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CALL FOR CHAPTER PROPOSALSUser Behavior in Ubiquitous Online Environments&#160;A book edited by Dr. Jean-Eric PELET, University of Nantes, France andDr. Panagiota PAPADOPOULOU, University of Athens, GreeceTo be published by IGI Global: http://bit.ly/R2vBKN If you want to send a chapter, please start by fulfilling this sheet in order to facilitate our work: http://kmcms.net/Doc/Call/Ucommerce/IntroductionThe onset of e-m-commerce, e-m-learning, and knowledge management technologies, on screens from desktops and laptops, but also on devices such as smartphones, tablets, watches or glasses, combined with other technologies has an impact on organizations and their relationships within/outside their boundaries. This impact plays in favor of social changes in our western and eastern societies, progressively transforming human beings into ubiquitous human beings. This edited book intends to assess the impact of u-commerce, u-learning, and u-knowledge management technologies on different organisations, such as online stores, higher education institutions, multinational corporations, health providers, and others. It will also integrate multiple theoretical perspectives where they are needed and make industry specific comparisons of e-m-commerce, e-m-learning, and knowledge management technologies and their practices. Current scholarship on ubiquitous technologies and their impact on user behavior is rather scarce. As ubiquitous online applications are increasingly used in various contexts, new models of user activity emerge. The behavior of users is changed in unprecedented ways that are yet to be explored, as our knowledge with respect to the ubiquitous user is still limited. There is an emerging need for researchers and practitioners to fully understand the potential of ubiquitous environments for successful commercial, educational, entertainment, or any other type of activity, and the changes they impose to existing to user behavior. This book intends to fill this gap, providing a systematic synthesis of the latest research findings and professional experience on ubiquitous online environments and user behavior.Objective of the BookThis book will aim to provide relevant theoretical frameworks and the latest empirical research findings regarding ubiquitous computing and ubiquitous online environments. It will be valuable to academics and practitioners who want to improve their understanding of the strategic impact of ubiquitous technologies in a wide range of applications and organizations in sectors such as business, commerce, marketing, knowledge management, learning, entertainment, human-computer interaction and social media. The book aspires to bring together the latest academic research and professional practice, covering all aspects of ubiquitous user activity and behavior in diverse contexts. It will thus offer concentrated knowledge and a much needed structured roadmap for studying, planning and implementing ubiquitous technology strategies for all types of organizations.Target AudienceThe target audience of this book will be composed of researchers and professionals working in the field of marketing, information systems, IT-enabled change, and change management in various disciplines, including library, information, and communication sciences; administrative sciences and management; education; adult education; sociology; computer science; and information technology. Moreover, the book will provide insights and support to executives concerned with the management of e- and m-commerce, e- and m-learning, and knowledge management applications, as well as enable the assessment of the organizational impact of such applications in different environments.Recommended topics include, but are not limited to, the following:The primary focus of the book is to provide a 360&#176; view of ubiquitous technologies and environments and their anticipated impact on current and future user behavior across various sectors. Recommended topics include, but are not limited to:u-LearningBuilding multi-disciplinary teams for Web-based learning and teachingEvaluation of mobile or blended learning in practiceFuture of mobile or blended learningLearner interaction/collaborative learningUse of mobile or blended learning in professional environmentsTheory and Practice in Modern Ubiquitous ComputingMobile applicationsMobile servicesBusiness models for mobile services and applicationsVirtual Enterprises&#160;U-Game and U-Entertainment Technologies&#160;Mobile or blended learning applied at different levels of education from pre-school to tertiary and beyondPedagogical and/or philosophical underpinnings of mobile or blended learningRoles of mobile, pervasive, and immersive technologies in educationVirtual reality environments, 3D online worldsInnovative and current research methods and methodologies, current and future trends, technologies, and strategies related to game, simulation, development, and implementationPsychological aspects of gamingTeaching of games and simulations at multiple age and grade levelsUbiquitous Web Based Communities and Social MediaVirtual Communities for ubiquitous usersOnline community management for mobile usesRole of Wikis, blogs, podcasts, messaging, Web 2.0 components, and other online toolsSocial network systems&#160;Interfaces and Human Computer Interaction for Ubiquitous Users&#160;Design of information and communication systems that facilitate knowledge transfer and sharingErgonomics, Human-Machine Interface, and Usability of mobile devicesUsing W3C and WAI standards for u-usersDesign and evaluation of intelligent e-collaboration technologies in organizational settingsDesign, implementation, and assessment of e-business solutions that include e-collaboration featuresU-CommerceMobile&#160; and ubiquitous commerce Technologies and ManagementE-Commerce/M-Commerce/U-Commerce and Customer BehaviorE-Commerce/M-Commerce/U-Commerce and Human Resource ManagementMobile Customer relationship managementCustomer loyalty, satisfaction, and retentionOnline trust and mobile devices&#160;Computer Graphics, Visualization, Computer Vision, and Image Processing for ubiquitous devices&#160;Aesthetic computing, visual explanations, and data visualization on mobile devicesDesign of new styles of interaction-rich applications and services for ubiquitous usersSocietal impact and evaluation of graphical applications and interfacesTrends in innovative and future interfacesUse of visual elegance and simplicity&#160;U-Collaborative Technologies&#160;Privacy, Confidentiality, and Security issues on mobile devicese- and m- technologies design and risk of mobile devicese- and m-technologies implementation and managemente- and m-technologies security and challengese- and m-collaboration technologies for the creation of virtual teams and virtual organizations support on mobile devicesU-Knowledge ManagementKnowledge building using Web-based learning and teaching technologies on mobile devicesKnowledge ergonomics of mobile devicesEnablers and inhibitors of knowledge sharing and knowledge transfer behaviorsKnowledge acquisition and transfer processesKnowledge transfer and sharing behaviors within emergent organizational forms such as virtual communities on mobile devicesSubmission ProcedureResearchers and practitioners are invited to submit on or before&#160;November 15, 2012, a 2-3 page chapter proposal clearly explaining the mission and concerns of his or her proposed chapter. Authors of accepted proposals will be notified by&#160;December 1, 2012&#160;about the status of their proposals and sent chapter guidelines. Full chapters are expected to be submitted by&#160;December 31, 2012. All submitted chapters will be reviewed on a double-blind review basis.Recommended topics and the&#160;detailed call for chapters can be found at&#160;http://www.kmcms.net/Doc/Call/ucommerceEnglish will be the principal language used for correspondence. Authors are therefore requested to write in good English since emails will be forwarded between authors at times.PublisherThis book is scheduled to be published by IGI Global (formerly Idea Group Inc.), publisher of the &#8220;Information Science Reference&#8221; (formerly Idea Group Reference), &#8220;Medical Information Science Reference&#8221; and &#8220;IGI Publishing&#8221; imprints. For additional information regarding the publisher, please visit www.igi-global.com. This publication is anticipated to be released in 2014.&#160;Important DatesNovember 15, 2012:&#160; Proposal Submission DeadlineDecember 1st, 2012: Notification of AcceptanceDecember 31, 2012: Full Chapter SubmissionFebruary 28, 2013: Review Results ReturnedApril 30, 2013: Final Chapter SubmissionEditorial Advisory Board MembersUnder constructionContact informationDr. Jean-Eric PELET (KMCMS,University of Nantes,France) Department of Marketing and Information Systems FR-75020 :&#160;E-mail: je.pelet [at] gmail.com.Dr. Peggy PAPADOPOULOU (National and KapodistrianUniversity of Athens,Greece) Department of Informatics and Telecommunications :&#160;E-mail: peggy [at] di.uoa.gr