SAN FRANCISCO--(Havok Vision Engine is now available for development on the Wii U™ platform. By this addition, Havok’s full product suite is now available to license for the Wii U™. This new offering follows an initial agreement between Havok and Nintendo last March, making free binary downloads of Havok’s Physics and Animation technologies available to Nintendo Wii U developers.)--Havok™, a leading provider of game development technology, announces
“With several great Havok-powered launch titles recently released, we are pleased to see Wii U developers pushing the hardware with Havok’s tech. We look forward to seeing Havok Vision Engine power some great high-fidelity games on the new platform.”
In addition to being able to access free binary downloads of Havok Physics and Animation, Wii U developers worldwide can now purchase a source license for any or all of Havok’s products including Havok Vision Engine, Havok Physics, Havok Animation, Havok Behavior, Havok Destruction, Havok AI, Havok Cloth, and Havok Script.
“We have shared a long-term partnership with Nintendo and are pleased to offer licensing of our entire product suite for Wii U developers worldwide,” said Brian Waddle, Vice President of Sales and Marketing at Havok. “With several great Havok-powered launch titles recently released, we are pleased to see Wii U developers pushing the hardware with Havok’s tech. We look forward to seeing Havok Vision Engine power some great high-fidelity games on the new platform.”
Recent Havok-powered Wii U titles include Darksiders II, Skylanders Giants, Assassin's Creed III, Call of Duty: Black Ops II and Disney Epic Mickey 2: The Power of Two.
For further information, please visit www.havok.com/
As a leading provider of games development technologies, Havok has over 13 years of experience servicing the most demanding technology requirements for leading customers in the commercial games and entertainment industry. A combination of superior technology and dedication to delivering industry leading support to its customers has led to the company’s technologies being used in over 500 of the best known and award-winning titles including Halo 4, Assassin’s Creed III, Guild Wars 2, Orcs Must Die! 2, Call of Duty: Black Ops II, Skylanders Giants and Modern Combat 4: Zero Hour.
Havok works in partnership with the world’s best known publishers, developer studios and developer teams, including Microsoft Games Studios®, Sony Computer Entertainment Inc., Nintendo®, THQ®, Ubisoft®, NC Soft, Rockstar, EA, Bethesda™, Insomniac, Relic, Bungie, Naughty Dog, Evolution Studios and Guerrilla Games. Its cross-platform, professionally supported technology is available for the Xbox 360™ video game and entertainment system, PlayStation®3 computer entertainment system, PC Games for Windows, PlayStation Vita®, Wii™, Wii U, Android™, iOS, Apple Mac OS and Linux.
Havok’s products have also been used to drive special effects in movies such as Harry Potter, Clash of the Titans, Watchmen, James Bond, and The Matrix. Havok has offices in Dublin (Ireland), San Francisco, Seoul, Tokyo, Beijing, Stuttgart and Munich. Havok is an Intel® owned company.