Real-Time Interpolated Rendering of Terrain Point Cloud Data

Most real-time terrain point cloud rendering techniques do not address the empty space between the points but rather try to minimize it by changing the way the points are rendered by either rendering them bigger or with more appropriate shapes such as paraboloids. In this work, we propose an alternative approach to point cloud rendering, which addresses the empty space between the points and tries to fill it with appropriate values to achieve the best possible output. The proposed approach runs in real time and outperforms several existing point cloud rendering techniques in terms of speed and render quality.