Fit Online: A Mobile Application for Fitness and Recreation Services

This paper presents the fitness and recreation mobile app development on a smartphone or tablet that has a function to support the users to buy e-tickets and vendors to promote their commercial business through the app. This study aims to develop a mobile application for fitness and recreation services through object-oriented research, design, and development process that could meet the necessity of many users who like to purchase fitness and recreation e-tickets. The name of the mobile app is Fit Online. In the local market, no apps provide facilities to buy many vendors' tickets in a single platform. Beginners to advance level of the tutorial is not available in the current system. This app will provide social networking services to users who can share their daily fitness activities with other users. Customer care will communicate clearly and adapt to every user. This app will inspire a user to exercise, and the vendor will find a platform to explore their expertise. Both Fit Online and the vendor system will be online. Available vendor tickets will be synchronized automatically with Fit Online. A copy of the e-ticket will send to the customer, vendor, and Fit Online system. Vendors will get extra customers via this company commerce policy. It will save users time and cost. Vendor, user, and Fit Online will be beneficial.