text: from pandac.PandaModules import *
  from direct.interval.IntervalGlobal import *
  from direct.particles import ParticleEffect
  from direct.particles import Particles
  from direct.particles import ForceGroup
  from EffectController import EffectController
  from PooledEffect import PooledEffect
  import random
  
  class AttuneEffect(PooledEffect, EffectController):
  
      def __init__(self, parent=None):
          PooledEffect.__init__(self)
          EffectController.__init__(self)
          if parent is not None:
              self.reparentTo(parent)
          if not self.particleDummy:
              self.particleDummy = render.attachNewNode(ModelNode('AttuneParticleDummy'))
              self.particleDummy.setDepthWrite(0)
              self.particleDummy.setLightOff()
          self.f = ParticleEffect.ParticleEffect('AttuneEffect')
          self.f.reparentTo(self)
          self.effectGeom = loader.loadModel('models/effects/voodooRing')
          self.effectColor = Vec4(1, 1, 1, 1)
          self.p0 = Particles.Particles('particles-1')
          self.p0.setFactory('PointParticleFactory')
          self.p0.setRenderer('GeomParticleRenderer')
          self.p0.setEmitter('DiscEmitter')
          self.f.addParticles(self.p0)
          self.p0.setPoolSize(64)
          self.p0.setBirthRate(0.03)
          self.p0.setLitterSize(1)
          self.p0.setLitterSpread(0)
          self.p0.setSystemLifespan(0.0)
          self.p0.setLocalVelocityFlag(1)
          self.p0.setSystemGrowsOlderFlag(0)
          self.p0.factory.setLifespanBase(1.75)
          self.p0.factory.setLifespanSpread(0.0)
          self.p0.factory.setMassBase(1.0)
          self.p0.factory.setMassSpread(0.0)
          self.p0.factory.setTerminalVelocityBase(400.0)
          self.p0.factory.setTerminalVelocitySpread(0.0)
          self.p0.renderer.setAlphaMode(BaseParticleRenderer.PRALPHAOUT)
          self.p0.renderer.setUserAlpha(1.0)
          self.p0.renderer.setGeomNode(self.effectGeom.node())
          self.p0.renderer.setXScaleFlag(1)
          self.p0.renderer.setYScaleFlag(1)
          self.p0.renderer.setZScaleFlag(1)
          self.p0.renderer.setInitialXScale(1.0)
          self.p0.renderer.setFinalXScale(4.0)
          self.p0.renderer.setInitialYScale(1.0)
          self.p0.renderer.setFinalYScale(4.0)
          self.p0.renderer.setInitialZScale(1.0)
          self.p0.renderer.setFinalZScale(4.0)
          self.p0.emitter.setEmissionType(BaseParticleEmitter.ETRADIATE)
          self.p0.emitter.setAmplitude(0.2)
          self.p0.emitter.setAmplitudeSpread(0.0)
          self.p0.emitter.setOffsetForce(Vec3(0.0, 0.0, -0.5))
          self.p0.emitter.setExplicitLaunchVector(Vec3(1.0, 0.0, 0.0))
          self.p0.emitter.setRadiateOrigin(Point3(0.0, 0.0, 0.0))
          self.p0.emitter.setRadius(0.75)
          return
  
      def createTrack(self):
          posIval = LerpPosInterval(self, 0.75, Point3(0, 0, 0.5))
          self.startEffect = Sequence(Func(self.p0.clearToInitial), Func(self.p0.setBirthRate, 0.01), Func(self.p0.factory.setLifespanBase, 0.75), Func(self.particleDummy.reparentTo, render), Func(self.f.start, self, self.particleDummy), posIval, Func(self.p0.setBirthRate, 0.03), Func(self.p0.factory.setLifespanBase, 1.75), Wait(1.0), Func(self.particleDummy.wrtReparentTo, self))
          self.endEffect = Sequence(Func(self.p0.setBirthRate, 100.0), Wait(3.0), Func(self.p0.setBirthRate, 0.0), Func(self.cleanUpEffect))
          self.track = Sequence(self.startEffect, Wait(2.0), self.endEffect)
  
      def setEffectColor(self, color):
          self.effectColor = color
          self.p0.renderer.getColorInterpolationManager().clearToInitial()
          self.p0.renderer.getColorInterpolationManager().addLinear(0.0, 0.2, Vec4(0, 0, 0, 0.5), Vec4(0, 0, 0, 1), 1)
          self.p0.renderer.getColorInterpolationManager().addLinear(0.2, 1.0, Vec4(0, 0, 0, 0.75), self.effectColor, 1)
  
      def cleanUpEffect(self):
          EffectController.cleanUpEffect(self)
          self.checkInEffect(self)
  
      def destroy(self):
          EffectController.destroy(self)
          PooledEffect.destroy(self)