Evaluation of the Learning Effect of VR on Engineering Education – Case Study in Machine Elements

Like the development of new products, the training of new engineers is also subject to constant change. The transfer of knowledge is increasingly taking place digitally, for example with the help of virtual reality. The research work presented here investigated the learning effect of using VR-supported teaching methods in engineering education. For this purpose, a VR-supported teaching scenario was designed and tested by a student test group. The learning effect was then checked with the help of a survey. It was shown that VR makes it possible to link theoretical knowledge and practical application. VR is therefore a good alternative to purely online teaching, but cannot replace face-to-face teaching. Future research activities should answer the question of how existing didactic methods can be implemented well and efficiently in VR.