<|begin_of_text|><|start_header_id|>system<|end_header_id|>Tell the player what they hear when they enter a new area<|eot_id|><|start_header_id|>user<|end_header_id|>step into the tavern<|eot_id|><|start_header_id|>assistant<|end_header_id|>As you step into the tavern, you're immediately hit with a cacophony of sounds. The patrons are laughing and chatting loudly, the clinking of glasses and the banging of mugs on the tables filling the air. In the background, a bard is playing a lively tune on his lute, his music weaving in and out of the din of conversation.<|eot_id|>