Investigating the Effect of Superpower Priming and Representation on Virtual Reality Interaction

We investigate superpowers as a way to both present and visually represent interaction techniques in VR. A mixed-design study (n=20) compares variants of the well-known Go-Go interaction technique in a non-game selection task. The primary factors are the effect of using superhero-themed priming (including a brief backstory intervention and a modified avatar appearance), and modifying the visual representation of the interaction technique to be reminiscent of superhero powers.