Interpretation of Subjects in Works of Visual Arts, through a Combination of Digital and Classical Media

Lithography is one of the emblematic graphic techniques discovered in the late 17th century to create large print runs. It is practically a prototype of modern color, offset printing. For this reason, it is one of the mandatory disciplines in higher education institutions that can afford the appropriate equipment. Three-dimensional computer graphics, on the other hand, is a technology that has only been available for use by a wider range of people since the last decade of the twentieth century. The combination of these two techniques for creating a visual product, although it sounds illogical, is the subject of this paper. In addition, the possibility of including and augmented reality (AR) to printed works created in this way will be considered.