The Use of the TGT (Team Game Tournament) Learning Model in Improving the Discipline Character of Grade 2 Elementary School Students

The purpose of this study was to determine the improvement of students' disciplined character through the TGT (Team Game Tournament) learning model with the help of snakes and ladders media in grade 2 students at SDN Watutulis 2. This research is included in classroom action research (CAR) with several cycles. This research took place from pre-cycle activities, cycle 1 and cycle 2. The subjects of this study were 2nd grade students at SDN Watutulis 2 as many as 26 students, 13 boys and 13 girls. Data collection techniques used in this study were observation, interview documentation and self-assessment sheet tests. The results of the research conducted during the pre-cycle showed that 10 students completed and 16 students did not complete. It is declared incomplete as the minimum completeness criteria (KKM) is 75 so that reflection is needed to do cycle 1. After action 1 is carried out by applying the Effect of Using the Tgt Learning Model (Team Game Tournament) in Improving the Discipline Character, the data obtained from cycle 1 for students who complete 18 and 8 students did not complete with an average score of 80,19 with a percentage of completeness 69.23%. Because there were still 8 students who had not finished, the researcher continued to cycle 2. At the time of the second cycle, the results obtained 23 students completed and 23 students did not complete with an average score of 84,42 with a percentage of completeness 88.46%. Judging from the average value of students and also the percentage of completeness that has increased, this learning model can improve the character of students' discipline.