City-building title garners one million in sales as server troubles begin to dissipate
EA has increased server capacity for its beleaguered SimCity title by 400% in an effort to battle connection issues that have plagued the game.
During launch week, SimCity servers struggled to meet demand, making the game unplayable for waves of consumers who had bought the always-online title.
Servers have slowly begun to resume normal operations, but an increase of server capacity by 400 per cent shows the challenges the early launch faced and raises questions over how prepared EA was for the game’s release.
As well as increasing server capacity by 400 per cent, EA has revealed that more than one million copies of SimCity have been sold. Of these, 44 per cent of sales were made through EA’s digital distribution platform Origin.
The game also helped the publisher break the record for peak concurrent users on Origin, with more than 1.3 million players logging in.
Despite server issues, EA claims that players have tallied up more than 15 million hours of online gameplay, with more than 5.7 million cities being built and 780 million buildings created.