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A l'ISAW (=Institut for the Study of the Ancient World) de New York ((15 East 84th Street New York, NY 10028)), Gabriel Mckee et Daniela Wolin ont réuni le 27 MARS 2020 des historiens, archéologues et spécialistes des jeux pour débattre sur trois thèmes majeurs:-l'archéologie des jeux;-la pédagogie avec les jeux;-les approches critiques de la conception de jeux.[caption id="attachment_2083" align="alignnone" width="300"] Fragment de jeu 'des 58 trous', Louvre AO 20158, VIIIe - VIIe siècle BC, trouvé à Ras el-Aîn (Syrie)[/caption]Le colloque est ouvertement pluridisciplinaire et intéresse différentes époques des civilisations du passé. Voici le programme:SESSION I: ARCHAEOLOGY IN/OF GAMES9:00am: Gabriel Mckee (ISAW)Re-Rolling the Past: Representations and Reinterpretations of Antiquity in Analog and Digital Games9:20am: Andrew Reinhard (American Numismatic Society)Video Game Antiquity and the Immediacy of Digital Heritage9:45am: Anne-Elizabeth Dunn-Vaturi (The Metropolitan Museum of Art)Hounds and Jackals and its Variants in Modern Times10:10am: Clara Fernandez-Vara (NYU Game Center)Game Spaces and Indexical Storytelling10:35am: Coffee BreakSESSION II: GAMES AND PEDAGOGY10:55am: David Ratzan (ISAW)New Strategies for Teaching Old Games: Playful Approaches to Teaching Ancient Economic and Institutional History11:20am: Gina Konstantopoulos (University of Tsukuba)Knowledge Checks: Representing (and Teaching) the Ancient Near East through Gaming11:45am: Sebastian Heath (ISAW)Gamifying Gamification at Pompeii12:10pm: Mi Wang (ISAW)Dwelling in Archaeology: Virtual Museum of Bamiyan in the Game Engine of PlayCanva12:30pm: Lunch BreakSESSION III: CRITICAL APPROACHES TO GAME DESIGN1:30pm: Hamish Cameron (Victoria University of Wellington)The Painful Art of Abstraction: Representing the Ancient World in Modern Games1:55pm: Alexander King (NYU Game Center)Systems, Theming and Accuracy in Representations of the Past in Games2:20pm: Daniela Wolin (ISAW)Gender Across the Board: Representations in Ancient World-Themed Games2:45pm: Christian Casey (ISAW)Assassin's Creed Origins as Time Machine3:10pm: Shawn Graham (Carleton College)From Agent Based Model to Analogue Archaeogame: How We Made FORVM: Trade Empires of Rome3:35pm: Coffee Break4:00pm: Panel DiscussionSi vous passez par là, bonne écoute!Pour plus d'informations:https://www.eventbrite.com/e/re-rolling-the-past-representations-and-reinterpretations-of-antiquity-in-analog-and-digital-games-registration-94458334421?aff=esfb&#38;utm-campaign=social&#38;utm-content=attendeeshare&#38;utm-medium=discovery&#38;utm-source=fb&#38;utm-term=checkoutwidget&#38;fbclid=IwAR0gKElrvDFBX8i6SKhOPPLsBa9F996vsSVQzBkHY1OZnNgFdIixD3GETNA&#160;&#160;