Implementation of the concept of STEAM education when solving problems about the movement of robots

The article discusses the practical application of the STEAM concept in the framework of educational robotics classes. STEAM education is a model that combines the natural sciences and engineering subjects into a  system. It is based on an integrative approach: technology, physics, engineering, informatics and mathematics are taught not separately, but in connection with each other to solve real technological problems. This approach teaches us to consider problems as a whole, and not in the context of one area of  science or one technology. In the article, to find a solution to the problems of robot movement, a complete mathematical study is carried out, which solves the following questions: the problem of rectilinear movement of a robotic cart, options for turning it in place (relative to the center or around one of the wheels), moving along circular trajectories with partially known parameters (with a given radius or movement along a sector of a circle of initially unknown radius with a known chord length and lift height above the chord in the middle of the section). The result is tested by building a program in the TRIK Studio environment with a demonstration of the result by a virtual robot.