text: import pygame
  
  
  from controllers.Controller import Controller
  from units.Building import Building
  from config.Resources import UnitTypes
  
  
  class Wall(Building):
      def __init__(self, game_map, pos):
          Building.__init__(self, game_map, Controller(), 10, pos, 30, 30, "wall", UnitTypes.wall, 1)
  
      def is_collide(self, to):
          if to.unit_type == UnitTypes.bullet:
              return False
          return True
  
      def draw(self):
          self.game_map.surface.blit(self.surface, self.pos)
  
      def is_collide(self, to):
          if to.unit_type == UnitTypes.bullet:
              return False
          return True
  
  