Kevin Wilson (game designer)
# Kevin Wilson (game designer)

Kevin Wilson is a game designer who has worked primarily on board games and role-playing games.

## Early life and education

Wilson received a B.A. in Cognitive Science (Artificial Intelligence) from U.C. Berkeley in 1997, and was active in the interactive fiction community at the time. He wrote several works of interactive fiction — including Once and Future and The Lesson of the Tortoise — and founded the annual Interactive Fiction Competition and the Internet magazine SPAG.

## Career

Kevin Wilson has been a game designer since the late 1990s. Wilson co-designed Alderac Entertainment Group's second role-playing game, 7th Sea (1998), with Jennifer Wick and John $Wick.^{:264}$ Wilson wrote the adventure Wonders Out of Time (2001), the sequel to Akrasia: Thief of Time (2001) from Eden Studios's "Eden Odyssey" series of $adventures.^{:342}$ Wilson is the co-designer of the Spycraft roleplaying game. As Fantasy Flight Games's d20 System success grew, they hired Wilson to oversee a retooling of the Legends & Lairs line, and he split it into a number of smaller sublines filled with smaller $sourcebooks.^{:346}$ The wargame, A Game of Thrones (2003) by Christian T. Petersen and Wilson, was one of several games published by Fantasy Flight in the American style while the company had been republishing $eurogames.^{:347}$ Wilson is the author of the RPG book Spellslinger. Petersen and Wilson created a gaming system for Doom: The Boardgame (2004), which was later revised and used in Descent: Journeys in the Dark $(2006).^{:347}$ Wilson also designed World of Warcraft: The Board Game (2005), as well as Arkham Horror second edition (with Richard Launius). He also designed Sid Meier's Civilization: The Board Game (2010).

Wilson lives near the Twin Cities.

