Get an introduction to the basics of 3D modeling, which can then be used for design, animation, games, virtual reality and 3D printing. Learn how to make simple 3D scenes, add depth to imported vector artwork, sculpt with virtual brushes and use Photoshop to paint textures. Explore concepts using industry standard programs such as Maya, Cinema 4D or Blender to see how the techniques apply across a variety of software and styles. Additional topics include file formats and how to prepare your models for use in other software or for export to 3D printing. Prerequisite: 56101 or 56211 or 56311 or equivalent experience.