Game A Épica Corrida ao Ovócito: curricular enrichment in the Science subject for students with giftedness

This paper aims to describe the development process of a game performed during specialized educational care (ESA) with a student with giftedness, aiming to identify contributions to curriculum enrichment and the improvement of executive functions. The creation of the board game addressed the human reproduction content provided for in the Science curriculum for the 5th grade classes of elementary school, with a view to its use in the classroom. The research is characterized as a case study of qualitative approach. The analysis was based on categories and was performed from field diary records and ESA reports. The results show that the creation of games can contribute to curriculum enrichment and favor cognitive skills, especially the inhibiting control and planning capacity, consolidating itself as a process of self-knowledge and self-regulation.