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;; This file was generated by the `with-cache` library on 2017-04-11
(((chaos ("main.py" "dc9a8a5cb4c571ba725befcf2f5c2fb2"))) (3) 0 () 0 () () (f python-info chaos (c (f module-info main () (c (f class-info GVector (c (f field-info x (u . "float")) c (f field-info y (u . "float")) c (f field-info z (u . "float"))) (c (f function-info __init__ (c (f field-info self (u . "GVector")) c (f field-info x (u . "int")) c (f field-info y (u . "int")) c (f field-info z (u . "int"))) (u . "Void")) c (f function-info Mag (c (f field-info self (u . "GVector"))) (u . "float")) c (f function-info dist (c (f field-info self (u . "GVector")) c (f field-info other (u . "GVector"))) (u . "float")) c (f function-info __add__ (c (f field-info self (u . "GVector")) c (f field-info other (u . "GVector"))) (u . "GVector")) c (f function-info __sub__ (c (f field-info self (u . "GVector")) c (f field-info other (u . "GVector"))) (u . "GVector")) c (f function-info __mul__ (c (f field-info self (u . "GVector")) c (f field-info other (u . "float"))) (u . "GVector")) c (f function-info linear_combination (c (f field-info self (u . "GVector")) c (f field-info other (u . "GVector")) c (f field-info l1 (u . "float")) c (f field-info l2 (u . "float"))) (u . "GVector")))) c (f class-info Spline (c (f field-info knots (u . "List(int)")) c (f field-info points (u . "List(GVector)")) c (f field-info degree (u . "int"))) (c (f function-info __init__ (c (f field-info self (u . "Spline")) c (f field-info points (u . "List(GVector)")) c (f field-info degree (u . "int")) c (f field-info knots (u . "List(int)"))) (u . "Void")) c (f function-info GetDomain (c (f field-info self (u . "Spline"))) (u . "[int,int]")) c (f function-info __call__ (c (f field-info self (u . "Spline")) c (f field-info u (u . "float"))) (u . "GVector")))) c (f class-info Chaosgame (c (f field-info thickness (u . "float")) c (f field-info splines (u . "List(Spline)")) c (f field-info minx (u . "float")) c (f field-info miny (u . "float")) c (f field-info maxx (u . "float")) c (f field-info maxy (u . "float")) c (f field-info width (u . "float")) c (f field-info height (u . "float")) c (f field-info num_trafos (u . "List(int)")) c (f field-info num_total (u . "int"))) (c (f function-info __init__ (c (f field-info self (u . "Chaosgame")) c (f field-info splines (u . "List(Spline)")) c (f field-info thickness (u . "float")) c (f field-info w (u . "int")) c (f field-info h (u . "int")) c (f field-info n (u . "int"))) (u . "Void")) c (f function-info transform_point (c (f field-info self (u . "Chaosgame")) c (f field-info point (u . "GVector"))) (u . "GVector")))))))))
