Akihiko Matsui
# Akihiko Matsui

Akihiko Matsui (松井 聡彦, Matsui Akihiko) is a Japanese video game developer and battle designer working for Square Enix. He was one of the directors for Chrono Trigger and worked on several battle systems for the Final Fantasy series.

## Career

After finishing his work on Romancing SaGa 2, Matsui joined the development of Chrono Trigger midway through. He was responsible for planning and the movements of monsters in battles. Since 2000, Matsui has been a member of the production staff for the MMORPG Final Fantasy XI, where he was in charge of the battle system. He became the director of the game's ongoing development in September 2010 but was succeeded by Mizuki Ito two months later. Matsui was switched to the Final Fantasy XIV team as lead combat system designer following the game's unsuccessful launch.

When Final Fantasy XI producer Hiromichi Tanaka left the company in August 2012, Matsui was chosen to fill the position in his place. In March 2023, Yoji Fujito replaced Matsui, who would in some form continue supporting Final Fantasy XI.

## Works

| Release | Title | System | Credit(s) |
| - | - | - | - |
| 1991 | Final Fantasy IV | Super Nintendo Entertainment System | Battle designer |
| 1992 | Final Fantasy V | Super Nintendo Entertainment System | Battle planner |
| 1993 | Romancing SaGa 2 | Super Nintendo Entertainment System | Map developer, map data developer |
| 1995 | Chrono Trigger | Super Nintendo Entertainment System | Director |
| 1996 | Koi wa Baransu Tatoeba K-kun no Tabou na Ichinichi-hen | Satellaview | Game designer |
| 1997 | SaGa Frontier | PlayStation | Game data developer |
| 1999 | Legend of Mana | PlayStation | Game designer, system design chief |
| 2002 | Final Fantasy XI | PlayStation 2, Windows PC | Battle data designer, battle director, director (2010), producer (2012 – 2023) |
| 2013 | Final Fantasy XIV: A Realm Reborn | Windows PC, PlayStation 3, PlayStation 4 | Lead combat system designer |
