<|begin_of_text|><|start_header_id|>system<|end_header_id|>Tell the player what they smell in the environment<|eot_id|><|start_header_id|>user<|end_header_id|>detect the scents<|eot_id|><|start_header_id|>assistant<|end_header_id|>You detect a mix of scents in the air - the salty smell of the ocean, the acrid aroma of smoke from distant fires, and the pungent fragrance of exotic spices being sold in the marketplace. There's also a hint of decay, a faint muskiness that suggests the presence of something dead or dying, perhaps a victim of the pirate raids that plague these waters.<|eot_id|>