text: import pygameconstants as pgc
  
  # Map/Grid Constants
  MAP_HEIGHT = 9
  MAP_WIDTH = 16
  BASE_SIZE = 1
  
  # Units Stats
  BASE_HEALTH = 1.0
  BASE_DMG = 0.2
  BASE_SPEED = 1/pgc.FREQUENCY # 1 square/s
  BASE_ARMOR = 1.0
  BASE_ARMOR_PIERC = 1.0
  AP_EFFECTIVENESS = 2.0
  BASE_SCORE_REWARD = 100
  BASE_RESOURCE_REWARD = 50
  
  # Tower Stats
  BASE_FIRE_RATE = 1/(2 * pgc.FREQUENCY)
  BASE_TDMG = 0.10
  BASE_RANGE = 3.0
  BASE_PRICE = 500
  
  # Economy Stats
  BASE_RESOURCE = 1000
  BASE_PRODUCTION_RATE = 1/(5 * pgc.FREQUENCY)
  BASE_PRODUCTION_PROFIT = 100
  
  # Wave Stats
  WAVE_GRACE_PERIOD = 5 # seconds
  WAVE_GRACE_PROGRESS = 1/(WAVE_GRACE_PERIOD*pgc.FREQUENCY)
  
  EPSILON = 1e-6
  