Edax (computing)
# Edax (computing)

Edax is an Othello-playing computer game, with multiple different levels. Edax was written by Richard Delorme in 1998.

Edax utilizes various algorithms. Notably among them are: bitboard move generator, negascout tree search, multi-probcut selective search, parallel search using the Young Brother Wait concept, and pattern based evaluation function.

References

* 1 2 Buro, M., "Experiments with Multi-ProbCut and a New High-Quality Evaluation Function for Othello", Games in AI Research, H.J. van den Herik, H. Iida (ed.), ISBN 90-621-6416-1, 2000
* ↑ "R. Feldmann, Game Tree Search on Massively Parallel Systems, 1993". Archived from the original on 2007-06-12. Retrieved 2009-11-02.
