Insight and Transfer of Learning Measurement on Discrete Event Simulation (DES) User Using Usability Method and Eye-Tracking

All models are wrong, some are useful. One of the usefulness criteria of the model is to ensure whether the users of the model understand and obtain the insight and transfer of learning of the model. This study attempts to evaluate insight and transfer of learning of Discrete Event Simulation (DES) user using the usability approach and a visual display-based method, i.e., eye tracking. Participants are undergraduate students who have no experience using the DES model and Flexsim software. The experimental conditions are simulation with animation and statistics display. Participants were instructed to work on the simulation model. The result shows that there is no significant difference between statistics and animation display in generating insight and transfer of learning. This is supported by the result of an eye-tracking study and usability testing.