I think the wording is weird. Is 40% of Conflagrate's total damage now the dot instead of just 20%? In that case; it's a nerf to Destruction in PvP. If however the dot is doubled in total damage, then indeed it's a buff but I don't see how that can be the case since Conflagrate's total damage is based upon Immolate...
Last edited by krilz : 01/14/10 at 10:20 AM.
I think the wording is weird. Is 40% of Conflagrate's total damage now the dot instead of just 20%? In that case; it's a nerf to Destruction in PvP. If however the dot however is doubled in total damage, then indeed it's a buff but I don't see how that can be the case since Conflagrate's total damage is based upon Immolate...
I assume that it would change conflagrate from doing 80% of immolate (60% + 20% dot) to 100% again (60% + 40%).
ive read through as much as i can muster to try and answer my own question through these forums and ill i see are vague answers to this question. this question has been brought up many times but im still not satisfied.
given that all the T10 has no spirit, it makes glyph of LT pretty weak for destro. currently with the gear i have, its still best for me given it provides roughly 174 SP with raid buffs, due to recently acuirring my 4pc T10.
i have made it a personal requirement that as long as i have 500+ spirit while raid buffed, i will keep LT over any other glyph. i weigh that having to refresh 100+ SP every 40sec is worth the GCD.
my question is, how much Spirit is enough to make glyph of LT best over any other 3rd slot glyph?
i feel like 500+ is the minimum, but what do you other serious warlocks out there think?
While searching this thread as well as other warlock destro threads from other notable cites the subject of haste has been discussed numerous times. Because 3.3 Destro friendly gear is stacked full of haste I wonder if there any new thoughts as to when haste starts diminishing in value. I have always followed the standard template for gearing a destro lock. Hit to cap > spell power > haste > crit. Chaotic Skyfare meta with two purified dreadstone to activate. Runed cardinals everywhere else unless a yellow slot gives a spellpower or haste socket bonus then use reckless ametrine. Bounce all this off RAWR optimizer blah blah blah you get the point. So anyway to my question. Before 3.3 my haste was in the 450 range when I popped a speed potion I really noticed dps spike and all and all was at the top or near top of the damage meter. So now my haste is 877 and really haven’t been seeing the expected dps gain or for sure not keeping pace with other classes. Is there a point when haste is capped?
Trister on lethon
(I am going to change out my sp/haste gems for sp/crit and swap a haste trinket for crit trinket to see if there’s a diff so note that if looking at my character profile)
You don't mention Tuskarr's Vitality which, in my view, is the best option for boot enchants. And I'm not alone in that opinion, even the BiS lists in the 3.3 Compendium use it as it's become damn near essential for heroic raiding.
Problem is, it is next to impossible to calculate an accurate DPS gain from it, not to mention survivability gain. On some fights it might be a clear(er) winner, on others it does completely nothing at all. Other enchants provide gains in 100% of the fights.
I agree 100% with Menestheus on the Tuskarr's Vitality. The other enchants are a very low dps gain above Tusskar, and the added running speed is an incredible addition on hard encounters. I switched to Tuskarr's when we started Anub25HM, so I could gain a little advantage on the kiting phase.
Of course I also agree that it is not possible to calculate any dps gain or loss from it, but this is such an essential utility it deserves a mention in a warlock compendium.
The reason why I didn't add an enchanting section is because there's really not much discussion to be had. Most often, you only have one real enchanting choice (if you're hitcapped from the gear or use gems to hit that cap) and if you got professions, you very often use those instead. The only two enchants that are worth discussing at this moment is if Tuskarr's Vitality is better (as you can see, it's already a debated subject) and Black Magic is any good on weapon (which most tests so far have suggested it isn't).
However, I have seen tons of people gemming crit instead or gemming weird combos without getting the socket bonuses, which is why I included a section for gems. I might add enchanting if I feel it's warranted, but not at this time. Also, I might add a section for professions, but the Affliction-thread covers it pretty good so far.
Hum, I was suprise to see that BIS gears simcraft still give higher value for crit scale factors than spirit.
When I'm running simcraft with my gear and a 0/18/53+LT glyph build, crit is behind spirit.
With T9+TOC BIS I tought it was a side effect of the 2 ROD trinket scaling with crit but I still see the same things now with T10 BIS.
Does someone know what make crit as good as spirit when we are wearing BIS T10 ?
I have read your explanation but I still don't understand why crit would scale faster than spirit .
Is it directly due to pyroclasm effect ?
Last edited by thetrueavatar : 02/01/10 at 5:16 PM.