Programming graphics and animation in the informatics course of basic school

 The article analyzes new opportunities in the study of the thematic section "Algorithms and Programming" of the informatics course of basic school, which appeared during the transition to updated Federal State Educational Standards. The planning of lessons of the theme "Computer graphics and animation" is given, invariant with respect to the graph and turtle modules of the Python programming language ("Introduction to the module", "Rectangle, circle. Building images from graphic primitives", "Using loops to create images", "Simple shape closed area hatching", "Procedures", "Nested loops", "Animation", "Controlled animation"). The main features of the turtle module are described. A detailed description of each of the eight lessons of the theme is presented, including an example of solving a basic problem and its analysis, as well as tasks for modifying the proposed solution and developing solutions to other problems based on it. The solution by means of turtle graphics of the problem of the Unified State Exam in informatics is presented.