The Possibilities of Using Video Games for the Development of Cognitive Functions in Providing Psychological Assistance to a Person with Various Problems

The article reveals the problem of the influence of computer video games on the psyche of a modern person. The purpose of the study is to identify, based on the theoretical analysis of literary sources, the possibilities of using video games as a means for the development of cognitive functions in providing psychological assistance to a person with various problems. The study is based on the study of the game from the point of view of the anthropological (J. Huizinga) and the culturological approach (L. S. Vygotsky, S. A. Shmakov). It is concluded that the possibilities of using video games for the development of cognitive functions and providing psychological assistance to a person with various problems are determined by the fact that video games are able to effectively teach directed actions in practice, convey the essence of the work of art on the basis of which the idea of the game is based and arouse interest in reading, as well as positively affect emotional development and development of spatial thinking. The potential of video games lies in the development of cognitive functions and the need for specialists to work together for further application.