Automatic Deformation-based animation of 3D mesh

This work introduces a novel method for automating the object animation from a 3D mesh used in various applications such as AR/VR, gaming, etc. The 3D mesh could be a generic inflated object generated from an image or sketch. The method describes a medial axis based control point estimation to generate an animation path and perform deformation-based animations for a mesh. Our method eliminates user involvement or need for expertise in terms of rigging the mesh or region selection etc. Performance of our method shows meaningful, real-time animation of the 3D mesh. Experiments indicate that our method is more consistent and less error prone compared to existing works.