Matthew Sprange
# Matthew Sprange

Matthew Sprange is a game designer who has worked primarily on role-playing games.

## Career

Matthew Sprange met with Alex Fennell in a pub in Swindon, England in late 2000; Sprange suggested starting a game company, but Fennell instead joined a 3G (third generation) mobile communication $company.^{:394}$ Over the next few months Sprange put together the rules for a miniatures game but when he decided that it would be too expensive to produce, he instead decided to form the game company Mongoose Publishing with Fennell to publish adventures under Wizards of the Coast's d20 $license.^{:394}$ Sprange had very little experience writing adventure scenarios, and since he realized that many other companies were already doing adventures, he decided to publish sourcebooks beginning with The Slayer's Guide to Hobgoblins (2001), the first in a series of "ecology" books on races of $monsters.^{:394}$ Thanks to good sales, Sprange started working in Mongoose full-time, joining $Fennell.^{:394}$ When Sprange heard of Paradigm Concepts's announcement of "The Essential Elf" (which was eventually published as Eldest Sons: The Essential Guide to Elves in 2003), he immediately added The Quintessential Elf (2002) to Mongoose's schedule, and beat Paradigm Concepts to print and protect the company's Quintessential $line.^{:395}$ Sprange designed Mongoose's new edition of RuneQuest, which was published in $2006.^{:399}$ After acquiring the Doctor Who license, Angus Abranson and Dominic McDowall-Thomas of Cubicle 7 needed investment by the end of 2008, and went to Sprange for help, who introduced them to the Rebellion Group that Mongoose was now part $of.^{:429}$ Sprange designed the Lone Wolf Multiplayer Game Book (2010), based on the LoneWolf gamebook $systems.^{:402}$

