Bhaiksuki (Unicode block)
# Bhaiksuki (Unicode block)

Bhaiksuki is a Unicode block containing characters from the Bhaiksuki alphabet, which is a Brahmi-based script that was used for writing Sanskrit during the 11th and 12th centuries CE, mainly in the present-day states of Bihar and West Bengal in India, and in parts of Bangladesh.

Bhaiksuki Official Unicode Consortium code chart (PDF) :

| | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | A | B | C | D | E | F |
| - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - | - |
| U+11C0x | 𑰀 | 𑰁 | 𑰂 | 𑰃 | 𑰄 | 𑰅 | 𑰆 | 𑰇 | 𑰈 | | 𑰊 | 𑰋 | 𑰌 | 𑰍 | 𑰎 | 𑰏 |
| U+11C1x | 𑰐 | 𑰑 | 𑰒 | 𑰓 | 𑰔 | 𑰕 | 𑰖 | 𑰗 | 𑰘 | 𑰙 | 𑰚 | 𑰛 | 𑰜 | 𑰝 | 𑰞 | 𑰟 |
| U+11C2x | 𑰠 | 𑰡 | 𑰢 | 𑰣 | 𑰤 | 𑰥 | 𑰦 | 𑰧 | 𑰨 | 𑰩 | 𑰪 | 𑰫 | 𑰬 | 𑰭 | 𑰮 | 𑰯 |
| U+11C3x | 𑰰 | 𑰱 | 𑰲 | 𑰳 | 𑰴 | 𑰵 | 𑰶 | | 𑰸 | 𑰹 | 𑰺 | 𑰻 | 𑰼 | 𑰽 | 𑰾 | 𑰿 |
| U+11C4x | 𑱀 | 𑱁 | 𑱂 | 𑱃 | 𑱄 | 𑱅 | | | | | | | | | | |
| U+11C5x | 𑱐 | 𑱑 | 𑱒 | 𑱓 | 𑱔 | 𑱕 | 𑱖 | 𑱗 | 𑱘 | 𑱙 | 𑱚 | 𑱛 | 𑱜 | 𑱝 | 𑱞 | 𑱟 |
| U+11C6x | 𑱠 | 𑱡 | 𑱢 | 𑱣 | 𑱤 | 𑱥 | 𑱦 | 𑱧 | 𑱨 | 𑱩 | 𑱪 | 𑱫 | 𑱬 | | | |
| Notes 1.^ As of Unicode version 15.0 2.^ Grey areas indicate non-assigned code points |||||||||||||||||

## History

The following Unicode-related documents record the purpose and process of defining specific characters in the Bhaiksuki block:

| Version | Final code points | Count | L2 ID | WG2 ID | Document |
| - | - | - | - | - | - |
| 9.0 | U+11C00..11C08, 11C0A..11C36, 11C38..11C45, 11C50..11C6C | 97 | L2/11-259 | N4121 | Pandey, Anshuman (2011-07-11), Preliminary Proposal to Encode the Bhaiksuki Script in ISO/IEC 10646 |
| 9.0 | U+11C00..11C08, 11C0A..11C36, 11C38..11C45, 11C50..11C6C | 97 | L2/11-298 | | Anderson, Deborah; McGowan, Rick; Whistler, Ken (2011-07-27), "3. Bhaiksuki", South Asian subcommittee report |
| 9.0 | U+11C00..11C08, 11C0A..11C36, 11C38..11C45, 11C50..11C6C | 97 | L2/13-167 | N4469 | Pandey, Anshuman; Dimitrov, Dragomir (2013-07-22), Proposal to Encode the Bhaiksuki Script in ISO/IEC 10646 |
| 9.0 | U+11C00..11C08, 11C0A..11C36, 11C38..11C45, 11C50..11C6C | 97 | L2/13-165 | | Anderson, Deborah; Whistler, Ken; Pournader, Roozbeh (2013-07-25), "9", Recommendations to UTC on Script Proposals |
| 9.0 | U+11C00..11C08, 11C0A..11C36, 11C38..11C45, 11C50..11C6C | 97 | L2/13-194 | N4489 | Pandey, Anshuman; Dimitrov, Dragomir (2013-10-27), Revised Proposal to Encode the Bhaiksuki Script in ISO/IEC 10646 |
| 9.0 | U+11C00..11C08, 11C0A..11C36, 11C38..11C45, 11C50..11C6C | 97 | L2/14-053 | | Anderson, Deborah; Whistler, Ken; McGowan, Rick; Pournader, Roozbeh; Iancu, Laurențiu (2014-01-26), "18", Recommendations to UTC #138 February 2014 on Script Proposals |
| 9.0 | U+11C00..11C08, 11C0A..11C36, 11C38..11C45, 11C50..11C6C | 97 | L2/14-036 | | Pandey, Anshuman; Dimitrov, Dragomir (2014-01-27), Revised Proposal to Encode the Bhaiksuki Script in ISO/IEC 10646 |
| 9.0 | U+11C00..11C08, 11C0A..11C36, 11C38..11C45, 11C50..11C6C | 97 | L2/14-091 | N4573 | Pandey, Anshuman; Dimitrov, Dragomir (2014-04-23), Final Proposal to Encode the Bhaiksuki Script in ISO/IEC 10646 |
| 9.0 | U+11C00..11C08, 11C0A..11C36, 11C38..11C45, 11C50..11C6C | 97 | L2/14-129 | | Anderson, Deborah; Whistler, Ken; McGowan, Rick; Pournader, Roozbeh (2014-05-02), "2", Recommendations to UTC #139 May 2014 on Script Proposals |
| 9.0 | U+11C00..11C08, 11C0A..11C36, 11C38..11C45, 11C50..11C6C | 97 | L2/14-100 | | Moore, Lisa (2014-05-13), "D.6", UTC #139 Minutes |
| 9.0 | U+11C00..11C08, 11C0A..11C36, 11C38..11C45, 11C50..11C6C | 97 | | N4553 (pdf, doc) | Umamaheswaran, V. S. (2014-09-16), "10.2.5", Minutes of WG 2 meeting 62 Adobe, San Jose, CA, USA |
| 9.0 | U+11C00..11C08, 11C0A..11C36, 11C38..11C45, 11C50..11C6C | 97 | L2/16-052 | N4603 (pdf, doc) | Umamaheswaran, V. S. (2015-09-01), "M63.02a", Unconfirmed minutes of WG 2 meeting 63 |
| 9.0 | U+11C00..11C08, 11C0A..11C36, 11C38..11C45, 11C50..11C6C | 97 | L2/16-121 | | Moore, Lisa (2016-05-20), "Consensus 147-C31", UTC #147 Minutes, Change the general category of characters U+11C38..U+11C3B from "Mc" to "Mn" and make them Indic Position Category = "top", for Unicode 9.0. |
| ↑ Proposed code points and characters names may differ from final code points and names ||||||
