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The Routledge Companion to Imaginary WorldsSous la direction de Mark J. P. WolfLondres, Routledge, 2018, 446 p.DescriptionThis companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media, including literature, television, film, and games. From the Star Trek universe, Thomas More’s classic Utopia, and J. R. R. Tolkien’s Arda, to elaborate, user-created game worlds like Minecraft, contributors present interdisciplinary perspectives on authorship, world structure/design, and narrative. The Routledge Companion to Imaginary Worlds offers new approaches to imaginary worlds as an art form and cultural phenomenon, explorations of the technical and creative dimensions of world-building, and studies of specific worlds and worldbuilders.Sommaire1. Locations and Borders Gerard Hynes2. The Hero’s Journey Lily Alexander3. Invented Languages Dimitra Fimi and Andy Higgins4. Invented Cultures Mark J. P. Wolf5. Backstory Benjamin J. Robertson6. Narrative Fabric Mark J. P. Wolf7. Saviors Mark J. P. Wolf8. Portals Jennifer Harwood-SmithForm and Structure9. World Design Mark J. P. Wolf10. Ontological Rules Marie-Laure Ryan11. World Completeness Benjamin J. Robertson12. World Consistency Rodrigo Lessa and João Araújo13. Geography and Maps Gerard Hynes14. History and Timelines Benjamin J. Robertson15. Mythology Lily Alexander16. Philosophy Edward Castronova17. Transmediality Lars Konzack18. World-Building Tools David LangdonTypes of Worlds19. Island Worlds Ian Michael Philip Kinane20. Underground Worlds Peter Fitting21. Planets Jennifer Harwood-Smith22. Utopias and Dystopias Peter Sands23. Uchronias, Alternate Histories, and Counterfactuals George Carstocea24. Virtual Worlds Mark J. P. Wolf25. Interactive and Participatory Worlds Matthew FreemanAuthorship and Reception26. Subcreation Lars Konzack27. Authorship Jessica Aldred28. Retroactive Continuity and Reboots William Proctor29. Canonicity William Proctor30. Escapism Lars Konzack31. Genre Lily Alexander32. Fandom Matt Hills33. Worlds as Satire George Carstocea34. Worlds as Paracosms Jeremiah Piña35. Worlds as Experiments Edward Castronova36. Worlds and Politics Dan Hassler-ForestWorlds and World-Builders37. More’s Utopia David Glimp38. Cavendish’s Blazing-World Anne M. Thell39. Swift’s World of Gulliver’s Travels David Alff40. Holberg’s Nazar and the Firmament Peter Fitting41. Paltock’s Sas Doorpt Swangeanti Edward O’Hare42. Defontenay’s Starian System Irène Langlet43. Baum’s Oz Michael O. Riley44. Wright’s Islandia Michael Saler45. Tolkien’s Arda Dimitra Fimi46. Roddenberry’s Star Trek Galaxy Mary McAuley47. Lucas’s Star Wars Galaxy Christopher Hanson48. Linden Labs’s Second Life Astrid Ensslin49. Persson’s Minecraft Lori Landay50. Hello Games’s No Man’s Sky Kevin Schut&#160;Mark J. P. Wolf is a Full Professor in the Communication Department at Concordia University, Wisconsin, USA. His books include Abstracting Reality, The Medium of the Video Game, Virtual Morality, The Video Game Explosion, Myst and Riven: The World of the D'ni, Before the Crash, Encyclopedia of Video Games, Building Imaginary Worlds, The LEGO Studies Reader, Video Games Around the World, and Revisiting Imaginary Worlds. He is also the founder of the Imaginary Worlds book series. With Bernard Perron, he is the co-editor of The Video Game Theory Reader 1 and 2, and the Landmark Video Game book series.&#160;Site de l'éditeur : https://www.routledge.com/The-Routledge-Companion-to-Imaginary-Worlds/Wolf/p/book/9781138638914&#160;