text: // setMessage('');
  // const { allowedNodeEnvironmentFlags } = require('process');
  // const { PassThrough } = require('stream');
  // const { Z_FULL_FLUSH } = require('zlib');
  
  // function DigitalPal() {
  //   this.hungry = false;
  //   this.sleepy = false;
  //   this.bored = true;
  //   this.age = 0;
  //   this.outside = false;
  //   this.houseCondition = 100;
  //   this.feed = () => {
  //     if (this.hungry === true) {
  //       console.log('That was yummy!');
  //     } else {
  //       console.log("No thanks! I'm full");
  //     }
  //   }; // feed
  
  //   this.sleep = () => {
  //     if (this.sleepy === true) {
  //       console.log('Zzzzzzzz');
  //       this.sleepy = false;
  //       this.bored = true;
  //       increaseAge();
  //     } else {
  //       console.log("No way! I'm not tired.");
  //     }
  //   }; // sleep()
  
  //   this.play = () => {
  //     if (bored === true) {
  //       console.log("yay! Let's play!");
  //       this.bored = false;
  //       this.hungry = true;
  //     } else {
  //       console.log('Not right now. Later?');
  //     }
  //   }; // play()
  
  //   this.increaseAge = () => {
  //     this.age++;
  //     console.log(`Happy birthday to me! I'm ${this.age} years old!`);
  //   }; // increaseAge()
  
  //   this.bark = () => {
  //     console.log('Woof! Woof!');
  //   }; // bark()
  
  //   this.goOutside = () => {
  //     if (this.outside === false) {
  //       console.log('Yay! I love the outdoors!');
  //       this.outside = true;
  //     } else {
  //       console.log("But we're already outside though");
  //     }
  //   }; // goOUtside()
  
  //   this.goInside = () => {
  //     if (this.outside === true) {
  //       console.log('Do we have to? Fine...');
  //       this.outside = false;
  //     } else {
  //       console.log("I'm already inside...");
  //     }
  //   }; // goInside()
  
  //   this.meow = () => {
  //     console.log('Meow! Meow!');
  //   }; // meow()
  
  //   this.destroyFurniture = () => {
  //     if (this.houseCondition > 0) {
  //       this.houseCondition - 10;
  //       this.bored = false;
  //       this.sleepy = true;
  //       console.log('MUAHAHAHAHA! TAKE THAT FURNITURE!');
  //     }
  
  //     return;
  //   }; // destroyFurniture
  
  //   this.buyNewFurniture = () => {
  //     this.houseCondition + 50;
  //     console.log('Are you sure about that?');
  //   }; // buyNewFurniture
  // } // DigitalPal
  
  // const animals = {};
  
  // animals.dog = new DigitalPal();
  // animals.cat = new DigitalPal();
  
  // const animal = process.argv[2];
  // const method = process.argv[3];
  
  // animals.animal.method();
  