{"word_count": 212, "character_count": 1725}
Le journal de recherche sur le fantastique Brumal propose une étude sur le fantastique dans le genre vidéo ludique dans son troisième numéro. Vous pouvez le trouvez ici. Les articles sont pour la plupart en espagnol.Voici la table des matières :Guest Editor SusanaTosca. IntroductionSusana ToscaPDF7-12Nicole is dead: sci-fi, terror and fantastic in Dead SpaceSilviano Carrasco YelmoPDF (Español)13-33The Construction of Loneliness through the Gameplay in Silent Hill: HomecomingLaksmy Irigoyen RegueiroPDF (Español)35-53Construction of the Fantastic in Silent Hill 4: The RoomAlejandro Lozano MuñozPDF (Español)55-72The Fantastic in Alan Wake: Remediation , Intermediality , TransmedialityNieves RosendoPDF (Español)73-93Fantastic Universes and H.P. Lovecraft in Survival Horror Games. A Case Study of P. T. (Silent Hills)Marta Fernández Ruíz, Héctor Puente BienvenidoPDF (Español)95-118Unstable Frontiers: The Fantastic in Eternal DarknessCarlos Gerardo Zermeño VargasPDF (Español)119-138The Charm of Living in Azeroth. Neo-Baroque Presences in Virtual LudicityJuan Carlos Cruz Suárez, Daniel Escandell MontielPDF (Español)139-160Restless Dreams and Shattered Memories: Psychoanalysis and Silent HillEwan KirklandPDF161-182 Miscellaneous«Otra manera de mirar». The Fantastic Genre and the Literature of the Absurd: Towards a Rejection of the Order of RealityGerard Torres RabassaPDF (Español)185-205The Strategy of Excess: Fantastic Manifestations in Francisco Tario's Dramatic Work Terraza con jardin internalAlejandro Adalberto Mejía GonzálezPDF (Español)207-226The Disturbing Fascination of the Inexplicable: La Main (The Hand,1920) from Maupassant to the Fantastic Cinema of VioletPaola PalmaPDF (Italiano)227-247&#160;