Evaluation of Student Learning Success When Using Augmented Reality Experiences in Engineering Education

Augmented Reality (AR) experiences are more and more used in engineering education. 3D-based content is digitally connected to the real world. Powerful mobile devices and easy-to-use AR software give a good opportunity to implement virtual learning content into face-to-face teaching. This paper describes the application of thirteen AR experiences in the lecture machine elements throughout a complete semester. Instead of using AR just as a singular event this approach analyses the effect of continuous use. A accompanying evaluation determines the effect size for each AR experience. Both the subjective impression of learning success and motivation, as well as an objective monitoring of learning success were made.